Professional Documents
Culture Documents
AIMING HIGHER
www.urbandesigncompendium.co.uk
001
Learning from the past
Brunswick Town, Hove
The design of public open space in Brunswick Town ensures that high density and a lack of private open space are not problematic by providing spaces such
as Brunswick Square for all the community.
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AIMING HIGHER
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002
An award-winning new neighbourhood
Greenwich Millennium Village, London
Greenwich Millennium Village (GMV), an awardwinning new neighbourhood in London, has delivered
high sustainability and design standards across the
development.
The first of English Partnerships Millennium Communities the
project has transformed a former gas works into a thriving,
21st century community grouped around a village green and
newly created lake. The project is an ambitious mixed use
development which will comprise over 1,300 homes, community
facilities and commercial space.
Contemporary architecture and high-quality public realm are
designed to suit the local microclimate. Materials have been
selected for green credentials and the latest technology ensures
the construction of an environmentally sustainable village. GMV
was the first development in the UK to achieve EcoHomes
excellent. Homes benefit from large, high-performance windows,
High sustainability and design standards have been achieved at Greenwich Millennium Village, the first of English Partnerships Millennium Communities.
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AIMING HIGHER
The challenge
Despite the almost unprecedented support for designing
places, evidence shows that we are not doing enough.
Development of high quality is not the norm. In early 2007,
the national housing audit 9 found only five per cent of
developments, in some regions, could be classed as very
good quality urban design. Only 13 per cent were good.
More worryingly, 29 per cent were so poor that they should
not have been given planning permission. It is clear that
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AIMING HIGHER
Process:
Urban Design Compendium 2
provides a third dimension the
delivery process. Each stage of
the process forms a chapter in
this book.
Principles, Scale and Process: How the Urban Design Compendium 2 builds on the principles of the original Compendium.
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AIMING HIGHER
MANAGING
QUALITY PLACES
5.1 Managing
physical assets
5.2 Establishing
management
structures
5.3 Ensuring that
communities are
self-sustaining
FROM VISION
TO REALITY
4.1 Design quality and
planning control
4.2 Delivering the
transport element
4.3 Delivering street and
service infrastructure
4.4 Constructing
quality places
DELIVERING
QUALITY AND
ADDING VALUE
INTEGRATED
DESIGN
2.1 An integrated
approach
2.2 Implications for
urban form
2.3 Achieving mixed-use
2.4 Density
2.5 Streets as places
5
ENSURE A LEGACY
4
SECURE PLANNING
AND TECHNICAL
APPROVALS
3
ATTRACT INVESTMENT
2
UNDERTAKE DESIGN
1
SET POLICY
Five Steps to Delivery: Each chapter contains detailed guidance on the key issues which will support the delivery of quality places
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AIMING HIGHER
003
A new neighbourhood for Harlow
Newhall, Harlow
Urban design considerations at Newhall have been pivotal to the project and have led to the creation of a place with distinct identity
and character such as The Chase.
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11
004
Inspiring sustainable development
Hammarby Sjstad, Stockholm, Sweden
Flexibility and ability to adapt over time has been built in.
Almost all the ground floor units along the boulevard have been
designed flexibly to accommodate community, leisure and
commercial uses. These complement other facilities including
schools, health centres, shops, library, a theatre, concert hall and
athletics centre.
Hammarby Sjstad successfully integrates sustainable principles, contemporary architecture and the historic landscape to create a high-quality
environment focused on the water.
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AIMING HIGHER
1.
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4.
REFERENCES
Urban Design Compendium. 2000. English Partnerships and
the Housing Corporation
By Design: Urban Design in the Planning System: Towards Better
Practice. 2000. DETR and CABE
Planning Policy Guidance Note 3: Housing. 2000. DETR
Planning Policy Statement 1: Delivering Sustainable Development.
2005. ODPM
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Working collaboratively
Creating successful places requires input from many
players. This can include skills, resources, knowledge and
enthusiasm. For all players to contribute fully, there needs to
be understanding from the outset of a projects objectives,
how and when these will be delivered, and what resources
are available. Each player needs to be clear about what they
can bring to the team, and to be confident that their input will
be valued.
Long-term involvement
Creating places requires long-term involvement to ensure
that the original vision is not diluted. The urban designer and
masterplanner should not disappear after outline consent
is granted. Long-term involvement in a project will enable
funders to generate maximum value from high-quality
schemes.
Legacy and management
Designing and delivering quality is only the start. Places that
people will cherish for generations need looking after. This
will ensure that they function in the long term and provide a
good quality of life for current and future occupiers. Giving
occupiers control over their environment can be an effective
way of doing this. How areas will be governed and managed
must influence design decisions.
5.
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