Professional Documents
Culture Documents
Experience Rooms:
Interactive,
Constructive &
Communicative
Learning Environments
On The Internet
By Olaf Schneider and
Matthias Berghoff
Originally
language:
published
in
german
in the area of
development for
Focus,
Content
Goals of TIDE
&
The Goethe Environment is designed for the user to explore the typical This background serves as a work area for the user to learn how
relationship between men and nature in the age of romanticsm.
to place texts in categories of literary reception.
experience-oriented
manner
the
student
can
gain
knowledge, problem solve
and transfer this knowledge
into everyday, work related
hypermedia contexts; which
are becoming more and more
prevalent. Interactive rooms
that address the conflict
between digital and analog
text and the corresponding
medial
conditions
(e.g.,
linguistics
and
language),
exist, as well as learning
environments
that
are
didactically relevant to the
respective subject and include
basic background texts.
proximity
of
text.
Meanwhile, the illumination
of certain material can be
made more explicit by
personal
comments
and
references
and
through
graphic elements as well.
As a first step the user can,
before editorializing, arrange
the text on the screen and
produce relationships. In the
second
step,
these
relationships
can
be
verbalized, to the extent
that the user can construct text
bridges between the already
developed content and other
pre-developed content or by
adding their own editorial
material. There are no right
or wrong classifications in
this
process
but
rather
individual relationships and
learning environments that
mandate
correlation
and
communication.
The quality and usability of
these arra ngements in the
teaching
process
is
determined by their discursive
content. Differences between
the arrangements developed
by
different
users
can
Flexibility
with
Background Images &
Graphics
Text always lies on a
background.
In the most
common
scenario
the
background is white and
reminds
one
of
paper.
However, within TIDE an
icon on the toolbar allows the
user to choose from several
associative
and
didactic
background images.
When
the background images are
put into place, however, the
arrangements of text, images
and contents, are not affected.
Background images and text
boxes with different content
have high potential for
accociative thinking.
Providing
Problems
Tools
for
Simulation of Medial
Conditions
The purpose of TIDES
building blocks is to simulate
the medial conditions of
modern
and
pre-modern
cultural techniques and they
emphasize the importance of
the multi-media computer.
Several building blocks are
available to the user. Some
concentrate on dialog and
spoken text, while others
concentrate
on
the
relationship beween text and
pictures. The starting point is
a picture that can be builtupon
by
using
several
descriptions
of
alternate
pictures as its foundation.
You are never limited to just
one media because the
challenge of reconstructing a
fact in one media with the
help of another media in
todays learning and working
world demands certain inter-
medial competencies.
The
user can thereby understand
how
text-based
images
description
and
image
language itself compete. This
is intended to stimulate a
reflection of the possibilities
and limitations of using the
media
language/text
to
describe images.
Annotations
1 Examples for outstanding CD-ROMproductions are Laurie Andersons Puppet
Motel and Here, Ceremony of Innocence
(see C+U 36, S. 43 f.), Das Buch von Lulu,
Peter Gabriels EVE.
2 Examples: Digitale Bibliothek, Microsoft
Encarta 2000.
3 An innovative project in Germany was
Das Grne Klassenzimmer" (LSW 1994)
Literature
Anderson, Laurie: Puppet Motel. Voyager.
CD-ROM. 1995.
Anderson,
Laurie:
Here.
ShockwaveInternetentwiclung.
1996.
http://www. stedelijk.nl/capricorn/anderson/
Ceremony
of
Innocence.
Der
geheimnisvolle
Briefwechsel
zwischen
Griffin und Sabine. CD-ROM. Real World
Multimedia, 1997.
Deutsche Literatur von Lessing bis Kafka.
CD-ROM. DIRECTMEDIA, Berlin 1998.
Gabriel, Peter: EVE. CD-ROM. Real World
Multimedia, 1996.
Landesinstitut fr Schule und Weiterbildung
(LSW): Interaktive Medien im Unterricht.
Gestaltung
von
HypermediaArbeitsumgebungen. Lernen in Sach- und
Sinnzusammenhngen. Kettler Verlag fr
Schule und Weiterbildung, Bnen 1994.
Microsoft Encarta 2000. CD-ROM.
Microsoft, 1999.
Schulmeister,
Rolf:
Grundlagen
hypermedialer Lernsysteme. Theorie -