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Your ultimate source for official D&.D® adventures. —~ Ya Ms) Ta We ie 0) | % CP tran eral 1g << adventures in every issue! > Featuring new DuncEons & DraGons’ game scenarios perfect for your Salat and suitable for all levels of play. Bre Tey Rel mela) off the cover price! 1-800-395-7760 dungeon@pcspublink.com S Special Insert: City of Greyhawk Poster Map Denis Tetreault A i kf ecco ea Ue Dee oth pce prop ious Cpl gel ee teri fdiceiogeia home bec™ ay Gem of the Flanacss: City of Greyhawk Map Key ..4 By Denis Tetreault and Erik Mona ary numbered lation for tia svespoter ma rom hedrkallo of tS (Quarto the bsting dock of he Wheres thse lth gotgonrced Gem of the Flanaess: The Artisan’s Quarter.........6 By Denis Tetreault and Erik Mona city of Greyhawk thrives on trade. Nowhere is chicas eal whlin the citys Artisan’ Quarter, home to’ merchants art dnd erafismen. Beyoud the Petit Bazar bright coins are contrasted by dark seeets. The Way of the Lake By Lance Hawvermale 2 Ae rons hed arte he th pag Wet th nto he Flanaess. The Rhennce bargefolkof the Lake of Unknown Depths ply those tivers at wil, swearing fealty. no ing. Discover their intriguing culture within Including teo new prestige lasses suitable for Livinc GREYHAWK ploy The latest rales updates Enchiridion of the Fiend-Sage . By K Reynolds The Fiend-Sage of Rel Astra continues t6 add entries to his encyclope dha of the strange dnd: creatures of the Flancess. Ths issue. ‘is pen chronicles the animus the walley elf. « new type of bullywug, nd the time displaced grigaur ‘News from around the Flanaess. Contact information for your home region and the world. «Assistant Stephen Radoey-MacFarland An Director Robert Raper Graphic Desi Leanne Kerrigan Production Donna Woodcock Worldwide RPGA Manager David Wise Publisher Winards ofthe Coast, In. On the Cover Artist Matt Stavicki presents a ‘typical scene outside the Green Dragon Inn, in Greyhawk’s River Quarter. Spring, ICE Covenser, 2000 Ee a es Living Greyhawk Guzertcer Now Available The Living Greyhawk Gazetteer, 2 comprehensive sourcebook on the world of Greyhawk that serves as the baseline for the Livin Grevitawe” campuign is tow avilable wherever you buy roleplaying games. Writtea by Living Greyhawk Journal contrib- ‘tors Gary Holitn, Sean K Reynolds, Frederick Weining and ‘our very own Erik Mona, the Gazetteer gives an overview of the history of the people and tations of the Flanaess, as well as information on more than 70 deities worshipped on Ocrth. A huge poster map reveals more of Greyhawk’s world than ever before. Together, we're developing the future of the world of Greyhawk. The Living Greyhawk Gazetteer is our starting point. Living Srey Fevers! ‘Winter FANTASY” Preview Next summer, Wizards of the Const will tke us back to a da ‘gon that has hauated an entire {generation of gamers. The folk of the village of Homenet fear that 4tnew evill might be rising in the nearby temple. once bastion of a cult dedicated to wicked clemen talism, Return to the Temple of Elemental Foil, by Monte Cook, revisits the site of classic adver tures such as Village of Hommlet, Temple of Elemental Foil, and more. At this year's WINTER FANTASY (January 25 28), Livin GuevHawK players will get an exclosve first glimpse at a portion of the sew mega- adventure ins special event designed for characters of levels I 5. Registration for this four-hour ‘vent is on-site only. Return to the Temple of Elemental Evil will run twice during the conven tion, at 9:00 AM on both Ssturday and Sunday. As a special benefit, some members will get a chance to play the game with Guests of Honor Monte Cook (thor) and Andy Collis (ed tor). In totally unrelated news, the restorative services of Hommlet’s temple of St. Cuthbert will be available on-site (Gora small fee), on the off chance some characters don't sur” vive the experience. This special vent is in addition tothe previ ‘ously announced Festival Knight, by Brian Hudson, Playtesting Policy All good scenarios have been playtested, and we're slways happy to hear that members have helped ‘ut authors by providing this valuable sevice. However, there seems to be some confusion about hhow to manage in-character rewards for playtesting, The fol- Jowing is RPGA HQ’ official Livinc GrevHawk Phiytesting Policy: A character i a playtest should experience the challenges of the adventure as writen. ‘Therefore, if killed dv to an encounter that is later changed, the characteris dead. Time units for the adventure are spent when it is played, and the round should be recorded in the character’ log ‘onthe date it was played. In short, All ofthe bad things that cam hap pen to a character take place immediately, as they would if the adventure was being plyed at sanctioned RPGA guthering However, treasure and experience awards are not applied to the char- acter until after the scenario has been sanctioned by RPGA HO snd havoficially debuted for gem eral play. For example, if Robilar plays in a playtest of Return to Castle Greyhawk in January, he suffers the risks immediately. He does not enjoy the rewards until Return to Castle Greyhawk plays forthe first time aa sanctioned Convention or game day. The sce nario anthor is responsible for contacting RPGA HQ to get 2 final copy of his or her sanctioned scenario and itis incumbent upon him or her to alet the playtesters to the final approved treasure and experience for the adventure, including distributing tcasuce certificates if necessary. Who Let the Giants Out? Geoff's Legacy of Valor ‘One of the most eagerly antici: pated RPGA events ever was the premiere of Liviog Greyhawk at the 2000 GEN CON: Game Fair. Like a kid at Christmas time, it ‘vas inevitable that somebody would try to socak downstairs 10 °e open prescateitly. This was the see the integration of roleplaying this defense, shadow dragon arose 2 case i the Mid-Atlantic region, with method acting. At one point, in the midst of the Dimwood, shat z where attendees to Putriot Games 1 player who was attempting to tering the elven forces. 2 in Joly gota sneak peak at their negotiate with Duke Owen for Similar misfortunes were 2 LIVING GREYHAWK country, the payment was shouted down with ‘occurring throughout Geoff. q Grand Duchy of Geoff, chants of “traitor.” The head of Surviving characters gathered at a The event was Legacy of the Rangers had to withstand a the capital of Gorna, where a lat Valor: The Fall of Geoff. The ote of no-confidence after his stand was prepared. Betrayal from motivation was to give players a ‘caution in the face ofthe giants. Within ended this. An attempt on feel for the history of the region Another player was ot on trial the fife ofthe dake was synchro- by having them help to create it. after stolen diamond dust (which nized with the exposure of the ' Knowing that characters would be had become a rare commodity) city's defenses from within. AS starting ina war tora, devastated vas found on his person. The sub- chaos broke loose payers began a covity, the triad wanted to instill" sequent investigution determined valiant steet-by-street delaying 2 sense of national pride. Legacy that someone else had planted the _action, which allowed many inno- of Valor was set inthe year $83 (idence after absconding with cent civilians 10 escape. This last CY. just before the invasion of, ‘most of the dust. The real culprit battle was fousht simultanecwely , acters were the movers and shak only the shortlist of the many acting between the tables nit rs of prefall Geoff, raging in vuuplanned things that occurred at each other. For the fina s level from 8 t0 13. Those who ° Legacy of Valor. ‘the surviving players were pre-egistered forthe event were ‘The scenario rounds themselves. the ceaterof the room. T : asked to rank five categories in covered the Events leading upto, firunate were given a fe ‘order of importance: experience, and clminating a, the fall of siantkin 10 rus, and told charge ‘magic, money. political influence, Geof: Players began by investigat- ‘the player ring. Not many seni that and sotal influence choices ‘ng 2 minoc problem in western original characters survive his, which determined which pre-gea- fort. There they discovered 2 cloud, _but the tale of the day has come crated character they were given sant shaman wsing strange magical the stff of legend in Geo f ‘to play. Included were the captain ‘ruses t0 manipulate a barbarian ‘And creating legends, afte all, of the Longbowmen of Geoff, the tribe of orcs: Further investiga- was the original intent of ° * head of the Ducal Guard, the tions helped to alert the duke’ Legacy of Valor. » Jeaders of the Rangers, represents- forces ton imminent invasion, Ro Canteen + «tives of all major religious orders, Payers were seat on 3 commando £5, ay and even one person who claimed mission to disable some giant art ¥ 10 he froma skyship which had facts, which would allow the ss ‘crashed into the Barrier Peaks. Geoffite army to ambush the ‘New Core Scenario: Nearby political powers were rep- giant’ forces. While this mision ‘As He Lay Dying resented as well, though the emis: ‘was an overwhelming success, it By Erik Mona Bick ol sary from Keoland was vafortu- ‘was quickly discovered that the Se ee Poi rape nately waylaid en route. Several enemy's forces had been grossly _dpeloreteiebe ee tioa vie keen observers also noted one per. __uaderestimated Various groups Pa ccuieeee si anecsral son who seemed 10 recogaize an ‘were sent out to marshal the elf cine ts Leable hired a barge, "agent of the Mage of the Valley. and dwarf forces ofthe region complete with its supe stitious crew, | Incffect, Legacy of Valorwas against a large scale invasion. Those to carry the party {ron city to city 0 1 five round “classic” seenario, sent to warn the dwarves suceeded bot the dangers of rive oe linked by four interactives. It only in witnessing the death of the specter of an ancient c took place over two days, daring ocal dwarven thane. The elves 'in the way of succemi ‘which some sixty players rarely ‘were reached in time to prepare a Ps a“ vere out of characte. Robert defense aguinst the gant. / DeNiro would have been proud to ‘Unfortunately, in the middle of ~ Movember] FP ecemer, 2000 Gem of the Slanaess OF GREYHAWK MAP Key By Denis TETREAULT AND ERIK MONA CarTocraPHy BY DENIS TETREAULT Artisans’ Quarter rested ina river valley near the Store shelves. Infact, the lst of keyed city ° 4 a Gary e $ é ‘eographic center of the Flanacss, the city of Greyhawk is perfectly suited for trade coming fom the Nyx Dyy tothe north and the Woolly Bay tothe south. Here the rch ad the poor share the same ter wall, though their worlds are divided into seperate cities new and old. ‘Coin from as faraway 2s Blckmoor changes hands in the citys markets. Wealth ‘extracted from the nearby Cairn Hills, ‘once filled with riches lft by dying cv lization, bankrolled the citys walls and many of is opulent towers and gardens. ‘Thoogh most of this wealth has bets plu dered, the city remains 3 pilgrimage point for those wishing to plumb the depths of anciemt tombs in bopes of finding some priceless fost bauble, All this trade and industry brings artisans and adventurers. It also breeds 2 brand of thieves that has given Greyhawk a reputation of shadowed villainy tha pans the entire Flasess The city of Greyhawk plys a unique role in the LIVING GriYHAWK™ shared world campaign. Many Core scenarios, those adventures available to all payers regardless of their home region tke place on Greyhawk’ streets or io the lands just beyond its walls "The map in this swe of the Living Greybauk Fournal and other "Gem of the Flancaess” articles in future issues will provide + framework for Dungeon Masters running LLiVING Gn YHAWK scenarios set in the Free City. Often, these city bised advew tures tend t0 wind off the beaten path ‘What happens when the party decides to 00 the city watch? What types6f serv ices are malable at Jocal temples? What should » Dungeon Mister do when one of the membets of the party commits 1 serious crime? Whereis the acres ty sn, temple, 6r city watch sation? Thisirst article the series provides 3 key tothe map of the city of Greyhawk provided with this issue. Readers inreretéd in delving further into the ctyeich histo: ry should consult the City of Greylanck boxed set (1989) or the more recent Greyhatok: The Adventure Begins (1998). ‘While the formers long ut of print, the later stil shovld he avsibbe on many Cyeslioe Fuel of Greyhawk locations below uses many ofthe same conventions found in Greyhowle The Adventure Begins sit remains very useful resource ‘Though aimed at Duogeon Masters and players engaged in Core Livinc GevHak™ scenario set in and around the city of Greyhawk, players of Greyhawk home campaigns should find more than 3 litle they can directly apply to ther games in Gem of the anaes articles 10 come. ‘The basis of all these articles isthe new city map enclosed with thisisve. This imap, bused upon those provided with the aforementioned products forthe first time presents Greyhawk asthe teemig metrop- ost has ever been in adventures ad 20 cls set within the city Where words describe a crowded quartet filled with rick ty tenements this map finally provides fitting “pictre” of the sume, In order 0 ‘ing the official map of the cty int line with ll the supplements, adventures. and storie set there, some locations have heen moved or slightly modified. If location, hag changed 102 different quarter foe instance, its still the ame location. (Chances ae, the same people live or work there, nd the building looks exactly described before. A number of ew loca ions have been ded, 2s well Foture Gem of the Flanaes articles, such a the ‘overview of the Artisans’ Quarter provided this very isue, will unlock the secrets of these new locations and retell the stories °f those some of you may find familia ‘The city of Greyhawk is known across the Flanass as a center of trade, religion, politics, and adventure. The poster map and locations below are the outline, Futur issues, and the actionsof Living Greyhawk players around the ‘world, wil provide the rest ‘The City Gates CGI: Highway Gate ‘CC2: Marsh Gare CGR: Cargo Gate OGF St. Cuthberts Gate CGS: Wharfgate GCE: Dukes Gate CGI: Druids Gite CGB: Blick Gate CG9: Garden Gate Al: Architects’ and Stonemisons’ Guildhall ‘A2: Metalsmiths’ Hall ‘AG: Artisans’ Quarter City Watch Station ‘Ad: Carpenters’ Guildhall AAS: Performing Artistes’ Guildhall AG. Leatherworkers’ Guildhall AZ: Fruit of the Mill AB: New City Fountains A9: Nightwatchmen’ Guildsta Al0: Grand Tent All: Halmaster’s Hall AID: The Fat of the Hog AIR: Laborers Union Hall Al: Eridok’s Expedition Provisions AS: Maldin and Elenderis ANG: Dorshak Krane's House AV: Darred Hebbren’ Tower IB: "The Wild Goose Al9: The Broken Staff ‘A20: The Nine of Swords ‘Adi: Maps by Melezakan AQ The Grinning Mammet ABS Able Carters Coschiag Hous: t ou Gi Cale Great Library of Greyhawk C3: Old Mill ‘C4: Black Dragon Ino & fewelcts’ and: Gemeutters' ‘Guildhall nets of Magia! Avs ity Mint. 9CI22F ree City Arena “CB: Clerkburg City Watch Station Cited lish fee shenliyohe Rasen Gi orbs Guilin fs of Clerkshig Cle asthe Ciixc: States Quarter C2: Guildhall of Lawyers 6 Scribes (C2k Temple of Celestia C22 Boardiogliouse C23 Residence=Derider Fanshen C24 Residesice~Elaniel Tesmarien ‘C25; Temple of Boccoh Foreign Quarter. , FL Mercenaries’ Guildhal F2 Silver Dragon Tan 3: Sages’ Guildhall Fé: Blue Dragon ua! FS: Ablissan Mefchama 5 F6: Moneychangers' and Pawabrokers’ Guildhall FZ: City Workhouse Ba The Pi F9: Cartogra ildhall 1D For Gane iy Wah Sn Fil Teanslators Guildhall = FIX Red Serpent Restaurant FIR: Nightwatchnes’s Goildststion Fl Burrow Heights FS: Nyrondese Traders’ Hall FG “Little Ker" FIZ: Temple of Rio FIS: Silver Garter F19: Temple of Trithercon 20: Fallen Mage Townhouse, Fish ED? Residence—Groenab F23: Abandoned Bushhouse F24: Residence-Kardis the Sage F25;Resideace- Sir Lemajen Stich ¥26: Porkells Pawnshoy tsidence—Kelas Araad F28: The Grey Tower of Loz Toron Garden Quarter Gl: City BotinicalGardens and Well G2: ResidenceOrto G3: Nymph and Satys Ian G4: Sacred Temple of SeGuubbest G5: High Tower Tavern ind Hostelry Star of Celene lan | G7: Garden Quarter City Wateh Station C8: Cold Dragon lan G9: Grand Theater Gl0- Temple of Pelor Gl: Golden Phoenix Ina G12 Temple of Zifeus Gl3: Chapel of Pharlingha GI: Stectum of Heironcous GS: Resideace— Atarian Herhifrage IG: Temple of Istus GI: Resideace=Judge Porthos CIBR ii 6 Maric RI The Sea Willow G19: ResidenceBatlo Milleose G20: Residence—Aesirella Shantatel_- Shacktown, G2I: Residence =Philidor STE Shrine of St. Cuthbert G22: Embassy of Furyondy |) ST2:Sswmill G2: Pateiians Chub ‘Shan 0 G24'Lord Silverfox Mano) G25: Roysl Open lone nS: World End Tavera G2: Vills Noblesse | $2: False Duke's Stables “$3: Beggars’ Union Guildhall ‘The Grand Citadel St Temple of Rilishaz GCk Grand Citadel Wall and Towers $5: Assasins’ Guildhall GC2: Battle Gate © SS: Garealdsons Locksmitly GC3: Great Blockhouse’ | |= S#Dragoe Turtle Twera C4 Half Circle Wall $8 Left Hand Ton GES: Prison ©) $9: Fedroogs Daggerariun ‘COE: Redoubt S10: Old City Well GET: Stables ‘Sil Chipel of Ulan GCS: Courtyard SI2: Flophouse ‘The High Quarter Thieves’ Quarter HI: Embassy of the Duchy of Urast TI: Tatin’s Servant Agency H2: Lord Henway’s Menagerie 'T2: Whitchorse Ian Ha: Henway Family Mino Hab: Grey Manor Hc. The Avian HE: Wheel of Cold Gambling Howse Ha: Embassy Circle HS; Lords’ Tomb H6:Residence—Fioranna Aielesrie! Hye: City Guard Barracks and High T10: Chapel of Olidammara ‘Quarter City Watch Station HS: Nightwatchmen’s Guildsttion H9: Courts.of Justice Hi0: City Gaol Hil: Diplomatic Residence HI2: Residence Stivak Dorbreddia HIB: Wizards Guildball Til: Shrine of Beory ‘TIL: City Orphanage Ti3: Public Buthhouse ‘TH Fischers Locksmithy TIS: Common Crypt Tl6: Millrose Brewery TI8: The Cindered Augur Hl4: Lord Mayor's Palace (City Hall) TI9: Nyrondal House HIS: Residence—Org Nenshen Hil6: Residence allie Sallvarian HIT: Residence—Clodreddi Bakkanin HIS: The Tomb HI9: Bluto House 2 Lord Whestaills Masor ‘O& City Slaughterhouse, O4ib; Caravan Parks. OS: Merchat Ob Gre Coleg Obry Otte Berns © River Quarter 120: Halfhock’s Pavasho TAL Old City Gret Hall Thieves’ Guild) ‘T22: Phoenix Boarding House T23: City Depot ‘Tt Hariad3 Jewelry ‘T25: Hanged Mas Tan Tas Fscemed Chapel of Noreto (27: Vespers Pawnsho 128 Mama Esters 129: Odd House ‘T30; Fish Processing Warehouse and Traders’ Guild Livery T31: Mill/Grain Warchouse T32: Prodice Warehouse Wharves Wk: Temple of Xerbo and Osprem W2rd: Office of the Cargo. Inspectorate and Warehouse “W5: Dockers and Wharimen’s Union Hall RlcRiver Quarter City Watch Station W4: Pilots and Seamen's Guildhall RO:Green Dragon in RB: Low Seis Tavera Ra: Wind's Hav Ton RS: Nightwatchmen’s Gusldstation R6: McGloogin’s Warehouse RU: River Rat fon RB. Temple of Pholias R9: Gobayvik’s Undertaker RO: West City Warehouse Rl: Barge Inn RI2: The Dogfail Inn RIS The Maned Lady 1 Old City Watch Station ‘Te Merchantg and Traders’ Union TS: The Dead House White Dragon Ion watchmen’ Guildsation ‘TS Gold Diggct Tavera, T9: Brass Drago lon WS: Wharves City Watch Station W6. City Warehouse. AW7. The Free Tiades Otic and Watehouse WS: Temple of Prorsn W9: Eridok’s Warehouse Wi0: Spagtooth Shipbuilding Wil: Residence—Fionor Chiwhand WIR: Alliance of Tenha Workers ‘Melezskantilsot his masterpiece. Dyring MCE Noverner! Secembe, 2000 ssavavig toni @ 4 ay Sg AR T By DENIs TETREAULT AND Erik MONA rcyhrvks most poetic resides ag that he city has achive ts cor Feat prosperity athe result of kismet, that centuries of dedication ro spiritualism, the arts and lating have raised the city from 3 Inckwate trading post to the cen of alight coment in the Flaness. They trace the city’s history in vert onthe rap vellum pages of books hound with the finest leather, extolling the vires of fac Greyhark to visitors fa and wie. The wisest and perhaps wares) of GGreyhark fol, the merchants and atsaas tho diy hock thee wares in the pars and squares of the Artisans Quarter. know the truth, Greyhawk prosperity his come not {rom the willof the gods orth hye ofthe pocts pen. Greyhank is bul ot 083 founds tion of good wil and karma. bot on afr ded ‘ction ocaftsmanship business andthe milking of every ounce of vale from the gold cork It comes fom shepherd bara tes eso the Cries Hill, the exotic cris liber ated from Castle Greyhawk. or the coins of snaclersand regees from il comer ofthe Flamaess, But wealth bone does aot build lst ing walls Management ofthat wealth, howev- «does Perhaps nowhere in all of Greyhawk, is the pursuit and management of wealth ase deat as inthe Artisan’ nares. ‘The district is situated around the central [Low Market, nd includes stuctres on either sid ofthe Processional. the gretroud that bisects the city. Beyood the open mi lug Malt Mitchell Low Market Ee Sreyho li Toaryud x tL SA NS Aetpae tightly packed wll made buildings serve 2s both shops and homes tothe bulk of Greyhawk’ enftsmen and artisans. Mos folk who live inthe district bo vwork ther. Craftsmen often apprenticed at or scaby the shop they now run soa hrge por tion ofthe popalice hs deep rots inthe commasiy. Thooghthouseds of strangers passthrough Low Market every morning the district supports vey smllransientpopal tion In general the folk of the Artisans’ (Quarter hep to themselves while kesping a zen ey on stangers Tht si foreign hands tear foreign coin. and opportunites for profit ccasiomally outweigh the beter jadgement of the residents. “Thovgh some merchants ae very wealthy, the district supports strong working class ethic. Everyone (eva if grudgingly) supports a sucessful colleague. br there i tle trot for the noble ofthe High or Garden dis trict, even while many srtisas owe thet livelihoods o noble patronage. ade gilds are extremely powerful here. and while’ brotherhood of merchins is seldom so bn talas the Thieves or Asussins of Old City those who hive seen the ad ftancial fat of uncooperative busines folk might iad them every bits vindictive Since so many ofthe shops nthe AMtisans ‘Qurter double as homes, theres ine toler ance for troublemakers. The streets are well patrolled by the City Watch and the QUARTER ILLustraTions BY MICHAEL DuBIScH AND MATTHEW MITCHELL Nightachmes’s Guild and lewbrskers 2pprcheaded here val sere harsher sen ‘ences inthe City Workhouse than those cap tured inseghboring disrits, Even before the watch arrives on the scene of cme, burly armed locals often (git brsally) take the law into their own hands. Whe it comes tothe protection of thee neighborhoods, Arisa’ Quarter folk seldom bargain. Sill. an entice quarter dedicated to tide ina city that many suspect i us by thieves atiacts its shre of trouble. Wherever ons pass hand to hand there is hovod 1 be sasson, and even herein the cozy neighbor hoods ofthe Artisans’ Quarter, hoger ithe shidows, ‘The Low Market ‘The ae: now knowns the Low Market (Old Market, or Pett Bazaar bas been a bustling center of activity since Greyhawk’ carliest dys when i rested jst outide the citys old walls 0 the road to Urns. Macketplace activity spurned support tre tures suchas warehouses and the shops of Skilled craftsmen, which eventily formed the miles of what would become the Aristas Quartet The marke: remains as ‘sy sever inthe present day, with strangers {rom doze of nations selling wares along side native Greyhawkers. Here merchant ‘prince from Ekbir sels isely woven gar "mens toile chss women while young men from Slom Qvarterocphanagstrusdle studio workshops (ill the bulk of the build: throvgh crowds with andcarts displaying ing, with mach ofthe uppermost “bridge” Arehly cut same Joggles. musicians and. floor aetng 3 ob of the most prestigious tof pickpockets work thecrowds occ ballrooms in the city. Guildmster Coros sionally temper hr and mir fight break. Redpate [LN dm Fir3]. who dalls within ‘out: All aound isthe din ofthe haga, ou lavish quarters off the ballrooms balcony, is rageous clams i half-dozen languages. said tobe i the midst of controversial nego Every dry about anhoar Before drwa, tations o redesign major sections of Old aeichants ative tthe markt to open their City near the Highway Cate. tent table or sills The pootes or those FsNotex: Predictably. he goilds aware hat they might need to make aquck detailed models area big hit with Greyhuwk’s Aish for safety should some deal tur sour, thieves, who have attempted break-ins on sey arrange theit goods on rolled-oot sections of eral ocasios.Tisined guard passwords, loth These ephemeral merchants, along with ~ spell, Bitrate locks ave kept interlop the bulk of fortiga artisans or offloading cr cat bya eceat years, but talk inthe anes generally setup shop in the West “underworld sggests the uild might be ‘Marke, that section of the Petit Bizar west prime target for covert din the ofthe Processional East Market which near future, seems with sturdy woodes booths and stall, isthe domain of more reputable merchams. At Metalsmith’s Hall ‘The most prized aot inthe market is found _ About adeeade ago, Greyhawk’ various atthe north ead, onde the Rovghs of the” metalimihing guilds stood onthe brink of Hanging Tree 10 ancient roansood ooce used all out war aftr the collapse of 3 larger for dispatching criminak Sie fr afew pér- umbrella organization. Now. the remnants ‘manent stalls owned by poweful of extfemes OF those days guthes inthis large two-story ly aged merchants cach 64955} Sloot xcr~ workshop to trade secrets ad perfec their tion of the market is eased om a daily sis.» craft The {ist floor houses offices for the from the city davinistators i the United Guild of Blacksmiths Armorers ‘Tet (AIO), On Stardy, the numberof mer: .” Shieldmakers, and Ironworkers. Offices of «nts dovbles, wth the etre market faking, the Fedentios of Smiths of Pragmatic: (001 more festive stmosphere. Metals Alloys (the soxalled Nearly any common good can had in "Coppersmits' Guil” workers of bronze, the Low Market usually at stands or pees bras in. lead and copper) and the slightly inflited rates. Luxury ot highly tech- ‘Guild of Weaporsmths round out the se: ‘clo mal items rarely can fe fousd. oad floor. Having fimly delineated their hee tare ave inthe High Matkt fp areas of concern, the guilds cooperate well abundance. Hlegal materials se beter found enough uadérithe leadership of in the dtkoets of Old Cty or thealleys of Blcksmiths’Gaildmaste Jakar Saithson the River Quartet fist contact with -~ [Whim Clr4—Jascar], Coppersmith? those who dealin nsivory sevicesand —_GuildasterBisher Grandi [LN gm Fir6] ‘goods often made here. and Weaponsmith’ Caildmastee Orin set ‘Thuodercleaver [LG dm Ford} AL Architects’ DMs Notes. Greyhawk’ metalworking and Stonemasons’ Guildhall. igeilds ate steogl interested in magical or ‘Thoogh many of Greyhawk newer cousic: especially rate foris of metal, particularly tions ate seco as pedestrian by the arcitectur- if that meals conducive to magical alte ofthe Fliaes the city ishome to. research (and hence highly valuable). dozessof structures considered 1 be uildmaster Grundig recently buakrolled pragoos ofthe masonic arts. After the dears the shipment of large collection of mag ture of Zagig Yragerne2 umber of the atc cal mefal known as hekalte from the who had conspired on sick buildings as Valley of she Mage. The shipment apparent: Sle Gd Gin Lord Mayo Palace dyn conical Bel agents of the the eampus of Grey College unionized, Kaights of the Watch nds now-hankrupt becoming the justly famous Guild of. ‘Grundig has wansferred 3 doze sdamantite Aries and Stonemasons Theit homeh:s_. birsfrom the vault atthe Grand Citadel 10 ever beema atch that spans his nearly unprotected quarters atthe guild: ‘Smith Rosd near the fog Arises’ > hall apparcntlyar the request of 30 enigout Guildhall The vsallyampresve ech cow ic contact in the Slum Quart tains a mazelike museum of scale models of ar dozens of buildings the guild fad ahand in» A: Artisans’ Quarter cresting. Since many of these detailed models City Watch Station. contain secret chambers and notes on magical The Artisans’ Quarter is relatively crime Protections a mmber are kept in magically fee, with the most serious treats to the suatded locked rooms, Mecting roomsand pte coming {rom heated merchant/cos tomer arguments or the odd tavern or street brawl Accordingly the officers atthe loa! City Watch station have ite t fill hie lays and nights: They spend idle hoars plot ting agains a lrgly imaginary incursion from the Thieves’ Guild Drinking onthe job is oot considered inappropriate bythe hid back Station Capi, Nels Avanson [LG hm Fie6} DMsNotes: Though the Artisans ‘Onartr is not the cornerstone of Thieves Guild activity in Greyhawk, the guid does ruma very jucrative protection racket ere. A few years ago guild thief spilled a umber ‘of secrets nd plots against the area to ‘Captain Avanson, and the Witch his ed that information to remain step ahead ofthe thieves ever since. Avanson bas been workiog with the heads of several Joal guilds ie order to pot astop to thief itIvnce in he dis trict. What the charismatic captain does wot know is that one ofthese alles tipped of the thieves 1 his now dead sitch, an they have changed their efforts ina manner tha will ceatully lad Avanso an a nmber of his tmeddlesomtnaderlinga ito adeadly tap. Ad: Carpenters’ ‘Walking south along Brick Lave toward the ‘Now City Fountaits,one pases one ofthe most beautiful strectues inal of Greyhawk, the Carpemers‘Goildball The long three story wooden building with its expertly carved fzade composed ofa doven diferent types of wood, servesasa museum. shop, snd chsstoom for members ofthe gil td their apprentices. The second floor fates ri vate bar and collection of plans for sot only, buildings in Greyhawk bot aio wooden mi sels from throughout the Fliiess Gaildinaster Paks Teros[N V/2emn Fra who lives on the third floor. isan ade porter ofthe loggers ofthe Gaaley Forest, ‘most of whom pay dues to the guild DM Notes Sivage humanoid incursions agains guild loggers in the eastern ringes of the Gaarkey are tan alltime high, spiking domestic lumber prices. Teros has pinpointed the source of the atacks othe oe enclive of ‘Bhckthorn, Only troubles 20 on in the sild hasany idea where Blckthora is or how to ind it. To make matters worse, Teros tas found little succor among the Directing ‘Oligicty which i under great pressure from thectves ofthe forest o expel the Bld loggers altogether. Having attempted allo the legal means to solve his guilds ‘predicament Teosis now considering hiring 4 group of adventurers to put an end to Blackthord: Whereas the hlflf was once ‘optimistic that the Gnaley elves would help in sch a endeavor, he is currently sreening dveatorets 1 build a group that he might cveatually se agus them, Spring MCE Mover esd. 1000 ssayvigaHisonsy & Situated inthe former palace of Lord Ren, cone of fog line of ecentrie Greyhawk sobles, the Performing Artistes Guildhall isa theater. a museum, and 3 decadent phy: around for birds. jugglers, musicians, sculptors jester, actors andthe effete sobility who prefer to socialize with them. Less stuffy than similar places ia the High ‘or Garden Quarter, the so called “artist castle" isa place forthe creative and their patton to share their talents, rears, and sfeate, Often, itsalso a place for them to practice immoral and decadent acts of pleasure and debauchery. Whea the very rich speak of “slumming i,” they’ often, speaking ofa night atthe Performing Antistes' Guildhall. ‘The hll houses the permatnt rt cole: tion ofthe deceased Lord Rea thovght by many tobe amoag the facta the Flames. Ashrine to Lire and two libraries festurng pays ina half dove languages ae pen to the public but mest ofthe castle remains the exchsive hauarof thse considered en rogueby he Lords of the Masque the seimisecret masters ofthe pl The pol tis ofthe il are argey transparet to ‘outsiders though they area subject of ‘ohsesion mong the citys artist lite, Blood fas been plled over who i consid- cred talented enough to gin acest cer tin part ofthe castle, The guilds small heater is most often sed for reheanals baton occasion speci performance is debuted there before it opens inthe Grand Theatr. The director of sid performances charge obstee prices (15 gp) for the privilege ofan early showing, usta 4y 0 noblesambasador, of visting for ign dignitaries. More exclsive ae the cat comb like dungeons below the cst, which are ase as storage space for couatles: pops, swine food. and discarded pieces of at, and shih serve at seluded spot for romantic dalliaces Some guild members ven live ia these dark passages, refering a quit life may {om he eying eyes ofthe audience, “The guilds ar museum is ope six fier soons 2 week and ill dy on God. Addison ioe silver piece. On festival day, eighty viformed guards” parade Actos the cans futlemens and hoge fags and buses fly (om ples nd tower top. DMN deen smige Otto among its patrons. and hace the eatiestroctre i literally buted in magical Protections The Lords of he Masque know the vale oftheir collection and be gone to gre pits vee hat nae of Te ‘ps cuz ee Cia centriiy ftosay othing of theft that much ees looted from Living Oeil ora dangcons), afew picces in the collection hhold magical curses or ate elaborate taps for fiends, The more dangerous objets dart are locked away in the castles dungeons. ‘Anistcsypesare often curious types, how. tier anor thin foe dante he occurred when 2 couple looking for a quiet spot have opened the wrong doar. It nearly 0es without saying thatthe Thieves’ Guild 1s intensely interested in the Artistes’ colle ‘tion’ Since many of the actors and charlatans sho live and play her se members ofboth ‘guilds. the intesplay of thieves versus artists Adds another layer of complexity t0 a highly politicized atmosphere. AG: Leatherworker’s Guildhall This lge building near Greyhawk eastern val oases guild made up of bootmakers, sadlemaker and armors who made com son case after the break-up of much ger conganization sever years ago. Scierl ofthe buildings suroundiog the gill are ‘owned and operated by letherworers such tha the area around he intrctiog of Brick Line and Athator Stee has became kaon as Stench Corner (despite magia pats smeit to disperse thesmell of unnty chr cals ava from pussy) The guild con ‘nine many examples of fine letherwork and commissions are sometimes overseen Guildoust Haran Fanses [Nn Exp] (00 rcation 10 Coasuble Derider . 2 popaar figure who og adeeb ‘of negotiation than the ways of e ‘Occasionally adventurers come to the gl ball to sell ff the pets of strange beasts they save Killed. DMs Notes Guikimsster Pushen has ‘many contacts inthe Thieves pil. who, recive special leather ites (amo, gloves, boos and he ike) in exchange fo poe ing the establishment from crimes A7: Fruit of the Mill tering tothe traffic flowing in ad ob of Druids Gite, the modest shop known a ‘the Fruit ofthe Mill specializes in domes: tic wines, ales, pastries, cheeses, and dried ‘meats. Its proprietor, the affable Kari Koeffel [NG hf Exp3] is well-liked in the acighborkood: many residents Keep an eye ‘onthe shop to ensure her safety (the fact that Karin employs shalfdozes young sromen keeps steady flow of men ete,” the establishment throughout the day). “The pace reportedly has sever been a fact many attribute t6 the threat ceive Mn cia iver ie ing aa called Yr (sounds ike “er. who frequctly swings by the Fruit of ‘e Mill Gol Karin's attached home) on the way too from this orthat adventure, DM's Notes Kirin often tells fanciful stories boat her boyfriends tavek. These takes genealy ek credibility. they involve battles against demon princes, our: ‘cys tothe flor of the Lake of Uskown Depths and countless forays into the dum > eons of Castle Greyhink. Ody, ll of them ae tae. "YF ioe other than the est while Yrag the Loed [N han FI3} former boon companion ro Mordenksinca anda founding member ofthe Citadel of Eight, the adventuring band tha eventually became the Circle of Eight. Ying was ennobled by the Oligatchy several years ago when he and Lord Robi aided in bringing the vilhin Iehind the River of Blood mass murder case to justice. After th death of his friend Serten atthe Battle of Emvidy Meadows, ‘Yr withdrew from the Citadel and his fricndship with Mordeshainn, prefer travel the Flanzss alone. Upoa his sect return tothe Free City follning the! Greyhamk Wars Ying was covertly paced in ctarge of Fordkeep es of the Selintin where the River Rod intersects the Western. Road to Dyvers. Aside from old fiends Neof Gasgal ad Captain General Seal Nites, Yea kes in contact with few resi deat of the city limiting his visits vo short stays it Karis home. ‘Yrag is tan of many secrets aot the Jeast of which ishis extremely advanced age. “His own best edtimate pts him at some 205 yeasold (he appears tobe iis ate shir 4s), Originally a Greyhawk sect rchin 4 q _ screly sloped by Zag hime. Yag adventored withthe likes of Heward ind “Marlynd, and his traveled actos all of ik. Eventually, he took the Mad hmage ss ety (its uakaow if Arci ees st ¢ in Zapig’s ascension). All of tat trvcling and asoxintig with qus- Scent paettivh pes let peticoce: Hale gained him several power eaemis.The most notable of thse sa ‘cabal of spellcastess and demons from 3 now: destroyed demi seek to drive Yrag insane by slowly killing off his fricads and allies. This crusade has lasted more than 2 -ccaary and str has lost overs 1 it. Hs greatest fear i Sagat oe charters neo mil postin tem ocd bee from his enemies bot if someone were to conocer all les of Ye'sadventurs with she moe famous exploits of Ysa the Lod, posible Katia could come to gre. AB: New City Fountains ‘This attractive pook which dies hack to the days of Greyhawk’ first expansion, features sal ag ae an project water as high M0 feet. A fvored Tala copier Salta oie 7 ; idl of an nie cy Block convered into ‘ilehs gather here to discos the day 10 Ast etkway surrounds come. As the win beaks the horizon, they the [t-squate,Dftedeep pool, which fea sell booth icass (in he form of wooden 49ies Htchigh Hit-widestone lps Coins plaques) t stores of merchanss ad wait the ‘it info the fountain by hopeful wish-mak- coming ofthe crowed. Throughout the di, sae collected nightly by loa priests of the group handles dispates between mer- ‘Bleredd and Ulta: tnd are wed 1 support the chants and customers and asays he days families of members ofthe Guild of husines. At disk, when the masket close, Architects a Stonemasons: ‘they total their receipts and return (ueder DM'sNotes The foisisiss area pops: guard) 0 the headquarters of the Union of Jar spot for young neighborhood couples to-meet after-hours asthe play of mooe- light upos the waters is considered by ‘many t0 rank among Greyhawk’ most ‘omantic sights The Thieves Guild, over aware of even the most pedesriae opports- {or blackmail. plot appfeatices in Merchant and Trades Renting a 6ft-by-6-t selling space for a {ull day costs 5p. Large sacs are availble for proportionally more money nd certain ‘espected or extremely wealthy merchants have managed an artangemeat with the accountants ofthe Grand Tent by which they Est the park to tecord the comings snd goings rent the ume booth each dy, usally ct ssrdive loci ‘Matheté Costs for populc space nda the ‘Hanging ‘Tree are doubled. The colorful ASN 'sGuildstation _vooten pq tht sce fs nes for ‘The Artists’ Qiarter branch of tls ns be diplyed x afl tes, [Greyhewkis rival fnaded nightie ie nae at the ead of the iy, peacekeepers is situated in four story brick /=DMs Notes Those who manage Low building jst off the Processional The law-y Mi fulminded Nightwatchmeticoncera them=>— Most ket hate x notoriously Jw reputation expe ht these folk work handio- selves wi proseting the Gtblstncnts of hand withthe Thieies Guild and worse, and those merchants who refuse 1Ofall victim — that they-evén receive acut from the daily) to the protection racket rum by the Thieves efi “ake,” While good de of corr. (Coil, jb that keeps them more thin a io canbe found hee, mos ofits he type litle busy: Unlike most members of te ity Watch, the Nightwatch men‘ieg tele. job aga quesca red dary from Sy ‘Cuthbert to stamp on vil ia the neighbor hood. Their reputation 2 forthright protee- tors makes them extremely popula with the (of one for pia concatins” double ‘dealing common to any marketplace. Though ‘rumors abound. the business of the Grind Tenis ge prt egitim All: Halmaster's Hall locals, and extremely hated by those with The center of;Greyhiwls cloth trade. this illic plans for she area The guildmembers impesiive stow and wood building houses sec themselves a "gickeepers” forthe meeting toomsfor the Gild of ‘egiolaround Black Gate and hve litte Clothorkera. uaion of weavers lors, patience forthe rabble of Old ity. seamstress, ders, curtain makers, yarospin DMsNotes Guild Sergeant Rimelos srs hatter, Its mi function, [LG hm Fiel/C3-St. Cuthbert] has recently ener segoriatons with Captain [Nollie Avanson of the Joeal Witch sition (A3) to rake an active role in driving the inflocce of the Thieves’ Gaild from the ‘Antians’ Quafter once and fr al sepa ct king ol ih of St Cuthbert it as yet to make is way to, the Direting Oligarchy, where ite sureto ew a (several members of ‘AlO-Grasd Tear | tei es places inthe city of Greyhawk must Be counted the fat spommeacatie pavilion of fireresistant cloth situa — don the southem edge of Low Market Before the dwn ofeach day, dab of = accountants, merchans guards and pists of however iss the furative woo! husiess of ‘Carmen Holmaster[N hm Rog], 3 member ‘of the Ditéting Oligatchy, the Union of "Merchants and Taers and the Thieves Guild, Halaster’ business has bern sos esl the pat decade tht the former _smogger has tle rim foe thieving these sys and is argely retired from illegal activi 1y. He made a numb of powerful enemies in his diy however, and an asassination arcing io $89 CY left hi ih an acu {able nervous tremor that hs forced him 10 ‘alk with acne and let him with linited ability to old things The attack hud 90 effecton his busines ieumca.howevet If anything, Halmusier has become even more ‘effective inthe pas vo years if overcom: fig for his iii. Bp Nese Necoring sin divine employed bythe Thieves’ Guild on Tis eb the aack of two jears ago wae the result of» plo By an evil eutdelling in Greyhik’s undercity, More information bas °° sot been revealed, and given the fae hat the captured would-be asassin revealed nothing before dying under mysterious eircom stances, Halmaster fas become paranoid, feat jing contact with unusual priest and strangers. Al2: The Fat of the Hog (Of ll the ecteres long Brick Lane the ta ra known asthe Fat ofthe Hog is probably the most famous Proprietor Waldo Parstiche [NC hm Comd] (amicably krown as "Wide Waldo” by the community a ge) puts a great deal of effort into making the har friendly stop for both neighborhood folk and psershy His mens features 4 dozen different servings of pig. from bold spicy pork ibs ro daring (nd only jst ed wit ble) “lard soup.” Always filed with patrons, te Fat ofthe Hog is great plce for some ‘nc looking to lose himself in a crowd DMsNotes: Waldo ges his meat from fis brother, rest Parstiche [N bo Aci) 2 minor manorial lord who raises hogs about 3 dy’ ride west of Greykank. The brothers have henfied from this arrangement for years Lateli however, Ernest farm bis come to grit theres (he suspects) of 2 strange gay-robed visitor who skp in his Sood Casal ago: Since then, more. SSIVNV14 FHL 4O WIAD, “than two dozen of his hogs haveidied, their bellies stuffed with Ieprous tumors: While ‘Waldo sare ofthe problem, ad is lok ing oir advenrrersto get 10 the bottom of the matter, he doesnot kaow tha is ess scropulws sibling hasseat him moreorlessi 5 clean cuts fom otberwise diseased ial. Ernest doesn mea tosst his brothers Z business, but he enjoys his modicum of > wealth nd does'tanderstnd the danger he Aliseased meat poses fo Wild’ patos. A sonal hil eceoty fll skate etag saipted meat at the tavern, and while the cause othe illness hs ot beta determined, neigh- borhood clerics have been unble to cue the jumble of rumors growing in hex stomach AI3: Laborers’ Union Hall Brey cay at drva and for about two hours aftervard, throngs of unskilled workers ‘tow the low sion star of the Laborers’ ‘Union Hall hoping to hire themselves off ‘on some service of physical bor. Amoag the largest structures within sight of the ‘noth side of Black Gate the ball is home 0.) ‘the rget guild in all of Greykiwk. Some ‘000 men an yomen belong tothe Union paving an annsl fee ofS spin exchange for ‘oarantees of minima wages for certain types of employment, ne fre hot mei per onthe ob: and other minor consider tions Tn effet, guldmembers serve 6 hbor poo fr private interests (most municipal labors cried out by convicts) who often {bot nor ateys) obey the gil stand, ‘The morning signmests, administered Spring "CE Neverberl Deceier 2000 GEM OF THE FLANAESS @ amore or less t fandom, ir occasionally the scene of violence, s desperate folk struggle against eachother forthe more lucrative jobs DM's Notes: Though few pickpockets work the morsing crowds (most of those milling about have little wealth to speak ofthe Thicres Cuil does key ye ‘nthe daily proceedings, making subtle contact with strangers who might serve as muscle for ueswvory activity. About eighty petcent.of the guild members flocking here every morning come from Old Ci ‘Though most are honest, they ate ako desperate folk, and hence they occasionally tolerate less reputable employers than might otherwise be healthy. ‘Whee looking for adventuring gear in Greyhawk, visit 10 Eridolis close as one stop shopping. Fridok’s prices area bit higher than those of speciale ty shop. bt the quality always good (uch of his stock is purchased from other carefilly selected craftsmen snd resold), ‘The cherrful owner, retired adventnee fas the resources o ott an entire caravan if the ned arises (and the profit iad quate) The attached building cotsns a smithy with enough skilled workers to repair or fabricate everyting from cestom armor and weapoes toi wagon wheels and batalion sized cooking pots. DMs Note: Eridok Goledor [NG ht Fld as sen ot of action in is previous ‘ccopaton as an adventre, and is pearly lege endary among members of the City Watch and those who frequen the Mercenaries’ Guida He basa carom his ight cheek is missing 10 fingers fom his tt hand nd valk wth very light inp. Heenoys ‘working although his many yeas of aves turing made hin extremely wath. I 08 He aries i his shop he can wield lost any ‘weapon at hand without penalty, and his per sonal eat is cnr very fa, AIS: Maldin and Elenderi’s This ominous windowless, two-story bald: ing built of blckest Basalt Blocks as no sign prochimig is mame or wares, ut creryone snows what itis nonetheless. Merely walle ing past this“shop ofthe arcane” engeaders amupeisy fetling in most citizens. The mys Jerouownes athe subject of coontles. rumors One fact, cofirmed by insiders high inthe heicarchy of the Guild of Wizard is ‘hat both Malin and Blender: are very pom eful mags [both N hm Wi, eels ‘uowa) They ae seldom seni pblic aa seem fo hve ho atrst in meddling with ity ates, Ling Sri Fournal ‘The shop serves aan alternative sore for spell components and minor elixirs for individuals who cannot or prefer otto deal withthe Guild of Wizardry. By agreement withthe Cuil, ll materials are 20% higher ‘than Guild prices. The shop aso wil ur chase arcane materials which intra are sometimes sold to the public, ch to the ite ofthe Guild. For safficien “research fees" the shop can ke 3 sure of informs tioa. Busines as ever been partculatly brisk bot the owners doo’ seem to care. The shop front desk is normally manned bythe elderly Elbrk [N han Wald, and experienced guards are always preset. Power magic prevents any form of scrying ‘or dimensional ravel into the shop. Avery ‘nmi protective circle inlaid into the floor just inside the front door prevents entry by cxtraplanar creatures. % A year ago the shop was closed fora ‘month after night of terror, the sounds of an incredible batt echoing through the empty strecs ofthe very carly morning. A City Watch contingent was set 10 invest fate the next diy, hut vas rurned athe door with surances that all was pow wel. An gape painting wy ecognige two distinctive odors wit ‘hich he was too familar the vamistak- able oor of undeith, and the acrid stench of dead demons. DMssNotes: When the shop first opened Malin and Elenderi were met with much ‘existance from the Directing Oligarey and ‘the Guild of Wizardry. who ordered the ‘place closed. The shop opened afew weeks later reportedly aftr the two mages had irl ted iy ino utah, forthcoming time of great crisis The exact conditions ofthis agresment are known only toa select few. AIG: Dorshak Krane's House Dorshak Krase was one of the meanest, peed, and mast miserly dares to ever «all the Free City bome. He was a gemeutee of incredible skill and artsy, exceedingly. veal, anda major shareholder inthe Habendorf amethyst mine inthe Cara Hills After years of increasingly bizare ‘bebavior, Dorshak disappeared, and his seem ingly ahandoned house was hourded up by oder ofthe local magistrate. After some time, ecighbothood rumors of 1 bivaing and the lure of finding the gemedtter ches attracted the attention of 5 group of adsem- turers. To the groupssarprise, Dorshak vis AAouod hiding ine atic, very much alive sed {quite insine. Unfortunately poor Dorsal. seas killed whes he tacked the adventurers ina berzek re. To this day the house ‘temas abandoned, and stories of hauntings persist. Neighborhood children tell strangers ‘Among Greyhawk’s ards can be counted ‘hm Wil3) a raikthin mudi agedl ‘who has dedicated most of is rescarch and artifice to aiding the besiness Of Wi (vs guilds in the Artisaas’ Ohare 2 guild finds itself in trouble sath os the Coppersmiths anew source of tin after delicate mgoiations wth the dwarven st Greysmere bro maser often 170 19} divinstion and magic io reasonable prices. The wed sever cagages himself in basinets with oe gui thatinightbe tothe detriment of another, and thos has fe managed 9 femais populir sithall of them. The fees ited in ‘clap hogh sired = extremely weilthy, ae fis mime is ed ‘Soe ‘the district. t DM's Notes: es wo ert eee the tr while utering phrase invoking 8 or demipower ("By the name of fase sinc) | WF be) and proce tough the door. he portal will ciate. Ik they look back a the crooked sign hanging ‘fet the door, they wil ee that it his ; ‘hanged to "World Serpent In.” The World ‘Serpent lon iin fit, 3 multidimensional tv «rn with doorways opening onto many worlds ad planes. What adventures abe lunched from bere, oF what information the bizare ‘owner, Mitchifer [alignment rac. and hss uaknowa, cam provide can only he dreamed of AIS: The Broken Staff ‘The sign over this inn depicts a ange staf i ‘bing snapped in allan seleasng a brillians - Ficestorm (infact, the illastrated flames glow brightly a igh). The Broken Sta ater to svizards sages, and academics, Dring cet { times ofthe da. ifter chses break, the ine can suddealy become quite busy, and hence : chronically understaffed Some of the ‘employees ae students and jokingly refer fo themselves s the “broken Saf the Broken Stuf" The tern is well miimhincd and Service is good. Thee isa intetesting tad ! tion among epi atros that serves a ‘most unique form of estrtiinment for oth esa the ver: Wwiards sometimes eb uel of illsionary mage tying to best ech other with illsioniry musicians, actors, kinetin, beasts, gistors, and other dis plays ateane skill DMs Notes: The isern owner, Te Ditle [Nthm Com2], has many contacts among se demic circles and could point PCs in search ‘of specific types of information to appropri: ate individuals A20: The Nine of Swords ‘The tactarn onchanded proprietor ofthis shop, Cerenoe [LN hm Fie9/ExpS]}. pe cialzs in Bladework. and his feptation {or quality spans the ceateal Flanaes Ad leist a dozen masterwork swords of vari ‘ous designs ae on display at allies, and rumors suggest that Cerenoc keeps'a store of magical blades for bis most rusted (and vweilthy) customers, DM5 Notes: Czreaoc lost his ight hind ‘ing duel with Kclncs, Lord of Sword sof teaty yearsag, when he was thought tobe the be young swordsmen inthe ‘ GGrarkey Forest. lasted of bitterest ovr the loss the swordsman felt great tespect forthe hero deity. and swore his ile ro his sevice. ‘Though handicapped, Cerenoe remains 1 highly skilled delist. The pommelstone of his favored fongsword canbe manipulated 10 ‘open communications with his patron, some thing 10 which the craftsman resets aly the most dire emergeaces. 2 ashi greatest work, ‘A2l: Maps by Melezakan Tn acity filled with adventures 90 surpise that 3 good ‘artognpher cin snake a Kling Melerilas [CN bn Expo] mong the best in terms of| sheer ski though hk eccentric as they come, and snany fied his obsessive maure ahs. Th etre back wall of Melezakans shop is taken up by his “masterpiece,” birds ye punting ofthe city of Greyhake The a Aographer es this ied inthe instance of af io the ci sometimes loses his esies for upto 3 week to make sue the damage is flected in his masve moral. DMS Notes: Melerakan’ impressive inventory snot limited tothe Free City, He oes abisk trade in depth mips ofthe ‘elit for sve pilots. and his maps ofthe Domain of Greyhawk hang i fies from Dyers f Sifeton. As of three years ago, “Melezakan has aken it upon bial 0 ol lect maps of cvery known baci tomb in the (Ceirn Hill: Hes willing to pay adventurers toexplorc evem empty cies ro add maps 0 thiscolection, and sincs hei lout to put ‘himself in danger by verifying these maps, ‘many ae fakes AQ The Grinning Mammet ‘Ove of the smallest shops 9 Brick Lane, the Griing Mamet ia fvorite destin: tion fr local children who are attracted 10 the fantastic creations of tenowacd toymal ¢r Sea Thelamac (LE hm Expl8} Once a straggling artisue of midaling skill ‘Thelamac has blossomed ccstively inthe fast year an his creations fill xbs and pPhyrooms throughout Greyhawk; Hismost popula toys ate woodea dolls that seem taf agaio more elke then those of his competitors DM Notes Sen Thelsaae ined his toyimaking sill ot through practice but throogh a pct wit an archi of he Nine Hells, He'd long coved other tymakers ae Wished fo he perfect this humble rat. Only now i he beginning to uaderstad the as. Michaél Dubisch jones The Gabo! cetions of Sen Thelumae price he mst pay for his bargain: hs outer pina patron fas intructed him Yo earve intricate magia selon the chests of his vrooden dolls for some unkaown purpose. Doreas of these dll their symbols covered ‘with tiny clothes oF minatae armor, hake heen sold othe publics Tlie knows he fas done something horibly wong byt the terms of his contrat ae such tha fhe intr fete he loses al of fis marvelous abilitied. 3 thought he eanos ede. ‘AB: Able Carters Coaching House Located just off the Pst Bazar the ABKe Carters Coaching House i actualy some thing ofa compouod, replete with stable, sg2rage and front office (the second floor of hich houses a handful of rooms for visiting couchmes). While most coaching hve re sitéated outside the city's wall the Able Carters hive been allowed to setup shop here by aspecial compact wit the Union of Metal ceo prec diloasly low priced services from the hous. DMs Notes: The Able Carters have cueing houses in Hardhy. Dyvers. and along both the River and Western Roads ‘They aré considered by many tobe the ‘ost powerful ariage business in Greyhawks domaio, Of lite, the houses rural componnds hive come vader attack by sovage humanoids. The leaders of the house buspect other coaching houses of hiring ‘hese merceniris to frighten off costomers, and ate looking to hire hand of advesto- 61510 investigate the problem, ‘Spring, MCE Movemberd December, 2000 ssavavigaHLsonig @ I eee che YDay of the ake 2 LORE OF THE RHENNEE BARGEFOLK ‘BY Lance HAWVERMALE InLUSTRATIONS By MICHAEL DusISCH AND MATTHEW Mrrcxtt, © Watch ye spear ou. Lurth "the bargewright whispered to me as we cleared the mouth ofthe Veng River the moonlight appling the Black waters aro us. Alone on the vastness of the Nyr Dye, our litle coacle felt as small asa ‘copper ‘ain ona ship's deck. Cian ampreys are the best eatn'on the water ond they know Tt They put up a fight. they do ond © Sean molithner abbot fore wee «chance to lose our barbs. Nows yeh wont want that eh?” . 2 NevBargescright."I sai wider my breath TU be ready” Bargewright Urenth slowly worked his pode beside the corale. dawg ws across the sith surface of the lake. een ot my Young aget knew the Nyr Dye os wellaslandfolk kno their town squares The lake's Our entire world. We call her Lady Deep. She's our home and lvelitood-the only ifeTve ever known. etching the telltale ripples of the lampreys movement beneath the surfce. leaned forward.and tightened my grip ‘on my darkha. Thats what we call our two pronged spears. The butt end of a darkha has an eyelet for belaying rope. and the edyes of the prongs are bladed and Barbed. There are two things we always take with ison hunting trips suchas these. Darkhas are one of them. B “Careful nov ladle,” Ulrenth warned. “Tip.too close to the bot and you'l be fish food—" Suddenly Lady Deep exploded. The waters befot ws churned into the sky as a great Bloated body rose up not thirty feet off the coracle’ prow. I gasped and was thrown backward, our small vessel heaving asthe initial wave smashed into us. Cold water rushed over the side and drenched men awful reptilin stench rolling in behind it “Hold on, laddle!™ Urenth screamed. blinked the water from my eyes in time tose the gigantic shell ofa dragon turtle glistening nthe moonlight. The monster was the sie ofa barge, The beast turned its massive head toward our coracle.I could only tatch& the ragon turtle opened its jaws and Bore dovin upon us... Ihe Rheaneebargefolk of the Lake of Unknown On the other hand, at any moment the life of a Depths lead a life that is at once perilous and Rhennce can change drastically, and sheer sirvival prosaic: Nothing can he more tranquil than a becomes the order of the day. Danger abounds on the ‘hens barge caravan gently iding the waters for days Nyr Dy, not oly on the water but aboard the barges ‘on end: at times the meditative stillness even becomes _as well. Rhennee society is as rich with treacherous ‘monotonovs, 6 that children Complain to their mothers intrigue as the court of any king. Alliances are made and of boredom. Ricance mothers have become quite adept broken, plans hatched, lovers united and betrayed. 4 contriving small diversions for their children in the Currently sling the Nyr Dyv and her tributaries are cramped confines ofthe barges they call home. early 5,000 Rhenoce. Theirs isa closely knit yet loosely Living Crear Fourral ‘organized culture. They are merchants, peerless fisher mca, incorrigible gossips, warriors, smugglers, consum: mate revelers and occasional thieves. Above all, the Rhennee bargemen ae itinerant gypsy folk whose love ‘of freedom is equaled only by their love for the waters they sail Societal Structure ‘The Rhennce bargefolk are “governed” by approximate- {ly 100 leaders known as “nobles.” or “lords.” These nobles oversee the common welfare ofthe various families in thei care. A Rhennce “family” consists of one or more barges under the direct command of 2 bargewright. who is usally the strongest or oldest male ‘of the family. The peopl inhabiting each barge are usv ally members of an extended family. Its each nobles task to keep his families at peace, their vessels operating ‘more or les in cooperation with one another. $0 that ‘certain areas ofthe lake arent overfished. Any conflict between family members i settled by the bargewright and often involves some kind of martial contest perhaps 2 test of hunting skills or possibly even a knife fight. All Rhcanee males are clever close quarter combatants. Dispotes between bargewrights are taken before the pre- siding noble, who usually exacts a swift, if not altogeth- cr humane, justice. Lashings are not uncommon. ‘Among the tools the nobles have at their disposal is the elite Darkhagard, or “spear guard” The men of the Darkhagard are expert navigators and vicious warriors. ‘They representa unique prestige class, exclusive to members of the Rhennce race who have attained 2 certain level of skill in battle with their culturally favored weapos. * The Only those Rhenace men who hate exhibited 1 high Aegree of skill and vigor are considered for membership in the Darkhagards A Darkhagard has devoted himself to defending the Rhennce way of life. He sees all land- {folk as threats to his continued existence. and has left behind his mundane duties about the barge 10 keep 2 constant vigil against outside forces. To this end. he pur- sues weapon mastery and seamanship with equal ardor, honing his dual crafts so that his people will not have 10 fear giving up their nomadic lifestyle at the demand of 3 foreign prince Being bound by any sovereign rule would be tantamount to death. Hit Die: 410 lus. Michael Dobie Requirements ‘To quilify 10 become a member of the Darkhagard, 2 character must fulfill all the following cite: Race and Sex: Rheance male. Base Attack Bonus: +5 Feats: Exotic Weapon Proficiency (darkha), Wespon Focus (darkha) Profession (Boater): 4 ranks. Soeak Attack: +146 Special: Must have been blooded in battle with 1 hostile lake creature (dragon turtle, giant lamprey, etc.) Class Skills ‘The Darkhagads cls skills (andthe key ability foreach skill) 2reBalnce (Dex) Inuit Direction (Wis), Knowledge (cavigation) (It. Profesion (Boates) (In). Spot (Wis) ‘Swim (St). Use Rope (Dex)-See Chapter Skill inthe layers Handbook for skill descriptions. ‘Skill Points at Each Level: 2+1at modifier. Class Features ‘Weapon and Armor Proficiency: A Darkhgerd is profi cient inal simple and martial weapons, with all types of armor. and shields Prone Fighting (Ex): Having spent countless hovrs tain ing with their darkhas the Darkhagard sufer no penalties tomeke attacks wsing 2 darkha while prone. Further, ppo- ‘ents fighting a prone Darkhagard enjoy no melee attack bonuses duc to his prone status, Boous Languages In their travels, she Darkhagard come into contact with various merchants from other cultures, and fave picked up some of their speech. This gives the ‘Darkhagard an edge in deal Spring MCE November! December, 000 ‘The Darkha ‘Members of the Darkhagard are seldom far from their special two-pronged harpoon, the dirkha, The darkh is considered 2 large exotie melee weapon with the followin statistics: Cost 4 gp: Damage 148; Critical x3: Range Increment 30 ft: Weight 4 ths; ‘Type Piercing. A Darkhagard takes great pre in is weapon, which has been individ- sally crafted 10 his personal specifications. Some warriors prefer shorter heavier darkhas for more effective hand-to-hand combat. Others affix iron rings tothe bu of their weapons in order to use the darkhas as harpoons, with ropes attached to draw the dirkha once its been thrown (this counts as 2 partial action, and assumes the dark fais free tobe pulled buck). Certain Darkhagard have been known to conceal slender daggers, potion vals, or lockpicks is Each time the Darkhagard achieves 3 bonus language, choose one tongue from the Players HandBook or the LIVING Gre YHA Gazetteer The Darkhagard can read and write in this language as if he had acquired it in ‘the usual mannet. The language must be one with which the Darkhagard has had somecontact, Darktha Specializatiot (Ex): The Dackhagard gains ‘Weapon Specialization (per the fest) with the dirkha, siving him a +2 damage boous with that weapon. Tncreaed Range (Ex): Each time this ability is acquired, a Darkhagard may add 25% to the hase range increment when hurling his darkha. Uncanny Swim (Ex): On 2 successful Swim check, a Darkhagard may swim one-half of his speed as move equivalent action or his ful speed as afullround action (hiluee indicating n0 progress). Furthermore, members of the Darkhagard suffer a Swim penalty of only -l per 10 pounds of gear they carry. e ‘Soperior Weapon Focus (Ex): Stacking on top of any ‘existing Weapon Focus bonus, this ability grants the Darkagare am additional +r attack roll withthe dara, Tastant Stand (Ex): Natorally agile and trained for ‘combat, a Darklagard has learned to leap to his feet {from a prone position 38a free ction. Darktha Mastery 1 (Ex): Through ardvous practice with his weapon and rope, the Darkhagard has mastered Living Sreghavk Fourna the shafts of their darkhas. Handling a warrior’s darkha without permission is considered an insult to the weapons owner, his weapon to the degree that it can be considered to have reach, allowing him fo make melee atacks against ‘enemies within 10 ft. Further, he may swing the darkha and strike with the blunt haftof the weapon, inflicting subdal damage at 2 to hit penalty of only -2 Darkha Mastery 2 (Ex): The darkhagard has mastered his dark and rope to the degree that he can make trip attacks with it against enemies within 20 f.1f tripped luting his own trip attempt. the Darkhagard may drop the weapon 16 void being tripped, Hold Breath (Ex): Having conditioned his lungs and learned to control his respiration, 1 Darkhagard may hhold his breath for a momber of rounds equal vo three times his Constitution score. ‘Water Tracking (So): The most difficult skill for 4 Darkbagard to master. the ability to track creatures on water poses mighty challenge to even the most veteran seaman. In effect, this allows members of the Darkhagard to follow a creatutcis tal aross the sur face of the Nyr Dyv.as pr the Trick feat Iba sense, the Darkhagard consults the water itself, reading signs and portent from waves and ripples. In this manner the Darkhagard may track creature that has not even bro- keen the surface. The base DC for such checks is 28, and the usual modifiers for Track checks apply. This is 1 supernatural ability. —OI*F7E SS ee ee ae eee ae el Racial Origins and Traits “The mysterious history ofthe Rheance begin inland known only as Rhop. Whether Rhop is foreign coun ‘ry a distant planet or an alternate plane of existence is a matter open to speculation. Anyone able to confirm the location of Rhop would profit greatly from his dis covery. Sages relate that the Rhennee and thee race Jand-dwelling cousins, who they derogatively refer to as the Attloi (both land-dwellers and bargefolk refer to themselves as Rhennec, or “True Folk”) arrived inthe Great Kingdom from 2n unknowa poiat of origin some four centuries ago, and were shortly thereafter driven westward by Aerdi war bands. One of the few links the bargefolk have to their Jost homelaad is their language Rhopan. a tongue which has been expanded over the decades to include bits of Common and the argot of several thieves’ organizations. Through the years Rhopan has evolved into a musical if often motosylhib ic language. and the bargemen consider it one of their cultural secrets. They never teach Rhope® to landflk and consider it an insult whenever they hear 3 200: Rhennee attempting to converse init. No written form of Rhopan exists. Most Rhenace are illiterate, and those few bargewrights inclined to ead and write Common fave learned 10 do so as a necessity to trading in ports such as Greyhawk and Radigast City The bargefolk are not an imposing people, most males averaging 5 ft 6 in tall, of leam muscle and wiry build, Both men and women tend 10 have heads of thick dark curls with swarthy and oftentimes uakempt com plexions that are seen as either dirty or alluring. depend: ‘ing upon the viewer. They are hard workers to the point 21 which toil and enterprise have takes the place of reli sion, Indeed, the Rheance long ago susbbed their noses at the gods, preferring to follow the path of slf-will and ragged individualism. However, while they ma have parted ways with the gods. they maistain dozens of ancient superstitions. They see omens inthe color of the sky and the fight of particular galls, Ove such itv 21s known in Rhopan as gruth. Whes someose is “gruthing,” he's emptying a woodes pail of pelican New Magic Item Ct een See ee eel Bilge fog: Usually crafted in the shape of a0 Serene Peers instrument. The bilge fog is activated by hooking a et ehey nn coer te? the deck and the other hanging over the hull. The item has two uses. First, the Bilge fog magically os range horn of other exotic wind a ein side at the rate of five gallons per minute of operation. Secondly, any water siphoned into one eee ey Peo eet Piotr eee eee a ee eat 1 fog accumulates to such a degree as to npletely conceal standard I8 ft, x 45 ft, barge within five minutes. See the spell fog cloud for ea cither application, a com Sree only by the bargewright and his attendant wise SMe eng Caster Level 3; Prerequ eee en i ares entrails over the rudder to ward off lightaing strokes from an approaching storm, The bargemen are fond of sport and games of chance. They have invented their own dice game ealled turoos. They often challenge each other to feats of swimming, boxing, and falthi or “deck tumbling.” One of theie more dramatic rites is their coming of age ceremony, in which a boy must swim gar-infested waters in order to be mamed a man. Other Rhennee holidays are purely spontancous.If several families find themselves occupy'= ‘ng the Same lagoon one evening, odds are that revelry k will shortly ensue. Rhennce are fond of song and di ‘Though they are accomplished musicians—favoring _ DARKHAGARD Chass Level Base Attack Fort Save Ref Save Will Save Special Bonus a #2 +0 +0 Prone Fighting 2 8 +0 +0 _Boous Language, Darkka Specializaiagui 3 3 4 +1 Tncressed Range (33 (1) Jal 4 4 4 #1 ocanny Swim, Improved Weapon Focus 5 4 “1 i Instant Stand > 46 45 # +2 Bonus Language, Darkha Mastery 1 +7 48 42 +2 Increased Range (36 ft.) 48 +6 42 +2 Bonus Language, Darkha Mastery 2 9 46 #8 a Hold Breath 0 a 13 8 Water Tracking tanec aimee aoe Spring CE Novenbeil ne. 2000 re small stringed instroments and tambourines—their ‘nomadic lifestyle prevents them from brewing their ‘own alcohol. A certain portion of their bartering goods ate always earmarked forthe ale trade [Rhennee rarely marry. Most females ae seen as little ‘more than chattel, With a0 formal marriage system, ‘men may keep as many soch “helpmates”as they can Ainancially support. Nonetheless. more than one bargeweright has grown especially-fond of a certain help- imateytreating her with the respect and dignity ofa wife and parthes, father than a servant. Most Rhennce are true neutral with regard to align ‘meat, though many of them operating as inland smug. lets or spies are neutral evil. cance PCs are hound by no alignaent restrictions (beyond those outlined the LIVING GREYHAWK character creation guidelines). ‘Such individuals have usually abandoned their barges duc to moril or philosophical differences with family ‘members. or perhaps purely from a desire to see the ‘world ofthe landfolk and cliim of bitof its treasure. © 2-1 Teould onlpisatch.as the dragon turtle opened “itsjesand bore down upon ws. <<. Yet just hen Lthought Ta-seen my last sunrise, « silverlight Blazed ier my The streaking Bolt of lightning sizzled the night sky. trailing sparks as it lanced toward the dragon turtle. The monster was just about to snap its terrible jaws around the hull of our Boat when the bolt slammed into the crown of its skull The dragon turtle shrieked. Every hair on my arms stood on end. And then it was over. The beast fell Back. howling, and with a tremendous splash plunged into the water. The flames crowning its head were extinguished in «@ hiss, plumes of steam rising up from where it disappeared. Our faces as whiteas Oerth’ largest moon, the bargewright and I slowly turned around and looked in the direction from which the bolt had come. Shara smited at ts: Her old face was a web of wrin- es, curved upwards in delight “Many thaaks.” Uleenth whispered. “My pleasure,” Shara replied. Like Isai. there are two things we always take with ts on huating trips such as these. Darkhas are one of them. Wise women are the other ‘The magic of the Rhennee is primarily the province of the wise women, collectively known a the vetha. Each Rhennee family will hve at least one veth present, always a woman aged 35 oF older. As both soothsayers and spelleaters, wise women represent 2 powerful force in Rhennee society acting as counselors, physicians, and capable combatants. Some say they are the true power in Rhenace society. as not even the havghtiest of nobles will ignore their advice or fail to heed their warnings. Not all females are vetha but theif innate ability usual Ay manifests itself ab young age and makes them easy to recognize. Olde, more experienced vetha instruct the ‘youager ones, Sharing spells and other bits of know- edge they've accumulsted ayer the years: Though most ‘Wetha spend their eovie lives nthe barges of ‘heir nomadic folk, a small few shed their family Obligations and leave Rheanee society and their family obligitions. Adventiring vetha are most likely from this small minority. ‘The Vetha As the only trusted spellesters among the bargefolk, the vetha are able fo exert a subtle though powerful influence on the Rhennee lords. None truly koow where their magic originates: most believe thatthe vetha are born with a temuous yet vital link 10 the homeland of Rhop. They tend to phrase their counse in riddles, and ate often accused of being intentionally abstrise Hit Die: 44 irements ‘To qualify 10 become a veth character most fulfill the following criteria. Race, Sex, and Age: Rhenncefemale aged 35 or older. Feat: Craft Wondrous Item. Heal: 4 cans Sery:8 ranks. Special: The ability to east arcane spells without the aced of memorization or spllbooks. Class Skills ‘The veths class skills (andthe key ability for ech skill) are Innuendo (Wis), Knowledge (Nyr Dy) (Int). ‘Scry (Int), Spelicrat (Int), Use Magic Device (Cha). ‘See Chapter 4 Skills in the Player’ Handbook for skill descriptions. ‘Skill Points at Exch Level: 44Iat modifier Class Features ‘Wepoe ad Armor Pofcens Atti proficient ‘ith all simple weapons, though she isnot proficicieat with any ype of armor or shield, as such things tad t0 inienfere with spellasting. ‘Spells Beginning ar 1 level. veth gains the ability to ‘ast small number of arcane spells. To cast a spel. the eth mast have a Charisma score of at least 0+ the spells level, soa veth with a Charisma of 10 or lower ‘cannot cast these spells. Veth bonus spells sre based on (Charisma and saving throws against these spells have a DC of 10+ spell level + Charis modifier. When the veth gets “0” spells of a given as Olfevel spellsat Iv level. the veth gets spell A veth without 3 bonus spell for that level camaot yet cast a spell ofthat level. The veth spell list appears below. The tuumber of spells ofa given level that a veth might keow from this list is given in the "Veth Spells Knowa” side- bar below. A veth casts spells just as a sorcerer docs. Improved Caster Level: When determining the caster level for one of her spells the veth add both her veth le cls and her levels in one of her other spellessting clases (in the case of multiple spllesting classes she adds her veth levels to whichever level is highest). Reading the Lake: The veth ae trained to empathize with the waters ofthe Nyr Dyv and its tributaries, seeing ‘thet disposition some glimmer ofthe future. Each ‘evening under a clear sky. the veth can survey the waters of 2 river or lake and make a limited prediction onthe future ‘of one passenger on her huge. The vet's knowledge is usu ally vague, clouded in metaphor and obscure imagery fa successful Sery check (DC 25) is made, the veth can fre sec a general event ofthe next 10 dys hase on the DMs intentions for the next few. gaming sessions (or, inthe case ofthe LiviNc GREvHAWK campuiga, the contents ofthe scenario being played). The prediction only indicates the potential outcome and does aot guarantee the result. If the Sery check is filed, no information ci be gained concern ing the subject for the next month, 2 the mists of the future have proven too thick. A veth may consul the ‘raters only once each night Hex Mastery: All vetha ate instructed in the art of bestowing curses and manipulating the minds and emo: tions of their enemies. Each time the veth achieves a ‘new level in Hex Mastery, she adds two to her effective caster level when casting the following spells: bestow curse, cause fear. charm person, charm monster, confus sion, contagion, hypntism, and scare. "Reading the Lake, Improved Caster Level Hex Mastery +1 Bonus Language Hex Mastery +2 Master Healer Hex Mastery +3 Bonus Language Hex Mastery +4 Bonus Language Greater Eyebite ‘Day: These are arcane spel SH ‘Chapter 12) that are prepared and cast jst a a sor spells Wf the entry is level of spells ls. If character his "0" the character cannot cast any spells of tht Jevel regardless spells ofa gi cael character can cast bonus spells ofthat level Ifthe eotry is ene aa anda Spring. 1 CE Novemberd F ecember, 2000 A TLevel ‘alarm = animate rope cause fear ‘change self charm person chill touch color spray comprehend languages cenddure elements yprotisom identify mage armor magic weapon message Nystul’s magical cura Nystulstndetettable our obscuring mise © protection frat ETH SPELL LIST 24 Level alter self arcane lock blur bulls strength cat's grace continual flame darkness darkvision detect thoughts endurance fog cloud invisibility knock locate object minor image misdireetion oy obscure object ‘protection from arrows 34Level clairaudience/claireoyance dispel magic greater magic weapon gust of wind hold person lightning bolt ‘magic circle against chaos magic circle against evil ‘magic circle against good magic circle agonst low major mage nondetection protection from elements sleet storm slow stinking cloud suggestion tongues * Level arcane eye bestow curse charm monster confusion contagion detect scrying dream emotion cenervation Foard’: Black tentacles fear improved invisibility lesser geas locate creature mind fog ‘minor creation phantasmel killer remove curse Caption Reving Sreshovk Sow na Bonus Languages: In ther travel, the vetha come into contact with various merchants from other cultures, and have picked up some of their speech. This gives the veth an edge in dealing with trading partners and potential enemies. Ech time the veth achieves a bonus language, choose one tongue from the Players Handbook or the Livinc Gre vHawe Gazetteer. The veth can read and write inthis nguage a if she had acquired it in the usual manner. The language must be one with which the veth has had some contac Master Healer: Asa veteran inthe arts of medicine. a veth has greatly refined her talents asa healer. She dou: bles the hit points of damage she may restore with long term care, 2s per the Heal skill. Greater Eyebite: Upon reaching 10 level. a veth may use a gaze attack a per the spell eyebite, two times per day. This is 2 spell like ability. The easter level for the Spel is the caster’ class level in vth, ‘Current Plots and Adventure Hooks ‘The followin bits of information desl with current Rhenace Endeavors which might eventually affect the PCs and their homelands: Any of these storylines might serve as springboards for future advent implemented asthe Dungeon Master ses fit Agents of luz: A fleet of five rebel Rheance barges fy the flag of Iuz—at least in secret. These pirates ply their perfiious trade along the coast of the Shield Lands, con ‘ealed by the magic of luz’ hand picked wizards. The leider ofthe pirates isa formidable Darkhagardsman known only as “Eyes” Eyes acs 2s luz chief smoggler, runtig weapons up from Greyhawk City and capturing any vessels he encoupters along the way. Eyes can comé into conflict with the PCs in any umber of ways. Perhaps the herozs have hecn seat 10 protect supply ships or to penetrate the ranks of ly's inner conclave wizards and priests—the mysterious Boncheart, Finally, Greyhawk officals could hire the PCs to track the route of several erates of illegally por chased crossbows, nd in porsuit of the cache they mun afoul of Eyes and his buccaneers. This storyline is good way to introduce low-level heroes to the sachinations ofthe Rhenaee. Slave Traders: Not all Rhennee distrust landfolk some outright despise them. Against the wishes oftheir noble ford, family of Rhennce is posing as a water borne carival troupe in order to abscond with victims {0 besold into the slve trade. PCs miy uncover the slave ring if searching fora missing loved one ...6r pethaps they fall victim toa kidnapping themselves If 50, they eventually find themselves as part of 2 chai 30g in the Pomar, the Scarlet Brotherhood, or some ‘equally undesirable locale. Such a situation is suitable fora party of mid-level characters ‘Treasure Hunters: The malicious Rhennee Lord Valkeys Hurth has set his hands upon a map of the leg cndary Isles of Woe, The map. formerly in the posses sion of an elf named Keldreth Scaramaathilo but taken forcibly from him, allegedly depicts the locition 63, 10 be. of the fabled sunken islands, where it was reported that the archmage Tzunk once used the power of the Codes: of Infinite Planes to raze the armies of his enemies and subjugate the entire region. The islands aow ay some where beneath the surface of the Lake of Unknown Depths. Sages claim that the Isles predate the Oeridian migration. Others believe thatthe Isles were once the location of Vecn2's infamous spider-throne. Whatever the real story, one thing is undisputed: whoever finds the Isles also finds incalculable power. Lord Hurth commands over 100 barges and counts 22 ‘members of the Darkhigard among his personal enforcers. His flagship isa caravel named Fathomer. ‘Though he keeps his quest forthe Isles of Woe a wel: shrouded secret an incubus called Yattal has learned of the scheme and managed to insinuate himself into Horth’s confidence, oly futher complicating matters Heroes will only uncarth Hurth’s grand enterprise a the result ofa long and ardvous series of scemingly unrelat cd investigations. Perhaps they could encounter the bargemen through any one of the above adventure hooks and ultimately come face to face with Hurt, his min ‘ons, and his wrath. Considering the elements of such 2 plot—Hurths sizable resources, an ingubus, an extensive underwater quest, and perhaps the Codes itself—such an adventure is suitable fo a high-Fevel campaign, « Valkrys Horth, Male Human Rogl/Fird/ Darkhagardsmanl0: CR 15; Medivmsize Humanoid (5 {1.9 all: HD 1464410410404 hp 88. Init +9 (Dex, lmproved Initiative); Spd 30 ft: AC 22 (47 stu ded leather, +S Dex); Atks +17/+I1/45 melee (1d8+3/crit 1920, +3 dark) or +22/+16/410 ranged (148+-3/crit 1920, +3 darkha): SQ Darkha Masery Darkha Mastery 2, Prone Fighting, Saesk Attack dG AL NE; SV Fort ll, Ref +, Will +6; Str ll Dex 21, Gon I, at 16, Wis Il, Cha 8 ‘Skills and Feats; Balance +10, Bluff +3, Climb 46, Disguise +6, Escape Anist 49, Forgery 47, Gather» Information +3, Hide +5, Iotimidste +13, lt Direction +4, Jump +6, Profession (Boater) +10, Spot +18, Swim +18, Use Rope +15: Ambidextcrity Blind fight, Combat Reflexes, Dodge, Exotie Weapon Proficiency (darkha) Improved lntatve, Iron Wil ‘Toughness, Weapon. Faces (derkha). ‘SQ-Increased range, Improved Swim, lstant Stand, Hold Breath, Witer Tracking (se abe), Postessions:+3 clock of resistance. +3 darkha, +4 studded leather armor. goggles of night, hollow boot feel concealing four pearls (500 gp cach). small pouch containing 55 gp, anda tortoise shell serol case contain ing the map of the Isles of Woe. 39 Rhennee References Spring UC E Devenber! Beemer 200 > (Seconp Report) ~ By SEAN K REYNOLDS _ arrange for revival of he onat | have wow, for tlt ratcarch hat _ Hatbareen of the TTiree Chrefat wat spotted In the chty of ILLusTRATIONS BY Sam Woop Cofsoven, 594 OY Ce My brwortel soverelgo Contlolng my terlat of reporks on rare and obtoure creapurat of Corth, | met toform you tat l whff need 40 acgulrd more splat or een dangerout and meth of my omphoyoat are vow dea On a happlor vote, } arm pleated fo report that the sorcerer Greybavk boartag the Libram of the Dark Wiag with Ha bofent fo LA 1 One of my contact pated at a poterttal byyer ard wat abje 7 porate 1 brhefty, butt Plathareen became nervous ard left wtih Ht book before an offer could be made. My contact tht me the book wat make of UA, a bod of paper areated by flerdith ghar wept, and among be pole were confiuton, axpeditiout repreat, {Gy wats hatte, teleport, avd (apparently) an arcane version of the por- son spelt. Nty spy ht teylag to doterroloe the current whereabouts of Htatbareen to that we may acgurtre the book from him. A west grastou Hark you for the gf of the bound ayputh. If wet gutte tatly, ad wakes a matt sathylng cronch when te foloks are broken. Your basrebfe servanh, is activites since bis fight from High Shuttleford which © Tuill sen t0 you as soon as Ihave fully verified its veraci ty Kobasten fled before I decided to end hs sanctuary unaware that Thad placed several tracking spells upon im in anticipation of this turn of events. We may dim any tine you desire Animus Us example uses Gr: evel human cere of Hextor the base creature. r avSize Undead 6412 (39 hp) +6 (Dex Improved Initiative) Of. 18 (46 chain imal, +2 Dex) Attacks: +1 ight flail s10 © Damage: +/light flail 8+ D Face/Reach: 5 ft. by Sft./5 ft. Special Attacks: Command undead, fear touch, greater sPeommand, stinking cloud. paralyzing gaze, suggestion ‘Special Qualities: Damage reduction 10/1, +4 tare Esstance, cold resistance 20, acid resistance 20 electric sistance 20, fast healing S, undead es: Fort +5, Ref +4, Will +7 Str 18, Dex 15, Con —, Int 12, Wis 15, Cha 13 Concentration Il, Diplomacy +3, Heal +7, date +3. Knowledge (nobility and royalty) +6, edge (religion) +6, Listen +8, Ride +3, Sense ive +6, Spelleraft +4, Spor +8 tion: Solitary ent: lawful evil ams Carried: +1 ight flail. +! chain mail, +1 cloak of resistance, wend of cure light wounds. 9/4+1/441/241. Domains: Law, i Animus The product of a magia rinal oo live humanoids by clerics of Hextoe in conjunction with devils an animos i an vndesd tyrant fll of cold hatred, single-minded ind driven toward its gou of power, wealth, or military vitor. Y ¥ f ‘An animus appears much ait di in lif, except that it skin is weathered and wrinkled. Variances inthe ceremony sometimes (25%) create hideous, liclike creatures, thers (104) are almost insti ‘uishable from their origial fora. As most were formed from soble of the Great Kingdom, they tendo be vain and dress in cloth ing appropriate to thee status. A typical aims his several levels in aristocrat, cleric of Hextor expert and/or fighter. “Most shimuses were formed agiasttheie will tthe command of the mid king Ivd V. Many of his advisors, general, clerics and wiz ards were made into animases when they failed his expectations or he doubted thei loyalty. Wis madness in his waning days mas 9 pro- found tat heals considered the process reward, subjecting some of his most trusted agents tothe dirk situl along with his worst ene smies Some of them were powerf at the time of thee transforma tion, while others were able to ve thei new powers to climinate competitors and acquired political power alter their transformation. ‘An animus isa loacr. It feels 0 affinity toward is former frends 2nd companions, but hist interact with them to aecomplish its goal and soit wages a cnstiatbttle agai its own instincts of so- lation and antipathy. Simltaneoos with these fcclings is the desire to complete the goals that lid stout for it, although with the disap- pearance of the mad monarch many of them have overcome this pro- ‘amen and at following theit owe agcodas. Some animus are flawed and paranoid, seeing enemies all around them. Most ofthese arc obsesed with assassination, going so fara o hive their fod test: ed for poison regardless of the fact that shy are immune 10 it. Since the disappearance of Ivd V and his Hextoran cohorts, no sew animoses have heen create. Ii likely that the procedure has ‘ee lost, although skilled necromancer may be abl 10 recreate the proces if he could study enough subjects ‘An aims speaks any languages i ew nie, ypicly Common and Old Ocrdian, Creating an Animus “Animas” isa template that can be added 0 any humanoid creature (Ceferred to hereafter asthe “base creature"). The creature’ type changes 16 "undead" Truss al of the hise creature's statistics and spe- cial abilities except a noted here. Hit Dice Increase to dl2 ‘Speed: Same asthe base creature. ‘Special Attacks: An animus retains all ofthe special attacks of the tise creature and als gains tho listed below. Sues have a DC of 10 + 1/2animas’ HD + animus’ Charisma modifier unless noted otherwise. ‘Command Undead (So): An animus can command non intelligent undead (undead without an Intelligence score) a a cleric of bis or her level There is no limit ro the mumber of times per day the animus ‘may use this ability, but the animus can only affect up to tice is hit dice at ny one time Ifthe animus can command undead a las ability these undead count toward the total hit dice the animus can affect. Feat Touch (Su) An animus can invoke fear ina creatote they touch aif the target were affected by a fear spell cast bya sorcerer equal 10 the animus hit dice. Greater Command (Sp): An animus can use a greater command spell, a numberof times per day equal to its Charisma modifier. The ar ‘mus can only command targets to kneel Paralyzing Guze (So): An animus an crush an opponent's wll ust by ooking into his or her eye. This is simi to gaze attack, except Lving Qrey hoy Foard that the animos must take a standard ction, and those merely look | ing at it are unaffected. The target may resist with a Wille or be paralyzed as long 28 the animus continues to hold the gize and concentra ‘Soggestion (Su): Av animus can give a suggestion to any target held by the animos' paralyzing gaze. Giving the suggestion doe at intr: tpt the animos' concetetion for holding the gaze. ‘Special Qualities: An animus reais al ofthe special qualities of the hase creature and those listed below, and also guns the undead type (Gee the Monster Manvsl page 6). ‘Damage Reduction (So) An animus’ body is tough, giving it damage feduction 10/41. ‘Torn Resistance (Ext An animus his +4 tur resistance (6c the ‘Monster Manual pge 10). ‘esinance (Ex): An animus has cold, acid and electricity resistance 20. Fast Healing (Ex): An animus heals 5 points of damage each round. If reduced to 0 hitpoints it helpless but continues to eal tits aor smal rate, recovering a oom ait reaches I hitpoints. To destroy an animus its body must be eradicated by fre or acid. Inflicting 10 points of fire or ace Aamage while it is tO hitpoints destroys the body. Grim Visage (Ex) There i 25% chance that fw inthe procedure that creates an animus causes itt hive ichlike appearance: These ‘eatures have a4 peslty to Diplomacy, Disguise, and Gsther Information checks, bt get a +4 bonus to Taimidate checks. Disease Voloerabilty (Ex) Unlike other undead, sn animus flesh is affected normally by disease although it cannot dic from disease | their ability scores cannot drop belowO from disease and diseases that ese Constitution image donot affect them. They se their Charisma modifier for Fortitude saving throws agunstdiscase Unique Powers (Su): Some of the animuses (5%) emerge from the cemony wth aie spematunlpows. Example itis ae damage reduction 10/- (possessed hy Szeffri of old Alor), acid touch as a Melfs acid arrow cast by a 3rd-level sorcerer except asa touch attack (possessed by the Hextorian cleric Delglath of Rinorlo) andthe ability to breathe o stinking clowd (possessed by Kobusica of Naclax). Usually, «2nd-level sor/ wiz” spell usable upto 5 times per day. ‘Saves Sume a the ase erature Abilities Increase from the bis creature as follows: Stt'+4. Cha 42. ‘Asan undead creature, an animus has ao Constitution score, ‘Skille An snimos receives a +4 racial onus o Listen, Sease Motive, and Spot checks. Otherwise same as the base creatures Feats An animos guns Alertness. Improved Initiative. and Lightning Reflexes assuming it mets the prerequisites and doesn already have these feats, Climate/Terrai: Any lind, Organization: Squadron (plas $20 guards and ssistnts) Cling Rig snc otc hac cee ‘Treasure: Double stndard. Alignment: Any evil. ‘Advancement: By character cist. Animus Characters ‘Animuses are always evil which causes charactes of certain clss- «5 to lose their class abilities, as noted in Chapter 3: Classes in the Player’s Handbook. Is addition, certain classes suffer addi tional penalties, Clerics: Clesies Tose ther abilities to turn undead but gain the ability 10 rebuke undead. Most animus clerics worship Hextor and 0 have acess to the Destruction, Evil, Law, and War domains. Sorcerers and Wizards: These characters retain their elas abil ties, but if a character has 2 familian the link between them is broken, andthe familiar shuns its former companion | Ai first dismissed the reports of advanced bullywugs. presuming them to be smal ies lead by slaad or per: haps a rogue hezrou tanar'r. Much tomy surprise. when my agents captured one, Iwas forced to admit my ercor The creature is definitely related to the bullywug and born of the same egg-clutch asthe primitive ones While Thave not yet been able to fully determine why it appears its body structure and relation to other equatic “10 several kinds of toxic flora and ‘and when applied ia the proper it makes a remarkable od in the of torture, fort prevents the victim from thrashing. i ec Monstrous Humanoid Dice: 248144 (20 bp) iative: +1 (Dex). BAG 15 (42 eather. +3 narural) Artacks: Hallpcar +1 melee; or halls ae t Damage: Halls 16; or halfpear [Face /Reacks 5 ft by S/S, ‘Special Attacks: Poison, Spells Special Qualities: Darkvision, marsh sommoning (sorcerers ony) ex Fort +6, Ref +4, Will +2 ties Str 10, Dex 12, Con 16, lt I ¢ Solitary (I), brood (I plus FA bullywugs). or great brood (1-3 plos ballywugs) enge Rating: 2 Treasure: Standard Usually neutral evil By character class __ creatures implies that its linked tothe ancient empire of aboleths that predated the rise of humans on this, plane. Furthermore. the poisonous secretion the ereature makes are proving to be quite promising as an antidote Spring, MEK November! December. 2000 ——SSSsS Se See 0 ee eee | Ai first dismissed the reports of advanced bullywugs. presuming them to be smal ies lead by slaad or per: haps a rogue hezrou tanar'r. Much tomy surprise. when my agents captured one, Iwas forced to admit my ercor The creature is definitely related to the bullywug and born of the same egg-clutch asthe primitive ones While Thave not yet been able to fully determine why it appears its body structure and relation to other equatic “10 several kinds of toxic flora and ‘and when applied ia the proper it makes a remarkable od in the of torture, fort prevents the victim from thrashing. i ec Monstrous Humanoid Dice: 248144 (20 bp) iative: +1 (Dex). BAG 15 (42 eather. +3 narural) Artacks: Hallpcar +1 melee; or halls ae t Damage: Halls 16; or halfpear [Face /Reacks 5 ft by S/S, ‘Special Attacks: Poison, Spells Special Qualities: Darkvision, marsh sommoning (sorcerers ony) ex Fort +6, Ref +4, Will +2 ties Str 10, Dex 12, Con 16, lt I ¢ Solitary (I), brood (I plus FA bullywugs). or great brood (1-3 plos ballywugs) enge Rating: 2 Treasure: Standard Usually neutral evil By character class __ creatures implies that its linked tothe ancient empire of aboleths that predated the rise of humans on this, plane. Furthermore. the poisonous secretion the ereature makes are proving to be quite promising as an antidote Spring, MEK November! December. 2000 ——SSSsS Se See 0 ee eee fora Prime Plane creature. Although evidence is 5 fragmentary records from a pre-human civilization that mention the grigaurs and lead me to Believe that arly receptive to magical enhancement spells. clthough the exact nature of this receptivity is undecjphera Saver Fort #7, Ref 45, Will +2 Abilities: Str 19. Dex 13, Con 16, Int 6, Wis 12, Cha 8 ‘Skills Climb +6, Hide +4", Listen +4, Move Siloily + Spot +4 br 10 ft. by Sfu/1S il Attacks Improved Grab Alignment: Usually seural 3 | Qualities: Blindsight, damage reduction 5/- immu- ‘Adwancenet Range: 8 HD (Large): 912 HD (Hoge) A Pace OF foweRFuL, a { INTELLIUenT CREDmORS “INAT AMsHES FROM IME ELANesy 1000S oF EARS EEFORE THE ARRWAL OF HUMANS. Abo THE SIZE OF A WAR REAR, EXCELENT. SCENT AND HEARING: fp Motiol DETECTOR" oRcANs trevRubNKr FROM Baie confeiggih Fa cack oF SINT By SEuEINY MINUTE CHANUES IN Nn PPessure owiNe” 266” bececun oF MOUIN, ets HEIR SAIN IS Renmlen Baad mi Rebbe ay | A POWERFUL WiBARD WAS PE CeNmY ; | DILOIERED A MMERNS OF @miivoke GRicanR | From 745: DISTANT: PAST ero. conTEMPpeARy | OGATH: FE “CRERIRRS ARE rave PRIEED As WURRBINNS BY POWER RL milbes Fee Mey ARE comity, Lev, A FEARSORE in COMBAT. ov cavese | HE Thies Aecnnii/ Exbaar NO TH we oF THE | peas Fern THE E@uAienT of A SRNL KNlonONS MAL Tae PHOEMWE: Acomibuy , eee) | al A cheer MARKa FOR exoueN Lye omoaugy 4! Spring, INCE November Zecember, 2000 i ——s—s—s—se Grigaur Grigaurs are extinct predators brought to the present by a powerful wizard to be used as guardians. Though blind, their advanced senses allow them to hunt even in total darknes. Grigavs once rounéd the Fastest tboasands of yeas before the arrival of modern humans, and are thought to have been killed off by in eavironneatal etaelysm or 1 sickness Recently, Kezzatk of Greyhawk created a spell t0 bring young living grigaurs forward in time and has heen selling them at exorbitant priced 10 parties interested in foyal.toogh iatlligcat guardians The limited supply has cans srr to attempt other methods of acquiring on. the Stirlet Brotherhood is trying to get one for its breeding progran. At list ove owser is itesipiaga hare his pet cloned. ‘Approximately the size of a bear, a grigaur has a maseu- Jar build, strong cls and an angled ovoid face is ead and back are sdoreed with different kinds of sensory organs which compesigieor ju Blindacde = Combat ‘A grigaur’s predatory habits are similar to those of feline, although it normally hunts afone unless part of s mated pair (6 nonexistent situation in the modern day). A grigasr stalks its prey quietly, often fa the dark, leaping ost of hiding to grasp its prey with one or both clams to prevent its escape, Improved Grab (Ex): To use this ability. the grigaar ‘must hit Medium Size or smaller opponent with a claw attack. Blindsight (Ex): Grigaurs can ascertain all foes within 60 feet asa sighted creature would. Beyond that range. they treat ll targets as totally concealed (see Concealment, page 133 in the Player's Handbook). Grigaurs ar susceptible to sound: snd scent bused antacks, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (suchas stinking cloud or incense heavy ait) Negating a grigaur’s sense of smell or hearing reduces this ability 10 normal Blind-Fight (asthe fea). If both are defeated, the grigaur is effectively blinded. Immunities: Grigaurs are immune to gaze attacks, vised effects illusions and other attack forms that rely on sight. ‘Skill: Grigaues get a +4 racial boous to Move Silently checks. “In areas of natural earth, they get a +4 homus to Hide checks. Aeving Sresharrh Toueral Valley Elf Valley elves are 1 minor subrace of elves, closely related to gray elves Foiind only inthe immediate vicinity of the Valley of the Mage. they are shunned by other kinds of lies, repuely for selling their loyalty 0 s human exchange for knowledge from beyond the outer planes. As ill ss most homans, they are thin with sharp and pointed feaures, Their hair is pale yellow inthe summer, darkening toa rich gold in the winter months. They prefer loose and flowing garments and favor blues and greens. The ‘Mage of the Valley provides for most of thei seeds, and they forage for the rest, Valley elves speak Common, Elves and Gnome, although their speech is strangely accented. Unlike other eves, they produce few crafted items and never trade them with outsiders, * Most valley elves ize multiclassed ranger/ wizards, and ‘heir ranger favored enemy is humans. The infarmation in the statistics block is for a Rge/Wizl. Combat Valley cles are quick to enter combat and coordinate their attacks, choosing spells and weapons to complement cach others abilities such asa first rk of sword-wielders and 2 second rank of acher-spelleasters. However, other than these general methods, they dovfot worry mach about group tactics, They prefer ambushes in which they can use their knowledge of the local terris,and while they all study horseback riding, they typically use the animals a5 transportation rather than fighting while mounted. Most spells chosen are noe:combst spells, is they prefer not t0 risk areane spell failure from wearing armor. Only the ‘more powerful spelleasters who cam afford magical armor or defensive spells rely on active combat magic. Elven Traits (Ex): Valley elves have the same elven traits as high elves, Skills A valley eff gains +4 racial bonus to Disguise checks when disguising himself asa human, They have 2-2 penalty to all Diplomacy, Gather Information, and Tatimidste checks involving elves of other subraces. Valley Elf Characters “A valley elfs favored clas is wizard. Valley elves cannot be clerics of the Seldarine, although they can be clerics of any other faith, These pariah eves who serve the Black One are eccentric and approaching the poit of being inbred. Distrustfol ofall outsiders, they shun even other eles, normally a privilege reserved only forthe drovs I would assume that their unusual traits would become more pronounced, but since elven generations toke so ong itis likely thatthe face of the Flagess wl be much different by the vime that comes to pase. did note that one of your house-slaves has valley elf blood. but she knows nothing of her parentage and is not alled to )) the Mage of the Vale or his servonts (Confirmed via magic ond the rack). Hit Dice: 110144 (7b) Initiative: + (Dex) Speed: 30. AG. 14 (+1 Dex, +3 studded leather) _ Attacks: Longsword +1 mele! of long: bow +2 ranged Damage: Longsword 1481 or longbow > “1481 Face/Reach: 5 ft. by Sft./5 ft, Special Attacks: Splis ‘Special Qualities Elven tats Saves: Fort +1, Ref +1, Will 42 Abilities Ste 8, Dex 1, Cos 10, at 13, ‘Wis 0, Cha 9 ‘Skill: Climb +2. Craft (howmaking) +2, _ Handle Animal +0, Hide +5, Knowledge (arcana) +2. Knowledge (natore) +1. | Listen +6, Move Silestly +3, Ride +2, ‘Spelleraft +2, Spot +7. Wilderness Lore +3 ti ‘Temperate hill Organization: Solitary, or squad 1044. 1) 244 Ath-level sergeant, 144 6th-level lead- fs, and 144 cooshies [elven dogs, a riding dog]) or platoon (as squad bu a least 30 standard valley elves, plas 2 8th-level assistants and a 12sh-Jevel commander) lenge Rating: | Spring. MCE Movember! Deaember. 2000 ae. patches NEWS FROM AROUND THE FLANAESS ‘Abissa (Ianspa/Adsi) ‘Accoiding to Dur. «Fang from the southera Adri who seceatly stopped forthe night at small vil lage inthe western resches the ‘roubles brewing inte forest seem to have taken on an adtional qual- ity: Ashe tells it an entre outhera Adri village has been wiped out, wit all evidence poiating to uadead assailants. Durei dida’ sce the actual misscre. but reported secing “ccatures of the netherbels” scouting the ruined village pickitg off survivors. The woodsman. could say nothing about the cause of the attacks, bat believes there was some greater intelligence behind them. Bandit Kingdoms ‘Trouble is brewing among the necromancer guards of Haliorn. While the cause of the problem ‘remains unclat, Earl Aundurach’s sinister police force has been on «edge for much of the past month. Rumors suggest thatthe heightened sease of secarity stems {rom strange difficulties with the zombies the ‘accromancers ise i their dominios of the tows. Elsewhere in the Tangles, rumors circulate boot 2 child seer inthe village of Bria’s End, According 10 these tales villagers ae rallying around the young boy. Earl Aundurach seems t0 give the ramors little credit, and these has been 80 action from Riltceag. Bisse! Under continuing presure from the Kaighis of the Watch to repair the defenses of his nation, His Lofty Grace Margrave Larcang fas appointed two new harons in the northern provinces of Bissel, Sir Elgar Checarao, a Knight of the Watch and eldest son of the Mayor of Clunther, beame the Biron of Doon. Sic Norbert Kerenma, «commande inthe Koights of the Watch, was named Biron of Thoraward Province: Inhis first major official acs Baron Kereana dispatched troops to tighten control of trade in.and out cof Thornward and along the Fals River and has increased tariffs on Ketite goods. The citys Ruling ‘Council is upset shat it ws nor consulted about the sppointments or the control of trade. Living Sreihank Tours! Dyvers Her Excellency Larisss Huster, Magister of Dyvers, has established 2 candlelight vigil in the high tower of the Castle Grounds for the retura of her husband, Rashaman of ° Safeton. Rishaman disappeared ‘lmost one year zgo during a violent pirate raid. Far from Hunter cour, the harbor has beea buzzing with the news of the death of Jhon Siggoran, a noted se2 aphnin and heir to the Siggoran Trading Company. Siggoran was rumored to he 3 high-ranking member of ‘the Alliance’ smuggling operations, sd his death has Jed many to fear what the city’s powerful vaion of ogoes may da in retaliation Foryondy Food prices ae rising across the kingdom as crops continue to suffer under + mysterious blight, Yields in hoth the Gold County and the March are blighted as are some fields in Littleberg, So fa, crops in other provinces remain unaffected. Brave warriors reclaimed the city of Crockport from the forces of lux more than two years ago, but the city remains in poor repair. The Old One left a multitude of vile creatures in the region: By order of King Belvor, any spoils won agunst such denizens wil be free from royal tation, Geoff ‘Tensions have mounted between loyal citizens of Geoff and hier protector-state, the Gran March, While most Geoftites recognize the postion they would bein without Marcher protection, fn increasingly vocal minority chafes atthe inactivity of Field Marshal Helanisdotter. The situstioe nearly came to ahead recently witha series of provocative proclamations made throughout the strecs of Hochoch: Poteatal violence was averted wheo the source of many of the announcements was found to be agents of the giant king Mogthrasic himself! Gran March Wild rumors abound that a ancient scroll written by Trilesimain, the ear mythital founder of the order that would become the Knights of the Watch, was recently uncarthed in Ate Reshmoors. The contents ofthis scroll and its cu ‘eat whereabouts vary depending upon the storyteller. ‘Goblin rads have increased along the Dim Forest oad, Only quick action by brave Gran March soldiers ‘kept vital war soppics {com being stolen by the cunning ‘ders, Raids aso have inceease against horse farms ‘ear the Dim Forest in Barony Malthinius. ‘To the northeast, setbacks have plagued the Herdmastcts' Guild in their rebuilding ofa ruined keep sorthwest of Hookhill. Some (mostly members of the Farmer's Grange) speculate thatthe repairs will not be completed in time for the Herdmasers to claim the {and surrounding the kezp Greyhawk City guardsmen stationed in the Girden Quarter Kare been on high alert after two high-profile burgly tes. The Sanctum of Heironeous feports that a crown of platinum, ‘once top the head of the large stt- ue of the Valorous Knight ia the temples main all, dis appeared around the fist of the mooth, High priest Jaikor Demieo, recently inthe news for having publicly criticized the Directing Oligarchy’s plan to raise temple ‘taxes decried the theft asa "base act of outrage.” and has ‘charged the citys faithful with its speedy return, No less stuaning was the theft ofa replica of Queen Ehlisa’s Wondrous from the Grand ‘Theater. The valuable stage prop, suid to he worth some 5.000 gp, went missing ia the middle of 2 performance of the theaters popular history play, The Gilded Monarch, ‘The celebrated actor Vantio is sid to have quit the show after early suspicion fell om him. Most assume the suc- ‘esol rin has come toa disstrous end. Highfolk ‘The folk of the good city of Hightolk were shocked when Telvest Lorewin, a master Vintner and: councilman, was poisoned by ‘monial wine after opening shi Brewfest Hanst Festival Potana Eventi theta e Home Guards search forthe killer. The assassin {was found but cluded capture and escaped imo the cou? tmyside. The murderer has not yet been brought to justice. A gray robed cut, its members apparently predomi santly olven, recently bas been seco operating inthe ity, Their agenda is unknows, but the Home Guard is ‘watching for trouble, einen pee nnn stable dispatched teams ofehenturer to augment the 7 al eatual: have become Licensed Advcaturers of the Kingdom "of Nyrond. These adventurers already have been “shown tovbe a great asset to the kingdom. With assistance of the *Seevice has expanded its service along the Duntide Keolind ¢ Coyitor’s Count lngaz Manz has been stricken by amysterious illness. Since the cleries of his court have been unable 1 cure fhm, many whisper that the contagion may be magical in nature. In response to recent threat from a caravan: ‘tidiag force of orcs led by a giant, Lady Regent Lora has ken action by calling a geactal muster (right generally reserved for the leader of the county). Viscouat Jorgos of Nume-Eor has established 2 sanctuary foF those citizens of Keoland tainted with orcish blood, The construction of this village, the so-called “Haven,” is seen by many as 1 move to bolster the province's beleaguered working population. ‘The Estl of Gand, by royal edit, recently led a host to reinforce Westkeep, in the chaotic lands of the Sea Princes, Rumors ofa renewed offensive into the Hold are the eause of much grumbling among the aobility Ker The Bissclite plan to tax cifizens ‘of Baklonish descent 10 arm the Knights of the Watel has sparked concern among the citizenry of Ket. Most hope that Bisse! will reconsider its rash action before it shatters the hard-won peace accord between the two nations, In gesponse fo this blatant warmongering from cosy the border, Ketihis dispatched diplomats to Pellak to seek 4 peaéeful resolution, and has increased the vigilance and frequency of its horder patrols. So far there as been mo word on how the diplomatic discussions with the Bisselite Ruling Council and the Margrave Larrangio are progressing. Nyrond Reports hive surfaced indicating tat the king's teitoroas brother, Prince Sewarndt, hap been seen inthe Gnatmarsh perhaps ia aMlegiance with the coven re ‘of witches suid to dwell there, With the decrease in military nced following the sfion oF hostilities related to the Greyhawk Wars, Ytembs of the Kingdoms Militia have been eave militit service. Miny of these ex-soldiers the Royal Mail River south of Rel Mord. $11 CE Qovember! Zcerbe 1000 nn Onnwa! The first Growfest Tourney held in Sornhill since Onnwals fall seven Yeats ago was marred by an attempt ‘on the life of Danvirius Soron, leader of the Breakers, a renowned var company. Soron, a loyal servant ‘of Free Onnwal, wis stabbed in the ick during the {grand melee. Immediately borae from the field i ‘wounds were described 2s grave. Popular opinion is that the attempted assassination was the act of the Scarlet Brotherhood. Baron Halshas Geldrenn of Silvervale described the attack as “a coward’s Blow, and vowed that the perpetrators would'be found and punished. ae i Pholtans everywhere are rejoicing about the recent recovery of cache of ree dating ick 300 years. Though the tse signifi cance ofthese tems hs yet to be determined, they are include 'the Libram Sanctus Vox: Believed by many to ‘be among the most sicred writings of the Faiths The relics were recovered with the assistance Of 3 group of heroic individuals who prevented steal them. While the iemtisies ofthe are not kowa, according to 4 member of Militant, “they will not remain vaksow for Toog” = Perrenfand os, Perrenders are ver, resulting in 0 the strets ofthe Local itd soggess smart mooey i but exactly who wll succeed Karein if lee d is anyone’ guest ‘Weather conditions on the Feronwold, th pins of Perrenhind, have been unpredictable of late ‘Several unwary travelers have been swept freak tornadoes, aad the surface “ts Gia ‘quent quis. 4am, AResideats of she central Yatils eportatacks by of ores and goblins. These attacks are 5 along the Krestingstrek, the trade road fer Feronwold, Mich gossip speculates of cae Ratik Folks fiving slong the sosthers ‘eachés of Ratik have always lived ‘with the threat of humanoid incur- fons from occupied Bone March, cross the Rakers. Ravi has stood at the mouth of Kilenar Passa great barrier again these evil waves. As “Telchur's frozen breath comes across Greadep Bay once again, the armies from the south move through the pass, toward Ratikhill’s great walls To the east, the foresters of the Loftwood report that the various orc and gaol! clans ate gathering. With the bulk of Ratik’s army sta tioned at Rotikhill, many fear thatthe militia of House Bredivan may not be able to hold the Loftwood border, ‘Sea Princes A large force of humanoideand imported savages has mustered in the town of Chiswell. in the Duchy of Berghof. Under the command of the ruthles Hetdstian Krevaradan of the Scarlet Brotherhood, this army stands positioned to Smash into the rag-tag Holding of Utave the Wise, a ‘Tous former saye who recently claimed the oien of Kiusnir on the shores of Lake Spendlowe. In past months Kusnir hs served 25 rillying point fr slaves brought to the Hold by the Sea Princes and Brotherhood, aud rumors tll of mass defections from Krevaradan’s force: Krevaradan quelled a massive upris: ing ia Port Tol in $90 CY, and has made several devas {aking thst io the Yersitory comioled by the Sea Princes near Hoker: Shield Lands Disippearances in Tent Town, the tefugee camp outside Critvall, com tnve, and may be geting worse. The city’s militia, overworked with problems within the wll, lacks the Fesourcés to investigate the situation effectively. The search is further complicated by the fact that many “Aisappearances” ae simply refugees moving on or find fing more permaneat housing elsewhere, Lady Katarina fy publicly announced a plan to dedicate t00ps to the atten, though it may be some time before 2 solution is iscovered. A cult known as the Ope Spirit hasprom ised to use is resources to find the vanished refugecs and to patrol Tent Townlin an atempt to prevent additional disappearances, Sterich thas been thfee years since the County of Carinae on Sterich’s western fringe, was freed from the controf of savage humanoids, Since then he dwarven citadel of Num ‘Theraz. fortified ina deep valley inthe Crystalmists, kas served as rallying point for the remnants of the orc, ‘g00Is, and kobolds who once held the emire nation: Prince Duorok Korend has mustered s small army of dws in the western town of laren for final push ito the mountains For the frst ime (end after mach pres: sure from dwarves throyghout Sterich) the marchionéss tas pledged a company of halherdiers tothe effort. Uiek. Principality of ‘Though the forces of Torrosh Mak have not made a major offeasive against the eastern border in ‘months, agents ofthe despot have iseovered in t least one of cs ad others covld be lurking elsewhere. Repors from recently rescued halfling scouts who were tapped in disputed castero territory have revealed the location of severdl camps of orcs and goblins 25 well as unexpected information, such asthe possible location of an vaknown ancient dwarven crypts Urns. Despite an unnatural heat ‘wave near the city of Brotton, the Buntys rich farmlands have yielded near record crops. Yet all is not safc within the County of Urnst. A wiz- ard inthe city of Dosselford has gathered a group of adventurers to stop arilling party of dark dwarves that came to the surface from the so-called Crystal Cones. The adventurets were successful in thwarting ‘he evil raiding party, and in $0 4Bing, discovered a pas sage to the underworld. More adventurers are being summoned to solve the perplexing mysteries of Crystal Springs. Recently, 1 humble temple of Zodal just south of Brotten was discovered to have been built vpon the foundations of a much older temple dedicated to Kyuss «dread being thought 10 have created several forms of undead creatures in the distant pat. While exploring the ruins of the ancient temple, adventurers uncovered a plot by worshippers of Kyuss 10 assiult the County of Urast fom within. Urast, Duchy of Alter the Honorable hamber selected Seon Vere of House Verle as the Bewest member of their august body, citizens of Levkish were abuzz with covtcome and i House Kilbourne his been forced out of many politi- caf circles, losing much of the support it enjoyed while it-was a candidate for the seat. In order to regain pres tige, House Verana is rumored to he considering the purchase of + merchant charter, nd House Coriner is planning 2 grand celebration in its Seitaren manor- house. Scoman Verle has yet to influence the Honorable Chamber in any way: he has only agreed 10.1 suggestion by House Teranor to send envoys into the Celedon Forest to encourage the alliace svith the elves. Veluna ‘The Velunese Guild of Notes nd Missives has been expeticncing frequent break-ins at their offices in Mitr, Veluna City, and Girgagest. The guild assures ‘the public that these burglaries in 20 way compromise the important task with which they have been entrusted. The crimes come ata time ‘when the guild is already under fire for refusing to deliver letters destined for Shandsfanar. Once considered a likely candidate for a new branch of the guild, the southiceatra) tows has for months heen shunned by them for no known reason. Whether (oF not the affair i Felated to the bresk-ins isa topic of much discussion, Verbobone Amidst great eoatroversy, Lordship Langard, Mayor of Verbobone. annolinced the dispatch of the People's Gift, a wooden chest cayed with images of the Olveafather Corellon Larethiss 0 Queen Yolande, Her Fey Majetiy of Celene. Rumots in recent weeks suggest that the precious token of {riendship had been misdirected or Jost a claim the mayor himself denies. Lady Asbury has announced the recovery of the Starand Glimmer of Asbury, hereditary symbols of her house that were lost years ago as Lord Asbury and Lady Alona held Whistler’ Creed during the first "uprising of the Horde of Elemental Evil. In connec tion with the announcement, Lady Asbury's smith, Thuldon Rockspitter, voiced a plea to all folk 10 rise and free the hereditary homelands of his dwarven peo: plein the Principality of Ulek Yeomanry Keolind has offered the Yeomanry 2 chance to re-assumea seit once held by it in the Council of Niole Dra, Keoland’s legislative hody of nobles. The Council of ‘Common Grosspokesmen has agreed t0 sead an envoy to discuss the proposal, but no final decision has been made as of yet. Many in the Yeomanry see this mercly asa prt ‘ude to their country becoming little more than a vassal state again. In other news, citizens should be advised that the influx of refugees from the south still continues. ‘These refugees may be dangerous or contagious, and citizens are warned to approach such people with caution, Spring ICE November Secombe, 2000 rr ———te ‘The LiviNG GREYHAWK" campaign i controlled by Regional Triads, groups of three RPGA GUILD-LEVEL” members who keep an eye ‘on local activities. The Point of Contact for each triad has heen listed helow. The overall campaign is managed by the Circle of Six, whe ‘oversee international plots, handle rules disputes and issues and guide the entire campaign. Getting involved is as easy as sending 1n email 10 your Regional Trad’ Point of Contact. Abixate Rati Le Hawaii ‘Campaign Director Matt Law Erik Mom MattadorS@hotmailcom polyhcdron@wizards.com "es ‘Communications Director Mealy Cheryl Liwellyn Position Vacant chery!@xrmk.com. a Shield Lands fe eran ect Nt Dt SoD cfresquet@zolcom Rick LaRue RLRve@aol.com Regieal Lich e Joka Richardson Sonndi «Belgium. Netherlands, Luzembourg Picter Sleijpen madfox@wxsal ‘Ulek, Principality Florida, Puerto Rico Christopher Reed Fliiad@zolcom Ursa, Cousty Colorado, Montana, New Mexico. Wyoming Richied Kohl srekohl@earthlink.set Urast, Dochy Alberta. Alaska, British Columbia. eho, Oregon. Saskatchewan, Washington Ryan Hicks systh@blvcnilecom ee March (Kiel) Pesto Vem Alabama, Arkansas, Kentucky. Lousiana, Mississippi. Tennessee -Enmest C. Mueller cernestn@mindspring com Give Your Game e Edge With the Official Deno UEEC rat Roamer ce Pe ec bo By oes oe ee Aer key la Ta rBTUHE Essential Game oat om — Accessories “ —_—> = _ ~ Fw p Peat oa ae i) od y Cee rd ease ee 2 ; y- ann So ed ag a ae a ee een ELT Crary Coe TST ual Ex eee St een Next summer, Wizards of the Coast brings you back to a dungeon that has haunted an entire generation of gamers. ‘At WINTER FANTASY” 2001, the RPGA® presents yout first look at the next generation of evil. OR RLM truly koe aster TTT An exclusive four-hour LIVING GREYHAWK™ adventure for characters of level IS Register on site only~Saturday or Sunday, 9:00 AM

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