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C o m p e t it i ve G a m e for 2 - 8 Pl aye rs
Fortune and Glory, The Cliffhanger Game is a fast-paced game of high adventure, vile
Villains, edge-of-your-seat danger, and Cliffhanger pulp Movie Action. Players take on the role
of a treasure hunter, traveling the globe in search of ancient artifacts and fending off danger and
Villains at every turn in a quest for the ultimate reward of Fortune and Glory!
Note that this quick start guide is just to get you going and if questions arise (and they
surely will), you will need to look in the Rulebook for specific answers. Also note that this
is the Basic Game, and thus leaves out a lot of the cool elements that are a bit more complex.
There are two resources in the game, Fortune (Gold coins) and Glory (Clear-Blue coins).
Fortune is gained by recovering and selling Artifacts and is used to win the game. Glory is
gained by defeating Enemies and overcoming Dangers and is used to buy Gear and Allies, and
to heal.
Objective: Be the first Hero to collect at least 15 Fortune and be in your Starting
City at the end of a Game Round.
Jacques Moreau
Duke Dudley
Li Mei Chen
Jake Zane
Sharon Hunter
Dr. Zhukov
Shelly Hargrove
Alexander Cartwright
Set Up
End Phase
Initiative Phase
Each player rolls a die. The highest roller (roll
off if tied) takes the First Player frog token. Any
player that rolls a 1 draws a free Event card.
Any cards that have an Activate: ability (ie.
one use per turn) become ready again.
Artifact Adventures
Move Phase
Starting with the First Player, each player rolls
a die and may move up to that many spaces on the
board. There are 3 types of space Land, City,
and Sea. Land and City spaces cost 1 movement
to enter, while Sea spaces have a movement cost
printed in the space. Heroes may move through
and occupy the same space as one another. During
your move it is a good idea to try and get into the
same space as one of the Artifacts around the board.
Any player that rolls a 1 for Move also gets
a free Event card. Note that all Heroes Move in
the Move Phase before gameplay proceeds to the
Adventure Phase.
Adventure Phase
During the Adventure Phase, starting with
First Player, every Hero gets to interact with
space they are in as follows:
City Space Draw
a City Card.
If it has a
Secret icon
(as shown in
the example to the right)
do not read it aloud.
Otherwise, read the card
and do what it says.
Land or Sea Space If there
is no Artifact in your space, roll a die. On
roll of 4, 5, or 6 draw an Event card. On
the
the
the
the
Fighting Enemies
To Fight an Enemy, you must go through
a number of Fight Rounds. Each Round you
roll Fight Dice equal to your Combat Skill.
The Enemy also rolls their Fight Dice against
you at the same time. Every roll of 4, 5, or 6
is a Hit. Heroes have a Defense listed next
to their Wounds box. Every time you are
attacked, you may ignore a number of Hits
equal to your Defense (usually this is Defense
1 for Heroes and none for Enemies). For
each Hit that goes beyond the Defense, place
a Wound marker on the character. If a Hero
has Wound markers equal to or more than
their listed Wounds, they are KOd and sent
back to their Starting City (and you must lose
a dice worth of any mix of Gear, Allies, Glory,
Fortune).
When an Enemy has Wound markers
equal to or more than their Wounds stat, they
are defeated. Immediately gain the Glory
value listed on the Enemy.
Note that during a Danger if you go
directly to a Fight, you will collect the Glory
listed on the Enemy instead of the Glory listed
on the Danger card.
Event Cards
Event cards can be played as noted on the
card itself. Events listed as Play Immediately
must be played as soon as they are drawn.
Important Notes
A Hero may not carry more than 3 Gear
and 3 Allies at a time (Common Items are
all Gear in the main game).
Heroes may not directly attack one another.
Random Cities are listed at the bottom of
each Location card.
An Enemy Figure in a space (Nazi Soldier
or Mobster Thug) stops a Heros movement
and must be fought immediately. Nazi
Figures represent Nazi Soldiers and Mobster
figures represent Mobsters.