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==Introduction==
{{TOC right}}
Welcome to the No More Room in Hell Beginner's Guide!
Learn the essential skills and facts to benefit you and
zombie apocalypse! In No More Room in Hell, you play as
2 to 7 others who have banded together with the common
bie nightmare. Tasks that you and your fellow survivors
n the map and it's [[Gamemodes|gamemode]].

fellow survivors in the


a survivor in a group of
goal of escaping the zom
must accomplish depend o

Teamwork is vital in No More Room in Hell, great for those who want a slower pac
ed co-operative experience. Stick together making sure you're within shouting di
stance, you can't talk to each other unless you're within range!
Conserve ammo & supplies until you really need them; use melee as much as possib
le and learn which melee weapons are most effective for you. If you have extra/u
nneeded [[Ammunition|ammo]] or [[Weapons|weapons]], share them with your teammat
es (Hold the 1 or 2 keys to select/drop), you'll thank them later when they have
that extra round to take out that pesky zombie who's grabbed onto you by surpri
se. Be observant, you may miss some vital shotgun ammo or an important [[Gamemod
es#Objective|objective]] item if you look around carelessly.
Be cautious and alert when you're about to engage with combat against the undead
menace; one bite and you can become infected or start bleeding profusely. Never
forget the power of shoving (V) zombies away from you, it can make or break you
r escape route.
If you follow everything written here, you should be well prepared for the zombi
e apocalypse and get the most out of your No More Room in Hell experience.
==Requirements==
In order to play No More Room in Hell, you need to have these items:
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&cc=US Steam A
ccount]
* 8+ gigabytes of free hard disk space as of 1.07 update.
Graphical requirements ('''Minimum'''):
Intel Pentium 4 3.0GHz or higher
512MB of RAM
DirectX 8.1 Graphics Card ('''requires support for SSE''')
Windows XP/Vista/7/8/8.1 ('''32/64-bit''')
A decent Internet connection
Graphical requirements ('''Recommended'''):

Intel i5 processor or better ('''multi-core rendering capable''')


4GB of RAM or higher
DirectX 9 or higher Graphics Card
==How to Install==
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell] from o
ur download page or [http://www.nmrih.com/steam/store/ jump right to the steam s
tore page now].
==Controls==
{| class="wikitable" align="left" style="margin-right:15px;"
!colspan="2"| Movement Controls
|! Key
! Action
|| W
| Move forward
|| S
| Move backward
|| A
| Move left (strafe)
|| D
| Move right (strafe)
|| Left Ctrl
| Duck
|| Left Shift
| Sprint
|| Spacebar
| Jump
|}
{| class="wikitable" align="left" style="margin-right:15px;"
!colspan="2"| Combat Controls
|! Key
! Action
|| Mouse1
| Primary Attack/Fire
|| Hold Mouse1
| (with Melee) Charged Attack
|| Mouse2
| Secondary Attack/Ironsights
|| V
| Bash/Shove Zombie
|-

| Tap R
| Reload
|| Hold R
| Check/Show Ammo
|| F (If Maglite is equipped)
| Turn on/Switch to Maglite (Flashlight)
|| F (If Maglite is not equipped)
| Switch to Zippo
|| Hold F (If Maglite is equipped)
| Switch to Zippo
|| U
| Unload firearm
|| K
| Suicide (firarms only)
|| H
| Holster weapon (Switch to fists)
|| Tap G
| Drop weapon
|| Hold G
| Throw weapon
|| 1
| Weapon Inventory
|| 2
| Ammo Inventory Inventory
|| Q
| Last Used Weapon
|| MouseWheelUp
| Next Weapon
|| MouseWheelDown
| Previous Weapon
|}
{| class="wikitable" align="left" style="margin-right:15px;"
!colspan="2"|Default communication controls:
|! Key
! Action
|| T
| Team message
|| Y
| Chat message
|| Mouse3
| Voice communication (headset, etc)

|| 3
| Voice Command
|}
{| class="wikitable" align="left"
!colspan="2"|Defalt misc. controls:
|! Key
! Action
|| TAB
| Display scoreboard
|| C
| Display Compass/Current Objective
|| E
| Use item
|| F5
| Take Screenshot
|}
<br style="clear:both" />
==Gametypes==
===Objective===
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''
: Objective mode focuses on banding a group of survivors together, who must comp
lete a series of predetermined tasks in order to complete the map they're in.
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching
system which allows the map to ''randomly'' decide which objective the survivors
must complete before they move on into the next area. This means that in every
new round, the tasks that the survivors must accomplish may change, so they have
to be vigilant and cautious. The ultimate goal is to reach the extraction zone
before time runs out. Generally, Objective maps range from small and linear maps
, to large and complex maps.
====Realism Mode====
: This is an optional mode that server admins can switch on or off. By switching
sv_realism to 1, the zombies can now be taken out with just one headshot. Howev
er, body shots won't affect them at all. In addition, the checkpoint spawning sy
stem is switched off. This means you have to be extremely careful with your one
sole life!
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zon
es.]]
===Survival===
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''
: Survival mode focuses on two things: Area Defense and Survival.
: The National Guard designated certain areas as "safe zones" for survivor group
s to regroup at and wait for extraction. Unbeknownst to the survivors though, th
e "safe zones" are actually being used as zombie bait to lure the massive undead
horde away from the major metropolitan areas, to buy the National Guard some ti

me to evacuate the remaining populace (as well as giving them breathing space af
ter constant battles with the undead).
: Players must defend predefined areas (the loading screen and the compass will
show where they are) while simultaneously attempting to stay alive. These predef
ined areas (referred in-game as "Zones") may differ across each map but general
ly, they're relatively safe to return to and regroup.
: Zombies will enter the map through a wave system. The longer you survive, the
more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave
two) and runners/children will start to make a more common appearance.
==Weapons==
===Firearms===
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''
: No More Room in Hell has a wide selection of firearms from across all spectrum
s. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwi
ki/index.php?title=Weapons this article], but for now we can give you the overal
l summary on them here.
: In order to use a firearm, you have to first find the gun, and pick up (defaul
t key is E). However, you can't pick up another gun which is identical to the on
e you already have equipped (You can't carry two Beretta M9s for example). After
that, you need to check if it has ammo, by holding down your reload key (defaul
t R). If there's no ammo, press your reload key if you have some extra rounds fo
r it. In order to fire the actual gun, press your primary attack key (default MO
USE1). In order to go into Ironsight mode, press your secondary fire key (defaul
t MOUSE2).
: If the zombies are getting too close to you, you can shove them off with your
bash key (default V). This will give you some breathing room. This uses stamina,
however!
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast
, they won't do much if you aim for their kneecaps or arms.
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR r
ounds won't be as effective as a gun using .308 rounds.
: In order to switch guns, hold down your inventory key (default 1) and mouse ov
er to your desired weapon. If you want to drop a weapon, either hit G or hold do
wn your inventory key and right click on the desired weapon you want to drop. To
holster your weapon (gun or otherwise), hit H.
: Some guns are heavier than others and can take up more space in your inventory
(assault rifles are heavier than pistols, for instance).
: By default, ironsights are togglable. This means you can just simply press you
r secondary attack key once to enable them, and click again to disable them. For
users who want their ironsights to be more like contemporary shooters, they can
go to Options > Multiplayer > Advanced and un-check "Enable togglable ironsight
s".
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; th
is applies to each individual pellet in a shotgun shell (shotguns are more usefu
l in close quarters combat!)}}
====Skillshot Mode====

Some firearms will allow you to enter a 'focused' aiming mode, which will double
your damage and accuracy and give you a 75% chance to knock a zombie back. To a
ctivate this mode, simply enter IronSights mode and stand still for 3 seconds. I
f done correctly, your vision will have a sanguine tint and a Depth of Field eff
ect, along with your character holding his/her breath. This allows you to one sh
ot kill any zombie with any of the pistols, if you head shot them while in Skill
shot mode saving you ammunition and time.
===Ammo===
''[[Ammunition|Go to full article 'Ammunition']]''
: Each gun in No More Room in Hell uses a different ammo type. For example, you
can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxe
s of various sizes and shapes.
:
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse
over to your desired ammo and click on the ammo.
:
<br />
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really
need to take!}}
===Melee===
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''
: No More Room in Hell contains many melee weapons that are accessible to you, t
he player. They are listed in further detail in this article, but for now we can
give you the overall summary on them here.
: Unlike the firearms, you start out with your fists, which can be used as a mea
ns to attack zombies or break down various items in a level you're in. However,
they predictably don't do much damage to zombies (punching undead flesh doesn't
do much if they can't feel a thing) but you can still push them away (default V)
!
: Melees also have two sets of attacks, quick and charge. Quick attacks are acco
mplished by simply tapping your primary attack key. Charged attacks are accompli
shed by holding down your secondary attack key; the amount of time you spend cha
rging multiplies the base attack damage your melee weapon has (max charge is 3.5
seconds, with a 55.8% damage bonus), though it drains your stamina pool.
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head d
amage is considerably higher compared to torso damage.}}
: Melee weapons are scattered around the level you're in; press your use key (de
fault E) to pick up the weapon.
: In order to switch melee weapons, hold down your inventory key (default 1) and
mouse over to your desired weapon. If you want to drop a weapon, either hit G o
r hold down your inventory key and right click on the desired weapon you want to
drop.
: Like firearms, some melees are heavier than others so you have to be careful o
n what you carry.
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a
10% chance to push a zombie back with a quick attack (30% if charged) and Blunt
weapons have a 40% chance with a quick attack (80% if charged).}}
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina r

equired depends on the type of weapon being used. The sledgehammer uses up the m
ost stamina (7 to 8 successful quick attacks before you tire yourself out) while
the smaller one handed weapons consume the least stamina (15-25 successful quic
k attacks).
)}}
: Melee weapons can be thrown by holding down G, however it is usually better to
hit a zombie with a melee weapon instead of throwing it.
====Tools====
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hamm
er]] and [[welder]] fall into this category. The [[welder]] can only be used on
objectives that call for its usage (ie: fences that need to be unweld). To use t
he [[welder]], hold down your secondary fire key and approach the desired object
ive. You know you've done it right if a progress bar appears on your screen! In
contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards
up in any area (if the level has barricade board usage set up)! In order to use
the barricade action, you must find a barricade board (they look like brown, nar
row uneven boards). After that, press the secondary fire key. Areas in which you
can place boards in are noted with transparent board icons.
===Maglite===
: The [[maglite]] is your flashlight, which is found around the map quite common
ly. It can dynamically illuminate the immediate area you're in to yourself and o
ther players in real time. You can use it as a normal melee weapon, but it's usu
ally better to run, or even use fists! In order to turn on the maglite, press yo
ur secondary fire key. You can also use the maglite in conjunction with one hand
ed firearms, by pressing F.
===Zippo===
: Introduced in a recent update, the Zippo is the player's lighter, which can be
held out by pressing F without a flashlight, or holding down F if you do have o
ne. The Zippo is automatically given to the player and is not required to find i
t, After pressing primary attack a few times, the lighter lights up and projects
a small flame, which can be used to illuminate an area, but it deals no damage
to zombies,if you hold out your lighter for 90 seconds the flame goes out! Furth
er updates will give the Zippo more functionality.
==Zombies==
No More Room in Hell has a multitude of zombie types. They are listed in this ar
ticle in greater detail, though a brief synopsis is listed below:
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake dea
th mode. They'll enter a ragdoll phase and will get back up with 50% less health
in a certain amount of time.}}
===Shamblers===
: Shamblers are your slow zombies, they absorb a lot of damage unless it's direc
ted at the head and can claw the player to harm them. In addition, they can grab
a player (immobilizing them) and deliver bite attacks, which will cause infecti
on and possible bleeding.
===Runners===
: Unlike the shamblers, runners can sprint towards players, and when a player be
comes infected and dies, they turn into a runner. Other than that their attack m
ethods are exactly the same; in addition their health is lower so they can take
less body shots before going down, and only one or two hits to the head are need

ed to kill them.
===Children===
: Children are faster than shamblers but aren't as fast as runners. They have a
faster attack speed, but they're unable to grab and bite players. They are the w
eakest zombie type in NMRiH; a player can easily take out a child zombie with on
ly a single bullet or a swing of a melee weapon.
===Burning Zombies===
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind
of zombie where they're now able to sprint rather than walk, and may deal double
damage! These zombies should be dealt with first since they have the element of
surprise (an entire group of survivors can get wiped out). Eventually, the fire
will scramble the brain and kill the zombie.
==Infection and Death==
===Death===
: Death is an unfortunate and tragic event in most societies. If you die from a
zombie (or friendly fire), you will be taken to spectator mode. Some maps may ha
ve checkpoints so if the survivors progress far enough, you can get a second cha
nce and respawn. If you die again however, you head back to the spectator mode a
nd you will remain there until the survivors either finish the map (by completin
g objectives or dying), or if they reach another checkpoint.
===Infection===
: Infection is a slow death process that you can get if you're swiped enough at
or bitten by various zombies. If you're infected, your vision starts to blur out
, a strange sound effect will play once in a while, a special vision effect appe
ars at the edges of the screen, and your breathing gets frantic. Eventually when
you die (even if you're killed by a non-zombie related source like fall damage)
, you will fall down to the ground in a special death animation and after a pred
etermined time (usually a few moments), you will reanimate as a member of the un
dead, and as a runner, too! You can temporarily stop the infection though, if yo
u use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as
a small pill bottle item. They won't last long however (3 minutes), so you have
to make the best of your life before you succumb to your death!
: {{New In|1.05|The time it takes for you to become a zombie has been extended t
o two minutes.}}
: {{New In|1.07.2|Zombies now only infect when eating.}}
==Communication==
===Voice===
: Voice communication is distanced based, players who are far away from you cann
ot hear you, and vice versa. You have to stay close to your teammates if you wan
t to effectively communicate with them. If you and other players have the walkie
talkie item equipped however, you can talk to them regardless of the distance t
hey're away from you.
{{Note|Many new players don't know voice chat degrades (gets quieter) with dista
nce.}}
===Text===

: The things described for voice chat applies to text chat as well; only differe
nce is that even with a walkie talkie, you can't communicate with far away playe
rs!
===Voice Commands===
: No More Room in Hell also has a radial voice command menu for those who want t
o quickly bark out orders without stopping to type. This is distanced based too
(default 3).

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