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Z Contour Roughing This is similar to contour pocketing in 2D. If you want to use a boundary to constrain the
machining, draw the boundary before using this option and check Use Geometry Boundary
Instead of Material, Select when asked. The machining will be inside the boundary,
regardless of whether the ghost tool is inside, on centre line or outside the boundary. If you
do not select a boundary, you must have defined a Material Size before selecting this option
and this will be used to constrain the machining, but unlike a geometry boundary, the
material outline is treated as a Soft Boundary so the tool will cross the outline as far as the
centre line of the tool.
Contours are internally constructed at the Z levels specified by the values entered into the
Z-Levels dialog box and the tool cuts at these Z levels. The contours at each Z level do not
need to be closed, so that there can be open sides (for example, a surface with inverted arcs
for one or more edges).
Also in the Z Levels dialog box there is another check Take Account of Previous Machining.
The default is Yes, but there may be occasions when you do not want to do this for some
reason. If you leave it checked, material removed by previous machining is ignored,
eliminating tool paths that would simply cut air, thus reducing the machining time.
Simulations can be output as STL Models for stock material.STL
Models can then be used as the material in Z contour Roughing
and Advanced Simulations.
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Horizontal Z Contours
This method creates paths that are at constant Z Levels. The distance between the levels is
controlled by either Width of Cut or Cusp Height. The Upper Z Level and Lower Z Level
can also be set to limit the machining to within the reach of the tool. You can machine any
amount of surfaces. There are options to machine all of the selected surfaces or contain the
machining within boundaries which can be any shape. These will be treated as Hard or Soft
Boundaries and the tool will be kept inside or outside or allowed to move until the tool
centre line is on the boundary.
The cutting direction can be controlled to give Climb or Conventional Milling, giving
clockwise or anti-clockwise tracking around the profiles. The links between the subsequent
Z Levels can be controlled to obtain a smooth transition and even helically ramp from one
level to the next by checking the Join Paths with Arcs option. The cutting order can be
controlled when several Islands or pockets are identified at different levels, ensuring that the
tool will cut all areas at each level or cut all levels at each area first to reduce lift off and
excess rapiding. There is also an option to reverse the order of the Z levels and cut from the
lower Z level to the upper. This can be achieved by checking Bottom to Top.
3D Surface Machining|Accuracy Width of Cut is normally used for roughing with a flat end
or bull nose tool and Cusp Height is normal for finish machining with a ball end tool, but
either one can be used with any tool.
If you select Cusp Height, AlphaCAM will calculate the position of each cut to produce the
cusp height set. If you ask for a very small cusp height, in an attempt to produce a mirror
finish, the NC program will be very a big, calculation which will be slow, and machining
will take a long time. A sensible practical value for metric work is 0.1.
Chord Tolerance Along Cut: All 3D machining is output as straight line moves in X Y and Z,
and this figure determines how many lines are output for a curved cutting move. A very
small chord tolerance will produce very large NC programs, without much effect on the
surface accuracy. A sensible practical value for metric work is 0.1
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Parallel
An excellent general purpose method for semi roughing or finishing. The toolpaths will be
generated in straight lines in any direction over any amount of surfaces. The step over
between cuts is controlled either by Width of Cut or Cusp Height. The cuts can be single or
Bi-Directional. The lead and links between cuts can be configured controlling the path
extension length, the ramping angle and length and the radius size between the path
extension and ramp. Bi-directional paths can also be joined with arc type moves to give
paths for high speed machining. The upper and lower Z Levels can be configured to contain
the machining within the reach of the tool. Any amount of boundaries can be used to limit
the machined areas. These will be treated as Hard or Soft Boundaries and the tool will be
kept inside or outside or allowed to move until the tool centre line is on the boundary.
It is always wise to allow stock to be left as the cutter has some work to do on the final
cut.You can allow stock in X & Y or just in Z.
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Projected Contours
This method requires one or more boundaries to control how the toolpaths are calculated.
The ghost tool sets whether it is used as Hard or Soft Boundaries. The method constantly
offsets the closed boundaries to create projected paths onto any amount of surfaces. The
step over is controlled by Width of Cut or Cusp Height. Cut in a clockwise or anticlockwise direction. Cut from inside to outside, or outside to inside. Two variations of path
can be achieved. One method is to offset the outer boundary inwards and trim it to the
inner boundary. The other is to offset the inner boundary outwards and trim it to the outer
boundary. This is set by checking the Offset Islands option.
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Radial
This method requires one single closed boundary. The ghost tool sets whether it is used as
a Hard or Soft Boundary. The user selects the centre of the radius from which all the radial
cuts omit towards the boundary. The width of cut is controlled by degree of angle between
radial lines. The start and end angles are configurable to further control the area to be cut.
Cut from the inside out or outside to inside. Remember that the cut width gets wider as the
tool gets further from the centre of the radius thus limiting the areas for which this strategy
might be suitable.
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Spiral
You can machine several surfaces. You do not use a boundary but are asked to specify an
inner radius and an outer radius for the spiral, whether the machining is to be from the inside
to the outside or vice versa, and whether the spiral is to be clockwise or counter-clockwise.
The spiral toolpaths are projected onto the surfaces and trimmed to keep the tool contact
point to be at the edge of the outer surfaces. Note that this means that a ball end or bull nose
tool will drop off the edge of a surface if the outer radius is outside the surface edge.
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Rest Machining
This method is used to remove material that has been left between surfaces because the
previous tool has had a cutting radius bigger than the fillet between the surfaces. You can
select many surface intersections by picking adjacent surfaces or with a window. You do not
have to use a boundary, but you can draw several boundaries (which can be any shape) to
mark the areas to be machined. There are four options
Along Corners The tool is moved in the same direction as the corner or fillet between the
adjacent surfaces for the full length of the fillet or corner as many times as needed to remove
as much material as possible.
Across Corners The tool is moved at right angles to the direction of the fillet or corner
between two adjacent surfaces. As many moves as needed are made to drive the tool the full
distance of the corner or fillet.
Automatic Along or Across This is normally used when there are several intersecting
surfaces, which you will select with a window. AlphaCAM determines which strategy is
better for each corner or fillet between adjacent pairs of surfaces.
Pencil Tracing This is used to make a single pass along the intersections between surfaces.
This is similar to the Along Intersection option (for which you select the two surfaces that
intersect) but is more powerful because it allows you to select many surfaces with a window,
and will drive the tool along all the relevant intersections.
The example Empty Box with Rest Machining in the LICOMDIR\3DTutor folder shows the
result of using Rest Machining to clean up all the corners between the internal vertical and
horizontal surfaces.
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Drive Curves
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Helical Z
This cuts a helical toolpath around a surface either from top to bottom or bottom to top. You
can specify a width of cut which will equal a helical pitch and this can be limited between
an upper Z level and lower Z level.It can also be either Climb milling or conventional
milling. Ideal for use with side and face cutters.
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