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DRAWING

How to Create a Super


Retro Style Game
Controller
by Eren Goksel

3 Sep 2008

49 Comments


In this tutorial, we're going to be drawing a retro game console controller. Rather
than a perspective look, this one will have an isometric look. This tutorial is
extremely detailed, and will be fun for all you classic arcade lovers.
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Final Image Preview


Before we get started, let's take a look at the image we'll be creating. As always,
the layered Photoshop file is available via our Psdtuts+ Plus membership.

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Step 1
Let's open a new document using the settings shown below.

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Step 2
Now we'll need to have some guides to make sure that everything in our document
will be in the right place. And in order to put the guides in the correct place, we'll
make some fixed sized selections.
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Get the Rectangular Marque Tool, set style to Fixed Size and set Width and Height
to 140 pixels. Click on the canvas, then while holding the left mouse button place
the selection to the top left corner. Drag one horizontal and one vertical guide and
snap them to the edges of the selection.
Drag the selection to the right bottom corner and get two more guides. Because we
want our tool to snap to these guides, make sure that View > Snap is active.

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Step 3
We can start drawing now. First create a new layer and name it "Upside." Pick 65%
gray as your Foreground Color. Get the Rounded Rectangle Tool, set the Radius to
40 pixels, and select Fill Pixels in the tool options. Draw a rounded square as in the
below image.
Go to Filter > Noise > Add Noise, then set the Amount to 2%. Also, set Distribution
to Uniform and make sure that Monochromatic is checked.

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Step 4
Now we'll make the circular part and the fire button. With the "Upside" layer
selected in the Layers Palette, drag one vertical and one horizontal guide, and snap
them to the center of the square.
Create a new layer, name it "Ring." Get the Elliptical Marque Tool, set the Style to
Fixed Size and set Width and Height to 425 pixels. Make a selection and fill it with
85% gray. Hit Command + D to deselect, then place the circle in the middle of the
canvas.

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Step 5
We'll make another circular selection. This time set the selection Style to Normal.
Next, while holding down the Alt + Shift keys, make a selection starting from the
center of the canvas. This one should be smaller than the first one. We're going to
delete the selection by hitting the Delete key, which gives us a ring. Now go to
Select > Deselect (Command + D).

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Step 6
Create a new layer and name it "Dashes." As you can tell from the name, we're
going to draw the dashed line on the ring.
Get the Elliptical Marque Tool. Starting from the center, make a selection as in the
below image. Pick white as your Foreground Color and go to Edit > Stroke. Use
these settings: Width set to 5, color of white, Location set to Center.

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Step 7
Now we need some gaps on this white ring. We'll take some help from shapes for
that. Get the Custom Shape Tool (U). Open the Custom Shape Picker and pick
"Registration target 2."
Hit Command + D to deselect. Create a new layer named "Gaps." Select Fill Pixels
in the Tool Options, then starting from the center (hold down Alt + Shift) draw the
shape, as in the below image.

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Step 8
Command-click the "Gaps" layer thumbnail to load the selection. Go to Select >
Inverse. Go back to the "Dashes" layer in the Layer Palette and hit Delete to clear
the selection. Deselect by hitting Command + D. Delete the "Gaps" layer.

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Step 9
Next, lets place arrows instead of the 12, 3, 6 and 9 o'clock dashes. Using the
Eraser tool, with a Brush Hardness set to 100, erase these areas from the "Dashes"
layer.

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Step 10
Create a new layer and name it "Arrow." Get the Custom Shape Tool, pick the
"Arrow 6" shape, which is in the Arrows Set. Draw an arrow as in the below image.
Duplicate the "Arrow" layer. Go to Edit > Free Transform (Command + T), and move
the transformation Origin to the center of the canvas. If you can't grab the
Transformation Origin, try grabbing it while holding down the Alt key.
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Step 11
Holding down the Shift key, rotate the "Arrow copy" 180 degrees. Select both the
"Arrow" and the "Arrow copy" layers in the Layer Palette, then go to Layer > Merge
Layers hit Command + E, then duplicate the merged layer and Command + T. Next,
while holding down the Shift key, rotate it 90 degrees. Now merge both arrow layers
again. Name the merged layer "Arrows."

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Step 12
What we need to draw now is a rounded rectangle. Then we'll place the fire button
on it. Create a new layer and name it "Fire Hole." Grab the Rounded Rectangle
Tool. Set the Radius to 70 pixels. Draw a rounded shape as in the image below,
then select the bottom part of it, and hit Delete. Move the "Fire Hole" layer below
the "Ring" layer in the Layer Palette.

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Step 13
Get the Elliptical Marque Tool, then select a circular area as in the image below, and
hit Delete. Create a new layer above the "Fire Hole" layer and name it "Fire," then
fill it with red.

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Step 14
Now ,select the "Fire" and "Fire Hole" layers, hit Command + T to enter Free
Transform mode, and move the Transformation Origin to the center of the canvas.
Next, hold down the Shift key and rotate it -45 degrees.

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Step 15
Select the "Arrows," "Dashes," "Ring," and "Fire Hole" layers in the Layers Palette,
then go to Layer > Merge Layers. Now you should have four layers: "Background,"
"Upside," "Fire," and "Ring."

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Step 16
Select all layers except the "Background" layer. Hit Command + T and hold down
the Shift key, rotate them -45 degrees, and hit Enter to apply.

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Step 17
With the same layers still selected hit Command + T again, grab one of the corners
of the bounding box, and Hold down the Alt key, then scale it until it snaps to the
guides and apply. Hit Command + T again, this time set the Vertical Scale to 58%.
Vertically scaling gives our layers a perspective look, and the 58% will be the value
we'll use whenever we want to achieve the same perspective look.

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Step 18
Command-click the "Upside" Layer thumbnail to load the selection. Create a new
layer above the "Upside" layer and name it "Bevel." Fill the selection with 50% gray.
Deselect by hitting Command + D. Move the "Bevel" layer below the "Upside" layer
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in the Layers Palette. Hit Command + T for Free Transform mode and move the
Transformation origin to the top-middle of the bounding box. Set Vertical and
Horizontal Scale to 104%. Hit Enter twice to apply.

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Step 19
Duplicate the "Bevel" layer, name it "Box," and move it down 100 pixels. You can do
it using the arrow keys on the keyboard when the Move Tool is selected. While
holding Shift, press the Down Arrow key 10 times. Go to the Layers Palette and
move the "Box" layer below the "Bevel" layer.

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Step 20
Now we'll need some guides, but lets get rid of the existing ones first. Go to View >
Clear Guides. With the "Box" layer selected, drag two vertical guides and snap
them to left and right corners. Drag one Horizontal and snap it to the center. Now
select the "Bevel" layer in the Layers Palette and drag another horizontal guide to
the center of "Bevel" layer, as in the image below.
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Get the Rectangular Marque tool and make a rectangular selection as shown. Make
sure that the "Box" layer is selected, fill the selection with 50% gray. Don't forget to
deselect (Command + D).

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Step 21
Now we'll add some noise. Go to Filter > Noise > Add Noise, set the Amount to 1%,
set the Distribution to Uniform, and check Monochromatic. Go to Image >
Adjustments > Hue/Saturation (Command + U), and set the Lightness to -20.
Let's also apply some noise to the "Bevel" layer. Go to the "Bevel" layer in the
Layers Palette, then go to Filter > Noise > Add Noise, set the amount to 2%, and
apply it.

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Step 22
Let's put some light to our illustration. Assume that the light is coming from the left.
We'll use a Gradient Overlay layer styles to make the dark and light areas. First,
we'll apply a Gradient Overlay to "Box" layer with these settings: Blend Mode set to
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Multiply, opacity at 75%, Gradient set to black to white, Style of Linear, Angle set to
180, and Scale at 10%.

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Step 23
Apply a Gradient Overlay to the other two layers; "Bevel" and "Upside." See the
below image for the Layer Style settings.

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Step 24
Command-click the "Upside" layer to load the selection. Create a new layer above
the "Upside" layer and name it "Reflection." Get the Gradient Tool and pick the
Steel Bar preset, which is located in the Metals set. Fill the selection with the
gradient from the left edge to the right. Hit Command + D to deselect. Go to Image >
Adjustments > Curves and tweak the curve as in the below image. Set the layer
Blending Mode to Hard Light and Opacity to 15%. Now we have a nice reflection on
the surface.

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Step 25
Command-click the "Bevel" layer thumbnail to load the selection. Create a new
layer and name it "Bottom." Fill the selection with 70% gray. Hit Command + D to
deselect. Get the Move Tool and while holding down the Shift key, hit the Down
Arrow 17 times to move the layer 170 pixels down. Go to the Layer Palette and
drag the "Bottom" layer below the "Box" layer. Hit Command + T and set the Vertical
and Horizontal Scale to 97%.

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Step 26
Make sure the "Bottom" layer is selected in the Layers Palette. Drag two vertical
guides and snap them to the corners of the "Bottom" layer. Drag one guide from the
upper ruler and snap it to the center of the "Bottom" layer. Get the Rectangular
Marque Tool and make a selection as in the image below, then fill it with 70% gray.
Hit Command + D to deselect.

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Step 27
We need to apply a Gradient Overlay to this layer as well with the same settings we
applied to the "Box" layer. Right-click the "Box" layer in the Layer Palette and
choose Copy Layer Style. Right-click the "Bottom" layer and choose Paste Layer
Style. Go to Filter > Noise > Add Noise. Set the Amount to 2%, set the Distribution
to Uniform, and check Monochromatic.

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Step 28
Create a new layer above the "Bottom" layer and name it "Shadow." Commandclick on the "Box" layer thumbnail to load the selection. Fill the selection with black.
Hit Command + D to deselect. Go to Filter > Blur > Gaussian Blur, set the Radius to
10 pixels, and apply.
Now we have the shadow of the "Box" on the "Bottom," but we want it to appear on
the bottom part of the joystick only. Let's define the "Bottom" layer as a Clipping
Mask for the shadow. Alt-click on the line between the "Shadow" and "Bottom"
layers. Set the "Shadow" layer's Opacity to 20%.

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Step 29
There is a thin embossed line on the "Box" part of the joystick. This is what we're
going to make now. Command-click the "Bevel" layer thumbnail to load the
selection. You can move selections using the Arrow Keys, but only if a selection tool
is active at the moment.
Get the Rectangular selection tool, then while holding down the Shift key hit the
Down Arrow key 3 times. This will move the selection 30 pixels down. Now create a
new layer above the "Box" layer and name it "Thin Line."
Fill the selection with 40% gray, and don't Deselect it. Using the Up Arrow key,
move the selection 3 pixels up, and then hit delete. Move the selection 2 pixels
down and hit Command + U to bring up the Hue/Saturation dialog. Within the
dialogue bring the Lightness down to -50. Now deselect by hitting Command + D.
Copy the "Box" layer's Layer Style to the "Thin Line" layer.

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Step 30
Now we'll make the bevel of the Ring. Command-click the "Ring" layer thumbnail.
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This will load the selection. Create a new layer below the "Ring" layer, name it "Ring
Bevel." Fill the selection with 50% gray. Deselect by hitting Command + D. Next, hit
Command + T, move and snap the Transformation Origin to the top-middle of the
bounding box, then set the Horizontal and Vertical Scale to 102%.

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Step 31
Select the "Ring" Layer and move it 2 pixels up. Now go back to the "Ring Bevel"
layer and apply a Gradient Overlay with the Style set to Linear, Blend Mode set to
Color Burn, with an opacity of 45% and Angle set to 180.

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Step 32
Get the Magic Wand Tool, set the Tolerance to 10, make sure that Anti-alias is
checked. Select the "Ring" layer in the Layers Palette. Select the inside of the ring
with the Magic Wand tool. Create a new layer and name it "Ring Inner Bevel." Fill
the selection with 75% gray. You can move the selections by using the Arrow Keys
on the keyboard as long as a Marque Tool is active. Move the selection 5 pixels
down and then Delete it. Deselect by hitting Command + D. Now we've given more
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depth to the ring.

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Step 33
We need to give some depth to the fire button as well. Move the "Fire" layer to the
top of the layer stack. Duplicate the "Fire" layer. Hit Command + U and set the
Lightness to -20. Hit Command + T, move the Transformation Origin to top-middle
of the bounding box, scale while holding the Alt + Shift keys, then apply the
transformation. Next, move the "Fire copy" layer 5 pixels up. Also, move the "Fire"
layer 2 pixels up.
To the "Fire" layer we'll apply a Gradient Overlay: Blend Mode set to Multiply,
Opacity at 50%, Gradient set at black to white, Style of Linear, Angle set to 180, and
Scale at 35%.
To the "Fire copy" layer we'll apply two layer styles. First, a Gradient Overlay with
these settings: Blend Mode set to Multiply with an Opacity of 20%, Gradient set at
black to white, with a Style of Linear, Angle set to 0, and Scale at 150%. Second,
add an Inner glow with these settings: Blend Mode of Multiply, Opacity of 10%,
Color set to black, and Size set to 13 pixels.
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Step 34
Now it's time to draw the rings around the handle. We'll be needing some guides
but first let's clear the existing ones again. Go to View > Clear Guides. Create a
new layer at the top of the layer stack and name it "R1." Select the "Ring" layer in
the Layer Palette, get the Magic Wand Tool and click inside the ring. Go to Select >
Modify > Contract and contract the selection by 10 pixels. Then drag guides around
the selection, as in the below image. Deselect by hitting Command + D.

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Step 35
First, we'll draw the rings from a top view and apply some layer styles. Then we'll
rasterize the layer styles and transform the rings to give them a perspective look,
thus the layer styles will be transformed. Pick the Elliptical Marque Tool and make a
circular selection, while holding down the Shift key, as shown below. Fill the
selection with 45% gray. Go to Select > Transform Selection and set the Horizontal
and Vertical Scale to 45%. Clear the selection by Hitting Delete and deselect with
Command + D.
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Step 36
We'll apply some layer styles to "R1" layer. First, apply an Inner Shadow with these
settings: Blend Mode of Multiply, Opacity of 100%, Angle set to -90 degrees,
Distance set to 6 pixels with a Size of 8 Pixels.
Then apply an Inner Glow and use these settings: Blend Mode set to Multiply,
Opacity at 100%, Color of black, Source set to Center, and Size set to 57 pixels.
Finally, apply a Bevel and Emboss and use the following settings:
Style set to Inner Bevel, Depth of 230, Direction set to Up, Size of 10 pixels, Soften
set to 6 pixels, Angle set to 170, and Altitude set to 64.

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Step 37
Go to Layer > Layer Style > Create Layers. This will turn layer styles into layers.
Select all layers related to the "R1" layer and merge them by selecting them and
going to Layer > Merge Layers. Rename the merged layer "R1" again. Now we
have one of our rings. Let's transform it to fit the perspective.

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Step 38
Hit Command + T to enter Free Transform mode and place and scale the "R1" layer
to fit in the guidelines. Duplicate the layer and move the duplicate 2 pixels up to
give some thickness. Select "R1" and "R1 copy" layers and merge by hitting
Command + E. It's a good idea to rename the merged layer "R1" again, because it's
getting a little bit confusing.
Go to Image > Adjustments > Curves (Command + M.) Tweak the curve as in the
below image. Now duplicate the "R1" layer and name it "R2." Hit Command + T to
enter Free Transform Mode and set the Horizontal and Vertical Scale to 80%, place
the "R2" layer as shown below.
Now create a new layer above "R1" layer and name it "R2 Shadow." Commandclick the "R2" layer thumbnail and fill the selection with black. Hit Command + D to
deselect and go to Filter > Blur > Gaussian Blur, then set the Radius to 5 pixels.
Move the shadow 6 pixels right and 8 pixels down. Alt-click the line between "R1"
and "R2 Shadow" layers because we want to see the shadow only on the "R1"
layer.

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Step 39
We need two more rings, so duplicate the "R2" layer and name it "R3." Hit
Command + T and set Horizontal and Vertical Scales to 85%. Create a new layer
above the "R2" layer and name it "R3 Shadow." Command-click the "R3" layer
thumbnail and fill the selection with black.
Hit Command + D to deselect and go to Filter > Blur > Gaussian Blur and set
Radius to 5 pixels. Move the shadow 6 pixels right and 8 pixels down. Alt-click the
line between the "R2" and "R3 Shadow" layers because we want to see the shadow
only on the "R2" layer,.

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Step 40
Duplicate the "R3" layer one more time and name it "R4." Hit Command + T and set
the Horizontal and Vertical Scales to 85%. Create a new layer above the "R3" layer
and name it "R4 Shadow." Command-click the "R4" layer thumbnail and fill the
selection with black. Hit Command + D to deselect.
Go to Filter > Blur > Gaussian Blur and set the Radius to 5 pixels. Move the shadow
6 pixels right and 8 pixels down. Alt-click the line between the "R3" and "R4
Shadow" layers because we want to see the shadow only on the "R3" layer.

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Step 41
Select the "R1," "R2," "R3," "R4" and related shadow layers, then merge them by
going to Layer > Merge Layers (Command + E). Name the merged layer "Handle
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Rings." Move it 2 pixels down.


Apply a Gradient Overlay Layer Style to the "Handle Rings" layer. Use these
settings: Blend Mode set to Overlay, Opacity at 50%, Gradient set at black to white,
Style of Linear, Angle set to 180, and Scale set to 110%. We did apply the Gradient
Overlay because the light is coming from the left and the left portion should be
brighter.

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Step 42
Create a new layer below the "Handle Rings" layer and name it "Handle Shadow."
Get the Elliptical Marque Tool and make a selection as shown below. Fill the
selection with black. Deselect by hitting Command + D. Go to Filter > Blur >
Gaussian Blur, and set the Radius to 5 pixels. Move the "Handle Shadow" layer 5
pixels right and 3 pixels down.

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Step 43
Create a new layer on top of the layer stack. Name the layer "Handle." Get the
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Elliptical Marque Tool and make a circular selection between the guides, as shown
in the below image. Fill the selection with 65% gray. Hit Command + D to deselect.
Hit Command + T, set the Horizontal and Vertical Scales to 52%, and apply it. Place
the layer on top of the rings as shown below.

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Step 44
Duplicate the "Handle" layer, move the duplicate 1 pixels up. Repeat these steps 8
more times. Select the "Handle" layer, all the "Handle copy" layers except "Handle
copy 9," and merge them by hitting Command + E. Rename the merged layer
"Handle Side" and rename the "Handle copy 9" layer "Handle Top."

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Step 45
Apply a Gradient Overlay and Inner Shadow layer styles to the "Handle Side" layer
with more than one layer style. First, apply a Gradient Overlay: Blend Mode set to
Multiply, Opacity at 60%, Gradient set at black to white, Style of Linear, Angle set to
180 degrees, and Scale at 100%. Next, apply an Inner Shadow: Blend Mode of
Multiply, Opacity of 75%, Color of black, Angle set to -55 degrees, Distance set to 2
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pixels, with a size of 7 pixels.


Now, apply a Gradient Overlay to "Handle Top" layer with these settings: Blend
Mode set to Overlay, Opacity at 25%, Gradient set at black to white, Style of Linear,
Angle set at 180 degrees, and Scale at 145%.

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Step 46
Create a new layer on top and name it "Stick Shadow." Get the Polygon Tool, set it
to Fill Pixels and set sides to 6. Draw a hexagon starting from the center guide (see
image below) with a foreground color of 65% gray. Hit Command + T, set the
Horizontal and Vertical Scales to 43%, and apply it. This should bring the hexagon
to a suitable size. Hit Command + T again, this time set the Vertical Scale to 58%.
This is the value we use to give the perspective look. Now place the hexagon on
the cylinder.

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Step 47
Duplicate the "Stick Shadow" layer and name it "Stick." Duplicate the "Stick" layer
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again and name it "Stick Top." Move the "Stick Top" layer 290 pixels up. I'm going
to clear the guides by going to View > Clear Guides to avoid any confusion. With
the "Stick" layer selected in the Layer Palette drag and snap two vertical guides to
the left and right edges of the layer and one horizontal guide to the center. Next, do
the same with the "Stick Top" layer selected.

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Step 48
Get the Rectangular Marque Tool. Make sure Style is set to Normal. Make
rectangular selection like in the image and fill with 65% gray. Now we should
distinguish three sides of the stick by changing their lightness. Select the left side of
the stick, hit Command + U and set the Lightness to 20. Now select the right side of
the stick and Hit Command + U. This time set the Lightness to -40.

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Step 49
Go back to the "Stick Shadow" layer in the Layers Palette. Hit Command + U and
bring the Lightness to -100 to make the shadow black. Go to Filter > Blur >
Gaussian Blur and apply with a Radius of 2 pixels. Set the Layer Opacity to 75%.
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Go to the "Stick" layer and apply a Gradient Overlay with the settings shown below.

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Step 50
Go to the "Stick" layer and apply a Gradient Overlay with these settings: Blend
mode of Multiply, Opacity at 30%, Gradient set at black to white, with a Style of
Linear and Angle set to 120 degrees. Now go to the "Stick Top" layer and apply
another Gradient Overlay with use these settings: Blend Mode set to Screen,
Opacity at 30%, Gradient set at "Steel Bar," Style set to Linear, and Angle set to 0
degrees.

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Step 51
Create a new layer on the top of the layer stack and name it "Bump." Get the
Elliptical Marque Tool and make a small circular selection as shown below. Fill the
selection with 50% gray and apply Bevel and Emboss Layer Style with the settings
shown below. Go to Layer > Layer Style > Create Layers. Select all the layers
related to the "Bump" layer and go to Layer > Merge Layers (Command + E). Now
hit Command + T to enter Free Transform mode and set the Vertical Scale to 58%.
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Step 52
Now comes the most fun part... It's now time to merge all the layers and make the
reflection and the shadows. Before merging the layers we're going to create two
more layers first, which we will be needing in the next step. Create a new layer just
above the "Background" layer and name it "Shadow." Command-click the "Bevel"
layer thumbnail to load the selection. Fill the selection with black on the "Shadow"
layer. Create another new layer above the "Shadow" layer and name it "Selection."
Command-click the "Bottom" layer thumbnail to load its selection, then fill the
selection with black on the "Selection" layer.
Now make the "Background," "Shadow," and "Selection" layers invisible. Make sure
one of the visible layers is selected. Go to Layer > Merge Visible. This will merge all
visible layers into one. Name the merged layer "Controller." Now you should have
four layers: "Controller," "Selection," "Shadow," and "Background."

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Step 53
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Let's first make the reflection. We'll reflect the bottom part only, that's why we have
its selection. Command-click the "Selection" layer thumbnail to load the selection.
Make sure the "Controller" layer is selected in the Layer Palette, then go to Layer >
New > Layer via Copy (Command + J). Rename the new layer "Reflection" and
drag it above the "Background" layer in the Layers Palette. Deselect by hitting
Command + D. Go to Filter > Blur > Motion Blur. Set the Angle to 90 degrees and
Distance to 190 pixels. We don't need the "Selection" layer anymore, so we can
Delete it.

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Step 54
Go to the "Shadow" layer in the Layers Palette and move it down, as shown in the
below image. Go to Filter > Blur > Gaussian Blur, and set the Radius to 6 pixels.
Also, set the Layer Opacity to 70%.

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Step 55
Now finally our Retro Controller illustration is finished. I applied a gradient in the
background. Here is the final image. That was a quite long tutorial. Hope you
learned something new and had fun.

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