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PhotoWorks Tutorial
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PhotoWorks Tutorial
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The PhotoWorks Items Manager contains a long list of materials and finishes that
you can apply to your flange part. They are grouped in folders, organized by
material type. Navigate through the choices;
notice that as you select various materials, they
are previewed in a small preview window.
Open the Metal folder and Aluminum
subfolder. From the options available,
select polished aluminum, as shown in
Figure 5.
Note that the small preview window now shows
the flange with a shiny aluminum finish. Note
that other tabs (for illumination, texture, etc.)
are available in the Materials Manager. We will
not use these in this simple tutorial, but these
can be used to further enhance the photorealistic
rendering.
Figure 5
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Save the flange, which will include the information on the photorendered
image.
Note that the Render Manager (located on the left side of the screen, where the
FeatureManager is during the modeling process) contains entries for Scene,
Materials, Decals, and Lighting (although the Decals entry is empty, since no
decals have been employed). These can be edited as
desired.
From the main menu, select PhotoWorks: Material, as
shown in Figure 8.
A new material can now be chosen from the PhotoWorks
Items Manager.
Under the Stone folder and the Architectural subfolder,
click on the Marble subfolder. Select the blue marble
polished choice. Click the check mark to apply the
material and close the Materials Editor.
Figure 8
Note that while the Render Manager has been updated with the new material, the
photorendered image on the screen has not been updated. We must re-render
the image to apply the new material.
From the main menu, select PhotoWorks:Render.
The new photorendering is shown in Figure 9.
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Figure 9
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3. Adding Decals
PhotoWorks has the additional capability to add realistic-looking decals to
photorendered parts. This can enhance the finished look of a rendered model.
We will add a manufacturers decal to the flange model rendered in Part 1 of this
tutorial. First, however, we must create the decal. In this tutorial, the decal will be
created using the Microsoft Paint program that comes with Microsoft Windows.
Note, however, that any graphics program that can output a bitmap image (*.bmp)
can be used.
Start the Microsoft Paint program (it can
generally be found under the Accessories
listing of the Programs menu). Select
Image:Attributes from the main menu, as
shown in Figure 17.
The Attributes dialog box will appear.
Figure 17
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