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AXIS

Milan

Odessa

FAT H E R L A N D
Belgrade

CORSICA

I TA LY
Rome

SARDINIA

Sevastopol

Bucharest

Sophia

BLACK SEA

Naples
Istanbul
P alermo
Ankara
Athens

TURKEY
(NEUTRAL)

Tunis

TUNISIA

MEDITERRANEAN
SEA

CRETE
CYPRUS
Beirut

LEBANON
PA L E S T I N E

Tripoli

Amman

Benghazi

Tobruk

Jerusalem
Alexandria
Cairo

TRANSJORDAN

NORDAFRIK A
L I B YA
EGYPT

NIGER

SUDAN
CHAD

LIBER ATED
AFRIC AN
PROTEC TOR ATE
Khartoum

SSU

Rostov
Z verograd

MOTHERLAND

CASPIAN
SEA

Baku

Tehrn

SYRIA
IRAQ

See maps on pages 4, 14, 30, and 48.

IRAN

Baghdad

Damascus

Babylon
Basrah

ALLIED

PERSIAN
GULF

FREE TERRITORIES

TRUCIAL
COAST

Riyadh

GULF OF
OMAN
Muscat

OMAN

SAUDI
ARABIA

Mecca

RED
SEA

ADEN

Captured Equipment
Captured vehicle were rare but not unheard of in some of the more elite units. A player may add a captured vehicle to
any force. The captured vehicle costs an additional 5 AP for being captured. You may only have one captured vehicle in
your army. This vehicle may not be armed with any Phaser, Tesla or Laser weapons nor can it be a Rare vehicle. A captured
vehicle is added as a support unit but does not count towards your limit.

Mercenary Units and Heroes


Any force may field Mercenary platoons, units, and heroes. Mercenary heroes still count towards the hero limit of the
force. Mercenary units may be added as a Support Unit in any platoon.

US MARINE CORPS IN THE MIDDLE EAST


Through its colonial empire and strong regional ties developed since last century, the Allied bloc dominates the whole
region. The Middle East has been in the sphere of influence of former nations now pillars of the Allies, Great-Britain and
France mostly, for more than a hundred years. They intend to keep it that way to preserve the colossal resources found in
this part of the world, and a land line open to India and the Far East. Crossing the Suez canal is no longer an option for
Allied boats with such a strong SSU presence in Eastern Africa. And although the discovery of VK has changed forever
how war machines are built and fueled, all the armies on the planet still rely very strongly on oil to power their armies.
Loosing the Arabic Peninsula and Iran petrol reserves is unthinkable for the Allies: supply trucks and planes run on good
old fashioned oil. Although of crucial strategic importance, this region is not very well defended by the Western Powers.
A few elite regiments, relying on their superior mobility, are there to do the job. But the region is so vast and its climate so
unfriendly that the task is extremely difficult. Allied units are pretty much fortified in small outposts, mostly around any
place where water can be found. From there they patrol as much ground as they can when not in garrison duty. But this
leaves vast swathes of lands that enemy forces can cross to get in and out of the region.

NEUE DEUTSCHES AFRIKAKORPS


The Axis is a major power in North Africa and the Middle East, mostly through one of its most famous military formation: the NDAK. The Neue Deutsche Afrikakorps, reborn on the ashes of the original Afrikakorps that surrendered to
Allied forces in May 1943, is a huge army group that operates on three different fronts. Its main base of operation is in
Tripoli, Libya, which houses the headquarters of Heeresgruppe Afrika (Army Group Africa). Its also home of the High
Command for the North African theater and the Middle Eastern theater. Its second large base is in Libreville, in the Gulf
of Guinea, home of the High Command for the Central African theater.

Officially the Axis is not present in the Middle East, a large part of which is under tight Allied control. But everyone knows
well how German forces and personnel are a very familiar sight in Turkey. Although neutral and an active member of the
NNO, this country has had a long relationship with the Axis, whose citizens are more welcome than others on Turkish soil.
The ASOCOM and SMERSH have suspected for quite some time the presence of a large secret Axis base in Turkish
Kurdistan, far too close to Northern Iran and Iraq for the Allies taste. SSU forces already have a very bad time holding
what they have left of the Caucasus, under constant pressure coming from the North from Heeresgruppe West Asien
(West Asia). An attack from the South -if made possible- could split the Soviet Caucasus in half, paving the way for the
Axis to gain control of Grozny oil fields.

SSU SPETSNAZ OPERATIONS


For quite some time now the SSU has tried to get a foothold in the area. As mentioned above, the situation of Soviet troops
is dire in the Caucasus. Even with constant resupply coming through the Caspian Sea directly from the Motherland, the
pressure from the North is unbearable. And the extensive fleet of Allied rapid patrol boats equipped with torpedoes launch
constant raids from Northern Iran on SSU naval lines. If the Union could open a new front down South, it could relieve
some pressure on its Caucasian army. The Stavka has just recently fixed a new goal to achieve this: Syria needs a Marxist
revolution. From there SSU backed forces could destabilize Turkey, which would cause an Axis involvement, and attack Iraq
West border. The Allied would then need to move some troops from Northern Iran to face this new threat. All SSU special
operations and intelligence agencies are now focused on Syria, with a huge involvement of SMERSH personnel of course.
They have to act fast if the Caucasian Red Army is to be saved. Deep in the desert between Syria and Iraq, the SSU has
started to build a few very remote small bases filled with elite troops: the famed Spetsnaz. Used to the heat that goes with
the region and the type of fighting thats made there, these soldiers recon what they can without making too much noise.
For now only a handful of Allied patrols have disappeared during big sandstorms. Surely more bad luck than anything
else... At least thats what the 1st Mesopotamian Army command thinks for now. The Axis attacks on Iraq are going to
accelerate SSU operations on the same soil. Nothing is more convenient for Spetsnaz to operate than ambient chaos.

USMC PLATOONS
USMC Expeditionay Platoon
COMMAND (Mandatory):

4th Section (Optional):

An USMC Expeditionary platoon is always led by a


Mustangs USMC Command Squad or a Hero with the
Leader special ability

Steel Marines USMC Heavy Engineer Squad

1st Section (Mandatory):

Hot Shots USMC Anti Tank Squad

Devil Dogs USMC Fire Squad


Mavericks USMC Rifle Squad

The Saints USMC Demolition Squad


Force Recon USMC Recon Squad

2nd Section (Optional):

Leathernecks USMC Heavy mortar team


Hell Blazers USMC Assault Squad

The Saints USMC Demolition Squad

Support Unit (One per Two Sections)


Artillery Scouts USMC Observer Squad

Leathernecks USMC Heavy mortar team

Choppers USMC heavy machine gun team

Devil Dogs USMC Fire Squad

Any Light Assault Walker

Choppers USMC heavy machine gun team

Mickey M2-A Medium Combat Walker

Mavericks USMC Rifle Squad

Barking Dog

Force Recon USMC Recon Squad

Recon Mickey

3rd Section (Optional):

Any M7 Series Support Walker

Mavericks USMC Rifle Squad

Devil Dogs USMC Fire Squad

Steel Marines USMC Heavy Engineer Squad


Hot Shots USMC Anti Tank Squad

Hell Blazers USMC Assault Squad


Any Light Assault Walker

Any M6 Series Assault Walker


Any P-48 Pelican aircraft

Special Order
USMC Expeditionary Platoons have access to the
following Order:

War Cry
The command section can issue the order once per
command phase. The unit receiving the order must
be a USMC unit. The unit begins whooping and
howling and shouting battle cries. A single enemy
unit within 16 of the activated unit receives two
suppression markers. The ordered unit does not gain a
reaction marker.

USMC Weapon Support Platoon


Command Section (Mandatory):

4th Section (Optional):

An USMC Expeditionary Platoon is led by a Mustangs


USMC Command Squad. This platoon may also be led by
Crazy Jimmy.

Leatherneck USMC Mortar Team

1st Section (Mandatory):


Leatherneck USMC Mortar Team

Choppers USMC Heavy Machine Gun Team


Long Tom II HSW M7

2nd Section (Mandatory):


Leatherneck USMC Mortar Team

Choppers USMC Heavy Machine Gun Team


Long Tom II HSW M7

3rd Section (Optional):


Leatherneck USMC Mortar Team

Choppers USMC Heavy Machine Gun Team


Long Tom II HSW M7

Force Recon USMC Recon Squad

Choppers USMC Heavy Machine Gun Team


Sky Sweeper HSW M9

Support Section (One per 2 Sections)


Force Recon USMC Recon Squad

Artillery Scouts UMC Observer Squad

Command Support Sections:


An USMC Expeditionary Platoon led by a Mustangs
USMC Command Squad may purchase one additional
Support Section or Mobile HQ. This unit does not count
towards the total Support Sections but otherwise must be
purchased as normal.

Platoon Rules:
Specialized platoon: An USMC Expeditionary Platoon
cannot take any platoon upgrades and does not have a
platoon order.

MACHETE MACK
MACHETE MACK

GUNNERY SERGEANT Q. MACK


MACDONALD, USMC

BADASS ENTRENCH
EXPERT: M47 BAR, MACHETES .45 AUTO
COLT PISTOL AND GRENADE: GRENADE
SCOUT CLIMB LEADER

RANGE

A 1X M47 BAR

16 4 1 2 1 1 1

21

MACHETE MACK

1X .45 AUTO COLT PISTOL AND GRENADE


6 6 1 3 1 2 1 1 1 3 1 1 1 1 1 1 1 1 1 1 1 1 1
1X PAIRED MACHETES
C 6 1 4 1 2 1

GUNNERY SERGEANT Q. MACK


MACDONALD, USMC

DAMAGE: 4

LEADER

May lead any USMC platoon. He Still counts towards the Hero limit of
the force.

LEADER: Can lead a USMC Platoon.


BADASS: Can never be reduced below one action.
ENTRENCH: If this unit has not Moved or Disembarked
this turn it negates the rst point of damage.
EXPERT: Invert dice rolls when attacking with M47 BAR
or Paired Machetes.
SCOUT: In its rst activation of the game, this units gains
Fast DW: CR PG 56, or start Reserved DW: CR PG 54.
CLIMB: When moving ignore terrain less than 6 tall.
GRENADE: Targeted unit takes at least one Suppression
results are rolled. Targeted unit
Marker, even if no
cannot use cover to reduce damage.
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2014

QUIET JACK
QUIET JACK
MASTER SERGEANT
FRANK STONE, USMC

BADASS ENTRENCH
CHEAT DEATH AND STAY DOWN
MEDAL OF HONOR

RANGE

A 1X .30 CAL VICTORY MG

21 11
16 6 1 3 1 1 1
1X BARE KNUCKLES
C

21 11 11

DAMAGE: 4

HERO

Counts towards the Hero limit of the force.

11 11

QUIET JACK

MASTER SERGEANT FRANK STONE,


USMC
BADASS: Can never be reduced below one action.
ENTRENCH: If this model has not Moved this turn it
negates the rst point of damage it takes attacked.
CHEAT DEATH: Once per game, Before taking Amour
result, ignore all damage
rolls, roll one die. On a
from the attack.
AND STAY DOWN: On an attack action this unit always
causes a Suppression marker to be placed on a target unit,
.
even if they do not score a
MEDAL OF HONOR: This model and any Units he
joined automatically remove all Suppression markers at
the start of their activation.

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2014

LITTLE MACK
LITTLE MACK

LIEUTENANT BLAKE MACDONALD,


USMC
LEADER BADASS
CLIMB FRENZY
FAST EXPERT: MACHETES

RANGE

A 1X .45 AUTO COLT PISTOL AND GRENADES

6 6 1 3 1 2 1 2 1 3 1 1 1 1 1 1 1 1 1 1 1 1 1
1X PAIRED MACHETES
C

LITTLE MACK

LIEUTENANT BLAKE MACDONALD, USMC

61 41 21 21

DAMAGE: 4

LEADER

May lead any USMC platoon. He Still counts towards the Hero limit of
the force.

LEADER: Little Mack may lead any USMC platoon.


BADASS: This unit can never be reduced below one action
due to Suppression and Reaction markers.
CLIMB: When moving this unit can ignore terrain that is less
than 6 tall, but cant end its movement on Impassable terrain.
May move 6 vertically rather than the usual 3.
FAST: Once per turn during any Move action a Fast unit may
move an additional 6. The Fast ability cannot be used as part
of a Move reaction.
EXPERT: Invert dice rolls when attacking with Paired Machetes.
FRENZY: After rolling for an Attack action, roll an additional
scored. The miniature does not continue
die for each
rolling more dice after this second roll. Only
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generated in the initial Attack action roll additional dice. 2014

CRAZY JIMMY
CRAZY JIMMY
FIRST SERGEANT
JAMES T MURPHY, USMC

LEADER BADASS RED LEG RALLY

TOP KICK HOT COFFEE


LUCK OF THE IRISH

RANGE

3
A

A 1X SHOTGUN

6 5 1 3 1 2 1
1X .45 AUTO COLT PISTOL
6 4 1 2 1 1 1 1 1
1X MACHETE
C

CRAZY JIMMY
FIRST SERGEANT
JAMES T MURPHY, USMC

41 21 11

DAMAGE: 3

LEADER

May lead any USMC platoon. He Still counts towards the Hero limit of
the force.

LEADER: Crazy Jimmy may lead any USMC platoon.


BADASS: See DW CR PG 52.
TOP KICK: May join a Command Section of any USMC
platoon in the force, increasing command range to 15.
HOT COFFEE: Once per game, Crazy Jimmy may remove
one suppression marker from Allied units within 12.
RED LEG RALLY: Once per game Crazy Jimmy may issue
the Red Leg Rally order. All Artillery Units within 12 of
him that have not already acted in the command phase
take an immediate Reload Action for free. Crazy Jimmy (or
the unit he is with) then receives a reaction marker.
LUCK OF THE IRISH: Once per turn One Unit with
Artillery that is within 12 of Crazy Jimmy may
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2014
re-roll one
result.

MUSTANGS
MUSTANGS

USMC COMMAND SQUAD


BADASS ENTRENCH COMMAND SQUAD
.45 AUTO COLT PISTOL AND GRENADE:
GRENADE

RANGE

A 1X M47 BAR

21
16 4 1 2 1 1 1
2X .45 SMG M4
21
12 4 1 2 1 1 1
2X SHOTGUN
6 5 1 3 1 2 1
5X .45 AUTO COLT PISTOL AND GRENADE
6 6 1 3 1 2 1 1 1 3 1 1 1 1 1 1 1 1 1 1 1 1 1
5X MACHETE
C 4 1 2 1 1 1

UNIT LEADER

MUSTANGS

USMC COMMAND SQUAD


COMMAND SQUAD: Commands a USMC platoon.
This unit uses the Artillery Strike, Mechanic, Medic,
Radioman rules from the Command Card.
BADASS: This unit can never be reduced below one
action due to Suppression and Reaction markers.
ENTRENCH: If this model has not Moved or
Disembarked during this turn it negates the rst point of
damage it takes each time it is attacked.
GRENADE: Targeted unit takes at least one Suppression
results are rolled. Targeted unit
Marker, even if no
cannot use cover to reduce damage.

PLATOON DISPATCH

Command Section of a USMC Expeditionary Force Platoon.

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2014

MAVERICKS
MAVERICKS
USMC RIFLE SQUAD

BADASS ENTRENCH FAST


.45 AUTO COLT PISTOL AND GRENADE:
GRENADE

A
A
RANGE

2
3
4
A 5X M47 BAR

21
16 4 1 2 1 1 1
5X .45 AUTO COLT PISTOL AND GRENADE
6 6 1 3 1 2 1 1 1 3 1 1 1 1 1 1 1 1 1 1 1 1 1
5X MACHETE
C 4 1 2 1 1 1

PLATOON DISPATCH

The Mavericks USMC Rifle Squad is available as a 1st and 2nd Section
for any Allied platoon.

A
A

UNIT LEADER

MAVERICKS
USMC RIFLE SQUAD

FAST: Once per turn during any Move action a Fast unit
may move an additional 6. The Fast ability cannot be
used as part of a Move reaction.
BADASS: This unit can never be reduced below one
action due to Suppression and Reaction markers.
ENTRENCH: If this unit has not Moved or Disembarked
during this turn it negates the rst point of damage it takes
each time it is attacked.
GRENADE: Targeted unit takes at least one Suppression
results are rolled. Targeted unit
Marker, even if no
cannot use cover to reduce damage.
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2014

10

THE SAINTS
THE SAINTS

USMC DEMOLITION SQUAD


BADASS ENTRENCH SCOUT

RANGE

A 2X .45 SMG M4

21
12 4 1 2 1 1 1
3X SHOTGUN
6 5 1 3 1 2 1
5X .45 AUTO COLT PISTOL
6 4 1 2 1 1 1 1 1
5X DEMOLITION CHARGE
6 2 1 1 1 1 1 1 1 1 2 1 2 1 2 1 2 1 2 1 2 1 2
5X MACHETE
C 4 1 2 1 1 1

UNIT LEADER

THE SAINTS

USMC DEMOLITION SQUAD

PLATOON DISPATCH

The Saints USMC Demolition Squad is available as any Section of an


Allied platoon that may field a Devil Dogs USMC Fire Squad.

BADASS: This unit can never be reduced below one


action due to Suppression and Reaction markers.
ENTRENCH: If this model has not Moved or
Disembarked during this turn it negates the rst point of
damage it takes each time it is attacked.
SCOUT: In its rst activation of the game, a Scout unit
gains the Fast ability (DW CR page 55). Alternatively, the
Scout may be Reserved (DW CR page 56).

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DEVIL DOGS
DEVIL DOGS
USMC FIRE SQUAD

ALL IN ONE

BADASS ENTRENCH
GRENADES: GRENADE

RANGE

A 1X .30 CAL VICTORY MG

21 11
11 11
16 6 1 3 1 1 1
3X M47 BAR
21
16 4 1 2 1 1 1
1X .45 SMG M4
21
12 4 1 2 1 1 1
5X .45 AUTO COLT PISTOL & GRENADES
6 6 1 3 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
5X MACHETE
C 4 1 2 1 1 1

PLATOON DISPATCH

The Devil Dogs USMC Fire Squad is available as a Support Unit for
any Allied Platoon. It may also be selected in place of a Ranger Weapon
Squad.

A
UNIT LEADER

DEVIL DOGS
USMC FIRE SQUAD

ALL IN ONE: Once per game double the number of dice


this unit rolls for an Attack or Sustained Attack action and
gain a Suppression marker.
BADASS: This unit can never be reduced below one
action due to Suppression and Reaction markers.
ENTRENCH: If this model has not Moved or
Disembarked during this turn it negates the rst point of
damage it takes each time it is attacked.
GRENADES: Targeted unit takes at least one Suppression
results are rolled. Targeted unit
Marker, even if no
cannot use cover to reduce damage.
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11

FORCE RECON
FORCE RECON
USMC RECON SQUAD

BADASS
ARTILLERY STRIKE
CLIMB RADIOMAN
ASSAULT

RANGE

A 1X .30 CALIBER VICTORY MG

16 6 1 3 1 1 1
4X SHOTGUN

21 11

11 11

FORCE RECON

6 4 1 2 1 1 1
5X .45 AUTO COLT PISTOL

USMC RECON SQUAD

6 4 1 2 1 1 1 1 1
5X MACHETE
C

UNIT LEADER

41 21 11

PLATOON DISPATCH

The Force Recon USMC Recon Squad is available as any Section of an


Allied platoon that may field a Devil Dogs USMC Fire Squad.

ASSAULT: When making a March Move action, enemy


units may only react to the unit before it moves.
ARTILLERY STRIKE: Other friendly units with weapons
using Indirect Fire may draw line of sight from the Artillery
Strike miniature instead of from themselves.
RADIOMAN: Once per Command phase, the Radioman
may be used when his unit issues an order, allowing the
order to affect a unit outside of Command range.
BADASS: This unit can never be reduced below one
action due to Suppression and Reaction markers.
CLIMB: When moving this unit can ignore terrain that
is less than 6 tall, but may not end its movement on
Impassable terrain. It may also move 6 vertically
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2014
(or two oors) rather than the usual 3.

HELL BLAZERS
HELL BLAZERS
USMC ASSAULT SQUAD

BADASS ENTRENCH
FLAMETHROWER: BURST, SPRAY

A
RANGE

A 3X M4 .45 SUBMACHINE-GUN

21
12 5 1 2 1 1 1
2X FLAMETHROWER
6

1 14 14 14 14 14 14 14

5X .45 AUTO COLT PISTOL

6 4 1 2 1 1 1 1 1
5X MACHETE

41 21 11

PLATOON DISPATCH

The Hell Blazers USMC Assault Squad is available as 2nd Section for
any Allied platoon. They are also available as any Section of an Allied
platoon that may field a Ranger Observer Team or Ranger Sniper Team
including when using a Command Sections Additional Support special
ability.

12

A
A
UNIT LEADER

HELL BLAZERS
USMC ASSAULT SQUAD

BADASS: This unit can never be reduced below one


action due to Suppression and Reaction markers.
ENTRENCH: If this model has not Moved or
Disembarked during this turn it negates the rst point of
damage it takes each time it is attacked.
BURST: Targeted unit cannot use cover to reduce
damage.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.

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2014

HOTSHOTS
HOTSHOTS

USMC ANTI-TANK SQUAD


BADASS
ENTRENCH
M18 RECOILLESS RIFLE:

RELOAD, ALL IN ONE

RANGE

A 2X M18 RECOILLESS RIFLE

A
UNIT LEADER

24 5 1 3 1 2 1 2 1 3 1 3 1 2 1 2 1 1 1 1 1
3X M47 BAR

HOTSHOTS

11
16 4 1 2 1 1 1
5X .45 AUTO COLT PISTOL

USMC ANTI-TANK SQUAD

6 4 1 2 1 1 1 1 1
5X MACHETE
C

BADASS: This unit can never be reduced below one


action due to Suppression and Reaction markers.
ENTRENCH: If this model has not Moved or
Disembarked during this turn it negates the rst point of
damage it takes each time it is attacked.
ALL IN ONE: Once per game double the number of dice
this unit rolls for an Attack or Sustained Attack action and
gain a Suppression marker.
RELOAD: When this weapon res the unit gains an
Out of Ammo marker, and cannot re until the marker is
removed using a Reload action.

41 21 11

PLATOON DISPATCH

Hotshots USMC Anti Tank Squad is available as any Section of an


Allied platoon that may field a Devil Dogs USMC Fire Squad.

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2014

ARTILLERY SCOUTS
ARTILLERY SCOUTS
USMC OBSERVER SQUAD
ARTILLERY STRIKE
BADASS ENTRENCH
RADIO MAN TEAM

RANGE

A 1X M47 BAR

16 4 1 2
1X
6 5 1 3
2X

1 11

SHOTGUN

11

1 21

.45 AUTO COLT PISTOL AND GRENADE

6 6 1 3 1 2 1 2 1 3 1 1 1 1 1 1 1 1 1 1 1 1 1
2X MACHETE
C

41 21 11

PLATOON DISPATCH

The Artillery Scout USMC Observer Squad is available as any Section


of an Allied platoon that may field a Ranger Observer Team or Ranger
Sniper Team including when using a Command Sections Additional
Support special ability.

A
UNIT LEADER

ARTILLERY SCOUTS
USMC OBSERVER SQUAD

ARTILLERY STRIKE: Other friendly units with weapons


using Indirect Fire may draw line of sight from the Artillery
Strike miniature instead of from themselves.
RADIOMAN: Once per Command phase, the Radioman
may be used when his unit issues an order, allowing the
order to affect a unit outside of Command range.
BADASS: This unit can never be reduced below one
action due to Suppression and Reaction markers.
ENTRENCH: Negate the rst point of damage it takes
each time it is attacked if it hasnt moved this turn.
TEAM: Teams in Soft cover count as in Hard cover
instead. Teams that are already in Hard cover gain
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no additional benets.
2014

13

STEEL MARINES
STEEL MARINES

USMC HEAVY ENGINEER SQUAD


FLAME THROWER: BURST, SPRAY
POWER DRILL: PENETRATOR

A
RANGE

UNIT LEADER

A 1X M10 BAZOOKA

16 4 1 2 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2X FLAMETHROWER
6
1 1 1
1 14 14 14 14 14 14 14
3X POWER DRILL
C 1 1 1 1 1 1 2 1 1 3 1 3 1 3 1 3 1 3 1 3 1 3

STEEL MARINES

USMC HEAVY ENGINEER SQUAD


BURST: Targeted unit cannot use cover to reduce damage.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.
PENETRATOR: Target Vehicle within 24 halves the
number of dice rolled (rounded up) when making its
Armour roll.

PLATOON DISPATCH

The Steel Marines USMC Heavy Engineer Squad is available as any


Section of an Allied platoon that may field a Heavy Ranger Assault
Squad. It may also be selected in place of a Ranger Observer Team or
Ranger Sniper Team when using a Command Sections Additional
Support special ability.

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2014

BUSHMASTER
BUSHMASTER

M1D LIGHT ASSAULT WALKER,


ANTI-TANK
SCOUT VEHICLE
TWIN M20 75MM RECOILLESS RIFLES:

PENETRATOR, ALL IN ONE

RANGE

A 1X TWIN M20 75MM RECOILLESS RIFLES

36 6 1 4 1 3 1 2 1 6 1 6 1 5 1 5 1 4 1 4 1 3 1
1X .30 CALIBER VICTORY MG
16 6 1 3 1 1 1

21 11

3
FRONT
FRONT

11 11

DAMAGE: 3

PLATOON DISPATCH

The Bushmaster M1D Light Assault Walker, Anti Tank is available as a


support unit for any Allied platoon.

BUSHMASTER

M1D LIGHT ASSAULT WALKER, ANTI-TANK


SCOUT VEHICLE: In its rst activation of the game, a
Scout Vehicle gains the Fast ability. Alternatively, the Scout
Vehicle may be Reserved.
PENETRATOR: Target Vehicle within 24 halves the
number of dice rolled (rounded up) when making its
Armour roll.
ALL IN ONE: Once per game double the number of dice
this unit rolls for an Attack or Sustained Attack action and
gain a Suppression marker.

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2014

14

BARKING DOG (LIGHT)


BARKING DOG
(LIGHT)

MCW M2-G

JUMP ALL IN ONE

M40 RECOILLESS: RELOAD

RANGE

A 1X SIX M40 RECOILLESS GUNS

36 9 1 5
1X
16 6 1 3
1X
16 6 1 3

TURRET

1 31 31 91 91 81 81 71 71 71

.50 CAL VICTORY MG

21 11 11

11 11 11

1 11

21 11

11 11

.30 CAL VICTORY MG

BARKING DOG (LIGHT)

TURRET

1 11

MCW M2-G

FRONT

ALL IN ONE: Once per game double the number of dice


this model rolls for an Attack or Sustained Attack action
and gain a Suppression marker.
JUMP: Ignore terrain less then 9 tall when moving. This
unit may not rotate after Jumping.
RELOAD: When this weapon res the unit gains an
Out of Ammo marker, and cannot re until the marker is
removed using a Reload action.

DAMAGE: 4

PLATOON DISPATCH

Light Variants: Light Variants of a vehicle are available in the same


sections as their regular counterparts.

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2014

MICKEY (LIGHT)
MICKEY (LIGHT)
MEDIUM COMBAT
WALKER M2-A

FAST JUMP SELF REPAIR


75MM HOWITZER: TANK KILLER

RANGE

A 1X 75MM HOWITZER

24

1 31 31 21 21

1X .50 CAL VICTORY MG

21 11 11
16 6 1 3 1 1 1
1X .30 CAL VICTORY MG
21 11
16 6 1 3 1 1 1

TURRET
TURRET

11 11 11
FRONT

11 11

DAMAGE: 4

PLATOON DISPATCH

Light Variants: Light Variants of a vehicle are available in the same


sections as their regular counterparts.

MICKEY (LIGHT)
MEDIUM COMBAT
WALKER M2-A

FAST: Once per turn during any Move action a Fast unit
may move an additional 6. The Fast ability cannot be
used as part of a Move reaction.
JUMP: Ignore terrain less then 9 tall when moving. This
unit may not rotate after Jumping.
SELF REPAIR: This model may make a Self Repair action
to remove one effect from the Vehicle Damage Table and
remove one point of damage.
on a roll of
TANK KILLER: Invert the dice rolled on the Vehicle
as
, and
as
.
Damage Table, treating
WA58
2014

15

STEEL RAIN (LIGHT)


STEEL RAIN (LIGHT)
M3-F2 LIGHT ASSAULT WALKER
ANTI-TANK

PETARD MORTAR: INDIRECT FIRE,


RELOAD, TANK KILLER, LONG RANGE
JUMP

RANGE

A 1X PETARD MOTAR

24

1 14 14 14 14 14 14 14

1X .50 CALIBER VICTORY MG

21 11 11
16 6 1 3 1 1 1
1X .30 CALIBER VICTORY MG
21 11
16 6 1 3 1 1 1

3
FRONT

TURRET

11 11 11

STEEL RAIN (LIGHT)


M3-F2 LIGHT ASSAULT WALKER
ANTI-TANK

FRONT

11 11

INDIRECT FIRE: This weapon may re using Indirect


Fire like artillery to a maximum range of 24.
LONG RANGE: Minimum range is 12.
RELOAD: When this weapon res the unit gains an
Out of Ammo marker, and cannot re until the marker is
removed using a Reload action.
TANK KILLER: Invert the dice rolled on the Vehicle
as
, and
as
.
Damage Table, treating
JUMP: Ignore terrain less then 9 tall when moving. This
unit may not rotate after Jumping.

DAMAGE: 3

PLATOON DISPATCH

Light Variants: Light Variants of a vehicle are available in the same


sections as their regular counterparts.

WA69
2014

POUNDER (LIGHT)
POUNDER (LIGHT)
MEDIUM COMBAT
WALKER M2-C2

JUMP

RANGE

A 1X 17 POUNDER GUN

TURRET

36 8 1 4 1 2 1 2 1 7 1 7 1 6 1 6 1 5 1 5 1 4 1
TURRET
1X .50 CAL VICTORY MG
21 11 11
11 11 11
16 6 1 3 1 1 1
FRONT
1X .30 CAL VICTORY MG
21 11
11 11
16 6 1 3 1 1 1

POUNDER (LIGHT)
MEDIUM COMBAT WALKER M2-C2

JUMP: Ignore terrain less then 9 tall when moving. This


unit may not rotate after Jumping.

DAMAGE: 3

PLATOON DISPATCH

Light Variants: Light Variants of a vehicle are available in the same


sections as their regular counterparts.
WA68
2014

16

DEVASTATOR
DEVASTATOR

M7D HEAVY ASSAULT WALKER, PHASER


DOZER BLADE
480W ASSAULT PHASER: PHASER

A
RANGE

A 1X 480W ASSAULT PHASER

24 8 1 8 1 8 1 8 1 4 3 4 3 4 3 4 3 4 3 4 3 4 3
1X DUAL .50 CAL MG
31 31 21
24 10 1 4 1 2 1 2 1 4 1 3 1 2 1
1X DUAL .30 CAL MG
31 21
31 31
16 8 1 4 1 2 1
DAMAGE: 10

DEVASTATOR

M7D HEAVY ASSAULT WALKER, PHASER


DOZER BLADE: This vehicle ignores Difcult terrain
and rolls one extra die when rolling Armour rolls against
attacks made by units in its Front arc.
PHASER: Targeted unit cannot make Amour rolls, but still
benets from Cover.

PLATOON DISPATCH

The Devastator M7D Heavy Assault Walker is available as a support


unit for any Allied platoon that can field a M6 Series Heavy Assault
Walker as a Support Unit.
WA60
2014

17

NDAK PLATOONS
Afrika zBV (zur Besonderen Verwendung, Special Purpose) Platoon
Command Section (Mandatory):

Support section (1 Per Two Sections)

An Afrika zBV platoon is always led by a Fox Cubs


NDAK Command Squad or a Hero with the Leader
special ability

Sand Storm NDAK Mortar Squad

1st Section (Mandatory):

Sand Vipers NDAK Battle Grenadier Squad

Desert Scorpions NDAK Recon Grenadier Squad


African Lions NDAK Tank Hunter Squad

African Lions NDAK Tank Hunter Squad

Support Unit (One per Two Sections)

Desert Scorpions NDAK Recon Grenadier Squad

Any Horten HO-347 or HO-357

Sand Vipers NDAK Battle Grenadier Squad

African Lions NDAK Tank Hunter Squad

Tomb Cleaners NDAK Security Grenadier Squad

Any Light Panzer I Series Walker

2nd Section (Optional):

Any Heavy Panzer VI Series Walker

Sand Vipers NDAK Battle Grenadier Squad

Desert Scorpions NDAK Recon Grenadier Squad


African Lions NDAK Tank Hunter Squad

Sturmaffe Blutkreuz Korps Kampaffen Pioneer Squad

Any Medium Panzer II Series Walker


Desert Eagles NDAK Observer Squad

Jagdluther Panzerkampflaufer IV-A

Konigslothar Schwerer Panzerkampflaufer VI-E


(Rocket)

Battle Grenadiers

Laser Grenadiers

Jagdwotan PANZERKAMPFLAFER IV-E


(LASER)

Heilige Tod Blutkreuz Korps Ubertoten Suicide


Squad

3rd section (Optional):


African Lions NDAK Tank Hunter Squad

Leopold Panzerkampflaufer II-C (Flak)

Sturmleopold PANZERKAMPFLAFER II-F


(FLAK)

Loth (Trop) PANZERKAMPFLAFER II-F


(ENGINEER)

Desert Sun Wehrmacht Heavy Flame Grenadier


Squad

Otto Panzerspahlaufer KV47 (R) Tank Hunter

Tomb Cleaners NDAK Security Grenadier Squad

Desert Scorpions NDAK Recon Grenadier Squad

Sand Vipers NDAK Battle Grenadier Squad

Sturmaffe Blutkreuz Korps Kampaffen Pioneer Squad


Battle Grenadiers

Braineaters Blutkreuz Korps Ubertoten Assult Squad


Recon Grenadiers Aufklarer Sturmgrenadier Squad.

4th section (Optional):


Desert Scorpions NDAK Recon Grenadier Squad

African Lions NDAK Tank Hunter Squad

Desert Sun Wehrmacht Heavy Flame Grenadier


Squad

Laser Grenadiers

Recon Grenadiers Aufklarer Sturmgrenadier Squad.


Sand Storm NDAK Mortar Squad

18

Sand Storm NDAK Mortar Squad

Sand Vipers NDAK Battle Grenadier Squad


Stummel Schutzenpanzerlaufer VI-G

Command Support Sections:


An Afrika zBV Platoon led by a Fox Cubs unit may
purchase one additional Support Section. It does not count
towards the total Support Sections but otherwise must be
purchased as normal.

Special Order
Afrika zBV Platoons have access to the following
Order:

Desert Fighters
Once per command phase the command section can
issue the Desert Fighters order to one unit. The unit
performs a move action. At the end of the move the
unit is considered to have used the Entrench special
ability (Campaign Book Icarus Page 20) and is not
counted as having moved. The unit does not receive a
reaction marker.

Artillerie-Gruppe Platoon
Command Section (Mandatory):

4th Section (Optional):

An Artillerie-Gruppe Platoon is led by Fox Cubs NDAK


Command Squad. This platoon may also be led by either
Rolf or Rommel.

Sand Storm NDAK Mortar Squad

1st Section (Mandatory):

Desert Scorpions NDAK Recon Grenadier Squad

Heinrich (Trop) Panzersphflafer I-E (Light Flak)

Support Section (One per 2 Sections)

Desert Eagles NDAK Observer Squad

Sand Storm NDAK Mortar Squad


Jagdgrenadiere

Command Support Sections:


An Artillerie-Gruppe Platoon led by a Fox Cubs NDAK
Command Squad may purchase one additional Support
Section. It does not count towards the total Support
Sections but otherwise must be purchased as normal.

2nd Section (Mandatory):


Sand Storm NDAK Mortar Squad
Jagdgrenadiere

Desert Scorpions NDAK Recon Grenadier Squad

Platoon Rules:

3rd Section (Optional):

Specialized platoon: An Artillerie-Gruppe Platoon


cannot take any platoon upgrades and does not have a
platoon order.

Sand Storm NDAK Mortar Squad


Jagdgrenadiere

Desert Scorpions NDAK Recon Grenadier Squad

THE DESERT FOX


DESERT FOX

GENERALFELDMARSCHALL
ERWIN ROMMEL, WEHRMACHT
LEADER DESERT FOX
POUR LE MERIT BLITZKRIEG
LASER PISTOLE B: LASER

RANGE

A 1X LASER-PISTOLE B

12 6 1 3 1 2 1 1 1 1 1 1 1 1 1
1X COMBAT KNIFE
C 2 1 1 1 1 1 1 1
DAMAGE: 4

LEADER

May lead any Axis platoon, except Markus Gorilla Platoon and
Totenmeisters Zombie Platoon. He still counts towards the Hero limit
of the force.

DESERT FOX

GENERALFELDMARSCHALL
ERWIN ROMMEL, WEHRMACHT
LEADER: May lead any Axis Platoon except
Totenmeisters, Markus, or Blutkreuz. He still counts
toward the hero limit of the force.
DESERT FOX: May add or subtract one die when rolling
for terrain or determining who commits the rst Scenario
Point. Has the Command Squad ability and may issue
orders anywhere on the table
BLITZKRIEG: See DW CR PG 116.
POUR LE MERIT: Unit automatically removes all
Suppression markers at the start of its activation.
LASER: After rolling for an Attack action using a Laser
scored.
weapon, roll an additional die for each
WX58
See DW CR PG 58.
2014

19

TINA AND HYANE


TINA AND HYANE
MAJOR TINA BAUMANN, NDAK

LEADER BADASS
BLACK OPS EXECUTION HEADSHOT
EXPERT: HYENA BITE

RANGE

A 1X LUGER

6 3 1 2 1 1 1
1X COMBAT KNIFE
C 2 1 1 1 1 1 1 1
1X HYENA BITE
C

TINA AND HYANE


MAJOR TINA BAUMANN, NDAK

41 21 11 11

DAMAGE: 6

LEADER

May lead any Axis platoon, except Markus Gorilla Platoon and
Totenmeisters Zombie Platoon. He still counts towards the Hero limit
of the force.

EXPERT: Invert dice rolls when attacking with Hyena Bite.


LEADER: May lead the following Platoons;
Sturmgrenadier, Blutkreuz, Panzer Walker Platoon,
Babylon Platoon.
BADASS: This unit can never be reduced below one
action due to Suppression and Reaction markers.
BLACK OPS: During the Command phase, may issue an
order regardless of its position on the battleeld.
EXECUTION: Tina can use her Luger as a C weapon in
close combat.
HEADSHOT: You may halve you combat dice to ignore
Cover and Amour rolls. (doesnt effect Hyena Bite) WX59
2014

ROLF
ROLF

LEUTNANT ROLF SAMMT,


LUFTWAFFE
LEADER EXPERT: FLEIGERFAUST
BIG GUNS FLEIGERFAUST: BURST

RANGE

A 1X FLIEGERFAUST

16 6 1 3 1 2 1 1 1 3 1 3 1 2 1
1X MODIFIED FG 47 ASSAULT RIFLE
16 5 1 4 1 2 1 1 1 2 1 1 1 1 1
1X GRENADES

31 31 21
31 21 11

6 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1X KNIFE
C

21 11

DAMAGE: 4

LEADER

May lead a NDAK platoon. He still counts towards the Hero limit of
the force.

ROLF

LEUTNANT ROLF SAMMT,


LUFTWAFFE
LEADER: Can lead an NDAK platoon.
EXPERT: Invert dice rolls when attacking with the
Fliegerfaust.
BURST: Fliegerfaust may re as a Burst weapon. If it does,
the targeted unit cannot use cover to reduce damage, but
this unit gains an Out of Ammo marker, and cannot re
until the marker is removed using a Reload action.
BIG GUNS: May only re one his Fliegerfaust or his
Modied FG 47 Assault Rie during an attack action.
However, during a sustained attack he can re them
both, but may not reroll misses or may re one of the
weapons and reroll misses as normal.

WX75
2014

20

ANGELA
ANGELA

ANGELA WOLF,
BLUTKREUZ KORPS SPY
EXPERT: MAUSER
WHOSE SIDE IS SHE ON?
FRENZY SNIPER

RANGE

A 1X MAUSER

ANGELA

6 2 1 1 1 1 1 1 1
1X KNIFE
C

ANGELA WOLF,
BLUTKREUZ KORPS SPY

21 11

WHOSE SIDE IS SHE ON?: Angela cannot join a unit.


This model may not be targeted with an Attack action or
Reaction until she has declared her rst attack action.
Once she has declared an Attack action during a game,
she may be the target of enemy Attack actions or reactions
as normal for the remainder of the game.
EXPERT: Invert dice rolls when attacking with the Mauser.
FRENZY: After rolling for an Attack action, roll an
scored. The miniature does not
additional die for each
continue rolling more dice after this second roll. Only
generated in the initial Attack action roll additional dice.
SNIPER: Targeted unit cannot use cover to reduce
WX67
damage, and cannot make Armour rolls.
2014

DAMAGE: 3

HERO

Counts towards the Hero limit of the force.

FOX CUBS
FOX CUBS

NDAK COMMAND SQUAD


ASSAULT
COMMAND SQUAD ENTRENCH
ADDITIONAL SUPPORT

RANGE

A 1X MG 48

16 6 1 3 1 1 1
3X MP 46
12 4 1 2 1 1 1
1X LUGER
6 3 1 2 1 1 1
5X KNIFE
C 2 1 1 1

3
UNIT LEADER

21 11 11

11 11 11

21

PLATOON DISPATCH

The Fox Cubs are available as command sections for NDAK platoons.

FOX CUBS

NDAK COMMAND SQUAD


COMMAND SQUAD: Commands a NDAK platoon.
This unit uses the Artillery Strike, Mechanic, Medic,
Radioman rules from the Command Card.
ADDITIONAL SUPPORT: Platoon may include an
additional Sand Storm Mortar Team or NDAK Observer
Squad.
ASSAULT: When making a March Move action, enemy
units may only react to the unit before it moves.
ENTRENCH: If this model has not Moved or
Disembarked during this turn it negates the rst point of
damage it takes each time it is attacked.
WX60
2014

21

AFRICAN LIONS
AFRICAN LIONS
NDAK TANK HUNTER SQUAD
ENTRENCH
ASSAULT

A
A
RANGE

2
3
A 5X MP 46

21
12 4 1 2 1 1 1
5X PANZERFAUST 100
16 2 1 1 1 1 1 1 1 1 2 1 2 1 2 1 2 1 2 1 2 1 2
5X KNIFE
C 2 1 1 1

A
A

UNIT LEADER

AFRICAN LIONS
NDAK TANK HUNTER SQUAD

ENTRENCH: If this model has not Moved or


Disembarked during this turn it negates the rst point of
damage it takes each time it is attacked.
ASSAULT: When making a March Move action, enemy
units may only react to the unit before it moves.

PLATOON DISPATCH

The African Lions NDAK Tank Hunter Grenadier Squad is available as


any Section of an Axis platoon that may take Recon Grenadier units.
WX62
2014

SAND VIPERS
SAND VIPERS

NDAK BATTLE GRENADIER SQUAD


ENTRENCH
ALL IN ONE
ASSAULT

A
A
RANGE

A 2X MG 48

16 6 1 3 1 1 1
3X STG 47
16 2 1 1 1 1 1
5X KNIFE
C 2 1 1 1

21 11 11

11 11 11

11

PLATOON DISPATCH

The Sand Vipers NDAK Battle Grenadier Squad is available as any


Section of an Axis platoon that may take Battle Grenadier units.

A
UNIT LEADER

SAND VIPERS

NDAK BATTLE GRENADIER SQUAD


ENTRENCH: If this model has not Moved or
Disembarked during this turn it negates the rst point of
damage it takes each time it is attacked.
ALL IN ONE: Once per game double the number of dice
this model rolls for an Attack or Sustained Attack action
and gain a Suppression marker.
ASSAULT: When making a March Move action, enemy
units may only react to the unit before it moves.

WX61
2014

22

TOMB CLEANERS
TOMB CLEANERS

NDAK SECURITY GRENADIER SQUAD


ENTRENCH
CHARGE PANZERFAUST: RELOAD
FLAMMENWERFER 44: SPRAY, BURST

RANGE

A 2X PANZERFAUST

12 2 1 1 1 1 1 1 1 1 2 1 2 1 2 1 2 1 2 1 2 1 2
1X MP 47 SUBMACHINE-GUN

UNIT LEADER

12 5 1 2 1
3X MP 46 SUBMACHINE-GUN

TOMB CLEANERS

21
12 4 1 2 1 1 1
1X FLAMMENWERFER 44
6
C

5X KNIFE

NDAK SECURITY GRENADIER SQUAD

1 14 14 14 14 14 14 14

21 11

PLATOON DISPATCH

The Tomb Cleaners NDAK Security Grenadier Squad is available as any


Section of an Axis platoon that may take Laser Grenadier units.

FRENZY: After rolling for an Attack action, roll an


scored. The miniature does not
additional die for each
continue rolling more dice after this second roll. Only
generated in the initial Attack action roll additional dice.
ENTRENCH: If this model has not Moved or
Disembarked during this turn it negates the rst point of
damage it takes each time it is attacked.
CHARGE: After a March Move action, this model may
attack with all Range 6 or lower weaponry it possesses.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.
BURST: Targeted unit cannot use cover to reduce
WA10
damage.
2014

DESERT SCORPIONS
DESERT SCORPIONS
NDAK RECON GRENADIER SQUAD

UNIT LEADER

ARTILLERY STRIKE
RADIOMAN ENTRENCH CLIMB
SG 45 SNIPER RIFLE: PENETRATOR

A
RANGE

A 1X SNIPER GEWEHR PSG1

11 11
36 1 1 1 1 1 1
3X STG 47 ASSAULT RIFLE

11
16 2 1 1 1 1 1
1X MP 46 SUBMACHINE-GUN
12 4 1 2 1 1 1
5X KNIFE
C

21

21 11

PLATOON DISPATCH

The Desert Scorpions NDAK Recon Grenadier Squad is available as any


Section of an Axis platoon that may take Recon Grenadier units.

DESERT SCORPIONS
NDAK RECON GRENADIER SQUAD

ARTILLERY STRIKE: Other friendly units with weapons


using Indirect Fire may draw line of sight from the Artillery
Strike miniature instead of from themselves.
RADIOMAN: Once per Command phase, the Radioman
may be used when his unit issues an order, allowing the
order to affect a unit outside of Command range.
PENETRATOR: Target Vehicle within 24 halves the number
of dice rolled (rounded up) when making Armour rolls.
ENTRENCH: If this model has not Moved or
Disembarked during this turn it negates the rst point of
damage it takes each time it is attacked.
CLIMB: When moving this unit can ignore terrain that
is less than 6 tall, but may not end its movement on
WA10
Impassable terrain. It may move 6 vertically.
2014

23

DESERT SUN
DESERT SUN

WEHRMACHT
HEAVY FLAME GRENDIER SQUAD
DAMAGE RESILIENT
FLAMMENWERFER 47: BURST,
INCENDIARY, SPRAY

A
A
RANGE

2
3
4
1
2
A 3X FLAMMENWERFER 47

8
C

UNIT LEADER

DESERT SUN

1 14 14 14 14 14 14 14

WEHRMACHT HEAVY FLAME


GRENADIER SQUAD

3X COMBAT KNIFE

21 11 11 11

PLATOON DISPATCH

The Desert Sun Wehrmacht Heavy Flame Grenadier Squad is available


as any Section of an Axis platoon that may take Heavy Flak Grenadier
units.

DAMAGE RESILIENT: Roll one additional die when


making Armour rolls.
BURST: Targeted unit cannot use cover to reduce
damage.
INCENDIARY: Always applys the External Fire result on
the Vehicle Damage Table.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.

WX63
2014

DESERT EAGLES
DESERT EAGLES
NDAK OBSERVER SQUAD
ENTRENCH
TEAM RADIO MAN
ARTILLERY STRIKE

RANGE

2
3
4
1
2
3
A 2X MP 46 SUBMACHINE-GUN

12 4 1 2 1 1 1
2X KNIFE
C

21

21 11

PLATOON DISPATCH

May be taken as a Command Additional Support or Support Unit for


any Axis platoon and as Additional Support for a Sand Storm unit.

A
UNIT LEADER

DESERT EAGLES
NDAK OBSERVER SQUAD

ENTRENCH: If this model has not Moved or


Disembarked during this turn it negates the rst point of
damage it takes each time it is attacked.
ARTILLERY STRIKE: Other friendly units with weapons
using Indirect Fire may draw line of sight from the Artillery
Strike miniature instead of from themselves.
RADIOMAN: Once per Command phase, the Radioman
may be used when his unit issues an order, allowing the
order to affect a unit outside of Command range.
TEAM: Teams in Soft cover count as in Hard cover
instead. Teams that are already in Hard cover gain no
additional benets.

WX68
2014

24

SANDSTORM
SANDSTORM
NDAK MORTAR SQUAD

ENTRENCH ARTILLERY
12CM SGW43: SPRAY

A
RANGE

A 1X 12CM SGW43

1 13 13 13 13 13 13 13

3X MP 46 SUBMACHINE-GUN

21
12 4 1 2 1 1 1
1X LUGER PISTOL

SANDSTORM

6 3 1 2 1 1 1
4X KNIFE
C

NDAK MORTAR SQUAD

21 11

DAMAGE: 4

PLATOON DISPATCH

Sand Storm NDAK Mortar Squad is available to any Axis Platoon as a


Support Section.

ARTILLERY: This weapon res Direct Fire or Indirect


Fire. Direct Fire is an Attack action with a minimum range
of 12 and a maximum range of 36. Indirect Fire is a
Sustained Attack called in by a miniature with the Artillery
Strike ability.
ENTRENCH: If this model has not Moved or
Disembarked during this turn it negates the rst point of
damage it takes each time it is attacked.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.
WX76
2014

HEINRICH (TROP)
HEINRICH (TROP)

PANZERSPHFLAFER I-E
(LIGHT FLAK)
SCOUT VEHICLE

RANGE

A 1X QUAD 3CM FLAK V 43 GUNS

30 10 1 5 1 4 1 3 1 4 2 4 2 3 2 2 1 1 1
1X MG 44
16 6 1 3 1 1 1

21 11

3
FRONT

51 51 41
FRONT

11 11

DAMAGE: 3

HEINRICH (TROP)
PANZERSPHFLAFER I-E
(LIGHT FLAK)

SCOUT VEHICLE: In its rst activation of the game, a


Scout Vehicle gains the Fast ability. Alternatively, the Scout
Vehicle may be Reserved.

PLATOON DISPATCH

Tropical Variants: Tropical Variants of a vehicle are available in the same


sections as their regular counterparts.
WX70
2014

25

HERMANN (TROP)
HERMAN (TROP)

PANZERSPHFLAFER I-D (LASER)


SCOUT VEHICLE
DUAL LEICHTE ZW-LASERKANONE:
LASER, OVERCHARGE

RANGE

A 1X DUAL LEICHTE ZW-LASERKANONE

24 2 1 1 1 1 1 1 1 1 3 1 3 1 3 1 3 1 3 1 3 1 3
1X MG 44
16 6 1 3 1 1 1

21 11

3
FRONT

HERMAN (TROP)

FRONT

PANZERSPHFLAFER I-D (LASER)

11 11

DAMAGE: 3

PLATOON DISPATCH

Tropical Variants: Tropical Variants of a vehicle are available in the same


sections as their regular counterparts.

SCOUT VEHICLE: In its rst activation of the game,


a Scout Vehicle gains the Fast ability. Alternatively, the
Scout Vehicle may be Reserved.
LASER: After rolling for an Attack action using a Laser
scored. The
weapon, roll an additional die for each
miniature does not continue rolling more dice after this
generated in the initial Attack
second roll. Only
action roll additional dice.
OVERCHARGE: In a Sustained Attack, you may double
the number of dice instead of re-rolling misses.
Unit gains an Out of Ammo marker. When using
Overcharge, this unit also gains High Visibility Lasers.

WX71
2014

LEOPOLD (TROP)
LEOPOLD (TROP)

PANZERKAMPFLAUFER II-C (FLAK)


A

RANGE

A 1X QUAD 3.7CM FLAKV 43

36 10 1 6 1 4 1 2 1 6 1 5 1 4 1 2 1
2X MG 44
16 6 1 3 1 1 1

21 11

61 61 51
11 11

LEOPOLD

PANZERKAMPFLAUFER II-C (FLAK)

DAMAGE: 4

PLATOON DISPATCH

Tropical Variants: Tropical Variants of a vehicle are available in the same


sections as their regular counterparts.
WX64
2014

26

STURMLEOPOLD
STURMLEOPOLD

PANZERKAMPFLAFER II-F (FLAK)

RANGE

A 1X QUAD 3.7CM FLAK V 43

3
FRONT

36 10 1 6 1 4 1 2 1 5 2 5 2 4 2 3 1 1 1
1X MG 44
16 6 1 3 1 1 1

51 51 41
FRONT

21 11

11 11

STURMLEOPOLD

PANZERKAMPFLAFER II-F (FLAK)

DAMAGE: 6

PLATOON DISPATCH

The Sturmleopold is available in any section (including support units) to


Axis Platoons that may field Any Medium Panzer II Series Walker.
WX72
2014

JAGDLUTHER
JAGDLUTHER

HEAVY PANZER WALKER IV


A

RANGE

A 1X VK 7.5CM L/70 ZWEI

36 9 1 6 1 4 1 4 1 9 1 9 1 9 1 9 1 8 1 8 1 7 1
1X MG 44
16 6 1 3 1 1 1

21 11

3
FRONT
FRONT

JAGDLUTHER

HEAVY PANZER WALKER IV

DAMAGE: 6

PLATOON DISPATCH

The JagdLuther is available in any section (including support units) to


Axis Platoons that may field Any Medium Panzer II Series Walker.
In addition the JagdLuther may be taken as Additional Support by
Panzerprinz.

WX30
2014

27

JAGDWOTAN
JAGDWOTAN

PANZERKAMPFLAFER IV-E
(LASER)
A

QUAD V-LASERKANONE:
LASER, HEUGABEL DES TEUFELS

RANGE

A 1X QUAD V-LASERKANONE

30 4 1 3 1 2 1 2 1 2 5 2 5 2 4 2 4 2 4 2 3 2 3
1X MG 44
16 6 1 3 1 1 1

21 11

3
FRONT

JAGDWOTAN

FRONT

PANZERKAMPFLAFER IV-E
(LASER)

11 11

DAMAGE: 6

PLATOON DISPATCH

The JagdWotan is available in any section (including support units) to


Axis Platoons that may field Any Medium Panzer II Series Walker.

HEUGABEL DES TEUFELS DEVILS PITCHFORK:


Due to the high concentration of laser re, add two to
the result on the Vehicle Damage Table.
LASER: After rolling for an Attack action using a Laser
scored. The
weapon, roll an additional die for each
miniature does not continue rolling more dice after this
generated in the initial Attack action
second roll. Only
roll additional dice.

WX73
2014

LOTH (TROP)
LOTH (TROP)

PANZERKAMPFLAFER II-F
(ENGINEER)
CHARGE
KAMPFZANGE: MECHANIC,
SELF REPAIR, OBSTACLE CLEARING

RANGE

A 2X KAMPZANGE

81 41 41 41 41 41 41 41 41 41 41
2X MG 44

16 6 1 3 1 1 1

21 11

3
FRONT
FRONT

11 11

DAMAGE: 3

PLATOON DISPATCH

Tropical Variants: Tropical Variants of a vehicle are available in the same


sections as their regular counterparts.

LOTH (TROP)

PANZERKAMPFLAFER II-F
(ENGINEER)
CHARGE: After a March Move action, this model may
attack with all Range 6 or lower weaponry it possesses.
SELF REPAIR: This model may make a Self Repair
action to remove one effect from the Vehicle Damage
remove one point of damage.
Table and on a roll of
MECHANIC: This model is a Mechanic. See Core
Rulebook page 55 for more details.
OBSTACLE CLEARING : This model may take a special
Attack action against a target obstacle within 3. When
,
it does, the unit rolls four dice; if any of them roll a
remove the targeted defence.
WX74
2014

28

STUMMEL
STUMMEL

SCHUTZENPANZERLAUFER VI-G
CARRY CAPACITY (6) TANK RIDERS (6)
7.5CM KWK 36: BURST

RANGE

A 1X 10.5CM KWK 46

24

1 41 41 31 31 31

1X MG 44

16 6 1 3
1X
16 6 1 3
1X
16 8 1 4

3
FRONT
FRONT

1 11

21 11

11 11

1 11

21 11

11 11

1 21

31 21

31 31

AA MG 44

STUMMEL

TURRET

TWIN MG 44 ZWEI

SCHUTZENPANZERLAUFER VI-G

FRONT

DAMAGE: 6

PLATOON DISPATCH

The Stummel is available in any section (including support units) to Axis


Platoons that may field Any Medium Panzer II Series Walker or Axis
Armor Transport TPW VI Series.

CARRY CAPACITY (6): This vehicle can carry 6 Soldier


1 or 2 or 3 Soldier 3 or 4 miniatures. During deployment,
a unit may deploy already embarked in the transport. See
Core Rulebook page 54 for more details.
TANK RIDERS (6): This vehicle can carry 6 Soldier 1 or
2 or 3 Soldier 3 or 4 miniatures. When this vehicle is hit
the tank riders suffer a /1 attack, that ignores cover.
BURST: Targeted unit cannot use cover to reduce
damage.

WX65
2014

KONIGSLOTHAR
KONIGSLOTHAR
NDAK HEAVY PANZER
WALKER VI-E

SCHWER NW 42: ARTILLERY, SPRAY

RANGE

A 1X SCHWER NW 42

1X MG 44

1 81 81 81 81 81 81 81

21 11
16 6 1 3 1 1 1
1X TWIN MG 44 ZWEI
16 8 1 4 1 2 1

31 21

3
FRONT

TURRET

11 11

FRONT

31 31

DAMAGE: 8

PLATOON DISPATCH

The Konigslothar is available in any section (including support units) to


Axis Platoons that may field Any Heavy Panzer VI Series Walker.

KONIGSLOTHAR

NDAK HEAVY PANZER WALKER VI-E


ARTILLERY: This weapon res Direct Fire or Indirect
Fire. Direct Fire is an Attack action with a minimum range
of 12 and a maximum range of 36. Indirect Fire is a
Sustained Attack called in by a miniature with the Artillery
Strike ability.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.

WX66
2014

29

SPETSNAZ PLATOONS
Spetsnaz Special Operations Platoon
Command Section (Mandatory):

Command Support Sections:

A SPETSNAZ Special Operations Platoon is led by a


Task Force Command SPETSNAZ Command Squad or
a Hero with the Leader special ability.

A SPETSNAZ Special Operations Platoon led by a


SPETSNAZ Command Squad may purchase one additional Support Section. It does not count towards the total
Support Sections but otherwise must be purchased as
normal.

1st Section (Mandatory):


Killers SPETSNAZ Kill Squad

Saboteurs SPETSNAZ Saboteur Squad


Specialists SPETSNAZ Anti-Tank Squad

2nd Section (Optional):


Killers SPETSNAZ Kill Squad

Saboteurs SPETSNAZ Saboteur Squad


Heavies SPETSNAZ Assault Squad

3rd Section (Optional):


Killers SPETSNAZ Kill Squad

Saboteurs SPETSNAZ Saboteur Squad


Heavies SPETSNAZ Assault Squad

Red Storm Red Guards Assault Squad

Red Thunder Red Guards Antitank Squad

Any KV-47 Aero, KV-47K (TSH), or KV-47 Repair


and Demolition Walker

4th Section (Optional):


Killers SPETSNAZ Kill Squad

Saboteurs SPETSNAZ Saboteur Squad

Specialists SPETSNAZ Anti-Tank Squad


Red Storm Red Guards Assault Squad

Red Thunder Red Guards Antitank Squad

Any KV-47 Aero, KV-47 (TSH), or KV-47 Repair and


Demolition Walker

Support Section (One per Two Sections)


Killers SPETSNAZ Kill Squad

Saboteurs SPETSNAZ Saboteur Squad

Observers SPETSNAZ Observer Squad

Any Steel Guard Fire Support Squad, Assault Squad or


Sniper Squad

Any KV-47, KV-47 Aero, KV-47K (TSH), or KV-47


Repair and Demolition Walker

Any KV-3 Heavy Walker

Any ISU-203, IS-5 or IS-48 Tank

Any MIL MI-45 and MI-46 Airborne Transport


Any MIL MI-47 Attack Helicopter

30

Platoon Upgrades:
SPETSNAZ Special Operations Platoons can purchase the
following Platoon Upgrades: Cavalry Platoon, Improved
Command, Resourceful, City Fighters (treat SPETSNAZ
as Red Guard for the purpose of this rule).

New Special Ability:


SPETSNAZ: The unit can be given Orders in the
Command phase as if it were in Command range regardless
of its position. In addition, the unit moves as if it had the
Climb special ability.

Special Order
SPETSNAZ Special Operations Platoons have access
to the following Order:

No Mercy
The SPETSNAZ are trained killers, and they are good
at their job to the extent that they push themselves
beyond their limit, past pain and fear to destroy the
enemy. Once per Command phase, the Command
Section of a SPETSNAZ platoon may issue one No
Mercy! Order to one unit in with the SPETSNAZ
special ability that does not have a suppression or
reaction marker. The unit gains the Frenzy special
ability for this attack but receives a suppression marker
in addition to their normal reaction marker for taking
this order. Unlike the normal Frenzy special ability, this
order may be used multiple times by the same unit, but
not more than once per turn on the same unit.

Udarny Weapons Platoon


Command Section (Mandatory):

4th Section (Optional):

An Udarny Weapons Platoon is led by a Medvedi SSU


Command Squad or Iron Joe.

Hailstorm Mortar Team

Red Rain BR 47-200

1st Section (Mandatory):

Red Lightning SSU Tesla Gun Teams

Support Section (One per 2 Sections)

2nd Section (Mandatory):

Hailstorm Mortar Team

Red Rain BR 47-200

An Udarny Weapons Platoon led by a Medvedi SSU


Command Squad may purchase one additional Support
Section. It does not count towards the total Support
Sections but otherwise must be purchased as normal.

3rd Section (Optional):

Red Rain BR 47-200

Observers Spetsnaz Observer Squad

Command Support Sections:

Red Fury BR 47-200

Hailstorm Mortar Team

Heavies Spetsnaz Assault Squad

Red Lightning SSU Tesla Gun Teams

Red Fury BR 47-200

Hailstorm Mortar Team

Platoon Rules:

Red Lightning SSU Tesla Gun Teams

Iron Joe: When leading this platoon Iron Joe armor is


increased to armor 2 for the remainder of the game.

Red Fury BR 47-200

SSU Spetsnaz Operations

Red Lightning SSU Tesla Gun Teams

Specialized platoon: An Udarny Weapons Platoon


cannot take any platoon upgrades and does not have a
platoon order.

Heavies Spetsnaz Assault Squad

THE RED BANNER


THE RED BANNER

PODLEYTENANT
VASILIY KIRITCHENKO, SPETSNAZ
LEADER FOLLOW ME
SPETSNAZ

RANGE

A 1X AK-45

16 2 1 1 1 1 1
1X MACHETE
C 4 1 2 1 1 1

THE RED BANNER

21

PODLEYTENANT
VASILIY KIRITCHENKO, SPETSNAZ

DAMAGE: 4

LEADER

Can Lead a SPETSNAZ Expeditionary Platoon. He still counts


towards the Hero limit of the force.

LEADER: Can lead a SPETSNAZ Expeditionary Platoon.


A platoon containing The Red Banner automatically has
the Red Banner Platoon Upgrade at no cost treating The
Red Banner hero as the command section for all purposes
involving the upgrade.
FOLLOW ME: The Red Banner may issue itself this order
once per Command Phase. When the Follow Me order is
given all friendly Soldier units (including it and any unit
Red Banner has joined) within 12 roll a dice, and on a
they may make a Move action.
SPETSNAZ: Can be given orders in the command phase
as if it were in Command range regardless of its position.
Moves as if it had the Climb special ability.
WS57
2014

31

IVAN THE BUTCHER


IVAN THE BUTCHER
SERZHANT IVAN POPOV, SPETSNAZ
HEADSHOT FRENZY CHARGE
FAST EXPERT: MEAT CLEAVERS
SPETSNAZ

RANGE

A 1X DSHK 12.7MM

16 5 1 3 1 1 1 1 1 2 1 1 1 1 1
1X PAIRED MEAT CLEAVERS
C 4 2 4 2 3 2 2 1

11 11 11

IVAN THE BUTCHER


SERZHANT IVAN POPOV, SPETSNAZ

HEADSHOT: May halve your combat dice to ignore


Cover and Amour rolls.
FRENZY: Roll an additional Combat die for each
generated in the initial Attack action roll
scored. Only
additional dice.
CHARGE: After a March Move action, this model may
attack with all Range 6 or lower weaponry it possesses.
FAST: Once per turn during any Move action may move an
additional 6. Cannot be used as part of a Move reaction.
EXPERT: Invert attack dice with Paired Meat Cleavers.
SPETSNAZ: Can be given orders regardless of its position.
Has the Climb special ability.

DAMAGE: 5

HERO

Counts towards the Hero limit of the force.

WS58
2014

IRON JOE
IRON JOE

POLKOVNIK IOSEF
AKERSOVICH KAMERON, SPETSNAZ
COMMANDER LEADER
ARTILLERY STRIKE ADDITIONAL SUPPORT
ARTILLERY BATTERY

RANGE

A 1X TT-46

IRON JOE

6 2 1 1 1 1 1
1X KNIFE
C

POLKOVNIK IOSEF
AKERSOVICH KAMERON, SPETSNAZ

21 11

DAMAGE: 4

LEADER

Can Lead a SPETSNAZ Expeditionary platoon or a Defense platoon.


He still counts towards the Hero limit of the force.

32

LEADER: Iron Joe may lead a Spetsnaz or Defense platoon.


COMMANDER: Has the Command Squad special ability
(DW CR PG 55). Even if not taken as a command section.
ADDITIONAL SUPPORT: May include one additional
Support unit, which must be a SSU Heavy Mortar Team.
ARTILLERY STRIKE: Other friendly units with weapons
using Indirect Fire may draw line of sight from the Artillery
Strike miniature instead of from themselves.
ARTILLERY BATTERY: SSU Heavy Mortar Team are
always in command range of Iron Joe. SSU Heavy Mortar
Teams gain entrench. If Iron Joe is removed from play, the
entrench ability is retained until a SSU Heavy
WS67
Mortar Team moves.
2014

RED YANA
RED YANA

STARSHINA DIANA BONDARENKO


FIGHTING SPIRIT

LEADER PILOT (VEHICLE)


EXPERT GRENADE LAUNCHER
AUTO GRENADE LAUNCHER: GRENADE
GRENADES: GRENADE

A 1X AUTO GRENADE LAUNCHER

16 6 1 3 1 3 1 2 1 3 1 2 1 1 1
1X KNIFE
C 2 1 1 1
1X GRENADES
6 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

RED YANA

STARSHINA DIANA BONDARENKO


LEADER: Red Yana may lead any SSU platoon.
FIGHTING SPIRIT: Once per game, after completing a
Move action, the SSU unit using the Fighting Spirit special
ability resolves an Attack action, inverting the Combat Die
as a
and a
as a
.
results, treating a
PILOT (VEHICLE): Red Yana can pilot Vehicles.
EXPERT: Invert dice rolls when attacking with Grenade
Launcher.
GRENADES: Targeted unit takes at least one Suppression
results are rolled. Targeted unit
Marker, even if no
cannot use cover to reduce damage.

DAMAGE: 4

LEADER

May lead any SSU platoon. She still counts towards the Hero limit of
the force.

WS66
2014

TASK FORCE COMMAND


TASK FORCE
COMMAND

SPETSNAZ COMMAND SQUAD


COMMAND SQUAD HEADSHOT SPETSNAZ
SULFUR THROWER: BURST, SPRAY, INCENDIARY

A
RANGE

A 3X AK-45

A
UNIT LEADER

21
16 2 1 1 1 1 1
1X DPM MG
21 11 11
11 11 11
16 6 1 3 1 1 1
1X SULFUR THROWER
6
1 1 1
1 14 14 14 14 14 14 14
5X MACHETE
C

41 21 11

PLATOON DISPATCH

Command Section of a SPETSNAZ Special Operations Platoon.

TASK FORCE
COMMAND

SPETSNAZ COMMAND SQUAD


COMMAND SQUAD: Commands a Spetsnaz
Expeditionary platoon. Uses the Artillery Strike,
Mechanic, Medic, Radioman rules
HEADSHOT: You may halve you combat dice to ignore
Cover and Amour rolls.
SPETSNAZ: Can be given orders regardless of its
position. Has the Climb special ability.
BURST: Target cannot use cover to reduce damage.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.
INCENDIARY: Always applies the External Fire result on
the Vehicle Damage Table.
WS59
2014

33

SSU Spetsnaz Operations

RANGE

KILLERS
KILLERS

SPETSNAZ KILL SQUAD


HEADSHOT SPETSNAZ
SULFUR THROWER: BURST, SPRAY,
INCENDIARY
RPG-1: RELOAD, GRENADE
RANGE

A 1X DPM MG

21 11 11
11 11 11
16 6 1 3 1 1 1
3X AK-45
21
16 2 1 1 1 1 1
2X RPG-1
16 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2
1X SULFUR THROWER
6
1 1 1
1 14 14 14 14 14 14 14
5X MACHETE
C 4 1 2 1 1 1 1 1

UNIT LEADER

KILLERS

SPETSNAZ KILL SQUAD


HEADSHOT: You may halve your combat dice to ignore
Cover and Amour rolls.
SPETSNAZ: Can be given orders in regardless of its
position. Has the Climb special ability.
BURST: Targeted unit cannot use cover to reduce damage.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.
INCENDIARY: Always applys the External Fire result on
the Vehicle Damage Table.
RELOAD: When this weapon res it gains an Out of
Ammo marker (Needs an Action to remove).
GRENADE: Targeted unit takes at least one
WS60
results are rolled. 2014
Suppression Marker, even if no

PLATOON DISPATCH

May be taken as 2nd or 4th Section of any SSU Platoon except


Steel Platoon and may be taken as a Support unit in a Steel Platoon.
The Killers may also be taken as a 1st, 2nd, 3rd or 4th section of a
SPETSNAZ Special Operations Platoon or as a support unit.

SABOTEURS
SABOTEURS

SPETSNAZ SABOTEUR SQUAD

HEADSHOT
FAST SPETSNAZ

A
RANGE

2
3
A 5X AK-45

21
16 2 1 1 1 1 1
5X DEMO CHARGE
6 2 1 1 1 1 1 1 1 1 2 1 2 1 2 1 2 1 2 1 2 1 2
5X MACHETE
C 4 1 2 1 1 1

PLATOON DISPATCH

May be taken as 3rd or 4th Section of any SSU Platoon except Steel
Platoon and may be taken as a Support unit in a Steel Platoon. The
Saboteurs may also be taken as a 1st, 2nd, 3rd or 4th section of a
SPETSNAZ Special Operations Platoon or as a support unit.

34

UNIT LEADER

SABOTEURS

SPETSNAZ SABOTEUR SQUAD


HEADSHOT: You may halve your combat dice to ignore
Cover and Amour rolls.
FAST: Once per turn during any Move action a Fast unit
may move an additional 6. The Fast ability cannot be
used as part of a Move reaction.
SPETSNAZ: Can be given orders in the command phase
as if it were in Command range regardless of its position.
Moves as if it had the Climb special ability.

WS61
2014

SPECIALISTS
SPECIALISTS

SPETSNAZ ANTI-TANK SQUAD

SPETSNAZ HEADSHOT
RPG-1: RELOAD, GRENADE

2
3
A 5X RPG-1

16 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2
5X AK-45
16 2 1 1 1 1 1

5X MACHETE

UNIT LEADER

SPECIALISTS

SPETSNAZ ANTI-TANK SQUAD

11

41 21 11

PLATOON DISPATCH

May be taken as a Support Section for any SSU Platoon and as a 3rd4th Section for a Political or Red Platoon.

HEADSHOT: You may halve your combat dice to ignore


Cover and Amour rolls.
SPETSNAZ: Can be given orders regardless of its
position. Has the Climb special ability.
RELOAD: When this weapon res the unit gains an
Out of Ammo marker, and cannot re until the marker is
removed using a Reload action.
GRENADE: Targeted unit takes at least one
results are rolled.
Suppression Marker, even if no

WS77
2014

HEAVIES
HEAVIES

SPETSNAZ ASSAULT SQUAD


HEADSHOT
SPETSNAZ ASSAULT
RADIOMAN ARTILLERY STRIKE

RANGE

A 1X DPM MG

16 6 1 3 1 1 1
4X AK-45
16 2 1 1 1 1 1
5X TT-46

21 11 11

11 11 11

21

6 2 1 1 1 1 1
5X MACHETE
C

41 21 11

PLATOON DISPATCH

May be taken as a Support Section for any SSU Platoon and as a 3rd4th Section for a Defense or Red Platoon.

UNIT LEADER

HEAVIES

SPETSNAZ ASSAULT SQUAD


HEADSHOT: You may halve your combat dice to ignore
Cover and Amour rolls.
SPETSNAZ: Can be given orders regardless of its
position. Has the Climb special ability.
ASSAULT: When making a March Move action, enemy
units may only react to the unit before it moves.
RADIOMAN: Once per Command phase, the Radioman
may be used when his unit issues an order, allowing the
order to affect a unit outside of Command range.
ARTILLERY STRIKE: Other friendly units with weapons
using Indirect Fire may draw line of sight from the Artillery
Strike miniature instead of from themselves.
WS76
2014

35

SSU Spetsnaz Operations

RANGE

OBSERVERS
OBSERVERS

SPETSNAZ OBSERVER SQUAD


SPETSNAZ
ARTILLERY STRIKE
RADIOMAN TEAM

A
RANGE

A 2X AK-45

16 2 1 1 1 1 1
2X MACHETE
C

UNIT LEADER

OBSERVERS

21

SPETSNAZ OBSERVER SQUAD

41 21 11

PLATOON DISPATCH

May be taken as a Command Additional Support or Support Unit for a


SPETSNAZ Special Operations Platoon.

ARTILLERY STRIKE: Other friendly units with weapons


using Indirect Fire may draw line of sight from the Artillery
Strike miniature instead of from themselves.
RADIOMAN: Once per Command phase, the Radioman
may be used when his unit issues an order, allowing the
order to affect a unit outside of Command range.
TEAM: Teams in Soft cover count as in Hard cover
instead. Teams that are already in Hard cover gain no
additional benets.
SPETSNAZ: Can be given orders regardless of its
position. Has the Climb special ability.
HEADSHOT: You may halve your combat dice
WS75
2014
to ignore Cover and Amour rolls.

STEEL WALL
STEEL WALL

STEEL GUARD FIRE SUPPORT SQUAD


GRIZZLED VETERANS
20MM AUTOGUN: SPRAY

A
RANGE

2
3
4
1
A 2X 20MM AUTO GUN

1 61 41 11 11

31 31 21

16 8 1 5 1 4 1 3 1 4 1 3 1
3X STEEL GLOVE
C 4 1 3 1 2 1 1 1 2 1 2 1 1 1 1 1

31 31 21

24

1X DUAL DSHK 12.7MM

UNIT LEADER

STEEL WALL

STEEL GUARD FIRE SUPPORT SQUAD


GRIZZLED VETERANS: A unit with the Grizzled
Veterans upgrade does not gain a Suppression marker
from an attack if none of its miniatures are eliminated.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.

PLATOON DISPATCH

May be taken as a Support Section for any SSU Platoon and as a 1st,
2nd or 4th Section for a Steel Guards Platoon.
WS62
2014

36

STEEL LIGHTNING
STEEL LIGHTNING
STEEL GUARD TESLA-SQUAD

GRIZZLED VETERANS
TESLA GUN: SPRAY, TESLA WEAPON

24

2
3
4
1
A 2X TESLA GUNS

41 31 21 11 21 21 11 11

PLATOON DISPATCH

May be taken as a Support Section for any SSU Platoon and as a 3rd4th Section for a Steel Guards Platoon.

UNIT LEADER

STEEL LIGHTNING
STEEL GUARD TESLA-SQUAD

31 31 21

3X STEEL GLOVE

1 13 13 13 12 12 11 11

1X DUAL DSHK 12.7MM

16 8 1 5 1 4 1 3 1 4 1 3 1
C

GRIZZLED VETERANS: A unit with the Grizzled


Veterans upgrade does not gain a Suppression marker
from an attack if none of its miniatures are eliminated.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.
TESLA WEAPON: Sustained Attacks may optionally
target a second enemy within 6 of the rst instead of
results.
re-rolling

WS73
2014

STEEL THUNDERBOLT
STEEL THUNDERBOLT
STEEL GUARD ANTI-TANK SQUAD
GRIZZLED VETERANS
RPG 12: TANK KILLER, RELOAD

RANGE

2
3
4
A 2X RPG 12

16 2 1 1 1 1 1 1 1 1 5 1 5 1 5 1 5 1 5 1 5 1 5
1X DUAL DSHK 12.7MM
16 8 1 5 1 4 1 3 1 4 1 3 1
3X STEEL GLOVE
C

31 31 21

41 31 21 11 21 21 11 11

PLATOON DISPATCH

May be taken as a Support Section for any SSU Platoon and as a 3rd4th Section for a Steel Guards Platoon.

A
UNIT LEADER

STEEL THUNDERBOLT
STEEL GUARD ANTI-TANK SQUAD

GRIZZLED VETERANS: A unit with the Grizzled


Veterans upgrade does not gain a Suppression marker
from an attack if none of its miniatures are eliminated.
RELOAD: When this weapon res the unit gains an
Out of Ammo marker, and cannot re until the marker is
removed using a Reload action.
TANK KILLER: Invert the dice rolled on the Vehicle
as
, and
as
.
Damage Table, treating

WS74
2014

37

SSU Spetsnaz Operations

RANGE

ALEKSEI (TSH)
ALEKSEI (TSH)
KV-47K (TSH),
LIGHT GATLING WALKER

RANGE

A 1X DUAL MAXIM GATLING GUN

3
FRONT

30 12 1 9 1 8 1 7 1 5 1 4 1 3 1 2 1 1 1
1X DSHK 12.7MM
16 5 1 3 1 1 1 1 1 2 1 1 1 1 1

ALEKSEI (TSH)

61 61 51
FRONT

KV-47K (TSH),
LIGHT GATLING WALKER

11 11 11

DAMAGE: 3

PLATOON DISPATCH

May be be taken as a Support Section for any SSU


Platoon.
WS63
2014

ANATOLY (TSH)
ANATOLY (TSH)
KV-47L (TSH),
LIGHT TESLA WALKER

DUAL TESLA GUN: SPRAY, TESLA WEAPON

RANGE

A 1X DUAL TESLA GUN

24

1 23 23 23 22 22 21 21

1X DSHK 12.7MM

16 5 1 3 1 1 1 1 1 2 1 1 1 1 1

DAMAGE: 3

3
FRONT
FRONT

11 11 11

ANATOLY (TSH)
KV-47L (TSH),
LIGHT TESLA WALKER

TESLA: Sustained Attacks may optionally target a second


enemy within 6 of the rst instead of re-rolling
results.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.

PLATOON DISPATCH

May be be taken as a Support Section for any SSU


Platoon.
WS64
2014

38

NATASHA (TSH)
NATASHA (TSH)
KV47-B (TSH)

ALL IN ONE

45MM HOWITZER: GRENADE

RANGE

A 2X 45MM HOWITZER

3
FRONT

24 8 1 4 1 3 1 2 1 4 1 3 1 2 1 2 1 1 1
1X DSHK 12.7MM
16 5 1 3 1 1 1 1 1 2 1 1 1 1 1

NATASHA (TSH)

FRONT

KV47-B (TSH)

11 11 11

ALL IN ONE: Once per game double the number of dice


this model rolls for an Attack or Sustained Attack action
and gain a Suppression marker.
GRENADES: Targeted unit takes at least one Suppression
results are rolled. Targeted unit
Marker, even if no
cannot use cover to reduce damage.

DAMAGE: 3

PLATOON DISPATCH

WS71
2014

MIKHAIL (TSH)
MIKHAIL (TSH)
KV47-G (TSH)

ENGINEER VEHICLE
MECHANIC SELF-REPAIR
SULFUR JET: BURST, INCENDIARY, SPRAY

RANGE

A 1X PINCER

81 41 41 41 41 41 41 41 41 41 41
1X SULPHUR JET

3
FRONT
FRONT

1 15 15 15 14 14 14 14 11 11

1X DSHK 12.7MM

16 5 1 3 1 1 1 1 1 2 1 1 1 1 1

FRONT

11 11 11

DAMAGE: 3

PLATOON DISPATCH

TSh Variants of a vehicle are available in the same sections as their


regular counterparts.

MIKHAIL (TSH)
KV47-G (TSH)

ENGINEER VEHICLE: This vehicle can resolve a special


Attack action targeting an obstacle within 3 to remove it.
MECHANIC: This model is a Mechanic. See Core
Rulebook page 55 for more details.
SELF REPAIR: This model may make a Self Repair action
to remove one effect from the Vehicle Damage Table and
remove one point of damage.
on a roll of
BURST: Targeted unit cannot use cover to reduce damage.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.
INCENDIARY: Rather than rolling on the Vehicle
Damage Table, this weapon always applies
WS70
the External Fire result.
2014

39

SSU Spetsnaz Operations

TSh Variants of a vehicle are available in the same sections as their


regular counterparts.

NINA (TSH)
NINA (TSH)

KV-47D (TSH),
LIGHT ANTI-TANK WALKER
A

RPG-47: TANK KILLER

RANGE

A 2X RPG-47

3
FRONT

NINA (TSH)

16 2 1 1 1 1 1 1 1 1 6 1 6 1 6 1 6 1 6 1 6 1 6
FRONT
1X DSHK 12.7MM
11 11 11
16 5 1 3 1 1 1 1 1 2 1 1 1 1 1

KV-47D (TSH),
LIGHT ANTI-TANK WALKER
TANK KILLER: Invert the dice rolled on the Vehicle
as
, and
as
.
Damage Table, treating

DAMAGE: 3

PLATOON DISPATCH

TSh Variants of a vehicle are available in the same sections as their


regular counterparts.
WS72
2014

IOSEF STALIN
IOSEF STALIN

IS-5C HEAVY ASSAULT TANK

TRACKS DAMAGE RESILIENT


183MM D-47T GUN: GRENADE
ATO-45: BURST, SPRAY TANK RIDERS (6)

RANGE

A 1X 183MM D-47T GUN

30 10 1 5 1 3 1 3 1 10 1 9 1
1X ATO-45
8
1 1 1
1 15 15
2X TURRET DSHK 12.7MM
16 5 1 3 1 1 1 1 1 2 1 1 1
1X DSHK 12.7MM
16 5 1 3 1 1 1 1 1 2 1 1 1

81 71 61 51 41
15 15 15 15 15

TURRET
TURRET
TURRET

11

11 11 11

11

11 11 11

FRONT

DAMAGE: 8

PLATOON DISPATCH
May be be taken as a Support Unit to Defense platoons, SPETSNAZ
Special Operations Platoons and Political platoons. It is also available as
a 3rd section of a Red Platoon.

40

IOSEF STALIN

IS-5C HEAVY ASSAULT TANK


DAMAGE RESILIENT: Roll one additional die when
making Armour rolls.
TANK RIDERS (6): This vehicle can carry 6 Soldier 1 or
2 or 3 Soldier 3 or 4 miniatures. When this vehicle is hit
the tank riders suffer a /1 attack, that ignores cover.
TRACKS: Roll a die when moving through Difcult
result stops movement. CR: PG 56
terrain. A
BURST: Targeted unit cannot use cover to reduce damage.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.
GRENADE: Targeted unit takes at least one Suppression
results are rolled. Targeted unit
Marker, even if no
WS65
cannot use cover to reduce damage.
2014

ALEKSANDR VASILEVSKY
ALEKSANDR
VASILEVSKY
IS-5D, HEAVY TESLA TANK
DAMAGE RESILIENT TRACKS
TANK RIDERS (6) TWIN HEAVY TESLA GUN:
SPRAY, TESLA WEAPON

A 1X TWIN HEAVY TESLA GUN

36

16 5 1 3 1 1 1 1 1 2 1 1 1 1 1
1X DSHK 12.7MM

TURRET

1 33 33 33 32 32 22 22

2X DSHK 12.7MM

TURRET

11 11 11
FRONT

16 5 1 3 1 1 1 1 1 2 1 1 1 1 1

11 11 11

DAMAGE: 8

PLATOON DISPATCH
May be be taken as a Support Unit to Defense platoons, SPETSNAZ
Special Operations Platoons and Political platoons. It is also available as
a 3rd section of a Red Platoon.

ALEKSANDR
VASILEVSKY
IS-5D, HEAVY TESLA TANK
DAMAGE RESILIENT: Roll one additional die when
making Armour rolls.
TANK RIDERS (6): This vehicle can carry 6 Soldier 1 or
2 or 3 Soldier 3 or 4 miniatures. When this vehicle is hit
the tank riders suffer a /1 attack, that ignores cover.
TRACKS: Roll a die when moving through Difcult
result stops movement. See Core Rulebook
terrain. A
page 56 for more details.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.
TESLA WEAPON: Sustained Attacks may optionally
target a second enemy within 6 of the rst instead
WS68
2014
results.
of re-rolling

SERGEI SHTEMENKO
SERGEI SHTEMENKO
ISU-203, HEAVY ASSAULT GUN

TRACKS DAMAGE RESILIENT


203MM D-30S GUN:
TANK KILLER, PENETRATOR, GRENADE

RANGE

A 1X 203MM D-30S GUN

36 12 1 6 1 4 1 4 1 4 3 4 3 4 3 4 3 3 3 3 3 3 3
1X DSHK 12.7MM
16 5 1 3 1 1 1 1 1 2 1 1 1 1 1
1X DSHK 12.7MM
16 5 1 3 1 1 1 1 1 2 1 1 1 1 1
1X DSHK 12.7MM
16 5 1 3 1 1 1 1 1 2 1 1 1 1 1

3
FRONT

TURRET

11 11 11
FRONT

11 11 11

SERGEI SHTEMENKO
ISU-203, HEAVY ASSAULT GUN

REAR

11 11 11

DAMAGE: 8

PLATOON DISPATCH
May be be taken as a Support Unit to Defense platoons, SPETSNAZ
Special Operations Platoon and Political platoons. It is also available as a
3rd section of a Red Platoon.

DAMAGE RESILIENT: Roll one additional die when


making Armour rolls.
TRACKS: Roll a die when moving through Difcult
result stops movement. See Core Rulebook
terrain. A
page 56 for more details.
TANK KILLER: Invert the dice rolled on the Vehicle
as
, and
as
.
Damage Table, treating
PENETRATOR: Target Vehicle within 24 halves the
number of dice rolled (rounded up) when making its
Armour roll.
GRENADE: Targeted unit takes at least one Suppression
results are rolled.
Marker, even if no

WS69
2014

41

SSU Spetsnaz Operations

RANGE

MERCENARY PLATOON
Mercenary Cleaning Platoon
Command (Mandatory):

Command Support Sections:

A Mercenary Cleaning Platoon is always led by Red Yana


Sister Diana Bondarenko

A Mercenary Cleaning Platoon led by Red Yana Sister


Diana Bondarenko may purchase one additional Sergei
Shtemenko ISU-203, Heavy Assault Gun. The ISU-103
does not count towards the total Support Sections but
otherwise must be purchased as normal.

1st Section (Mandatory):


Sisters of Demolition Mercenary Cleaning Team

2nd Section (Mandatory):


Sisters of Demolition Mercenary Cleaning Team

3rd Section (Optional):


Sisters of Demolition Mercenary Cleaning Team

4th Section (Optional):


Sisters of Demolition Mercenary Cleaning Team

Support Section (One per 2 Sections)


Sergei Shtemenko ISU-203, Heavy Assault Gun

Aleksei (TSH) KV-47K (TSH) Light Gatling Walker


Heinrich (Trop) Panzersphflafer I-E (Light Flak)
Stummel Schutzenpanzerlaufer VI-G

Steal Rain (Light) M3-F2 Light Assault Walker


Anti-tank

Barking Dog (Light) MCW M2-G

42

Platoon Rules:
Mercenary Support Sections: Each support choice taken
counts as a Mercenary unit and costs an additional 5AP.

Special Order:
Mercenary Cleaning Platoons have access to the
following Order:

Battlefield Mechanics
The command section can issue the order once per
command phase. The unit receiving the order must be a
Sisters of Demolition Mercenary Cleaning Team. The
targeted unit may take a single Special Repair action
as if they were a Mechanic. The unit does not receive a
reaction marker.

RED YANA
RED YANA

SISTER DIANA BONDARENKO


FIGHTING SPIRIT

MERCENARY LEADER PILOT (VEHICLE)


EXPERT GRENADE LAUNCHER
AUTO GRENADE LAUNCHER: GRENADE
GRENADES: GRENADE

A 1X AUTO GRENADE LAUNCHER

16 6 1 3 1 3 1 2 1 3 1 2 1 1 1

RED YANA

1X KNIFE

21 11

SISTER DIANA BONDARENKO

1X GRENADES
6 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

LEADER: Red Yana may lead a Mercenary platoon. May


only give orders to Mercenary Units.
MERCENARY: Can be elded by any Bloc.
FIGHTING SPIRIT: Once per game, after completing
a Move action, the Mercenary unit using Fighting Spirit
resolves an Attack action, inverting the Combat Die
as a
and a
as a
.
results, treating a
PILOT (VEHICLE): Red Yana can pilot Vehicles.
EXPERT: Invert dice rolls when attacking with Grenade
Launcher.
GRENADES: Targeted unit takes at least one Suppression
results are rolled. Targeted
Marker, even if no
WM02
2014
unit cannot use cover to reduce damage.

DAMAGE: 4

LEADER

Red Yana may Lead any Mercenary platoon. May only give orders to
Mercenary units. She Still counts towards the Hero limit of the force.

SISTERS OF DEMOLITION
SISTERS OF DEMOLITION
MERCENARY CLEANING TEAM

MERCENARY
AUTO GRENADE LAUNCHER: GRENADE
SULPHUR JET: BURST, INCENDIARY, SPRAY

RANGE

2
3
4
1
2
3
4
A 3X AUTO GRENADE LAUNCHER

16 6 1 3
2X
8
1
3X
6 2 1 1

1 31 21 32 21 11

SISTERS OF
DEMOLITION

SULPHUR JET

1 14 14 14 13 13 13 13 12 12

MERCENARY CLEANING TEAM

DEMO CHARGE

1 11 11 12 12 12 12 12 12 12

PLATOON DISPATCH

May be be taken as a Support Section for any


Platoon.

MERCENARY: Can be elded by any Bloc. Cannot be


given Orders in the Command Phase.
BURST: Targeted unit cannot use cover to reduce
damage.
SPRAY: Roll one die for each of the miniatures in the
target unit, dealing damage as normal.
INCENDIARY: Always applys the External Fire result on
the Vehicle Damage Table.
GRENADE: Targeted unit takes at least one Suppression
results are rolled.
Marker, even if no

Armour

WM01
2014

43

MercenariesSisters of Demolition

RANGE

Credits
Dust Creator
Paolo Parente

Game Design

Andy Chambers and Mack Martin

Project Leader
Andrew Haught

Content Development

Gregory F. Withrow, Major Malfunction, and C.S. Barnhart

Editing

Phil Yates, Terrance Trudgett, and Gregory Withrow

Graphic Design

Casey Davies and Victor Pesch

DUST STUDIOS
Game Design and Continuity
Olivier Zamfirescu

Art Direction
Vincent Fontaine

Product Code D217


ISBN 9781940825243

www .DUST-TACTICS. com

Copyright Battlefront Miniatures Limited, 2014. All rights reserved.


All photos, illustrations and characters, are Copyright 2014 Dust Studio Ltd

44

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