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----------------------------------------------------------------Copyright (c) 2014 Bohemia Interactive. All rights reserved.
VERSION 1.63 HIGHLIGHTS
----------------------* Steam matchmaking replaced GameSpy
* huge amount of fixes and multiplayer optimizations
* New BattlEye Service implementation
* Documentation to accompany these changes is available on our community wiki BI
KI: http://community.bistudio.com/ and our BIForum http://forums.bistudio.com/
Patch related informations:
--------------------------the changelog is always approximate, we suggest You to read also CIT (Community
Issue Tracker) roadmap of resolved/closed bug/feature tickets:
https://dev-heaven.net/projects/cis/roadmap
The complete list of all previous and upcoming versions and theirs progress is a
vailable on URL below (the size of page is huge so it may take while to load)
http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D=1&tracker_ids%5B%5D
=2&tracker_ids%5B%5D=4&completed=1&with_subprojects=0&with_subprojects=1
We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA communit
y, our partners and everyone who helped us to release this new patch!
Version 1.62-1.63 Changelog
--------------------------ARMA 2: Operation Arrowhead / Combined Operations Engine
---------------------------------------------------------[124879] Fixed: Steam command line parameters parsing
[124879] Improved: BattlEye implementation (Steam Launch options updated)
[124879] Changed: PlayerID is now SteamID
[124879] Changed: GameSpy lobby removed
[124802] Fixed: weaponholder NOT disappear when empty (https://dev.withsix.c
om/issues/74473)
[124802] Fixed: DeleteVehicle doesn't delete any Objects (https://dev.withsi
x.com/issues/72574)
[124779] Improved: BattlEye update
[124779] New: Steam ownership checking
[116523] New: Steam MP lobby
[112156] Update: squad.xml stuff limited to 250 kBytes
[111952] New: squad.xml stuff limited to 50 kBytes
[111941] New: Commandline swich -nologs
[111759] Fixed: Reduced bandwidth usage in MP.
[108074] Fixed: Patch installation problems on Windows XP
[104648] Fix: Initialization of backpack in vehicles in MP
[103718] Fixed: AI no longer fires on targets it does not see, only is repor
ted by other group members.
[102678] Fixed: switchWeapon action broken (https://dev.withsix.com/issues/7
1136)
[102493] Fixed: execFSM/doFSM/commandFSM causes crash with non fsm file
[102469] Fixed: initAmbientLife causes a crash (https://dev.withsix.com/issu
es/71001)
[102440] Fixed: Smooth camera could sometimes jump very far briefly (caused
crash https://dev.withsix.com/issues/32444)
[102106] Fixed: Joystick state reset on start
[102082] Fixed: gearSlotData causes crash when no valid control is given (ht
tps://dev.withsix.com/issues/70912)
[101333] A new mission.sqm unit value forceHeadlessClient used to mark a rol
e reserved for a HC (https://dev.withsix.com/issues/67648)
[101141] Fixed: Scripting functions aimPos, eyePos, eyeDirection fixed for a
crew (https://dev.withsix.com/issues/38606#change-152548)
[101032] New: Scripting function hasInterface to allow detecting a headless
client or a dedicated server.
[100540] Fixed: Users connecting with blocked CD keys were sometimes shown "
You are banned" message instead of "Bad CD Key".
[100296] Fixed: MP: Player head movement using numpad keys was not visible t
o other players.
[100257] Fixed: ballisticsComputer uses wrong velocity (https://dev.withsix.
com/issues/6823)
[99685] Changed: Default settings changed to requiredSecureId=1 (http://www.
bistudio.com/english/company/developers-blog/344-secure-player-id-introduced)
[99408] Changed: AI network objects now fully initialized before running ini
t scripts (to fix https://dev.withsix.com/issues/64708)
[99331] Fixed: artillery computer is not affected by zeroing
[99184] New: server.cfg can use localClient[]={127.0.0.1}; to indicate clien
ts with unlimited bandwidth (https://dev.withsix.com/issues/62500)
[99112] Optimized: Servers with many players (>20) should run faster.
[99013] Changed: Max. number of concurrent players on a hosted server increa
sed to 16 (was 8 until now).
[98939] Fixed: Linux Date format wrong (https://dev.withsix.com/issues/17313
)
[98866] Fixed: duplicated items in dead bodies (https://dev.withsix.com/issu
es/54384)
[98342] Fixed: AI did not enter some corner covers at all, or entered it fro
m a wrong direction
[98219] Improved: AI now smarter when selecting attack position, it should n
o more plan attacks from very close (https://dev.withsix.com/issues/32115)
[98137] Changed: AI soldiers now glancing at their targets more frequently w
hile moving in combat.
[98135] Fixed: AI sometimes running back and forth when attacking (https://d
ev.withsix.com/issues/32115)
[98088] Improved: AI AT units selecting better position when attacking (http
s://dev.withsix.com/issues/32115)
[98041] Fixed: Server crash when trying to delete remote non player group AI
on a client (https://dev.withsix.com/issues/54014)
[98020] Fixed: Fast missiles not visible (https://dev.withsix.com/issues/524
89)
[97990] Improved: Rendering distance of the airborne helicopter is now the s
ame as of the airborne plane (https://dev.withsix.com/issues/27584)
[97982] Improved: When engaging a vehicle with multiple vulnerable crew memb
ers, the most suitable one is selected now.
[97970] Fixed: AI sometimes unable target the crew or large vehicles, esp. h
elicopters (https://dev.withsix.com/issues/27547)
[97930] Fixed: Multiple crashes during client/server shutdown
[97926] Changed: Scripting: When a global variable is assigned a nil value,
it is now deleted (was kept with a nil value).
[97917] New: Scripting function "onEachFrame code" defines a code called eac
h frame.
[97328] Fixed: Server was not notified when client closed the game (alt+F4)
[97299] Changed: callExtension return buffer size increased to 16 KB.
[97106] Changed: copyFromClipboard now does nothing in MP, copyToClipboard d
[85488] Changed: MP: Units are no longer moved to a new group when they time
out getin (http://dev.withsix.com/issues/25095#note-75)
[85448] Fixed: Scripting command "Reveal" left target side as unknown, requi
ring visual confirmation (http://dev.withsix.com/issues/25266#note-8)
[85440] Fixed: Bullets damage reduced too much over distance (http://dev.wit
hsix.com/issues/11479)
[85429] Fixed: Global event handlers (including onPlayerDisconnected and onM
apSingleClick) cleaned when MP debriefing starts (http://dev.withsix.com/issues/
16261)
[85428] New: Window title includes Host or Admin status when running windowe
d to make testing with multiple instances easier.
[85424] Fixed: in config parameter initTurn in turrets work again
[85420] Improved: Direct damage is no longer artificaly reduced for lying so
ldiers (http://dev.withsix.com/issues/20441)
[85337] Optimized: Unknown targets no longer saved, significantly reducing s
avegame size.
[85330] Optimized: No longer saving "visionPars" and "magazineSlotsOpticsMod
es" when not used.
[85300] Fixed: Group names were not reused after deleteGroup (http://dev.wit
hsix.com/issues/11483)
[85280] Improved: AI smarter in using binoculars.
[85244] Fixed: Objects close to bushes or trees sometimes ignored during vis
ibility testing (http://dev.withsix.com/issues/25230)
[85199] Fixed: Order of init event handlers and init commands was reversed s
ince 1.57 beta (http://dev.withsix.com/issues/14766)
[85032] Fixed: script command FOR (BASIC) can use capital characters in vari
able
[84977] Optimized: MP: Improved server performance in complex missions.
[84957] Optimized: MP: Reduced number of messages send during JIP to complex
missions.
[84874] Fixed: Slight cursor offset when selecting items in the listboxes (l
ike mission selection).
[84871] Improved: MP: Smoother motion of distant units (Default value of Min
ErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a def
ault value of 0.01).
[84865] Fixed: MP game crashed after loading a save from a complex mission (
http://dev.withsix.com/issues/24676)
[84692] Fixed: AI was often not watching unidentified targets (causing http:
//dev.withsix.com/issues/24631)
[84632] Fixed: turret tug after crew turn-in
[84478] Improved: loading of binarized bikb files now supported.
[84464] Improved: MP: Remote units should move a lot smoother.
[84453] Fixed: DisableSerialization breaks spawn script variables after Load
.
[84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolet
e clients to connect. Not reliable until 1.60, clients are still able to connect
.
[84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers.
[84285] Fixed: MP: Remote units jumping back when stopping (http://dev.withs
ix.com/issues/24034)
[84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers.
[84266] Improved: Better error message shown when memory allocation fails be
cause of too small page file.
[84265] Improved: Abnormal program termination by an error message is now mo
re robust, less likely to cause a bogus crash report or to miss the message box.
[84259] Fixed: Weapons on pylons changed positions after fireAtTarget (http:
//dev.withsix.com/issues/24046)
[84221] Fixed: Tanks sometimes braking too much or even reversing a bit when
slowing down.
[84209] Fixed: AI subordinates sometimes slowing down too much when navigati
ng around obstacles.
[84057] Fixed: Possible crash after calling joinSilent and deleteVehicle.
[83810] Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
[83759] Fixed: AI not engagign through glass and other penetrable surfaces (
http://dev.withsix.com/issues/4438).
[83726] Fixed: Lipsync for radio not working.
[83721] Fixed: AI no longer seeing through dense grass (http://dev.withsix.c
om/issues/5785)
[83597] Fixed: Attached objects no longer causing slow car movement.
[83544] Improved: AI skill settings in difficulty options easier to use.
[83530] Improved: Soldier movement more natural when doing "scan horizon".
[83496] Changed: Danger FSM event DCFire is now sent only when unit not in t
he combat mode yet (http://dev.withsix.com/issues/23160)
[83471] Fixed: AI units often not engaging close enemies (http://dev.withsix
.com/issues/18951, http://dev.withsix.com/issues/22935)
[83400] New: scripting function "assignedTeam xxx" returns colored team to w
hich a commander of given vehicle belongs to.
[83390] Fixed: Most units had maximum skill, ignoring values set in the miss
ion (http://dev.withsix.com/issues/4483)
[83310] Fixed: More space for GameSpy QR2 signature key answer.
[83308] Fixed: low game fps causing innacurate AI weapon aiming (see also ht
tp://dev.withsix.com/issues/22974)
[83273] Changed: Temporarily abandoned vehicles are no longer considered neu
tral (AI continues engaging them).
[83258] Fixed: tugging tracks on tanks
[83156] Fixed: AI units no longer firing at empty enemy vehicles (http://dev
.withsix.com/issues/5183)
[83137] Fixed: Walking no longer causes prone-style recoil to be used. (http
://dev.withsix.com/issues/22828)
[83122] Fixed: AI no longer considering a car horn as a threat.
[83118] Fixed: AI no longer using AA against ground targets or guided missil
es against soft targets unless desperate (http://dev.withsix.com/issues/7578)
[83101] Improved: Engage / Fire no longer a default command when not pointin
g to an enemy target.
[83100] Fixed: Enemy fire no longer reported by units which cannot be aware
of it.
[83088] Fixed: Units equipped with NVG no longer turn on the flashlights on
their own (http://dev.withsix.com/issues/13041)
[83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "
danger", "hurt", "aware", "safe", "combat" (http://dev.withsix.com/issues/6638)
[83077] Improved: AI considering threats uphill from it a bit more when plan
ning a path.
[83076] Fixed: Object variable space was not cleared reset between missions
(http://dev.withsix.com/issues/13620)
[83062] Fixed: Sky sometimes changing abruptly (http://dev.withsix.com/issue
s/8072)
[82969] Improved: AI is less able to detect enemies in forests (improved est
imation on "disappearing in a pattern" for forests).
[82939] Fixed: AI vehicles could spot previously known targets even out of t
heir visual cone (http://dev.withsix.com/issues/18846)
[82928] Fixed: Occasional visual artifacts caused by rabbit animation interp
olation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
[82899] Fixed: Signature checking of BAF/PMC addons.
[82874] New: Command line option -nosound to run the game without accessing
audio devices.
[82699] Optimized: Some background file operations are faster, esp. with low
fps (should fix http://dev.withsix.com/issues/22227)
[82654] Optimized: Visual state interpolation fully enabled. (http://www.bis
tudio.com/index.php/english/company/developers-blog/230-experimental-betas-inter
polating-the-future)