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ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Update 1.

63
----------------------------------------------------------------Copyright (c) 2014 Bohemia Interactive. All rights reserved.
VERSION 1.63 HIGHLIGHTS
----------------------* Steam matchmaking replaced GameSpy
* huge amount of fixes and multiplayer optimizations
* New BattlEye Service implementation
* Documentation to accompany these changes is available on our community wiki BI
KI: http://community.bistudio.com/ and our BIForum http://forums.bistudio.com/
Patch related informations:
--------------------------the changelog is always approximate, we suggest You to read also CIT (Community
Issue Tracker) roadmap of resolved/closed bug/feature tickets:
https://dev-heaven.net/projects/cis/roadmap
The complete list of all previous and upcoming versions and theirs progress is a
vailable on URL below (the size of page is huge so it may take while to load)
http://dev-heaven.net/projects/cis/roadmap?tracker_ids%5B%5D=1&tracker_ids%5B%5D
=2&tracker_ids%5B%5D=4&completed=1&with_subprojects=0&with_subprojects=1
We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA communit
y, our partners and everyone who helped us to release this new patch!
Version 1.62-1.63 Changelog
--------------------------ARMA 2: Operation Arrowhead / Combined Operations Engine
---------------------------------------------------------[124879] Fixed: Steam command line parameters parsing
[124879] Improved: BattlEye implementation (Steam Launch options updated)
[124879] Changed: PlayerID is now SteamID
[124879] Changed: GameSpy lobby removed
[124802] Fixed: weaponholder NOT disappear when empty (https://dev.withsix.c
om/issues/74473)
[124802] Fixed: DeleteVehicle doesn't delete any Objects (https://dev.withsi
x.com/issues/72574)
[124779] Improved: BattlEye update
[124779] New: Steam ownership checking
[116523] New: Steam MP lobby
[112156] Update: squad.xml stuff limited to 250 kBytes
[111952] New: squad.xml stuff limited to 50 kBytes
[111941] New: Commandline swich -nologs
[111759] Fixed: Reduced bandwidth usage in MP.
[108074] Fixed: Patch installation problems on Windows XP
[104648] Fix: Initialization of backpack in vehicles in MP
[103718] Fixed: AI no longer fires on targets it does not see, only is repor
ted by other group members.
[102678] Fixed: switchWeapon action broken (https://dev.withsix.com/issues/7
1136)
[102493] Fixed: execFSM/doFSM/commandFSM causes crash with non fsm file
[102469] Fixed: initAmbientLife causes a crash (https://dev.withsix.com/issu

es/71001)
[102440] Fixed: Smooth camera could sometimes jump very far briefly (caused
crash https://dev.withsix.com/issues/32444)
[102106] Fixed: Joystick state reset on start
[102082] Fixed: gearSlotData causes crash when no valid control is given (ht
tps://dev.withsix.com/issues/70912)
[101333] A new mission.sqm unit value forceHeadlessClient used to mark a rol
e reserved for a HC (https://dev.withsix.com/issues/67648)
[101141] Fixed: Scripting functions aimPos, eyePos, eyeDirection fixed for a
crew (https://dev.withsix.com/issues/38606#change-152548)
[101032] New: Scripting function hasInterface to allow detecting a headless
client or a dedicated server.
[100540] Fixed: Users connecting with blocked CD keys were sometimes shown "
You are banned" message instead of "Bad CD Key".
[100296] Fixed: MP: Player head movement using numpad keys was not visible t
o other players.
[100257] Fixed: ballisticsComputer uses wrong velocity (https://dev.withsix.
com/issues/6823)
[99685] Changed: Default settings changed to requiredSecureId=1 (http://www.
bistudio.com/english/company/developers-blog/344-secure-player-id-introduced)
[99408] Changed: AI network objects now fully initialized before running ini
t scripts (to fix https://dev.withsix.com/issues/64708)
[99331] Fixed: artillery computer is not affected by zeroing
[99184] New: server.cfg can use localClient[]={127.0.0.1}; to indicate clien
ts with unlimited bandwidth (https://dev.withsix.com/issues/62500)
[99112] Optimized: Servers with many players (>20) should run faster.
[99013] Changed: Max. number of concurrent players on a hosted server increa
sed to 16 (was 8 until now).
[98939] Fixed: Linux Date format wrong (https://dev.withsix.com/issues/17313
)
[98866] Fixed: duplicated items in dead bodies (https://dev.withsix.com/issu
es/54384)
[98342] Fixed: AI did not enter some corner covers at all, or entered it fro
m a wrong direction
[98219] Improved: AI now smarter when selecting attack position, it should n
o more plan attacks from very close (https://dev.withsix.com/issues/32115)
[98137] Changed: AI soldiers now glancing at their targets more frequently w
hile moving in combat.
[98135] Fixed: AI sometimes running back and forth when attacking (https://d
ev.withsix.com/issues/32115)
[98088] Improved: AI AT units selecting better position when attacking (http
s://dev.withsix.com/issues/32115)
[98041] Fixed: Server crash when trying to delete remote non player group AI
on a client (https://dev.withsix.com/issues/54014)
[98020] Fixed: Fast missiles not visible (https://dev.withsix.com/issues/524
89)
[97990] Improved: Rendering distance of the airborne helicopter is now the s
ame as of the airborne plane (https://dev.withsix.com/issues/27584)
[97982] Improved: When engaging a vehicle with multiple vulnerable crew memb
ers, the most suitable one is selected now.
[97970] Fixed: AI sometimes unable target the crew or large vehicles, esp. h
elicopters (https://dev.withsix.com/issues/27547)
[97930] Fixed: Multiple crashes during client/server shutdown
[97926] Changed: Scripting: When a global variable is assigned a nil value,
it is now deleted (was kept with a nil value).
[97917] New: Scripting function "onEachFrame code" defines a code called eac
h frame.
[97328] Fixed: Server was not notified when client closed the game (alt+F4)
[97299] Changed: callExtension return buffer size increased to 16 KB.
[97106] Changed: copyFromClipboard now does nothing in MP, copyToClipboard d

oes nothing in MP on clients.


[97105] New: Added scripting functions profileNamespace and saveProfileNames
pace.
[96888] New: New MP bandwidth control algorithm available through commandlin
e option -bandwidthAlg=2
[96866] Fixed: Possible crash when client session is terminated during VOIP
speaking.
[96815] Fixed: Game has often crashed while shutting down during speaking ov
er VOIP.
[96798] Changed: When there any too many servers (>500) available matching t
he current filter, server browser shows close servers only.
[96755] Changed: Isolated unofficial DayZ variants (like Lingor) into a sepa
rate mission type to prevent Arma server browser pollution.
[96643] New .cfg entries serverGeoLocAuto / serverLongitude / serverLatitude
can be used to set approximate server location manually.
[96493] Fixed: MP - Gunner firing broken (blank ammo) when human pilot activ
ates manual fire before the human gunner enters.
[96488] Fixed: Deactivated satchel charge not picked up even if you had 2 em
pty slots
[96476] Fixed: Kamov was unable to engage with rockets
[95939] Fixed: Vehicle interior sometimes disappearing briefly.
[95862] Improved: Server browser now prefers "better" (connectable) servers.
[95783] Fixed: Some sounds (esp. say) queued if played out of hearing range.
[95691] Changed: buildRequired is now limited by the server version, server
can never require a higher version than its own.
[95654] Improved: VoN now uses the same port as the game traffic, should mak
e VoN more reliable (less NAT issues).
[95406] Improved: Servers can set vonCodecQuality 11..20 for improved qualit
y (wideband). Ultrawideband 21..30 will be possible in 1.63. The new setting req
uires a recent client on the talking side, server and listening clients can be a
ny version.
[95309] Changed: MP: Dayz servers are now visible if and only if the Dayz mo
d is active.
[95308] Improved: MP: Custom game types no longer displayed as Unknown in th
e server browser.
[95307] Changed: Default matchmaking filter now shows only servers with ping
< 100.
[95285] Fixed: Possible crashes after closing the game in MP (Alt+F4)
[94918] New: command unit addMagazine[name, ammoCount]
[94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of b
ug in IDirect3DDevice9::GetAvailableTextureMem.
[94886] Fixed: Possible gear item duplication (private https://dev.withsix.c
om/issues/36648)
[94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks
.org/ver.php?fid=187)
[94699] Tweak Reinhard tonemapping pars
[94629] Fixed: Wrong magazines are removed with weapon in briefing gear.
[94206] Fixed: Disabled channels can be bypassed in briefing screen (https:/
/dev.withsix.com/issues/33906)
[94049] New: terrainIntersectASL command
[94049] Fixed: terrainIntersect reverted to ATL
[94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Ann
iversary edition to prevent PlayerId conflicts.
[94001] Fixed: "enableItemsDropping = 0;" now even for MP clients
[94001] New: moonIntensity command
[94001] New: sunOrMoon command
[93989] Changed: When dropping weapon unrelated magazine will not be dropped
[93958] New: Dropping items while swimming can be disabled with "enableItems
Dropping = 0;" in description.ext
[93945] New: In gear added bars with ammo count

[93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSl


otAmmoCount gear commands
[93897] New: AToC & PPAA added into UI video options
[93841] Fixed: AI using NVGs as binoculars after dropping their primary weap
on (https://dev.withsix.com/issues/27297)
[93821] Changed: Authentication Timeout is distinguished from bad CD key
[93812] Fixed: Restrict gamma value set by profile
[93809] Fixed: Restrict brightness value set by profile
[93722] Fixed: Effects of setDamage to buildings different on clients and se
rver (https://dev.withsix.com/issues/23915#change-136685)
[93701] Fixed: Changing gear in briefing screen is not working reliable in M
P (https://dev.withsix.com/issues/16421)
[93680] Optimized: MP: attachTo no longer sends a message when the attachmen
t does not change.
[93672] Fixed: Unable to access AI soldier's gear in map
[93670] Fixed: Prone units stop engaging (https://dev.withsix.com/issues/324
75)
[93664] Fixed: Damage of buildings synchronization in MP after JIP (https://
dev.withsix.com/issues/25659, https://dev.withsix.com/issues/23915, https://dev.
withsix.com/issues/18492)
[93657] Fixed: Target is no longer stored in the long-term target list when
forgotten for the second time (https://dev.withsix.com/issues/27895)
[93654] Improved: Tone mapping
[93652] New: Scripting functions visiblePositionASL and nearestBuilding posi
tion
[93648] New: Scripting functions ASLToATL and ATLToASL to convert between co
ordinate systems.
[93632] New: Lazy evaluation variants of scripting functions and / or.
[93624] Changed: Scripting function weaponDirection returns a primary weapon
direction when empty string is used as a weapon name.
[93622] New: Scripting function eyeDirection.
[93598] New: Scripting functions eyePos object and aimPos object
[93585] Improved: Reduced LOD flicker when zooming / panning zoomed (https:/
/dev.withsix.com/issues/16004#note-23)
[93583] Fixed: Player-created markers not synchronised with JIP clients (see
https://dev.withsix.com/issues/6337)
[93575] Fixed: StringLoad command reads unicode
[93570] Fixed: Player-made map markers disappearing in MP under certain circ
umstances (https://dev.withsix.com/issues/32160)
[93542] New: MP Statistics screen (key I) contains the Server hostname
[93528] Fixed: Max distance for DirectChat raised from 20m to 40m
[93415] Fixed: empty weaponHolder is not deleted when used by remote player
[93398] New: System chat like player connected/disconnected switched to CCSy
stem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...
}; in mission description.ext file possible.
[93294] Fixed: Multiple Object not found problems such as Server: Object 6:4
not found (message 124)
[93276] New: terrainIntersect command
[93273] New: lineIntersects, lineIntersectsWith commands
[93156] Changed: increased gear MP messages priority
[93146] Fixed: LOD blending
[93120] Fixed: JIP connecting players less affect other players network band
with
[93117] Fix: Crash: https://dev.withsix.com/issues/31784 - caused by fix: "L
OD blending not working reliably (rev. 93017)
[93017] Fixed: LOD blending not working reliably
[92956] Fixed: Sound: Music often stop playing after window focus is lost an
d regained
[92925] Fixed: switching backpack with dead unit in MP
[92821] Fixed: Joining unit in the vehicle to a different side group did not

change the perceived side of the unit.


[92781] Fixed: SelectPlayer makes direct communication unreliable (see https
://dev.withsix.com/issues/30991)
[92754] Fixed: scaling icons with grenade cursor
[92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks
.org/ver.php?fid=185)
[92705] Fixed: Possible crash when in out of VRAM conditions because of a ra
ce condition.
[92679] Fixed: A Javelin missile often did not lock a target when playing wi
th a Veteran or harder difficulty (https://dev.withsix.com/issues/28865)
[92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other M
P issues.
[92582] Fixed: AI detection after load
[92463] Fixed: AToC ATi 77xx
[92071] Changed: Observer RPT messages now once per 60 sec, https://dev.with
six.com/issues/29985
[92061] Fixed: AtoC on nVidia for CSAA
[92059] PPAA pars tweak & SMAA use color edge detection method
[91173] New: Registry driven mod can contain list of required mods in its RE
QUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value C
ANDISABLE="0" can be used to make the Disable button disabled.
[91055] Fixed: Respawn with backpack
[90909] Fixed: crash of Linux server when player with custom face connects
[90901] New: setUnitRecoilCoefficient command
[90099] New: Added MP only scripting functions netId / objectFromNetId / gro
upFromNetId.
[89964] Fixed: Linux servers were never green in server list.
[89899] Fixed: Helicopter is more accurate with unguided rockets
[89898] Fixed: Secondary gunner tracks enemies
[89603] Fixed: A possible crash when textures were loading too slow from the
disk.
[89523] Fixed: Crash during engine termination from multiplayer game.
[89361] Fixed: Linux server slow startup
[89205] New: Player can look up/down using a mouse while driving land/water
vehicles.
[89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arm
a2OA.cfg.
[89104] New: Implemented automatic looking intro turns when driving a car wi
th a mouse.
[89086] Experimental: A different way to handle mouse steering is implemente
d for cars, tanks, boats and bikes.
[89079] Fixed: Multiple reload sounds in mp (see https://dev.withsix.com/iss
ues/28201)
[89011] New: A cursor is shown to provide a visual feedback when steering a
car.
[88975] Fixed: Multiple reload sounds in MP (see https://dev.withsix.com/iss
ues/28201)
[88948] Improved: Airplane thrust and brakes can now be applied at the same
time.
[88947] New: Full joystick axis can be mapped by mapping both positive and n
egative part of the same axis (map negative first to use the axis inverted) (htt
ps://dev.withsix.com/issues/3546)
[88918] Improved: AI scanning for the target more when a visual contact is l
ost.
[88890] Improved: AI vehicles scanning area with their weapons when target p
osition is not known exactly.
[88870] Fixed: AI vehicles sometimes see player outside their field of view
(https://dev.withsix.com/issues/28203)
[88850] Fixed: AI was sometimes able to reveal a unit which has detonated a
satchel (https://dev.withsix.com/issues/11610)

[88726] Fixed: Frequent client/server crashes in MP (when merging multipacke


t messages)
[88269] Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinfor
cements".
[88195] Improved: -beta mods now always loaded first (https://dev.withsix.co
m/issues/27762)
[88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp"
[88119] Improved: AI spotting reducing in high speed moving vehicles more ac
curate now (movement direction is considered).
[88111] Fixed: Unguided rockets no longer explode when passed by the target
(https://dev.withsix.com/issues/27772)
[88110] Fixed: AI gunner hits the ground with manually guided missile when "
Auto guided AT" is disabled (https://dev.withsix.com/issues/14297)
[88015] Fixed: Aircraft gunner firing even when manual fire was selected by
a pilot (https://dev.withsix.com/issues/27689)
[87963] Optimized: Reduced memory footprint in complex missions.
[87840] New: Added scripting command productVersion (https://dev.withsix.com
/issues/25580)
[87837] Changed: Addons config value requiredVersion ignored for easier addo
n sharing between various products (A2, TOH).
[87824] Changed: Removed support for config parameter nightVision (https://d
ev.withsix.com/issues/26117)
[87768] Fixed: AI vehicles crews seeing targets badly (https://dev.withsix.c
om/issues/23388)
[87755] Fixed: Player automatically reveals targets which AI would never see
(https://dev.withsix.com/issues/27493)
[87746] Fixed: Looking around no longer possible when combat mode changes in
vehicle (https://dev.withsix.com/issues/17777)
[87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testi
ng to 40,20,10,5.
[87740] Improved: Targeting and firing always commanded by observer. (http:/
/dev.withsix.com/issues/2353)
[87706] Improved: AI laser target detection at large distances improved.
[87692] Fixed: Manual guidance not working for a helicopter gunner (http://d
ev.withsix.com/issues/12025, http://dev.withsix.com/issues/27418)
[87659] Fixed: AI was unable to engage invisible laser targets used for SSM
(http://dev.withsix.com/issues/26317)
[87658] Fixed: Command doTarget on friendly unit did not work (http://dev.wi
thsix.com/issues/22724)
[87655] Fixed: Text parameter file parsing not reliable (http://dev.withsix.
com/issues/27403)
[87654] Improved: A behaviour of the leader player is now assumed to be the
most restrictive behaviour of his subordinates (http://dev.withsix.com/issues/11
699)
[87652] Fixed: AI always turned out when player is effective commander in ca
rgo (http://dev.withsix.com/issues/2733)
[87646] Fixed: MP: Bullet hits of remote units not visible over large distan
ce (http://dev.withsix.com/issues/12973)
[87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tb
b3malloc_bi
[87644] Fixed: Bad format of startDate / startTime fields could cause crazy
time preset in the editor (http://dev.withsix.com/issues/27338)
[87643] Fixed: Manually guided missiles lost control when reaching 1500 m di
stance (http://dev.withsix.com/issues/12101)
[87640] New: RVExtension dll interface implemented (http://community.bistudi
o.com/wiki/callExtension)
[87640] Improved: AI sometimes did not start firing at enemy which passed qu
ickly just in front of it. Fixed: AI unable to target crew in vehicles other tha
n tracked ones (http://dev.withsix.com/issues/25847) Improved: AI units now give
more preference to close targets (http://dev.withsix.com/issues/25847)

[87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve


compatibility with exotic MTU settings (http://dev.withsix.com/issues/9719)
[87496] Fixed: Player state transferred corrently even for distant players (
http://dev.withsix.com/issues/27200)
[87495] New: -malloc=system can be used to force using Windows allocator eve
n when allocator dlls are present.
[87410] Fixed: Missing reloading sound while reloading animation from anothe
r player in Multiplayer (http://dev.withsix.com/issues/18754)
[87357] Fixed: Failed to load TextureHeaderManager from file on Linux server
s
[87274] Improved: Airborne airplanes now rendered in larger distances.
[87273] Changed: AI airplane always using lights during landing, taxiing and
takeoff.
[87270] Fixed: Lens flares positioned badly when 3D resolution different fro
m 2D resolution.
[87077] New: Ground effect computed for airplanes (0-10% depending on height
)
[87075] New: Ground effect computed for helicopters (based on http://www.cyb
ercom.net/~copters/aero/ground_effect.html)
[87073] Fixed: Helicopter autohover was wobbling a lot (http://dev.withsix.c
om/issues/4478)
[87067] New: Commandline -checkSignatures to provide thorough test of all si
gnatures of all loaded banks at the start game. Output is in rpt file.
[86971] New: -beta=xxxx as alternative to -mod=xxxx to allow using beta file
s without affecting mod handling.
[86965] Changed: Mod list configured by ModLauncher is saved inside game con
fig instead of user profile.
[86944] Added: HitPart event now contains Ammo type name
[86925] Fixed: CWR2 Camel was unable to takeoff (flew close to stall after t
ake off, never recovering).
[86916] New: Player name validation when editing a profile name.
[86882] New: Scripting command visiblePosition to obtain object position as
visible on screen (http://dev.withsix.com/issues/26591)
[86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as
well.
[86876] New: Editor: Visual indication of the selected target for CYCLE wayp
oint.
[86851] Fixed: Vehicles attached on ships attached to objects sometimes dest
royed (http://dev.withsix.com/issues/26668)
[86839] Fixed: Cannot manipulate doors after game was aborted with doors in
transit. (http://dev.withsix.com/issues/26702)
[86737] New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudi
o.com/wiki/arma2oa.cfg
[86704] Fixed: "Direct" chat sometimes not working (http://dev.withsix.com/i
ssues/26422)
[86702] Fixed: Dead body temperature was not saved (http://dev.withsix.com/i
ssues/25466)
[86647] MP: Fixed: When a player was JIP-ing, traffic for all other players
was significantly reduced (http://dev.withsix.com/issues/26408#note-48)
[86643] Fixed: Massive network traffic optimization during Join in Progress
(http://dev.withsix.com/issues/26408#note-48)
[86620] Fixed: Searchlight turning itself off for non-server clients (http:/
/dev.withsix.com/issues/4449)
[86566] Fixed: Action taking magazine from a backback has sometimes failed (
http://dev.withsix.com/issues/25927)
[86520] Fixed: Gamespy Server signature list contains often twice "bi" (http
://dev.withsix.com/issues/23752)
[86491] Improved: MP: Diary statistics not available in MP when NetStats is
disabled (http://dev.withsix.com/issues/26435)
[86484] Improved: Dedicated server console now supporting Unicode and long o

utput (using Rich Edit Control).


[86431] Fixed: Issues with v2 signatures - causing random check to fail (htt
p://dev.withsix.com/issues/26323)
[86296] Changed: AI gunner is no longer firing at friendly units when ordere
d to target them.
[86271] Fixed: Locked MP role slots after BattlEye kick.
[86257] Fixed: MP: Countermeasures released automatically for a player comma
nded tank (http://dev.withsix.com/issues/17458) Fixed: MP: Countermeasures relea
sed by AI were multipled by the number of other connected players.
[86233] Fixed: MP: Loosing gear due to water no longer multiplied for each p
layer (http://dev.withsix.com/issues/26162)
[86217] Improved: Thermal imaging for models with no TI data (http://dev.wit
hsix.com/issues/16673)
[86159] Fixed: Server response unreliable with long keys (e.g. mod lists) (h
ttp://dev.withsix.com/issues/23389)
[86128] Fixed: Soldier running instead of crawling through holes (http://dev
.withsix.com/issues/25348)
[86122] Fixed: AI without weapon stuck when crouched (http://dev.withsix.com
/issues/16229)
[86114] Prevent crouched AI from sprinting (http://dev.withsix.com/issues/24
405)
[86060] New: A command line argument -par=filename can be specified to provi
de a parameter file (http://dev.withsix.com/issues/26103)
[86059] New: Window title includes player name when running windowed to make
testing with multiple instances easier.
[86035] Fixed: Tanks were not damaged under water when fps was very high (ht
tp://dev.withsix.com/issues/25835)
[85998] Improved: Improved AI/autopilot landing abilities (http://dev.withsi
x.com/issues/25419)
[85882] Fixed: Trigger "Detected by" sometimes did not fire when unit was on
ly known about indirectly, e.g. because of a kill (http://dev.withsix.com/issues
/25768)
[85881] Fixed: AI sometimes has forgotten a recently seen kill (http://dev.w
ithsix.com/issues/25768) (result of http://dev.withsix.com/issues/2067#note-12)
[85871] New: Custom memory allocator support (http://community.bistudio.com/
wiki/ArmA_2:_Custom_Memory_Allocator)
[85823] Fixed: Shadows were not cast on on-surface objects, like helipads.
[85747] Changed: attachTo with the same object no longer resets attached obj
ect orientation (http://dev.withsix.com/issues/25272)
[85746] Fixed: There was no debriefing after MP game ends after saving the g
ame.
[85741] Fixed: MP: Bullet tracers of remote vehicles not reliable (http://de
v.withsix.com/issues/25601).
[85737] Fixed: SaveVar did not work in MP Campaign.
[85653] New: Scripting command reveal has a new variant, group reveal [targe
t, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
[85595] Fixed: Crash or game corruption when loading a game with clients alr
eady connected (http://dev.withsix.com/issues/24676)
[85594] New: Server admin can check build numbers of clients using #userlist
.
[85588] Fixed: magazinesTurret [-1] sometimes returning wrong list or even c
rashing.
[85533] Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
[85529] Fixed: Reassign allowed clients to use a role reserved for a host.
[85520] Optimized: Faster preload in multiplayer ("Receiving" mission, switc
hing from map).
[85497] Fixed: Remote units init event handle is no longer run before fully
initialized (http://dev.withsix.com/issues/25225)
[85489] Changed: Init handlers executed immediately, not queued for later ex
ecution like other events.

[85488] Changed: MP: Units are no longer moved to a new group when they time
out getin (http://dev.withsix.com/issues/25095#note-75)
[85448] Fixed: Scripting command "Reveal" left target side as unknown, requi
ring visual confirmation (http://dev.withsix.com/issues/25266#note-8)
[85440] Fixed: Bullets damage reduced too much over distance (http://dev.wit
hsix.com/issues/11479)
[85429] Fixed: Global event handlers (including onPlayerDisconnected and onM
apSingleClick) cleaned when MP debriefing starts (http://dev.withsix.com/issues/
16261)
[85428] New: Window title includes Host or Admin status when running windowe
d to make testing with multiple instances easier.
[85424] Fixed: in config parameter initTurn in turrets work again
[85420] Improved: Direct damage is no longer artificaly reduced for lying so
ldiers (http://dev.withsix.com/issues/20441)
[85337] Optimized: Unknown targets no longer saved, significantly reducing s
avegame size.
[85330] Optimized: No longer saving "visionPars" and "magazineSlotsOpticsMod
es" when not used.
[85300] Fixed: Group names were not reused after deleteGroup (http://dev.wit
hsix.com/issues/11483)
[85280] Improved: AI smarter in using binoculars.
[85244] Fixed: Objects close to bushes or trees sometimes ignored during vis
ibility testing (http://dev.withsix.com/issues/25230)
[85199] Fixed: Order of init event handlers and init commands was reversed s
ince 1.57 beta (http://dev.withsix.com/issues/14766)
[85032] Fixed: script command FOR (BASIC) can use capital characters in vari
able
[84977] Optimized: MP: Improved server performance in complex missions.
[84957] Optimized: MP: Reduced number of messages send during JIP to complex
missions.
[84874] Fixed: Slight cursor offset when selecting items in the listboxes (l
ike mission selection).
[84871] Improved: MP: Smoother motion of distant units (Default value of Min
ErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a def
ault value of 0.01).
[84865] Fixed: MP game crashed after loading a save from a complex mission (
http://dev.withsix.com/issues/24676)
[84692] Fixed: AI was often not watching unidentified targets (causing http:
//dev.withsix.com/issues/24631)
[84632] Fixed: turret tug after crew turn-in
[84478] Improved: loading of binarized bikb files now supported.
[84464] Improved: MP: Remote units should move a lot smoother.
[84453] Fixed: DisableSerialization breaks spawn script variables after Load
.
[84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolet
e clients to connect. Not reliable until 1.60, clients are still able to connect
.
[84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers.
[84285] Fixed: MP: Remote units jumping back when stopping (http://dev.withs
ix.com/issues/24034)
[84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers.
[84266] Improved: Better error message shown when memory allocation fails be
cause of too small page file.
[84265] Improved: Abnormal program termination by an error message is now mo
re robust, less likely to cause a bogus crash report or to miss the message box.
[84259] Fixed: Weapons on pylons changed positions after fireAtTarget (http:
//dev.withsix.com/issues/24046)
[84221] Fixed: Tanks sometimes braking too much or even reversing a bit when
slowing down.
[84209] Fixed: AI subordinates sometimes slowing down too much when navigati

ng around obstacles.
[84057] Fixed: Possible crash after calling joinSilent and deleteVehicle.
[83810] Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
[83759] Fixed: AI not engagign through glass and other penetrable surfaces (
http://dev.withsix.com/issues/4438).
[83726] Fixed: Lipsync for radio not working.
[83721] Fixed: AI no longer seeing through dense grass (http://dev.withsix.c
om/issues/5785)
[83597] Fixed: Attached objects no longer causing slow car movement.
[83544] Improved: AI skill settings in difficulty options easier to use.
[83530] Improved: Soldier movement more natural when doing "scan horizon".
[83496] Changed: Danger FSM event DCFire is now sent only when unit not in t
he combat mode yet (http://dev.withsix.com/issues/23160)
[83471] Fixed: AI units often not engaging close enemies (http://dev.withsix
.com/issues/18951, http://dev.withsix.com/issues/22935)
[83400] New: scripting function "assignedTeam xxx" returns colored team to w
hich a commander of given vehicle belongs to.
[83390] Fixed: Most units had maximum skill, ignoring values set in the miss
ion (http://dev.withsix.com/issues/4483)
[83310] Fixed: More space for GameSpy QR2 signature key answer.
[83308] Fixed: low game fps causing innacurate AI weapon aiming (see also ht
tp://dev.withsix.com/issues/22974)
[83273] Changed: Temporarily abandoned vehicles are no longer considered neu
tral (AI continues engaging them).
[83258] Fixed: tugging tracks on tanks
[83156] Fixed: AI units no longer firing at empty enemy vehicles (http://dev
.withsix.com/issues/5183)
[83137] Fixed: Walking no longer causes prone-style recoil to be used. (http
://dev.withsix.com/issues/22828)
[83122] Fixed: AI no longer considering a car horn as a threat.
[83118] Fixed: AI no longer using AA against ground targets or guided missil
es against soft targets unless desperate (http://dev.withsix.com/issues/7578)
[83101] Improved: Engage / Fire no longer a default command when not pointin
g to an enemy target.
[83100] Fixed: Enemy fire no longer reported by units which cannot be aware
of it.
[83088] Fixed: Units equipped with NVG no longer turn on the flashlights on
their own (http://dev.withsix.com/issues/13041)
[83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "
danger", "hurt", "aware", "safe", "combat" (http://dev.withsix.com/issues/6638)
[83077] Improved: AI considering threats uphill from it a bit more when plan
ning a path.
[83076] Fixed: Object variable space was not cleared reset between missions
(http://dev.withsix.com/issues/13620)
[83062] Fixed: Sky sometimes changing abruptly (http://dev.withsix.com/issue
s/8072)
[82969] Improved: AI is less able to detect enemies in forests (improved est
imation on "disappearing in a pattern" for forests).
[82939] Fixed: AI vehicles could spot previously known targets even out of t
heir visual cone (http://dev.withsix.com/issues/18846)
[82928] Fixed: Occasional visual artifacts caused by rabbit animation interp
olation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
[82899] Fixed: Signature checking of BAF/PMC addons.
[82874] New: Command line option -nosound to run the game without accessing
audio devices.
[82699] Optimized: Some background file operations are faster, esp. with low
fps (should fix http://dev.withsix.com/issues/22227)
[82654] Optimized: Visual state interpolation fully enabled. (http://www.bis
tudio.com/index.php/english/company/developers-blog/230-experimental-betas-inter
polating-the-future)

[82621] Fixed: Weapons no leaving hands while turning when prone


[82590] Fixed: Message "Creating debriefing" no longer appearing in the rpt
file.
[82484] Improved: AI helicopter attempt to land when hit during an attach ru
n.
[82476] Fixed: Crash opportunity when camera object was deleted.
[82464] Improved: AI landing more reliable with broken back rotor.
[82451] New: AI FSMs can be disabled using unit disableAI "FSM".
[82342] Fixed: AI road vehicle avoidance improved.
[82295] Fixed: PMC videos flashing (since 80298).
[82163] Fixed: No longer display names of buildings hidden by accuracy (http
://dev.withsix.com/issues/20503)
[82130] Fixed: Occasional fps drop when AI was getting in a vehicle.
[82117] Optimized: Much faster visibility testing when many units are around
, esp. when they are not moving a lot.
[81995] Fixed: AI planes were climing/diving wildly during formation flying.
[81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all C
hernarus airfields.
[81286] Fixed: Airplane control surfaces position could reach impossible val
ues with keyboard controls (http://dev.withsix.com/issues/2314)
[80336] Optimized: Reduced frame rate drops caused by texture loading (http:
//dev.withsix.com/issues/14397)
[79768] New: Mods can be configured using Windows Registry.
[79670] Fixed: AI warping at distance in singleplayer (http://dev.withsix.co
m/issues/1915)
[79645] New: parameter "angle" for reflectors
[79509] Fixed: Possible freeze after alt-tab in window mode.
[79500] New: Helipads can be placed on a carrier deck and AI helicopter can
land on them.
[79462] Fixed: Airplane sometimes crashed after landing autopilot was activa
ted.
[79441] Fixed: Crash when assembling GMG, L2A1 crew served weapons.
[79432] New: AI able to STOL on runways shorter than 500 m.
[79412] Impoved: Aircraft can be placed on carrier deck in the editor.
(changes in data)
fixed :[OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TW
S SD

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