Professional Documents
Culture Documents
A0 - Open block
51 - In use, there will be a link in the next blo
ck
52 - In use, this is in a link and will link to another
53 - In use, this is the last in the link
FF - Unusable
+0x01 - 0x03
00 00 00 When it's reservered it's FF FF FF
+0x04 - 0x07
Use byte
00 00 00 - Open block middle link block, or e
nd link block
Block * 0x2000 - No link, but will be a link
(0
0 20 00 - one blocks will be used)
(00 40 00 - two blocks will be used)
(00 E0 01 - 15 blocks will be used )
+0x08-0x09
Link order Block 0-14
If the bock isn't in a link or i
f it's the last link in the line the line, it's 0xffff
+0x0A-0x0B
Country Code (BI, BA, BE)
+0x0C+0x15
Product Code (AAAA-00000)
Japan SLPS, SCPS (from SCEI
)
America SLUS, SCUS (from SCEA)
Europe SLES, SCES (from SCE
E)
+0x16-0x1D
Identifier
This Number is created unique to the curren
t game played. Meaning the first time a game is saved on the card, every subsequ
ent save has the same identifier, but it a new game is started from the beginnin
g, that will have a different idenitifier.
+0x1E-0x7E
Unused
0x7F
XOR Code
THE FOLLOWING DATA REPEATS FOR THE NEXT 15 BLOCKS, THEN BLOCK 1 STARTS
Block Structure
Frame 0
Title Frame
0x00
'S' (0x53)
0x01
'C' (0x43)
+0x02
Icon Display Flag
00...No icon
11...Icon has 1 frame of animation (static)
12...Icon has 2 frames
13...Icon has 3 frames
+0x03
Block Number (1-15)
0x04 - 0x43
Title
This is the title in Shift-JIS format, it allows for 32 characters to be writte
n
0x44 - 0x5F
Reserved(00h)
This is used for the Pocketstation.
0x60 - 0x7F
Icon 16 Color Palette Data
Frame 1
Frame 3
Icon Frame
0x00 - 0x7F
Icon Bitmap
1 Frame of animaton == 1 Frame of data.
If there is no Icon for this bock, it's data instead.
Frame 4
Data Frame
+0x00 - 0x7F
Save Data
Link Block
Save Data
Data Transmission
Data is trasmitted with exactly the same protocol as the Pad data is tra
smitted/revived. The pin out are exactly the same as well, the houseing, howeve
r is a different shape.
Serial I/O
The PSX has a 8 pin serial adapter that uses a non-standars protocol for
data transmission and receiving. The pin outs are pictured here.
The pot speed is able to go up to a maximum of 256K bps. Normally it's u
sed at 56K. On connecton problems the port will attempt a reconnect, but may not
fall back on a slower speed. The link cable is wired is such.
1
2
3
4
5
6
7
8
<->
NC
<->
<->
<->
<->
<->
<->
4
6
1
8
3
7
5
The pins are like this (looking into the link cable connector looking into the p
ins of the cable connector) and the connector facing up) :
LEFT
CABLE
_________________________________
//
\\
//
\\
________________
________________
/
UP
\
/
UP
\
-----------------------------------|1 2 3 4 5 6 7 8 | RIGHT
LEFT | 1 2 3 4 5 6 7 8 | RIGHT
------------------------------------
Parallel I/O
Overview
The Parallel prt is is a sort of a faux name. It's really an expantion p
ort. Any device connected to this port will have access to everything on the loc
al bus. The address that the PIO port resides on is from 0x1f00_0000-0x1f00_ffff
The following is a pin diagram of the PIO.