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TABLE OF CONTENTS
Chapter 2 ......................................................................................................................................................... B3
Using the Control Panel
Section 5 ........................................................................................................ B3
Source Switching Overview........................................................................................................................... B3
Crosspoint Control Buttons
1.
2.
3.

Section 6.................................................................................................. B4

ME Selection and Setup (Dynamic Mix Effect Allocation) .............................................................................. B4


Key Channel and Utility Bus Selection ........................................................................................................... B4
Display Panel ................................................................................................................................................. B4

How to setup Crosspoint Mapping Using the GUI......................................................................................... B5


Fill Source / Name .................................................................................................................................................... B6
Key Source / Name................................................................................................................................................... B6

Section 7 ................................................................................................................ B7
Transition Control
Transition Control Button Functions .............................................................................................................. B8
Setting Transitions......................................................................................................................................... B9
Background Transition .............................................................................................................................................. B9
Key Transition ........................................................................................................................................................... B9

User Function Buttons ................................................................................................................................. B10


Key Control .................................................................................................................................................. B11
Key Control Function Buttons...................................................................................................................... B11
Assignable Controls..................................................................................................................................... B13
Assigned Functions ..................................................................................................................................... B14
Key Controls ................................................................................................................................................ B14
Transition Control ........................................................................................................................................ B14
ME Enables ................................................................................................................................................. B14
ME Enables ................................................................................................................................................. B15
1 & 2. KEY 1 to 4 and BGND .................................................................................................................................. B15
3.
SOURCE...................................................................................................................................................... B15
4.
SNAP-SHOT ................................................................................................................................................ B15
5.
TIME-LINE ................................................................................................................................................... B15

Number Pad ................................................................................................................................................ B16


DMEM and GMEM
Section 8.............................................................................................................. B17
DMEM / GMEM Overview ........................................................................................................................... B17
DMEMs ................................................................................................................................................................... B17
GMEMs ................................................................................................................................................................... B17
Practical Differences ............................................................................................................................................... B17

DMEM / GMEM and Store Save and Load Using the Number Pad............................................................ B18
DMEM Save................................................................................................................................................. B18
GMEM Save............................................................................................................................................................ B18
Hard GMEMs .......................................................................................................................................................... B18
Soft GMEMs............................................................................................................................................................ B18
DMEM/GMEM Enables ........................................................................................................................................... B19
Kahuna Snapshot and Timeline Enables in DMEM files ......................................................................................... B19
Store Save in a DMEM ........................................................................................................................................... B20
DMEM and GMEM Load ......................................................................................................................................... B20
Store Load .............................................................................................................................................................. B20

Timeline Function Buttons ........................................................................................................................... B21


Panel Control............................................................................................................................................... B23
Button Controls ....................................................................................................................................................... B23
Mouse Mode ........................................................................................................................................................... B23
Panel Control continued....................................................................................................................................... B25

Aux Panel Setup

Section 9................................................................................................................B26

Master Aux Panel.................................................................................................................................................... B26


Remote Aux Panel .................................................................................................................................................. B26

Aux Panel Control........................................................................................................................................ B27


Aux Panel Setup.......................................................................................................................................... B27

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Micropanel
2.
3.
4.

Section 10.................................................................................................................. B29

ME Selection and Setup (Dynamic Mix EffecetsAllocation) ......................................................................... B29


Key Channel and Utility Bus Selection ......................................................................................................... B29
Mnemonic Display Panel.............................................................................................................................. B29

Transition Control Button Functions ............................................................................................................ B31


Section 11 ........................................................................................................................ B32
ShotBox
Preview Aux Panels
Section 12 ........................................................................................................ B33
GUI Processor

Section 13 ................................................................................................................ B34

GUI Processor Overview ........................................................................................................................................ B34


GUI Processor Connectivity Diagram ..................................................................................................................... B34
Using the GUI Processor. ....................................................................................................................................... B35
Mouse Mode ........................................................................................................................................................... B35
GUI Processor Standby .......................................................................................................................................... B35

GUI Extension

Section 14................................................................................................................. B36

GUI Extension Overview......................................................................................................................................... B36


GUI Extension Connectivity Diagram...................................................................................................................... B36
How the GUI Extension Works................................................................................................................................ B37
Controlling the GUI Extension Box.......................................................................................................................... B37
1. PWR_SEQ (power sequence) ........................................................................................................................... B38
2. PWR_SW (power switch)................................................................................................................................... B38

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CHAPTER 2
USING THE CONTROL PANEL
Important Note:

SECTION 5

Control Panel button layouts may vary depending on the type of control panel
purchased.

Source Switching Overview


Depending on the type of control panel chosen, Kahuna has the option of up
to four banks of ME source selection buttons and each ME has a number of
crosspoints, also depending on panel type. With the exception of the number
of crosspoints each ME is identical, an example is shown below.

There are four rows of source selection buttons, the lower two being for the
ME background source selection Program and Preset (A/B) and the upper
two for the Key Source selections.
The source selection buttons for each function (program/preset or keys) form
a crosspoint bus which is fundamentally a switching matrix with the incoming
signals forming the vertical parts of the matrix and the bus outputs the
horizontal parts.

Note

A bus button is a matrix crosspoint, when pressed it routes the source to the
bus output.
Kahuna allows any physical video input, any still store, matte or wash to be
mapped to any crosspoint button for a specific ME, i.e. each ME may be
mapped differently. Using a combination of crosspoint and key mapping
specific signal sources can be shared across MEs or restricted to one
particular ME.

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CROSSPOINT CONTROL BUTTONS

SECTION 6

At the right-hand end of the column of crosspoint buttons, there are buttons
that select which bus the crosspoints refer to.

1.

ME Selection and Setup (Dynamic Mix Effect Allocation)


To select a required ME use the buttons located bottom right, labeled [ME 1
to ME4]. From here any ME can be allocated, to select an ME from this bank
of buttons, double press the button.

2.

Key Channel and Utility Bus Selection


At the top right are six buttons, four to select the Key channel and two which
select the Utility 1 or 2 bus. Of these six buttons, the top row of three affect
the top row of bus buttons situated to their left and the bottom row affect the
second row of bus buttons, i.e., they affect the crosspoint button row that they
are in line with.

3.

Display Panel
There is a row of display panels between the key bus and program/preset
bus buttons. This will display information relevant to the source allocated to
each button. These panels provide a display of 20 pixels high by 36 pixels
wide for each column of buttons.

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How to setup Crosspoint Mapping Using the GUI


The crosspoints of each switching bus may be mapped to any source by
entering the Crosspoint Mapping menus on the GUI, an example of which is
shown below.

The crosspoint mapping menus are used not only to map inputs to
crosspoints for each ME but also to name the crosspoints and the inputs and
to design button displays.
The crosspoints of each ME can be mapped to any of the physical inputs or
the internal signals, this is carried out in the Crosspoint Mapping menu, an
example of which is shown below.

The actual mapping section of the Crosspoint Mapping Menu has four
columns as shown above. The left column contains a list of the available
crosspoints, the following three columns are set in the Crosspoint Mapping
menus. The Xpt. Name column is for a crosspoint name that the user can set
using a USB keyboard (this is indicated in the bottom left part of the menu
where a red rectangle is against Name). The Key and Fill columns are used
to set the actual source to be mapped to the selected crosspoint and to give
the source a name.
Selected Crosspoint
Name of Crosspoint

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Fill Source / Name


This column is used to set the Fill Source, which is the signal that provides
the fill when selected on a key bus or provides the source for the background
busses.

Key Source / Name


This column selects the Key Source which provides the key (hole cut) signal
when selected on a key bus. It has no effect when selected on a background
bus.

The right-hand side of the menu displays the parameter sets allocated to the
rotary controls/buttons at the side of the display panel. These parameter sets
are indicated by red circles, in the bottom left area of the User Setup
Crosspoint Mapping menu.

1.

The top control selects the Crosspoint Button to be mapped.

2.
The second control selects the source, which will be the Fill Source
for the selected crosspoint.
3.
The final control selects the source, which will be the Key Source for
the selected crosspoint.

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Transition Control

Section 7

There is an identical set of transition control buttons for each ME. These
buttons are used to set which layer(s) will be included in the next transition
and what type of transition it will be. The function of each button is described
below.
Important Note:

Key On/Off

When the system has gone through the startup sequence, each of the
transition T-bars need to be calibrated,(notice that the LEDs next to the Tbars are Red) by moving the T-bars from stop to stop position, they are now
calibrated and ready to use (LEDs now turned Green when the T-bar is
moved).
These four buttons are primarily intended as indicators. Their actions are to
cut a Key layer on or off, the affected Key layers are 1 to 4 from left to right.
The lamps within the buttons have three states; Off, Green or Red, these
indicate the following situations:

Off - The Key layer is off.


Green - The Key layer is on but not contributing to the program output.
Red - The Key layer is on and contributing to the program output.
By pressing one of these buttons the following will happen:
Press Off - Cuts layer on.
Press On - Cuts layer off
Note

If part way through a transition, pressing one of buttons removes the layer
from the transition process.

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Transition Control Button Functions


PRIOR

Enables a priority transition. Also enables the key control pad to set/indicate
the next priority.

KEY 1 to KEY 4 TRANS

These four buttons enable the use of a Key layers own transition. (Each Key
layer can have its own Wipe, Mix and /or DVE transition). Any or all of these
buttons can be selected as required. The transition for the selected layer(s)
is started by pressing the Auto button (see below). This facility allows one or
more of the Key layers to be transitioned, using a different transition for each
layer, at the same time as the background transition.

BGND, KEY 1 to 4

These five buttons select the layer(s) for the next transition. Any number may
be active at any one time. Pressing any one of these buttons will clear all
others. Holding one button down and then pressing any others will make all
of those selected active

MIX

Selects Mix as the main transition.

Mix User 1

To setup user defined transitions with the Matte generator

Mix User 2

To setup user defined transitions with the Matte generator

WIPE

Selects Wipe as the main transition. Also attaches the Assignable Controls
to some associated parameters.

FLIP FLOP

Enters or exits transition Flip Flop mode whereby the start and end condition
of the transition swaps for alternate transitions.

REV

Reverses the start and end condition of the transition.

BGND 3D DVE 1 & 2

Selects a DVE that will be used in the next transition. Pressing either one of
the buttons will cause the GUI to jump to the DVE Primary Transform
menu.

PVW TRANS

Allows the next transition to be previewed on the preview monitor without


affecting the program output.

CUT

Cuts the Background B (Preset) source to the Background A (Program)


bus/output causing bus swap (unless non swap mode is selected).

TIME

Allows the time for an auto transition to be set from the number pad and the
top rotary control of the assignable controls.

AUTO

Starts an automatic pre-timed transition, using whatever transition types and


times have been selected for the layers included in the transition. The
transition time for each layer can be different as can any time offsets.

T-Bar

Performs a manual transition using whatever transition types have been


selected for the layers included in the transition.

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Setting Transitions
Independent transitions can be set for the Background and for each of the
four Key Layers.
Displaying
Key 1 is
Live to Air

Background transitions are set using the Transition Control button group and
the Assignable Controls.
Key transitions are set using the Key Control button group and the
Assignable Controls.

Background Transition
Select the type of transition from MIX, CLIP, MATTE MIX and WIPE.
Parameters applicable to the selected transition are automatically assigned to
the Assignable Controls, e.g. if Wipe is selected the Assignable Controls
provide the following controls - Selection of wipe pattern, Wipe edge
softness, Wipe border width and Wipe aspect.
Press the BGND button and the Background will transition using the selected
transition and parameters when either the T-bar is moved or the AUT0 button
is pressed.

Key Transition
Select the Key for which the transition is to be set using the bottom row of
buttons in the Key Control group.
Select the type of transition from MIX, CLIP, MATTE MIX and WIPE.
Parameters applicable to the selected transition are automatically assigned to
the Assignable Controls, e.g., if MATTE MIX is selected the Assignable
Controls provide Hue, Luma and Sat settings for the Matte.
Set the layer priority with the Layer Up & Layer Down buttons.
Press the appropriate Key button and the associated Key Trans button in
Transition Control. The Key will now transition with the T-bar or Auto button.

Note:

The Key(s) will be transitioned simultaneously with the Background.

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User Function Buttons

There is an identical set of User Function buttons for each ME on the control
panel.
The buttons are used to control any function assigned to them, macro,
snapshot or button clone. They have a back lit liquid crystal display which is
driven by the macro bitmap designer. The buttons can have a graphic
display, which can be chosen from a library of designs, or a manually drawn
image. Text can be entered into the button display using a USB keyboard.
An example of the User Function buttons in use are shown above, where
macros have been assigned which control an external VTR device through
the peripheral protocol ports.

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Key Control
There is an identical set of Key Control buttons for each ME. These buttons
are used to set parameters for the four Key layers. The function of each
button is described below.
Displaying
Key 1 is
Live to Air

Key Control Function Buttons


LED Bars

These bar displays indicate the priority levels of the Key channels, where the
top bar is highest priority.

FULL

The fill is a full layer over the background hiding it completely.

LIN

Linear Key (a pre-cut key)

LUMA

Luminance Key (no pre-keying has been applied to the fill)

CHROM

Chroma Key

INV

Inverts the keying signal

MATTE FILL

Sets Matte for the selected Key layer as that layers fill

COUPLED KEY

Sets the Key source as that selected on the bus crosspoint

SPLIT KEY

Allows the fill and cut signals to be separated. The fill signal is selected as
normal. To split the cut signal, press this button and select the cut signal on
the Key crosspoint bus. With this button pressed the bus displays the cut
source and with it released the fill source is displayed.

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SELF KEY

Sets the Key cut source as that selected on the Key crosspoint bus, i.e., a
Luma self Key.

RE-SIZE

Selects the re-size X, -Y position of the zoom and effects.

LAYER UP

Moves the priority of the currently selected Key up one layer, this will be
indicated in the Key Priority bar graph, changes next priority if Prior trans
is on.

BORDER

Selects the key border facility

BUS COLOR

Selects the color effects facility

MASK

Selects the Key Mask facility

3D DVE1

Selects the Key 3D DVE option

LAYER DOWN

Moves the priority of the currently selected Key down one layer, this will be
indicated in the Key Priority bar graph

TIME

Attaches the Number Pad to the Key layer Transition Time. The Assignable
Controls are also attached to the Transition Time and Offset. The offset is
relative to the Main Transition Time.

FLIP FLOP

Enters (or exits) Key transition Flip Flop mode whereby the start and end
condition of the transition swaps for alternate transitions.

REV

Reverses the Key transition

3D DVE2

Selects the Key 3D DVE option

MIX

Selects Mix as the Key transition

CLIP

Allows the key transition to be associated with a selected clip. The clip
position is determined by the Transition Time.

MATTE MIX

Selects Matte mix as the Key transition

WIPE

Selects Wipe as the Key transition

PVW KEY

Previews the Key and Fill

KEY1 to 4

Selects the Key layer that will be affected by the Key Control buttons

PVW AUTO

Future option

Control Panel Set-up

The control panel set-up is saved in files called DMEMs or GMEMs, these
can also be saved for future use or for transfer to another system.
The specific set-up for a particular ME saved are controlled by the ME
Enables buttons for that ME.

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Assignable Controls
There is a set of assignable controls for each ME on the control panel.

The four rotary controls each have an associated button with a built in
display. These controls are automatically attached to functions when certain
facilities are switched on, such as a keyer or color corrector. The buttons act
as a display for the control pairs as well as performing snap to value on
single press, normalize on double press or attach to number pad on press
and hold. The controls will automatically detach when the function they were
attached to is switched off or another assigned function is selected.
The buttons have a slightly different mode of operation when attached to
Snap-Shot and Timeline enables. Each button displays and toggles the state
of a sub enable. All rotary controls scroll the list of sub enables through the
buttons.

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Assigned Functions
The functions listed below are functions that are controlled by the Assignable
Control LDC buttons and rotary controls.

Key Controls
FULL
LIN
LUMA
CHROM
MATTE FILL
RE-SIZE
BUS COLOR
MASK
TIME
MATTE MIX
WIPE

Full Opacity
Lin Lift, Gain, Opacity. Invert On/Off
Luma Lift, Gain, Opacity. Invert On/Off
Chroma Hue, Chroma Luma, Key Angle, Chroma Angle
Matte Fill, Hue, Luma, Sat, Matte Select (source)
H Posn, V Posn, Zoom, Horizontal Flip
Col Fx, Red Gain, Green Gain, Blue Gain, Chroma
Top, Bottom, Left, Right
Transition Time, Transition Offset
Hue, Luma, Sat
Wipe Softness, Border Width, Wipe Aspect

Transition Control
MIX USER2
WIPE
TIME (LCD button)

Hue, Luma, Sat


Wipe Pattern, Softness, Border Width, Aspect
Time Transition Time

ME Enables
SS KEY 1 to 4
SS BKGD
TL KEY 1 to 4
TL BKGD
Note

Xpt, Mixer, Col Eff, Keyer


Xpt A, Xpt B, Mixer, Col Eff
Xpt, Mixer, Col Eff, Keyer
Xpt A, Xpt B, Mixer, Col Eff
The buttons toggle the applicable sub-enables On/Off.
Any rotary control will scroll the sub-enables through the buttons.

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ME Enables
The diagram below shows the layout of the buttons which control the Save
Enables and Sub-Enables for the Snap-Shots and/or Timelines. There are
independent Enables and Sub-Enables for Snap-Shot and for Timelines.
Both can be set together by pressing the Snap-Shot and Timeline buttons
simultaneously, however in this case access to the Sub-Enables is not
allowed.

1 & 2. KEY 1 to 4 and BGND


Toggles the Enable for the appropriate layer. The assignable controls will be
attached to the Sub-Enables for the selected layer. The indicator is green
when all Sub-Enables are on, yellow when only some are on and off when no
Sub-Enables are set.

3.

SOURCE
Prevents or allows the control of source selection. Each layer also has a SubEnable. To achieve source selection control both the Sub-Enable and this
(Source) button have to be on.

4.

SNAP-SHOT
When a DMEM is saved and this is enabled, the current state of the ME will
be recorded.

5.

TIME-LINE
When a DMEM is saved and this is on, the current enabled sections of the
MEs timelines will be recorded.

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Number Pad
The number pad on the Kahuna control panel, shown below, is used for the
direct loading and saving of Stores, DMEMs and GMEMs. The display
defaults to showing the last DMEM/GMEM loaded on each ME.

SECTION 8

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DMEM AND GMEM

SECTION 8

DMEM / GMEM Overview


The number pad on the Kahuna control panel, shown below, is used for the
direct loading and saving of Stores, DMEMs and GMEMs. The display
defaults to showing the last DMEM/GMEM loaded on each ME.

DMEMs
A DMEM saves the setup information related to a single ME but does not
save Stills or Clips.
Bus Setup for each Bus (Crosspoints, Keyer, By Bus/Source Flags, Mixer
Setup, Super, Wipe, Mix, Independent Transition usage, Layer on/off)
Color Effects
Mask, Crop, Border, 2D/3D DVE
Key Layer Priorities
Main Transition set-up

GMEMs
A GMEM saves setup information relating to multiple MEs plus Stills and
Clips. GMEMs may be saved as Hard saves or Soft saves.
Up to four DMEMS (one per ME)
Up to 12 Stills and 4 Clips

Practical Differences
To change a Still/Clip used in a hard GMEM the whole GMEM has to be
saved again with the new Still/Clip loaded.
To change a Still/Clip in a soft GMEM all that is required is to change the
Still/Clip where it is stored in the system.
Note

The rest of the GMEM is not changed, the Soft GMEM is also much smaller
in physical size and quicker to load.

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DMEM / GMEM and Store Save and Load Using the Number Pad
DMEM Save
To save a DMEM, first type in the Project Number (optional) followed by a [.]
(dot) and then enter the DMEM memory number.
When in a Project, the number pad will automatically assume that that is the
Project to work with.
If a Project Number is not typed in, omit the (dot) as well. The DMEM will
then be saved to the selected Project.
The maximum number of Projects are 0 to 99 (project 0 and project 99
should not be used see the Filing System section in Chapter 1) and
DMEMs are 0 to 999, if a 3 digit DMEM memory number is typed in, the
display will instantly show the Project number and memory number.
Pressing [+] symbol will increment the DMEM number and pressing []
symbol will decrement the DMEM number. Pressing [DELETE] will delete the
last number entered.
Once a memory number has been selected you need to select which ME you
want to save the state from, e.g. pressing ME3 will select the and save data
from ME3 (when selected the button will turn Orange). If a second button is
pressed ME, then multiple MEs will be selected, which can then only be
saved as a GMEM.
To deselect an ME, press that ME again and then another can be selected.
Note

Pressing [CANCEL] will cancel the entire operation.


Next press the [SAVE] button. The task bar will then briefly show Saved
OK. If the file already exists, a prompt will ask to overwrite the file. If either
[SAVE] or [ENTER] is pressed a second time, the existing file will be
overwritten.

GMEM Save
A GMEM can contain DMEMs as well as Stores or be a complete SnapShot
of the entire system.
Select which MEs and Stores are to be saved within the GMEM.
To save all stores and MEs press [*].
To individually select MEs press the ME number required e.g. ME1, ME3,
these selected MEs will go Orange.
To add other features press I/O Config in the number pad area and the
DMEM/GMEM Save menu will appear.
Select those functions that are to be saved in the GMEM and press [GMEM
SAVE].
You now have the option to save as a Hard or Soft GMEM.
Hard - will store all the stores and ME data in a single file Complete
Snapshot.
Soft - will save pointers to the DMEM files and Stores. The advantage with a
Soft GMEM is if you modify a DMEM or STORE all soft GMEMS will
reference the new version.
To save the GMEM press [GMEM SAVE] or [ENTER].
If the file already exists you will be prompted to overwrite it - if either [SAVE]
or [ENTER] is pressed a second time, the existing file will be overwritten.

Hard GMEMs
In a hard GMEM the actual Stills or Clips are saved as part of the GMEM.

Soft GMEMs
In a soft GMEM, instead of saving the actual Still and Clip files, the GMEM
saves a reference to the applicable Still and Clip stores.

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DMEM/GMEM Enables
To enter the DMEM/GMEM Enables menus, enter a number on the numeric
keypad (shown in the keypad display as a project) then press the {I/O
CONFIG} numeric keypad button and the following menu will appear.

These menus will enable or disable the Timeline/DVE Enables, ME Enable


buttons on the control panel and some features that work on Key and
Background layers.

The parameters on the right will turn On or Off the Enable functions, or use
the touch buttons in the columns to enable or disable the features.
The Enable indicator will light Green when all functions are enabled and
Orange to suggest that one or more are not in the default state. The factory
default-state is all functions enabled.

Kahuna Snapshot and Timeline Enables in DMEM files


Snap
Shot

Timeline

Off

Off

On

Off

Off

On

On

On

File contains

After Load

Timelines Snap
Cleared
Shot
Enables
No data
No change
No
No
changed
The current state of any Key layers All enabled Key layers and background will No
From File
and background with the Enable On. be restored, according to the state of the
This will include all the sub enabled sub enables when the file was saved.
data regardless of the state of the
sub enable.
Only Timelines with enable on.
Timelines from file loaded.
No
No
All other timelines are unchanged.
change
The current state of any Key layers All enabled key layers and background will Yes
From File
and background with the Enable On. be restored, according to the state of the
This will include all the sub enabled sub enables at the time when the file was
data regardless of the state of the
saved.
sub enable.
Timelines from file loaded.
Only Timelines with Enable On.
All other timelines are cleared (on the ME).

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Timeline
Enables
No
Change
No
Change

From File
From File

snellgroup.com

Store Save in a DMEM


To save a Store, first type in the Project Number (optional) followed by a [.]
(dot) and then enter the DMEM memory number.
If a Project Number is not typed in, omit the (dot) as well. In doing this the
current Project will be assumed as the location for the Store.
The maximum number of Stores that can be saved are 1000 (0 to 999).
If a 3 digit Store memory number is typed in, the display will instantly show
the Project number and memory number.
Pressing [+] symbol will increment the Store number and pressing [] symbol
will decrement the Store number. Pressing [DELETE] will delete the last
number entered.
Now press either [STILL- STORE] or [CLIP- STORE] followed by the store
you want to save then [ENTER]. Press [SAVE] and the store will be saved.
Use the [ / ] key on the number pad to save stills/clips in groups e.g. numbers
1-5 or 10-13. There is also the ability to type in the project number, then
press the [.] button and then press the [.] button again and the still/clip will
automatically be stored to the next available free Memory.
Stills and Clips can also be stored to the next available store after Memory 10
for example, by typing Project Number [.]10[.] Save.
The maximum number of Projects is 100 and the maximum number of Stores
per Project is 1000.
By pressing [+] button will increment the DESTINATION and [-] decrement
the DESTINATION.

DMEM and GMEM Load


Type in the DMEM or GMEM project number (optional) and memory number
required, e.g. 2.123 will select Project 2, memory 123 then press the ME1 to
ME4 button to nominate the ME into which it will load.
If a GMEM and/or a DMEM exist with this number then the LOAD switch will
light to load a DMEM and a GMEM LOAD switch will light for a GMEM.
Once loaded the display will show the currently loaded DMEMs.
Note

If the project does not exist the display will show Invalid Project Number

Store Load
To load a still store direct from the number pad, type in the Project number
(optional) and the number of the still/clip you want to load.
Next press STORE, then the number of the store you want to load to.
Finally press LOAD.
So 2.123 STORE 4 LOAD will load Store 4 with Still/Clip 123 from Project 2.

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Timeline Function Buttons

EDIT ENABLE

Enables the timeline function buttons. The ME Enable [TIME LINE] button
must be enabled (Green) and at least one of the Keys or the Source/BGND
buttons selected before the Edit Enable function will work.

AUTO RUN

Allows the timeline to auto run at certain point in the keyframe.

PAUSE KF

Adds a pause to the keyframe in a timeline.

TOTAL TIME

Displays the total time a timeline runs for in the numeric keypad display.

TRANS KF

Allows a transition on a Key or Background to be inserted into a timeline.

INSERT

Inserts a keyframe to the left of the current keyframe.

INSERT MODIFY

Starts a timeline with an initial keyframe or allows an existing keyframe to be


modified.

INSERT

Inserts a keyframe to the right of the current keyframe.

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RIPPLE MODIFY

Inserts an action on a keyframe and/or previous and subsequent keyframes.

DEL

Deletes one keyframe at a time.

PREV KF

Moves the timeline cursor back to the previous keyframe.

SNAP

Snaps the triangle cursor to the nearest keyframe.

NEXT KF

Moves the timeline cursor to the next keyframe.

GOTO TIME

Allows the selection of a specific point in time in the timeframe, using the
numeric keypad. If the FTB function is selected, GOTO TIME will also turn
the FTB function OFF.

DVE1 SNAPSHOT

When a DVE MEM for DVE1 is saved and this is enabled, the current state
of the DVE setup will be recorded.

DVE1 TIMELINE

When a DVE MEM for DVE1 is saved and this is on, the current enabled
sections of the DVEs timelines will be recorded.

DVE2 SNAPSHOT

When a DVE MEM for DVE2 is saved and this is enabled, the current state
of the DVE setup will be recorded.

DVE2 TIMELINE

When a DVE MEM for DVE2 is saved and this is on, the current enabled
sections of the DVEs timelines will be recorded.

DELETE ALL

Deletes all timelines currently being used.


Press once and the button goes from Green to Red (Red for 2 seconds).
Double press and all timelines will be deleted.

TL ENABLE

Timeline enable allows the timeline to run.

FTB

Enables a Fade to Black (FTB).


The button will alternate Red/Green/Red/Green if part way through FTB and
FTB function is selected.
The button will alternate Red/blank/Red/blank if part way through FTB and
FTB function is deselected.

GOTO START

Will re-start the timeline at any point in the timeline run time.

STOP NEXT KF

Will stop at the next keyframe in the timeline. If the FTB function is selected,
STOP NEXT KF will also cut to Black.

FLIP FLOP

Will make the timeline or timelines run forwards then backwards on the next
run request.

REV

Makes the timeline or timelines run in reverse

RUN

Runs the current timeline or timelines.


If the FTB function is selected, RUN will enable FTB.

Note

Please see Chapter 3, Timelines for a full explanation of timeline setup and
operation.

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Panel Control
Important Note:

Button configuration may change depending on the type of control panel


being used.
This selection of buttons inhibits or allows certain functions on the control
panel.

Button Controls
MOUSE Displays a mouse pointer on the GUI screen, the pointer can be
controlled either by the trackerball or joystick.

Mouse Mode
A USB compatible mouse can be plugged into one of the three USB sockets
on the GUI, this will automatically display a mouse pointer on the GUI screen.
The mouse pointer can also be controlled by using the tracker ball, in
conjunction with using the X and Z buttons to select and de-select items.
Press the {MOUSE} button in the Panel Control area of the of the control
panel.

Display
Button

Select
Function

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If the mouse pointer is moved across to the left side of the screen and the
Right mouse button/X tracker ball button is pressed, then a set of buttons that
mimic the function buttons running down the left side of the GUI panel will be
displayed. Use the Left mouse button/Z button to select a function. If the
mouse pointer is moved towards the bottom of the screen and once again the
Right mouse button/X tracker ball button is pressed, a set of buttons will be
displayed that mimic the buttons at the bottom of the GUI. This function is
useful if the GUI buttons are not easy to reach depending on how the GUI is
mounted.

SHADOW SWR Enables the Shadow Switcher operation.


CLONES ENABLE When Green this button enables any of the Button
Clones that are attached to Panel buttons. When Red (press and hold) the
panel will display any clones that are attached, in Red and turn out other
lamps. When Off it disables all clones attached to Panel buttons.
Not applicable to User Function Buttons
ME LOCK 1 to 4 when turned On (press button once, button goes Green)
this will lock the selected ME/MEs, a DMEM/GMEM can still be loaded.
When latched (press and hold button, goes Red) nothing can be loaded and
ME/MEs are still locked out.
MACROS ENABLE - When Green this button enables any Macros that are
attached to Panel buttons. When Red (press and hold) the panel will display
any macros that are attached, in Red and turn out other lamps. When Off it
disables all macros attached to Panel buttons.
Not applicable to User Function Buttons
HOLD INPUTS When on, prevents a DMEM or GMEM load from altering
any of the current crosspoint selections, when enabled the button will light up
Red.
OVERIDE ENABLES To load only a subset of a DMEM or GMEM, select
the required parts using the ME Enables and turn this function On before
loading the DMEM or GMEM.
Press once to turns the function On/Off (when On the button is Green), press
and hold the button to latch ON (button goes Red). When On (Green) a
DMEM/GMEM can still be loaded, when latched (Red) nothing can be
loaded.
ME BUTTON LINK Enables (when ON) the ME Button linking option. This
option is in the Panel Setup ME Button Linking menu.

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Panel Control continued


LIVE MODE Inhibits the use of selected buttons to limit errors when
switching live.
The Live Mode button toggles (Green) On and (Unlit) Off, determining
whether the inhibits are active.
To setup Live Mode, press and hold the button and the button will go Orange.
All the button back-lights will go out on the control panel, GUI and any Aux
panels connected, press the required buttons to inhibit their function (the
inhibited buttons will turn Red).
Finally press the [LIVE MODE] button once again to use the system. To
remove the button inhibits, go through the same process and press the
inhibited buttons to unlock them.
Remember - When ready to use this Mode turn the Live Mode button On.
Now, when pressed the inhibited buttons will have no function and will not
interfere with the main output.

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AUX PANEL SETUP

SECTION 9

Kahuna has 4 AUX outputs per ME. Therefore in a 4ME system there are 16
AUX outputs.
In a 4ME system, the source control for the AUX outputs is from the
dedicated AUX control panel. In the 2 and 3ME systems this is built into the
main panel. Also, control of the AUX can be exercised using up to 16 1RU
AUX control panels.

Master Aux Panel


2

1.
2.
3.
4.
button)

Aux output selection, 4 outputs per ME.


ME output selection, 4 outputs per ME.
Store selection, 4 stores per ME.
Crosspoint selection, 94 crosspoints, (48-94 selected using the shift

Remote Aux Panel


1

1.
panel.

Aux output selection, one Aux output selectable per remote Aux

The GUI can have up to 16 1RU remote Aux panels connected to it.
These are daisy chained with RJ45 connectors, typically, each panel can be
set to control one AUX output.

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Aux Panel Control


In the Panel main menu, press the {Aux Panels} menu link menu button to
enter the Panel Config Aux Panel Setup menu.

This menu allows the selection of Aux bus outputs to the Aux panels, 4 per
ME and up to a maximum of 16 with a 4ME Kahuna mainframe can be
controlled.
Select the Aux panel using the Aux Panel parameter control.
Touch the selected Aux panel (1 to 16) in the Allowed Control of Aux
Buses on the GUI screen, this will cause the Aux panel reference box to turn
Green.
The Aux panel is now selected and ready to use.

Aux Panel Setup


The AUX outputs can be set up from the menus on the GUI. Press the
[USER CONFIG] button to enter the main User Config Menu, then press the
{Aux Bus Setup} menu link button.

In this table the source to the Aux can be selected and whether Color
Correction is applied or Ancillary Data will be fed through an Aux output .

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In this menu, the exact setup for each individual Aux Bus output can be
adjusted. The center of the menu screen shows a table, which contains the
Aux Bus output details. The attacher boxes at the bottom of the screen
contain the individual parameters.
Aux this displays the available Aux Buses and Internal Aux Buses, which
depend on the system setup:
A mainframe with 2ME cards fitted will have 8 Aux Buses
3ME cards will have 12 Aux Buses
4ME cards will have 16 Aux Buses.
There are also Internal Aux Buses Virtual Aux Buses available, which
also depend on the system setup:
A mainframe with 2ME cards fitted will have 56 Int Aux Buses
3ME cards will have 52 Int Aux Buses
4ME cards will have 48 Int Aux Buses.
So as an example, a system with 4ME cards fitted will have 16 Aux Buses
and 48 Int Aux Buses available.
Aux Name Aux Buses can be renamed in the Source Names menu, the
new Aux Bus Name will then be displayed in the column.
Crosspoint crosspoint selection
Source Name name of the Fill source for the selected crosspoint.
Lock crosspoint lock On/Off.
Ccr output color correction On/Off
Ancill enables the Ancillary Mapping option
Tally Now and Tally Next - allows the user to Tally the sources selected on
an Aux bus.
For example: If Aux1 has source 3 selected and has Tally Next ON this
source would be tallied as NEXT in both the serial Tally and the GPO Tally
(ENG/GPO). Auxs can also be tallied using GPIs. An example of this would
be an Aux output feeding an external DVE. The DVE would feed back a GPI
to indicate that source was currently active. This would then feed through the
Kahuna Tally system as required.
Use the parameter controls to select the AUX output required and then the
crosspoint for that AUX output.
Note

Please see chapter 3 Color Correction for a full explanation of Aux color
correction.

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MICROPANEL

SECTION 10

The Micropanel can be used as a 1ME control panel, it is connected to the


GUI or main control panel via a 15 Way D-type connector.
The panel can control most of the main functions that a full size panel can
control.

1
Program and Preset (A/B) and Key
There are four rows of source selection buttons, the lower two being for the
ME background source selection Program and Preset (A/B) and the upper
two for the Key Source selections. There are 8 Prg/Pst buttons and up to 14
Xpts available when using the Shift Function

2.

ME Selection and Setup (Dynamic Mix EffecetsAllocation)


To select a required ME use the buttons located bottom right, labeled [ME 1
to ME4]. From here any ME can be selected to be controlled from the Micro
Panel, to select an ME from this bank of buttons, double press the button.

3.

Key Channel and Utility Bus Selection


At the top right next to the Key selection buttons are six buttons, four to select
the Key channel and two which select the Utility 1 or 2 bus. Of these six
buttons, the top row of three affect the top row of bus buttons situated to their
left and the bottom row affect the second row of bus buttons, i.e., they affect
the crosspoint button row that they are in line with.

4.

Mnemonic Display Panel


There is a display panel between the key bus and program/preset bus
buttons. This will display information relevant to the source allocated to each
button. These panels provide a display of 20 pixels high by 36 pixels wide for
each column of buttons.

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Key On/Off
These four buttons are primarily intended as indicators. Their action is to cut
a Key layer on or off, the affected Key layers are 1 to 4 from left to right. The
lamps within the buttons have three states; Off, Green or Red, these indicate
the following situations:

Off - The Key layer is off.


Green - The Key layer is on but not contributing to the program output.
Red - The Key layer is on and contributing to the program output.
By pressing one of these buttons the following will happen:
Press Off Press On Note

Cuts layer on.


Cuts layer off

If part way through a transition, pressing one of buttons removes the layer
from the transition process.

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Transition Control Button Functions


PRIOREnables a priority transition. Also enables the key control pad to
set/indicate the next priority.

KEY 1 to KEY 4 TRANS

These four buttons enable the use of a Key layers own transition. (Each Key
layer can have its own Wipe, Mix and /or DVE transition). Any or all of these
buttons can be selected as required. The transition for the selected layer(s)
is started by pressing the Auto button (see below). This facility allows one or
more of the Key layers to be transitioned, using a different transition for each
layer, at the same time as the background transition.

BGND, KEY 1 to 4

These five buttons select the layer(s) for the next transition. Any number may
be active at any one time. Pressing any one of these buttons will clear all
others. Holding one button down and then pressing any others will make all
of those selected active

MIX

Selects Mix as the main transition.

Mix User 1

To setup user defined transitions with the Matte generator

Mix User 2

To setup user defined transitions with the Matte generator

WIPE

Selects Wipe as the main transition. Also attaches the Assignable Controls
to some associated parameters.

FLIP FLOP

Enters or exits transition Flip Flop mode whereby the start and end condition
of the transition swaps for alternate transitions.

REV

Reverses the start and end condition of the transition.

BGND 3D DVE 1 & 2

Selects a DVE that will be used in the next transition. Pressing either one of
the buttons will cause the GUI to jump to the DVE Primary Transform
menu.

PVW TRANS

Allows the next transition to be previewed on the preview monitor without


affecting the program output.

CUT

Cuts the Background B (Preset) source to the Background A (Program)


bus/output causing bus swap (unless non swap mode is selected).

TIME

Allows the time for an auto transition to be set from the number pad and the
top rotary control of the assignable controls.

AUTO

Starts an automatic pre-timed transition, using whatever transition types and


times have been selected for the layers included in the transition. The
transition time for each layer can be different as can any time offsets.

T-Bar

Performs a manual transition using whatever transition types have been


selected for the layers included in the transition.

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SHOTBOX

SECTION 11

Important Note:

Please reference Chapter 1, Panel Config User Functions for a full


explanation of how to setup the ShotBox.
The ShotBox works as an extra set of User Function buttons, with the latest
software release the User Function buttons have many more functions. The
buttons can now be used to recall Macros, Snapshots, DMEMs, GMEMs,
ME DMEMS, Stores and Projects and can take an instant Snap Shot of any
available M/E.
The ShotBox is connected to the GUI or main control panel via a 15 Way Dtype connector.

Page (Bank) Recall Buttons

This is a Multi Bank System, the effects recalls are accomplished


by organizing the registers as; 11 Pages (Banks) of 11 registers for each set
of User Function buttons, this will give a total of 527 registers available to
use. See section

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PREVIEW AUX PANELS

SECTION 12

Preview Aux Panels are improved Aux Bus control panels that have three
mnemonic displays which give the operator three levels of information:
Aux Output Designation Mnemonic with the latest software release (V3.3
and greater) also allows the user to rename the Aux output designation.
Current Source to the Aux Output Mnemonic as would be displayed on
the existing Master Aux panel
Crosspoint Mnemonic crosspoint/inputs

2
3

This gives the operator complete confidence of operation, not having to rely
on Aux video monitor output to view what has been selected. The color
Crosspoint mnemonic on the Preview Aux Panel is the same as the color
Crosspoint mnemonic on the main control surface, and as with the Master
Aux Panel, the Preview Aux panel also has Red On-Air tallies.

There are 4 types of Preview Aux Panel:


K16 with 16 Crosspoint and Aux output buttons
K24 with 24 Crosspoint and Aux output buttons (as shown below)
K32 with 32 Crosspoint and Aux output buttons
K40 with 40 Crosspoint and Aux output buttons

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GUI PROCESSOR

SECTION 13
The GUI Processor is essentially the processing element of the GUI, without
the touch-screen device and housed in separate box.
Its purpose is to help the user have extra control surfaces away from the
main control area, and give the ability to use multiple smaller control panels.

GUI Processor Overview


Visual output is via a VGA DSub to connect to a VGA type monitor.
Comms to the GUI Processor from the control panel is via a 25 way D type,
and two 15 way D Type connectors allow two ancillary panels to be
connected and 4 USB ports for external devices (mouse, hard drive etc.).
An RS232 Diagnostics Port.
An RJ45 connector provides comms to the Mainframe.
An RJ45 connector provides comms to a Remote Aux Panel
External Power Supply connected to the 25 way D Type connector, if the
Control Panel is not connected, or 12V supply from the Control Panel.

GUI Processor Connectivity Diagram

RJ45 Connection
To Remote Aux

RJ45 Connection from Mainframe

Computer Type
Monitor (optional)

VGA D Sub

GUI Processor
RJ45
Connection
from Mainframe

RS232
Diagnostics
Port

2 x 15 Way
D type

25 Way
D type

25 Way D type
Used to connect a
Control Panel or an
External PSU

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USB Mouse and


Keyboard (Optional)

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Using the GUI Processor.


The GUI Processor operationally works in exactly the same as a normal GUI,
but as mentioned earlier, the visual output of the GUI Processor can is
provided by connecting an external VGA compatible monitor to the VGA
output. Controlling the GUI Processors functions can be done in two ways
Using the Control Panel in Mouse Mode in conjunction with a trackball, this
will display a mouse pointer on the screen allowing the user to access the
function buttons and parameter controls as described in the Mouse Mode
description below.
Using a USB mouse to control the mouse pointer, note: that the control panel
will still have to be set to Mouse Mode to display the mouse pointer.

Mouse Mode
A USB compatible mouse can be plugged into one of the three USB sockets
on the GUI, this will automatically display a mouse pointer on the GUI screen.
The mouse pointer can also be controlled by using the tracker ball, in
conjunction with using the X and Z buttons to select and de-select items.
Press the {MOUSE} button in the Panel Control area of the of the control
panel.

Select
Function

If the mouse pointer is moved across to the left side of the screen a set of
buttons that mimic the function buttons running down the left side of the GUI
panel will be displayed. Use the Left mouse button/Z button to select a
function.
Note: if a GUI Extension is used without a Control Panel, only PSU1 LED will
light on the GUI Processor. If a GUI Extension is used with a Control Panel,
the PSU1 and PSU2 LEDs on the GUI Processor refer to the power supplies
in the Control Panel. In both cases the PSU1 and PSU2 LEDs on the GUI
Extension show which of its power supplies are present.

GUI Processor Standby


The GUI processor starts up when power is applied from a control panel or
external power supply (optionally via a GUI Extension). It can be put into a
low power standby state (Red LED lit) by pressing the recessed Standby
push button on the front. Press the pushbutton again to bring it out of
standby. Going into and out of standby provides a convenient way of
resetting the GUI Processor.

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GUI EXTENSION

SECTION 14
The GUI Extension Box is used to provide a means of operating a GUI
display more than 3 metres away from a Kahuna Control Surface.
It will provide a good level of Redundancy to another GUI, and also provides
a flexible solution for the GUI fixing/implementation in a facility and decreases
the number of single points of failure.

GUI Extension Overview

Note:

Note:

The GUI Extension Box physical size is compatible to fit into a 19 rack, and
is a 1RU high.
There are 2x 25 Way D type DC PSU inputs, for external 12V DC PSUs.
If only connecting one GUI up to the Extension box, and two PSU are being
used, one of the PSUs is used for redundancy. If two GUIs are connected,
the GUI Extension box uses one PSU per GUI.
Output to the GUIs is via 2x 25 way D type outputs
Comms to the GUI Extension box is via a 25 way D type from the Control
Panel.
This is NOT able to supply 12V DC to power a GUI.
Controlling the GUI Extension box is done via the 15 way D type Remote
setup port.

GUI Extension Connectivity Diagram

RJ45 Connection from

RJ45 from Mainframe


25 Way
D type

GUI Extension

25 Way D type
Greater than 3M
2x External
Power
Supplies

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15 Way D type
Remote Setup
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How the GUI Extension Works.


The GUI Switch Box has various modes depending on what it is going to be
used for. The modes are controlled by a combination of inputs, these inputs
either come from the hex switch on the back of the unit or they are enabled
with the hex switch and then operated from an input to the 15 way d-type
connector on the back of the unit.

Controlling the GUI Extension Box


The GUI Extension is controlled by a combination of the Select Setup rotary
switch and the 15 way Remote Setup connector on the rear of the unit. The
GUI Extension has three main functions:
1. Allows two GUI (or GUI Processor) units to be connected to one control
surface, and switch between them.
Set the Select Setup switch to the factory setting of 'C', and connect a
latching (ie not momentary) switch between pins 1 and 9 of the Remote
Setup connector. Open the switch to select GUI 1 and close it to select GUI
2. There will be a few seconds delay in powering the second GUI after
switching over. The LEDs at the front of the GUI Extension indicate which
GUI is powered.
Note: the switch must be an isolated contact closure - see below. The GUI
will not work if the control surface is not connected and powered.
2. Allows a GUI or GUI Processor to be sited away from the control surface.
The voltage drop in the cable between the control surface and GUI normally
limits the distance. Set the Select Setup switch to the factory setting of 'C'
and connect the GUI (or GUI Processor) to GUI 1.
3. Allows a GUI or GUI Processor to have dual redundant power supplies in
a 'stand alone' installation ie without a control surface. Set the Select Setup
switch to '1' and connect the GUI (or GUI Processor) to GUI 1 connector.
The GUI extension has three control inputs: GUI_SW selects between GUI 1
and GUI 2 (when appropriate) and is only available at the Remote Setup
connector. PWR_SEQ and PWR_SW are mode controls, which can be
remote controlled if required.

Pin
1
2
3
4
5
6
7
8

Connection
GUI_SW_A
Remote PWR_SEQ_A
Remote PWR_SW_A
Not connected
Not connected
Not connected
Not connected
Not connected

Pin
9
10
11
12
13
14
15

Table 6
15 Way Remote Setup
Connection
Function
GUI_SW_B
GUI_SW
Remote PWR_SEQ_B PWR_SEQ
Remote PWR_SW_B
PWR_SW
Not connected
Not connected
Not connected
Not connected

Open
GUI 1
Enable
Enable

Closed
GUI 2
Disabled
Disabled

Note: that isolated contact closures must be used. logic levels or switched
grounds are not suitable.

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The Select Setup rotary switch sets the mode of the unit by individually
forcing the states of PWR_SEQ and PWR_SW, or allowing them to be
remote controlled.

HEX
SWITCH
VALUE
0
1
2
3
4
5
6
7

PWR_SEQ
Enabled
Disabled
Enabled
Disabled
Remote
Disabled
Remote
Disabled

Table 7
Select Setup Switch
HEX
PWR_SW
SWITCH
VALUE
Enabled
8
Enabled
9
Disabled
A
Disabled
B
Enabled
C
Enabled
D
Disabled
E
Disabled
F

PWR_SEQ
Enabled
Disabled
Enabled
Disabled
Remote
Disabled
Remote
Disabled

PWR_SW
Remote
Remote
Disabled
Disabled
Remote
Remote
Disabled
Disabled

The factory setting is C which remotes both controls. If the mode control pins
are left unconnected PWR_SEQ and PWR_SW both default to enabled.
The mode controls act as follows:

1. PWR_SEQ (power sequence)


For a Control Surface to connect correctly to a GUI it must have power
applied first. When enabled, this mode powers the GUI(s) only when power
from the Control Surface is detected. If PWR_SEQ is disabled the GUI(s) will
power up regardless of whether a Control Surface is present or powered.
This allows the GUI Extension to provide dual redundant power supplies to a
stand-alone GUI.

2. PWR_SW (power switch)


When enabled, this mode switches power only to the GUI selected by
GUI_SW. On switching GUIs there is a short delay before the second GUI
powers up to ensure the Control Surface establishes communications
correctly with the new GUI. If PWR_SW is disabled, power is applied to both
GUIs, irrespective of GUI_SW.
Note: this mode can only be disabled if the GUI Extension has two power
supplies. If only one is present, only the GUI selected by GUI_SW will be
powered, regardless of the state of PWR_SW.

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