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October 2012
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'It
,hey are easy, they are fun, they are simple, and they are
varied. People have learnt through games for centuries.
Games are activities with rules, a clear aim and an element
t of fun. They can involve competition, too. What makes them
so handy in the classroom?
They are easy to teach to people of all ages;
They enable students to learn effortlessly;
They help children stay alert and focused;
They boost excitement and enthusiasm;
They promote desirable social behaviour such as waiting turns and
respecting other people;
They footer social interaction in a natural way;
Children react positively to them due to their attractive presentation,
the prospects of fun or the promise of a prize;
They are extremely versatile they can be used as a quick warm-up
before the main part of the lesson, a relief after an intensive period, a
way to round off a class or just as time fillers;
They cater for different learning styles, and even weak students can
succeed;
They provide lots of repetition;
They are frequently easy to be modified to suit our students' needs;
They can last from two minutes to half an hour;
They can be played individually, in small or large groups or with the
whole class;
They come in a wide range of difficulty;
Children exhibit a natural growing enthusiasm to play again;
They are enjoyable for teachers and students alike.
Although the advantages clearly outnumber drawbacks, bear in mind
that playing games in the classroom might have some risks. If the
game has little educational value, students are lust playing for fun and
games turn into profitless time fillers. Competitive games, if played
individually, leave aside weak or slow students. Finally, excitement
levels can become difficult to handle if groups are too big or 100
messy.
In this issue, you will find a wide collection of all-level games
(simulation games, board games and card games among others).
You will also find instructions and practical ideas about their use
and adaptations. Enjoy and have fun!
Practical considerations
Some activities require special sitting arrangements such as U'shape
1IS1TE CORPSE
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0 CREAT1NC WORD
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Example: unforgettable.
Table, forget, able, unable, get, for, gable, tab, gab,
forge, etc.
62-
CARTOONS
Erase some frames of a cartoon and have the students
complete them with new drawings and dialogues to create
brand new stories!
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WONDER WALK
Level: Elementary -IAge group: Children
TREASURE ISLAND
Level: Beginner -h
Age group: Children/Adolescents
This game will help students revise different
language topics while they try to get to
Treasure Island after sorting Out serious
hazards on their voyage.
Materials
The Treasure Island game board on poster 2.
2 ship counters. Find them in the same poster (there are two
extra pictures in case you need to replace any missing parts).
Cards with questions (see page 10).
Extra tasks to overcome the hazards on the voyage
(prepared by the teacher according to your students'special
needs).
Procedure
Divide the class into two teams.
Each team should choose its ship.
Ask one member of a team to pick a card, if the student's
team performs the task or answers the question on the card
successfully, they can move from where their ship is to the
next buoy )buoys are safe places( until they get toTreasure
Island. If they fail to answer correctly, they are exposed to the
hazards on their way aed have to overcome them. Each hazard
can be faced by solving en extra task related to specifc
language needs which you have prepared beforehand.
If students fail to solve the task correctly, they must go back
to the beginning and start again.
The (rut team to get to the treasure is the winner.
Materials
The Rocket Race game board and 2
rocket counters on poster 2.
Cards with pictures (see page 11).
WONDER WALK
RULES
You are walking in the woods and you are headed to Little Red Riding Hoods Grandma's house. Follow the
instructions.
Form four groups and choose a name for your group (if possible, related to fairy tales).
Start the garneat HOME (1).
Throw the dice and move forwards. If you land or a fairy tale character, read the instructions, pick up a card and follow
the
instructions.
Do the task on the card.
a) If your answer is correct, disregard the instructions on the square you have landed. So, if it says:
move forwards: you move forwards.
go back ... squares: you do not gobock.
miss a turn: you do not miss aturn.
b) If your answer is wrong, where the instructions say:
move forwards: you do not move forwards.
go back ... squares: go back those squares.
miss a turn:you rains a turn.
The first group to arrive at Little Red Riding Hood's Grandma's house wins the game.
'mn-
IIINSTRUCTIONS
I If you come across famous fairy-tale characters on your way, strange things will happen.
116.Gingerbread Mat tells you an interesting
story. You m issaturn.
r
-
4. Which months
start with "a"?
I
6. What time do you
have English at school?
-.
295.
8. What do you do
on Thursday afternoon?
to school?
for breakfast?
29.
A0,
Complete the
sequence: Tuesday,
Wednesday,...
Complete the
sequence: Autumn,
Winter,...
Complete the
sequence: January,
February,...
IL
JL
Jit
Name three
aquatic animals.
Name three
farm animals.
Name three
junBie animals.
He is drinking
television.
Mention three
school objects.
Mention three
means of transport.
sandwich.
Mention three
colours,
A10
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WITH #AJq MM
MUST CO C)N
ere is a set of four games that can
be kept separately in CD boxes and
ready at hand when it is time to
have some fun. You can prepare as
many copies of them as you need for
children to play in groups.
. dw 10
N,
--
..
.-
-- -
Tell your students that they must arrange the tails so that they
make another shape. The pieces or tans must touch but none
can overlap. Prepare models for your younger students to
copy, for example a rabbit, a dog or a house. They can work in
pairs or in small groups.
Teens and adults can make their own tangrams, put them in a
series and make up a story including the characters they
made.
Photocopy the tans on page 15, make as many sets as you
need and have a wide range of possibilities in a game
everybody will love.
..
NOUGHTS AND CROSSES
This is a game known by many names such as 'crosses
and zeros' or 'tic tac toe'. Anyway, it is a board game,
much simpler than chess but also involves strategy. It is
played on a 3x3 grid of squares, nine squares in all.
One player has crosses and the other has noughts. The
first player who succeeds in getting three of their
symbols in one line is the winner, that is to say, they
have to occupy three consecutive spares horizontally,
diagonally or vertically.
You can make the grid with a square of cardboard and
some mask tape to divide it in nine squares; and the noughts
and crosses with a cork thinly sliced. You need six pieces.
Mark three of them with noughts and with crosses the other
three. You may choose to paint them in two different colours.
According to their age and level of proficiency, the students
can just play the game using strategy or YOII can add a level
of difficulty having them answer a question which involves a
subject they are studying, describe a picture or an action
they are performing before being able to make
their move.
CHARMED PUZZLES
Puzzles in general are about keeping our minds
fit. Through fun, children get a kind of
satisfaction when they are solved and also learn
how to take things to their completion as well as
social skills if they are done cooperatively.
When children play with puzzles they can develop hand-eye
coordination and vocabulary. They also build spatial perception,
literacy skills and improve memory skills.
Photocopy the puzzle on page 14 as many times as sets you
need. If your students are very young, you may want to give
them a puzzle with larger pieces. Then, you can enlarge the
image and prepare three different puzzles cutting Out each
scene. Just colour each one of them in bright colours and store
them in separate CD boxes.
For children and teens, give a photocopy to each group and ask
them to colour the scenes. You can enrich the task by giving
instructions on the colours they should paint the broom, the
cauldron, the frog, the witch's hat, shoes, dress, etc. Once
finished, have the students cut the pieces out, shuffle them and
put hands and minds to work
WE SPEAK DOMINOES
Dominoes is an ideal game to play with kids; the rules are simple
and they will learn to count and recognise patterns.
You will need 28 rectangles of cardboard. Paint or stick dots to
represent numbers. The children will have to Count the dots
aloud while playing. As a variant you may choose dots and
numbers written in words or colours instead of numbers.
If two players participate, each one will have to select seven
UWIIUIUCI:VVIL11 more than LWO players, each psayer chooses use
dominoes. The remaining dominoes are used as a draw pile.
Before playing, decide with your students who she winner
will be, that is, the player who accumulated more points
over several rounds or the player who reaches a number of
points set beforehand.
-CHARMED PUZZLES
'
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Example: Phrasal verbs (see page 17)
This game is played in groups. Each student in the group
holds four cards. Half the cards have a phrasal verb and the
other half, a definition. The aim is to match each phrasal verb
with its definition. Shuffle the cards, deal them out equally
and put one card face up on the table. Each student has a look
at the card and tries to find a match with the cards they have.
Once the student finds the match, they place the phrasal verb
card on the table with the definition card on the right. If there
are no matches, students take turns to move cards around
stating how many and which way, e.g. ltvci cords to the left,
one card to the right, etc. The winner is the first student who
gets rid of the four cards.
Variation
The cards presented on pages 18 to 23 focus on other language
contents to cater for your different teaching needs: antonyms,
synonyms, lexical fields and conditional sentences.
Additionally, you can make your own cards with the language
contents of your preference: prefixes, verb tenses, phonetics, etc.
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aloud, including the correct definition (the one s/he got on the
word card), without mentioning who wrote each.
~*_24
Who wins?
The winner is the person with the most amounts of points at
the end of the game or the first one to obtain a certain number
of points (e.g. 15 points).
How to play
1. The students should agree on who would be the coordinator
for the first round. Then, the student with the highest score
becomes the coordinator in the next round, and an on.
2 The coordinator lakes the first word card from the set and
reads if. The real of the players should not see its content.
3. S/he reads the word aloud, but not the definition.
4. Once the coordinator starts the timer, the real of the players
will have a minute and a half to write a definition for the word
given in their writing card.
S. If the player does not know the meaning of that word, they
should invent a definition that sounds convincing.
b. The coordinator collects all the answers and reads them
Notes
a. tithe coordinator receives a definition that is correct, s/he
does not read it aloud. S/he leaves it aside, assigning 3 points to
the player, and reads it at the end of the round. The game goes
on normally; the correct definition is omitted and the player who
wrote it does not take part in the voting.
b. If the coordinator receives more than one correct definition,
the round is cancelled so s/he chooses a new card. Nonetheless,
the players whose definitions were correct get 3 points.
References
7jobo that sound like ajske: http://www.weirdwsrmcsm/7-jobs-thatsound-like-a-joke!
8strange historicjsbs: http:!!www.weirdworm.conVt-strsnge-histurir-
iabs!
Wikipedia: httpJ!en.wikipedis.org!wikVWikipedia:Psrtada
S.
f
VA ,' .
* . *
/.'/4\J
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\/
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25
Word:
Word:
Name:
Lame:
Definition:
Definition:
~M
Score:
Score:
ft
resr.iaxs
he Internet offers a wide variety of
possibilities to exploit games in the
t English classroom. In order to make games
really work for your classes always try to
identify the language skills or language content you want
to teach, present, practise or revise.
Next, you will find a selection of some pages that provide
a variety of ideas to use games in your classes.
DEfl( S SITES
http://www.dltk-kids.com/
E55OiE555
A TO Z TEACHER STUFF
http://www.atozteacherstuff.com/
it
..
--'-
MANY THINGS
Crossword Puzzles. More than two hundred options
divided into categories: puzzles with images as hints:
special English words; commonly heard pmserba; special
English verbs and antonyrns/opposrtes.
hrtp:llwww.manythings.srcj/
This site offers a collection of online games to revise vocabulary.
You may find the following
options:
Vocabulary Lists with Games and Puzzles. In this section,
students may study a set of words and then choose a game or
they may choose the type of game they want to play and then
select the set of words. In any case, they will find the
following options:
VOCABULARY LISTS
Adjectives for People
Adverbs of Time
Animals
Bank
Baseball
'Body
'Building and Places
Car Parts (US)
City
'Classroom
'Clothes
'Colours
Cooking
'Days of the Week
'Desserts
'Dinner Table
Family Members
'Fruit
'Geography
'House
'Months
'Numbers
'Restaurant
Tools
'Transportation
'Vegetables
'Weather
TYPES OF GAMES
'Click the letters in the
correct order
Hangman
Spelling and typing
'Word drop
'Every other letter
First and last
'Guess the word
'Catch the spelling
'Word web
'Speed word spelling
'Match words
'Word search puzzle
'No vowels
'No consonants
'Bones hangman
'Scrambled word
ENCUSH CLUB
htrp://www.englishclsb.com/eslgamesfindenhtm
Inside EnglishClub.rom you will find
a section called ESL Games. In this
section there are lots of on-line games
grouped under three different categories:
ELTCAMES
http://eltgames.com/
'
Elementary
Pre-intermediate
Intermediate
Upper-Intermediate
u .zrv
ENCUSH 4 KIDS
--
ESL GALAXY
http;f/www.english-
http://www.esl
4kids.cornfyames.htnsl
ga axy.com/wordsearch.btm
BEE
r' --------
Hot seal
What's this?
Mallet Mallet
Chinese Whispers
Miming Games
Fly Swatting
Steal, Swap, Bust and Number Card Came
Get Rich or Die Trying
Freeze or Stop Ball Game
Hop and Say + Rocks, Paper and Scissors
Talking Volleyball
Dice Game
Word Association Game
Number Game
Guessing Game
Swap Seats
Musical Chairs
Furthermore, you will find a shorter section called Reading
WritingjSpeltfn.g Games which offers a list of nine
communicative games to practise reading and writing skills.
These also include the instructions on how to play:
Running Dictation
Running Dictation for Large Classes and Young Learners'
Classes
I spy something...
Memory or Concentration Game
Spelling Relay
Word searching games
Mallet Mallet
Chopstick Relay
* Spelling Bee
---
Beginner
Medium/Higher
By clicking on the desired puzzle, a PDF file opens and it is
ready to be printed and used!
JE Va/S i-o"l
TEFL GAMES
http://www.teflgaMeS.COM/gaMe5.html
sssr.
min
-.
-.
i1
www.educa-ciencia.es
--,
Age: Children
Level: Beginners
AUTUMN TIME
A) Complete the sentences with the colours you want. Then exchange the page with a classmate and
colour the picture according to the instructions.
fl
jI
LL
7 () J
lrI
I'
II
71"
i'\V4V
(I
,,
.......... ..
..............
LIIII
11 The boys jacket: .........................................................
21 The girls jacket' .........................................................
21 The boy's trousers: ....................................................
41 The girls trousers: ....................................................
Si The boys hat . .............................................................
.................................................................................................
mo
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Educational
multimedia resources