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Elendr

Jaheira
Minsc
Jan
Valygar

Dragon Disciple
Fighter/Druid
Ranger
Illusionist/Thief
Stalker

Aerie
Nalia
Anomen
Minsc
Mazzy
Keldorn

Archer, Jester
Sorcerer, Thief, Bard

Imoen
Jaheira
Yoshimo
Valygar
Cernd
Haer'Dalis
Jan

Sorcerer
Totemic Druid, Ranger/Cleric, Skald

subir DEX y WIS

Monk, Barbarian, Berserker, Skald


Paladin, Sling-Archer

Edwin
Viconia
Korgan

Cleric/Necromancer, Cleric/Thief

Aerie
Haer'Dalis

Jester (Nicht)

Kaelen
Female Dwarf
Barbarian
True Neutral
18/45 /15/ 19/ 10/ 12/ 13
Preferred Weapon: Axe - comes with personal axe (returning throwing axe/melee "T
he Seeker" - +4 axe, 25 % chance to deal either cold or fire damage, 15 % chance
to deal both cold & fire damage)
Special Abilities: 25 % cold resistance, 50 % fire resistance
Found: Umar Hills

Romance Option: shorties and half orcs only


Backstory: Kaelen knew from young age on that she didn't belong underground - or
in the mountains, for that matter. She always dreamt of open skies and endless
tundras. When her clan had to relocate after an earthquake, she took her chance
and silently slipt away in the night to start a new life. She left the cold moun
tains her clan called home and set out to find the places she had seen in her dr
eams. After many months of wandering, she finally found the tundra - and realize
d it wasn't what she had truly been looking for. What she had wanted wasn't a ne
w, warmer home on the surface. It had been the journey there, the experiences an
d the impressions she saw on the way. She remained in her tundra for only a shor
t while, to prepare for a new, longer journey - one that would take her all thro
ugh Faerun, with no destination at all but the journey self.

Nicht
Male Human
Bard - Jester
Neutral Evil
15/17/15/15/14/18 (slightly OPish stats to make up for drawing the short stick i
n end game and losing the unique jester song)
Preferred Weapon: Dagger, melee and ranged
Spells: Blur, Clairvoyance, Friends, Glitterdust, Invisibility, Improved Invisib
ility, Knock, Mirror Image, Non-Detection
Ability/Day: Miscast Magic
Found: Goverment District, outside the Counsil building
Backstory: A former political spy from Chondath, escaping a crumbling society in
a conflict between three rivaling cities. Posing as a crazy yet harmless poet a
nd philosopher, he played the three city leaders, gained their favor and trust b
y ridiculing their rivals, sold their secrets to the highest bidder and majorly
contributed to the area drowning in anarchy and chaos. The cunning rat he is lef
t the sinking ship to seek new opportunities in the guild war, far from the afte
rmath of the damage he did in Chondath.
Nicht, despite being an arcane caster himself, dislikes mages and sorcerers, for
no other reason than them being better casters.
Quest: Regardless which side charname took, Nicht will approach the party with a
plan to cross both Bodhi and the Shadow Thieves. (This opens a third path, afte
r finishing the already accepted quest, it will be possible to sell out the thie
ves or Bodhi to the authorities after getting the reward/their help. This option
doesn't give further XP or gold in itself, it's just an alternative for rolepla
yers who dislike siding with either. If the sell out isn't done, Nicht will leav
e the party.)

Svenja is the proud daughter of Anath -a wise werewolf woman. Many circles ago w
hen she was still a pup, a group of human poachers seperated Svenja from her sma
ll pack. Without any adults around she was destined to be butchered in cold bloo
d, skinned and robbed from her pelt. It was only thanks to a whim of Malar that
Anath catched up the young Svenja's scent and immediately rushed to the scene. E
ven though the armed hunting party had fighting experience, they weren't prepare
d to face a greater werewolf such as herself. The men were shredded to pieces...

literally! Regrettable, they later came across the skinless carcasses of Svenja
's pack. Since a pup on its own wouldn't survive another night in the harsh wild
erness, Anath decided to take Svenja back to her cave. It didn't take long for A
nath and Svenja to become a real family. She teached her about Malar, how to hun
t, about humans and their cultures and how she could survive on her own amongst
them.

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