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CL) RENEGADE LEGION LEGIONN AIRE E 1G PDD: DSS a) Ge) Wea GAME TABLE OF CONTENTS Roleplaying ‘What the Dice Are For ‘Types of Adventures ‘The Rest of The Book Designing Characters Character Attributes Primary Asributes Agility (AG) Charisma (CH) Consiuion 2X) Denssity (OX) Intelligence (IQ) Luck (LK) Speed (SP) Stengih (ST) Subjective Auibates Name Allegiance Career Pa Species Age Sex Physical Description Speciel Atribuces The Bége Prestige Filling the charactor shoot Name, Allegiance and Career Path Aributes Description Amor Prestige / Prestige Used age / age Used APs Talents (7) Skils Weapons Provisions Alien Characters ‘Attibute Moditirs (Culurally-Taught Skits Difficult Sits Bausria KesiRith Menelvagerean Naam Seon Vuvasae 208 Inrerbreeding ——— Prestige and Fame ‘Generating Initial Prestige Family Prestige (Options!) Unit Prestige (Optional) Earning Prestige ‘The Uses of Prestige ‘Awards and Promotions ‘Demerits ané Demotions Generating Fame How Famous Am 77 Skills How you get your skis How Skills Work Optional Skill Rates ‘Staring Out Better Bat | Learned To Do That As A Kid Ski List Index of Skits. Career Packages (Creating a Custom Package ‘Free Trader Careers [Navel Carver Path Fleet Fighter/Small Craft ‘Technical Support Marines Legion Career Paths ‘Combat Arms ‘Technical Support Fighter/Small Craft Intettigence Career Paths Deep Cover Agent Insurgency/Counter-Insurgency Agent Courier Rank Rank Points Ground Organization ‘TOG Legion Organization RL and CW Organization Naval Organization Bateship Squadron Organization Fighter Wing Organization Intelligence Organization Previous Experience Previous Injuries Wourd inensity Hit Location Effect of the Injury Alien Hit Locations RBRSSSSRRESESSSLSSSSSSS RRR REL ESLOSIORN g Equipment Power ‘Armor Combat Helmets Armored Suits Space Suits Small Arms and Melee Weaponry Knifes Blades Chabs Staves Bows Cascless PstolSMGs Spike. Slug and OMNI Weaponry ‘OMNI Class Rifles Spike Weapons. Slug Weapens Explosives Grenade Launchers Anti Personnel Mines Morars TVLG Lases Pistols ond Rifles Expert Systems Boosters Miscellaneous Equipment Civilian Ground Cars lian Gray Vehicles ‘Commercial Freighters Miliary Vehicles Combat Sleds ances Cheetah Spiculum Penetrtor Ghacius Flurtering Petal Cingulum Pegasus Pharetra Solstice Lupis NahTikal (Viper) Aeneas Bata Revo (Wolverine) Horatius Liberator Playing the Game ‘Skill Checks ‘The Number of Dice Rolled Depress of Success and Failure ‘Selecting the Right Ausibute(s) Selecting the Right Skills) ‘Automatic Suecess and Failure Improving Skills Unqualified Skill Use Opposed Checks a SSYSSERRRERSLE ESSERE ‘Combat Initiative Preemptive Strikes Surprise Movement Melee Hit Determination Martial Arts Pulling & Punch Ranged Hit Determination Cover ‘Automatic Fire ‘Ammunition and Power ‘Weapon Failures Damage Determination ‘Aimed Hit Location ‘Armor ‘Armor and Encumiprance ‘Target Numbers Less than 0 ‘Area Effect Weapons Scatter of Thrown Objects Scatter of Fired Weapons Painting Lasers and ingiect Fire Explosive Damage Random Hit Location ‘erolicro-G Action Ze1o-G Still Checks Zer0-G Movement Simustional Damage Drowning “Toxic Atmospheres Exposure to Vacuum Falling Damage ‘Wounds and Healing Tajury Location Consciousness Check Optional Artribute Damage Wound Intensity Stabilization Mobilization Length of Unconsciousness Megadeath Luck Saving Rell Simpler Options Optional injury Effects Healing Accelerated Healing Budding Budding Time and Cost (Cybemetic Replacements Damage to Replacements Cosmetic Repairs Space Travel Inucrstaar Travel How T-Space Works Spood: Fast vs, Slow T-Space Velocity Player Knowledge Fleet Actions 100 100 100 101 101 101 iL 101 m2 102 102 103 103 103, 104 104 104 104 108 103 10s 10s 105 106 106 106 106 107 m7 107 108 108 108 108 109 109 109 109 no 110 1 MI a i 12 112 112 12 13 11s 115 Detection T-Space Detection N-Spce Detection Fuel Usage overeat In @ Solar System System Defenses Vehicle Combat Spice Combat Spacecraft Record Sheets Comba Resolution Fly-Ry Anacks Ground Combat Ground Vehicle Record Sheets Combat Resolution Dismounted Intaniry Squacs Arillary Thor Characters Vs, Vehicles ‘Chariciers Shooting at Vehicles ‘Vehicles Shocting ai Characters Weapon Damage Points Using InterceptorCeneurion Vehicle Conversien Adventure Points Awarding APS APs For Mission Completion As “Along the Way APS for Roleplaying SDS Rolls SSDS Rolls in Combat Spending APS Eeming Prestige ‘Mastering the Game Begining the Campaign Scenario Design ‘Shoot anu Loot (Character Runs Plats Contier Motives Subpioss ‘Architecture and Personnel (Characiers and Personatiies During the Run Renegale Legion Sceuatios Alien Raves Table Urban Encounters Moca Table Wiklemess Encounters ‘The Universe of the Renogade Legions “The History of Mankind Scientific Advances T-Space P.Comm Gravity Shields T-Doppler The Snow Plague Slavery and Revoit I us us Ms 16 us 16 ns us ug us ng 120 Ro m1 ai 1 121 121 I 2 12 123 123 a Ra 124 14 24 125 125 123 1s 126 126 126 126 126 126 27 128 BL BI a m2 135 135 136 136 136 8 140 40 140 140 140 ut 142 142 VLCA Trajan’ Legions Divide and Conquer The Commonwealth The New Roman Republic The End of Trajan’s Era TOG Warlord Constantin and Buntani Caesar Renegades TOG is Established Current Events Tos Imperial Offices, Senators Civil Service Shadow Government ‘The Populace cers Plebians Slaves Aliens The Military Legions Navy ‘The Commonwealth "Tae Goverment ‘Tre Populace ‘The Military BYekkal (Naram) Kesshith Bautria Vauveae CAF Service Branches Free Traders Religion? ‘Market Segments ‘Why Do They Stil Exis:? Baufrin KessRith Menelvagoreans Naram ‘sora Vauvasar og Shannedam County History ‘The Roots of the County "TOC ncussions The Current Situation World Descriptions Business Mission Carats Cir Defiance Gasav ‘Thapsus Tiven Glossary 'sRegret 142 va 143, 143 143 as 145 143 146 147; 147 4a 148 ak 148 149 130 130 150 150 15h ist 1st Ist 132 ise Is? 132 153 158 133 153 153 ist 134 135 155 136 139 162 168 168, im a 7 7 m” m 178 im m 180 Ist 84 186 187 190 191 Design Michael 4, Stackpole James "Bear" Peters Additional Design Sam Lewis Blaine Pardo Development Blaine Pardoe Sam Lewis David Ladyman Lighting the Fuse ‘Whitten by Kent Silt Playtesters BAW, Weber Steve Dunternan Bryon Howland Patrick Muce\ Kevin Willams Bill Webb Christine Smith Phillip Scharner Meltisa Schumer Eric. Smith Rick Cox Gene McDonald Bruce Storm Pe Hatl Finn Washborn Kevin Pierce Mike Kear Grams Bayless RENEGADE LE Copyright © 1990 FASA Corporation, All Rights Reserved Printed in the United States of Amecica LEGIONNAIRE Editorial Saft Senior Eivor Donna Ippolito Assistant Editor Kent Stolt Penject Editor David Ladyman Proofreading ‘Martha Ladyman Production Stat ‘Act Director Dana Knutson Production Manager San Lewis CoverAct Roger Loveless Cover Desig nel iste Miwsration ‘Allen Nuns Denis Nelson Joel Biske Jef Laubenstein Jim Nelson im Bradstreet Cor Plates Jim Holloway Inidal Universe Design Jordan Weisman, Ross Babsook 1 Sam Lewis David Wylie Jeff Laubensien JON, INTERCEPTOR, and CENTLRIONare Trademarks of FASA Comoration registered inthe (U.S Patent and Trademark Office. LEVIATHAN, TOO and LEGIONNAIRE are trademarks of FASA Corporation Published by FASA Corporation P.O. Box 6930) Chiesgo, I. 60680, i TEC CEN TLC LETTE ERR ERE mmr ROLEPLAYING Roleplaying games are a social accivity very similar to improvise tional plays. They ae a form of recreation in which the people involves have to think on their fet. These player (you!) are presented with visions of alien worlds and cixcumstances, and your panicipation belps further define these worlds, making them more “real.” You have to react ‘appropriately to strange and wonderful situations, and to the cultre in which you are playing. You help create a shared fantasy worlé—with “fantasy” used here to dencte anything truly fantastic, not just worlds ‘oimning with magic and dragons. ‘The Gamemaster—the person who organizes the game—becomes director, eet designer end all the extra cast members in this ongoing ‘creation. Its is (or her) job to set the scene‘for the players. He must provide descriptions, plots, and challenges forthe game. He alsoacts out the part of all the extra characters inyolved—everyote from lowly bbepgarsand shopkeepers toslien warriors and planetary warlords. Itis aot recesiarily an eusy job, but performing it well enough that the others enjoy themselves is very rewarding. "The players, usually two toeightofthem, each adoptsand enters this ‘world through the persona ofa character he creates. This character could be anything from anormal human to a bizare aien with multiple imps andbony armor. Characters also have divergent hackreunds and hidden ‘motivations—often the only thing you know about another playst's ‘characteris whathetells youhimself, nd tat doesn’ thavetobethetruth. Players may end up playing a charicer of cifferent sex, species, age or ‘background, and i's theirjob to make their character act as appropriately as they can, Inplaying the game istf the Gamemaster provides the players with all the descriptions and clues needed for their characters to explore the ‘world he has cretted. He also desemines when dice come into play WHAT THE DICE ARE FOR Dice are handy because they help answer any question not already ‘known by the Gamemaste. Can you hit your targer? Whereis he target, anyway? What happens if you miss—where does the bullet ricochet? Dive provide an clement of chance: plans and theories are good for deciding what should happen, but only the playing fleld—where random ‘chance pleys an impertantpart—can determine what realy happens. Tachess,forexample, we allknow that ark can tke apie on the same row of coluran provided no other piece blocks its line of attack, ‘There is no chance that the attacked piece, be it « Queen or lowly pavn, ‘ean somehow fight the alack off. The result of each move in chess is already predetermined, na roleplaying game, onthe other hand, things are not clear cut Yes itis tue that alone character armed with a rifle showld be unable to ‘bring down a strafing ueroupace ighter—butifhis hand is steady, his aim ‘tue andthe dice are kind, it might happen. It would bea truly nerpicevent and heroic events are the heart of roleplaying games. TYPES OF ADVENTURES At times the game consists of litle more than a “shoot and loot” adventure, where characters only need lo shoot straight, whether explor- ing a new planet or lberating an old ally from an Imperial siave camp. Danger runs high in these adventures, aud a great deal of the Fun i in seeing how closely you can skate 10 the brink of disaster before pulling through successfully. Other roleplaying adventures are less bloodthirsty, but not any less ‘enteraining. Often dubbed “charater runs," calmer adventures revolve around you ability w actin character and wo accomplish things without ‘violence. Adventures of thistype range from conning an Imperial fficial into ening you seeclasifed plans—while pretending to bea member of «super-secret Imperial tsk force, which explains why he’s never heard ‘of you-or simply playing out an evening at the Centurions’ Club. ‘Characie runs help define and develop the personalities ofthe characters ‘being played. This is important, because character development is the soul ofa rok playing game, just asi is ina play on stage. “Most adventures combine both combat missions and character runs ‘nto one or more guming sessions. Typically these adventures begin with character play that pets the players i the position of wanting or needing ‘to complete a certain mission, While ata cocktail party, you overhear sn incautious conversation regarding blueprints fora secret weapon. You'll need trai a renegade base onthe nearby moon to get the blueprints, s0 you have to"zequire” a ship. somehow. Then you'll set up the rid and work your way throwgh security. And finally, you want to locate your prize and escape in one piece. Dangerous stuff Orisir Thatdepends on how you approach the problem. Some players just strap on their lasers and head cut for a savage series of battles. Other playerstalk ther way onto ashipand ino he base bluffing someone mio {giving them the blueprints. Most players, however. choose a middie ‘course: something along the lines of talking their way onto a ship, then covertly infiltrating the base and stealing the prints without anyone (sil living! being the wiser. THE REST OF THIS BOOK [Ac you read through this rulebook you'l be taken step-by-step ‘hough the process of creating characters, learing how to use sills and tearing how wkat you want to dotranlates int the game meckanics of the Gh century. Later in the book you'll be shown how 10 crete scenarisof your own, and you'll be givenplentyofbackground informa tion to make that possible, Throughout, you'll beabletofoliow the career of Brennus Africanus (a TOG pilot) and Altea Connor (a Renegade agen’). two character ho willbe used a exarpls to belp you along, ‘Welcome tothe worlds of the Renegade Legion! I LIGHTING THE FUSE With the lst snap of detonator wire into the cable, all he explosive charges were finally set in place. Trough tall, re Century of Deliverees ofthe 2567 Renegade Legion ha remained quit, Now the tale of the «women stooped to finish using the lstceramicplateback in place, while the other one scanned the rca for any movement. The black clothing and ‘camoutlage makeup hid them wel, All his time an untrained eye Would have seen nothing unusual. Justa formation of grav-tanks laagered hull- ddowa for the night. It wouldn't be until sometime tomorrow that the steering cables would disintegrate from the detonations, causing tons of titanium-armored tanks to careen uecontrollably to certain death. ‘Suddealy the lookout'slight-enhancing gogales picked up a bret shaftof ight cuting into the darkness forty meters away. Itwasthebatle- red glow from the imesior ofa tank, showing fr just a second as a atc ‘opened and closed. Aczeoted procedure called for ahalt of operations any movement was deteced within the lager, but thelookout saw that his partner had only few more centimeters go and chose to let him finish. ‘Withthe thin beam of thermal raditioncontinuingrosilerly meld armor, the lookout pulled out his Smum needle pistol aud gripped ic ighly. The last tank's control plate was almost secure now. The slow precision ofthe man’s work meant more time out in the open, butt also helped ensure that no one would dewet any tampering later on. In fact, only ifthey knew exactly what to Took for would anyone ever see thatthe protective plates had been removed. ‘Then the lookout saw his mistake. The safety lock on his pistol should have been checked hefore they went out. He thumbed the safery ‘bunon off and the loud click startled both men, The taller man saw the drawn gun and immediately tumedtoface the darkness. The lookout nervously swiveled his head buck and forth across the laager,even though the reading from the goggles remained negative, With the lst corner of the titanium plate onthe Deliverer sil red- fot, te taller man wearily gathered up his equipment and motioned for them to start walking back o their Equus grav-sled, Another job done. But something was wrong thistime, Alteady they had been too careless: the noise, te safety lock, the fectthateven now they were walking away from the laager slowly lke they had nothing t9 worry about, A man of hie ‘experience knew that saci mistakes could be unforgiving, Furious ai himself forhaving allowed his, the taller man reached withhis righthand ‘and drew his oun weapon. He signalled for his lookcutto watch theirright ‘lan, while he quartered the dim outline of ground wo thei ef, method cally checking dne section at atime for any danger. ‘The barren, wind-swept erTain rose up stexply from the lager, then dipped down in a convenient litte fold, A distance of 100 meters separated the Renogede tarks and the hidden grav-sled that mesnt successful escupe. Fifty meters from the sled, the tll man’s eye caught a shadowy movement just off to the lef an ar hurting something inthe ar. In that split-second, his eyes sirsined to see more in the pit of night. Then ‘everything burned white. The blaring flash from the grenade rocked hie ‘body’ and seared his vision. Just like that it was over. All the Imense ‘raining all the previous success had come down this. One mistake too ‘many. ‘Flechet: rounds ripping into him, the saboteur let outa valiant ery and squeezed off as many rounds ashe could inthe diceetion ofthat one ‘movement. A'TOG soldicro the very end, atleast he knew he would not die alone, ‘Testaering cables onthe grev-tanks down below would seeto thst, naire player must fistcreaic a character. Inmost cases the character will be an active member of either the TOG, Commen- ‘wealth, of Renegade Legion military. This character, through whom the player will adventure in the universe is defined by numbers that corre- spond ioa vatiety of stitutes arx skills. These attributes and skills, in ‘um, determine how able aad capable the characters to perform all sorts fof tasks during his adventures. Adding personal details for the character, ‘which is helped along by the Career and Fare sections ofthe rules, will round the charter oul, making him more interesting and likely to succeed, (A short note here, regarding perscnal pronouns. In general, “he,” ‘his” and “nim” willbe used when referring to players orcharacier. This isa’t intended to suggest that women (or female character) can't or shoulda’: play Legionnaire—we hope they do, the more the merrier. However, “himmer;**s/ho;"“hisser" and alterating usage of “she” and “be” seem more distracting than they ae socially relevant, Please assume we mean everyone, repardess of the pronoun, and please do. not be offended by it.) ‘When designing a long-term campaign, the Gamemaster (GM) usually will have w specific type of charactor in mind for play. Tati to say. the GM might want (0 fun scenarios tat are beter suited for Legionary infantry, rather than Naval officers. Some campaigns are ‘designed for Intelligence operatives, rather than Interceptor pilots. The (GM shold inform hisplayers, befor hey start creating characters, what types of characers he's Tooking for. ‘Legionnaire assumes thatall payer-designed characters have mili- tary traning and are part of an active military unit. Tis is a dangerous universe that they live in, aad such skills are required for almost any adventure, In fact, previous military experience plays a lage part in character reation. However a GM stot reared 0 active servicemen, tod if he wishes he can have his players’ characters (or “player charc- tern” often abbreviated *PCs") rete fom the military and tke on civilian roles in soci. ‘Character creation requires several things. The first and most impor- tumtare pete anda piece of paper. Photocopying the Character Record ‘Sheet rom the back af the rules)isa ood ides because itcan beused to ‘evow the inal choles you make with yor character. Until thos ial choices ae made, howere, wring things down onscrap paper mightbe aigeod eu, Aneaseron tha peeiimightsome in hand swell Lastly. Yyou'lneed two I0-sied dice. ishoukl be notedthat te Oona 10-ided dies alvays ead a & 10) Threugh ou these rules, one TOG and one Renegade charac wl b wed for example purposes Creaingacharacterisamattcrofsevera single eps-tsimportan, that bese be followed in ther ised order. The ep ars fllows: 1) Determine Primary Atibuics (Agility, Charisma, Consition, Denteity nelgene, Lick Speed and Sirengt) Subjective Atribues (Qvame, Sox, Species, Alloiance, aver ath, ad Stating Age, Special “Attbutes (the Edge and Prestige), snd Physical Descripion pp 10-15). ‘Modifications in these attributes for playing Alien Characters are esti on pp. 1617 2) Select your charcier’s Skills (pp. 2433), possibly osing prodesigned package (pp.34-3) 5) Determine your chamcter’seading Rank (op. 40-4). 4) Roll on the Experience Charts (pp. 48-54) until your character reaches het coding Ran cocking fer njrios when nedessary (pp. SS- 56). '5) Using your Prestige (pp. 8-2!) and anything ele your GM gives you, outfit your character with Equipment (sted on p. 57-93) i CHARACTER ATTRIBUTES In Legionnaire, each character has eight primary atitutes, six subjective attributes that ae assigned by the player, and two special anibures. ‘Theprimmary atibutes—~Agiity (AG), Charisma C1), Constiution ICN), Dexserity (DX), Ineligence (1Q), Luck (LXO, Speed (SP), and Strengils(ST)—reflect your character's inherent abilities. f your charac~ teris an sien, some of these will be modified; for example, four-legged alcn ie likely tobe significantly fastorthan abipedal human, hence have 1 grease speed valve, These attibates wil also be modified by sls during play and will help determine in which sills your character will be ‘most adept. These atribates wil be explained more fully below. “The subjective atributes~—-Name, Sex, Species, Career Path, Ali lance, and Age—aze chosen by yout any time you wish, They greatly help to round out your character. ‘The first special attribute is calle the Edve andisareflectionof that inzangible difference betweon ruc heroes aad normal individuals (gener. ally refered to as "Non-Player Cnaracters” or "NPC's"). The Edge will tallow your characters some freedom from the whims of chance, but it ‘annotbe counted upon tosave thea fron their ow, or hetplaycrs,lack of perception in every situation. ‘The second special atrbate is Prestige. In its present form it was evelopedbby David L. Ameson, and is used with his permission. Prestige reflects a character's reputation amoag others in the Renegade Legion ‘universe I aoerues from family background, military unit and service, sand success on adventures. Prestige can win you that audience with the Planciary Governor, or it can be your downfall whea former comrades from the unit you betrayed come hanting for you. Your military rank is determined later in the character creation process, PRIMARY ATTRIBUTES ‘You can chose your character's primary attributes in one of two ways. The first method isto roll two 10-sided dice (hereafter “2D10"). ‘Add together the two numbers you roll (giving a value between 2and 20) ‘andthatbeconmesthe basi value forthat particular tribute. Thismethod {injects a random element into the process and is very qulck. “The second method istobegin with pool of points and allcetethem to the various attributes as you wish. I this method is chosen, you have 88 points tocivide among theeight stitutes from Agility i Suength. No aatebute can havea value helow Sor above 17ifthismethod is used. Note ‘that the 88 points you have hete is exacily the number of points you get by multiplying (he numberof primary attributes) by 11 (theaverage rll (of 2D10)—the advantage this method is that you can tailor acharacter {ora particular mission or campeign. An infantryman is generally more ‘useful if he can shoot straight and take lots of damage than if he were a ‘charismatic egg-head. Players need nt restrict themselves to one method over the other. Randomly roling attributes can produce some unlikely combinations resulting in interesting character. As noted above, deliberate consurue- ‘ionofa characiermeans always having an individual suited toaparticular ‘mission, Alternating methods as needed is also a gocd idea. Each primary attribute is explained below. AGILITY (AG) Agility detemnines a character's ability with gross motor skills. This ‘covers everything from performing correctly ata ceremonial dance and ‘martial arts to dodging laser fire on foot or in a spaceship. Brennus’ 11 sags him as exactly average in his category. Althea’ 16 males her worse yet: rollerskating, team sports and driving grav vehicles are not het long suits. (CHARISMA (CH) CCharismais the atibue that measures both physical atractiveness (especially within your own species) and fore ornate of personality in ‘general. While only amosher could love a KessRith, anyone can appre Cate the wisdom af ne oftheir leaers. The alien species have Charisma modifier because the game is see fom a human viewpeiat and mos Jnumans have adistste for anything alien. Stil, itshould be realized that these modifiers donot apply between wo member of the same species, andmightcasily be tumed back upoa humans o sec how they ae Viewed from the other direction, At 10eoch, Brennus and Althea ere average looting, and they have ‘no personolity ait that would offend or antract a member of amy other ‘sepient race, CONSTITUTION (CN) ‘The curreat level of x character's constitution is importa because it determines if a character is dead or alive, conscious o*| ‘Given the state of weapons technology in the 69th century, nly good ‘body armor stands between an individaal anddeath when hit by military ‘weapon. When rifles shoot projectiles designed to penetrate a Grav tank, there's not much in a human body that will even slow the slug down. ‘Once a character's CN has dropped tO or les, that character becomes unconscious and is possibly dying. Fortunately, given the state ‘of medical technology, death may only be a temporary state. depending ‘0m the circumstances. With «sufficiently skilled doctor and the proper feeiltes, a character can recover from almost anything. He might not ‘corse away with ll ofthe pats hehad atirth, but hel be sliveand most ‘of those parts can be regrown. Brennus has a CN of 1. This isa reflection of his proper diet and exercise when raised in a wealthy fomily, ax well as his fe military training. He can take some damage before he's out ofthe fight which, in ‘is chosen profession, isnot a bad thing, Althea has aN of 10 which is touch below average. This could bea problem, as mans weapens kick ‘ont enough damage to kill her instantly. Luckily for her, personal body ‘armor is avilable 10 prevent that sort of thing jrom happening ail the ‘ime DEXTERITY (DX) Dexterity defines acharacter's abilities with fine motor skills. ILis basic wo determining how well the character shoots a weapon, rewires a ‘computer ar performs the microsurgery necessary o reattach a severed mb to the body i came from. Bronnus's 18 in DX, as determined bya random rollof2D10,means ‘he's a crackerjack shot with a hand-held weapon or when piloting his Spicutum space fighter. Althea’s 16is byno means shabby, andsshe's ot ‘cool hand when using 4 personal weapon. She, however, puts her Dexterity 10 use asa technician who can tae apart or put back together (with modifications) almost any piece of haréware she can gether hands INTELLIGENCE (1Q) 1Q determines what kis « character may select sal skills have sinimum 1Q requirements before they are available ti also the base ‘Yale for he Perception sil, successful vse of which can point out what the GM's subile clues have failed to reveal Brennus again proves tobe rauherexceptionalwithhis \Dof18. This ‘places him firmly in the geniasclass and means there isltle he is unable (to understand. Althea’ s 14 marks her as incredibly bright as wel, and ‘mates her a valued asset to the Renegade Underground. [A quick note should be made here about character intelligence ‘versus player intelligence A Caumernasier ay find there ure times when the players are off their game and thei normally briliant characters wre not picking up even blatant clues. Those are the times 10 employ a Perception skill check to give them the inferration they need forthe geme to continue. On thei side ofthat coin, having asmart player take on the role ofa les gifted character can he great fun, especially ifthe player is willing iobithistongue and follow along whea the othersmake incorrect assumptions based on the evidence provided. LUCK (LK) LLuckistheatrbute which covers everything from Divine Interven- ‘don wo Karmic Retribution, I separates the living from the injured ox dead ‘vhena heavy Commonwealth fighter waltzes through on a strafing nn. Idetermines how well a character fares ata gambling house or if he geis ‘enco those “Funny felings" when about 0 sep into an ambush Luckcan make or break military careers of a person’s life. Brens once again provestobe exceptional (bad in hs category Hisluckis3.Thisprobably manifests) in hiscase, whens wingman sufers an engine ailare just asthe enemy fighes clase or when a pilot wipesout the fighter recovery bays onacapta ship right before Brennus lands, Althea, onthe other hand, has. a Lack of 4, which helps explain tow she has surivedasa Renegade agent in very hostile territory fr as long ae she ha. SPRED (SP) speed reflects character's lat out land speed and reaction time. In _mattempttoctuce pursuers it hasits obvious uses as well. When adic rol is needed to determine if # character has time 19 react to a surprise situation, this is dhe atrbute wo check against. Note: Some of the alien species have Speed modifiers that are followed by an L.” or “R”, These stand for Land Speed or Reaction Speed and mean that the modifier only adjusts that aspect of Speed. Brenaus has a3 for SP, which makes him fairly quick, ut Althea's {17 puss kim to shame. [t doesnot meanshe can play pattycakewithatiger, cor always natch he dinner awayfrom acobra,but she isfastand, as long 4s she's mot running an obstacte course (where her AG would come ino (play) she‘ be hard to catch. STRENGTH (ST) ‘Strengihindicatas how strong acharacer is and how mach force he ‘an exert when peaferming a ask. Ithes troe specific Functions: Lifting—Muliplying ST by 5 gives the mass (in kilograms) a cheractercanlifton anermal | gravity world where akilogramisroughly 2 pounds). TThrowing—Multiplying ST by 3 gives the distance (in meters) character caa throw @ I hilogram object on a normal I gravity wor'd. He ‘can throw half akilogram twice as far, and two kilograms half that far. Jumping Multiplying ST by 1/2 gives the distance Gin meters) & ‘heracter can jump with a running start, on & normal 1 gravity world. Without a running star, characters can jump half that far. ‘Most occupied worlds in the Renegade Legion universe have s level of gravity very near to the Terran nor, On those which dont all tree ‘file above factors are proportionally adjasted. For example, on 2 2. fravity world, muliply ST by 2.5 (act 3) 10 Find the mass a character can Tif, multiply ST'by 15 inot3)to Find how far be can throw one kilogram, and divide ST by (ot) tofind how Farhe can jump witha running star. ronnas’s Strength ef 13 ie a bit abose average, bu that sappropr- ‘ate for arable who has the suey of being able wo train for his carcer ix the military. Althea’ strenathof 10 is just a hair below average, but not ‘enough that anyone would netice. Please note that Althea did nct lose Strength because she is female—Togeies might uot consider females equal, but these rules do, SUBJECTIVE ATTRIBUTES ‘Your character's subjective attributes are up to you, subject to the approval of the GM. There ae no particular advantages w one choice or another In these categories but knowing what they ar helpsestablish the character in your mind aad helps you roleplay the character. NAME ‘Ths is an obvious but important deal of any character. The style, complexity and sound of s character's name can convey important details shout his personality and status ina culture. Romanized names are used in TOG by theupperclass. Slaves normaly only have asinglename. The sume can bs said of the Commonwealth. A character named Reginald Alexi Ramoran TV will more than likely have sprung fron some Com ‘monwealth aristocratic family, while Blind Joe is probably a member of the underclass. The two characters who are used in the examples come from Afferent backgrounds, and theiensmes reflect thit Brennus Africans is {rom a rater famous TOG family. heace the romanization of bis mare. [Althea Cemmor is from a more common hurnan family onthe same wor'd ‘3 Bronnus. Her family is unusual in one respect, however, and thatisthat they ae connected with the Renegade Underground and actively work 0 bring TOG to its knees, ALLEGIANCE In Legionnaire characters can either hold allegiance to TOG, the ‘Commonsveath, the Renegade Legions, or (rarely) 1 some other entity, suchas the Free Tides. For character generation purposes, aRenegade Legion characteris treated the sare as a Commonwetlth character: Allegiance should be used as a general guide to 2 character's sympathies rather than a goad to force player to toe the pary line. «harictr’s loyalty is to TOG, for example, it does not mean ne must or il immediately comply withthe wishes of anyone directly above him inthe chain of command, Few TOG warriors would risk certain death ust 1o win their Centurion another commendation. ‘And\etthore beno question about it allegiance can shift during the course ofa campaign. Brennns! allegiance isto TOG, Althea «allegiance is tothe Rene ade Legions. CAREER PATH layers should determine at his point what path their carers are zing follow. The GM should haveinput here. For example, ie wants to run a campaign where the players are members of an Iaerocptor squadron, he will prefer that his player chose Naval rather than Legion careers for their characters. This helps you create your character since it provides some rough {dea as to what sills and career packages he may have. also provides some depth to characters, reflecting ther goals and ambitions within the military or intoligence services. Farher the career path You selected is ‘important in determining your character's cveatual rank in that branch of the military eq X PERSE EES REEErErnaNes Nearly all career paths can be chosen by a character of any alle- ‘slance—the Renegade Legions, TOG, or the Commonwealth. (If your character's allegiance is, for example, with the Free Traders. pick the TOG, CW or RL branch in which he received his initial military training, fhe did not tran with any of these three, you'l| have 19 work out the details with your GM.) The paths ae as foliows: Navy Fleet Fighter “Marine Aerospace Corps (Commonwealth Only) ‘Technical Suppor Legion Combat Arme ‘Techical Support Fighter (T0G Only) Intelligence Services ‘Deep Cover Agent Insurgency/Counter-Insurgency Agent Courier Since all characters are sumed to have some militry background, even players that ar considering civilian characters should select the career path that their character followed when in the service Brennus selects the Nary(Righter) as his career path, wanting (0 pilotfighters in space bates lo exiend the mighi of TOG in space. Althea has elected Insurgency/Counter-Insurgency as her path, hoping that it will provide her withthe backeround and skills for later work in the Renegade Underground. SPECIES ‘This is a very important subjective attbute, one that will have a direct effect on your character. It determines to which ofthe Hurian or alien races yourcharacter belongs. Humans get no attribute adjustments, since attributes are figured on 4 human-normal scale. Alien characters ‘have xenobiological modifirs thar incresse or decrease paricularatrib- utes, These modifiers are discussed more fully in Allen Characters. Brennas and Althea forthe soke of simplicity,are bh uma. This ives them an advantage while operating in TOG space as TOG is ‘xenophobic, with reason, as noted in the brief history AGE ‘The age of yourcharacer canbe an impontntatribute since ithelps determine some of the things he can and cannot do. AL its most basic, charter who is underage (as determined by the laws on eoch particular ‘world) could be unable to conduct business or go certain places. Running. characier through the character generatien process (pa ‘icalarly the Carcer Tables) will udd to his age, so characters start the seneration process at 17 years old (Terran Standard). Note that the ‘election of skill package (ee Career Packages) also age: = charactor. ‘The GM can make exceptionsif player wantstoplaya character younger ‘or older than thet. For the moment, before they're bothrun through the Career Tables, Bremsus and Althea will start the process at 17 years of age. id SEX This attribute is very important because’TOG does not reat women asequals. Wormen are by law not allowed torise very high in TOG society and itis prefered that they stay home to raise children. This canbe traced ‘back tothe fact that 2000 years ago. around 5000 (give or take a century) the Snow Plague wiped out 80% of Humanity and most of the survivers were conquered by the KessRith and the Ssorz. It took more than 1300 years formarkind to throw off their alien masters, Asa result, most ofthe ‘TOG citizenry ae xenophobic and are very concemed about maining a sufficient population base to insure that Humanity never again falls ‘under alicn dominance. Thus th idea of any woman staying long in the miliary i anathema to them. Tae Commonwealth, and toa lesser extent the Renegades, havea more liberal attitude conceming both alien species and wont. Brews is male and Althea is female PHYSICAL DESCRIPTION ‘Your charicier also needs to te “Peshed out” in a physical sense. Give itseme consideration, then write down hisheight,mass, hairand eye colors, andany unusual features, Because the Renegade Legion universe ‘ssuch a diverse place, do not be afraid to add interesting detail 1 your character, such as their hair being worn in a peculiar style or that, ‘according wo tradition, this character always wears & black glove on his ight hard, Small details Ike tha: help make a character more real and distinctive. You might not know why the character wears that glove, but {You can probably figure it out somewhere along the fine and et that fact terich your game world —_——— J X N I p> eosemmem mene Even though we're only parpvay through the character creation process, you car tell certain things about our two sample characters ‘ready, and star to build in yourmind what they ook like and what thelr personalities are lite. ‘Physically, Bren Africas i slightly under average height but ‘has normal mass (167m and 85 kilos) He's small butstocty to represent his relaively high Strength and Constitution and sill make him suitable tobeapitot. He's gor brown har, brown eyes and.an aguiline Romanos (without benef of sureers!), Aside from bis hawienose, he' snot got any noticeable physical trait or scars. As isthe style, he iclean shaven ‘Brennus is a deadeye shot with any weapon he's been trained with, His high intelligence is important, but because he comes froma famous family (0 fact that would normally be worked out between you and your (GM), hes somewhat arrogant. Ther again he isa TOG loyalist, so that's ‘not sofa rom average, anyway. However, hisimellectis often reflecied Im curiosity, and that's not always a good thing. Althea isa tll slender red-head (170 cm and 60 kilos) who still moves witha gawky colishnest, asf she is not yet used 0 her adult body (accounting for her poor AG). Her eyes are an unusual shade of blue {green, not enough to make her remarkable, but a memorable feature She's gor a quick mind and wi-—almoss an animal canaing—and she is ‘avery good judge ofcharacter. Her ack haskepther safe in brushes with 706 security personnel, and has even gotten her hired to repair some of their equipment when the bureaucracy moves 100 siowly forthe local ‘commander's likin. Quick with her hands, her intelligence makes her very good at spouting trouble, hath inside machines she's to repair and out in the real world, Her reaction time is excellent and, coupled with her dexterity. ‘he's one 0f the Jew people capable of successfully drawing 4 weapon ‘against a foe who bas the drop on her and actually geting an accurate shot of first SPECIAL ATTRIBUTES ‘THE EDGE Once primary aurbutes have beendetermined itis time to figure ava forthe Edge. The Bilge always given a value by staring withthe rollof2D10. Thetwo dic ar rolled once only ‘what you seis what you fet. As with tac osher attributes its possible oinrease the Edge over the ‘course of play, bu to begia with you san with nero of2D10. From that roll submaet 13, The rewling munbes, pusiive or negative is your character's inital Ee value "The Edge reflects the difference between player character and [NPCS-—ine iference betweenheroes andthe eso ws. Each point ofthe Edge can “bay anew ce roll uring a game. The limitations on this are a follows: only ne rere canbe bough at any onetime, andthe number Of rerols than can be perchesed in any gaming session is imted the Sarng vale of a characi's Edge, Rerolls cannot be purchased for another characer. AGM, ifhe finds himself breaking an adrentare into ‘mukiple sessions pla, may decide to stetcha single cycle of Ee ase throughout te adventure, rgardlse of the number of sessions the ‘averture takes, though he must spell this out at the beginning of de ‘event players n't squander all oftheir Edge inthe fst session Edgeuse simple. A characterncedsiorolla 10 cress tohita target. He sollsa 12. Buming one Edge point. he reroll the dice and gets is 10 He could then rll fori location om his arget and elie cid not gt the head shot he wanced, provided he had another Edge point burn ‘When Edge points are used, they only go away until theend ofthe session. oradventare. (Yes, aGamemaster could allow Bdge regeneration in mid- stream, but that would be soley up toi; if he does, players should take that as a warning that their characters are in way over their heads!) Brennus,tike mostcharacters sartswitha negative Edge. Hisis 1 (adice rol of 12, minus 13) and doesnot mean thatthe GM can call back ‘acrucial die roll the player has made and force him to make another. It [just means that Brenrus has to eara his way upto positive Edge, Althea, ‘on the other hand. has an edge of +2 (having rolled a 13), TBts helps ‘account for how she has survived with her poor Agility. ‘acharacter successfully completes more and more mission, his Prestige will increase. During the course of a game the character can use his Prestige to get addtional help, equipment or other aid from his superiors, He can also sake his repuration on completing a mission in onder 10 increase the normal Prestige sward, See Prestige for more on how itis scquired, used, and awarded in the game, ‘A starting character's Prestige always hegins a0. Thiscan increase cover the course ofthe character gencration process, but itis possible that ‘your character will begin play with no Prestige. FILLING THE CHARACTER SHEET NAME, ALLEGIANCE AND CAREER PATH Lit your character's name inthe first blank. “Allegiance” is either to TOG, the Commonwealth the Renegade Legions or (rarely) to some ‘other entry, such as the Free Trader. ATTRIBUTES For each primary atribut, list is current value (modified by any alien species modifier} DESCRIPTION This section lists the subjective attributes you choose for your character, and is self-explanatory. ARMOR ‘This is the place where you note what typeof anor your character is wearing. Fquipment list the armored combat suite available. andthe ‘character sheet reflects the AF (Armor Facion) protection cach suit can ‘provide tothe Head, Upper Torso. Lower Torso, Arms and Legs of a ‘character, Because personal hody armor isso important, itisbesttomake sure, atthe beginning of each adventure, that you update your character sheet with whatever your characteris using PRESTIGE/PRESTIGE USED “Prestige” lists the amount of prestige you have available at any ‘ime; tis wil change from adventure to adventure. “Prestige Used" ists the prestige that you currently have at risk, usually in the form of ‘oquipment that has boca checked cut or bortowed from company stores. “Prestige Used” can never be higher than “Prestige.” EDGH/EDGE USED “Eadge” lists the current value of your Edge, This number may be ‘egative, until your character has improved it through experience. “Edge eS Used"liststhe number ftimesyou haveused you Edgcin this adventure to get reroll for your character. “Edge Used” can never be higher than “Bdge,” if "Edge” is negative, you can not use any Edge at al. APs [APs is the abbreviation for Adventure Points. Inthe course of the ‘ame your character wil earn adventure points for successfully secom- plishing missions and for roleplaying within the adventure. As you will learn in Adventure Points, characters are allowed to increase atritutes and skills because of their Adventure Point totals, which reflect their growth and the learning experiences of their adventures. TALENTS (T) ‘This refers to the amount of money your character has available to spend. This, in essence, your liquid capital or small change, depending "upon your perspective, To determine the stating valve, rol) 2D10 and ‘muliply the result by 10C0. If you happen to Fol! doubles (the same ‘umber on each die) the amounts still multiplied by 1000, but represents ‘monthly income from a family trust fund, « goverment stipend or some ther source of money—possibly including payments from enemy gov- femaments or crganizations Brennus and Althea start out with T17,000 and T12,000, respec- tively. SKILLS ‘This section lists all the skills your character knows. List exch sil, long wiih your inidal level of abiliy in it, “SDS Rolls” refers 10 “Sulficieniy Difficult Successful Rolls"To impreve your levelina skill ‘you must frstuse it well a certain number of umes, Each ime you do 30, you'll note that use in this column. "Sufficienly Difficult Successful Rolls are more completely described in Adventure Points. WEAPONS: ‘This section lists the weaponry your characteris carrying. Allof the details about each weapon, including ‘the amount of damage it does, *the number of shots thas per clipand the number of ses already used in the current clip, + its modifiers to offensive and defensive rolls (i any), * the target modifiers for Short (S), Medium (M) at Long (1) Ranges (for ranged weapons), : and any eter details must be now here. As wal, Uf ve Hern Is ‘supposed o be hidden, tke a knife in a boot, or a small gun in ankle holatr, the location on the body should be given here. PROVISIONS [Nore dowa here all ofthe items your charactorownscrhasbeen {ssved. As you progress in the game, this ist can get rather long, soit is ‘often limited to the items he would normally have on his person (except armor and weapons, which are listed elsewhere), Longer and more detailed lists of equipment being used on a specific adventure, or stored inthe trunk ofa Grav car or onthe family esa can be kept on separate sheetso paper. itisntlisted somewhere, yourGM may notlet youhsve fan item when you most need it Often the provisions available toa party of characters are governed by what is avilable fr a particular mission 2s well as other factors, such asthe characters" Prestige ALIEN CHARACTERS (One ofthe more interesting aspects of meny roleplaying games is the ability to cteate and fun characters that are not human, Alien species provide characters with diferent abilities, perspectives and goals. The seven non-human races are described more ally on pp. 156-176, with ‘emaphesis on the culture of each species, but the generation of alc ‘charters is covered here, slong witha brief descripion ofeach race. Playingan alten character looks lke an easy way to get extn points inthe auribuies most importantto you, and that its. However, will also bedcmanding of you esa player becaussthe Gamemaster wil be looking for you trun the character appropriately wo hls race. While a Human or Zog character could casily aide polite insults al a cocktall party, & KessRith or Menclvagorean couldn't, That's not to say that neither restraint nor an understanding of politics is posible for those races, but the way they extain themselves, or what they do later to the person wo insulted them, should be differen fiom a Human’s approach tothe same situation ATTRIBUTE MODIFIERS First, alien creatures differ from Humans in that their staring tributes receive horuses or penatics because of their diferent phy- Siologies. An increuse or decrease in an attribute dows not make an alien (character better or worse than a Human chasscter vyerall—just beter sited to doing certain things or handling certain situations. 'A pleyer should decide to create an alion creature before he starts rolling atrbutes orassigning points to attributes. Try oavoid auwometi- cally turning §T 19 or 20 characters into, KessRith jut because the KessRitn's 45 ST bonus gives sucha character 4 damage points in hand to-band combat. Accentuating the positive atibutes of an alien is & ‘natural tendency, but the game will be more fun if you allow aliens the ‘same variations in attributes tat hursans have. ‘The Attribute Modifier Table ist the seven alien races described fn this book, and the modifiers associated witheach of hem. The numbers indicate how the staring atrituic should be modified to aan she true inital value. ‘Once the modified value hasbeen determined use that numberinall {aturecalculations,‘nciuding the calculation toimprove the atte. For ‘example « Baufrin’s origina tributes of CN 11 and CH 1 are modified to CN 16(11 + 5) and CH 6 (11 - 5). When he wants to improve nis ‘Constitution by one point (o 17) he'll have 1 pay 34 2x 17) Adventare Points, On the other hand, when he wants to improve his Charisma by 1 point (10 7), he'll only have to pay 14 (2x 7) Adventure Point ‘Several the Spred modifiershave (L)or(R) attached. (L) indicates that this modifier applies only to Land speed; (R) indicazes tat this ‘modifier applies only to Reactionspeed. When improving analien'ssplit- value Speed anribure, average the 'wovalues (modified and unmodified), and pay the cost of improving that average value. fa Ssoran’s Speed is, 11,15 (+4) for Reaction, average 11 and IS (giving you 13) and pay the ‘ost to improve from 13 to 14 (28; 2x 14). ATTRIBUTE MODIFIER TABLE Race AG CH CN DX IQ LK SP ST Baufrin #8. ed wo deosies atta: KessRith 323 3 8 + 3 aes Meneivagorean 3-3 = BB Naam rst hliea \oasoninca a baba Ssore «3 3 aw Vauvusar 3s 3 mS og 833.8: 3-8 CULTURALLY-TAUGHT SKILLS ‘The following are skills tat come nawrally to each rave. All ‘charactersof araceare assumed to havelevel Lineach skill listed for that ince. This fist level docs not costa skill point—it was leamed at nearly age, before the character reached maturity. This means thet an orphan Baufiinraised by humana inthe Commonwealth will nthave Electonics ‘raRepair Tech skill for fee. On the other hand, an oxphan human raised by Baulrin monks would acquire those skills (and, ifthe player can put together a goo story, possibly one or two others). Baxfin Electronics, Repair Tech (choice) KessRith Blade, Tactics (choice) Menelvagorean Martial Ars (choice) ‘Nara Seduction Ssora Bureancracy, Protocol, Swindling Vawsusar "Negotiation, Protocol, Scuba, Strstegy DIFFICULT SKILLS ‘Onthe other hand, the following are skis that individual mceshave difficulty with, This reflects such things athe inability of a KessRith to seduce very much of anything, (even anther KessRith, most ofthe time), of the Narums" phobis of living in urban metropoli. When checking any ofthe skills listed for your alin character's race (oe when modifying any target number withthe levels of one of these skis), yours ad aa ad- ditional die to your roll. Ifyou learns difficultskill for yourrace. note that that skill is“+1 die” on your characte: sheet, so tha you won’t forget it Bayfrin Brawling/Pugilism, Martial Arts, Wresting/ Club KessRith Bounce Pack Operstions, Seduction, Carrove, ‘Swimming, Zer0-G Ops, Zero-G Martial Arts Menelvagorean Research, Xenoviology Navan Interogation, Urban Environmental Survival Stora Cryptography, Mountaineering/Climbing, Swimming Vonvnsor Ambush, Seduction, Swindling 0g ‘Negotiation, Research, Seduction, Swindling BAUFRIN “The Baafiin are an insectoid people with mandibles, six eyes, and ‘ivepsin of mobile limbs. They are,insany respects. a human nightmare ‘cutting along onthe six lower legs, which they usefor movement. Their head and thorax are connected 10 their abdomen ai an upwari-bending right angle 00 they take on contaur-or KeeeRith like appearance. The upper two pars of limbs function like hands—ae wpper pair being wed for delicate close work while the longer. lower par is used for work requixing strength, Their 3 pairs of eyes are each sensitive toa different range of ligh, so they can see better than humans, but their ear sacs are less developed, so thir hearing is poocer than human hearing, KESSRITH ‘Build a burly centaur from the bey ofa rhinoceros, ald the head of ‘a Tyrannosaurus, cover it with te skin of an aligatr, and you've got 2 ‘KessRith. Bony plates cover him from head to tail, including his back, ‘breast and arms (treat as An armor Factor of 2). Dark gray to grecn it color, his smile is lined with sharilike feeth—making this incredibly strong cceature very fearsome to lock at. From a clan-based society, KKessRith are warriors who adhere to code as srict and strange athe Japanese code of Bushido. They are consummate warriors and fierce cencmics of the Empire. MENELVAGOREANS Menelvagoreans are tll, blue-skimied creatures with bony skin (akin to that ofan armadillo), three eyes, and a tail. They are very long- lived warriors, if they don't die in combat fist. Their eyes ean seein the ultraviolet range. Each hand has tre: fingers anx thumb, all ending in razored talons. They are tacturn and dislike worlds where the normal temperature is below 120° F. Their homeworld lus inthe remnants of ‘a nebula, 4 its night sky is as almost as bright as the daytime—which ‘means they are abit uneasy in the dark. NARAM ‘The Naram ace a very Human-like race. Genetally taller, more slender and more attractive than the average human, only expensive and ificult DNA mapping can actually distinguish between Humans and Naram. Whileevidenccon both planets suggests that Humans and Navam ‘evolved independently the fact tha they caninterbreed and look somuct alike has fueled debate concerning ecomion ancestor for thetwospecies. SSORA ‘These bipedal cresturs lack mach ike intelligent terrestrial dino ‘saurs. The Ssora have two thee-fingeted hands and a prehensile, forked tail. Ssora believe in strong central contol and organization—as is evidenced by the Tacx that these egg-laying creatures pai fr life. This ‘makes the social order in'TOG very attractive to e Ssora, though they ‘have trouble dealing vith TOG's general xenophobia. Oftendescribed as ‘evlous, Ssorz are unswervingly loyal w frien, which makes them one ‘of the more dependable species. VAUVUSAR The Vauvusar ae foar-armed, bipedal aliens with a ail. Their eyes le set on ether side oftheir enormous bead, much like a hammerbead shark. Because they evolyed from amphibious creatures used to grazing ‘on surface floating creatures, their“hoad” islargely mouth—their bruins ‘tin he upperpartoftheirchests. A Vauvusar’s arms are not particularly trong, ba they are capable of quick movement—so quick. i fact, that wise human play in card game with a Vauyusar dealer. 20G Zogs, an exiremely rare species today, have been likened toa short sgovill upholstered in Gila monsier skin. Zogs have strength out of proportion with their small size. Their threc-fingered hands are suitable {formanipolatiag controls created for humans. While fierce-looking, Zogs are know for being laid-back; some individuals mistake this ability to ‘ignore a hurnan's emotional trades for stupidity, Zogs are, in fact, quite ‘bright yetthey tend tobe secretive about thei race—which are known 19 molt every 16-20 years in apsinful and private ceremony. INTERBREEDING ‘The only species capable of interbreeding are Humans and Nara. In the case of such & hybrid, rll IDIO. If t comes up odd, the child rasembles the father, even, it takes after its mosher. It will have the appropriate aurioute modifiers (if any) for whichever species it most resembles. EE nh BRM Mm PRESTIGE AND FAME ‘Two attributes in Legionnaire sre Prestige and Fame, They are developed from a concept by Dave Amescn, reslige Points measure how well reganled a character is by those who serve with him aad above him. Several factors might influence a characor's beginning prestige. nthe game, those fuciors can affect his Prestige Poins, usualy for the bevier: his family’s prestige, his unit's prestige, and the steps his career took prior tothe start ofthe game Furthermore a character can increase his Prestige during play. Fame Points measure a character's notoriety —bow welle isknown ‘outside his military unt. Many characters especially thove working in the Underground, may have a great deal of Prestige, but very lite Fame, They aretrying very hard okeep ir that way—fame and recognition spell death for such characters. On the other hand, some charactors’ flashy exploits (on or off the batletield!) may have boaght them widespread Fame, but they have litle or no Prestige within their unit because their exploits are moze fash than worthwhile or commendable, Sars Oe . , What good are Prestige and Fame in the Renegade Legions un verse? Character can vse their Prestige Points to borrow specialized {equipment or suppert; Prestige Point can also lead to promotions and commendations. Fame is net as directly useful, unless a characteris preparing for acareer in politics tis more of a roleplaying tool to help {he GM and players measure ther character’ popularity ouside of the miliary. Fame might he useful, when rallying a popatace to insurection; itmight be harmful, if a characteris recognized while undercover. GENERATING INITIAL PRESTIGE Atthe star of play, charsctors have no Prestige Poinis. Thisisalcred as the characters passthrough the Previous Experience tables), where ‘they can aitain recognition ané begin to build up prestige. In addition, there are upto 1wo other ways to develop Prestige—dhrough Family and ‘Unit Prestige—but only if the GM chooses to use either or both of the following optional rales. (Characters can gain prestige prior tothe stat of « campaign simply because they ar riding the coat-inil"of well-known relatives, using the fanily recognition to increase their own Prestige. Being assigned vo a widely recognized and acclaimed military unit can add to a character's Prestige as well. While unit assignment is at the discretion of the ‘Gamemasier, characters who are fortunate enough may benefit great deal from being part of & famous unit. FAMILY PRESTIGE (OPTIONAL) layers who wish to may rol] 2D 10 onthe chart below to determine ‘what Prestige, if any, their characters gain from their families’ back: round. Ifthe Gamemaster allows it, players may make aLack Rell prior ‘orelling on the Family Fame Table, A successful rll indicates that the player may then add an additional 42 to his roll onthe table. Note thet two of the entries actually remove Prestige. This indicate such adverse and unstable family conditions thatthe character actually is deterred and held ack from attaining Prestige in later life. With such a result it might be that thecharacter was raisedinan impoverished refugee ‘camp or ghetto, where the chances of beceming well-known are drast- cally diminished, FAMILY PRESTIGE TABLE Roll Prestige Points Added or Removed 24 2 37 a a6 0 17 “1 18 2 0 a 20-21 s a +110 (minimam addition +5) UNIT PRESTIGE (OPTIONAL) ‘The prestige of certain miliary unit hata character belongs tocan tls ada to thot character's Prestige. To determine the addition, add the character's Rank Number (See Rank) to the modifier listed below and vide by $ (rounding down) to determine the aditional Prestige Points Modifier Unit RENEGADE LEGIONS 2 2567th Infantry Legion (Provisional) 42. S20 \etHoavy Armored Minorva Legion (The Frocasd Equals) +3. 203istSinike Legion (The Legion from Omega 10) +4. 115ist ntercepsor Wing (The Immortals) +4 364th Renegade Ammered Legion +5. 672ad Minerva Parsuit Wing (The Witches of Defiance) COMMONWEALTH ‘+1 932 Air Mobile (The Bug Squasters) +1 325th Naram B'ekkal ‘+4 360% Noram Fighter Wing (The Grand Jaguars) +5 345th Commonwealth Carier Wing (The Pride of Xiphiss) S_ 2od Anored Calvary Regiment (2nd ACR) TOG 4 Assignment to any TOG Penal Unit +2 BlGth Strike Legion (The Avengers of 8164h) +2. 999%th Infantry Legion +2 986Sth Infantry Legion +2. 991s Caricr Fighter Wing (The Deferlers ofthe 5th Empire) 43. 302Ist Interior Wing (The Blood Eagles) +3. 102th Carier Fighter Wing (Sword of Caesar Juianss) +4 3241st Strike Legion +4 149th Practorian Guards +6 13379 Swike Legion (The Harbingers of Death) +6. 689th imerceptor Wing (The Death Express) ADDITIONAL 42 Assignment to any Special Forces Unit For example, Renegade character with Rank 5 i essigned 1 the ‘5791st Minerva Legion (modifier of +2), $4 2-=7. 7/4 = 1. Thus the ‘Character could add 1 Fume Point. EARNING PRESTIGE Every 5 Adventure Points (APs) earned for doing your job well(as ‘opposed to roleplaying well) are also worth 1 point of Prestige. This increase in Prestige i in addition to the APs earned; it dosen't cost APs to buy Prestige. (infact, you can’t buy Prestige wilh APs—you can only ‘eam it in this way.) Keep tack oFhow many APs a character has been warded (for Mission Completion or “Along the Way") in the “APs for Prestige” blank oa his character sheet Each time totals Sor more, reduce itby 5 and increase Prestige by 1. ‘APs.avrarded for roleplaying don't count toward Prestige, since “good roleplaying” is not the type of thing that earns prestige for 2 character from his colleagues. THE USES OF PRESTIGE Arthebegloning of anadvenure cr scenario, character may use Bis Prestige i “borrow” additonal goods or services fr hismision. Based on the character's prestige, someone in authority ees ft to release a certain amoust of equipment for his us. In gare tems, this means that, ‘temporarily enovert Prestige Poitsito Talents (money) to check ont ‘or bcrow equipment Forexarple. ackaractersentonasabotage mission say wishto have Grav Tank (and is crew) provide some extra support ‘orcover during the opeation, Thistankhas Talent value, and the player ‘would have w convert his Presige Poin iu Taleas wo “borow" the tak and crew forthe mission. ‘When Prestige Points are used in this manner cord them inthe "Prestige Used” blank on the charicter sheet. Obviously, a character can't use more Prestige than ho has; Prestige Used can never exceed “Prestige,” These points are ot permaneaaly sutra frm the char- acter as long asthe borowed equipment or service is retuned in good condition. At the begining of every adventure, charicers can convert thei Prestige into equipment. Ifthe goods or services are damaged, lst, killed, ruined, or other- wine hur, the charac loses some of his prestige with whomever authorized him to use the equipment the Prestige Points expendedon the ‘toms are permanently removed from that character's shect. (He will of course, gun more Prestige in fuer adventures.) Thus if characters spend 4 Prestige Points 10 check out 2 weapon st the beginning of an Adveatre, thea lose the gun (even for the best of reasons!, they will permanently Ise these 4 points. ‘Characters on a mistion iogether may poo her Prestige Points, of they may spend themindividually. The availabilty of specific eauipmeat is entirely atthe discretion of the Garnemastr. Each Prestige Pint is good forthe temporary use of equipment ‘worth 10,000 Talents. Tas characer with a Prestige of 3 could borrow «qipment wrth up 0.000 Talents That's otesough fora Grav Tank, ‘ui could be used 1 have an NPC assigned tothe group for added firepomer. Since charactors may add thir Prestige together, they have oxi Aeibiity, A group of five players with 15 Prestige Points between them ‘would he able omasier 150,000 Talents woth of equipment This would allow them to requisitions Scamp Armored Cu, ifthe GM inicated that To put things in perepective if the characters want an Irwn Duke Batleship (Costin Talents, with crew, 32,015,967 403) tocover them on clandestine mission, they would have cohave 3,201,597 Prestige Poinis among them! On the other hund, a Liberator Grav Tank (at 1,526,350 ‘Talens), would roqure 164 Prestige Points, somewhat more reasonable. All equipment hae Talent value accigned to it. The following tle lists «few more frequeatly requested services and pexsonnel. Their coms may be modified by the Gamemaster. Talents tem 10000 1 Civilian Body Guard 25000 1 Armed Infantry Soldicr 32000 1 Intelligence Agent 1,$00,000 1 Armed Bounce Infaniry Squad 2,000,000 1 Ther Orbital Bombardment pee SY AWARDS AND PROMOTIONS Asacharacter'sPrestigeinoreases, theres he possibility of medal commendations and increases in rank, Every time a chanicer’s Presi reackes « multiple of five (ie. at 5, 10, 13, et), roll 1D10 on following tebe, (It ba resches two multiples a once, say by going from 4910, roll wice on the table, bur the second rll i a2.) Roll Impact of Increased Prestige 1-4 Awarded a medal for Gallaniry, Meritorious Service, Hunwr, Bravery. ct, determined by the Gamemae er 58 Commendation and medal are presente tothe char acter, This could mean a large award cewemony oF social fanetion, as wells abetter shot at Future pro. motions. Characters with a Commerdation get a 42 on their next rol on this lable 9-10 Promotion. Chavacte is increased one level in rank DEMERITS AND DEMOTIONS OF course. noi all changes in Prestige are positive. Any time & character's Prestige drops and falls below multiple ofS (ie, at 4, 9, 14 te.) there isa chance he will be reprmarded. (Measure this drop only aficr the conclusion ofa mission, when equipment hasbeen returned and ‘Adventure Points awarded, facharactr stars a mission with 6 Prestige Points, then loses 2 points worthof equipmentbut gains | Point of Prestige from the sdventure, he has $ Prestige Points (6 - 2 +1) and isn't reprimands.) [Note tha tis possible for each characte to lose the same amount of Prestige, yet only some of them will fall below « multiple ofS. That’ the ‘breaks. The unlucky characters are the ones the Supply Sergeant and the ‘Commanding Officer target for their wrath * Each character whe meets these unfortunate criteria must roll 1D10 ‘nthe following table. Roll Impact of Lost Prestige 14 Batra KP or Drill, but no permanent record S8 Permanent mark placed on record. Two awards or ‘one commendation will aulify this mark. Until itis nullified, all rolls on the Awards table are a cumulative with other such maths) 9-10 Loss of one evel in rank. G]O]O}G)5)0)6 GENERATING FAME Anytime a character ears Prestige Points, be might eam Pare Points 2s well In each case, the GM must decide whether the increased prestige also indistes greater fame. For instance, family prestige probs bly translates into an identical eve! of fame. Similarly, unit prestige also translates into fame, at least while the character en hat wnt’ uniform, “These unl ae just as famousasthey are prestigioas. On the ether hand, prestige from & successful undercover mission probably doesn't generate ny Fame Points no-one knows who cidit, even if they were impressed ‘at what was done. For each Prestige Point thats earned, the GM rnust decide whether 1 Fame Poiat is also eared. However, Fame Points aren't lost when Prestige Points arelost—a character doesa’t become ay less famous for ‘having botched an assignment. The only way acharactr might lose fame [sf he leaves the area in which he is famous. HOW FAMOUS AMI? Fame is 2 diffu concept Wo grasp given the sheer size and ‘magnitude of the galaxy. Whea compared to other characters, a pilot ‘might havea largenumber of Fame Points, hence grea deal of fame. Bu beyond the city or coatinemt ware th character ives und Fights however, he can be virtally unknown, “The following scale is designed te provides very rough estimate of fame levels in the Renegade Legion universe, mostly co help characters espa valid perspective af where they stand in society. These are only roagh examples to provide some insight as to popularity and recognition intemms of Fume Points. Ifa character leaves the area in which he i well known, his Fame creases comespordingly. For example, someone with 20 poinis of Fame who is transferred tothe front in another County bas very litle if any) recegnition among the new population. Its up 1 dhe GM and bis, players as to how carefully and rigorously they keep track of who is Famous whore Points Example 1:10 Thistepresentsrecognition oma less than contnen- talbasi Anexampe of this mightbe alocal clevid news aticle onthe character's recent acceptance 10 military academy 11-30 This indicates that a character is well known on a planetary level. War heroes given extensive news, coverage would quilify,as would characters given awards by local celebrities. The character's face ‘would be known, butt might take some time fer an. [NPC to fully remember who the character is and what he did, 31-60 Throughout « planet, the charscler would be well known and easily recognizes, almost as quickly a5 ny vid-star or high level politician. The commen ‘person on the steet would at least know thenarie of ‘the character, fot able torecogrize him instant. 61-120 County-Wide Recognition. This tange of Fame Points indicates thatthe characteris well emownand recognized inaregionof 40 or so planets, His name casily sparks recogrition withthe average being on the street. High level politicians an ranking {he ric) military officers often fall within this evel of ame. 121-200 Diikedom-Wide Recogrition. The name or face of the character is recognizable on several hundred ‘worlds, Without alterations or concealment, the character would not be able to move freely on a ‘world in tat region without being spouted and ac- knowledged. é 201-500 Disirio Wide Revogoiion. A character that stains such 2 level would be known throughout Naram Space, the KessRith Empire, or the Common- ‘wealth. This might include ambassador, diplo- mats, or Overlords ‘SOL+—Virually unattainable by any character this would ‘amount to galaxy-spanning recognition and nowrt- ey SKILLS Skills serve two purposes in Legionnaire. First they help define your characters, giving them depih ard rounding them out. The skills lisiedon tenex! few pages reflect areas of expense within the Revegade Legion universe, makeing your characters fit more realistically and fully Imo the world. And second, they make integration of your characters into the board games of Interceptor, Centurion and Leviathan possibie. ‘When beginning «campaign, the Gamemaster should sate the types stalls an characters that will Dennost useful, This should have aston, bearing cn any skil packages the players select. Ifthe GM is running ‘overt inelligence gathering campaign, creating a team of Interceptor pilots will not help a great cea It may spell the end of tne mission before it begins. Thus the Gamemaster should provide seme direction to the player characces as vo what wo select for their characters. ‘Skill fll nto two classes: Combat and Non-Combat sills, Combat skills deal wit variows aspects of interpersonal or mechanized warfare For the most part, these skills are available 10 everyone. In the case of personal combet skills, high imlligence is not need 19 master them. More dificult skills, like Target Acquisition, do require it of inteti- ence 10 master. Most of the non-combat skills require intelligence, but some have physical aspects as wel. Sleight of Hand, forexample, requires not only ‘knowledge ofthe iricks performed, but also « decent Dexterity, or the performance will fail. . ‘Clearly there would be no way to publish an exhaustive list of possibie skills ia the 6th cenury. For example,a case could be made that Environmental Survival ought to come based not only-on climate, bat on specific workls as well. To facilitate this sometimes important spliting of ‘irs two “umbrella” skills have been included: Career Skillsand Special Intoresta, Carer Sills tks the form of “CS: Stonemason”. Thefirstleve! ‘of such skill elects approalmately a year spent in 2 traning course or in an apprenticeship of some sort, giving the character the rudiments of that skill Likewise, Special Interests (SI: Renegade Legion, forexample) ‘denote a particular subject, not listed elsewhere in the ski ist, that the character has studied in detail ‘Skillsall have level number associated with them. As you use your stills, you practice them. Skils increase in levels to mark the improve- ‘ment in that area by your character. The higher the level the better, with regard to sills HOW YOU GET YOUR SKILLS Characters start the geme with skill points equal to their IQplus3 (21 {for Brenmus and 17 for Althea) Skill points are used to purchaoe skills from thelist that begins on page 24. Itcoss 1 skill point to purchase & skill atlevel 1, Extrasklllovels can be purchased atacoe, in skill points, equal {o the sum ofthe levels upto-and including that level. level 2costs 2 more points, for total of 3 points. Level 3 costs 6 points (1+24+3) 3 pointsimore than kevel2. Level 8 costs 8 points more than evel 7,ratotal (0f36 points. ‘Allsklls have minimarn 1Q requirements, For example, oucannot Jeara an Q 10 skill unless your!Q is 10 or beter, In addition, sore skills have ther minimum requirements: if so, that requirement is listed with the skill description. A charactermay nottakeskills or packages for which Ihe does aot have the prerequisite primary atributs. Begining characters have.an advantage when buying sills because they may aso purchase packages of skills at a reduced cost. A package (alle a career package) reflects intensive training or schooling of 2 special nature, usually ata military acedemy or similar institution. On the ‘other hand, if package is chosen, the entire package nus’ be bought. You ‘can't buy a 10-pointpackage for 9 points by discarding asl fom it that ‘you don’t realy want Buying skills ads toa character's age. Eaccareer package lists the length in time required to lear it If you're not buying a career package, ‘vide te numberof sil points used by 2 (rounding down), ans add that ‘number to your characters heginning age. “The career packages can be found on pp. 34-29. With both Brennus and Althea the skills selection process is fairly ‘imple. Brennus takes advantage of the Naval, FighterSmall Craft Oficer package as wel as adding several additional sis, and ends upp with the following skills for his 21 skill points Asironasigation: 1 Brawling’ Pugitism: | Drop Pol Operations: } CCM I Electronics: | Gunnery Fighter! Smal Craft: 3 Laser Firearms: 1 Leadership: 1 Martial Aets, Brustinepegiism: 2 Projectile Firearms: 1 Pilot FighterSmall Cra: 3 Protocol: 1 Tactics. FighteriSmall Craft: 1 2ere-G Operations: 1 Brennus i now 23 years old In general, Brennas has a good selection of sill for « military Character caming oui ofa famity with political connections. Acquiring ‘both Karate and Brawling! Pugilism reflects the fact thar Brenns use ‘one of them (Martial Arts as 4 form of exercine. Altea does not use the package available for her career path and selects the fllowing sills: ActingiMtinic: 1 Bureaucracy Masters: 1 Computer Security: 1 Disguise: | CCM: 1 Electronics: 2 Gambling: 1 Projectile Firearms: 1 Repair Tech, Ground: | Research: } Scavenger'Tinkes: Security Tech: 1 Swimming: | Tracking? 1 Lrhan Survival: 1 Althea age i325 Althea’s skills are suitable for a local member of the Renegade Underground. She obviously mates a living repairing electronics and computers, The Acting Mimic and Disguise are stilis she's picked up by participating ina local theater group. but she puts them to better use as ‘a member of the underground. Inthe nextsection you'l find thelist of skills available in the gure, ‘and seme guidelines for the Gamemaster 0 be able 10 put together ‘package deals ether than those listed inthe skils section HOW SKILLS WORK ‘Skills work rather simply. They serve as modifiers for stitutes when cenain ros are made. Two characters might both have Laser Firearms: 4, indicating both of them have level 4 proficiency in thet kil However, the one with the beter DX will bea beter shot. Brennushas a Dexterity of 18 and Gunnery, Fightev!Small Cra: 3, When tryin 10 ita target from his fighter, Brennus adds his Gamery stallto is Desteriyto determine histarget number. This makes histarget 221 (DX18 + shill3), which i: good, since combat willonlyuse ID 10 for ‘resolution. tn short, Brennus tds to Me what he aims at, unless his prey is very xood at avoiding damage. Skills are not chained to one atsbtc, even ifan attrbute minimum is required to purchase that skill. Gunnery skill could be used to modify s character’ IQ ifthe Gamemaster calls fora roll figure out what sort of weapon las done damage 102 derelict fighter found drifting in space, Likewise. Gunnery skill could modify a character's Charisma if someone is out to hite alot shot gunner forhis Flutering Petal. Brcanws ends up with an 11 (CH 10+ skill 1), making him not quite as attractive ss someone else, perhaps. sal possible for more than one skill o be applied to « particular problem. Suppose a character hs the sill I. KessRith Combat Tactics: 3.along with Fighter Gunnery, Fighter/Small Craft 2and anIQ of 12, ard that be wants 1 figure curif KessRith were the ones to cripple the drifting fighter mentcned shove. In this eate his target would become 17 (1Q 12 + skill 3+ skill2), which would give hima tasty good chance a making 82D100r5DIOskill check. The key, inthis ease is hat thetwoskills have an overlapping area when applied tothe particular problem at hand, UUnimately, the level numberof ay skill can be used to modify any tribute for ary saving rll where it seems logical to theGamemastr that the skill would apply Itisup tothe playcrto preseot thease fr stacking skills like that 10 the GM. Ifthe reasoning is sound, the Gamemaster should allow it. In some cases, the GM might allow “partial credit" ihe feels that a skil applies somewhat, bt not completely. For isiance, (2 continue our previous example, ifthe character also has SI. Meteor ‘Activity: 3, and thedeifting wreck was found nearan asteroidbelt,the GM :ightallow him another +1 (foratocalof 18) since hecan figure out which of the marks cn the fighter were caused by random meteoric collisions after the ship was billed, ‘The GM is always the final judge of where and how skills and attbutes can be combined. Skill leves cannot be combined with the Edge 1 influence tin any ‘vay, but skills are still applicable on repeats saving rlls caused by use of the Edge Delailed rules for skill use are found on page 6. OPTIONAL SKILL RULES STARTING OUT BETTER ‘Occasionally, player will want to star character cut “hot” "his means he wants his character to begia life with higher scores i certain sis han s generally found in new characters. Theos! obvious answer to this request 0 send the new characier though the Career Genera- tion tables several mere times than required. These tables will ad some tothe life experiences ofthe character and will help increas sills at the risk of additional injuries. BUTI LEARNED 10 DO THAT AS A KID ‘A good background story fora charsctarcan be rewarded granting the charactera kil or wo for fee, Generally this largess aailableonly through the generosity of a GM and should be limited to two skill points ‘worth of skills, ———————————?_ SKILL LIST Below isthe lst of skills available in Legioanaire The wisest course in selecting stills runs neaily between ie two extremesdeserined above, The skils are ised by the IQ needed iomaster them. Recall that players start with skill points equal to their 1Q plus 3.1t isprobably bestopick al ofthe skills you want at level |, before Duying entra (and more expensive Ievels in any of ther Meech skill isalways useful if you have any points leftover. Hecause of specialized training regimens, like those offered in a Militacy Academy. itis possible purchase skills as packages. Following ‘the skill st itself you can find the packages of skills. Gamemasters might liketoexpand thiscollacion of package dealsasthey develop school and ‘waining academies for their own comer ofthe universe. Some entries are actually clusters of skills. For example, Repair ‘Tech is actually five skills Repair Tech, Small Equipment; Repair Tech, FighterSmall Cra: Repair Tech, Gray Vehicks; Repair Tech, NonGrav Vehicles: and Repair Teoh, Capital Ships. ‘Thus a character might have Repair Tech, Grav Vehicles: Land Repair ‘Tech, Fighter/Small Craft: 3. Each isa separate and individual sil 1Q2 SKILLS ACTING/MIMIC ‘A character with this skillen assume @ role and act out apart. The level number serves as an 1Q modifier in determining how well the ‘character aacumes the role he has beor given, whetherits Shakespeare'e Hamlet, or Overlord Gracci Maximus (whom the characters have mut- ered and disposed of on his estate). Level S, if the character i a professional actor, represents high talent. ARCHERY ‘A character withthisskillhasa workingknowledgeoflong bows and ‘rossbows. The level aumber represents DX modifier foruse in combat. Tnaddition itean be used as an IQmodifer when a characteris attempting to identity te ype of crossbow arrow being firedby an enemy. Itcanalso fonction as an 1Q modifier when the chanscier attempts to jury-rig. & ‘damaged weapon. BLADE, |Acheracter withthisskillcan wield a shor swordorlong sword. The level is a DX/AG modifier in combat, In most cultures this is treated as Fencing skill, or asthe KessRith refer toi, “Burs-Shaka.” BRAWLING/PUGILISM ‘Acheracter withthisskillhas undergone intensive training inthe use ‘of fists, eet and head for fighting purposes. The level numberisa DX/AG ‘modifier in combat, While this is technically taught as “the art of self- defeme,” instructors often include taining in the use of eesti, brass knuckles ofa particularly nasty form that street fighters favor in shadier quarters, KNIFE/KNIFE THROWING ‘Accharacter with this skill can use a dagger or lacertiletto. The level number is a DX/AG modifier in combat whea wsed a a hand-beld ‘wexpon Usinga knifeinonehand anda sword intheotherrequiresamini- ‘mum DX of 14 and allows two attacks, but only one skill can be wsed to ‘modify AG inthis case, When throwing a knife, the level number is wed 1 DX modifier to soe ifthe target ix hit Effective range is 10 meters. ‘The level number can modify 1Q for laser stiet repair atlemprs. LASER FIREARMS: 'A character with this skill has a working knowledge of hand-held team weaponry. Ths includes laser rifles, carbines, and pistols. These power-hungry but very effective weapons are designed primarily for use in 7er0-G combat, since they produce no recoil. ‘The level number represents a DX modifier for use in eomat. In addition itcan be used as an 1Q modifier when a character is attempting to identify 2 weapon in the hands of an enemy, or when selecting ‘Geanium-Arsenic erystls to fix the wespon.Itcun also function asanIQ modifier when th character attempts to dlagnose or jury-rig @ damaged weapon. 1Q3 SKILLS POLE WEAPONS "A character with his skill can use aspear, javelin laser pilum, sta, stun-staff or ident in combat. It also covers the use ofthe SsoranIthica, a trident -like weapon. The level numberis a DX/AC modifier in combat. ‘This course of taining includes practice in throwing 2 balanced pole weapon. (Nete: tidents cannot be used as thrown weapons.) When Mowing, te level number is a DX modifi i the target PROJECTILE FIREARMS ‘A character with tis skill has a working knowledge of hand-held, projectile shooting earms. Projectile frearms cover a wide range of weapons, Their scope includesall personal projectile armsused in Legionnaire, including slug rifles, carbines, pistols, and ther spike throwing counterparts “The level number represents a DX modifier in combat. In addition itcan be used. an IQ modifier when a characteris stempting to identify ‘awweapon ia the hands ofan enemy. Itcan also function as an |Q modifier ‘when the character cttempts to diagnose and clear fouled weapon. In the ese of spike weapons, it can also be used as an 1Q modifi to detect defective polymer blocks ‘SWIMMING ‘A character with this skit knows how avoid drowning whet tessedintowater of greaterdeph thin his height. The level number serves san IQ moifierto war characters off from watcr that runs oo quickly for thenstoceps, s LK modifier oavoid herocks whendiving intomuriy water, or a modifier to avoid drowning. WRESTLING/CLUB ‘A character with this skill ows. variety of ways fo incapacitating ‘an indvidval without killing them. The level numbers a DX/AG modi- ‘erin combat. In addition, itcan be used as a modifier when aempting 1 proemptive srike. If preemptive strike roll is missed while using Wrestling/Club skill, the attacker's Agility will only suffer a 25% reduction, net # 50% reduction as it would oerwise ‘When an attacker is atomprting «"preempsive sks” from surprise ‘withactab, the number ofthe ski level should beused as amuliplier for the damage dane tothe target (Lz. with skill level 3, multiply a club's normal damage by 3 to determine the amount of CN los.) All ofthis