Professional Documents
Culture Documents
Active
ASSASSIN
Passive
Ranked
GRIT
LETHAL BLOWS
STALKER
DODGE
COST 5
COST 5
COST 5
COST 5
PRECISE AIM
JUMP UP
QUICK STRIKE
QUICK DRAW
COST 10
COST 10
COST 10
COST 10
TARGETED BLOW
STALKER
LETHAL BLOWS
ANATOMY LESSONS
COST 15
COST 15
COST 15
COST 15
STALKER
SNIPER SHOT
DODGE
LETHAL BLOWS
COST 20
COST 20
COST 20
COST 20
PRECISE AIM
DEADLY ACCURACY
DEDICATION
COST 25
COST 25
MASTER OF
SHADOWS
Once per round, suffer
2 strain to decrease
difficulty of next Stealth or
Skulduggery check by 1.
COST 25
COST 25
BOUNTY HUNTER
Active
GADGETEER
Passive
Ranked
BRACE
TOUGHENED
INTIMIDATING
DEFENSIVE STANCE
COST 5
COST 5
COST 5
COST 5
SPARE CLIP
JURY RIGGED
POINT BLANK
DISORIENT
COST 10
COST 10
COST 10
COST 10
TOUGHENED
ARMOR MASTER
NATURAL ENFORCER
STUNNING BLOW
COST 15
COST 15
COST 15
COST 15
JURY RIGGED
TINKERER
DEADLY ACCURACY
COST 20
COST 20
COST 20
IMPROVED
STUNNING BLOW
When dealing strain
damage with Melee or
Brawl checks, may spend
x to stagger target for 1
round per x.
COST 20
INTIMIDATING
DEDICATION
CRIPPLING BLOW
IMPROVED
ARMOR MASTER
When wearing armor with
a soak value of 2 or higher,
increase defense by 1.
COST 25
COST 25
BOUNTY HUNTER
Active
SURVIVALIST
Passive
Ranked
FORAGER
STALKER
OUTDOORSMAN
EXPERT TRACKER
Remove up to b b from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.
COST 5
COST 5
COST 5
COST 5
OUTDOORSMAN
SWIFT
HUNTER
SOFT SPOT
COST 10
COST 10
COST 10
COST 10
TOUGHENED
EXPERT TRACKER
STALKER
COST 15
NATURAL
OUTDOORSMAN
Once per session, may
re-roll any 1 Resilience or
Survival check.
COST 15
COST 15
COST 15
TOUGHENED
HUNTER
EXPERT TRACKER
BLOODED
COST 20
COST 20
COST 20
COST 20
ENDURING
DEDICATION
GRIT
HEROIC FORTITUDE
COST 25
COST 25
COST 25
COST 25
CAREER
Base Ability
COLONIST
Upgrade
Ranked
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education), Knowledge (Lore),
Leadership, Negotiation, Streetwise
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REDUCE SETBACK
DESTINY
REDUCE DIFFICULTY
ADDITIONAL SKILLS
COST 10
COST 10
COST 10
COST 10
ADD BOOST
REDUCE SETBACK
INCREASE EFFECT
DURATION
The character may perform the Insightful Revelation action one additional
time per session..
COST 15
COST 15
COST 15
COST 15
REDUCE SETBACK
ACTIVATION
ACTIVATION
REDUCE SETBACK
COST 10
COST 10
COST 10
COST 10
REDUCE DIFFICULTY
SUPERIOR REDUCTION
DESTINY
REDUCE DIFFICULTY
Unmatched Expertise
costs 1 Destiny Point to
activate instead of 2.
COST 15
COST 15
COST 15
COST 15
COLONIST
Active
DOCTOR
Passive
Ranked
SURGEON
BACTA SPECIALIST
GRIT
RESOLVE
When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum 1.
COST 5
COST 5
COST 5
COST 5
STIM APPLICATION
GRIT
SURGEON
RESOLVE
When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum 1.
COST 10
COST 10
COST 10
COST 10
SURGEON
GRIT
BACTA SPECIALIST
PRESSURE POINT
COST 15
COST 15
COST 15
COST 15
IMPROVED STIM
APPLICATION
When performing a Stim
Application action, may
increase the difficulty to
ddd, and target only
suffers 1 strain.
NATURAL DOCTOR
TOUGHENED
ANATOMY LESSONS
COST 20
COST 20
COST 20
COST 20
SUPREME STIM
APPLICATION
When performing the Stim
Application action, spend
x to increase an additional
Characteristic by 1.
COST 25
MASTER DOCTOR
DEDICATION
DODGE
COST 25
COST 25
COST 25
COLONIST
Active
POLITICO
Passive
Ranked
Spec Bonus Career Skills: Charm, Coercion, Deception, Knowledge (Core Worlds)
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GRIT
COST 5
PLAUSIBLE
DENIABILITY
TOUGHENED
COST 5
INSPIRING RHETORIC
SCATHING TIRADE
COST 10
COST 10
DODGE
When targeted in combat,
may perform a Dodge
incidental. Suffer strain
no greater than ranks
in Dodge to upgrade the
difficulty of the attack by
that number.
PLAUSIBLE
DENIABILITY
Remove b per rank of
Plausible Deniability from
all Coercion and Deception
checks.
COST 10
COST 10
IMPROVED
INSPIRING RHETORIC
IMPROVED
SCATHING TIRADE
COST 15
WELL ROUNDED
Choose any 2 skills. They
permanently become
career skills.
COST 15
COST 15
COST 15
GRIT
Gain +1 strain threshold.
COST 20
SUPREME
INSPIRING RHETORIC
SUPREME
SCATHING TIRADE
COST 20
COST 20
NOBODYS FOOL
May upgrade difficulty of
incoming Charm, Coercion,
or Deception checks once
per rank of Nobodys Fool.
COST 20
STEELY NERVES
DEDICATION
NATURAL CHARMER
INTENSE PRESENCE
COST 25
COST 25
COST 25
COST 25
COLONIST
Active
SCHOLAR
Passive
Ranked
Spec Bonus Career Skills: Knowledge (Outer Rim), Knowledge (Underworld), Knowledge (Xenology), Perception
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RESPECTED SCHOLAR
SPEAKS BINARY
GRIT
BRACE
COST 5
COST 5
COST 5
COST 5
RESEARCHER
RESPECTED SCHOLAR
RESOLVE
RESEARCHER
When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum 1.
COST 10
CODEBREAKER
Remove b per rank in
Codebreaker from checks
to break codes or decrypt
communications. Decrease
difficulty of checks to
break codes or decrypt
communications by 1.
COST 15
KNOWLEDGE
SPECIALIZATION
When acquired, choose
1 Knowledge skill. When
making that skill check,
may spend x result to
gain s equal to ranks in
Knowledge Specialization.
COST 10
COST 10
KNOWLEDGE
SPECIALIZATION
When acquired, choose
1 Knowledge skill. When
making that skill check,
may spend x result to
gain s equal to ranks in
Knowledge Specialization.
COST 10
NATURAL SCHOLAR
WELL ROUNDED
COST 15
COST 15
COST 15
INTENSE FOCUS
CONFIDENCE
RESOLVE
When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum 1.
COST 20
COST 20
COST 20
COST 20
STROKE OF GENIUS
MENTAL FORTRESS
DEDICATION
TOUGHENED
COST 25
COST 25
COST 25
COST 25
COLONIST
Active
ENTREPRENEUR
Passive
Ranked
Spec Bonus Career Skills: Discipline, Knowledge (Education), Knowledge (Underworld), Negotiation
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SOUND
INVESTMENTS
PLAUSIBLE
DENIABILITY
COST 5
RAPID RECOVERY
GRIT
COST 5
COST 5
RAPID RECOVERY
COST 10
SOUND
INVESTMENTS
COST 10
COST 10
GREASED PALMS
THROWING CREDITS
BOUGHT INFO
At the beginning of a
session, spend 100
credits to ignore the strain
threshold penalty due to a
triggered Obligation.
Instead of making a
Knowledge check, may take
a Bought Info action; spend
credits equal to 50 times
the difficulty of the check
to pass with one s.
COST 15
COST 15
SOUND
INVESTMENTS
At the start of each
session, gain 100 credits
for each rank of Sound
Investments.
SOUND
INVESTMENTS
At the start of each
session, gain 100 credits
for each rank of Sound
Investments.
COST 15
COST 15
TOUGHENED
MASTER MERCHANT
KNOW SOMEBODY
COST 20
COST 20
COST 20
COST 20
NATURAL MERCHANT
INTENSE FOCUS
DEDICATION
COST 25
COST 25
COST 25
SOUND
INVESTMENTS
At the start of each
session, gain 100 credits
for each rank of Sound
Investments.
COST 25
COLONIST
Active
MARSHAL
Passive
Ranked
Spec Bonus Career Skills: Coercion, Knowledge (Underworld), Ranged (Light), Vigilance
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HARD HEADED
GRIT
STREET SMARTS
TOUGHENED
COST 5
COST 5
COST 5
COST 5
DURABLE
GOOD COP
BAD COP
QUICK DRAW
Spend aa from a
Deception or Coercion
check to upgrade ability of
an allys subsequent social
check against the same
target a number of times
equal to ranks in Bad Cop
COST 10
COST 10
COST 10
COST 10
HARD HEADED
GRIT
GOOD COP
POINT BLANK
COST 15
COST 15
COST 15
COST 15
DURABLE
UNRELENTING SKEPTIC
BAD COP
POINT BLANK
When targeted by a
Deception check, the
character automatically
adds f to the check equal
to ranks in Vigilance.
Spend aa from a
Deception or Coercion
check to upgrade ability of
an allys subsequent social
check against the same
target a number of times
equal to ranks in Bad Cop
COST 20
COST 20
COST 20
COST 20
IMPROVED
HARD HEADED
IMPROVED
UNRELENTING SKEPTIC
When targeted by a
Deception check that fails,
may spend 1 Destiny Point
to add y to results.
DEDICATION
NATURAL MARKSMAN
COST 25
COST 25
COST 25
COST 25
COLONIST
Active
PERFORMER
Passive
Ranked
SMOOTH TALKER
DISTRACTING
BEHAVIOR
CONVINCING
DEMEANOR
COST 5
COST 5
DISTRACTING
BEHAVIOR
As a maneuver, suffer strain
up to ranks in Cunning. Until
start of next turn, equal
number of engaged NPCs
suffer t on checks. Ranks
increase range.
CONGENIAL
DODGE
JUMP UP
As an incidental, suffer
strain up to ranks in
Congenial to downgrade
difficulty when making or
upgrade difficulty when
targeted by a Charm or
Negotiation check.
COST 10
DISTRACTING
BEHAVIOR
As a maneuver, suffer strain
up to ranks in Cunning. Until
start of next turn, equal
number of engaged NPCs
suffer t on checks. Ranks
increase range.
COST 5
COST 10
COST 10
COST 10
INTENSE PRESENCE
NATURAL ATHLETE
SECOND WIND
COST 15
COST 15
COST 15
COST 15
SMOOTH TALKER
When first acquired,
choose Charm, Coercion,
Deception, or Negotiation.
When making checks with
that skill, spend x to
gain additional s equal to
ranks in Smooth Talker.
IMPROVED
DISTRACTING
BEHAVIOR
The Distracting Behavior
maneuver inflicts tt on
NPCs checks when NPCs
target characters allies.
GRIT
TOUGHENED
COST 20
COST 20
COST 20
BIGGEST FAN
DECEPTIVE TAUNT
COST 25
COORDINATION
DODGE
When targeted by a
combat check, may
spend 1 Destiny Point to
add f equal to ranks in
Coordination to check.
DEDICATION
Gain +1 to a single characteristic. This cannot bring
a characteristic above 6.
COST 25
COST 25
COST 25
CAREER
Base Ability
EXPLORER
Upgrade
Ranked
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology),
Perception, Piloting (Space), Survival
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ADD BOOST
REDUCE SETBACK
REDUCE SETBACK
CHANGE SKILL
COST 10
COST 10
COST 10
COST 10
ADD BOOST
REDUCE DIFFICULTY
FREQUENCY
DESTINY
COST 15
COST 15
COST 15
COST 15
DURATION
FREE MANEUVER
FREE MANEUVER
MELEE DEFENSE
COST 10
COST 10
COST 10
COST 10
DURATION
DURATION
DESTINY
RANGED DEFENSE
COST 15
COST 15
COST 15
COST 15
EXPLORER
Active
FRINGER
Passive
Ranked
GALAXY MAPPER
STREET SMARTS
RAPID RECOVERY
STREET SMARTS
COST 5
COST 5
COST 5
COST 5
SKILLED JOCKEY
GALAXY MAPPER
GRIT
TOUGHENED
COST 10
COST 10
COST 10
COST 10
MASTER STARHOPPER
DEFENSIVE DRIVING
RAPID RECOVERY
DURABLE
COST 15
COST 15
COST 15
COST 15
RAPID RECOVERY
JUMP UP
GRIT
KNOCKDOWN
COST 20
COST 20
COST 20
COST 20
DEDICATION
TOUGHENED
DODGE
DODGE
COST 25
COST 25
COST 25
COST 25
EXPLORER
Active
SCOUT
Passive
Ranked
RAPID RECOVERY
STALKER
GRIT
SHORTCUT
COST 5
COST 5
COST 5
COST 5
FORAGER
QUICK STRIKE
LETS RIDE
DISORIENT
Remove up to b b from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.
COST 10
COST 10
COST 10
COST 10
RAPID RECOVERY
NATURAL HUNTER
FAMILIAR SUNS
SHORTCUT
COST 15
COST 15
COST 15
COST 15
GRIT
Gain +1 strain threshold.
COST 20
HEIGHTENED
AWARENESS
Allies within short range
add b to Perception or
Vigilance checks. Engaged
allies add b b .
TOUGHENED
QUICK STRIKE
COST 20
COST 20
COST 20
UTILITY BELT
DEDICATION
STALKER
DISORIENT
COST 25
COST 25
COST 25
COST 25
EXPLORER
Active
TRADER
Passive
Ranked
Spec Bonus Career Skills: Deception, Knowledge (Core Worlds), Knowledge (Underworld), Negotiation
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KNOW SOMEBODY
Once per session, when
attempting to purchase
a legally available item,
reduce its rarity by 1 per
rank of Know Somebody.
CONVINCING
DEMEANOR
Remove b per rank of
Convincing Demeanor
from Deception or
Skulduggery checks.
SMOOTH TALKER
COST 5
COST 5
COST 5
COST 5
GRIT
SPARE CLIP
TOUGHENED
COST 10
COST 10
COST 10
COST 10
KNOW SOMEBODY
NOBODYS FOOL
SMOOTH TALKER
NOBODYS FOOL
COST 15
COST 15
COST 15
COST 15
STEELY NERVES
COST 20
COST 20
BLACK MARKET
CONTACTS
BLACK MARKET
CONTACTS
COST 20
COST 20
KNOW SOMEBODY
NATURAL NEGOTIATOR
DEDICATION
MASTER MERCHANT
COST 25
COST 25
COST 25
COST 25
EXPLORER
Active
ARCHAEOLOGIST
Passive
Ranked
Spec Bonus Career Skills: Athletics, Discipline, Knowledge (Education), Knowledge (Lore)
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WELL ROUNDED
HARD HEADED
RESEARCHER
GRIT
COST 5
COST 5
COST 5
COST 5
DURABLE
TOUGHENED
RESOLVE
COST 10
COST 10
COST 10
KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
knowledge skill. May spend
x when rolling that skill to
gain s equal to ranks in
Knowledge Specialization.
COST 10
STUNNING BLOW
KNOCKDOWN
RESPECTED SCHOLAR
RESEARCHER
COST 15
COST 15
COST 15
HARD HEADED
ENDURING
GRIT
COST 20
COST 20
COST 15
KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
knowledge skill. May spend
x when rolling that skill to
gain s equal to ranks in
Knowledge Specialization.
COST 20
COST 20
PIN
DEDICATION
RESPECTED SCHOLAR
MUSEUM WORTHY
COST 25
COST 25
COST 25
COST 25
EXPLORER
Active
BIG-GAME HUNTER
Passive
Ranked
Spec Bonus Career Skills: Knowledge (Xenology), Ranged (Heavy), Stealth, Survival
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FORAGER
GRIT
STALKER
OUTDOORSMAN
Remove up to b b from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.
COST 5
COST 5
COST 5
COST 5
TOUGHENED
OUTDOORSMAN
CONFIDENCE
SWIFT
COST 10
COST 10
COST 10
COST 10
STALKER
NATURAL HUNTER
EXPERT TRACKER
COST 15
COST 15
HEIGHTENED
AWARENESS
Allies within short range
add b to Perception or
Vigilance checks. Engaged
allies add b b .
COST 15
COST 15
GRIT
HUNTERS QUARRY
QUICK STRIKE
EXPERT TRACKER
COST 20
COST 20
COST 20
COST 20
BRING IT DOWN
Once per attack, spend
1 Destiny Point to add
damage to a single hit equal
to targets Brawn value.
COST 25
IMPROVED
HUNTERS QUARRY
Suffer 2 strain to perform
Hunters Quarry action as
a maneuver.
DEDICATION
SUPERIOR REFLEXES
COST 25
COST 25
EXPLORER
Active
DRIVER
Passive
Ranked
FULL THROTTLE
ALL-TERRAIN DRIVER
FINE TUNING
GEARHEAD
COST 5
COST 5
COST 5
COST 5
GRIT
SKILLED JOCKEY
RAPID REACTION
GRIT
COST 10
COST 10
IMPROVED
FULL THROTTLE
Suffer 1 strain to attempt
Full Throttle as a maneuver
and decrease its difficulty
to dd.
COST 10
COST 10
TRICKY TARGET
FINE TUNING
TOUGHENED
COST 15
COST 15
COST 15
COST 15
DEFENSIVE DRIVING
SKILLED JOCKEY
NATURAL DRIVER
GEARHEAD
COST 20
COST 20
COST 20
COST 20
SUPREME
FULL THROTTLE
When performing Full
Throttle, top speed
increases by 2 instead of 1.
COST 25
FULL STOP
MASTER DRIVER
DEDICATION
COST 25
COST 25
CAREER
Base Ability
HIRED GUN
Upgrade
Ranked
Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light),
Resilience, Vigilance
REDUCE SETBACK
ADD BOOST
REDUCE SETBACK
ADD BOOST
COST 10
COST 10
COST 10
COST 10
REDUCE DIFFICULTY
INCREASE EFFECT
INCREASE EFFECT
DESTINY
COST 15
COST 15
COST 15
COST 15
DURATION
DURATION
SOAK
PROTECT ALLY
Unmatched Protection
lasts for one additional
round.
Unmatched Protection
lasts for one additional
round.
COST 10
COST 10
COST 10
COST 10
DURATION
DESTINY
Unmatched Protection
lasts for one additional
round.
Unmatched Protection
costs 1 Destiny Point
instead of 2.
COST 15
COST 15
ADDITIONAL
REDUCTION
ADDITIONAL
REDUCTION
COST 15
COST 15
HIRED GUN
Active
BODYGUARD
Passive
Ranked
Spec Bonus Career Skills: Gunnery, Perception, Piloting (Planetary), Ranged (Heavy)
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TOUGHENED
BARRAGE
DURABLE
GRIT
COST 5
COST 5
COST 5
COST 5
BODY GUARD
HARD HEADED
BARRAGE
BRACE
COST 10
COST 10
COST 10
COST 10
BODY GUARD
SIDE STEP
DEFENSIVE STANCE
BRACE
COST 15
COST 15
COST 15
COST 15
ENDURING
SIDE STEP
DEFENSIVE STANCE
HARD HEADED
COST 20
COST 20
COST 20
DEDICATION
BARRAGE
TOUGHENED
COST 25
COST 25
COST 25
COST 20
IMPROVED
HARD HEADED
When incapacitated due to
strain exceeding threshold,
take a ddddd Discipline check (d per rank
of Hard Headed) to reduce
strain to 1 below threshold.
COST 25
HIRED GUN
Active
MARAUDER
Passive
Ranked
TOUGHENED
FRENZIED ATTACK
FERAL STRENGTH
LETHAL BLOWS
COST 5
COST 5
COST 5
COST 5
FERAL STRENGTH
TOUGHENED
HEROIC FORTITUDE
KNOCKDOWN
COST 10
COST 10
COST 10
COST 10
ENDURING
LETHAL BLOWS
TOUGHENED
FRENZIED ATTACK
COST 15
COST 15
COST 15
COST 15
TOUGHENED
FERAL STRENGTH
NATURAL BRAWLER
LETHAL BLOWS
COST 20
COST 20
COST 20
COST 20
FRENZIED ATTACK
ENDURING
DEFENSIVE STANCE
DEDICATION
COST 25
COST 25
COST 25
COST 25
HIRED GUN
Active
MERCENARY SOLDIER
Passive
Ranked
COMMAND
SECOND WIND
POINT BLANK
SIDE STEP
COST 5
COST 5
COST 5
COST 5
SECOND WIND
CONFIDENCE
STRONG ARM
POINT BLANK
COST 10
COST 10
COST 10
COST 10
FIELD COMMANDER
COMMAND
NATURAL MARKSMAN
SNIPER SHOT
COST 15
COST 15
COST 15
IMPROVED
FIELD COMMANDER
Field Commander action
affects allies equal to
double Presence, and may
spend x to allow allies to
suffer 1 strain to perform
1 action instead.
COST 15
GRIT
TOUGHENED
LETHAL BLOWS
COST 20
COST 20
COST 20
COST 20
DEADLY ACCURACY
TRUE AIM
DEDICATION
TRUE AIM
COST 25
COST 25
COST 25
COST 25
HIRED GUN
Active
ENFORCER
Passive
Ranked
TOUGHENED
INTIMIDATING
FEARSOME
STREET SMARTS
COST 5
COST 5
COST 5
COST 5
DURABLE
STUNNING BLOW
NATURAL ENFORCER
COST 10
COST 10
COST 10
COST 10
INTIMIDATING
DEFENSIVE STANCE
TOUGHENED
LOOM
COST 15
COST 15
COST 15
COST 15
SECOND WIND
STREET SMARTS
INTIMIDATING
COST 20
COST 20
COST 20
COST 20
FEARSOME
DEDICATION
COST 25
COST 25
BLACK MARKET
CONTACTS
When purchasing illegal
goods, may reduce rarity
by 1 per rank, increasing
cost by 50% of base cost
per reduction.
COST 25
FEARSOME
When an enemy becomes
engaged with the character, they may force the
enemy to make a fear
check, with the difficulty
equal to ranks in Fearsome.
COST 25
HIRED GUN
Active
DEMOLITIONIST
Passive
Ranked
POWERFUL BLAST
GRIT
COST 5
SELECTIVE
DETONATION
STEADY NERVES
COST 5
TOUGHENED
TIME TO GO
POWERFUL BLAST
GRIT
COST 10
COST 10
COST 10
COST 10
ENDURING
Gain +1 soak value.
COST 15
IMPROVED
TIME TO GO
When activating Time to
Go, allow 1 engaged ally
to perform an out of turn
Move maneuver as an incidental to move into cover
or out of a blast range.
STEADY NERVES
RAPID REACTION
COST 15
COST 15
COST 15
IMPROVISED
DETONATION
Once per session, make a
ddd Mechanics check
to perform an action to
build an explosive device,
dealing damage equal to
Intellect + Mechanics + s.
POWERFUL BLAST
GRIT
COST 20
SELECTIVE
DETONATION
When using a weapon with
the Blast quality, spend a
to exclude 1 target that
would be affected by the
explosion, up to ranks in
Selective Detonation.
COST 20
COST 20
IMPROVED IMPROVISED
DETONATION
Reduce the difficulty of
Improvised Detonations
check to dd and
increase damage to twice
ranks in Mechanics.
COST 25
DEDICATION
MASTER GRENADIER
COST 25
COST 25
SELECTIVE
DETONATION
When using a weapon with
the Blast quality, spend a
to exclude 1 target that
would be affected by the
explosion, up to ranks in
Selective Detonation.
COST 25
HIRED GUN
Active
HEAVY
Passive
Ranked
BURLY
BARRAGE
GRIT
TOUGHENED
COST 5
COST 5
COST 5
COST 5
BARRAGE
BRACE
SPARE CLIP
DURABLE
COST 10
COST 10
COST 10
COST 10
SIDE STEP
BURLY
HEROIC FORTITUDE
TOUGHENED
COST 15
COST 15
COST 15
COST 15
BRACE
BARRAGE
RAIN OF DEATH
HEROIC RESILIENCE
COST 20
COST 20
COST 20
COST 20
BURLY
DEDICATION
ARMOR MASTER
HEAVY HITTER
COST 25
COST 25
COST 25
COST 25
CAREER
Base Ability
SMUGGLER
Upgrade
Ranked
REDUCE SETBACK
INCREASE EFFECT
ADD BOOST
CHANGE SCALE
COST 10
COST 10
COST 10
COST 10
REDUCE DIFFICULTY
INCREASE EFFECT
CHANGE SKILL
DESTINY
COST 15
COST 15
COST 15
COST 15
FREQUENCY
INCREASE NUMBER
SHARED LUCK
INCREASE NUMBER
COST 10
COST 10
COST 10
COST 10
DESTINY
INCREASE EFFECT
INCREASE RANGE
FREQUENCY
COST 15
COST 15
COST 15
COST 15
SMUGGLER
Active
PILOT
Passive
Ranked
Spec Bonus Career Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)
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FULL THROTTLE
SKILLED JOCKEY
GALAXY MAPPER
LETS RIDE
COST 5
COST 5
COST 5
COST 5
SKILLED JOCKEY
DEAD TO RIGHTS
GALAXY MAPPER
RAPID RECOVERY
COST 10
COST 10
COST 10
COST 10
IMPROVED
FULL THROTTLE
IMPROVED
DEAD TO RIGHTS
COST 15
GRIT
NATURAL PILOT
COST 15
COST 15
COST 15
GRIT
Gain +1 strain threshold.
COST 20
SUPREME
FULL THROTTLE
When performing Full
Throttle, top speed
increases by 2 instead of 1.
TRICKY TARGET
DEFENSIVE DRIVING
COST 20
COST 20
COST 20
MASTER PILOT
DEDICATION
TOUGHENED
BRILLIANT EVASION
COST 25
COST 25
COST 25
COST 25
SMUGGLER
Active
SCOUNDREL
Passive
Ranked
BLACK MARKET
CONTACTS
CONVINCING
DEMEANOR
QUICK DRAW
RAPID REACTION
COST 5
COST 5
COST 5
COST 5
CONVINCING
DEMEANOR
BLACK MARKET
CONTACTS
CONVINCING
DEMEANOR
COST 10
QUICK STRIKE
Add b per rank of Quick
Strike to combat checks
against targets that have
not acted yet this encounter.
COST 10
COST 10
COST 10
HIDDEN STORAGE
TOUGHENED
COST 15
BLACK MARKET
CONTACTS
When purchasing illegal
goods, may reduce rarity
by 1 per rank, increasing
cost by 50% of base cost
per reduction.
COST 15
SIDE STEP
Once per round, as a maneuver suffer a number of
strain up to ranks in Side
Step to upgrade difficulty of
all incoming ranged attacks
by an equal number for the
next round.
COST 15
TOUGHENED
RAPID REACTION
HIDDEN STORAGE
SIDE STEP
COST 20
COST 20
COST 20
COST 20
DEDICATION
NATURAL CHARMER
SOFT SPOT
QUICK STRIKE
COST 25
COST 25
COST 25
COST 25
SMUGGLER
Active
THIEF
Passive
Ranked
STREET SMARTS
Remove b per rank
of Street Smarts from
Streetwise or Knowledge
(Underworld) checks.
COST 5
BLACK MARKET
CONTACTS
When purchasing illegal
goods, may reduce rarity
by 1 per rank, increasing
cost by 50% of base cost
per reduction.
INDISTINGUISHABLE
BYPASS SECURITY
Upgrade difficulty of
checks to identify character once per rank of
Indistinguishable.
COST 5
COST 5
COST 5
BLACK MARKET
CONTACTS
When purchasing illegal
goods, may reduce rarity
by 1 per rank, increasing
cost by 50% of base cost
per reduction.
COST 10
DODGE
GRIT
HIDDEN STORAGE
COST 10
COST 10
COST 10
STALKER
GRIT
RAPID REACTION
SHORTCUT
COST 15
COST 15
COST 15
COST 15
BYPASS SECURITY
NATURAL ROGUE
STREET SMARTS
JUMP UP
COST 20
COST 20
COST 20
COST 20
MASTER OF SHADOWS
DODGE
INDISTINGUISHABLE
DEDICATION
Upgrade difficulty of
checks to identify character once per rank of
Indistinguishable.
COST 25
COST 25
COST 25
COST 25
SMUGGLER
Active
CHARMER
Passive
Ranked
SMOOTH TALKER
INSPIRING RHETORIC
GRIT
COST 5
COST 5
COST 5
COST 5
IMPROVED
INSPIRING RHETORIC
Each ally affected by
Inspiring Rhetoric gains
b on all skill checks for a
number of rounds equal to
ranks in Leadership.
COST 10
CONGENIAL
May suffer a number of
strain to downgrade the
difficulty of a Charm or
Negotiation check, by
an equal number. Strain
suffered in this way cannot
exceed ranks in Congenial.
PLAUSIBLE
DENIABILITY
Remove b per rank of
Plausible Deniability from
all Coercion and Deception
checks.
COST 10
COST 10
DISARMING SMILE
Take the Disarming Smile
action; succeed at an
opposed Charm check
to lower the targets
defense rating by ranks in
Disarming Smile until the
ned of the encounter.
WORKS LIKE
A CHARM
Once per session, make
one skill check, using
Presence rather than the
characteristic linked to
that skill.
COST 15
DISARMING SMILE
GRIT
COST 15
COST 15
COST 15
SMOOTH TALKER
CONGENIAL
JUST KIDDING
INTENSE PRESENCE
COST 20
COST 20
COST 20
NATURAL CHARMER
DEDICATION
DONT SHOOT
RESOLVE
COST 25
COST 25
COST 25
COST 25
SMUGGLER
Active
GAMBLER
Passive
Ranked
CONVINCING
DEMEANOR
Remove b per rank of
Convincing Demeanor
from Deception or
Skulduggery checks.
GRIT
TOUGHENED
UP THE ANTE
COST 5
COST 5
COST 5
COST 5
GRIT
SECOND CHANCES
DEDICATION
COST 10
COST 10
COST 10
SUPREME DOUBLE
OR NOTHING
When performing the
Double or Nothing
incidental, also double the
number of x and y.
COST 10
SECOND CHANCES
Once per encounter, choose
a number of positive dice
equal to ranks in Second
Chances and re-roll them.
COST 15
CONVINCING
DEMEANOR
FORTUNE FAVORS
THE BOLD
COST 15
NATURAL ROGUE
Once per session re-roll
any 1 Skulduggery or
Stealth check.
COST 15
COST 15
UP THE ANTE
UP THE ANTE
CLEVER SOLUTION
SECOND CHANCES
COST 20
COST 20
COST 20
DOUBLE OR NOTHING
SMOOTH TALKER
NATURAL NEGOTIATOR
COST 25
COST 25
COST 20
IMPROVED DOUBLE
OR NOTHING
When performing the
Double or Nothing
incidental, after canceling
opposing symbols, also
double the remaining s.
COST 25
COST 25
SMUGGLER
Active
GUNSLINGER
Passive
Ranked
Spec Bonus Career Skills: Coercion, Cool, Knowledge (Outer Rim), Ranged (Light)
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GRIT
QUICK STRIKE
RAPID REACTION
QUICK DRAW
COST 5
COST 5
LETHAL BLOWS
GRIT
QUICK STRIKE
COST 10
COST 10
IMPROVED
QUICK DRAW
May use Quick Draw twice
per round.
COST 10
COST 10
TOUGHENED
CALL EM
DODGE
COST 15
COST 5
COST 5
COST 15
SORRY ABOUT
THE MESS
Decrease the Critical
Rating of a weapon by
1 (minimum 1) against
targets that have not yet
acted this encounter.
COST 15
COST 15
CONFIDENCE
LETHAL BLOWS
GUNS BLAZING
RAPID REACTION
As an incidental, suffer 2
strain to avoid increasing
the difficulty of a Ranged
(Light) check to attack with
both weapons.
COST 20
COST 20
COST 20
COST 20
DEDICATION
SPITFIRE
NATURAL MARKSMAN
DEADLY ACCURACY
COST 25
COST 25
COST 25
COST 25
TECHNICIAN
Active
MECHANIC
Passive
Ranked
GEARHEAD
TOUGHENED
FINE TUNING
SOLID REPAIRS
COST 5
COST 5
COST 5
COST 5
REDUNDANT SYSTEMS
SOLID REPAIRS
GEARHEAD
GRIT
COST 10
COST 10
COST 10
COST 10
SOLID REPAIRS
ENDURING
BAD MOTIVATOR
TOUGHENED
COST 15
COST 15
COST 15
COST 15
CONTRAPTION
SOLID REPAIRS
FINE TUNING
HARD HEADED
COST 20
COST 20
COST 20
COST 20
NATURAL TINKERER
HOLD TOGETHER
DEDICATION
COST 25
COST 25
COST 25
IMPROVED
HARD HEADED
When incapacitated due to
strain exceeding threshold,
take a ddddd Discipline check (d per rank
of Hard Headed) to reduce
strain to 1 below threshold.
COST 25
TECHNICIAN
Active
OUTLAW TECH
Passive
Ranked
Spec Bonus Career Skills: Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise
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TINKERER
UTINNI!
SPEAKS BINARY
TINKERER
COST 5
COST 5
COST 5
COST 5
SOLID REPAIRS
GRIT
UTINNI!
TOUGHENED
COST 10
COST 10
COST 10
COST 10
UTILITY BELT
SIDE STEP
BRACE
DEFENSIVE STANCE
COST 15
COST 15
COST 15
COST 15
JURY RIGGED
SPEAKS BINARY
INVENTOR
JURY RIGGED
COST 20
COST 20
COST 20
COST 20
INVENTOR
DEDICATION
KNOWN SCHEMATIC
BRACE
COST 25
COST 25
COST 25
COST 25
TECHNICIAN
Active
SLICER
Passive
Ranked
Spec Bonus Career Skills: Computers, Knowledge (Education), Knowledge (Underworld), Stealth
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CODEBREAKER
GRIT
TECHNICAL APTITUDE
BYPASS SECURITY
COST 5
COST 5
COST 5
COST 5
DEFENSIVE SLICING
TECHNICAL APTITUDE
GRIT
BYPASS SECURITY
COST 10
COST 10
COST 10
COST 10
NATURAL
PROGRAMMER
Once per session, may
re-roll any 1 Computers or
Astrogation check.
COST 15
BYPASS SECURITY
DEFENSIVE SLICING
GRIT
COST 15
COST 15
DEFENSIVE SLICING
When defending computer
systems, add b per rank
of Defensive Slicing to
opponents checks.
COST 20
IMPROVED
DEFENSIVE SLICING
Defensive Slicing now
upgrades opponents;
difficulty once per rank
of Defensive Slicing; this
replaces the usual benefits.
COST 20
CODEBREAKER
RESOLVE
When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum 1.
COST 20
COST 20
SKILLED SLICER
MASTER SLICER
MENTAL FORTRESS
DEDICATION
COST 25
COST 25
COST 25
COST 25
UNIVERSAL
Active
Passive
Ranked
UNCANNY SENSES
INSIGHT
FORAGER
Remove up to b b from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.
COST 5
COST 5
UNCANNY
REACTIONS
Add b per rank of
Uncanny Reactions to all
Vigilance checks,
COST 5
COST 5
CONVINCING
DEMEANOR
OVERWHELM
EMOTIONS
COST 10
INTENSE FOCUS
QUICK DRAW
COST 10
COST 10
SENSE DANGER
SENSE EMOTIONS
BALANCE
TOUCH OF FATE
COST 15
COST 15
COST 15
COST 15
STREET SMARTS
UNCANNY SENSES
UNCANNY
REACTIONS
STREET SMARTS
Remove b per rank
of Street Smarts from
Streetwise or Knowledge
(Underworld) checks.
COST 20
COST 20
SIXTH SENSE
FORCE RATING
DEDICATION
SUPERIOR REFLEXES
COST 25
COST 25
COST 25
COST 25
FORCE POWER
Ranked
SENSE
CONTROL
CONTROL
COST 10
DURATION
RANGE
MAGNITUDE
Spend F to increase
powers range by a number
of range bands equal to
Range upgrades purchased.
Spend F to increase
number of targets
affected by power equal
to Magnitude upgrades
purchased.
COST 10
COST 5
COST 5
STRENGTH
RANGE
MAGNITUDE
Spend F to increase
powers range by a number
of range bands equal to
Range upgrades purchased.
Spend F to increase
number of targets
affected by power equal
to Magnitude upgrades
purchased.
COST 10
COST 10
COST 10
CONTROL
RANGE
MAGNITUDE
Spend F to increase
powers range by a number
of range bands equal to
Range upgrades purchased.
Spend F to increase
number of targets
affected by power equal
to Magnitude upgrades
purchased.
COST 10
COST 10
COST 10
FORCE POWER
Ranked
INFLUENCE
RANGE
MAGNITUDE
CONTROL
Spend F to increase
powers range by a number
of Range bands equal to
range upgrades purchased.
Spend F to increase
targets affected equal
to Magnitude upgrades
purchased.
COST 5
COST 5
COST 10
CONTROL
STRENGTH
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user
may roll an Influence Power check as part of his dice pool. He may spend F to gain s or a
(users choice) on the check.
COST 15
COST 10
RANGE
MAGNITUDE
DURATION
DURATION
Spend F to increase
powers range by a number
of Range bands equal to
range upgrades purchased.
Spend F to increase
targets affected equal
to Magnitude upgrades
purchased.
Spend F to increase
duration by number of
rounds (or minutes) equal
to Duration upgrades
purchased.
Spend F to increase
duration by number of
rounds (or minutes) equal
to Duration upgrades
purchased.
COST 10
COST 5
COST 5
COST 5
RANGE
MAGNITUDE
DURATION
DURATION
Spend F to increase
powers range by a number
of range bands equal to
Range upgrades purchased.
Spend F to increase
targets affected equal
to Magnitude upgrades
purchased.
Spend F to increase
duration by number of
rounds (or minutes) equal
to Duration upgrades
purchased.
Spend F to increase
duration by number of
rounds (or minutes) equal
to Duration upgrades
purchased.
COST 10
COST 10
COST 5
COST 5
FORCE POWER
Ranked
MOVE
MAGNITUDE
STRENGTH
RANGE
RANGE
Spend F to increase
targets affected equal
to Magnitude upgrades
purchased.
Spend F to increase
silhouette able to be
targeted equal to Strength
upgrades purchased.
Spend F to increase
powers range by a number
of range bands equal to
Range upgrades purchased.
Spend F to increase
powers range by a number
of range bands equal to
Range upgrades purchased.
COST 5
COST 10
COST 5
COST 5
MAGNITUDE
STRENGTH
CONTROL
Spend F to increase
targets affected equal
to Magnitude upgrades
purchased.
Spend F to increase
silhouette able to be
targeted equal to Strength
upgrades purchased.
COST 5
COST 10
COST 10
MAGNITUDE
STRENGTH
CONTROL
RANGE
Spend F to increase
targets affected equal
to Magnitude upgrades
purchased.
Spend F to increase
silhouette able to be
targeted equal to Strength
upgrades purchased.
Spend F to increase
powers range by a number
of range bands equal to
Range upgrades purchased.
COST 10
COST 15
COST 5
COST 15
MAGNITUDE
STRENGTH
CONTROL
Spend F to increase
targets affected equal
to Magnitude upgrades
purchased.
Spend F to increase
silhouette able to be
targeted equal to Strength
upgrades purchased.
COST 10
COST 15
COST 20