Professional Documents
Culture Documents
INTRODUCTION
Nowadays, in-app advertisement is the fastest growing sector of mobile
advertising and its global revenue would increase from $707.6 million at the
moment to $10.2 billion during the next five years (Krause 2012; Raines
2013). In Vietnam, it is also interesting to note that mobile advertising, with a
growth of 500%, has emerged as one of the most potential medium among a
spectrum of non-traditional advertising alternatives (Asia-Pulse-News 2011).
Since mobile-app consumption here is higher than in the U.S. during the
present era of globalization (Appota-Corp 2013; Mobile-Marketing-Association
2013), in-app advertisement has also become an innovative tactics to engage
the consumers (Wei et al. 2010). As in-app advertisement has made drastic
changes to the marketing communication industry (Liu et al. 2012), in-depth
study is necessary for the optimization of this influential tactic. This paper will
review existing literature about mobile advertising in general and in-app
advertising in particular, so as to propose the research question based on
current gaps, explain the methodology, state the findings and present several
suggestion for further studies.
LITERATURE REVIEW
This section will provide definition of key terms, followed by an analysis of
previous studies on advertising features as well as attitudes and behavioral
intentions of consumers towards in-app and mobile advertisement. Current
gaps will be figured out in order that proper research question will be
presented accordingly.
Mobile advertisement was defined as a kind of non-traditional advertising,
which was communicated to consumers via a handset (Barnes 2002). As a
latest trend in mobile advertisement, in-app advertisement offered interactive
and multimedia features (Okazaki & Barwise 2011; Richard & Meuli 2013).
This practice might include, but was not limited to mini games, pop-up
banners and videos within mobile-apps (Okazaki et al. 2012; Sharma et al.
2008). Hence, the distinguishable difference of in-app advertisement was that
it involved pulling strategy, in which consumers voluntarily clicked in the
advertisements content, while other types of mobile advertisement focused
on actively pushing a message to consumers (Barnes 2002; Raines 2013).
Attitude was referred as opinions of people in response to a given object and
it had long been proven to affect consumers attention and reaction toward
advertising (Fishbein & Azjen 1975; Schlosser et al. 1999; Wilson 2011). In
turn, there was a strong correlation between attitude of consumers towards
advertising and their behavioral intention, known as an acceptance or a
willingness to perform a behavior, such as opening or reading the advertising
message (Altuna & Konuk 2009; Kuo & Yen 2009; Parreno et al. 2013). In the
formation of mobile advertising acceptance, it was suggested that consumers
attitude was the most influential aspect in comparison with demographics and
other social factors (Altuna & Konuk 2009; Yang 2007).
In general, consumers tended to have negative attitudes towards mobile
advertisement (Bhave et al. 2013; Muk 2007; Tsang et al. 2004). However, in
the case of in-app advertisement, these attitudes were not stable but
constantly influenced by certain advertising features (Bhave et al. 2013;
Okazaki 2004; Park et al. 2008). Those features included content, which was
related to the representation of the message, and format, which was about the
capability of transmitting media or the length of the message and the
multimedia functionally (Park et al. 2008).
Firstly, format should be taken into account. The cost of receiving mobile
advertisement led to the fact that consumers did not preferred advertising in
video format because it might waste a large amount of bandwidth (Bhave et
al. 2013, Yang 2007). Moreover, hinder pop-up banner in online gaming also
made consumers feel annoyed (Bhave et al. 2013). On the other hand, the
use of animation was noted to be more noticeable and better in memorization
(Bhave et al. 2013; Park et al. 2008; Sundar & Kalyanaraman 2004).
Nevertheless, consumers often denied clicking on it, as a way to redirect them
to another page (Bhave et al. 2013; Raines 2013), because it might contain
threats to security and privacy (Sheehan & Hoi 2000). Consequently, they
expressed their concern on unawareness data collection and the ways
marketers used that data (Culman 1995; Wei et al. 2009). Moreover, partial
diffusion of mobile advertisement was also connected with formatting issues
(Yang 2007).
strongest
factor
that
determined
consumers
attitudes
toward
2013;
Woo
&
Sangmi
2007).
Hence,
credibility,
perceived
negative attitudes of
consumers
towards in-app
advertising
METHODOLOGY
Qualitative interviewing was conducted among 10 RMIT University Vietnams
undergraduate
students
at
Saigon
South
Campus.
Since
in-app
Advertising recall
To begin with, all of the participants realized there was an existence of
advertisements in the mobile-apps they used. However, only 3 of them
recognized the exact advertised brand, while the others recalled the product
category only (2 participants), or failed to recall anything (5 participants).
Regardless of accuracy, those who recalled the advertised brand also
remembered the advertisement format, including its placement and the
presentation (interstitials, mini games, and videos). On the other hand, those
who failed to recall the advertised brand could not recall its format also,
attributing this failure to indifference among different advertisements on
mobile-apps,
little
exposure
to
the
advertisement
placement,
mere
factor that made them feel irritated, which might explain why consumers were
often dissatisfied with in-app advertisement (Kolsaker & Drakatos 2009). In
addition, other causes of irritation included in-app advertisement interrupts
the flow of my mobile-apps and it prevents me from touching functional
buttons on the screen or performing other actions.
On the contrary, participants also sympathized with those promotional
activities since most of the mobile-apps they used were free to download, and
therefore they partly acquired in-app advertisement as a way to pay back for
mobile-apps developers. Accordingly, this meant that interviewees were well
aware of the paid-for essence of mobile-apps. Furthermore, respondents did
not perceived privacy issue as their primary concern. Hence, hidden threats of
gathering personal information was not led to the denial of clicking on in-app
advertisement. This finding was opposed with previous studies on consumers
perspectives toward the privacy of in-app advertisement (Culman 1995;
Sheehan & Hoi 2000; Wei et al. 2009).
Another noticeable relation between the advertised brands and mobile-apps
should also be taken into account. Here were 2 contradictory viewpoints on
this issue:
"Advertisement of brand or product related to the mobile-app is useful.
It served to enhance the mobile-apps value (Female, 22, Professional
Communication)
Too much advertisement often overshadows the modal nature of
mobile-apps, which is simplicity (Male, 21, Design).
Preferred Features
By asking participants about their preferences, there was a shortcoming due
to the assumption that they liked one option at least, while actually they might
dislike all. For this section, interactivity, informativeness and entertainment
were examined, as also indicated in previous studies (Ducoffe 1996; Kolsaker
& Drakatos 2009; Okazaki 2004; Parreno et al 2013; Raines 2013; Sandra &
Yang 2010).
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CONCLUSION
In conclusion, this paper provided some new findings to the current database
regarding to consumers attitudes toward in-app advertisement, and it also
proposed proper indications for advertisers who were longing to make use of
this promotional tactic. Basically, Vietnamese adolescents revealed their
negative attitudes toward in-app advertisement due to its incongruence and
repetition. This study also found that interactivity was mostly preferred, and
both informative and entertaining features should be sophistically blended into
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REFERENCES:
Aaker, DA & Bruzzone, DE 1985, Causes of irritation in advertising, Journal
of Marketing, vol. 49, issue 1, pp. 47-57.
Ajzen, I 1991, The theory of planned behavior, Organizational Behavior and
Human Decision Processes, vol. 50, issue 2, pp. 179-211.
Altuna, OK & Konuk, FA 2009, Understanding consumer attitude toward
mobile advertising and its impact on consumers behavioral intentions: A
cross-market comparison of United States and Turkish Consumers,
International Journal of Mobile Marketing, vol. 4, issue 2, pp. 43-51.
Appota-Corp 2013, Pocket guide for Vietnam mobile market, Appota Corp, Ha
Noi.
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APPENDIX 1
Invitation to Participate in a
Research Project
Project Information Statement
Project Title:
Investigator:
Supervisor:
Phone/Email:
Phone/Email:
s3357752@rmit.edu.vn
hue.duong@rmit.edu.vn
You are invited to participate in a research project being conducted by RMIT University
Vietnam undergraduate students undertaking the course Communication Debates and
Approaches. This information sheet describes the project in straightforward language, or
plain English. Please read this sheet carefully and be confident that you understand its
contents before deciding whether to participate. If you have any questions about the project,
please ask one of the investigators.
What is the project about? What are the questions being addressed?
This study aims to investigate consumers attitude specifically toward in-app advertising, the
relationship between attitude and behavioral intention, and advertising features affecting
overall attitudes.
In this project, qualitative interviewing will be conducted among 10 RMIT University Vietnams
undergraduate students at Saigon South Campus.
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APPENDIX 2
Consent Form For Persons Participating In
Research Projects Involving Interviews,
Questionnaires or Disclosure of Personal
Information
Project Title:
Name of
Participant:
Investigator:
Supervisor:
Phone/Email:
Phone/Email:
s3357752@rmit.edu.vn
hue.duong@rmit.edu.vn
Date:
(Signature)
Witness
Date:
(Signature)
Participants should be given a photocopy of this consent form after it has been signed.
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APPENDIX 3
IN-DEPTTH INTERVIEW PROTOCOL
INTRODUCTION
Thanks for you time, I really appreciate your participation in this project.
During this interview session, I would like to ask you questions about your
opinion regarding to in-app advertisements. In order to focus on our
discussion and with your permission, I would like to record the interview.
However, you have the right to ask for shutting the recorder off at anytime. In
addition, I would like to assure that your identity and all information you
provide to me will be kept strictly confidential. Accordingly, I will not be
reporting your name to anyone. In addition, I will not attach your name to any
comments you make and only pseudonyms will be used in my written report.
Do you have any questions about the project or about what I have told you so
far? May we begin?
QUESTIONS
1/ Do you use mobile apps?
If so, what kind of mobile apps do you use?
Can you name your preferences?
Why do you like those apps?
2/ To what extent do you pay attention to advertisement in the apps you use?
What is the most important thing for you to get your attention?
Why is that?
3/ What do you think/ or fell about those advertisements? Why is that?
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Probe on:
Informativeness
Entertainment
Irritation
Credibility
Interactivity
4/ Can you name at least 1 in-app advertisement you have seen recently?
Are you familiar with its format and content?
If YES, What encourage you to recognize its format or to remember its
message? How so?
5/ Are you more likely or less likely to voluntary interact with in-app
advertisements?
What things do you consider when deciding whether to interact or ignore
those advertisements?
6/ Would you tap on those advertisements to look for more information?
If YES, Do you find it is useful? Why or Why not?
If NO, What would be the preferred way of presenting this information to you?
Why this way?
7/ Does the presentation of in-app advertisement affect your decision to
interact or to click-in? Does the message of in-app advertisement affect your
decision to interact or to click-in?
8/ What advertisement features bother you about in-app advertisement?
Have you experienced any concerns with those advertisements?
What was the concern?
What, if anything? Did you do about this?
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Why is that?
9/ What advertisement features do you like or are you attracted to in-app
advertisement?
Are they important? Why or Why not?
What might an ideal in-app advertisement look like?
10/ What do you see as the advantages and disadvantages of in-app
advertisement?
How do they compare to traditional ways of advertisement?
11/ Are there any comments or recommendations you would like to share
regarding to in-app advertisement?
CLOSING
This is the end of our interview session. Thank you for your time!
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