Professional Documents
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Turning
- Stationary motorbikes, tracked vehicles, grav
vehicles and helicopters may turn on the spot.
Turning table
Speed Max angle Min distance between turns
0-30
90
5 cm
31-60
60
10 cm
61-90
30
15 cm
91+
15
20 cm
Vehicles can try to make a tighter turn then the max
turn angle. For every increment a succesfuill ksid test
needs to be made.
(e.g. at speed 91+, for a 180 turn, 11 successful skid
tests are required).
Skid Test (Roll 1D6)
-1 if driver is veteran or elite
-2 if driver is a hero
-1 if driving on roads
-1 if skid test is made to turn*
-skid modifier (if negative, add)
Roll Result
2No Effect: The driver manages to keep the
vehicles under control
3-4
Skid: Move the vehicle 2D10 forward and 1D10
sideways No one may shoot from this vehicle
during this turn. The vehicle returns to normal
next turn.
5+
Crash: Move the vehicle it's current speed less
4D10. The vehicle then stops and is destroyed.
All occupants take an automatic 3D6 wound.
Any survivors automatically receive a panic
reaction.
*Vehicles trying to make a turn cannot improve the
value below a skid result if the die roll is a 6.
Disembarking from a moving vehicle (roll 1D6)
-1 for every 10cm the vehicles speed is over 30cm
+1 if a hero disembarks
Roll Result
1-2
Injury: The person leaving the vehicle takes an
automatic 1D10 wound while leaving the
vehicle. Armour offers no protection.
3-4
Panic: The person leaving the vehicle receives
a panic reaction while leaving the vehicle.
5-6
OK: The person leaves the vehicle safely
Ramming Pedestrians (Roll 1D6)
-1 if the driver is veteran or elite.
-2 if the driver is a hero.
-1 for every 10cm (or part of) above 30cm speed
-skid modifier (note: negative skid modifiers should be
added).
+1 if the pedestrian is a hero.
Roll Result
1-4
Hit: The pedestrian is hit and takes an
automatic Wound equal to the ram value of the
vehicle. Armour offers no protection.
5
Near Miss: The pedestrian just leaps out the
way in time place a Panic counter next to the
pedestrian.
6+
Miss: The pedestrian leaps out the way barely
in time.
Type
Acc
Dec
Sport Bike
Motor
Bike/Trike
Sport Car
Normal Car
SUV
Armoured
car
4x4
truck/Bus
Wheeled
APC
Tracked APC
Light Tank
Medium
Tank
Heavy Tank
Light Grav
Medium Grav
Heavy Grav
Light
Helicopter
Medium
Helicopter
Heavy
Helicopter
50
40
Damage values
Minor Major Critical
7-8
9-10
11
8-9
10-11
12
Point
value
12
15/25
5D10
5D10
Skid
modifier
0
+1
Ram
value
1D4
1D4
Free
slots
1
2/3
35
30
30
25
5D10
4D10
4D10
4D10
+1
0
0
0
1D6
1D6
1D8
1D8
2
3
3
3
9-10
10-11
11-12
12-14
11-12
12-13
13-15
15-17
13
14
16
18
30
50
70
80
25
4D10
-1
2D4
4/6
13-15
16-18
19
100/150
20
3D10
-1
2D6
14-16
17-19
20
130
15
15
15
3D10
3D10
3D10
-2
-2
-2
2D8
3D6
3D6
3
4
5
15-17
18-20
19-21
18-20
21-23
22-24
21
24
25
150
200
230
10
20
20
15
40
3D10
3D10
3D10
3D10
40
-2
-2
-2
-2
0
3D8
1D6
1D8
2D6
1D8
6
2
4
6
2
20-22
10-11
12-14
14-16
12-14
23-25
12-13
15-17
17-19
15-17
26
14
18
20
18
250
40
70
120
150
30
30
-1
2D8
15-17
18-20
21
200
25
25
-2
3D6
18-20
21-23
24
250