Professional Documents
Culture Documents
Researching performance,
performing research:
dance, multimedia and learning
Synne Skjulstad, Andrew Morrison & Albertine Aaberge,
InterMe
InterMedia, University of Oslo
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A sense of context
One day at a time
It's the middle of the week, early in the afternoon and we are about midway
through a collaborative educational and research project called Ballectro.1
As the name suggests, the project is a hybrid of dance and digital media.
The slate grey autumn sky bounces up from the Oslo fjord into the large
curved windows of one of the studios at Statens balletthgskole.2 Six final
year modern dance students are in a class with their choreography teacher
and are joined by three project participants from InterMedia at the University of Oslo. We are workshopping material which may become a part of a
dance and multimedia performance scheduled for the end of the semester
at both our institutions. We are also collaborative learners in a project investigating dance and multimedia. Yet, as multimedia researchers we are
also learning how to carry out research into digital media as performance.
Improvisation is central to today's session as is often the case in our
ongoing collaboration both as performance and as research. The choreographer has asked the students to select one figure each from a large
cluster of postcards and to use it as a springboard to developing a solo
piece. The pieces will then be combined in a larger sequence which,
later, might be included in the overall performance. The students improvise their solos and then, after a break, they repeat and refine them,
this time accompanied by music. This music had been developed especially for the project by a different student who has volunteered his talents to the project. The students develop their movements, some of
them very actively, others through more intimate expressions. In the
corner, the digital music maker lies fast asleep, stretched out between
his studies, a part-time job and composing the music for the project.
The choreographer darts between the students, quietly moving them into
slightly different positions, whispering suggestions to two of them. She
places each card on the floor at the front of the studio, mimicking the spatial
zones in which each of the students is moving. The electronic music, still in
an early version, creates the sense of future performance, one to be remixed,
and reperformed as our collage-like approach becomes more coherent.
'Come over here and take part,' the choreographer says to the two
multimedia developers sitting in the corner. 'Just dance,' she encourages
with a smile. And slowly we begin to fumble around between the styled
improvisation of the students. They seem quite unperturbed by our
Background to Ballectro
A learning design
Ballectro was based on the collaborative development of a student performance for a non-fee-paying audience. This context gave us freedom
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A publication design
Dance may be an important player in the building of the interdisicplinary links between practice and theory which are needed in the study of
ICTs in culture and context. For example, in referring to a dance and
digital media workshop, Birringer (1996) comments that:
Performance dancing with and across patterns is an avenue to contest rigid or vapid formulations handed down to us since the emergence of
the strength of bodily intelligence unravels the grids and pixellated
monotonies of the computer's inscriptive power.
We take up this challenge by investigating this claim also with reference to the building of a Ballectro project research website in which a
range of media, including video, are used. In contrast, this print and
written text is one formalised means of reporting on a multimedia performance project and its processes of production and public mediation.
However, as we argue, the web site provides a more fully mediated
possibility for understanding the project. This context refers to the mediation of the content of Ballectro, that is as dance, as multimedia and
as research. Yet, it also refers to a way of communicating research centred on a process-based exploratory design.
As developers, teachers and researchers of new media ourselves, we
have found it difficult to locate an elaborated learning and research
context within which to place a project such as the one we present here.
Huge financial and technical resources have been invested in ICTs, but
perhaps a time is now arriving when we ought to be more seriously
considering how the environments, content and contexts in which our
digitally mediated communication occurs do indeed intersect.
A multi-method approach
The Ballectro project employed a multi-method design in both development
and research. In the project we deliberately played with digital tools and
technologies in effect danced with them ourselves. The final performance piece was a collage of elements from a variety of learning tasks, improvisation sessions and more formal plans. Heuristically, the project generated problems which, in turn, needed immediate and longer term research
frames, solutions and explanations. Here the spiral model of software development (e.g. Denning & Dargan 1996) and a reiterative and reflexive
approach as deployed in the many sub-fields of design studies was important. In addition, production based research was realised through a process
of making. These various aspects were extended from researching the process and performance to communicating the project in digital arenas.
As with many classroom based research projects, Ballectro was carried out within a broad, but non-deterministic, action research framework. As a choreographer and media researchers, we were instrumental
in introducing new elements within the dance curriculum and at a new
media and learning research centre. We were actively involved in the
production and the research process and had an integrative role here.
Further, the research was cyclical: it involved an ongoing interplay of
theory and practice (Avison 1997: 198).
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Researching performance
On performance
While the performing arts have existed for centuries in theatre, dance, and
song, it was in the 1970s that performance as a feature of the avant garde
become accepted as a medium of artistic expression in its own right (Goldberg 2001: 7). However, the term performance has itself been hotly contested in the complex of post-structualist approaches to media and the arts.
Performance is a cultural practice, a pratice of representation, and so inevitably enters the arena of ideology as it often did in the 1970s in the form
of happenings and agitprop pieces (Counsell and Wolf 2001: 31). A performance act may question existing systems of thought, actions, and beliefs. It may be characterised as a one-time happening realised through one
or several performers. Or, increasingly, it has come to be seen as a more
mutable event-oriented expressive discourse. A performance is the text
constructed by actors, dancers or narrators, yet its uptake lies with the
audience or the computer user. Howell (1999: 146) argues that:
As performers you are looking for an 'action language': one you can
spontaneously 'speak'So you need to think by performing, instead of
trying to complete your thinking prior to the performance. Performing
In recent years many researchers and educators have made claims about
the need to develop multimodal, multiliteracies (e.g. Kress 1998, Kress
1999, Tyner 1998). Yet, in their often wide-ranging discussions of digital
literacies, few such writers refer directly to dance and the role of performing arts more generally, preferring to remain with broad issues of access,
competence and intertextuality. Further, in the now large literature on 'new'
media, 'digital dance' has not featured prominently, in comparison, for example, with hypernarrative or computer games. Researchers of games and
'interactivity' (e.g. Aarseth 2002) and writers on the usability of websites
(Nielsen & Tahir 2001) are also investigating questions of performance in
what Brenda Laurel (1993) has called 'Computers as Theatre'. While concerns such as the user's discourse (Liestl 2002 forthcoming) in games and
the functionality of websites do indeed merit research, the performing arts
in digital environments are often overshadowed by more commercially intended products. Further, electronic arts in general have not featured
strongly in the research discourses on learning, ICTs and context.
In contrast, electronic performing arts are often conceptual and of an
embodied nature; they occur both a physical performance texts by
dancers, yet they are also constructed by audiences. These performance
pieces may occur only online, but they frequently exist in real time, and
in material spaces, such as installation pieces in art galleries or as
mixed media performance works in front of an assembled audience.4
Dance may also be implicit in these works (e.g. Schiphorst 1996/1997,
1997). Such mixed media performance art is often difficult to categorise. Typically such experimental works play on notions of hybridity,
identity, human-machine relations and the subjectivity of the viewer or
interactant (Jones & Stephenson 1999). These works tend to be reflexive in character. They draw our attention to the ways in which digital
media may be used to mediate performance, whether art, dance or
drama. In contrast to computer games, which by definition must be
played on screen, or online, many performance pieces which use digital
media do so by shifting between different types of screens, projections
and media types; together these are part of an emerging live event in which
plot, movement, music, and scenography may all be in flux. The intention
of the artist is thus often that of mediating this flux to an audience.
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The use of digital media in performance now also implies that its
elements and structures may also be not only machine mediated but
also machine generated. Thus, since the mid-1990s, the contexts of performance have increasingly included elements of digital media in which
animation, projection and random selection have entered into the performative text. They have challenged our notions of performance at
both the textual and the interpretive level, and further in the intersection, cross-over and hybridisation of these levels. In the print collection
Performing the Body/Performing the Text, edited by Jones and Stephenson
(1999), a performance script by Coco Fusco and Nao Bustamante is interleafed with more traditional expository academic discourse on performance and interpretation. When multimedia material is included in both performance pieces and in research about them relationships between text and
interpretation, 'actors' and audiences may become more complex.
1999) referring to relationships between work-based learning, adult education and practice-based research in knowledge-making, many universities
are in the process of learning how to apply digital media in online teaching
programmes. Less prominent is a concern with mediating research based on
knowledge, experience and insights from new media production and the
evolving compositional processes of multimedia research discourse.
This points back to the ealier reference to digital or electronic literacies.
In the context of such relationships between production and analysis of
digital media texts and contexts, these electronic literacies are defined not
so much by their realisation via a generation of students who have grown
up with digital media, but as part of a potentially modulated research and
pedagogical expertise to which the academy ought to already be investing.
Many university websites still make limited use of a variety digital
media and related research and pedagogical designs which truly stretch
new media communicatively, that is in relation to both content and
tools. Further, few of the university websites which are concerned with
dance could be said to be media-rich. In this respect, a recent symposium hosted by PARIP (which we did not attend) was held to realise its
general aim of investigating 'creative-academic issues raised by practice
as research, where performance is understood as theatre, dance, film,
video and television.' To this we would add digital and online media. The
symposium covered four main themes which we paraphrase here as they
are similar to issues we address in relation to Ballectro. The PARIP symposium discussed: what practice is as research; how practice may be questioned as research in 'live' and 'recording' media; ways of documenting and
re-presenting practice as research; and, the ways in which academic contexts of practice as research affect how it is pursued and evaluated.6
On the research front, many of the online publications about digital
media and dance tend to have been written from a dance, rather than a
media, perspective (e.g. Wechsler, no date). While this chapter approaches the collaborative Ballectro project from the point of vew of
digital media, we believe that it is important that performance and
dance be more fullly included in the fast growing field of digital media
studies. We argue this because performance arts and performance sudies
can contribute to the methodologies for making and analysing digital media. Thet may also play a part in hwo we increasingly come to be users of
and actant upon digital media texts, environments and communication.
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Performance-based research
Drawing on our theoretical and practical knowledge of digital media, design, learning and research, we suggest that we conceptualise performing
arts and research about them in digitally mediated domains as performance-based research. In such a research approach, digital media may be
part of the design and shaping of the of dramaturgy and scenography. In
this chapter, we attempt to support this claim by referring to Ballectro as a
pilot in which we were able to experiment with the intersection between
practice, production and performance, and ways of documenting, mediating, presenting and analysing them in and through digital media. Many
projects on ICTs appear to steer away from discussing the changing roles
of production and practice in both learning and in research. Both dance and
digital media offer possible ways to understanding how to research and to
communicate about performance in ICTs, culture and communication.
In this book, we do this via print technology and a set of established
discursive conventions. However, as the appearance of images and
weblinks suggests, this chapter refers to another, digitally mediated, communication platform, namely the Web. In our presentation of this chapter
at the accompanying SKIKT conference,7 we further draw on oral performance as well as the Web to suggest ways in which communicating research might be conducted in addition to written expository discourse. For
us this is not merely a rhetorical game: it is part of performing and practicing a wider communicative context for ICT-related research. In general
terms, this is a constitutive research discourse in which digital media is
both object and subject, synthetic and analytic, medium and message.
In summer 2001, a cooperation between the SKIKT funded KTK project called Assemblages, based at InterMedia at the University of Oslo
and the Departement of Ballet and Dance (Statens balletthgskole) at
the Oslo National College of the Arts was initiated.8 From the start, a
process-oriented and improvisational approach characterised the collaboration. What emerged was an experimental multi-purpose project
which aimed to link dance, digital media, education and research.9
One of the objectives was to integrate digital media and dance, creating a hybrid performance. This piece would be shown in front of
audiences at our two institutions before the Christmas holiday. We also
wanted to use ICTs in experimental teaching and learning as an inquiry
into how ICTs could be used to generate institutional change, and to research how ICTs could be informed by dance and choreography. This
chapter is therefore one of a series of publications generated from this project (see e.g. Morrison et al. 2001, the Ballectro project website 2002).
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the summer 2001 to meet with Jane and to discuss how such a collaborative project might be shaped and carried out. As none of us had yet
met the students, we used this time with her to experiment with the
facilities in InterMedia's new building.
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in the programme for the Christmas performances. The dancers had made
their own solos, the project leader was doing media design and the engineer
worked on the lighting, and the choreographer was just as much a project
leader. The researchers were doing choreography. As is the case in such
collaborative projects, we often took on slightly different roles and had to
learn to function within and beyond our own fields of expertise. In hindsight, though, one could argue that a stricter, more linear way of working
might have been more effective in developing a finished 'multimedia' production. Had the logistics of the project been more thoroughly anticipated
and planned, our medley might also have been easier to perform.
ICTs in the learning context of Ballectro meant that both teaching, learning, making a performance and researching were different
aspects of the same project. Interdisciplinary collaborative projects
which involve experimental new media have a tendency to turn established roles of teachers and learners upside down. In such an experimental project, nobody is an expert, and everybody has to learn
from one another to be able to the work collaboratively. In the Ballectro project, stepping out of one's own professional roles was required for creating a climate for collaboration and workshopping.
From the media side of the project, it was necessary to learn about
dance, choreography, and performance to be able to think about the
media as an integrated part of the performance. The choreographer
and dancers had to learn about digital media to be able to see possible relationships between the dance and the media.
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As with the animated shapes in Flash, this video feedback was developed into a part of the final performances. So too was the use of
'spatial video' in the live filming and projection of close-ups from group
and duet sequences. Auslander (1999) has discussed 'liveness' in performance and media. In the actual final performances we wanted to maintain a
feel of the importance of improvisation and liveness, of its performativity.
In The Analysis of Performance Art, Howell (1999: 229) argues that:
A key question for performance artists must be, how do we keep the improvisation diverse, how do we ensure that even our most spontanesous
actions read ambiguously, so that our audience finds it difficult to decide
whether it is watching something improvised or something rehearsed.
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movement one of them had begun. They fell to the floor. They wrapped
themselves around the bannisters and descended the staircase in a large
moving mass. One of the students raced up to the top of the stairs way
above the onlookers and shouted out into the roof of the glass atrium. Others danced in and around the elevators, pressing the buttons, holding open
the doors and breaking the rules of polite public use. People going about
their business walked right into this improvisation and responded to it differently. The leader of an ICT and learning project was physically drawn
into the dance. As the improvisation piece came to a close, the large group
of onlookers began to return to offices, labs and meeting rooms.
The student dancers also introduced improvisation at an interval in a
seminar on Mobility held at InterMedia in November 2001.11 The students had been invited to perform an improvised piece to highlight aspects of human movement and artistic expression through dance. On
this occasion, however, they performed in the open air, in a large courtyard hemmed in by glass walls and set into a well in the main entrance
level of the research park. Participants in the research seminar on mobility were asked to leave the warmth of the seminar room and to move
outside to see a dance piece on mobility and improvisation. As part of
their improvisation, the students used the air streams from a large ventilation system cone, and blew leaves, paper and other objects into the air.
The audience, looking down on the performers, was encouraged to throw
chocolates, paper balls and empty cardboard boxes down into the space.
The students then reacted to some of these immobile objects. They also
took photographs during their performance. These were later used in an installation the students made in the canteen at Statens balletthgskole as part
of their contextualising of the project for their end of year performance.
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Figure 9: Stills from a Ballectro performance at Statens balletthgskole. The dancers (above) are multipled on the back screen via
video projection of live camera feed. The dancer (below), Beta
Kretovivov, observes the projection of a previously recorded
digital video of herself dancing. In Icelandic and Slovenian, she
questions her own moving self. Simultaneously, music (compressed
and accelerated sound built from her own voice) plays.
While so far we had called the piece and the project Ballectro, suggesting a merger of dance and electronic media, the students and the
choreographer now decided the piece needed a different, and less bal-
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let-like name. After much debate we settled on the title 'flsj frash'.
This pointed to two aspects of the performance. The first was that we
had used the software Flash to develop part of the dance, but of course
the possible 'Flashdance' was the title of an entirely different Hollywood film from the 1980s. Second, the title 'flsj frash' referred first to the
Norwegian spelling of Flash and, in a playful other senses, to one pronounciation of the word by a Zimbabwean speaker of Shona suggesting 'coolness'. This allowed us to refer to the Norwegian and Zimbabwean participants in the project, though the nuances in this title may be partly missed.
Another change we met was that our formerly contained performance piece now joined a medley of others in an established dance performance schedule geared towards a dance community. In this context,
we were also finally able to see our work in relation to other choreographies, some developed by the staff and two based on the work of
the well-known Norwegian chorographer, Jo Strmgren.
An additional, and difficult, change for us as researchers who had
driven the digital media part of the performance was that in this performance context some of the technical control now needed to pass into
the hands of a lighting and sound specialists contracted by Statens balletthgskole. This meant, especially as regards sound, that we were no
longer able to integrate all the elements of what was a multi-level choreography and multimedia performance ourselves. Used to mixing thes
elements in tune with the dancers and other media, we now saw how
separate many dance performances are from their creators. Perhaps this
is no surprise to choreographers and lighting and sound specialists.
Performing research
ham 2002). However, as Morrison (2001) has argued, few electronic journals in the humanities and social sciences make apt use of images in their
web-based mediation of research. In addition, fewer still employ video
material as part of an electronic research rhetoric (e.g. Owens 2000).
Digital video and audio were used to document aspects of Ballectro. Still
and moving images were an important part of reflecting on the learning and
work process as well as the performances.12 We used the projection of recorded and projected video to help us decide how to shape the larger choreography; reviewing footage also helped in selecting and refining material
for the piece. Drawings, sketches, and notes were used to keep track of a
complex process. For some of the period a sociologist observed our sessions, and although given the density of the project his role as a video
documenter was not fulfilled, he nevertheless introduced important questions about participant observation in a performance-driven project. Dance
itself was also a mode of memory-making: the repeat movements, the rehearsals and the need to 'learn' the piece as non-dancers forced the multimedia developers to put down their notebooks and cameras. In addition to the
video material filmed by the researchers, at times the students also filmed
their own dance movements as well as the contexts in which their learning
was taking place at Statens balletthgskole. Video was also used in several
workshop activities to highlight issues of presentation, and improvisation,
though video-playback of dance was rarely used. Elements of the dance
were repeated with changes and different expressions. This reflexive development design also filtered into the ways in which we also worked as participants and as participant observers ourselves.
However, face-to-face discussions and actual 'rehearsals' in the
workshop sessions were the most frequent means of making sense of
the ongoing process. The aim of using digital video was not to produce
a fully documented multimedia ethnography online, though such tools
now enable us to follow research and learning trajectories via the web.
However, building a multimedia-rich website (now underway) was one
way of documenting aspects of the project: as a means of record for the
dance school and as an aid to future learning and research projects
(Ballectro 2002). We were also trying to perform research rhetorically,
by way of experimenting with how to present it in an online setting.
Thus we aimed to generate an example of how one approach to projectbased research may be communicated in a digital domain. In particular, as
the Ballectro website demonstrates, we needed to find a fit between the
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content, the process and the medium so as to reduce some of the distance
between a partly digitally mediated performance and its interpretation.
With respect to Ballectro, such 'interpretation' may be seen at two levels. First, the project may be read as an instance of what we call 'performance based research'.13 Second, we suggest that it may be useful to
broaden the electronic reporting of media-rich ICT-related research to
include performance.
Future steps
Technology Zone), few of them have high quality images. Rarely does
one come across a dance site filled with images and text which contextualises these images.14 We imagined that we might also find video
material on dance online, but this was even harder to find.15
There would still appear to be relatively few examples of dance online in which digital media is prominent but also where a multimediated
dance may be said to be represented (see e.g. deLahunta 1998a, Birringer 2002) and analysed (Sha & Kuzmanovic 2000). Online examples
of the documentation of dance in context, such as that from the Department of Dance at Ohio State University (2002) also exist, particularly with reference to dance and digital media workshops (Birringer
2002). Robbie Shaw (2002) has a five and a half minute web dance
video called 'Time train'. Re-mediating the genre of a silent film, the
piece has chorographic input from its performers. Further, this webscreened video was edited digitally. In another work, called 'Panic skid',
Jennifer Marshall and Robbie Shaw (1999) present two dance videos
which run simultaneously and which are surrounded by text.
The documentation of electronic arts projects is an important part of
building its history and its rhetoric (e.g. Dpocas, 2001). However, unlike many of the performance pieces of the 1960s and even 1970s,
digital video, stills and audio now offer handier and cheaper means for
documenting performance-based projects, and especially the corporeality of dance, and their mediation online. There are now several projects
on the documentation of choreography and related dance performances.
The Norwegain dance and multimedia performer Amanda Steggell and
her collaborators provide a close-to-home example of how a performance work may be viewed online; in 'Maggie's Love Bites'16 the online
mediation is part of the message (see also deLahunta 1996). This is well
illustrated in a cd-rom based documentation of choreography for work
entitled 'A Desparate Heart'. Similar is an instructional cd-rom 'Prey: an
innovation in dance documentation' on the choreography of Bebe
Miller (Mockebee 2002). This cd-rom contains notes, each of which
displays Bebe teaching or coaching the dancers alongside the Labanotation phrase, a complete edited video of the group work, historical, cultural contexts, interview with Miller, review by Candace Feck, Miller's
World, and brief instances of the process and moments of the original
long phrase that Miller and the students created.
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Such an approach is also taken over to dvd in a title called 'Going to the
wall a document of the process', again referring to a work by Bebe Miller.
Such experimental research and performance settings provide us
with a 'laboratory' space within which to conceptualise the changing
character of dance and digital media. In particular, they also provide us
with research driven contexts based on practice linked with theory.
These contexts provide actual, populated interdisciplinary spaces for
the embodiment of the synthetic-analytic model Gunnar Liestl (2001,
2002 forthcoming) proposes is so important in digital media production
and analysis. 'Peformance' may thus be seen to be extended beyond the
role of the dancer and the static, seated audience.
This can be seen in the videos which accompany this explanatory verbal text. In a section of their website entitled 'Transforming the tool',
Sponge state that 'We're interested in making it possible for someone
who is trying to "write", in the broadest sense, to refashion the tools of
writing him or herself. A reflexivity of action.'
Sponge and FoAM presented us with digitally mediated research discourse in which digital media was employed to communicate the research
content and context. In short, it demonstrates a web-related contextualisation of interests and publication types similar to ours. In their own words,
the web site is a hybrid and augmented space, but not just about performance but also as the performance of their research. This is apparent in their
publication of a conference paper bearing video material from the performance (by the audience) as well as slides from the presentation of the paper.
Two of the project members, Sha and Kuzmanovic (2000), argue that
'By shifting attention from representation to performance, we shift the focus of design from technologies of static representation (e.g. snap-shot database schemas with data from forms), to technologies of creation and performance.' As deLahunta argues, (and as we have experienced as learners,
designers and researchers), arts education, including dance and media,
needs to be broadened to include the problems and approaches we have
tried to contextualise here as part of an ongoing shift in our literacies. He
demonstrates this himself in an online piece as a 'temporary typology practice' referring to dance and digital media. He links a presentation text with
its presentation notes, video footage and web links (see deLahunta 1998a).
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From the point of view of research and pedagogy on digital media, through the Ballectro project we learned to perform, to research
performance and to perform research. A future interdisciplinary and
collaborative multimedia-dance project such as Piazza might result in 'a
site' in which research processes, accounts, performances and interpretation are connected with an electronically mediated rhetoric. In such
future steps, we would also hope to embody the performing of research
so that 'moving media', responsive performers and audiences might also
be 'players' in its making and interpretation, stepping between digitaldance and digitally mediated dymanic research texts. That, however, is
a matter of a different time, space and context.
References
(All references and notes related to the World Wide Web are cited on 19
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examining the Net. Thousand Oaks: Sage.
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ever, what makes this project unique is the (re-claimed) power of the
moving, gesturing human body in cyberspace, embodied in the dancers.
At: http://www.notam02.no/~amandajs/where.html
17
Synne Skjulstad and Albertine Aaberge were able to become players in this
responsive media and dance work at Ars Electronica in Linz, September 2001.
18
At: http://www.sponge.org/events_m3_tgarden.htm. See also:
http://titanium.lcc.gatech.edu/topologicalmedia/tgarden/index.html
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