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Overview
At the start of the game, each player
draws a number of objective cards and
then chooses some of them to discard.
During the game and at the end of the
game, different objective cards are
revealed as their conditions are met. Each
card revealed in this way is worth 1VP.
You will need to print out and cut up a full
set of cards for each player.
Double-Or-Quits, Start
Game
Starting with the player who will get first
turn, each player can announce doubleor-quits. They then reveal one of their
objective cards. If the conditions are
acheived, this card is worth 2VP instead of
1VP. Ambush cards are then played,
starting with the first player.
Crate
Triangulation
Notes
Civvie
General
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Catch the
Pigeon!
Version:
Card:
Version:
Card:
1.1
1.1
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Kill the
Pigeon
Collect
Forward
Base
Blockade
Stop the enemy advance from
reaching your lines.
Objective: keep control of your
deployment zone.
Conditions: no active enemy
models within your deployment
zone at the end of the game.
Reveal: at end of game.
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Version:
1.1
Infiltrate
Conditions: none.
Reveal: at end of game.
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Version:
1.1
Card:
Mapping
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Version:
Card:
1.1
Version:
1.1
Clear the
Area!
Triangulation
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Version:
Card:
1.1
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Card:
1.1
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Advance
Objective: have at least three
active models over the centreline
at the end of the game.
Conditions: none.
Reveal: at end of game.
Card:
10
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Search
the Crate
Assess
Objective: see at least 75% of the
enemy force.
75%
Force
75%
Force
75%
Force
75%
6-7
12
17
13
2-3
13
10
18-19
14
14-15
11
20
15
10-11
16
12
Version:
Card:
1.1
11
Ambush
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Version:
Card:
1.1
12
Capture
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Version:
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Intimidation
13
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Version:
Card:
1.1
14
Kill the
Leader
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Version:
Card:
1.1
15
Kill the
Boffin
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Version:
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Prize
Fighter
16
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Version:
Card:
1.1
17
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Card:
1.1
18
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Version:
1.1
Hold!
Decimate
Attrition
Card:
19
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Version:
1.1
Card:
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20
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Forward
Target
Version:
Card:
1.1
21
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22
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1.1
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Flag Kill
Version:
1.1
Capture
the Flag
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23
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Version:
1.1
Rules:
Setup
Setup Sequence:
1.Choose lists.
2.Draw 6 and discard 2 mission
cards.
3.Roll off for Initiative v. Deploy.
4.Place the Civvie and crate d20
in from opposite table edges.
5.Deploy including flags, no
deployment within ZoC of Civvie
or crate.
6.Double-or-Quits, start first turn.
Card:
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26
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Version:
1.1
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Card:
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24
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Version:
1.1
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Yet Another Mission System
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