Professional Documents
Culture Documents
Contents
Message from the HOD, 6
Editorial, 7
Articles
Turning the Game Over, 8
How to lose friends and alienate people, 10
The Weirstrass Function, 12
Math in Video Games, 14
The Mathematician : Paul Erdos, 16
The Grand Hilbert Hotel, 18
Square values of Mathematical Expressions, 21
Fun
Puzzles, 25
Comics, 26
Puzzles Solution, 27
A Message
from the HOD
As another exciting academic year is coming to an end, the second issue of Convergence is now in your
pious hands. Before going further, I would like to acknowledge that this has been made possible by the
hard work, greater spirit, and innovation of our students. They are unswerving in their determination to
taking the knowledge of mathematics to new heights.
We in BITS, have adopted a unique educational process which makes students think at a progressively
higher level, and carry their learning beyond the memorization domain. Towards the end of their graduation, every student feels his or her critical and creative thinking skill in mathematics enhanced phenomenally.
An annual magazine is a great way to share our experience with the readers. It should have a great educative value. I am sure, Convergence explores and expresses the power of creative-revolutionary-innovative
ideas that how our students approach and treat mathematics!
I hope you will enjoy reading our annual magazine and learning about all the wonderful things that our
students and faculty are doing. I congratulate and thank all the students who have contributed their
valuable creations for publication. I also appreciate the strenuous efforts made by the editorial board in
shaping this edition a top class one.
I convey my best wishes to all and wish you a lively and informative reading.
The Editorial
If youre reading this, the editorial of a magazine called Convergence, it is a safe assumption that you must
have had a taste of the beauty that Mathematics has to offer. You were, at one point in your life, amused
with the orderliness, the rationality and the truthfulness which it brings to the table. You marveled at
the existence of more than one ways to solve a problem, the analysis of a problem as if it were a real life
situation, the visualisation of concepts in two or three dimensions and so on. The journey began with
numbers and the various elementary operations that you could do on them, followed by equations, and
trigonometry, and calculus and so on.
Some of us, daunted by the growing complexity, chose to drop out from this lovely journey. While some
of us still use it in myriad ways as a foundation for various applied sciences. In doing so, we often forget
that Eureka moment or that little eye-brow raising moment, which made us taste the beauty of Maths in
the first place. Convergence, in its second edition, tries to relive that beauty and the love for the subject
which we all once discovered as a kid. From applied Math concepts like Game theory to pure Math topics
msg from HOD
Editorial
like square values of ancient mathematical expressions, from combinatorial Maths to infinite paradoxes
and pathological functions, we have attempted to bring up that eye-brow raiser. Convergence also, in a
way or two, strives to imbibe a liking towards the courses offered by the Department of Mathematics,
BITS Pilani K. K. Birla Goa Campus. It also hopes to bring about that immense joy that one gets in giving
ones head a nice scratch while going about solving mathematical puzzles, and at the very least tries to
tickle your funny bone with some mathematically hilarious comic strips.
Regardless of whatever equation you have had with Mathematics, we hope you find your fodder, something you can relate to and thoroughly enjoy reading in this edition of Convergence. We do promise you
that each little write-up in this edition will leave you completely intrigued, enlightened and educated. And
to be really honest, on the path to excellence which most of us have set to achieve, one just cannot ask
for anything more. Read on!
Siddhartha Govilkar
Editor-in-Chief
ARTICLE
BY RUTUJA SURVE
Let us assume that the criminals are captured and held as prisoners. During interrogation, they are asked to
give details of their entire gang, including the ones who were not present during the robbery. The police end up
bringing these suspects behind bars as well. The police divide these newly captured suspects into two groups
and decide to interrogate them separately. Lets look at the famous Prisoners dilemma matrix, illustrating
possible actions that the two suspect groups might take. Assume that both groups have two choices. They can
either confess or they can deny their hand in the crime. Assume also a set of outcomes corresponding to each
set of choices: for example, if both groups deny the crime, then each of them gets five years of jail, whereas
if only one of them confesses, then that group gets 20 years of jail and the other one is set free. The features
of the conflict situation might be represented in the matrix at the end of the page. This matrix includes the
players (Group A suspects, Group B suspects), choices (confess or deny), outcomes or results (time to be spent
in jail), and the dependence of the outcome on the actions of each player. Each player has the goal of getting
acquitted.
The first number in each pair is the payoff to Group A (number of years in jail) , the second
the payoff to Group B . If the numbers in the pair are equal and of opposite sign, it becomes
a zero sum game.
On the right is an illustration of the MaxMin concept of game theory:
This is a strategy for B that ensures the same return irrespective of the strategy used by A.
Let x be the average payoff to player B, p1 be the probability of making choice B1 and p2 be the probability of
making choice B2. Then
x = 5p1 1p2 = -4p1 + 3p2
and p1 + p2 = 1, since probability of making a choice is 1.
The mathematical techniques used in game theory aim towards maximization of the minimum payoff, where
the minimum payoff is the least amount a player can receive from a strategy choice. The solution (set of
expected outcomes) to the game when this strategy is adopted by each player is the equilibrium solution,
so-called because neither player can gain by changing his strategy unless the other player also changes his
strategy. Solutions for two-person, zero-sum games with finite numbers of choices are easily solvable. This can
be extended to n-person games, infinite games, non-zero-sum games using mixed strategies.
When stuck up at the precipice of making indispensable choices in life, the fascinating concepts of game theory
can surely help you in turning the game over to your side!
ARTICLE
BY SIDDHARTHA GOVILK AR
10
Thus, for a meet-up of 6 (or more) people, there must be at least one group of three friends or of three
strangers. An obvious question now arises: what is the minimum number of people that we need to either find
a group of three friends or three strangers? This number is what we call as Ramseys number, and for this case
it is written as R(3,3). It is named after Frank Plumpton Ramsey, who was a great mathematician, philosopher
and economist. We can show that R(3,3) has to be 6, and any value less than 6 wont enable us to have a red
or a blue triangle. As for five points, there does exist the following case where we dont get a triangle of one
colour.
With a bit more computation, we can also prove that R(4,4) is 18. But,
can we be sure that there exists a definite value of R(a,b) for any given
a and b? The answer is yes, and that existence result is called Ramseys
theorem. However, with values like R(5,5) and greater numbers, we
cannot be completely sure. Considering the research that has been done
until now, we can at most predict that the value of R(5,5) lies somewhere
between 43 and 49.
One can ask why is it so difficult to get an accurate value. Well, the
arguments involve finding upper bounds and lower bounds. We saw
quite easily that R(3,3) could not be bigger than 6. But to show that it
could not be as small as 5, we had to construct a graph with 5 points, as
a counter-example. The problem is that we are looking for examples of
order, but the best counter-examples usually do have a lot of disorder. This makes it hard, and sometimes
impossible to find a hard and fast rule that gives good counter-examples. Anything constructed by rule will
probably have just too much order in it.
Another problem arises as the values of a and b in R(a,b) increase, because the upper bounds become too high.
Examining all possible graphs to show that one has the right number of friends or strangers is a mammoth
task. To show that R(5,5) is at most 49 we would have to look at 21176 possible colourings of a graph! This
number is far, far bigger than the number of particles known in the Universe. We just might never know the
answer to puzzle of this sort.
Joel Spencer, a combinatorialist who worked on Ramseys theory, once made a very popular quote, highlighting
how explosive the values of R(a,b) can become.
Erds asks us to imagine an alien force, vastly more powerful than us, landing on
Earth and demanding the value of R(5, 5) or they will destroy our planet. In that
case, he claims, we should marshal all our computers and all our mathematicians
and attempt to find the value. But suppose, instead, that they ask for R(6, 6). In that
case, he believes, we should attempt to destroy the aliens!
11
ARTICLE
Proof:
To prove this result we will require the following
two theorems;
Theorem 1: Suppose
is a sequence of functions defined on an interval E, and suppose
(where
)
Then,
converges uniformly on E, if
converges.
Theorem 2: If
is a sequence of continuous
functions on E, and if
converges to f(x) then
f(x) is continuous on E.
Now,
Define
with
and extend
the definition of
to real x by requiring that
.
Then, for all
, it can be easily seen that
, which implies
is continuous
on .
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Now define,
...(*)
Since
, By Theorem 1, the series in (*) converges uniformly on
By Theorem 2, f(x) is continuous on .
Now, we claim that for any
, f(x) is not differentiable on x.
i.e.
and
Define,
as
is an even integer.
.
When 0nm,
..(since
Since
, we conclude that
As
.
Thus, it follows that f is not differentiable at x.
The graph of the Weirstrass function over the interval [-2,2] looks like this:
This function exhibits the property of self-similarity, i.e. every zoom is similar to the global plot.
The non-differentiability of the function can easily be spotted graphically as the curves has corners or
kinks at every point of R.
13
ARTICLE
BY ABHISHEK SHRIVASTAVA
14
complicated shape, it is a flat sheet, like a piece of paper or a wall. There are more complicated
shapes, called solids, like a cube or a sphere. A vector is a mathematical way of representing a
point in 3 dimension (space).
A transformation moves a point (or an object) from one place to another. For instance, if I move to
the right by 4 metres, this type of transformation is called a translation. Another type of transformation is rotation. If you take hold of an object (a pen for instance), and twist your wrist, you have
rotated that object. The basic idea of 3D graphics is to turn a mathematical description of a world
into a picture of what that world would look like to someone inside the world. Of course, there
is a lot more to it than just that: there is lighting, fog, animation, textures and hundreds of other
things. Most of these use Math and Physics to a large extent.
Strategy Games
The Strategy games are divided into two main types, Real Time Strategy, and Turn Based Strategy.
These games usually involve building and managing a city or civilization and also fighting wars by
controlling troops. Examples of real time strategy games are Age of Empires, Command & Conquer, Tiberian Sun. Examples of turn based strategy games are Civilization and Alpha Centauri.
Strategy games have much simpler graphics than FPS. So, they involve lesser usage of math in the
graphics aspect. However, these games deal with a completely different aspect of Mathematics
instead of geometry and vectors. When you click on a little soldier in a strategy game, and then
click somewhere else, telling him that he should walk to the place where you have clicked, what
happens inside the computer? How does the computer know how to make the soldier get from
where he already is to where he is going? Remember, computers cant think for themselves (yet!)
and so they need to be told exactly what to do. So you cant just say, look at the map and work
out the best route to wherever you are going. A computer needs exact instructions for every step
to be taken. This problem is called path finding. To explain how the computer works out the best
route, you need to know what nodes, edges and graphs are.
The simplest example of nodes and graphs is a map of some cities, and the roads between them
(or an underground map). Each city is a node, usually drawn as a circular blob. Each road is an
edge, and connects two nodes (cities), these are usually drawn as straight lines. The whole collection of nodes and edges (cities and roads) is called a graph. Sometimes there is a one way road,
called a directed edge, and we draw an arrow on it to show which way you can travel along it.
How does knowing about graphs help the computer guide troops around levels? It makes a graph
where every interesting point is a node on the graph, and every way of walking from one node to
another is an edge, and it then solves the corresponding path finding problem to guide the troops.
But it is not as easy as it sounds. For starters, what are the interesting points? You might think that
every position on the entire level is interesting, but for most games this would lead to hundreds of
thousands of interesting points, and finding the path would take years. Instead, the people making
the game decide where the interesting points are. For instance, if there is a wide open expanse (a
big field perhaps), you dont need a node at every point on the field, because the troops can walk
in a straight line across the field. Basically, you only need nodes around obstacles. Once you have
created a graph for a given map, the computer has to go through the following steps to guide the
troops. Firstly, it has to work out what the nearest node that the troop can walk to in a straight
line. This node is his starting node. Secondly, it has to work out the node which is nearest to his
destination. This node is the destination node. Thirdly, it works out the shortest path connecting
the starting node to the destination node. Now, all the troops have to do is walk to the starting
node, then walk along all the nodes between the starting node and the destination node, along the
connecting edges to their final destination. Generally, the computer assigns a cost to each path
taken depending upon the difficulty associated with the path. Hence comes the problem of finding
the path with the least cost.
So, we have seen two types of games which use different fields of math extensively. I hope these
illustrations were interesting enough to prove my premise regarding the exemplary authenticity
of Math in video games!
15
PAUL ERDS
MATHEMATICIAN IN FOCUS
16
Erds was fond of saying, is a machine for turning coffee into theorems. When friends urged him to slow
down, he always had the same response: Therell be plenty of time to rest in the grave.
To communicate with Erds you had to learn his language. When we met, said Martin Gardner, the
mathematical essayist, his first question was `When did you arrive? I looked at my watch, but Graham
whispered to me that it was Erdss way of asking, `When were you born? Erds often asked the same
question another way: When did the misfortune of birth overtake you? His language had a special
vocabulary--not just the SF and epsilon but also bosses (women), slaves (men), captured (married),
liberated (divorced), recaptured (remarried), noise (music), poison (alcohol), preaching (giving a
mathematics lecture), Sam (the United States), and Joe (the Soviet Union). When he said someone had
died, Erds meant that the person had stopped doing mathematics. When he said someone had left,
the person had died.
He believed that God, whom he affectionately called the S.F. or Supreme Fascist, had a transfinite book
(transfinite being a mathematical concept for something larger than infinity) that contained the shortest,
most beautiful proof for every conceivable mathematical problem. The highest compliment he could pay
to a colleagues work was to say, Thats straight from The Book.
Erds never won the highest mathematical prize, the Fields Medal, nor did he coauthor a paper with
anyone who did, a pattern that extends to other prizes. He did win the Wolf Prize, where his contribution
is described as for his numerous contributions to number theory, combinatorics, probability, set theory
and mathematical analysis, and for personally stimulating mathematicians the world over. In contrast, the
works of the three winners after were recognized as outstanding, classic, and profound, and the three
before as fundamental or seminal. He was elected to many of the worlds most prestigious scientific
societies, including the Hungarian Academy of Science (1956), the U.S.National Academy of Sciences (1979),
and the British Royal Society (1989). Defying the conventional wisdom that mathematics was a young mans
game, Erds went on proving and conjecturing until the age of 83, succumbing to a heart attack only hours
after disposing of a nettlesome problem in geometry at a conference in Warsaw in 1996.
17
ARTICLE
BY JANVI PAL AN
Before we proceed further in the story, it is imperative to be clear about what infinitely many
rooms really constitutes. This story makes use of
the concept of a countable infinity, because the
rooms, though with a tendency to go towards the
undefined, are still numbered. Room 1 is followed
by room 2 is followed by room 3 and so on, but
each room is still numbered. A countable infinity
is when there is a One-One correspondence between a set and the set of natural numbers. To be
even simpler, in this case, it just means that there
exists a relation between one room number and a
natural number. As we have used natural numbers
for naming rooms, the existence of such a correspondence is quite clear. Counting the room numbers, or carrying food up the stairs to the infinite-th
room might take forever, but if you do happen to
know what room youre delivering to, then it can
be a finite time operation. One coffee coming to
18
there was always a room to move to. This left Room 1 vacant, and therefore, the guest was accommodated.
Motto still stands. Yay.
The next night, a bus of 60 passengers arrived and they asked for one room for each passenger. The same
thing happened. The manager requested the guest in Room 1 to move to Room 61, every guest in Room n
to move to Room n + 60. Since the hotel had infinitely many rooms, there was no problem in moving, there
was always a room to move to. This left 60 rooms vacant and therefore the hotel accommodated the 60 new
guests. Motto still stands. Yay.
The next night, a bus infinitely long with an infinite number of passengers arrived. This looked like a big
problem, but the manager shrugged it off. He requested the guest from Room 1 to move to Room 2, the
guest from Room 2 to move to Room 4, the guest from Room 3 to move to Room 6 and all the guest in Room
n to move to Room 2n. The guests didnt mind moving. This left all the rooms with odd numbers vacant,
which still meant an infinite number of rooms. Motto still stands. Yay.
In each of the above cases, there is a one-one correspondence between the number of rooms freed and the
number of passengers coming in. Take a look:
One night, the unthinkable happens. There appears to be, lined up outside the hotel, an infinitely long
queue of infinitely large buses. The type of infinity that we deal with is still, mind you, countable. If this
large number of passengers cannot be occupied, the hotel loses out on an infinite amount of money, and
the manager, his job. Under pressure, he is reminded of Euclids second theorem, stating that there are an
infinite number of prime numbers. So to accomplish this mammoth task of fitting in an infinite number of
people into his large hotel, he moves his guests in such a way that the person residing in room n is moved to
room number 2n. The hotel is assigned the prime number 2. Next, he assigns the prime number 3 to the first
bus. Each passenger in Bus 1 is moved to room number 3n, where n is their seat number. This goes on for
the next bus, with the next prime, and the bus after that, and then after that. Take a look above on the right.
Since each of the resulting room numbers has only one and the prime number base as its factors, there are
no overlapping room numbers. All the passengers are given unique room numbers, and the night manager
accomplishes his task. Of course, there are still rooms that are left vacant, such as Room 6, because it is not
a power of any prime, but alls well that ends well.
This situation is called the Infinite Hotel paradox and was created to demonstrate the counter-intuitive
properties of infinite sets. Thats a whole lot of trouble to go through just to have fun, what with building an
enormous hotel that probably required an infinite amount of time to make simply because youd never be
able to stop building it, because you wouldnt know when to!
The paradox of Hilberts Grand Hotel can be understood by using Cantors theory of transfinite numbers.
Thus, while in an ordinary (finite) hotel with more than one room, the number of odd-numbered rooms is
obviously smaller than the total number of rooms, over at Hilbert Grand Hotel, the quantity of odd-numbered rooms is not smaller than total number of rooms. In mathematical terms, the cardinality of the
subset containing the odd-numbered rooms is the same as the cardinality of the set of all rooms. Indeed,
infinite sets are characterized as sets that have proper subsets of the same cardinality. For countable sets
(sets with the same cardinality as the natural numbers) this cardinality is , or Aleph zero.
This sort of arrangement isnt always possible. If instead we used real numbers, then in that form of infin-
19
20
Or more generally,
21
Some other early well-known examples of the attempts made at (1) are as follows:
1) Baudhayana-Pythagoras Theorem: When is
2) Pells Equation*: How to find all the square values of the form
3) Fermats Last Theorem: For what non-zero integral values of a,b,c and integral values of n does the relation
hold? Note that finding rational a, b and c for the above expression can also be considered
as an alternate question.
4) Ramanujan-Nagell Equation: Ramanujans question was show that
is a square only when n=3,
4, 5, 7, 15. This question was open for 35 years until it was solved by Nagell using methods previously unknown. As is with most of the questions posed by Ramanujan, the above is the only equation with 5 solutions for the kind
with a, b and n integers such that
is a perfect square. Rest have at most 2
solutions in n for a=2 and fixed b, unless b=7.
We shall now move on to the topic of hyperelliptic and elliptic curves. The simplest kind of a square equation
is that of a hyperelliptic curve.
If
a solution.
Now,
The question arises - How many rational solutions can a hyperelliptic equation have?
It has been proved that hyperelliptic curves have
1. Infinitely many or no solution if n=1,2.
2. Finite or infinitely many if n=3,4.
3. Finite if n 5
An algorithm is known for how to find the solutions in the case of n=1, 2 but not for n 3. In particular, if
n=3, 4 one cannot say whether there will be finite or infinite solutions.
The question remainsIf random equations are taken, what is the probability that there will be finitely many or infinitely many solutions?
Elliptic curves are a special case of hyperelliptic curves with n=3. Elliptic curves have been used to find the
solution of Fermats Last Theorem.
22
The speciality of elliptic curves is that they naturally form a group under
addition**. The group law is constructed geometrically but has got nothing
to do with ellipses or conic sections at all. In simpler geometrical terms,
what this group law means is that if you take a reflection of the point, the
point that is the intersection of the line joining two points on the curve and
the curve, will also lie on the curve. This figure might help you understand
what this exactly means.
Let E:
Do the elliptic curves in E when ordered in a particular manner tend to have finitely many or infinitely many
rational solutions?
The answers for above questions have been provided by Dr.Manjul Bhargava in association with others.
Theorem: (Dr.Manjul Bhargava, Charles Skinner, 2013)
When all elliptic curves E:
are ordered in a particular manner, there is a greater than 20% probability that there will be infinitely many rational solutions.
Dr.Manjul Bhargava conjectures that above two theorems holds for n = 4 too.
Theorem: (Dr.Manjul Bhargava, Gross, Poonen-Stoll + pre-print)
For n 6, most (>50%) hyperelliptic curves have no rational points as their solutions. It can be said that as n
increases, number of solutions decreases exponentially.
For n=10, 99% equations have no solutions.
As far as equations with degree 5 are concerned, there havent been any significant results proved as of yet.
With the accomplishment of the above task, we will inch closer to solving the Birch and Swinnerton-Dyer
Conjecture which is one of the unsolved Millennium problems.
* To read more, refer to the chapter XXVIII Indeterminate Equations of the Second Degree in Higher Algebra by Hall and Knight
** If a, b and c belong to a set G, they are said to form a group under addition if all the elements of G satisfy following 4 properties:
1.
2.
3.
4.
. such that
such that
23
Interview
WITH KRUTIKA TAWRI
We had the pleasure of interacting with Krutika Tawri, a fellow Mathematics student of the 2011 batch who is currently
doing her final year thesis at the National University of Singapore. During her journey here at BITS Goa, she also dropped
her second degree in (the lucrative) Computer Science, keeping her best interests in mind. Convergence tries to find out
how she went on about landing a thesis at a great university like NUS, her experience of studying mathematics here, and
what really gets her ticking.
Q. You dropped your engineering dual of Computer Science. Could you take us through the pros and cons
which you had to consider while taking that decision?
Krutika Tawri: Well, I sort of knew even before I came to BITS that I wanted to study pure mathematics. So the decision that I took made more sense because it would give me a lot more time to invest in it. Having CS would have
definitely given me more options but I think it would have been too time consuming.
Q. Could you tell us your exact thesis topic and how you went on about securing a thesis at NUS?
Krutika Tawri: Here, Im working on isoperimetric inequality in two and three dimensions and its application in
understanding partial differential equations(PDEs). The scope of my thesis is basically understanding the proofs of
the inequality and later trying to prove it on my own and then apply it to solving the heat equation. What I did to
get this thesis is email a few professors working in the field of PDEs. A couple of them agreed to mentor me. I also
had a good project in the same field, which is what I think worked for me. Also as far as I know, ones CGPA does
not matter when you are applying for a thesis or looking for summer internships in pure Math. I dont think I even
had to mention mine in my resume. So the only indicator of your capability is research and experience.
Q. Which Math courses, apart from Partial Differential Equations, do you recommend one should do well
in to go about in your field?
Krutika Tawri: Complex and Real analysis, Functional Analysis, Ordinary Differential Equations, Partial Differential
Equations and Topology.
Q. Could you give us a brief outline regarding the most ethical way of approaching professors of such big
universities regarding thesis?
Krutika Tawri: Well, mail only the ones who are working in the field you are interested to work in. Be polite. Try not
bombarding them with multiple emails, and be precise.
Q. Did you do a summer internship after your third year? Does that help in getting a thesis?
Krutika Tawri: Yes, I did pursue a summer internship at the Institute of Mathematical Sciences (IMSc), Chennai. It
probably must have helped me a lot. I worked with two professors there. Initially, I started working under Prof. Anilesh Mohari by studying Cantors construction of real numbers using axiom of choice and expanded it to Von-Neumanns construction of Hilbert spaces. This helped me understand the Fourier series better which I applied into
studying the heat equation. Then I went on to work under Prof. Kesavan Srinivasan, under whom I studied about
the Fourier transform and Schwartz spaces from the book Topics in Functional Analysis and Applications.
Q. You have seen the Mathematics research here at BITS Goa and also at NUS. What are the things that
you think we can improve upon?
Krutika Tawri: I havent been involved in NUS as a student as such, so i cant make a fair comment. I feel that maybe
teachers can be a bit more welcoming and encouraging to accepting students for projects, because those help a
lot.
24
Puzzles
1. A man owned a large, square, fenced-in field in which there were sixteen oak trees,
as depicted in the illustration. He wished, for some eccentric reason, to put up five
straight fences, so that every tree should be in a separate enclosure. How did he do
it? Just take your pencil and draw five straight strokes across the field, so that every
tree shall be fenced off from all the others. See figure on the left.
2. You have a piece of cheese in the shape of a cube. How can you cut it in two
pieces with one straight cut of the knife so that the two new surfaces produced
by the cut shall each be a perfect hexagon? Of course, if you cut in the direction
of the dotted line the surfaces would be squares, now produce hexagons.
3. Find the four digit number x that satisfies these two properties:
i. The digits of x add up to a number y where x equals y times the number you get when you reverse the digits of y.
ii. Reverse the digits of x and find the prime factors of the number you get. Then take the sum of the
squares of these prime factors and halve it. Removing the digit 0 from the new number yields back x.
4. The Nurikabe puzzle:
Grid cells must be filled in so that all the black cells form one contiguous region, not counting squares touching at a corner to be adjacent, but it is not allowed to have a two by two square of black cells. Finally, each connected region of unfilled cells must contain exactly one number, which tells how many unfilled cells there are.
On the left is an example puzzle and its only solution.
Solve this one now :
25
Comics
26
Puzzles Solutions
1. On the left.
27
back page
Editorial Team
Siddhartha Govilkar
Janvi Palan
Rutuja Surve
Devashi Gulati
Design
Bhavul Gauri
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