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SITUATION REPORT
1944
Line Rifle companies on recon in reach of objectives, without
any elevated terrain.
German Forces
US Forces
YEAR MARKER:
VICTORY POINT MARKER:
TIME/SUDDEN DEATH MARKERS:
TROOP QUALITY/ORDER LIMIT:
POSTURE:
Sgt. Esser
Sgt. Divine
Sgt. Biermann
Sgt. Smith
Cpl. Rettenhaus.
Cpl. Hubbard.
INITIATIVE:
OBJECTIVE CHITS:
OBJECTIVE CONTROL:
9 x Rifle Squad
12 x Line Squad
2 x Weapon Team
3 x Line Team
3 x Line Team
2 x Medium MG
4 x Light MG
1 x .50 MG
SET UP:
SURRENDER MARKERS:
FIRST TURN:
1944
0
6/13
Axis Line/3
Allies Line/3
Axis Recon
Allies -Recon
Axis
Open - U, H & B
Axis none
Allies - none
Axis none
Allies -none
Axis first
Allies last
Axis 12
Allies - 13
Axis
2 x Heavy MG
2 x Medium Mortar
SPECIAL RULES:
1. Both sides set-up adjacent to their respective map edges.
2. Remove all other objective chits (i.e. Mission Objective
[E65] and Strategic Objective [E74] have no affect).
3. Both sides start with one Order card of their choice prior to
shuffling the deck and drawing the remainder of their initial
hand.
4. Refer to Special Rules below for the following events:
a. Battlefield Integrity [E45];
b. Field Promotion [E56];
c. Infiltration [E59]; and
d. Reinforcements [E68] .
5. The attached rules from CC:P replace/change the relevant
CC:E rules.
Page 1
Special Rules
Battlefield Integrity [E45]
This event does not apply, treat as no effect.
Field Promotion [E56]
The receiving player may chose to receive this unit, but if they do so they give 3 VPs immediately to
the other player.
Infiltration [E59]
The receiving player may first see what the potential additional units are where they would arrive
before deciding to receive them. However, if they chose to receive any additional Support elements,
they must be paid for by immediately giving the equivalent VPs (total listed cost) to the opposing
player.
Reinforcements [E68]
The receiving player may first see what the potential additional units are before deciding to receive
them. However, if they chose to receive any additional Support elements, they must be paid for by
immediately giving the equivalent VPs (total listed cost) to the opposing player.
Rule Changes
The following rules from Combat Commander Pacific replace the relevant Combat Commander
Europe rules:
a.
b.
c.
Map Orientation
Map 1
Germans: set up on hexes adjacent to map edge direction 1 (hexes ending with 1)
US: hexes adjacent to map edge direction 4 (hexes ending with 10).
Page 2
Map Clarification
The Line-of-Sight from hex E3 to F8 is blocked.
CANCON Tournament Instructions
Bidding:
There is no bidding. The scenario is played twice. The first player is the German in the first game.
Changes and clarifications:
Refer to scenario instructions.
Time allowed:
Both sides get 115 minutes each (total for both games).
Victory points:
As per the game. In addition, possession of the Initiative is worth 1 VP.
If one side surrenders the other side gets 25 points.
No more than 25 points may be awarded in each game.
Victory levels:
Calculate the final VPs and apply to the following table:
LEVEL
DIFFERENTIAL
Ultimate
26 or more
Crushing
21 to 26
Decisive
15 to 20
Substantial
10 to 14
Marginal
5 to 9
DRAW
4 or less
Page 3