Professional Documents
Culture Documents
5
The Caves of Molten steel, Fringeborn Hell, CX-607
Yeah
we
lost
men,
we
always
lose
men.
How
we
survive?
Well
we
dont
do
we,
they
import
new
men.
Mine-veteran
Tandy
Tretich
5
is
a
mining
colony
mere
hours
of
warptravel
from
Footfall.
The
colony
was
created
by
the
Scourge
dynasty
and
sold
to
the
Disciples
of
Thule.
The
mine
is
a
very
rich
one
able
to
provide
steel,
silver
and
even
adamantium
to
the
Lathe
worlds.
It
is
however
as
dangerous
as
it
is
rich,
it
orbits
very
close
to
its
star
causing
the
mines
to
be
less
cavern
systems
and
more
hellish
nightmares
of
flowing
metal.
The
casualty
rates
are
extreme
and
few
miners
survive
a
whole
week
of
service,
the
gains
are
however
high
enough
to
keep
more
recruits
coming.
As
Tretich
5
is
an
official
world
it
was
decided
that
it
must
pay
tithes
just
as
any
other,
people
who
survive
a
full
month
are
thus
rewarded
with
a
retirement
to
the
Imperial
Guard,
something
that
seems
most
appealing
after
a
few
days
of
work.
Playing
a
Tretich
5
Retired
in
Only
War
Characteristics:
+3
Agility,
+3
Toughness
Wounds:
+1
on
starting
wounds
Skills:
Awareness,
Common
lore
(Tech,
War
and
Imperial
Guard),
Linguistics
(Low
Gothic),
Tech-use
+10
Talents:
Heightened
senses
(Hearing),
Resistance
(Heat),
Bombardier
Traits:
Tunnel
Rat:
Tretich
5
Retired
get
a
+10
bonus
to
Awareness
and
Navigate
(Surface)
when
underground,
The
horror,
the
horror:
Bright
lights
tend
to
bring
back
horrible
flashbacks
of
the
stressful
and
lethal
life
they
suffered
before
they
retired
to
the
relative
peace
and
calm
of
the
Imperial
guard,
due
to
this
they
suffer
a
-10
penalty
to
all
perception
tests
in
bright
light.
Fire
in
the
hole!:
Tretich
5
use
demolitions
in
their
work
frequently
and
with
high
casualty
rates.
The
regiment
gets
a
+10
bonus
to
all
Logistics
Tests
made
to
obtain
grenades,
missiles,
explosives
and
special
tank
ammunition.
Standard
Equipment:
Uniform,
Mining
coats,
laspistol
with
two
charge
packs,
knife,
light
carapace
armour,
rucksack,
set
of
basic
tools,
mess
kit,
sleeping
bag,
two
water
canteens,
rechargeable
lamp
pack,
grooming
kit,
Guard
modified
miners
ID,
Imperial
Infantrymans
Uplifting
Primer,
two
weeks
rations,
Great
weapon
(Mattock),
chrono,
M36
Lasgun
with
auxiliary
grenade
launcher,
one
Krak
grenade,
one
Frag
grenade,
one
deadspace
earpiece,
Each
squad
receives
two
greande
launchers
Favoured
Weapons:
Mole
Mortar,
Heavy
Flamer,
Flamer