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ARHRA THE FALLEN ONE

The Great Betrayer, Fallen Phoenix Lord of the Striking Scorpions

THE COMPOSITION
The tale of Arhra is a long one, filled with terror and flowing

THE COMPOSITION
This Paradise World was guarded by Kharandras – now
blood. Of all of the Eldar’s Dark Kin, he is the one most recognised as the heir to the Dark Phoenix’s shrine – who led a
despised for while any Eldar can fall, the Phoenix Lords are a force of Biel-Tan Eldar, dedicated entirely to the swift attacks
different entity entirely. which would be required to overcome the power of the true
Scorpion Lord. The battle lasted for 6 days, 6 hours, and 6
Arhra is the only known Phoenix Lord to have fallen, and is minutes, but eventually the two met at the battle’s centre.
equal to the two missing Warp Spider and Shining Spears
Lords in mystery. No-one knows why Arhra fell from his It was here that the Fallen Phoenix was forced to prove how
position among the most influential Eldar of all time, but what far he would go to please his new masters. Arhra battered
is known is the nature of his disgrace. Arhra was corrupted by Kharandras and near four hundred Eldar to their deaths –
the Chaos Powers, and now burns with the diabolic splendour destroying their Spirit Stones with fell swings of the Foetearer
of Chaos. With this, he was driven insane – forced by the – before he was finally brought down by his heir. It was at this
unnatural forces consuming his body to fight against his point, however, that the shrine was brought down from within
fellows. A number of his most dedicated disciples, known as by members of his retinue.
the Disciples Of Death, fell alongside Arhra and together they
led a force of 1000 Striking Scorpions toward the first Shrine to Since that day, Arhra has not been seen by any eyes – human
the Scorpions – located on a now dead Eldar Paradise world. or alien. Some say that he has, in absence, been responsible
for the establishment of the Incubi within Dark Eldar society.
However, such rumours have never been confirmed – could he
have sunk so low?

PTS WS BS S T W I A Ld Sv Being from the Heresy Era, these Fallen still possess a near
220 8 7 4(5) 4 4 8 5 10 2+ perfect geneseed, making them far hardier than the marines
of this millennium. It is no surprise, then, that it requires such
a large gathering of these new Dark Angels to bring down a
Unit Type: Wargear:
large Fallen target. These ‘witch hunts’ or ‘Scourings’ will
 Independent Character Splinter Pistol,
usually claimHaywire
millionsGrenades, Frag Grenades,
of innocent lives as the Trophy
Dark Angels fight
Rack, Horrorfex, Wargear Below...
to wipe out these hives of scum. It is even worse when these
Special Rules:
Fallen are gathered in a large hive – at this point, the only
 Fearless Black Armour of Arhra: All light is diminished from the chaotic
 Dark Eldar possible
energies solution
inherent is to
in this bombard
tainted theAllentire
armour. planet and pray that
shooting
 Eternal Warrior the Fallen
conducted do not
against escape.
Arhra and his retinue is at half strength, and
 5+ Invulnerable Save uses the Night Fighting special rules.
 Move Through Cover Unfortunately they always do.
 Infiltrate Scorpion’s Sc ream:
There are This artefact
countless millionsisofone of theinfesting
Fallen first the universe at
 Furious Charge mandiblasters in existence. Arhra gains +2 attacks on the turn
 Preferred Enemy (Striking Scorpions) thatpoints – however,
he charges, there
and halves theisinitiative
a small ofparadox
his targetto unit(s).
this. The power
of Chaos gives the Fallen the ability to teleport randomly
Disciples of Death: Arhra is joined in all battles by a retinue of Foetearer: A Punisher
throughout of unimaginable
time and space. This length, this halberd
could mean is
that some of the
chosen Incubi warriors. This is a unit of 9 Incubi Blademasters, believed to be able to cut through anything. The Foetearer is a
Fallen are younger – or perhaps older – versions of other
which may use Arhra’s initiative. The Incubi count as a retinue. two handed weapon which functions as a Witchblade, however
anyFallen, whoroll
successful are
tothemselves
wound of a 6older – or d6
will cause perhaps
modelsyounger
in the –
The Dark Father: None inspire more fear than the Dark versions
target unit toof OTHER
take Fallen. Test
a Toughness How–can one the
if failed, kill model
such awill
foe?
Phoenix. All Dark Eldar units within 18”of Arhra may use his take d3 wounds..
Leadership, and count as Stubborn. If a unit falls back and their
path comes within 6” of Arhra or his unit, they are immediately Agoniser Helm: Etched in the bone of this baleful helm are
destroyed. runes of pain. For each wound Arhra takes in close combat, a
single model (Dark Eldar player’s choice) must take a Strength
test – if failed, they will take the wound instead. If the test is
passed, Arhra will take the wound as normal.
WYCH LORD LELITH HESPERAX
Dancer of Death, The Grand Attraction

THE COMPOSITION
THE COMPOSITION
In Dark Eldar society, only the strong will survive. Nowhere is Lelith enjoys battling without weaponry, but when required to
this more apparent in the gladiator rings under Commoragh’s go to war she will bear the traditional Hunter weaponry – the
surface, where the Wych Rings lie. While commoners do their Trident Malhandir and a great net woven from the hair of a
daily depraved lives, here only one thing matters: the bout. thousand murdered Eldar Virgins. While at first glance she
appears to wear no armour – well, only enough armour to
While Dark Eldar fear the Cabal of the Splintered Heart and protect the essentials – this is not what it seems. Lelith is
their leader, the infamous Lord Vect, here there is only one shrouded at all times by a nigh-unbreachable force field which
authority which matters: Wych Lord Lelith. From her first fight, makes a mockery of any attempts the foe makes to harm the
Lelith has never been defeated in the Wych Rings, and from Wych Lord. The only time that a foe can hope to attack Lelith
the fame and glory gained on this field she slowly brought her directly is when she attacks, for she finds it incredibly amusing
way out of the rings and into the management of the arenas. to let her ‘guard’ down before going in for the kill.
Now she has the ‘joy’ of training an entirely new generation of
fighters in the ways of the Wych – those who enjoy the hunt Surrounding Lelith at all times is an entire troop of Wyches –
will train with the net, while the brawlers begin as Gladiators. usually her pride pupils which have all been able to pass the
Lelith herself can perform both roles better than any other rigorous trials of the Wych Rings. Each of these specialises in
warrior in the history of the Rings, and any upstarts are swiftly their own technique, in order to form a fighting unit which is
slain by The Grand Attraction before they have a chance to dreaded by any foe.
speak.

PTS WS BS S T W I A Ld Sv

200 10 5 4 3 3 9 4 10 5+

Unit Type: Wargear:


 Independent Character Haywire Grenades, Frag Grenades, Trophy Rack, Wargear
Below...
Special Rules:
 Dark Eldar Malhandir the Doom Trident: This large trident can split rock
 Eternal Warrior as well as flesh with mere swipes. This is a Power Weapon
 3+ Invulnerable Save which may be used as either a Power Weapon, Thunder
 Hit and Run Hammer or ‘Pair of Lightning Claws’ in any turn of close
 Infiltrate combat.
 Preferred Enemy (All Enemies)
 Poisoned Attacks (3+) Binding of Tears: This net is woven from the fine hair of a
thousand Eldar Virgins, killed in horrific battle. It counts as a
Gathering of Wyches: Where Lelith fights, thousands of Close Combat Weapon, which may ensnare a single enemy
Wyches will also gather – drawn like hounds to the slaughter. model in base contact with Lelith. Each player rolls a dice and
An army which includes Lelith counts all Wych units – such as adds their model’s Initiative value to the roll – if Lelith beats
Jetbikes, Wych Hunters, and Wych Gladiators – as Scoring the opponent’s roll, then that model attacks with 1 attack this
Units, and may take these units as Troop Choices, Fast Attack turn, and is automatically hit by Dark Eldar attacks in this turn
Choices, or Elite Choices. of combat.

Nigh Impenetrable: Lelith’s defences are legendary for their


durability. Any foe with under half of Lelith’s initiative (rounded
down) must take an Initiative test in order to attack Lelith or
her unit – if failed, they make no attacks at all that turn.
BLADEMASTER DRAZHAR
Blade Dasher, Bodyguard for Hire

THE COMPOSITION
THE
Of all the Incubi a Dark Eldar Archon can field on the field, one In the adverse conditions of the Academy, where students
is feared more than any other – the shadowy spirit known as were expected to learn from eachother rather than any
Drazhar. His obsidian armour inspires fear in all beings, living specific tutor, moulded the young Drazhar into a cold blooded
or dead, who face his whiring knives in battle. killer, who does not hesitate to kill his comrades if they
attempt to upstage him to become the master of his troop.
The story of Drazhar’s rise from simple warrior to the first Drazhar and his squad known as the ‘Death Stalkers’ are
amongst Incubi is forged upon the battlefield. Drazhar was not slaughterers for hire – if you can find them and afford to pay
born a Dark Eldar, but instead found in a daring raid upon the their vast fees, or otherwise tempt Blademaster Drazhar, then
Craftworld Saim-Hain during the Eldar Wars against their Dark they will fight to their deaths. Such is the loyalty – or dread –
Kin. He was kidnapped by the marauding Dark Eldar who were that Drazhar inspires that the Stalkers would rather fall on
burning down the windswept surface of the craftworld, and their own blades (better than to be shoved) than allow him to
would have faced an eternity as a slave if it were not for his fall in battle, making them a ferocious close combat unit in all
choice to attack his captors in a murderous rage with the respects.
hunting knife all Wild Riders to be are issued with. He gained
the respect of the Dark Eldar with this single act forged in As he rips and tears his way across the battlefield, Drazhar
anger, and such was his luck that he was inducted then and holds no regrets for any of his actions which occur along the
there into the despoiled Incubi Academies which can be found way. If anything, Drazhar fights ever the harder in the toughest
in the dark corners of Commoragh combat conditions.

PTS WS BS S T W I A Ld Sv

+100 7 5 4(5) 3 2 7 4 10 3+

Unit Type: Wargear:


 Infantry Bio Laser, Haywire Grenades, Frag Grenades, Trophy Rack,
Terrorfex, Wargear Below...
Special Rules:
 Incubi Special Rules Accursed Hunting Blades: Whenever Drazhar faces his home
 Preferred Enemy (All) Craftworld in battle, he takes the Hunting Blades of his
 Relentless opponents – these are melted down and inscribed with runes
 Poisoned Attacks (3+) of power. The Hunting Blades may be thrown in the Shooting
 Look Out, Sir! (see C: IG) Phase in addition to other weapons, and count as Lightning
Claws. Both the shooting attacks made with the blades and the
Bodyguard: Drazhar is purchased as an upgrade for any Dark claws in close combat will benefit from Drazhar’s Poisoned
Eldar Bodyguard, and costs the usual Incubi cost +100. Any Attacks.
Bodyguard which includes Drazhar must contain Incubi ONLY.
Manbane: This poison is concocted specifically to bring down
For Hire: Drazhar and all models in the unit which he is joined man-sized creatures. If Drazhar wounds, but does not kill, any
with will be Fearless, but ignore No Retreat. Instead, any model in Close Combat with his normal attacks, the wounded
models which are wounded must take a Leadership Check – if model will lose 1 from their BASIC Strength, Toughness, and
failed, they take an additional armour save. Weapon Skill characteristics.

The Master is Dead! If Drazhar falls in close combat, the squad


he was joined with will immediately fall back at its end – they
may not be cut down on the turn this occurs, and will regroup
immediately at the end of that game turn. All members of the
unit gain Furious Charge and Rage for the rest of the game.
OVERLORD ASDRUBAEL VECT
The Blood King, Lord of the Cabal of the Black Heart

THE
The Rise of Vect is a popular story among Dark Eldar children, as the plundering of a number of sacred artefacts of the Black
due to the pride it instills in the ravenous population. It tells of Library for his cabal.
how the Overlord was born with a unique Eldar mark on his
back, marking him for greatness, and how then the Overlord It is no surprise, bearing this in mind, that the Black Heart
led the armies of the Black Heart Cabal on raids from the Cabal is the most powerful of the cabals which make up Dark
moment he could walk. In the Rise’s pages, Vect is shown to Eldar society. Vect is a cruel tactician and an even crueller
have torn apart entire Craftworld ships nigh-single handedly ruler, and his rages against foolish sub-ordinates are legendary
on the height of the Throne of Power, and have killed no less in the Twilight City. Nearly any cabal meeting in Commorragh
than fifteen Avatars of Khaine must have a single representative of the Black Heart Cabal
present, or else the entire ruling family of that Cabal will
To be perfectly honest, it is very difficult to decide which parts commonly be found swinging in nooses above the brawling
of the Rise are fiction or fact, for Vect has infact had a long Wyches of the Wych Arena.
and fruitful history of great acts in the name of the Dark Kin.
Vect is older than even Eldrad Ulthuan of Craftworld Ulthwe, Dark Eldar do not resent such actions – such is the way of the
and some Wraithguard still in survive on Craftworld Iyanden society, that the strong are allowed to lord their power over
have been able to say (well, think) that they have fought the weak – but one must admit that these actions are brilliant
against Vect on the same field millennia ago. Vect has indeed crowd control techniques on Vect’s part. Were it not for these
also been responsible for many acts of woe for the Eldar, marvellous spectacles of violence, Dark Eldar society would
including the razing of six hundred and sixty six Paradise have long ago collapsed into a vast and gory civil war with no
Worlds of the Eldar on the Easten Fringe of the Galaxy, as well victor other than their noble brethren.

PTS WS BS S Front Side Rear I A

400 6 6 5 14 14 11 7 2(6)

Unit Type: Wargear:


 Vehicle, Tank, Walker Vect’s Ravager is equipped as the normal entry, but any
upgrades that the player makes are free – anything else
Special Rules: would make him TOO expensive.
 Fearless
 Dark Eldar Vect himself counts as equipped with a Splinter Pistol,
 4+ Invulnerable Save
Terrorfex, Horrorfex, Meltabombs, and a Close Combat
 Move Through Cover
Weapon. All of Vect’s basic attacks strike with this profile, but
 Furious Charge
additional attacks (the 4 in brackets) are Power Weapon
Court of the Overlord: Where Vect stands, so does the Cabal of attacks. Such is the awkwardness of fighting on a Ravager that
the Black Heart. An army which includes Vect may take as vect and his bodyguard gain no bonuses for charging
many units of Incubi, Khaine Scorpions, or Archons (must be
accompanied by a full Bodyguard) as Troop Choices. Note that Dark Throne of Power: This powerful Ravager is customised for
an army which includes Vect may not include any other HQ use by Vect and bodyguard. This gives it entirely different
choices. armour values, and the ability to move as a Skimming Walker –
for charging bonuses and fleet the Throne is a Walker, but in
Frightful Presence: All Dark Eldar units with line of sight to the Movement Phase it is a Skimmer.
Vect’s Ravager will not fall back, but do not suffer from No
Retreat. All enemy units within 6” and with Line of Sight to Casket of Souls: All prisoners taken by Vect are immediately
Vect’s Ravager lose the Stubborn and Fearless special rules, teleported to his slave barges. The Casket of Souls allows, for
and do not benefit from God of War (Synapse is unaffected, but the cost of 10 Prisoner Tokens, the entire army to CHOOSE –
its effects become ‘all Tyranid units within Synaptic Range are individually – the effects of Combat Drugs for that turn.
Stubborn at Leadership 10’)
Shadow Field: The top of Vect’s Ravager mounts a large
Shadow Field generator. Any hits dealt to his Ravager are
ignored on an ‘Invulnerable Save’ of 4+. This is in addition to
cover effects.
GOLDEN KING SYLAR
Raider Supreme, Legendary Fisherman
A popular legend among Dark Eldar Children is that of the
Golden King, who was a legendary Archon who stole

PTS WS BS S T W I A Ld Sv

130 5 5 4 3(4) 2 5 3 9 4+

Unit Type: Wargear:


 Infantry Net Weaponry, Bio Laser, Haywire Grenades, Close Combat
 Counts as a Haemonculus Weapon

Special Rules: Slave Prods: If Rikan joins his Assembled Slaves, the unit
 Fearless becomes Fearless. However, all No Retreat saves which are
 Dark Eldar required will be failed automatically.
 6+ Invulnerable Save
Shock Maul: Enemies which are desired by Rikan will usually be
 Move Through Cover
kept as Slaves… if they are good enough specimins. Each time a
 Infiltrate
model is removed as a casualty by Rikan’s attacks, add a single
 Furious Charge
Prisoner Token to your pool.
 Preferred Enemy (Striking Scorpions)
Warp Grenade: This is a special Haywire Grenade which may
Slavemaster Supreme: Rikan may be joined to a Warp Beast be used once per game – select a single target within 6” of
Hunting Pack, or unit of Grotesques, Mandrakes, Warriors, or Rikan. It deals a Strength 10 hit to the target if it is a vehicle
his Assembled Slaves (see below) at the beginning of any game (strength 6 against other unit types) automatically, and if the
– he inherits the rules of the unit he joins. While the unit target is removed you may roll 1 dice for each size of the base…
survives, they may re-roll their attempts to Run, and count 25mm = 1
Dangerous Terrain as Difficult. 40mm = 2
Dreadnought = 4
Assembled Subjects: Rikan comes with the most promising of Bigger = 6
his slaves – these are essentially a unit of Conscripts (see Codex For each dice which rolls a 4+, a single Warp Beast may be
Imperial Guard) but will re-roll all failed Characteristic based placed within 6” of Rikan
tests while Rikan is alive. The unit is also joined by a
Haemonculus, and they will all have a piece of Wargear known Shock Collars: Whenever a No Retreat save is failed, all models
as ‘Shock Collars’ (See right). The unit counts as a Troop Choice in the same unit will gain the Rending special rule for that turn.
but is NOT a scoring unit. (Note: their basic attacks are also reduced to 1)
THE GOLDEN GUARD
Exiled Haemonculus, Master of the Trade

THE COMPOSITION
THE
In times long past, Urien Rakarth was one of the pride Years later, Urien was visited by a second image – the image of
Bonesingers of a long dead Eldar world, and was blessed with a million million frothing beasts, cutting down all who opposed
the ability to see forme in any structure – whether stone, them. In the interests of achieving this he began the process of
wraithbone, or flesh. This time was of course before Slaanesh, cannabalising young upstart kabals which attempted to try
but Urien was damned to be the head of a pleasure cult and usurp the higher ups. This started small – small groups of
composed of the construction psykers of that world. unfortunate warriors and incubi – but later the figures caught
up. Urien was cast out of Commorragh after a great civil war
When the fall came, Urien was cursed by his former comrades between his followers and Vect’s Black Heart Cabal.This
as he stole the world’s entire space fleet to bear himself and demolished entire districts of the Twilight City, forcing tens of
his followers towards their unknown goals. To an Imperial dog thousands of Dark Eldar to evacuate… right into the ships
this would mean little, but the Eldar are psychic creatures and Urien was again requisitioning for personal use.
all of these screaming voices forced a number of blood vessels
in Rakarth’s head to burst. As he sank to the ground, Urien lost Nowadays, Urien continues to be a savage upstart among the
his Bonesinging abilities but was given a more fateful ability – Dark Eldar. It is a brave soul who fights alongside the Master
Slaanesh had blessed what would become one of his Haemonculus, for in his many visions he sees many
unknowing vassals with what would become known by many monstrosities, and none are beyond ‘enhancement’ to fulfil
names… such as, in Low Gothic, Bloodbending, or the most these bloody goals.
basic information of the standard Haemonculi Cult.

PTS WS BS S T W I A Ld Sv

215 5 5 5 4(5) 3 6 4 10 4+

Unit Type: Wargear:


 Independent Character Two Bio Lasers (may both be fired at once), Frag Grenades,
Close Combat Weapon
Special Rules:
 Fearless Biological Accelerator: This custom Bio Laser was fitted to
 Dark Eldar Urien’s left eye after it was removed by a rival Haemonculus.
 Eternal Warrior The Biological Accelerator may be fired before his Bio Lasers –
 Relentless if it hits, all Bio Lasers fired at the same unit will become
 5+ Invulnerable Save Assault 4 and Rending.

Army of the Damned: All units in an army including Urien Surgical Tools: A full surgical interface assists any Master
Rakarth must be joined by a Haemonculus (see Warp Beast Haemonculus. As well as being a Power Weapon, this also
Hunting Packs or Grotesques). Of course, these are no normal allows Urien to re-roll any of his failed Feel No Pain attempts.
Haemonculi, but his sternest followers! Therefore these units
may ignore d3 unsaved wounds (excluding those which cause Uber Grotesque(s): Urien is accompanied by two of what he
instant death) suffered each turn (roll once at the beginning of calls ‘Uber Grotesques’. These are included in his cost, and are
each game turn and apply that number for all units). Urien also Strength 5 instead of Strength 3. They are removed when Urien
benefits from this, but gives any unit he joined the Feel No Pain is finally killed.
special rule as well.

Battlefield Surgery: Urien is so fascinated by his art that he will


not hesitate to perform operations on the field. Each time a
Prisoner Token is taken, you may choose to instead
immediately convert it into an Uber Grotesque or Warp Beast,
which is immediately added to the unit that Urien is in or any
other unit with a Haemonculus within 12”. In addition, for each
casualty Urien or the unit he has joined deals, you immediately
take a Prisoner Token specifically for this effect.
DECAPITATOR
Psycho Slayer, A Nice Guy Really, He Who Heads

THE
When the Imperium needs a job doing, they send an Assassin.
PTS WS BS S T W I A Ld Sv
When the Dark Eldar want a job doing, they send Decapitator.
A well known avatar of war among the Mandrakes, unlike 155 10 10 3(6) 3 2 X 2 10 3+
many of his kin, Decapitator is straight and brutally toward the
point with his victims – he needs none of the trickery that the
Unit Type:
rest of the Mandrakes use to trap and tear apart their prey. All
 Infantry
Decapitator needs is his blade, the Decapitator, which has no
peer despite many attempts to recreate its prodigious power. Special Rules:
 Mandrake Rules
There isn’t much known about the one who would become
known as Decapitator – he grew up in the slums of Hidden: While Decapitator may use the normal deployment
Commorragh, and ascended the ranks by killing anyone who rules of the Mandrakes, he may also choose to be direct and
simply place d3 tokens of his own to deploy in. These will move
passed him. That is what he does. Nothing more, nothing less. as Jump Packs, may ‘run’, and must remain within 12” of his
Target (see below). On the turn that Decapitator becomes
available in Reserve, choose one of these tokens to become
Decapitator and his unit of Mandrakes. The squad may charge
on the turn that they arrive.

Target, Sir? At the beginning of the game, secretly record a


character that will be Decapitator’s target. Decapitator will re-
roll all failed rolls to hit and wound (in shooting and combat)
against the target, and doubles his attacks against them. If
Decapitator successfully kills a target, record this – you must
reveal it at the end of the game, and gain +1 Kill Point and/or
+1 Objective (outside of Apocalypse) due to this. After a target
is killed, secretly roll with a neutral observer a single d6. On a
4+, a new broadcast has been received by Decapitator and
another target has been assigned. This could potentially cause
limitless targets for Decapitator.

Decapitator’s Initiative: Decapitator will always have an


Initiative equal to the majority Initiative of his targeted model
+1.

Wargear:
Splinter Pistol, Close Combat Weapon, Haywire Grenades,
Frag Grenades

Decapitator: This large serrated blade tears apart everything


with ease. It is a Two Handed Power Weapon which doubles
Decapitator’s strength, and forces all successful Invulnerable
Saves to be re-rolled. Items equipped by an opponent which
give them an Invulnerable Save will also be destroyed on a 2+
when Decapitator successfully wounds a target.

Shadow Skin: While Decapitator is out of combat, he has a 3+


Invulnerable Save. In addition, while Decapitator is in or within
3” of a piece of terrain, all successful rolls to hit against
Decapitator or his squad must be re-rolled.

Night Senses: Decapitator may target individual models in an


enemy unit doing Close Combat as if they were Independent
Characters.
URIEN RAKARTH
Exiled Haemonculus, Master of the Trade

THE COMPOSITION
In times long past, Urien Rakarth was one of the pride

THE
Years later, Urien was visited by a second image – the image of
Bonesingers of a long dead Eldar world, and was blessed with a million million frothing beasts, cutting down all who opposed
the ability to see forme in any structure – whether stone, them. In the interests of achieving this he began the process of
wraithbone, or flesh. This time was of course before Slaanesh, cannabalising young upstart kabals which attempted to try
but Urien was damned to be the head of a pleasure cult and usurp the higher ups. This started small – small groups of
composed of the construction psykers of that world. unfortunate warriors and incubi – but later the figures caught
up. Urien was cast out of Commorragh after a great civil war
When the fall came, Urien was cursed by his former comrades between his followers and Vect’s Black Heart Cabal.This
as he stole the world’s entire space fleet to bear himself and demolished entire districts of the Twilight City, forcing tens of
his followers towards their unknown goals. To an Imperial dog thousands of Dark Eldar to evacuate… right into the ships
this would mean little, but the Eldar are psychic creatures and Urien was again requisitioning for personal use.
all of these screaming voices forced a number of blood vessels
in Rakarth’s head to burst. As he sank to the ground, Urien lost Nowadays, Urien continues to be a savage upstart among the
his Bonesinging abilities but was given a more fateful ability – Dark Eldar. It is a brave soul who fights alongside the Master
Slaanesh had blessed what would become one of his Haemonculus, for in his many visions he sees many
unknowing vassals with what would become known by many monstrosities, and none are beyond ‘enhancement’ to fulfil
names… such as, in Low Gothic, Bloodbending, or the most these bloody goals.
basic information of the standard Haemonculi Cult.

PTS WS BS S T W I A Ld Sv

215 5 5 5 4(5) 3 6 4 10 4+

Unit Type: Wargear:


 Independent Character Two Bio Lasers (may both be fired at once), Frag Grenades,
Close Combat Weapon
Special Rules:
 Fearless Biological Accelerator: This custom Bio Laser was fitted to
 Dark Eldar Urien’s left eye after it was removed by a rival Haemonculus.
 Eternal Warrior The Biological Accelerator may be fired before his Bio Lasers –
 Relentless if it hits, all Bio Lasers fired at the same unit will become
 5+ Invulnerable Save Assault 4 and Rending.

Army of the Damned: All units in an army including Urien Surgical Tools: A full surgical interface assists any Master
Rakarth must be joined by a Haemonculus (see Warp Beast Haemonculus. As well as being a Power Weapon, this also
Hunting Packs or Grotesques). Of course, these are no normal allows Urien to re-roll any of his failed Feel No Pain attempts.
Haemonculi, but his sternest followers! Therefore these units
may ignore d3 unsaved wounds (excluding those which cause Uber Grotesque(s): Urien is accompanied by two of what he
instant death) suffered each turn (roll once at the beginning of calls ‘Uber Grotesques’. These are included in his cost, and are
each game turn and apply that number for all units). Urien also Strength 5 instead of Strength 3. They are removed when Urien
benefits from this, but gives any unit he joined the Feel No Pain is finally killed.
special rule as well.

Battlefield Surgery: Urien is so fascinated by his art that he will


not hesitate to perform operations on the field. Each time a
Prisoner Token is taken, you may choose to instead
immediately convert it into an Uber Grotesque or Warp Beast,
which is immediately added to the unit that Urien is in or any
other unit with a Haemonculus within 12”. In addition, for each
casualty Urien or the unit he has joined deals, you immediately
take a Prisoner Token specifically for this effect.
SLAVEMASTER RIKAN
Consort to the Master, Tyrant of Chorroro Victis

THE COMPOSITION
First among Urien’s apprentices is Rikan – known as the Under these lairs, lies an entire society of Haemonculi, as well
Slavemaster to his fellows. Rikan is a fairly amateur member of as the Kabal known as the Kabal of the Dying Soul. There is no
the Bloodbenders, but his true power shows in his command strife here – a surprising change to normal Dark Eldar society –
over the subjects used in the process itself.While others are but at the same time this is likely due to the grand slave trade
content to rebuild their subjects after breaking them or here. Chorroro is known as the slave capital of the galaxy for a
receiving them, only Rikan is content to allow them to try to reason – it has many pioneer schemes, including a number of
escape – all the better to test their abilities to find the perfect more explicit ones which only increase the slave output. When
host. a Haemonculus needs a good strong subject, they are likely to
find one on this world.
Rikan is the one who holds the keys to the fields of Chorroro
Victis – a world much like Mordia in half light and half shadow. The nearest the Imperium has come to destroying the world of
However, this is also one of the few worlds in the Western Chorroro Victis was their attack near the end of M40 – a vast
Fringe of the universe which both bears a Warp Rift and a fleet was sent forth in order to stop the trade, but their
large number of hopeful privateers. This gives a large slave millions of soldiers from dozens of Regiments were instead
supply, as well as perfect breeding conditions for Warp Beasts, ambushed and attacked themselves by hopeful Overlord
which are simply normal animals mutated by the warp’s Kabals sent from countless sources in te hope of currying
baleful presence on the planet. It’s peaks house the lair of he favour with the world. This very attack only bolstered the
and his own followers, who attempt to carve themselves some slave trade, nigh quadrupling the threat the world still
influence in the harsh courts of Rakarth and his apprentice. presents. Much laughing was had by Rikan for that day.

PTS WS BS S T W I A Ld Sv

130 5 5 4 3(4) 2 5 3 9 4+

Unit Type: Wargear:


 Infantry Net Weaponry, Bio Laser, Haywire Grenades, Close Combat
 Counts as a Haemonculus Weapon

Special Rules: Slave Prods: If Rikan joins his Assembled Slaves, the unit
 Fearless becomes Fearless. However, all No Retreat saves which are
 Dark Eldar required will be failed automatically.
 6+ Invulnerable Save
Shock Maul: Enemies which are desired by Rikan will usually be
 Move Through Cover
kept as Slaves… if they are good enough specimins. Each time a
 Infiltrate
model is removed as a casualty by Rikan’s attacks, add a single
 Furious Charge
Prisoner Token to your pool.
 Preferred Enemy (Infantry with Toughness 4+)
Warp Grenade: This is a special Haywire Grenade which may
Slavemaster Supreme: Rikan may be joined to a Warp Beast be used once per game – select a single target within 6” of
Hunting Pack, or unit of Grotesques, Mandrakes, Warriors, or Rikan. It deals a Strength 10 hit to the target if it is a vehicle
his Assembled Slaves (see below) at the beginning of any game (strength 6 against other unit types) automatically, and if the
– he inherits the rules of the unit he joins. While the unit target is removed you may roll 1 dice for each size of the base…
survives, they may re-roll their attempts to Run, and count 25mm = 1
Dangerous Terrain as Difficult. 40mm = 2
Dreadnought = 4
Assembled Subjects: Rikan comes with the most promising of Bigger = 6
his slaves – these are essentially a unit of Conscripts (see Codex For each dice which rolls a 4+, a single Warp Beast may be
Imperial Guard) but will re-roll all failed Characteristic based placed within 6” of Rikan
tests while Rikan is alive. The unit is also joined by a
Haemonculus, and they will all have a piece of Wargear known Shock Collars: Whenever a No Retreat save is failed, all models
as ‘Shock Collars’ (See right). The unit counts as a Troop Choice in the same unit will gain the Rending special rule for that turn.
but is NOT a scoring unit. (Note: their basic attacks are also reduced to 1)
THE AVATAR OF KHAINE
Echoes in the Dark Sky, Beginning of the Reaping
The approach of a Comet in the sky was once seen by Feral
Worlds as a gesture of good luck on the battlefield or good
fortune in the next month, but this changed a long time ago
when the grand fleet of the Golden King Salarr was spotted.
The true terror of the Golden Vessel is certainly not in its
The glittering comets on a long forgottenight in M41 began
conduit, but in that it is the way in which the disembodied
the latest Dark Eldar raids on a number of Sectors near the Eye
fragments of the Eldar god Kaela Mensha Khaine come into
of Terror, where the Golden King’s pirate force laid siege to a
existence. Unlike the Avatars evident on the Craftworlds or
hundred worlds, all for the glory of plunder and riches.
Exodite Worlds, nearly all of the Dark Eldar Avatars are
The object most commonly used to announce the arrival of destroyed – long dead after ten thousand years of war in the
one of the King’s raiding forces is called a ‘Golden Vessel of Bloody Handed God’s name. This makes the bringing of one of
Khaine’ by the Imperium – this of course reflects the hues the ancient soldiers to the field of battle incredibly difficult,
inherent upon its burnished surface. It is likely to be one of the evidently.
most important facets of a raid, for built inside every vessel is
So on the eve of any battle, a thousand honourless cretins
a giant Webway conduit, which allows for the opening of a
who ran away in battle are sacrificed on a vast pyre in the
localised warp rift whenever Salarr or his Archons desire it.
depths of each Dark Eldar craft. Though their powers in life
were abysmal at best, in death they help summon the greatest
warrior ever known.
PTS WS BS S T W I A Ld Sv
Fire blazes, Blood burns, All Assemble – the Eldar march to
300 10 6 7 6(7) 5 7 6 10 2+
war.

Unit Type: Wargear:


 Monstrous Creature The Wailing Doom, Terrorfex, Totem of Pain, Shadow Field
(during Turn 1 and 2, Affects Vessel as well)
Special Rules:
 Fearless The Wailing Doom: This is the grand weapon of the Avatar, and
 Daemon (for purposes of Grey Knight weaponry etc) none may touch it excepting he. The Wailing Doom attacks as if
 4+ Invulnerable Save it has the Melta special rule in close combat (giving it a +1
 Fleet modifier on the Vehicle Damage charts and +d6 Armour
 Furious Charge Penetration), as well as having the ability to be thrown.
Throwing the Wailing Doom uses the Dark Lance weapon stats.
 Berserk Charge (+2 attacks on charge, not +1)
The Wailing Doom returns to the bearer’s hands after it is
 Preferred Enemy (All)
thrown.

Assembling the Fragments: On the first turn of the game, you Molten Body of Khaine: Incandescant fires shroud the Avatar
must deep strike a single marker onto the board, representing from harm. The Avatar is immune to the effects of ALL Flame
the Golden Vessel in which the Avatar of Khaine resides. If the Based weaponry, including weapons with the Melta special
marker would be forced to take a Mishap roll, move it the rule, and Template weapons. There are no exceptions to this
minimum distance required to stop this from happening. The special rule – for example, Flamestorm Cannons affect the
opponent has their turn to try and destroy the pod before the Avatar, as does Wind of Chaos and other variants. For purposes
Avatar is summoned – the pod will count as an immobile of simplicity, Daemonic Fire from C: CD DOES work.
Armour 14 (all around) vehicle which ignores the additional
effects of weapons such as Lances, Melta, Gauss, or Ordnance. Bloody Handed Rage: While not Wargear per-se, the wrath of
In the Dark Eldar player’s next movement phase, replace the Khaine is well known in Eldar society.Once per game, when
Vessel with the Avatar of Khaine model. The Avatar may act Khaine has 2 or less wounds remaining - make a Leadership
normally in the turn this occurs, and does not count as moving Test. If successful, all Force Weapons and Psychic Powers –
that turn (yet). including Warlock powers, Warp Fields, and other such effects
as Synapse – are negated within 18” of the Avatar for this game
Inspirational: All Dark Eldar units within 24” of the Avatar or turn. If the Avatar of Khaine is slain before this effect takes
Vessel may re-roll all failed leadership based tests excluding place, it activates at the beginning of the next game turn
Psychic Tests. If the Avatar is in close combat, all Dark Eldar automatically and affects all of the above effects on the board
models within 12” will gain +1 Attack and the Preferred Enemy instead.
(All) special rule.

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