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Character Sheet

Player Name

Ulmo

Rogue

Character Name

Level

Halfling

Small

Race

Size

Age

Class

Gender

Paragon Path

4'2"

85lbs.

Height

Weight

INITIATIVE
SCORE

DEX

Total XP

Unaligned
Alignment

Deity

Adventuring Company

DEFENSES

1/2 LVL

MISC

SCORE
DEFENSE

Initiative

Epic Destiny

16

CONDITIONAL MODIFIERS

10 + ARMOR/
1/2 LVL ABIL CLASS

10

AC

RPGA Number

MOVEMENT
SCORE

FEAT

ENH

MISC

MISC

BASE

Speed

ARMOR

ITEM

MISC

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

+2 AC against opportunity attacks, +3 AC (Cha mod) against opportunity


attacks

ABILITY SCORES
SCORE

ABILITY

11

STR
Strength

12

CON

ABIL MOD

MOD + 1/2 LVL

Constitution

FORT 10

DEFENSE

12

INT
Intelligence

11

WIS

Dexterity

Wisdom

CHA

16

11

16

CLASS

FEAT

ENH

MISC

MISC

10 +
1/2 LVL ABIL

10

REF

DEFENSE

13

PASSIVE SENSE

BASE

10

Passive Insight

10 +

15

Passive Perception

10 +

CLASS

FEAT

ENH

MISC

ATTACK WORKSPACE
Ranged Basic Attack - Hand Crossbow

ATT BONUS
CLASS

FEAT

ENH

MISC

MISC

1/2 LVL

ABIL

+ 6
ABILITY:

CONDITIONAL BONUSES

HEALING SURGES

24

SURGE VALUE

12

1/2 HP

1/4 HP

CURRENT HIT POINTS

PROF

FEAT

ENH

MISC

ENH

MISC

ENH

MISC

MISC

ENH

MISC

MISC

Melee Basic Attack - Short sword

ATT BONUS

1/2 LVL

ABIL

+ 3
BLOODIED

CLASS

CLASS

PROF

FEAT

ACTION POINTS

HIT POINTS
MAX HP

SKILL BONUS

MISC

2
ABILITY:

10 +
1/2 LVL ABIL

WILL 10

SENSES
SCORE

SPECIAL SENSES

CONDITIONAL BONUSES

Charisma

10 +
1/2 LVL ABIL

CONDITIONAL BONUSES

DEX

18

DEFENSE

SURGES/DAY

MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS
1
2
3

RACE FEATURES
Bold - +5 to saving throws against fear.

DAMAGE

ABILITY:

USED

ABIL

FEAT

Melee Basic Attack - Short sword

DAMAGE

ABIL

1d6

Second Chance - Use second chance as an encounter

TEMPORARY HIT POINTS

Ranged Basic Attack - Hand Crossbow

1d6+4

CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER

DAMAGE WORKSPACE
ABILITY:

FEAT

power.
Nimble Reaction - +2 AC against opportunity attacks.

DEATH SAVING THROW FAILURES

BASIC ATTACKS
ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

vs

AC

Hand Crossbow

RESISTANCES

vs

AC

Short sword

1d6

CURRENT CONDITIONS AND EFFECTS

vs

AC

Unarmed (Melee)

1d4

vs

AC

Unarmed (Range)

1d4+4

SAVING THROW MODS +5 Racial bonus against fear

SKILLS
BONUS

6
1

Acrobatics
Arcana

CLASS / PATH / DESTINY FEATURES

ABIL MOD
+ 1/2 LVL

SKILL NAME

TRND
(+5)

DEX

INT

ARMOR
PENALTY MISC

2
n/a

Athletics

STR

Bluff

CHA

n/a

Diplomacy

CHA

n/a

Dungeoneering

WIS

n/a

Endurance

CON

0
0

n/a

two larger enemies

opportunity attacks.

Sneak Attack - Once per round, if you have combat


advantage and hit with a crossbow, light blade, or sling, deal

Heal

WIS

History

INT

n/a

Insight

WIS

n/a

Intimidate

CHA

n/a

n/a

Nature

WIS

Perception

WIS

n/a

Religion

INT

n/a

Stealth

DEX

Streetwise

CHA

DEX

Ulmo

Rogue Tactics - Choose one of the rogue tactics.

with shuriken; +1 on attacks with daggers.

Thievery

against foes that haven't acted yet.

Lost in the Crowd - +2 to AC when adjacent to at least

Rogue Weapon Talent - Damage die increases one size

FEATS

First Strike - At encounter start, get combat advantage

Artful Dodger - Add Cha mod to AC against

11

1d6+4

extra damage.

LANGUAGES KNOWN
Common, Goblin

n/a
2
Page 1

POWER INDEX

MAGIC ITEM INDEX

List your powers below.


Check the box when the power is used.
Clear the box when the power renews.

List your powers below.


Check the box when the power is used.
Clear the box when the power renews.

AT-WILL POWERS

CHARACTER PORTRAIT

MAGIC ITEMS
WEAPON

Deft Strike

WEAPON

Clever Strike

WEAPON
WEAPON
ARMOR
ARMS
FEET

ENCOUNTER POWERS
HANDS

Second Chance

HEAD

Positioning Strike

NECK
RING
RING

PERSONALITY TRAITS

WAIST

DAILY POWERS
Trick Strike

MANNERISMS AND APPEARANCE


UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10)

OTHER EQUIPMENT

Milestone

Paragon (11-20)

Milestone

Epic (21-30)

Milestone

RITUALS / ALCHEMY

CHARACTER BACKGROUND
Occupation - Entertainer
You were a dancer, a singer, an acrobat, a storyteller, or
another kind of performer. Were you a solo entertainer, or
did you perform as part of a group? Were you well known?
If so, do you still encounter admirers?

Adventurer's Kit
Climber's Kit
Crowbar

COMPANIONS AND ALLIES

Leather Armor (E)


Hand Crossbow (E)
Short sword (E)
Thieves' Tools

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 1 gp
Stored money: 0 gp
Encumbrance: 68 / 110

Ulmo

Page 2

CHARACTER NAME

Second Wind

Ulmo
PLAYER NAME

RACE

KEYWORDS

CLASS

Halfling

HP

LEVEL

Rogue

11 STR

24

12 CON
18 DEX

12 INT

Init

11 WIS

+4

16 CHA

10

Passive
Insight

Standard

15

Personal

ACTION

AC
16

RANGE
vs

ATTACK

Self
DEFENSE

Ref
16
Will
13
Passive
Perception

ADDITIONAL EFFECTS

CLASS

PLAY DATA

Deft Strike
KEYWORDS

USED

Martial, Weapon

Standard

vs

6
ATTACK

KEYWORDS

Standard

RANGE

ACTION

AC

One creature

DEFENSE

TARGET

USED

vs

AC

One creature

DEFENSE

TARGET

Short sword: +7 attack, 1d6+4 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2d6 to damage once per round (Sneak Attack)

+2d6 to damage once per round (Sneak Attack)

LEVEL

Rogue

BOOK

CLASS

PH

AT-WILL POWER

Positioning Strike
KEYWORDS

USED

Standard

vs

ATTACK

LEVEL

BOOK

Standard
ACTION

Will

One creature

DEFENSE

TARGET

Melee or Ranged weapon

AC

One creature

DEFENSE

TARGET

RANGE

Requirement: You must be wielding a light


blade.
Attack: Dexterity vs. Will
Hit: 1[W] + Dexterity modifier (+4) damage, and
you slide the target 1 square.
Artful Dodger: You slide the target a number
of squares equal to your Charisma modifier (+3).

Requirement: You must be wielding a


crossbow, a light blade, or a sling.
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier (+4) damage, and
you slide the target 1 square.
Effect: Until the end of the encounter, each time
you hit the target you slide it 1 square.

Short sword: +7 attack, 1d6+4 damage

Hand Crossbow: +6 attack, 3d6+4 damage


Short sword: +7 attack, 3d6+4 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2d6 to damage once per round (Sneak Attack)

+2d6 to damage once per round (Sneak Attack)

CLASS

Rogue

ENCOUNTER POWER

LEVEL

BOOK

CLASS

PH

DEFENSE

TARGET

Effect: When an attack hits you, force an enemy


to roll the attack again. The enemy uses the
second roll, even if it's lower.

CLASS

USED

vs

ATTACK

RANGE

ATTACK

Martial, Weapon

RANGE

USED

vs

PHS2

AT-WILL POWER

Melee weapon

ACTION

KEYWORDS

ADDITIONAL EFFECTS

Rogue

KEYWORDS

Personal

Trick Strike

Martial, Weapon

PH

ENCOUNTER ACTION

ACTION

Requirement: You must be wielding a light


blade.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier (+4) damage.
Level 21: 2[W] + Dexterity modifier (+4)
damage.
Special: If an ally is adjacent to the target and is
able to attack it, you have combat advantage
against the target for this attack.

Hand Crossbow: +6 attack, 1d6+4 damage


Short sword: +7 attack, 1d6+4 damage

CLASS

BOOK

Melee weapon
RANGE

ATTACK

LEVEL

Second Chance

Martial, Weapon

Melee or Ranged weapon

Requirement: You must be wielding a


crossbow, a light blade, or a sling.
Special: You can move 2 squares before the
attack.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier (+4) damage.
Increase damage to 2[W] + Dexterity modifier
(+4) at 21st level.

Ulmo

Clever Strike

ACTION

TARGET

Effect: You spend a healing surge and regain 6 hit


points. You gain a +2 bonus to all defenses until
the start of your next turn.

Fort
11

Spd

USED

Rogue

LEVEL

DAILY POWER

BOOK

PH

Page 3

Racial Power

ENCOUNTER POWER

LEVEL

BOOK

PH

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