Professional Documents
Culture Documents
Player Name
Keyleth
Druid
Character Name
Level
Elf
Medium
Race
Size
Age
Class
Gender
Paragon Path
5'8"
150lbs.
Height
Weight
INITIATIVE
SCORE
DEX
Total XP
Good
Alignment
Deity
Adventuring Company
DEFENSES
1/2 LVL
MISC
SCORE
DEFENSE
Initiative
Epic Destiny
14
CONDITIONAL MODIFIERS
10 + ARMOR/
1/2 LVL ABIL CLASS
10
AC
RPGA Number
MOVEMENT
SCORE
FEAT
ENH
MISC
MISC
BASE
Speed
ARMOR
ITEM
MISC
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE
ABILITY
11
STR
Strength
15
CON
ABIL MOD
15
DEX
Dexterity
10
INT
Intelligence
18
WIS
DEFENSE
Constitution
12
FORT 10
DEFENSE
CHA
SENSES
CLASS
FEAT
ENH
MISC
MISC
10 +
1/2 LVL ABIL
10
REF
DEFENSE
15
PASSIVE SENSE
BASE
19
Passive Insight
10 +
21
Passive Perception
10 +
11
CLASS
FEAT
ENH
MISC
MISC
ATTACK WORKSPACE
Melee Basic Attack - Morningstar
ATT BONUS
CLASS
FEAT
ENH
MISC
MISC
1/2 LVL
ABIL
+ 2
ABILITY:
CONDITIONAL BONUSES
HEALING SURGES
27
SURGE VALUE
13
1/2 HP
1/4 HP
ATT BONUS
SURGES/DAY
MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS
1
2
3
RACE FEATURES
1/2 LVL
ABIL
USED
RESISTANCES
SKILLS
MISC
ENH
MISC
MISC
ENH
MISC
MISC
DAMAGE
ABIL
ABILITY:
FEAT
DAMAGE
ABIL
FEAT
DEFENSE
WEAPON OR POWER
DAMAGE
AC
Morningstar
vs
AC
Longbow
vs
AC
Unarmed (Melee)
1d4
vs
AC
Unarmed (Range)
1d4+2
1d10
1d10+2
ABIL MOD
+ 1/2 LVL
SKILL NAME
TRND
(+5)
DEX
INT
ARMOR
PENALTY MISC
n/a
Athletics
STR
Bluff
CHA
n/a
Diplomacy
CHA
n/a
Dungeoneering
WIS
n/a
Endurance
CON
Heal
WIS
n/a
History
INT
n/a
Insight
WIS
n/a
Intimidate
CHA
n/a
n/a
2
2
11
Nature
WIS
11
Perception
WIS
n/a
Religion
INT
n/a
Stealth
DEX
Streetwise
CHA
DEX
FEATS
Thievery
ENH
FEAT
vs
power.
Keyleth
PROF
DAMAGE WORKSPACE
ABILITY:
ATTACK
Arcana
MISC
BASIC ATTACKS
Perception.
Acrobatics
ENH
CLASS
1d10+2
shortbow.
FEAT
1d10
BONUS
PROF
+ 4
BLOODIED
CLASS
ACTION POINTS
HIT POINTS
MAX HP
SKILL BONUS
Low-light Vision
ABILITY:
10 +
1/2 LVL ABIL
WILL 10
SCORE
SPECIAL SENSES
CONDITIONAL BONUSES
Charisma
13
10 +
1/2 LVL ABIL
CONDITIONAL BONUSES
Wisdom
10
LANGUAGES KNOWN
Common, Elven
n/a
Page 1
accuracy
POWER INDEX
AT-WILL POWERS
CHARACTER PORTRAIT
MAGIC ITEMS
WEAPON
Wild Shape
WEAPON
Savage Rend
WEAPON
Storm Spike
WEAPON
Fire Hawk
ARMOR
ARMS
FEET
ENCOUNTER POWERS
HANDS
Elven Accuracy
Call Forth the Spirit Pack
HEAD
NECK
RING
RING
PERSONALITY TRAITS
WAIST
DAILY POWERS
Faerie Fire
OTHER EQUIPMENT
Ritual Book
Heroic (1-10)
Milestone
Paragon (11-20)
Milestone
Epic (21-30)
Milestone
CHARACTER BACKGROUND
RITUALS / ALCHEMY
Animal Messenger
Adventurer's Kit
Leather Armor (E)
Longbow
Arrows (30)
Morningstar (E)
Keyleth
Page 2
CHARACTER NAME
Second Wind
Keyleth
PLAYER NAME
RACE
KEYWORDS
CLASS
Elf
HP
LEVEL
Druid
27
15 CON
Spd
15 DEX
10 INT
Init
18 WIS
+2
10 CHA
Passive
Insight
19
21
Standard
Personal
ACTION
AC
14
11 STR
USED
RANGE
vs
ATTACK
Self
DEFENSE
Fort
12
Ref
13
Will
15
Passive
Perception
ADDITIONAL EFFECTS
CLASS
PLAY DATA
Wild Shape
KEYWORDS
Savage Rend
USED
Polymorph, Primal
KEYWORDS
Minor
Personal
Standard
RANGE
ACTION
vs
DEFENSE
TARGET
vs
4
ATTACK
LEVEL
BOOK
PH
ENCOUNTER ACTION
Storm Spike
USED
ACTION
ATTACK
TARGET
KEYWORDS
USED
Melee touch
Standard
RANGE
ACTION
Reflex
One creature
DEFENSE
TARGET
10
Ranged 10
Reflex
One creature
DEFENSE
TARGET
RANGE
vs
ATTACK
Effect: You change from your humanoid form to beast form or vice versa.
When you change from beast form back to your humanoid form, you can shift
1 square.
While you are in beast form, you can't use attack, utility, or feat powers that
lack the beast form keyword, although you can sustain such powers.
You choose a specific form whenever you use wild shape to change into
beast form. The beast form is your size, resembles a natural beast or a fey
beast, and normally doesn't change your game statistics. Your equipment
becomes part of your beast form, but you drop anything you are holding,
except implements you can use. You continue to gain the benefits of the
equipment you wear. You can use the properties and the powers of
implements as well as magic items that you wear, but not the properties or the
powers of weapons or the powers of wondrous items. While equipment is part
of your beast form, it cannot be removed, and anything in a container that is
part of your beast form is inaccessible.
Special: You can use this power once per round.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
Druid
BOOK
CLASS
PH2
AT-WILL POWER
Fire Hawk
KEYWORDS
USED
10
Standard
ATTACK
BOOK
KEYWORDS
USED
RANGE
ACTION
Reflex
One creature
DEFENSE
TARGET
vs
ATTACK
Free
ACTION
DEFENSE
TARGET
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
AT-WILL POWER
Keyleth
BOOK
CLASS
PP
PH2
USED
Personal
RANGE
vs
Reflex
BOOK
KEYWORDS
RANGE
LEVEL
AT-WILL POWER
Ranged 10
Druid
LEVEL
Druid
Elven Accuracy
CLASS
CLASS
PH2
AT-WILL POWER
Ranged 10
ACTION
vs
LEVEL
Druid
ATTACK
DEFENSE
TARGET
ADDITIONAL EFFECTS
LEVEL
AT-WILL POWER
BOOK
CLASS
PP
Page 3
Racial Power
ENCOUNTER POWER
LEVEL
BOOK
PH
Faerie Fire
USED
Implement, Primal
Standard
ACTION
4
Standard
RANGE
ACTION
Reflex
ATTACK
DEFENSE
TARGET
RANGE
Will
DEFENSE
TARGET
vs
ATTACK
USED
Close burst 5
5
vs
KEYWORDS
ADDITIONAL EFFECTS
CLASS
Druid
ENCOUNTER POWER
Keyleth
ADDITIONAL EFFECTS
LEVEL
BOOK
CLASS
PP
Druid
LEVEL
DAILY POWER
BOOK
PH2
Page 4