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Console Commands (Skyrim)
View source </wiki/Console_Commands_(Skyrim)?action=edit>
* History </wiki/Console_Commands_(Skyrim)?action=history>
Talk252 </wiki/Talk:Console_Commands_(Skyrim)>
/28,353/pages on
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Console1 (Skyrim)
<http://img2.wikia.nocookie.net/__cb20120828094729/elderscrolls/images/0/0e/Cons
ole1_%28Skyrim%29.png>
</wiki/File:Console1_(Skyrim).png>
Game screen showing the Console Command line. No reference set.
Console2 (Skyrim)
<http://img2.wikia.nocookie.net/__cb20120828094521/elderscrolls/images/6/6f/Cons
ole2_%28Skyrim%29.png>
</wiki/File:Console2_(Skyrim).png>
Game screen showing the Console Command line. Reference set.
/For commands in other games, see Console Commands
</wiki/Console_Commands>./
*Console Commands* are a debugging tool available to PC players, adding
a wide range of functionality to the game. On American English
keyboards, the /tilde/ key ( ~ ) will toggle the console screen, but on
British English keyboards, that key is the /backtick/ key ( ` ). The key
is located below /Escape/ ( /Esc/ ) and just left of the /1/ ( /one/ ) key
Contents
[show <#>]
Comparisons with other games
As with /The Elder Scrolls III: Morrowind
</wiki/The_Elder_Scrolls_III:_Morrowind>/ and /The Elder Scrolls IV:
Oblivion </wiki/The_Elder_Scrolls_IV:_Oblivion>/, Console commands are
only available in the PC version of the game.
Using the console
Entering codes
* Codes are not case sensitive; "a" is same as "A".
* Codes are shown as: |Code <Variable> <#>|
* The |<| and |>| are not entered with the code, and # is replaced
by the desired quantity.
* The code to add an item is listed as: |Player.AddItem <ItemID> <#>|
* If you wanted to add 500 gold, it would be entered as:
|player.additem 00000f 500|
Targeting
To target an object, open the console and click the object. Its name
will appear about center screen. An item targeted in the console is also
called a reference.
A target may also be selected using the PRID command
</wiki/Console_Commands_(Skyrim)#Other> and the target's Reference ID.
Short Code or |Prefix Required|
Short code refers to a code having a short form that can be used
interchangeably with the Long form.
Quest commands
Command
Effect
|GetStage <QuestID>|
Used to get the current quest stage for quest (use
|ShowQuestTargets| for IDs).
|player.sqs <quest id>|
Used to display all the stages of a quest
|SetObjectiveCompleted <QuestID> <stage> <1 to set, 0 to unset>|
Used
to set the quest stage as being completed or uncompleted.
|SetStage <quest id> <stage value>|
Used to set the quest stage (Useful
for bugged quests).
|movetoqt <QuestID>|
Move to quest target.
|showquesttargets|
Shows all current quest IDs.
|caqs|
Complete all Stages of EVERY quest.
Buggy, may not be stable. *NOT* recommended.
|CompleteQuest <QuestID>'|
Complete a quest. May cause buggy behavior,
|SetStage| is generally cleaner.
Player commands
Command
Effect
|Addshout <ShoutID>|
Add shout to player skill list. Shouts are also
part of spells so in order for this command to work you would need the
spells unlocked. List of Shout Codes
</wiki/Console_Commands_(Skyrim)/Shouts>.*NOTE: Shouts can be unlocked
using: |player.unlockword <shoutID>|
|SetPlayerRace <Raceid>|
Doing this will allow you to change your race
without using |showracemenu|. *Note:* May bug after certain
transformations (ex: Werewolf), and revert to original race, or the race
you selected using |showracemenu|.
|Player.SetRace <RaceID>|
A variant of |SetPlayerRace <Raceid>|, it is
possible to become non-human race using this variant i.e.
|Player.SetRace DragonRace| will transform the player into a Dragon
</wiki/Dragons_(Skyrim)> and capable of using Thu'um </wiki/Thu%27um>
under Dragon voice clip, this variant can also be used on NPCs.
|fov <#>|
Adjust field of view. The maximum value appears to be 160.
Higher numbers allow a wider field of vision, but it can be distorted.
Lower numbers show a "zoomed" view. 60-90 is a useful range.
|showracemenu| Bring up character customization menu. Magicka, Stamina,
and Health will be spread evenly on using this depending on your
character's level. It will remove any custom point distributions.
*Note:* Using TGM command before entering the menu will retain your
original levels. Will only modify your attributes/skills/points/etc. if
you change the race, sex, or select a preset from the list. Modifying
cosmetic things like skin color/warpaint/hair/face shape/etc. will leave
your points.
|player.addperk <PerkID>|
Adds the perk.
|player.removeperk <PerkID>|
Removes a perk.; does not return the point
used to gain the perk.
|player.addspell <variable>|
Adds a spell, disease, or power. can be
used for acquiring unused spell. ex: Conjure Dragon Priest
</wiki/Conjure_Dragon_Priest>, does not work for vampiric spells.
|Player.removespell <variable>|
Removes a spell, disease, or power.
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