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Strength
16 (+3)- save +5
Dexterity
14 (+2)
Constitution 16 (+3)- save +5
Intelligence 8 (-1)
Wisdom12 (+1)
Charisma 10 (0)
AC: 15 (no armor)
HP: 35
Proficiency Bonus: +2
Attack Bonus: +5 or +0 if you choose to use the Great
Weapon Master (GWM) feat. At any time you can
choose to roll with advantage but enemies have advantage to
hit you on their next turn.
Damage in a Rage: greataxe 1d12 + 5
Damage in a Rage using GWM: greataxe 1d12+15
Normal Damage: greataxe 1d12+3
PROFICIENCIES:
Athletics
Intimidation
+5
+2 or +5 if using physical
intimidation
Knowledge: Nature +1
Perception
+3
Survival
+3
Stealth
+4
Vehicles (land)
?
FEATS:
Great Weapon Master
Youve learned to put the weight of a weapon to your
advantage, letting its momentum empower your strikes.
You gain the following benefits:
On your turn, when you score a critical hit with a
melee weapon or reduce a creature to 0 hit points
with one, you can make one melee weapon attack as a
bonus action.
Before you make a melee attack with a heavy weapon
that you are proficient with, you can choose to take a
- 5 penalty to the attack roll. If the attack hits, you add
+10 to the attacks damage.
ABILITIES:
Rage
In battle, you fight with primal ferocity. On your turn,
you can enter a rage as a bonus action.
While raging, you gain the following benefits if
you arent wearing heavy armor:
You have advantage on Strength checks and Strength
saving throws.
When you make a melee weapon attack using Strength, you
gain a bonus to the damage roll of +2.
You have resistance to bludgeoning, piercing, and
slashing damage.
If you are able to cast spells, you cant cast them or
concentrate on them while raging.
Intimidation skill.
Relentless Endurance. When you are reduced to
0 hit points but not killed outright, you can drop to 1 hit
point instead. You cant use this feature again until you
finish a long rest.
Savage Attacks. When you score a critical hit with
Premade Barbarian
damage o f the critical hit.
EQUIPMENT:
Weapons:
greataxe
2 handaxes
4 javelins
set of travelers clothes
belt pouch
letter of membership from your guild
5 gp
backpack
bedroll strapped to the top
mess kit
tinderbox
10 torches
10 days of rations
waterskin
50 feet of hempen rope strapped to the side