Professional Documents
Culture Documents
Introduction
1.1 Background and Justification
For millions of fans of cartoon character Mina, it may be a common knowledge that how the
young village girl, along with her brother Raju and the pet Mithu, saves her village from
different problems. It was partially created in Bangladesh. Isnt it shocking? Yes, but not only
this cartoon series of Mina, Ben10 and Juniper Lees eye blooming flashy web contents was
developed by our homegrown (Bangladesh Economic News, 2009). Now a days the Global
Animation Industry worth over $222 billion and we are competing against several giant markets
(Reuters, 2014). The Animation council of Philippine estimates that worldwide this industry
grows 20%-30% annually and $50-$70 billion according to Indias national association of
software and service company (Thomas & Rayadurgam, 2005). And according to PwCs global
entertainment spending on media and entertainment rise from $1.4 trillion in 2010 to $1.9 trillion
in 2015 and growth rate of 5.7% compounding annually. This fragmented animation industry
have 7500 companies worldwide and turnover of more than $1 million annually for several
companies.
1.2 Literature Review
Animation is different from other type of TV contents, not just in its craft but also in its creation
(Kenny & Broughton, 2011). It is another newer & attractive graphic device (Tversky et al.,
2002). Many developed countries in the world have successfully build a strong animation
entertainment market and contributed in economic growth, country like Bangladesh can work as
a Hub of International quality animation product due to cheap labor cost (Shamsuddin et
al,.2013).With a robust economy of 5.7% Real GDP & 7.97% inflation Bangladesh has a steadily
growing market of 300 thousand employee and 120 million taka Industry and its expected to
reach $300 million in the next 5 years. A very interesting fact is that, about 90% of all American
TV animation is produced in Asia (Tschang & Goldstein, 2004). The rapid advancement of
technology has made computer animation available to the mass people and make it a fastest
growing industry (Michelsen, 2009). Its for all now whether its adult, teenage or kids. China
and India are trying to grab this opportunity and take control over a larger proportion of market
share. Bangladesh also has a prominent market share in this industry and can have a bigger
market because of international standard animation product within lower wage (Thomas &
Rayadurgam, 2005).
1.3 Hypothesis
According to the Literature Review it can be said that Bangladesh has bright prospect in
Animation industry.
1.4 Objectives
To identify the Prospects of Animation Industries in Bangladesh by analyzing Variables and to
find out, indeed whether it is a Prospect or not.
1
There are a plenty of scope to do research on why Animation industry shows huge
difference between Local animation and Global animation Industry though they almost
have the same expertise.
How animation industry take part in Building a strong Economy.
The survey had a time frame in which the report had to be submitted. That is why survey
and data collection period was narrow. We had to select data and other materials in a
hurry.
As the budget was limited it was hard to travel longer distances. So accuracy of the data
might fluctuate.
Some respondents were not willing to give the exact information due to his or her
personal thoughts.
25.00
20.00
15.00
9.67
10.00
5.00
4.73
3.27
5
3
0.460.80
0.00
MEAN
SD
MODE
MEDIAN
MIN
MAX
CV%
In terms of the question of prospect, Male 73.3% and 26.7% female respondents with their mean
of 4.730.46 answered that Bangladesh has prospect in animation industry and It is clearly
indicates that the average response from the samples were May have
(Figure 3.1: Perception of the respondents on Animation Industry Prospect).
Among the respondents 46.7% were students, 40% were doing Job & 13.3% were other like
Business. Mean was 3.330.72.
3
Respondents were categorized into three segments and it was helpful to find out what types of
people were interested more in Animation and evidently students are more fascinated on
animation.
2.29
1
4
0.91
39.98
4
3.87
3
4
0.35
9.10
3.27
MEAN
0.80
SD
MODE
MEDIAN
MIN
MAX
24.45
CV%
Local animation work quality was a decisive factor and a foremost determinant to identify the
industry prospect. Quality of the work of our animation industry is divided into four categories 4
to 1 specifically Very good, good, average and bad. Mean was 2.290.91. In terms of quality
13.3% answered Very good, 13.3% answered good, 53.3% replied average and 13.3% answered
bad. Coefficient of variance is 39.38%.
Capability of our homegrown is another crucial factor for the local animation industry 4 and 3
for namely they have and they havent for. & 3.870.35 respectively. Range was 4 to 1 for all of
them separately. 86.7% respondents replied that our homegrown have capability and 13.3% said
they havent (Figure 3.2: Supporting factors of Animation industry prospect).
By analyzed the data it is evidently stated that quality of our local animation and capability of
our homegrown is average to high singly.
Mean, 3.53
SD, 0.64
Mode, 4
CV%, 18.11
Median, 4
MIN, 2
MAX, 4
have seen or I havent. Range was 5 to 4. Mean was 4.530.52. 53.3% respondents answered that
they have seen and 46.7% answered they havent (Figure 3.4: Knowledge on local Animation).
So after analyze the result it was evidently stated that average respondents have watched
Bangladeshi animation. Mean and Standard deviation also supports that.
CV%
11.39
MAX
MIN
MEDIAN
MODE
5
0.52
SD
4.53
MEAN
0.00
2.00
4.00
6.00
8.00
10.00
12.00
Parameters
Respondents
No.
%
Range
Max
Mean SD
Min
Government subsidy
Give
No Idea
Dont give
4
3
2
13.3
60
26.7
2.870.64
Training Institute
Yes
No idea
No
4
5
6
26.7
33.3
40
2.870.83
Obstacles
Investment
Resources
Workforce
4
8
3
26.7
53.3
20
3.070.70
4. Conclusion
4.1 Findings
It is evident from the data that most of the respondents were male who are interested about
animation industry and it is also clearly visible that most of them were young adult. It is apparent
that most of the respondents have knowledge on Animation, they have curiosity on this trend.
There are number of causes came out on animation industry prospect in Bangladesh. Likeness of
animation and prospect of this industry is logical. These two have the same percentage among
7
the respondents. Another reason is capability of the homegrown and most of the people said that
they can compete with the global market. Most of the respondents were not so friendly on the
local made animation products but those who were they think it was good. From the data found
some barriers to prospect came out. Most of the respondents did not have knowledge about
training institutes. Most importantly it is clear from the data that there is lack of resources and
Government subsidy in this animation sector. Animation industry has growing prospect in
Bangladesh among young generation provided if it could manage the obstacles.
4.2 Action Plan
This type of research should be done in near future with maximum number of samples possible
and with a wide geographical area covered.
References:
Bangladesh Economic News, 2009.Boom in graphic and animation Industry. Positive news about
the Bangladeshi economy.
Reuters, 2014.Research and markets: Global animation industry report 2014: Strategies, trends &
opportunities for the US$222 Billion industry.
Kenny, R & Broughton, T. 2011. Securing the future of UK animation. Animation UK.
Tversky,B., Morisson,J.B., Betrancourt,M.2002.Animation: Can it facilitate?. Int.J.HumanComputer studies 57:247-262.
Islam, Md. B., Shamsuddin, A.K., Choudhury, M. R. 2013. Prospects and challenges of
Animation Industry in Bangladesh. International Journal of Computer Graphics and Animation
(IJCGA) 3:3.
Tschang, T., Goldstein, A.2004. Production and political Economy in the Animation Industry:
Why Insourcing and Outsourcing occur. Industrial Dynamics, Innovation and Development.
Michelsen, E.R. 2009. Animated cartoons, from old to the new: evolution for the past 100 years.
Reykjavic University, Iceland.
Thomas, J.J., Rayadurgam, I.2005.Indias Next Economic Wave: Animation and Interactive
Media Industry ISAS Insights 9.