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LEGAL INFORMATION

Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks
of Green Ronin Publishing (www.http://www.greenronin.com/) and are used with permission.
Power points and Hero points are Product Identity of Green Ronin Publishing and are used with
permission.
All content of this Character Builder is considered Open Content.

OPEN GAMING LICENSE


Mutants and Masterminds falls under the OGL (Open Gaming License) as set forth by Wizards of the
Coast. The text of the OGL is as follows:

OPEN GAME LICENSE Version 1.0a


The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the
Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have
contributed Open Game Content; (b)"Derivative Material" means copyrighted material including
derivative works and translations (including into other computer languages), potation, modification,
correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in
which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce,
license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open
Game Content" means the game mechanic and includes the methods, procedures, processes and
routines to the extent such content does not embody the Product Identity and is an enhancement
over the prior art and any additional content clearly identified as Open Game Content by the
Contributor, and means any work covered by this License, including translations and derivative
works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means
product and product line names, logos and identifying marks including trade dress; artifacts;
creatures
characters;
stories,
storylines,
plots, thematic
elements,
dialogue,
incidents, language, artwork, symbols, designs, depictions,
likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio
representations; names and descriptions of characters, spells, enchantments, personalities, teams,
personas, likenesses and special abilities; places, locations, environments, creatures, equipment,
magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other
trademark or registered trademark clearly identified as Product identity by the owner of the Product
Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos,
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agreement.
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reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

d Green Ronin are trademarks


used with permission.
Publishing and are used with

) as set forth by Wizards of the

Copyright 2000 Wizards of the

rademark owners who have


copyrighted material including
uages), potation, modification,
, abridgment or other form in
Distribute" means to reproduce,
otherwise distribute; (d)"Open
ds, procedures, processes and
entity and is an enhancement
Open Game Content by the
ng translations and derivative
y. (e) "Product Identity" means
cluding trade dress; artifacts;
symbols, designs, depictions,
phic and other visual or audio
ntments, personalities, teams,
nments, creatures, equipment,
aphic designs; and any other
ty by the owner of the Product
"Trademark" means the logos,
identify itself or its products or
e Contributor (g) "Use", "Used"
ranslate and otherwise create
ns the licensee in terms of this

at contains a notice indicating


of this License. You must affix
may be added to or subtracted
er terms or conditions may be

dicate Your acceptance of the

License, the Contributors grant


he exact terms of this License

riginal material as Open Game


tion and/or You have sufficient

TICE portion of this License to


me Content You are copying,
ate, and the copyright holder's
you Distribute.

including as an indication as to
Agreement with the owner of
atibility or co-adaptability with
ontaining Open Game Content
h the owner of such Trademark
me Content does not constitute
f any Product Identity used in
that Product Identity.

arly indicate which portions of

blish updated versions of this


py, modify and distribute any
every copy of the Open Game

Open Game Content using the


Contributor to do so.

f the terms of this License with


udicial order, or governmental
.

o comply with all terms herein


e breach. All sublicenses shall

ceable, such provision shall be

Simpsons' Character Builder


MnM 2nd Edition, Issue #1.7
Last Updated: 5/10/2007
Requires the Mutants & Masterminds RPG, Second Edition series of books
Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks
of Green Ronin Publishing and are used with permission. Hero points and power points are Product
Identity of Green Ronin Publishing and are used with permission.

WHAT'S NEW
Devices and Alternate Form worksheet: Ahem. These work kinda. If you are feeling really
experimental, you can click on Format->Sheet->Unhide, and unhide the Alternate Form sheet, the
Devices worksheet, and the Device printing sheet. WARNING: This does NOT save with the rest of
the sheet when using the XML. Sorry... am working on a new saving system.
Uncanny Dodge Fix: If you have Uncanny Dodge, then it no longer replaces your 'flat-footed' AC
with your regular AC. Again. I don't know why you would need two 'regular' AC numbers anyway ;).
Seriously though, that is because there is still a chance that you will be made flat-footed, and this
is helping with calculations.
Other Updates: The "Shield/Mind Shield/Sensory Shield" fix is in, as well as auto-detection of SuperStrength, Enhanced Ability powers, and ability modifiers from Density, Growth, and Shrinking.
More Updates: Fixed Impervious Knockback and Spanish typo, also fixed the calculation of
Enhanced Ability Bonus separate from total bonus.

Modified Profession Skill, fixed Growth vs Regrowth error, and modified Scratchpad for more
universal use.
Corrected 'Flat-Footed' Dodge error (thanks massimilianoalberti!)
Corrected Speed Detection error.
Corrected Improved Disarm and STR & CON maxes errors.
Corrected Rage Feat.
Added Alternate Languages functionality from Mastermind's Manual
Added "Clear Sheet" Macro, based on 1st Edition Sheet, as well as adding extra lines for
Complications (for those games that use the "Unlimited Points" option from the Mastermind Manual.
Complications moved from 1st page to 2nd page on Character Sheets..

Restored Details on second page of character sheets, changed "Drawbacks" to


"Drawbacks/Complications" on character sheets, these spaces will fill in preferentially with
Drawbacks, but if it is a game where Complications replace Drawbacks, that is what will fill in. Recorrected Speed vs Super-Speed problem (fix was lost at some undertemined point) and corrected
problem with speeds baszed on the upper rows of the Time and Measurement chart.

PLANNED CHANGES (I1.8)


New Save System: Since I didn't make the XML save system (and indeed it doesn't work except on
the latest-and-greatest) I am looking at implementing a macro save system, whereas the output of
the sheet could be saved, loaded, and yes, even cleared (No more going to see what you missed
deleting!). Please be patient, when the save comes out, I'm likely to make the sheet officially 2.0

REQUIREMENTS
The Character Builder requires the following fonts:
Digital Strip
LowRider BB
These fonts are free downloads from:
http://www.blambot.com/fonts.shtml
Additional fonts include: Tahoma, Wingdings

HELP
Commented Cells
Help is included in the sheet. Look for Excel Comment tags for help in different sections
This is an Excel Help Tag!
XML Support
This sheet supports XML export & import, but only with Excel 2003 & above. This functionality
allows you to import your characters into newer versions of the sheet.
To save your character as an XML file that you can import into newer versions of the sheet, do the
following:
From the Data menu, select XML, then Export.
To import an XML file from a previous version of the character builder:
From the Data menu, select XML, then Import.
NOTE: You cannot import from 1e versions of the character builder.

UNITS OF MEASUREMENT
U.S.

THANKS

All at the Hall of Heroes


The Super Seattle Crew
Steve Kenson and Green Ronin
I would like to take time to give a very special thanks to Mr. Simpson, who was the original
Character Builder. It was through his hard and dedicated work that this sheet itself was
provided the foundation for all that this sheet contains, and for that he has my thanks. His
included below under the 'Contact' section as well.

CONTACT & COMMUNITY


Name: MultiRP
email: multirp@multirp.com
homepage: www.multirp.com "It's all in the dice MultiRP"
Original Creator
email: simpson_99@yahoo.com
homepage: http://elyzium.net/mnm
discussion page: http://groups.yahoo.com/group/mnm_hall_of_heroes

der
1.7
5/10/2007

Ronin are trademarks


er points are Product

ou are feeling really


nate Form sheet, the
save with the rest of

your 'flat-footed' AC
numbers anyway ;).
flat-footed, and this

o-detection of Superand Shrinking.


the calculation of

cratchpad for more

ding extra lines for


Mastermind Manual.

10 2007

"Drawbacks" to
preferentially with
s what will fill in. Repoint) and corrected
hart.

esn't work except on


hereas the output of
ee what you missed
sheet officially 2.0

sections

e. This functionality
of the sheet, do the

n, who was the original creator of this


at this sheet itself was possible. He
t he has my thanks. His information is

CHARACTER BACKGROUND
Character Name

NAME

Concept
Real Name
Identity
Hero/Villain Hero

HERO

Origin
Allegiance
Motivation
Gender
Age
Height

4-8 ft. (based on size)

Weight

60-500 lbs. (based on size)

Hair
Eyes
Size Medium

0 Mod

Quote

###

Occupation
1st Appearance
Nationality
Ethnicity
Player
Campaign
GM
Player email

PL & PP
PL

10

PP

150

150 recommended (based on PL)

Adjustment

Max

Max Attack

10

10

Max Defense

10

10

Max Save DC Modifier

10

10

Max Toughness

10

10

Max Save/Ability Bonus

15

15

Max Ability Score

40

40

Max Skill Rank

15

15

HERO POINTS
Starting HERO Points

Bonus HERO Points


Luck Points

Total HERO Points

PERSONALITY
Personality

Physical Appearance

Battle Tactics

Question 1

Question 2

TEAM
Team name

Team Name

City
Base
Other Members

Team Notes

NPCs & LOCATIONS


Relationship

Name

Description
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description

BACKGROUND STORY

ed (based on PL)

XP:115

CHARACTER

Standard PC

Standard PC

XP:115

Abilities Cost: 0

0
0
0
0
0
0

ABILITIES
Ability

Total

STR
DEX
CON
INT
WIS
CHA

10
10
10
10
10
10

(0)
(0)
(0)
(0)
(0)
(0)

Base

10
10
10
10
10
10

Enhanced

+
+
+
+
+
+

0
0
0
0
0
0

+
+
+
+
+
+

No Skill

Total

=
=
=
=
=
=

10
10
10
10
10
10

Modifier

=
=
=
=
=
=

+0
+0
+0
+0
+0
+0

If you are building a construct character and you want to zero out an ability,
(for example, Constructs do not have Constitution), replace the Base Ability with "NA"

XP:115

Saves Cost: 0

0
0
0

SAVES
Save

Total

FORT
REF
WILL

+0
+0
+0

Toughness Save

Total

TOUGH
Flat Footed

+0
+0

Knockback Modifier

Total

Knockback
Flat Footed

+0
+0

Defense Types

XP:115

COMBAT

Base

Ability Mod

+
+
+
Base

+0
+0
+0

Ability Mod

+0

CON +

1/2 Tough

Immov.

Imperv.

0
0

Rank

+
+

Misc

CON +
DEX +
WIS +
Misc

Def Roll

Protection

Sheet Output

Combat Cost: 0

Total

Base Defense
Flat Footed

Base Attack

10
10

Base

Total

Adj (Melee)
Adj (Ranged)

+0

Size

Base

Base

Feat

+0
+0

+0
+0

0
0

Rank

Size

Total

Attack Type

Misc

Dodge

Other

Misc

Dmg Type

Sheet Output
Unarmed +0 (Bruise)

INITIATIVE
Total

Initiative

+0

Dex

Misc

Imp. Init Superspeed

Super STR

0
Lifting
Light: 33 lbs, Med: 66 lbs, Heavy:
100 lbs, Max: 200 lbs, Push: 500
lbs

Protection Force Field

0 Protection

0
0 Force Field

Sheet Output

Construct Std PC
0
0
0
0

Shield

Uncanny Dodge

FALSE

Sheet Output
Unarmed +0 (Bruise)

Unarmed +
Unarmed +0 (Bruise),
Unarmed +0 (Bruise),
Unarmed +0 (Bruise)

NoSkill
0
0
0
0
0
0

Value Bas Value Enh Value Misc


10
0
0
10
0
0
10
0
0
10
0
0
10
0
0
10
0
0

TOTAL
10
10
10
10
10
10

Total Mod Base Mod Tex'd TM Tex'd BM


0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Cumulative
0
0
0
0
0
0

Base

XP:115

SKILLS

Skills Cost: 0

Total

Acrobatics *
Bluf
Climb
Computers *
Concentration
Craft *

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Diplomacy
isable Device *

Disguise
Drive *
Escape Artist
Gather Info
Handle Animal

Intimidate
Investigate *
Knowledge *

Medicine *
Notice
Perform *

Pilot *
Profession *
Ride *
Search
Sense Motive
eight of Hand *
Stealth
Survival
Swim
rform: Comedy

Ranks

Misc

Ability Mod

Sheet output

=
=
=
=
=

DEX

CHA

Bluff

STR

Climb

INT

Computers*

WIS

Concentration

=
=
=
=
=
=
=
=
=
=
=

INT

INT

CHA

Diplomacy

INT

sable Device*

CHA

Disguise

DEX

Drive*

DEX

Escape Artist

CHA

Gather Info

CHA

Handle Animal

CHA

Intimidate

INT

Investigate*

=
=
=
=
=
=
=

INT

INT

INT

INT

INT

WIS

Medicine*

WIS

Notice

=
=
=
=
=
=
=
=
=
=
=
=

CHA

CHA

DEX

Pilot*

WIS

Profession*

DEX

Ride*

INT

Search

WIS

Sense Motive

DEX

eight of Hand*

DEX

Stealth

WIS

Survival

STR

Swim

INT

form: Comedy

Acrobatics*

Craft*

Knowledge*

Perform*

English.

Language *

0
+1
1

Languages

English

2
3
4
5
6
7
8
9
10
11
12

Sheet output

English.

XP:115

FEATS
Detected Feats

Feat Cost: 0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Ranks

Feat Name

Feat Auto Description

ed Feats

Edit Feat Description

Sheet Output

Sheet Output

rank

rank

rank

Evasion

Improved Initiative

Luck

Defensive Roll

Dodge Focus

Jack of all Trades

rank

rank

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rank

rank

Attack Focus (Ranged)

Attack Focus (Melee)

Uncanny Dodge
rank

#VALUE!

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rank

XP:115

POWERS
Detected Powers

Powers Cost: 35

35
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Cost/Rank

PF/DB

Base

Base

Power Name/Description

XP:115

POWERS LOOKUP
Select Power ->
Effect
Action
Range
Duration
Save
Cost

Super-Senses
Sensory
Free
Personal
Permanent
1-5

feats
extras
flaws
page number

XP:115

PROGRESSION CHART

Rank

Value

3 seconds

10 ft

6 seconds

100 ft

1 minute 1,000 ft

10

5 minutes 1 mile

25

20 minut

5 miles

50

1 hour

20 miles

100

5 hours

200 miles

250

1 day

2,000 miles

500

1 week

20,000 miles

10

1,000

1 month 200,000 miles

11

2,500

3 months 2 million miles

12

5,000

1 year

20 million miles

13

10,000

5 years

200 million miles

14

25,000

10 years 2 billion miles

15

50,000

50 years anywhere in solar system

16

100,000

100 years Nearby star systems

17

250,000

500 years Distant star systems

18

500,000

1,000 ye

Anywhere in Galaxy

19

1,000,000

5,000 ye

Nearby Galaxies

20

2,500,000

10,000 y

Anywhere in Universe

Time

Extended Range

SCRATCHPAD
Ranks:
PP availabe:

0
0

Hard to Take Device:


Easy to Take Device:
Equipment:
Alternate Form:

Rank Required:
Total Device Cost:
Device costs:

0
0

Shapeshift:

Ranks
5

Save

DC Adjust

DC Save

STR?

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Rank

Name

DC

Err:502 *

Cost
4
3
1
5

Ranks
x
x
x
x

0
0
0
0

=
=
=
=

0
0
0
0

Abilities & Saves


STR: 10 (0) DEX: 10 (0) CON: 10 (0)
INT: 10 (0) WIS: 10 (0) CHA: 10 (0)
FORT: 0 REF: 0 WILL: 0 TOUGH: 0

Sheet output
5

power?
0

ranks:
0

Immovable

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Impervious

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Burrowing

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Flight

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0
Leaping

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

ranks:
0

power?
0

ranks:
0

Spatial Control

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Speed

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Super-Speed

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Swimming

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Teleport

power?
0

ranks:
0

Time Control

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Protection

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Force Field

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0
Mind Shield

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

ranks:
0

power?
0

ranks:
0

Sensory Shield

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

Ranks
0

Device

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Shield

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Super-Strength

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Enhanced Strength

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Enhanced Strength

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Enhanced Dexterity

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Enhanced Constitution

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Enhanced Intelligence

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

Enhanced Wisdom

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

ranks:
0

nhanced Wisdom

power?
0

ranks:
0

Enhanced Charisma

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

ranks:
0

Strength Increase
from Density

Density

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Impervious ProtectionImmovable & Super-Strength


from Density
from Density

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Immovable & Super-Strength


from Density

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

power?
0

ranks:
0

Strength Increase
from Growth

Growth

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Constitution Increase
from Growth

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

Size Category Increase


from Growth

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

ranks:
0
Category Increase
from Growth

power?
0

ranks:
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

ranks:
0

Strength Decrease
from Shrinking

Shrinking

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Size Category Decrease


from Shrinking

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

power?
0

ranks:
0

Regrowth

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

XP:115

MOVEMENT
Base

Misc

Base

30 +

Leap

10

Power

Burrowing
Flight
Spatial Control
Speed
Super-Speed
Swimming
Teleport
Time Control

Normal

= 30

x
mph:
0
0
0
0
0
0
0
0

Accel

All Out

60

120

Running Standing

= 10

5
fpr:
0
0
0
0
0
0
0
0

High

Base speed

Sheet Output
Base Speed: 30 / 60 / 120
Leap: 10 / 5 / 2

Leaping

Burrowing: 0m/h, 0f/r


Flight: 0m/h, 0f/r
Spatial Ctrl: 0

Movement Powers

Speed: 0m/h, 0f/r


Super-Speed: 0m/h, 0f/r
Swimming: 0m/h, 0f/r
Teleport: 0
Time Control: 0m/h, 0f/r

XP:115

Devices
0
0

Device Cost: 0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Ranks in Device
Device PP Limit

Cost/Rank

PF/DB

Base

Device Name/Description

Abilities & Saves


STR: 10 (0) DEX: 10 (0) CON: 10 (0)
INT: 10 (0) WIS: 10 (0) CHA: 10 (0)
FORT: 0 REF: 0 WILL: 0 TOUGH: 0

Ranks

Save

DC Adjust

Sheet output

XP:115

Drawbacks Cost: 0

DRAWBACKS
Name

Description

Frequency

0
0
0
0
Taunt

XP:115

COMPLICATIONS
Complication

Accident
Action
Addiction
Disability
Enemy
Fame
Full Power
Hatred
Honor
Involuntary Transform
Limitation
Normal Identity
Noticeable
Obsession
One-Way Transform
Phobia
Power Loss
Prejudice
Reputation
Responsibility
Rivalry
Secret
Temper
Vulnerable
Weak Point
Custom 1
Custom 2
Custom 3
Custom 4

Severity

Sheet Output

Real Name

Height

Gender

Weight

Age

Hair

SIZE Medium

PL

10

STR
DEX
CON
INT
WIS
CHA
ROLL

Eyes

PP

150
+0

+0

10

+0

10

+0

10

+0

FORT
REF
WILL

10

+0

TOUGH

10

+0

10

+0

DEF

(XP: 115)

10

ATT M/R +0

+0

/ +0

Unarmed +0 (Bruise)

+0

Knockback: 0 / Flat: 0

INIT

+0

HERO

HITS & CONDITIONS

NORMAL

LETHAL

FAIL 4-

BRUISED

+INJURED

FAIL 5+

STUNNED + BRUISED

+INJURED

FAIL 10+

STAGR'D + STUNNED

+DISABLD

BRUISES

-1

-2

-3

-4

-5

-6

-7

-8

-9

-10

-11

-12

-13

FAIL 15+

UNCONSCIOUS

+DYING

INJURIES

-1

-2

-3

-4

-5

-6

-7

-8

-9

-10

-11

-12

-13

O STAGGERED
O FATIGUED

O DISABLED
O EXHAUSTED

O DYING
O UNCONSCIOUS

POWERS & EQUIPMENT

FEATS

SKILLS
Acrobatics*

Bluff
Climb
Computers*
Concentration
Craft*

Diplomacy
Disable Device*
Disguise
Drive*
Escape Artist
Gather Info
Handle Animal
Intimidate
Investigate*
Knowledge*

Medicine*
Notice
Perform*

Pilot*
Profession*
Ride*
Search
Sense Motive

MOVEMENT
Base 30 / 60 / 120

Sleight of Hand*
Leap 10 / 5 / 2

Stealth
Survival
Swim

DRAWBACKS/COMPLICATIONS

Perform: Comedy
LANGUAGES

LIFTING
Light: 33 lbs, Med: 66 lbs, Heavy: 100 lbs
Max: 200 lbs, Push: 500 lbs

English.

Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Powers 35 + Combat 0 + Saves 0 Drawbacks 0 = 35 / 150


MnM 2nd Edition, Issue #1.7

WWW.ELYZIUM.NET/MNM

PL:10

CONDITIONS

PP:150

TEAM NAME

BLINDED 50% MISS IN COMBAT, NO DODGE, -2 TO DEF, -4 S

DAZED CAN TAKE NO ACTIONS, KEEPS DODGE BONUS


DEAFENED CANNOT HEAR, -4 INIT
DISABLED SINGLE ACTION PER ROUND. STRENUOUS ACTION

BACKGROUND
real name

CITY

origin

BASE

allegiance
occupation

OTHER MEMBERS

t appearance

DYING FORT SAVE DC:10 OR DIE. +1 DC TO SAVE PER HOUR

nationality

ENTANGLED -2 ATT & DEF, -4 DEX, MOVE 1/2 SPEED UNL

ethnicity

EXHAUSTED 1/2 SPEED, -6 STR & DEX, -3 ATT & DEF

gender

FATIGUED NO RUN OR CHARGE, -2 STR & DEX, -1 ATT & DEF

age

GRAPPLED CAN ONLY MAKE SIMPLE ATTACK OR BREAK FR

HELPLESS +4 TO BE HIT (MELEE), 5 DEFENSE

height

INJURED EACH INJURY INCURS AN ADDITIONAL -1 TOUGHNE

weight
hair

INVISIBLE +2 TO HIT DEFENDERS 50% CHANCE MISS TO BE HI

TEAM NOTES

NAUSEATED MOVE ACTIONS ONLY, FORT SAVE DC 10+ POW

eyes
motivation

PARALYZED 0 STR & DEX, 5 DEF, CAN TAKE MENTAL ACTIONS


PINNED HELD IMMOBILE IN GRAPPLE, NO DODGE, -4 DEF

PERSONALITY

PRONE -4 MELEE ATTACKS, +4 TO BE HIT (MELEE), -4 (RANGE

SHAKEN -2 TO ALL SAVES AND CHECKS


SICKENED -2 TO ALL ATTACK ROLLS AND CHECKS
SLOWED -1 ATTACKS, DEFENSE, REFLEX. MOVE AT HALF SPE

STAGGERED 1 MOVE OR STANDARD ACTION PER ROUND


STUNNED STUNNED FOR 1 ROUND, LOSE DODGE BONUS, +2

UNCONSCIOUS KNOCKED OUT & HELPLESS

NPCS
EXTRA EFFORT

PHYSICAL APPEARANCE

CHECK BONUS +2 STR BONUS ON A SINGLE CHECK


INCREASE CARRY CAPACITY +5 STR CARRY CAPACITY FOR

INCREASE MOVE DOUBLE MOVEMENT SPEED FOR ONE ROUND

INCREASE POWER +2 RANKS TO A POWER


GAIN POWER FEAT ADD POWER FEAT UNTIL END OF ENCOUN

WILLPOWER ADDT'L WILL SAVE WITH LASTING EFFECT


SURGE GAIN ADDITIONAL STD OR MOVE ATTACK

DETAILS
HERO POINTS
IMPROVE ROLL REROLL AN ACTION. MIN 10+LOWEST ROLL
IMPROVE YOUR DEFENSE +5 DEF FOR 1 ROUND
HEROIC FEAT ADD FEAT (NO FORTUNE FEATS), 1 RANK PER

DODGE DOUBLE DODGE BONUS PER ROUND


INSTANT COUNTER COUNTER A POWER USED AGAINST YOU
CANCEL FATIGUE REDUCE FATIGE BY 1 LEVEL
RECOVER SHAKE OFF STUNNED OR FATIGUE

BATTLE TACTICS

ESCAPE DEATH STABILIZES DYING CONDITION


INSPIRATION HINT, CLUE, OR OTHER HELP FROM GM

GAME INFO
Player
Campaign
GM
Player email
RANK

TIME

VALUE

3 SECONDS

10 FT

6 SECONDS

100 FT
1,000 FT

EXTENDED RANGE

1 MINUTE

5 MINUTES

10

1 MILE

20 MINUTES

25

5 MILES

1 HOUR

50

20 MILES

5 HOURS

100

200 MILES

1 DAY

250

2,000 MILES

1 WEEK

500

20,000 MILES

10

1 MONTH

1,000

200,000 MILES

11

3 MONTHS

2,500

2 MILLION MILES

12

1 YEAR

5,000

20 MILLION MILES

13

5 YEARS

10,000

200 MILLION MILES

14

10 YEARS

25,000

2 BILLION MILES

15

50 YEARS

50,000

ANYWHERE IN SOLAR SYSTEM

16

100 YEARS

100,000

NEARBY STAR SYSTEMS

17

500 YEARS

250,000

DISTANT STAR SYSTEMS

18

1,000 YEARS

500,000

ANYWHERE IN GALAXY

19

5,000 YEARS

1,000,000

NEARBY GALAXIES

20

10,000 YEARS

2,500,000

ANYWHERE IN UNIVERSE

MnM 2nd Edition, Issue #1.7

Real Name

Height

Gender

Weight

Age

Hair

SIZE Medium

PL

10

STR
DEX
CON
INT
WIS
CHA
ROLL

Eyes

PP

150
+0

+0

10

+0

10

+0

10

+0

FORT
REF
WILL

10

+0

TOUGH

10

+0

10

+0

DEF

(XP: 115)

10

ATT M/R +0

+0

/ +0

Unarmed +0 (Bruise)

+0

Knockback: 0 / Flat: 0

INIT

+0

HERO

HITS & CONDITIONS

NORMAL

LETHAL

FAIL 4-

BRUISED

+INJURED

FAIL 5+

STUNNED + BRUISED

+INJURED

FAIL 10+

STAGR'D + STUNNED

+DISABLD

BRUISES

-1

-2

-3

-4

-5

-6

-7

-8

-9

-10

-11

-12

-13

FAIL 15+

UNCONSCIOUS

+DYING

INJURIES

-1

-2

-3

-4

-5

-6

-7

-8

-9

-10

-11

-12

-13

O STAGGERED
O FATIGUED

O DISABLED
O EXHAUSTED

O DYING
O UNCONSCIOUS

POWERS & EQUIPMENT

FEATS

SKILLS
Acrobatics*

Bluff
Climb
Computers*
Concentration
Craft*

Diplomacy
Disable Device*
Disguise
Drive*
Escape Artist
Gather Info
Handle Animal
Intimidate
Investigate*
Knowledge*

Medicine*
Notice
Perform*

Pilot*
Profession*
Ride*
Search
Sense Motive

MOVEMENT
Base 30 / 60 / 120

Sleight of Hand*
Leap 10 / 5 / 2

Stealth
Survival
Swim

DRAWBACKS/COMPLICATIONS

Perform: Comedy
LANGUAGES

LIFTING
Light: 33 lbs, Med: 66 lbs, Heavy: 100 lbs
Max: 200 lbs, Push: 500 lbs

English.

Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Powers 35 + Combat 0 + Saves 0 Drawbacks 0 = 35 / 150


MnM 2nd Edition, Issue #1.7

WWW.ELYZIUM.NET/MNM

PL:10

CONDITIONS

PP:150

TEAM NAME

BLINDED 50% MISS IN COMBAT, NO DODGE, -2 TO DEF, -4 S

DAZED CAN TAKE NO ACTIONS, KEEPS DODGE BONUS


DEAFENED CANNOT HEAR, -4 INIT
DISABLED SINGLE ACTION PER ROUND. STRENUOUS ACTION

BACKGROUND
real name

CITY

origin

BASE

allegiance
occupation

OTHER MEMBERS

t appearance

DYING FORT SAVE DC:10 OR DIE. +1 DC TO SAVE PER HOUR

nationality

ENTANGLED -2 ATT & DEF, -4 DEX, MOVE 1/2 SPEED UNL

ethnicity

EXHAUSTED 1/2 SPEED, -6 STR & DEX, -3 ATT & DEF

gender

FATIGUED NO RUN OR CHARGE, -2 STR & DEX, -1 ATT & DEF

age

GRAPPLED CAN ONLY MAKE SIMPLE ATTACK OR BREAK FR

HELPLESS +4 TO BE HIT (MELEE), 5 DEFENSE

height

INJURED EACH INJURY INCURS AN ADDITIONAL -1 TOUGHNE

weight
hair

INVISIBLE +2 TO HIT DEFENDERS 50% CHANCE MISS TO BE HI

TEAM NOTES

NAUSEATED MOVE ACTIONS ONLY, FORT SAVE DC 10+ POW

eyes
motivation

PARALYZED 0 STR & DEX, 5 DEF, CAN TAKE MENTAL ACTIONS


PINNED HELD IMMOBILE IN GRAPPLE, NO DODGE, -4 DEF

PERSONALITY

PRONE -4 MELEE ATTACKS, +4 TO BE HIT (MELEE), -4 (RANGE

SHAKEN -2 TO ALL SAVES AND CHECKS


SICKENED -2 TO ALL ATTACK ROLLS AND CHECKS
SLOWED -1 ATTACKS, DEFENSE, REFLEX. MOVE AT HALF SPE

STAGGERED 1 MOVE OR STANDARD ACTION PER ROUND


STUNNED STUNNED FOR 1 ROUND, LOSE DODGE BONUS, +2

UNCONSCIOUS KNOCKED OUT & HELPLESS

NPCS
EXTRA EFFORT

PHYSICAL APPEARANCE

CHECK BONUS +2 STR BONUS ON A SINGLE CHECK


INCREASE CARRY CAPACITY +5 STR CARRY CAPACITY FOR

INCREASE MOVE DOUBLE MOVEMENT SPEED FOR ONE ROUND

INCREASE POWER +2 RANKS TO A POWER


GAIN POWER FEAT ADD POWER FEAT UNTIL END OF ENCOUN

WILLPOWER ADDT'L WILL SAVE WITH LASTING EFFECT


SURGE GAIN ADDITIONAL STD OR MOVE ATTACK

DETAILS
HERO POINTS
IMPROVE ROLL REROLL AN ACTION. MIN 10+LOWEST ROLL
IMPROVE YOUR DEFENSE +5 DEF FOR 1 ROUND
HEROIC FEAT ADD FEAT (NO FORTUNE FEATS), 1 RANK PER

DODGE DOUBLE DODGE BONUS PER ROUND


INSTANT COUNTER COUNTER A POWER USED AGAINST YOU
CANCEL FATIGUE REDUCE FATIGE BY 1 LEVEL
RECOVER SHAKE OFF STUNNED OR FATIGUE

BATTLE TACTICS

ESCAPE DEATH STABILIZES DYING CONDITION


INSPIRATION HINT, CLUE, OR OTHER HELP FROM GM

GAME INFO
Player
Campaign
GM
Player email
RANK

TIME

VALUE

3 SECONDS

10 FT

6 SECONDS

100 FT
1,000 FT

EXTENDED RANGE

1 MINUTE

5 MINUTES

10

1 MILE

20 MINUTES

25

5 MILES

1 HOUR

50

20 MILES

5 HOURS

100

200 MILES

1 DAY

250

2,000 MILES

1 WEEK

500

20,000 MILES

10

1 MONTH

1,000

200,000 MILES

11

3 MONTHS

2,500

2 MILLION MILES

12

1 YEAR

5,000

20 MILLION MILES

13

5 YEARS

10,000

200 MILLION MILES

14

10 YEARS

25,000

2 BILLION MILES

15

50 YEARS

50,000

ANYWHERE IN SOLAR SYSTEM

16

100 YEARS

100,000

NEARBY STAR SYSTEMS

17

500 YEARS

250,000

DISTANT STAR SYSTEMS

18

1,000 YEARS

500,000

ANYWHERE IN GALAXY

19

5,000 YEARS

1,000,000

NEARBY GALAXIES

20

10,000 YEARS

2,500,000

ANYWHERE IN UNIVERSE

MnM 2nd Edition, Issue #1.7

PL

10

PP

150

Real Name
Gender
Age

size Medium
height
weight

eyes
hair

STR

DEX

CON

INT

WIS

CHA

10

10

10

10

10

10

+0

+0

+0

+0

+0

+0

FORT

REF

WILL

TOUGH

+0

+0

+0

+0

INIT

ATTACK

DEFENSE

10/10
HERO

+0

M +0
R +0

DEFENSES
Knockback: 0 / Flat: 0

ATTACKS
Unarmed +0 (Bruise)

o STAGGERED

o FATIGUED

ROLL

NORMAL

LETHAL

o DISABLED
o DYING

o EXHAUSTED
o UNCONSCIOUS

FAIL 4-

BRUISED

INJURED

FAIL 5+

STUNNED + BRUISED

INJURED

FAIL 10+

STAGR'D + STUNNED

DISABLED

FAIL 15+

UNCONSCIOUS

DYING

BRUISES
INJURIES

ooooo ooooo
ooooo ooooo

POWERS

FEATS

SKILLS

MOVEMENT
Base 30 / 60 / 120

Leap 10 / 5 / 2

DRAWBACKS/COMPLICATIONS
LIFTING
Light: 33 lbs, Med: 66 lbs, Heavy: 100 lbs
Max: 200 lbs, Push: 500 lbs

Acrobatics*
='[MnM2e-Characte
Bluff
='[MnM2e-Characte
Climb
='[MnM2e-Characte
Computers*
='[MnM2e-Characte
Concentration
='[MnM2e-Characte
Craft*
='[MnM2e-Characte
='[MnM2e-Characte
='[MnM2e-Characte
Diplomacy
='[MnM2e-Characte
Disable Device*
='[MnM2e-Characte
Disguise
='[MnM2e-Characte
Drive*
='[MnM2e-Characte
Escape Artist
='[MnM2e-Characte
Gather Info
='[MnM2e-Characte
Handle Animal
='[MnM2e-Characte
Intimidate
='[MnM2e-Characte
Investigate*
='[MnM2e-Characte
Knowledge*
='[MnM2e-Characte
='[MnM2e-Characte
='[MnM2e-Characte
='[MnM2e-Characte
='[MnM2e-Characte
='[MnM2e-Characte
Medicine*
='[MnM2e-Characte
Notice
='[MnM2e-Characte
Perform*
='[MnM2e-Characte
='[MnM2e-Characte
='[MnM2e-Characte
Pilot*
='[MnM2e-Characte
Profession*
='[MnM2e-Characte
Ride*
='[MnM2e-Characte
Search
='[MnM2e-Characte
Sense Motive
Sleight of Hand*
Stealth
='[MnM2e-Characte
Survival
='[MnM2e-Characte
Swim
='[MnM2e-Characte
Perform: Comedy='[MnM2e-Characte
Languages
='[MnM2e-Characte
1
='[MnM2e-Characte
English.

Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Powers 35 + Combat 0 + Saves 0 Drawbacks 0 = 35 / 150


MnM 2nd Edition, Issue #1.7

www.elyzium.net/mnm

PL:10
CONDITIONS
blinded 50% miss in combat, no dodge, -2 to def, -4 str & dex
dazed can take no actions, keeps dodge bonus
deafened cannot hear, -4 init
disabled single action per round. strenuous actions = dying

PP:150

TEAM NAME

BACKGROUND
real name

city

origin

base

allegiance
occupation

other members

st appearance

dying fort save dc:10 or die. +1 dc to save per hour

nationality

entangled -2 att & def, -4 dex, move 1/2 speed unless anchored

ethnicity

exhausted 1/2 speed, -6 str & dex, -3 att & def

gender

fatigued no run or charge, -2 str & dex, -1 att & def

age

grappled can only make simple attack or break free of grapple


helpless +4 to be hit (melee), 5 defense

height

injured each injury incurs an additional -1 toughness save

weight
hair

invisible +2 to hit defenders 50% chance miss to be hit


nauseated move actions only, fort save DC 10+ power rank

team notes

eyes
motivation

paralyzed 0 str & dex, 5 def, can take mental actions


pinned held immobile in grapple, no dodge, -4 def

PERSONALITY

prone -4 melee attacks, +4 to be hit (melee), -4 (ranged)


shaken -2 to all saves and checks
sickened -2 to all attack rolls and checks
slowed -1 attacks, defense, reflex. Move at half speed
staggered 1 move or standard action per round
stunned stunned for 1 round, lose dodge bonus, +2 to be hit
unconscious knocked out & helpless

NPCS
EXTRA EFFORT

PHYSICAL APPEARANCE

check bonus +2 str bonus on a single check


increase carry capacity +5 str carry capacity for one round
increase move double movement speed for one round
increase power +2 ranks to a power
gain power feat add power feat until end of encounter
willpower addt'l will save with lasting effect
surge gain additional std or move attack

DETAILS
HERO POINTS
improve roll reroll an action. Min 10+lowest roll
improve your defense +5 Def for 1 round
heroic feat add feat (no fortune feats), 1 rank per hero pt
dodge double dodge bonus per round
instant counter counter a power used against you
cancel fatigue reduce fatige by 1 level
recover shake off stunned or fatigue

BATTLE TACTICS

escape death stabilizes dying condition


inspiration hint, clue, or other help from GM

GAME INFO
Player
Campaign
GM
Player email
Rank

Time

Value

3 seconds

Extended Range
10 ft

6 seconds

100 ft
1,000 ft

1 minute

5 minutes

10

1 mile

20 minutes

25

5 miles

1 hour

50

20 miles

5 hours

100

200 miles

1 day

250

2,000 miles

1 week

500

20,000 miles

10

1 month

1,000

200,000 miles

11

3 months

2,500

2 million miles

12

1 year

5,000

20 million miles

13

5 years

10,000

200 million miles

14

10 years

25,000

2 billion miles

15

50 years

50,000

anywhere in solar system

16

100 years

100,000

Nearby star systems

17

500 years

250,000

Distant star systems

18

1,000 years

500,000

Anywhere in Galaxy

19

5,000 years

1,000,000

20

10,000 years 2,500,000

Nearby Galaxies
Anywhere in Universe

MnM 2nd Edition, Issue #1.7

www.elyzium.net/mnm

Device

Device Notes

Alternate Forms/Shapeshift Common Forms


Str
10
:

Dex Con Int: Wis Chr


:
:
:
:
10
10
10 10
10

For
Tou
Ref Will
t
gh

M/
R/A
A

0
Init

Str
10
:

Def

Dex Con Int: Wis Chr


:
:
:
:
10
10
10 10
10

For
Tou
Ref Will
t
gh

M/
R/A
A

0
Init

Attacks

Str
10
:

Def

Dex Con Int: Wis Chr


:
:
:
:
10
10
10 10
10

FEATS:

SKILLS:

SKILLS:

SKILLS:

POWERS:

POWERS:

POWERS:

DRAWBACKS:

DRAWBACKS:

DRAWBACKS:

For
Tou
Ref Will
t
gh

M/
R/A
A

0
Init

Str
10
:

Def

0
Init

Dex Con Int: Wis Chr


:
:
:
:
10
10
10 10
10

For
Tou
Ref Will
t
gh

Attacks

M/
R/A
A

0
Init

Str
10
:

Def

Def

Attacks

FEATS:

Dex Con Int: Wis Chr


:
:
:
:
10
10
10 10
10

Attacks

FEATS:

Str
10
:

For
Tou
Ref Will
t
gh

M/
R/A
A

Dex Con Int: Wis Chr


:
:
:
:
10
10
10 10
10

For
Tou
Ref Will
t
gh

Attacks

M/
R/A
A

0
Init

Def

Attacks

FEATS:

FEATS:

FEATS:

SKILLS:

SKILLS:

SKILLS:

POWERS:

POWERS:

POWERS:

DRAWBACKS:

DRAWBACKS:

DRAWBACKS:

Forms

TEXT
PL: 10 (150 pp)
ABILITIES:

STR: 10 (0) DEX: 10 (0)

CON: 10 (0)

INT: 10 (0)

WIS: 10 (0)

CHA: 10 (0)

SKILLS:
FEATS:
Err:502
COMBAT: Attack 0 [Unarmed +0 (Bruise)]

Defense 10 (10 flat-footed)

Init 0

SAVES: Toughness 0 (0 flat-footed) Fortitude 0 Reflex 0 Will 0


DRAWBACKS:

Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Powers 35 + Combat 0 + Saves 0 Drawback

WIS: 10 (0)

ed)

CHA: 10 (0)

Init 0

t 0 + Saves 0 Drawbacks 0 = 35 / 150

PL: 10 (150 pp)


Str:

Dex:

Con:

Int:

Wis:

Chr:

M/A

R/A

10

10

10

10

10

10

+0

+0

Fort

Ref

Will

Tough

Init

Def

+0

+0

+0

+0

+0

10
Attacks
Unarmed +0 (Bruise)

FEATS:

SKILLS:

POWERS:
5

DRAWBACKS:
HITS & CONDITIONS
o STAGGERED
o FATIGUED

o DISABLED
o EXHAUSTED

o DYING
o UNCONSCIOUS

BRUISES

-1

-2

-3

-4

-5

-6

-7

-8

-9

-10

-11

-12

INJURIES

-1

-2

-3

-4

-5

-6

-7

-8

-9

-10

-11

-12

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o STAGGERED

o FATIGUED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DISABLED

o EXHAUSTED

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o DYING
BRUISES
INJURIES

Name:

o UNCONSCIOUS

ooooo ooooo
ooooo ooooo

o FATIGUED
o EXHAUSTED
o UNCONSCIOUS

oo ooooo
oo ooooo

o FATIGUED
o EXHAUSTED
o UNCONSCIOUS

oo ooooo
oo ooooo

o FATIGUED
o EXHAUSTED
o UNCONSCIOUS

oo ooooo
oo ooooo

o FATIGUED
o EXHAUSTED
o UNCONSCIOUS

oo ooooo
oo ooooo

o FATIGUED
o EXHAUSTED
o UNCONSCIOUS

oo ooooo
oo ooooo

o FATIGUED
o EXHAUSTED
o UNCONSCIOUS

oo ooooo
oo ooooo

o FATIGUED
o EXHAUSTED
o UNCONSCIOUS

oo ooooo
oo ooooo

o FATIGUED
o EXHAUSTED
o UNCONSCIOUS

oo ooooo
oo ooooo

MEASUREMENTS
U.S.

PL CAP
10

PP

10
150
0
ABILITIES
0
SAVES
0
COMBAT
0
0 Skill ranks
SKILLS
0
FEATS
35
POWERS
0
DRAWBACKS
35
SPENT PP
115
UNSPENT/XP
Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Powers 35 + Combat 0 + Saves 0 Drawbacks 0 = 35
PL

TOTAL PP

HERO PTS
HERO PTS
1 o
2 oo
3 ooo
4 oooo
5 ooooo
6 ooooo
7 ooooo
8 ooooo
9 ooooo
10 ooooo
11 ooooo
12 ooooo
13 ooooo
14 ooooo
15 ooooo
16 ooooo
17 ooooo
18 ooooo
19 ooooo
20 ooooo

1 o

o
oo
ooo
oooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo

o
oo
ooo
oooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo

o
oo
ooo
oooo
ooooo

ABILITIES
STR
DEX
CON
INT
WIS
CHA

10
10
10
10
10
10

FORT
REF
WILL
TOUGH
TOUGH FL

0
0
0
0
0

ATTACK
ATTMEL
ATTRAN
DEFENSE
FLAT

0
0
0
10
10

INIT

+0
+0
+0
+0
+0
+0

10

+0

SIZE MODIFIER
1
2
3
4
5
6
7
8
9
10
11

Medium

Att/Def
0

Size

Attack

Miniscule

12

height

weight

Fine

1 -6 inches .06-.13 lbs. 1 -6 inches 2.5 - 15 cm .06-.13 lbs.

Diminutive

6-12 inches .25-1 lbs.

6-12 inches 15-30 cm

Tiny

1-2 ft.

1-8 lbs.

1-2 ft.

.3-.5 m

Small

2-4 ft.

8-60 lbs.

2-4 ft.

.5-1 m

8-60 lbs.

3-27 kg

Medium

4-8 ft.

60-500 lbs. 4-8 ft.

1-3 m

60-500 lbs.

27-225 kg

Large

-1

8-16 ft.

500-4,000 lb8-16 ft.

3-7 m

Huge

-2

16-32 ft.

4,000-32,00016-32 ft.

7-14 m

Gargantuan

-4

32-64 ft.

32,000-250,032-64 ft.

14-28 m32,000-250,000
14400-11250
lbs.
kg

-8

64-128 ft.

250,000-2,0064-128 ft.

28-56 m
250,000-2,000,000
11250-900000
lbs.

128 ft.+

2,000,000+ 128 ft.+

56 m +

Colossal
Awesome

-12

PROGRESSION
Extended Range

0
1
2
3

height (US)height (metric)weight (US)weight (metric)

1 inch or les .06 lbs or le 1 inch or les 2.5 cm or le.06 lbs or less.02 kg or less

3 seconds

10 ft

6 seconds

100 ft

1 minute

1,000 ft

.02-.05 kg

.25-1 lbs.

.1-.4 kg

1-8 lbs.

.4-3.6 kg

500-4,000 lbs.225-900 kg
4,000-32,000 lbs.
900-14400 kg

2,000,000+ lbs.
900000 + kg

4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25

5 minutes

10

1 mile

20 minutes

25

5 miles

1 hour

50

20 miles

5 hours

100

200 miles

1 day

250

2,000 miles

1 week

500

20,000 miles

1 month

1,000

200,000 miles

3 months

2,500

2 million miles

1 year

5,000

20 million miles

5 years

###

200 million mile

10 years

###

2 billion miles

50 years

###

anywhere

100 years

###

Nearby star s

500 years

###

Distant star s

1,000 years

###

Anywhere in G

5,000 years

###

Nearby Galaxies

10,000 years

###

Anywhere in

50,000 years

###

Anywhere in

100,000 years

###

Anywhere in

500,000 years

###

Anywhere in

1,000,000 years

###

Anywhere in

5,000,000 years

###

Anywhere in

LIFTING
Strength:

Super Strength:
TOTAL STR
Effective STR

10
0
10
Light Med

Heavy

Max

Push/Drag

10

20

50

13

20

40

150

10

20

30

60

200

13

26

40

80

200

16

33

50

100

250

15 kg

20

40

60

120

300

30 kg

23

46

70

140

350

45 kg

26

53

80

160

400

91 kg

30

60

90

180

450

227 kg

10

33

66

100

200

500

11

38

76

115

230

575

12

43

86

130

260

650

13

50

100

150

300

750

14

58

116

175

350

875

15

66

133

200

400

1000

16

76

153

230

460

1150

17

86

173

260

520

1300

18

100

200

300

600

1500

19

116

233

350

700

1750

20

133

266

400

800

2000

21

153

306

460

920

2300

22

173

346

520

1040

2600

23

200

400

600

1200

3000

24

233

466

700

1400

3500

25

266

533

800

1600

4000

26

306

613

920

1840

4600

27

346

693

1040

2080

5200

28

400

800

1200

2400

6000

29

466

933

1400

2800

7000

30

532

1064

1600

3200

8000

31

612

1224

1840

3680

9200

32

692

1384

2080

4160

10400

33

800

1600

2400

4800

12000

34

932

1864

2800

5600

14000

35

1064

2132

3200

6400

16000

36

1224

2452

3680

7360

18400

37

1384

2772

4160

8320

20800

38

1600

3200

4800

9600

24000

39

1864

3732

5600

11200

28000

40

2128

4256

6400

12800

32000

41

2448

4896

7360

14720

36800

42

2768

5536

8320

16640

41600

43

3200

6400

9600

19200

48000

44

3728

7456

11200

22400

56000

45

4256

8528

12800

25600

64000

46

4896

9808

14720

29440

73600

47

5536

11088

16640

33280

83200

48

6400

12800

19200

38400

96000

49

7456

14928

22400

44800

112000

50

8512

17024

25600

51200

128000

51

9792

19584

29440

58880

147200

52

11072

22144

33280

66560

166400

53

12800

25600

38400

76800

192000

54

14912

29824

44800

89600

224000

55

17024

34112

51200

102400

256000

56

19584

39232

58880

117760

294400

57

22144

44352

66560

133120

332800

58

25600

51200

76800

153600

384000

59

29824

59712

89600

179200

448000

60

34048

68096

102400

204800

512000

61

39168

78336

117760

235520

588800

62

44288

88576

133120

266240

665600

63

51200

102400

153600

307200

768000

64

59648

119296

179200

358400

896000

65

68096

136448

204800

409600

1024000

66

78336

156928

235520

471040

1177600

67

88576

177408

266240

532480

1331200

68

###

204800

307200

614400

1536000

69

###

238848

358400

716800

1792000

70

###

272384

409600

819200

2048000

71

###

313344

471040

942080

2355200

72

###

354304

532480

1064960

2662400

73

###

409600

614400

1228800

3072000

74

###

477184

716800

1433600

3584000

75

###

545792

819200

1638400

4096000

76

###

627712

942080

1884160

4710400

77

###

709632

1064960

2129920

5324800

78

###

819200

1228800

2457600

6144000

79

###

955392

1433600

2867200

7168000

80

###

1089536

1638400

3276800

8192000

81

###

1253376

1884160

3768320

9420800

82

###

1417216

2129920

4259840

10649600

83

###

1638400

2457600

4915200

12288000

84

###

1908736

2867200

5734400

14336000

85

###

2183168

3276800

6553600

16384000

86

###

2510848

3768320

7536640

18841600

87

###

2838528

4259840

8519680

21299200

88

###

3276800

4915200

9830400

24576000

89

###

3821568

5734400

11468800

28672000

90

###

4358144

6553600

13107200

32768000

91

###

5013504

7536640

15073280

37683200

92

###

5668864

8519680

17039360

42598400

93

###

6553600

9830400

19660800

49152000

94

###

7634944

11468800

22937600

57344000

95

###

8732672

13107200

26214400

65536000

96

###

10043392

15073280

30146560

75366400

97

###

11354112

17039360

34078720

85196800

98

###

13107200

19660800

39321600

98304000

99

###

15286272

22937600

45875200 114688000

100

###

17432576

26214400

52428800 131072000

101

###

20054016

30146560

60293120 150732800

102

###

22675456

34078720

68157440 170393600

103

###

26214400

39321600

78643200 196608000

104

###

30539776

45875200

91750400 229376000

105

###

34930688

52428800 104857600 262144000

106

###

40173568

60293120 120586240 301465600

107

###

45416448

68157440 136314880 340787200

108

###

52428800

78643200 157286400 393216000

109

###

61145088

91750400 183500800 458752000

110

###

69730304 104857600 209715200 524288000

111

###

80216064 120586240 241172480 602931200

112

###

90701824 136314880 272629760 681574400

113

### 104857600 157286400 314572800 786432000

114

### 122159104 183500800 367001600 917504000

115

### 139722752 209715200 419430400 1.05E+009

116

### 160694272 241172480 482344960 1.21E+009

117

### 181665792 272629760 545259520 1.36E+009

118

### 209715200 314572800 629145600 1.57E+009

119

### 244580352 367001600 734003200 1.84E+009

120

### 278921216 419430400 838860800 2.10E+009

121

### 320864256 482344960 964689920 2.41E+009

122

### 362807296 545259520 1.09E+009 2.73E+009

123

### 419430400 629145600 1.26E+009 3.15E+009

124

### 488636416 734003200 1.47E+009 3.67E+009

125

### 558891008 838860800 1.68E+009 4.19E+009

126

### 642777088 964689920 1.93E+009 4.82E+009

127

### 726663168 1.09E+009 2.18E+009 5.45E+009

128

### 838860800 1.26E+009 2.52E+009 6.29E+009

129

### 978321408 1.47E+009 2.94E+009 7.34E+009

130

### 1.12E+009 1.68E+009 3.36E+009 8.39E+009

131

### 1.28E+009 1.93E+009 3.86E+009 9.65E+009

132

### 1.45E+009 2.18E+009 4.36E+009 1.09E+010

133

### 1.68E+009 2.52E+009 5.03E+009 1.26E+010

134

### 1.95E+009 2.94E+009 5.87E+009 1.47E+010

135

### 2.24E+009 3.36E+009 6.71E+009 1.68E+010

136

### 2.57E+009 3.86E+009 7.72E+009 1.93E+010

137

### 2.91E+009 4.36E+009 8.72E+009 2.18E+010

138

### 3.36E+009 5.03E+009 1.01E+010 2.52E+010

139

### 3.91E+009 5.87E+009 1.17E+010 2.94E+010

140

### 4.46E+009 6.71E+009 1.34E+010 3.36E+010

141

### 5.13E+009 7.72E+009 1.54E+010 3.86E+010

142

### 5.80E+009 8.72E+009 1.74E+010 4.36E+010

143

### 6.71E+009 1.01E+010 2.01E+010 5.03E+010

144

### 7.82E+009 1.17E+010 2.35E+010 5.87E+010

145

### 8.94E+009 1.34E+010 2.68E+010 6.71E+010

146

### 1.03E+010 1.54E+010 3.09E+010 7.72E+010

147

### 1.16E+010 1.74E+010 3.49E+010 8.72E+010

148

### 1.34E+010 2.01E+010 4.03E+010 1.01E+011

149

### 1.57E+010 2.35E+010 4.70E+010 1.17E+011

150

### 1.79E+010 2.68E+010 5.37E+010 1.34E+011

FEATS
---Combat Feats---

0
0
0

0
0
0
0
0

0
0

---Combat Feats---

Accurate Attack
Reduce Accurate Attack [Reduce damage bonus to increase attack bonus]
All-out Attack
Reduce All-out Attack [Reduce defense bonus to increase attack bonus]
Attack Focus (Melee) (+) +1 bonuAttack Focus (Melee) (+) [+1 bonus to melee attack rolls]
Attack Focus (Ranged) (+)+1 bonuAttack Focus (Ranged) (+) [+1 bonus to ranged attack rolls]
Attack Specialization (+) +2 bonus
Attack Specialization (+) [+2 bonus to attack rolls with a specific attack]
Blind-Fight
Re-roll Blind-Fight [Re-roll miss chances from concealment]
Chokehold
Cause aChokehold [Cause an opponent you are grappling to suffocate]
Critical Strike
Score c Critical Strike [Score critical hits against targets normally immune to them]
Defensive Attack
Reduce Defensive Attack [Reduce attack bonus to increase defense bonus]
Defensive Roll (+)
+1 TougDefensive Roll (+) [+1 Toughness save bonus]
Dodge Focus (+)
+1 dod Dodge Focus (+) [+1 dodge bonus]
Elusive Target
Double Elusive Target [Double penalties for ranged attacks against you in melee]
Evasion (+)
Suffer Evasion (+) [Suffer less damage from attacks allowing a Reflex save]
Fast Overrun
Make mu
Fast Overrun [Make multiple overrun attempts in a round]
Favored Environment (+) +1 atta Favored Environment (+) [+1 attack or dodge in a particular environment]
Favored Opponent (+)
+1 dama
Favored Opponent (+) [+1 damage bonus against a type of opponent]
Grappling Finesse
GrappleGrappling Finesse [Grapple checks use Dex & retain dodge bonus]
Improved Aim
Double Improved Aim [Double normal aiming bonuses]
Improved Block (+)
+2 bonuImproved Block (+) [+2 bonus on attack rolls to block]
Improved Critical (+)
Threaten
Improved Critical (+) [Threaten a critical hit on 19 or 20 with specific attack]

0 Improved Defense (+)


0 Improved Disarm (+)
Improved Grab
Improved Grapple
0 Improved Initiative (+)
Improved Overrun
Improved Pin
Improved Sunder
Improved Throw
Improved Trip
Move-by Action
Power Attack
0 Precise Shot (+)
Prone Fighting
0 Quick Draw (+)
0 Rage (+)
Ranged Pin
Redirect
Set-Up
0 Sneak Attack (+)
Stunning Attack
0 Takedown Attack (+)
0 Throwing Mastery (+)
Uncanny Dodge
Weapon Bind
Weapon Break
---Fortune Feats---

0
0
0

Beginner's Luck
Inspire (+)
Leadership
Luck (+)
Seize Initiative
Ultimate Effort (+)
---General Feats---

0
0
0
0

0
0
0
0
0

+6 dodgImproved Defense (+) [+6 dodge bonus from the total defense action]
+2 bonuImproved Disarm (+) [+2 bonus on attack rolls to disarm]
GrappleImproved Grab [Grapple as a free action after a successful attack]
Make grImproved Grapple [Make grapple checks with only one hand]
+4 bonuImproved Initiative (+) [+4 bonus on initiative checks]
+4 bonuImproved Overrun [+4 bonus on trip checks while overrunning]
-4 pena Improved Pin [-4 penalty on grappling checks against you]
+4 bonus
Improved Sunder [+4 bonus on attack rolls to hit an object]
Opponen
Improved Throw [Opponent uses lesser of Str or Dex against trip attacks]
+4 bonuImproved Trip [+4 bonus on trip checks, opponent can't trip you]
Move boMove-by Action [Move both before and after a standard action]
Reduce Power Attack [Reduce attack bonus to increase damage bonus]
No penaPrecise Shot (+) [No penalty for shooting or throwing into melee]
No penaProne Fighting [No penalty for fighting while prone]
Draw, r Quick Draw (+) [Draw, ready, or reload a weapon as a free action]
Bonus t Rage (+) [Bonus to Str, Fort & Will saves, penalty to Defense]
Make grRanged Pin [Make grapple attacks with ranged weapons]
Trick a Redirect [Trick an opponent into hitting someone else]
Transfe Set-Up [Transfer the benefit of a combat bonus to an ally]
+2 dama
Sneak Attack (+) [+2 damage when you surprise attack an opponent]
Your un Stunning Attack [Your unarmed attack can stun an opponent]
Gain ad Takedown Attack (+) [Gain addtl melee attack when you drop an opponent]
+1 damThrowing Mastery (+) [+1 damage with thrown weapons]
Retain Uncanny Dodge [Retain your dodge bonus while flat-footed]
Follow Weapon Bind [Follow a successful melee block with a free disarm attempt]
Follow Weapon Break [Follow a successful melee block with a free sunder ]
---Fortune Feats--Spend aBeginner's Luck [Spend a Hero Point to gain 5 temp skill ranks]
Grant a Inspire (+) [Grant allies a bonus to attacks, saves, & checks]
Spend hLeadership [Spend hero point to remove adverse conditions from ally]
+1 heroLuck (+) [+1 hero point]
Spend aSeize Initiative [Spend a hero point to go first in combat]
Spend he
Ultimate Effort (+) [Spend hero point for a auto roll of 20]
---General Feats---

Ambidexterity
Elimina Ambidexterity [Eliminate off-hand penalties]
Assessment
Know a s
Assessment [Know a subject's relative offensive and defensive ability]
Benefit (+)
Gain so Benefit (+) [Gain some minor, but significant, benefit]
Diehard
AutomatDiehard [Automatically stabilize when dying]
Eidetic Memory
Perfect Eidetic Memory [Perfect recall of everything you've experienced]
Endurance (+)
+4 bonuEndurance (+) [+4 bonus on checks requiring endurance or stamina]
Environmental Adaptation Suffer Environmental Adaptation [Suffer no penalties from a particular environment]
Equipment (+)
Acquire Equipment (+) [Acquire 5 points worth of equipment]
Fearless
ImmunitFearless [Immunity to fear effects]
Fearsome Presence (+)
Inspire Fearsome Presence (+) [Inspire fear in others]
Instant Up
Stand u Instant Up [Stand up as a free action]
Interpose
Trade plInterpose [Trade places with an adjacent ally subject to attack]
Master Plan
Bonus i Master Plan [Bonus in situations when you have a chance to plan]
Minions (+)
You have
Minions (+) [You have a follower or followers]
Quick Change (+)
You can Quick Change (+) [You can change clothes as a free action]
Second Chance (+)
You get Second Chance (+) [You get a second check or save against a particular hazard]
Sidekick (+)
You hav Sidekick (+) [You have a sidekick]
Teamwork (+)
+3 bonuTeamwork (+) [+3 bonus for aid actions]
Trance
Go into Trance [Go into a deathlike trance that slows breathing]

---Skill Feats---

0
0
0

---Skill Feats---

Acrobatic Bluff
Animal Empathy
Artificer
Attractive (+)
Connected
Contacts
Distract (+)
Fascinate (+)
Hide in Plain Sight
Improvised Tools
Inventor
Jack-of-All-Trades
Ritualist
Skill Mastery (+)
Startle
Taunt
Track
Well-Informed

Feint anAcrobatic Bluff [Feint and trick using Acrobatics rather than Bluff]
Use HanAnimal Empathy [Use Handle Animal to affect the attitudes of animals]
Use KnoArtificer [Use Knowledge (arcane lore) & Craft to create magical inventions]
+4 bonuAttractive (+) [+4 bonus Bluff & Diplomacy people affected by your looks]
Make a Connected [Make a Diplomacy check to call in favors or aid]
Make a Contacts [Make a Gather Information check in one minute]
Bluff o Distract (+) [Bluff or Intimidate check to daze an opponent for 1 round]
Hold a sFascinate (+) [Hold a subject's attention with an interaction skill]
You don Hide in Plain Sight [You don't need cover or concealment to hide]
No penalImprovised Tools [No penalty for not having tools for a skill]
Can cre Inventor [Can create temporary devices]
Use anyJack-of-All-Trades [Use any skill untrained]
Can cre Ritualist [Can create and cast arcane rituals]
Choose Skill Mastery (+) [Choose four skills you can take 10 with even under pressure]
Feint us Startle [Feint using intimidate rather than bluff]
DemoralTaunt [Demoralize using Bluff rather than Intimidate]
Use SurvTrack [Use Survival to follow tracks]
Gather Well-Informed [Gather Information check when meeting someone]

---Custom Feats---

Descrip ---Custom Feats---

POWERS
Name

Type

Effect

Action

Alt Power

Absorption

Base

Trait/Defens Reaction

Feat
Extra
Flaw

Adaption
Additional Limbs
Alternate Form
Anatomic Separation
Animal Control
Animal Mimicry
Animate Objects
Astral Form
Blast
Boost
Burrowing
Cold Control

Base
Base
Base
Base
Base
Base
Base

Alteration
Alteration
Alteration
Alteration
Mental
Trait
General
Sensory
Attack
Trait
Movement
General

Range

Duration

Save

Cost

Personal

Continuous

Personal
Personal
Personal
Personal
Perception
Personal
Ranged
Extended
Ranged
Touch
Personal
Ranged

Continuous
Permanent
Varies
Continuous
Sustained
Continuous
Sustained
Sustained
Instant
Instant
Sustained
Sustained

Will
Tough
Fort

6
1
5
2
2
9
3
5
2
1-5
1
2

Base

Base
Base
Base
Base
Base

Full
Reaction
Free
Move
Standard
Free
Standard
Standard
Standard
Standard
Move
Standard

Communication
Comprehend
Concealment
Confuse
Corrosion
Cosmic Energy Control
Create Object
Darkness Control
Datalink
Dazzle
Deflect
Density
Device
Dimensional Pocket
Disintegration
Drain
Duplication
Electrical Control
Element Control
Elongation
Emotion Control
Enhanced Ability
Environmental Control
ESP
Fatigue
Flight
Force Field
Friction Control
Gestalt
Gravity Control
Growth
Healing
Hellfire Control
Illusion
Immovable
Immunity
Insubstantial
Invisibility
Kinetic Control
Leaping
Life Control
Light Control
Luck Control
Magic
Magnetic Control
Mental Blast
Mimic
Mind Control
Mind Reading
Mind Shield
Mind Switch
Morph
Nauseate
Nemesis
Nullify
Object Mimicry
Obscure
Paralyze
Plant Control
Plasma Control

Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base

Sensory
Free
Extended
Sustained
Sensory
Reaction
Personal
Continuous
Sensory
Free
Personal
Sustained
Mental
Standard
PerceptionInstant (Lasting) Will
Attack
Standard
Touch
Instant
Fort/Tough
Attack
Standard
Ranged
Instant
Tough
General
Standard
Ranged
Sustained
Reflex
Sensory
Standard
Ranged
Sustained
Sensory
Free
Extended
Sustained
Sensory
Standard
Ranged Instant (Lasting) Ref/Fort
Defense
Standard
Touch
Instant
Alteration Free
Personal
Sustained
General
Reaction
Personal
Permanent
Movement Standard/MoTouch
Instant (Lasting) Ref/Will
Attack
Standard
Ranged
Instant
Fort/Tough
Trait
Standard
Touch
Instant
Fort
Alteration Standard
Personal
Sustained
Attack
Standard
Ranged
Instant
General
Standard
Perception
Sustained
Alteration Move
Personal
Sustained
Mental
Standard
Perception
Sustained (Lasting) Will
Ability
Reaction
Personal
Continuous
General
Standard
Ranged
Sustained
Varies
Sensory
Move
Extended Concentration
Attack
Standard
Touch
Instant
Fort
Movement Move
Personal
Sustained
Defensive Free
Personal
Sustained
Attack
Standard
Perception Instant
Reflex
Alteration Full
Personal
Continuous
General
Standard
Ranged
Sustained
Alteration Free
Personal
Sustained
Alteration Full
Touch
Instant
Attack
Standard
Ranged
Instant
Tough
Sensory
Standard
Perception Concentrati
Will
Defense
Reaction
Personal
Permanent
Defense
Reaction
Personal
Permanent
Alteration Free
Personal
Sustained
Sensory
Free
Personal
Sustained
Attack
Standard
Ranged
Instant
Tough
Movement Move
Personal
Instant
General
Standard
Perception Instant (Last
General
Standard
Ranged
Sustained
General
Reaction
Perception Instant
General
Standard
Ranged
Instant
General
Standard
Perception Sustained
Attack
Standard
Perception Instant
Will
Alteration Standard
Touch
Sustained
Mental
Standard
Perception Concentratio
Will
Mental
Standard/FulPerception Concentratio
Will
Defense/MenFree
Personal
Sustained
Mental
Standard
Perception Sustained (L
Will
Alteration Free
Personal
Sustained
Attack
Standard
Touch
Instant (Last
Fort
Trait
Free
Perception Continuous
Trait
Standard
Ranged
Instant
Will
Trait
Move
Touch
Sustained
Sensory
Standard
Ranged
Sustained
Attack
Standard
Touch
Instant
Will
Attack
Standard
Ranged
Instant
Reflex
Attack
Standard
Ranged
Instant
Tough

1
2
2
1
2
2
2
2
1
1-4
1-3
3
3-4
2
4
1-5
2
2
2
1
2
1
1-2
1-4
2
2
1
3
1
2
4
2
2
1-4
1
1
5
4, 8
2
1
4
2
3
2
2
4
1-5
2
1
1
2
1-3
2
8
1-3
6
1-4
2
2
2

Possession
Base
Power Control
Base
Protection
Base
Quickness
Base
Radiation Control
Base
Regeneration
Base
Sensory Shield
Base
Shapeshift
Base
Shield
Base
Shrinking
Base
Snare
Base
Sonic Control
Base
Space Travel
Base
Spatial Control
Base
Speed
Base
Spinning
Base
Strike
Base
Stun
Base
Suffocate
Base
Summon Minion
Base
Super-Movement
Base
Super-Senses
Base
Super-Speed
Base
Super-Strength
Base
Swimming
Base
Telekinesis
Base
Telepathy
Base
Teleport
Base
Time Control
Base
Transfer ( Drain Single TraiBase
Transform (One Item)
Base
Trip
Base
Vibration Control
Base
Weather Control
Base

Mental
Standard
Mental
Standard
Defense
Reaction
General
Free
Attack
Standard
Alteration Reaction
Defense
Reaction
Alteration Move
Defense
Free
Alteration Free
Attack
Standard
Attack
Standard
Movement Move
Movement Move
Movement Move
Defense
Free
Attack
Standard
Attack
Standard
Attack
Standard
General
Standard
Movement Move
Sensory
Free
Movement Move
General
Reaction
Movement Move
General
Standard
Mental/Sens Standard
Movement Move
Movement Move
Trait
Standard
Alteration Standard
Attack
Standard
Attack
Standard
General
Standard

Perception Sustained (L
Will
Perception Sustained (L
Will
Personal
Permanent
Personal
Continuous
Ranged
Instant
Tough
Personal
Permanent
Personal
Permanent
Personal
Sustained
Personal
Sustained
Personal
Sustained
Ranged
Instant
Ranged
Instant
Ref
Personal
Sustained
Personal
Instant
Personal
Sustained
Personal
Sustained
Touch
Instant
Tough
Touch
Instant (Lasting) Fort
Touch
Concentrate
Fort
Touch
Sustained
Personal
Sustained
Personal
Permanent
Personal
Sustained
Personal
Continuous
Personal
Sustained
Ranged
Sustained
Perception/
Concentration (Lasting) Personal
Instant
Ranged
Sustained
Touch
Instant
Fort
Ranged Sustained (Lasting) Fort
Ranged
Instant
Instant
Toughness
Ranged
Sustained
Fort

4
2
1
1
2
1
1-2
8
1
1
2
2
1
2
1
2
1
2
2
2
2
1-5
5
2
1
2
2
2
7
1-5
1-6
1
2
2

-----POWER FEATS----feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:

Accurate
Feat
Affects Insubstant Feat
Alternate Power Feat
Dimensional
Feat
Extended Reach Feat
Homing
Feat
Improved Range Feat
Incurable
Feat
Indirect
Feat
Innate
Feat
Precise
Feat
Progression
Feat
Reversible
Feat
Ricochet
Feat
Sedation
Feat
Selective
Feat
Slow Fade
Feat
Split Attack
Feat
Subtle
Feat
Triggered
Feat

feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat

-----POWER EXTRAS----extra: Action

Extra

extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:

Affects CorporealExtra
Affects Others
Extra
Alternate Save Extra
Area
Extra
Attack
Extra
Aura
Extra
Autofire
Extra
Contagious
Extra
Disease
Extra
Duration
Extra
Linked
Extra
Penetrating
Extra
Poison
Extra
Range
Extra
Selective Attack Extra
Sleep
Extra
Total Fade
Extra
Vampiric
Extra

1
0-1
0
1
0
1
1
1
2
1
0
1
1
1
1
0
1
1

-----POWER FLAWS----flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
flaw:

Action
Distracting
Duration
Fades
Feedback
Limited
Permanent
Range
Restorative
Sense-Dependent
Side-Effect
Tiring
Uncontrolled
Unreliable

---CUSTOM POWERS---

Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Type

-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
Effect

DRAWBACKS
Action
Disability
Full Power
Involuntary Transform
Normal Identity
Noticeable
One-Way Transform
Power Loss

Action

Range

Duration

Save

Cost

Vulnerable
Weakness
Weak Point
---CUSTOM DRAWBACKS---

Freq DC 15

-1

Freq DC 10

-2

Freq DC 5

-3

Sev DC 5

Sev DC 10

-1

Sev DC 15

-2

BACKGROUND QUESTIONS
--What motivates you? What are your ambitions?
What kind of distinctive features do you have?
Do you have any compulsive mannerisms?
Are you plagued by a recurring dream, what is it?
How did you obtain your costume?
How do you feel about the laws of your country?
What emotions do you not reveal in public?
What are your turn-ons & turn-offs?
How do you get your laundry done?
What is your style of dress?
What's your most valuable asset?
What was your life like growing up?
Who had the biggest impact in your life? Why?
Do you have any hobbies or other interests?
What is your favorite kind of music?
What is your favorite book or movie?
Do you have tatoos, scars, or identifiable jewelry?
Do you have any religious/philosophical beliefs?
How do you spend your free time?
Do you have any pet peeves?
Have you had any traumatic experiences?
Do you have any past experiences you regret?
How do you define a hero?
What does your room/house/apt look like?
What kinds of fans & followers do you have?
What would you do if you killed someone?
What guidance would you give a rookie hero?
How would your family describe you?
Describe your first super hero battle
How far would you go to protect your Secret ID?
How do you relax? Where do you go?
custom1

custom2
custom3
custom4
custom5
custom6

MOTIVATION
Adventurer seeks to recapture a spirit of adventure
Animal Natu has a savage side that must be kept in check
Demolisher causes destruction for destruction's sake
Exemplar
symbolizes a group that needs greater visibility
Explorer
devoted to the discovery of new ideas and environments
Gloryhound seeks publicity for personal accomplishments
Greed
overwhelmed by desire for wealth
Guardian
desires to protect beloved persons or places
Idealist
stands for a specific cause for which they would gladly die
Investigator loves to unravel mysteries
Majesty
leads a people and acts as the preserver of their interests
Mentor
encourages responsibility & competence among students
Outcast
is hated or feared for some reason
Peace of Mi seeks self-perfection or freedom from inner demons
Protector
protects innocents from harm, regardless of who they are
Repentant acts to gain redemption for past sins
Responsibili burdened with undesired powers, but feels they must act selflessly
Soldier
follows or gives orders unless it conflicts with their moral code
Thrill-seeker acts because of a hedonistic desire for danger and risk
Uncontrolle seeks to learn control of their powers
Vengeance seeks revenge against someone
Vestige of envies the emotion & humanity of others
World Dominwants dominion over as many people as possible
Youthful Ex pursues the life of a super-being with the joy of youth
custom1
custom2
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FEATS CRAZYLIST
Accurate Attack
All-out Attack

Reduce damage bonus to increase attack bonus


Reduce defense bonus to increase attack bonus

Attack Focus (Melee) (+) +1 bonus to melee attack rolls


1 1Attack Focus (Melee) (+) +1 bonus to melee attack rolls
2 2Attack Focus (Melee) (+) +2 bonus to melee attack rolls
3 3Attack Focus (Melee) (+) +3 bonus to melee attack rolls
4 4Attack Focus (Melee) (+) +4 bonus to melee attack rolls
5 5Attack Focus (Melee) (+) +5 bonus to melee attack rolls
6 6Attack Focus (Melee) (+) +6 bonus to melee attack rolls
7 7Attack Focus (Melee) (+) +7 bonus to melee attack rolls
8 8Attack Focus (Melee) (+) +8 bonus to melee attack rolls
9 9Attack Focus (Melee) (+) +9 bonus to melee attack rolls
10 10Attack Focus (Melee) (++10 bonus to melee attack rolls

Attack Focus (Ranged) (+)+1 bonus to ranged attack rolls


1 1Attack Focus (Ranged) ( +1 bonus to ranged attack rolls
2 2Attack Focus (Ranged) ( +2 bonus to ranged attack rolls
3 3Attack Focus (Ranged) ( +3 bonus to ranged attack rolls
4 4Attack Focus (Ranged) ( +4 bonus to ranged attack rolls
5 5Attack Focus (Ranged) ( +5 bonus to ranged attack rolls
6 6Attack Focus (Ranged) ( +6 bonus to ranged attack rolls
7 7Attack Focus (Ranged) ( +7 bonus to ranged attack rolls
8 8Attack Focus (Ranged) ( +8 bonus to ranged attack rolls
9 9Attack Focus (Ranged) ( +9 bonus to ranged attack rolls
10 10Attack Focus (Ranged) +10 bonus to ranged attack rolls
Attack Specialization (+) +2 bonus to attack rolls with 1 specific attack
1 1Attack Specialization (+) +2 bonus to attack rolls with 1 specific attack
2 2Attack Specialization (+) +2 bonus to attack rolls with 2 specific attacks
3 3Attack Specialization (+) +2 bonus to attack rolls with 3 specific attacks
4 4Attack Specialization (+) +2 bonus to attack rolls with 4 specific attacks
5 5Attack Specialization (+) +2 bonus to attack rolls with 5 specific attacks
6 6Attack Specialization (+) +2 bonus to attack rolls with 6 specific attacks
7 7Attack Specialization (+) +2 bonus to attack rolls with 7 specific attacks
8 8Attack Specialization (+) +2 bonus to attack rolls with 8 specific attacks
9 9Attack Specialization (+) +2 bonus to attack rolls with 9 specific attacks
10 10Attack Specialization (++2 bonus to attack rolls with 10 specific attacks
Blind-Fight

Re-roll miss chances from concealment

Chokehold

Cause an opponent you are grappling to suffocate

Critical Strike

Score critical hits against targets normally immune to them

Defensive Attack

Reduce attack bonus to increase defense bonus

Defensive Roll (+)

+1 Toughness save bonus

1Defensive Roll (+)

+1 Toughness save bonus

2Defensive Roll (+)

+2 Toughness save bonus

3Defensive Roll (+)

+3 Toughness save bonus

4Defensive Roll (+)

+4 Toughness save bonus

5Defensive Roll (+)

+5 Toughness save bonus

6Defensive Roll (+)

+6 Toughness save bonus

7Defensive Roll (+)

+7 Toughness save bonus

8Defensive Roll (+)

+8 Toughness save bonus

9Defensive Roll (+)

+9 Toughness save bonus

10Defensive Roll (+)

+10 Toughness save bonus

Dodge Focus (+)

+1 dodge bonus

1Dodge Focus (+)

+1 dodge bonus

2Dodge Focus (+)

+2 dodge bonus

3Dodge Focus (+)

+3 dodge bonus

4Dodge Focus (+)

+4 dodge bonus

5Dodge Focus (+)

+5 dodge bonus

6Dodge Focus (+)

+6 dodge bonus

7Dodge Focus (+)

+7 dodge bonus

8Dodge Focus (+)

+8 dodge bonus

9Dodge Focus (+)

+9 dodge bonus

10Dodge Focus (+)

+10 dodge bonus

Elusive Target

Double penalties for ranged attacks against you in melee

Evasion (+)

Suffer 1/2 damage from attacks allowing a Reflex save

1Evasion (+)

Suffer 1/2 damage from attacks allowing a Reflex save

2Evasion (+)

Suffer no damage from attacks allowing a Reflex save

Fast Overrun

Make multiple overrun attempts in a round

Favored Environment (+) +1 attack or dodge in one particular environment


1 1Favored Environment (+)+1 attack or dodge in one particular environment
2 2Favored Environment (+)+1 attack or dodge in 2 environments
3 3Favored Environment (+)+1 attack or dodge in 3 environments
4 4Favored Environment (+)+1 attack or dodge in 4 environments
5 5Favored Environment (+)+1 attack or dodge in 5 environments
6 6Favored Environment (+)+1 attack or dodge in 6 environments
7 7Favored Environment (+)+1 attack or dodge in 7 environments
8 8Favored Environment (+)+1 attack or dodge in 8 environments
9 9Favored Environment (+)+1 attack or dodge in 9 environments
10 10Favored Environment ( +1 attack or dodge in 10 environments
Favored Opponent (+)

+1 damage bonus against a type of opponent

1 1Favored Opponent (+)

+1 damage bonus against a type of opponent

2 2Favored Opponent (+)

+1 damage bonus against 2 types of opponents

3 3Favored Opponent (+)

+1 damage bonus against 3 types of opponents

4 4Favored Opponent (+)

+1 damage bonus against 4 types of opponents

5 5Favored Opponent (+)

+1 damage bonus against 5 types of opponents

6 6Favored Opponent (+)

+1 damage bonus against 6 types of opponents

7 7Favored Opponent (+)

+1 damage bonus against 7 types of opponents

8 8Favored Opponent (+)

+1 damage bonus against 8 types of opponents

9 9Favored Opponent (+)

+1 damage bonus against 9 types of opponents

10 10Favored Opponent (+) +1 damage bonus against 10 types of opponents


Grappling Finesse

Grapple checks use Dex & retain dodge bonus

Improved Aim

Double normal aiming bonuses

Improved Block (+)

+2 bonus on attack rolls to block

1 1Improved Block (+)

+2 bonus on attack rolls to block

2 2Improved Block (+)

+4 bonus on attack rolls to block

3 3Improved Block (+)

+6 bonus on attack rolls to block

4 4Improved Block (+)

+8 bonus on attack rolls to block

5 5Improved Block (+)

+10 bonus on attack rolls to block

6 6Improved Block (+)

+12 bonus on attack rolls to block

7 7Improved Block (+)

+14 bonus on attack rolls to block

8 8Improved Block (+)

+16 bonus on attack rolls to block

9 9Improved Block (+)

+18 bonus on attack rolls to block

10 10Improved Block (+)

+20 bonus on attack rolls to block

Improved Critical (+)

Critical hit on 19 or 20 with 1 attack

1 1Improved Critical (+)

Critical hit on 19 or 20 with 1 attack

2 2Improved Critical (+)

Critical hit on 19 or 20 with 2 attacks

3 3Improved Critical (+)

Critical hit on 19 or 20 with 3 attacks

4 4Improved Critical (+)

Critical hit on 19 or 20 with 4 attacks

5 5Improved Critical (+)

Critical hit on 19 or 20 with 5 attacks

6 6Improved Critical (+)

Critical hit on 19 or 20 with 6 attacks

7 7Improved Critical (+)

Critical hit on 19 or 20 with 7 attacks

8 8Improved Critical (+)

Critical hit on 19 or 20 with 8 attacks

9 9Improved Critical (+)

Critical hit on 19 or 20 with 9 attacks

10 10Improved Critical (+)

Critical hit on 19 or 20 with 10 attacks

Improved Defense (+)

+6 dodge bonus from the total defense action

1 1Improved Defense (+)

+6 dodge bonus from the total defense action

2 2Improved Defense (+)

+8 dodge bonus from the total defense action

Improved Disarm

+2 bonus on attack rolls to disarm

Improved Grab

Grapple as a free action after a successful attack

Improved Grapple

Make grapple checks with only one hand

Improved Initiative (+)

+4 bonus on initiative checks

1 1Improved Initiative (+)

+4 bonus on initiative checks

2 2Improved Initiative (+)

+8 bonus on initiative checks

3 3Improved Initiative (+)

+12 bonus on initiative checks

4 4Improved Initiative (+)

+16 bonus on initiative checks

5 5Improved Initiative (+)

+20 bonus on initiative checks

6 6Improved Initiative (+)

+24 bonus on initiative checks

7 7Improved Initiative (+)

+28 bonus on initiative checks

8 8Improved Initiative (+)

+32 bonus on initiative checks

9 9Improved Initiative (+)

+36 bonus on initiative checks

10 10Improved Initiative (+) +40 bonus on initiative checks


Improved Overrun

+4 bonus on trip checks while overrunning

Improved Pin

-4 penalty on grappling checks against you

Improved Sunder

+4 bonus on attack rolls to hit an object

Improved Throw

Opponent uses lesser of Str or Dex against trip attacks

Improved Trip

+4 bonus on trip checks, opponent can't trip you

Move-by Action

Move both before and after a standard action

Power Attack

Reduce attack bonus to increase damage bonus

Precise Shot (+)

No penalty for shooting or throwing into melee

1Precise Shot (+)

No penalty for shooting or throwing into melee

2Precise Shot (+)

Ignores concealment unless total cover

Prone Fighting

No penalty for fighting while prone

Quick Draw (+)

Draw & ready a weapon as a free action

1Quick Draw (+)

Draw & ready a weapon as a free action

2Quick Draw (+)

Draw, ready, & reload a weapon as a free action

Rage (+)

+4 to Str, +2 Fort & Will, -2 Defense

1 1Rage (+)

+4 Str, +3 Fort & Will, -2 Defense

2 2Rage (+)

+6 Str, +4 Fort & Will, -2 Defense

3 3Rage (+)

+8 Str, +5 Fort & Will, -2 Defense

4 4Rage (+)

+10 Str, +6 Fort & Will, -2 Defense

5 5Rage (+)

+12 Str, +7 Fort & Will, -2 Defense

6 6Rage (+)

+14 Str, +8 Fort & Will, -2 Defense

7 7Rage (+)

+16 Str, +9 Fort & Will, -2 Defense

8 8Rage (+)

+18 Str, +10 Fort & Will, -2 Defense

9 9Rage (+)

+20 Str, +11 Fort & Will, -2 Defense

10 10Rage (+)

+22 Str, +12 Fort & Will, -2 Defense

Ranged Pin

Make grapple attacks with ranged weapons

Redirect

Trick an opponent into hitting someone else

Set-Up

Transfer the benefit of a combat bonus to an ally

Sneak Attack (+)

+2 damage when you surprise attack an opponent

1 1Sneak Attack (+)

+2 damage when you surprise attack an opponent

2 2Sneak Attack (+)

+3 damage when you surprise attack an opponent

3 3Sneak Attack (+)

+4 damage when you surprise attack an opponent

4 4Sneak Attack (+)

+5 damage when you surprise attack an opponent

Stunning Attack

Your unarmed attack can stun an opponent

Takedown Attack (+)

Gain addtl melee attack when you drop an opponent

1 1Takedown Attack (+)

Gain addtl melee attack when you drop an opponent

2 2Takedown Attack (+)

Gain addtl melee attack & 5 ft step when you drop an opponent

Throwing Mastery (+)

+1 damage with thrown weapons

1 1Throwing Mastery (+)

+1 damage with thrown weapons

2 2Throwing Mastery (+)

+2 damage with thrown weapons

3 3Throwing Mastery (+)

+3 damage with thrown weapons

4 4Throwing Mastery (+)

+4 damage with thrown weapons

5 5Throwing Mastery (+)

+5 damage with thrown weapons

6 6Throwing Mastery (+)

+6 damage with thrown weapons

7 7Throwing Mastery (+)

+7 damage with thrown weapons

8 8Throwing Mastery (+)

+8 damage with thrown weapons

9 9Throwing Mastery (+)

+9 damage with thrown weapons

10 10Throwing Mastery (+)

+10 damage with thrown weapons

Uncanny Dodge

Retain your dodge bonus while flat-footed

Weapon Bind

Follow a successful melee block with a free disarm attempt

Weapon Break

Follow a successful melee block with a free sunder

Beginner's Luck

Spend a Hero Point to gain 5 temp skill ranks

Inspire (+)

Grant allies +1 to attacks, saves, & checks

1 1Inspire (+)

Grant allies +1 to attacks, saves, & checks

2 2Inspire (+)

Grant allies +2 to attacks, saves, & checks

3 3Inspire (+)

Grant allies +3 to attacks, saves, & checks

4 4Inspire (+)

Grant allies +4 to attacks, saves, & checks

5 5Inspire (+)

Grant allies +5 to attacks, saves, & checks

Leadership

Spend hero point to remove adverse conditions from ally

Luck (+)

+1 hero point

1 1Luck (+)

+1 hero point

2 2Luck (+)

+2 hero points

3 3Luck (+)

+3 hero points

4 4Luck (+)

+4 hero points

5 5Luck (+)

+5 hero points

6 6Luck (+)

+6 hero points

7 7Luck (+)

+7 hero points

8 8Luck (+)

+8 hero points

9 9Luck (+)

+9 hero points

10 10Luck (+)

+10 hero points

Seize Initiative

Spend a hero point to go first in combat

Ultimate Effort (+)

Spend hero point for auto 20 for 1 action

1 1Ultimate Effort (+)

Spend hero point for auto 20 for 1 action

2 2Ultimate Effort (+)

Spend hero point for auto 20 for 2 actions

3 3Ultimate Effort (+)

Spend hero point for auto 20 for 3 actions

4 4Ultimate Effort (+)

Spend hero point for auto 20 for 4 actions

5 5Ultimate Effort (+)

Spend hero point for auto 20 for 5 actions

6 6Ultimate Effort (+)

Spend hero point for auto 20 for 6 actions

7 7Ultimate Effort (+)

Spend hero point for auto 20 for 7 actions

8 8Ultimate Effort (+)

Spend hero point for auto 20 for 8 actions

9 9Ultimate Effort (+)

Spend hero point for auto 20 for 9 actions

10 10Ultimate Effort (+)

Spend hero point for auto 20 for 10 actions

Ambidexterity

Eliminate off-hand penalties

Assessment

Know a subject's relative offensive and defensive ability

Benefit (+)

Gain 1 minor benefit

1 1Benefit (+)

Gain 1 minor benefit

2 2Benefit (+)

Gain 2 minor benefits

3 3Benefit (+)

Gain 3 minor benefits

4 4Benefit (+)

Gain 4 minor benefits

5 5Benefit (+)

Gain 5 minor benefits

6 6Benefit (+)

Gain 6 minor benefits

7 7Benefit (+)

Gain 7 minor benefits

8 8Benefit (+)

Gain 8 minor benefits

9 9Benefit (+)

Gain 9 minor benefits

10 10Benefit (+)

Gain 10 minor benefits

Diehard

Automatically stabilize when dying

Eidetic Memory

Perfect recall of everything you've experienced

Endurance (+)

+4 bonus on checks requiring endurance or stamina

1 1Endurance (+)

+4 bonus on checks requiring endurance or stamina

2 2Endurance (+)

+8 bonus on checks requiring endurance or stamina

3 3Endurance (+)

+12 bonus on checks requiring endurance or stamina

4 4Endurance (+)

+16 bonus on checks requiring endurance or stamina

5 5Endurance (+)

+20 bonus on checks requiring endurance or stamina

6 6Endurance (+)

+24 bonus on checks requiring endurance or stamina

7 7Endurance (+)

+28 bonus on checks requiring endurance or stamina

8 8Endurance (+)

+32 bonus on checks requiring endurance or stamina

9 9Endurance (+)

+36 bonus on checks requiring endurance or stamina

10 10Endurance (+)

+40 bonus on checks requiring endurance or stamina

Environmental Adaptation Suffer no penalties from a particular environment


Equipment (+)

Acquire 5 points worth of equipment

1 1Equipment (+)

5 points worth of equipment

2 2Equipment (+)

10 points worth of equipment

3 3Equipment (+)

15 points worth of equipment

4 4Equipment (+)

20 points worth of equipment

5 5Equipment (+)

25 points worth of equipment

6 6Equipment (+)

30 points worth of equipment

7 7Equipment (+)

35 points worth of equipment

8 8Equipment (+)

40 points worth of equipment

9 9Equipment (+)

45 points worth of equipment

10 10Equipment (+)

50 points worth of equipment

Fearless
1 Fearsome Presence (+)

Immunity to fear effects


Inspire fear in others, DC:11 range: 5

1 1Fearsome Presence (+) Inspire fear in others, DC:11 range: 5


2 2Fearsome Presence (+) Inspire fear in others, DC:12 range: 10
3 3Fearsome Presence (+) Inspire fear in others, DC:13 range: 15
4 4Fearsome Presence (+) Inspire fear in others, DC:14 range: 20
5 5Fearsome Presence (+) Inspire fear in others, DC:15 range: 25
6 6Fearsome Presence (+) Inspire fear in others, DC:16 range: 30
7 7Fearsome Presence (+) Inspire fear in others, DC:17 range: 35
8 8Fearsome Presence (+) Inspire fear in others, DC:18 range: 40
9 9Fearsome Presence (+) Inspire fear in others, DC:19 range: 45
10 10Fearsome Presence (+) Inspire fear in others, DC:20 range: 50
Instant Up

Stand up as a free action

Interpose

Trade places with an adjacent ally subject to attack

Master Plan

Bonus in situations when you have a chance to plan

1 Minions (+)

15pp of followers

1 1Minions (+)

15pp of followers

2 2Minions (+)

30pp of followers

3 3Minions (+)

45pp of followers

4 4Minions (+)

60pp of followers

5 5Minions (+)

75pp of followers

6 6Minions (+)

90pp of followers

7 7Minions (+)

105pp of followers

8 8Minions (+)

120pp of followers

9 9Minions (+)

135pp of followers

10 10Minions (+)

150pp of followers

11 11Minions (+)

165pp of followers

12 12Minions (+)

180pp of followers

13 13Minions (+)

195pp of followers

14 14Minions (+)

210pp of followers

15 15Minions (+)

225pp of followers

16 16Minions (+)

240pp of followers

17 17Minions (+)

255pp of followers

18 18Minions (+)

270pp of followers

19 19Minions (+)

285pp of followers

20 20Minions (+)

300pp of followers

21 21Minions (+)

315pp of followers

Quick Change (+)

You can change clothes as a free action

1 1Quick Change (+)

You can change clothes as a free action

2 2Quick Change (+)

Change into any outfit at will

Second Chance (+)

You get a second check or save against 1 hazard type

1 1Second Chance (+)

You get a second check or save against 1 hazard type

2 2Second Chance (+)

You get a second check or save against 2 hazard types

3 3Second Chance (+)

You get a second check or save against 3 hazard types

4 4Second Chance (+)

You get a second check or save against 4 hazard types

5 5Second Chance (+)

You get a second check or save against 5 hazard types

6 6Second Chance (+)

You get a second check or save against 6 hazard types

7 7Second Chance (+)

You get a second check or save against 7 hazard types

8 8Second Chance (+)

You get a second check or save against 8 hazard types

9 9Second Chance (+)

You get a second check or save against 9 hazard types

10 10Second Chance (+)

You get a second check or save against 10 hazard types

Sidekick (+)

5pp Sidekick

1 1Sidekick (+)

5pp Sidekick

2 2Sidekick (+)

10pp Sidekick

3 3Sidekick (+)

15pp Sidekick

4 4Sidekick (+)

20pp Sidekick

5 5Sidekick (+)

25pp Sidekick

6 6Sidekick (+)

30pp Sidekick

7 7Sidekick (+)

35pp Sidekick

8 8Sidekick (+)

40pp Sidekick

9 9Sidekick (+)

45pp Sidekick

10 10Sidekick (+)

50pp Sidekick

11 11Sidekick (+)

55pp Sidekick

12 12Sidekick (+)

60pp Sidekick

13 13Sidekick (+)

65pp Sidekick

14 14Sidekick (+)

70pp Sidekick

15 15Sidekick (+)

75pp Sidekick

16 16Sidekick (+)

80pp Sidekick

17 17Sidekick (+)

85pp Sidekick

18 18Sidekick (+)

90pp Sidekick

19 19Sidekick (+)

95pp Sidekick

20 20Sidekick (+)

100pp Sidekick

Teamwork (+)

Additional +1 bonus for aid actions

1 1Teamwork (+)

Additional +1 bonus for aid actions

2 2Teamwork (+)

Additional +2 bonus for aid actions

3 3Teamwork (+)

Additional +3 bonus for aid actions

Trance

Go into a deathlike trance that slows breathing

Acrobatic Bluff

Feint and trick using Acrobatics rather than Bluff

Animal Empathy

Use Handle Animal to affect the attitudes of animals

Artificer

Use Knowledge (arcane lore) & Craft to create magical inventions

Attractive (+)

+4 bonus Bluff & Diplomacy people affected by your looks

1 1Attractive (+)

+4 bonus Bluff & Diplomacy people affected by your looks

2 2Attractive (+)

+8 bonus Bluff & Diplomacy people affected by your looks

3 3Attractive (+)

+12 bonus Bluff & Diplomacy people affected by your looks

4 4Attractive (+)

+16 bonus Bluff & Diplomacy people affected by your looks

5 5Attractive (+)

+20 bonus Bluff & Diplomacy people affected by your looks

6 6Attractive (+)

+24 bonus Bluff & Diplomacy people affected by your looks

7 7Attractive (+)

+28 bonus Bluff & Diplomacy people affected by your looks

8 8Attractive (+)

+32 bonus Bluff & Diplomacy people affected by your looks

9 9Attractive (+)

+36 bonus Bluff & Diplomacy people affected by your looks

10 10Attractive (+)

+40 bonus Bluff & Diplomacy people affected by your looks

Connected

Make a Diplomacy check to call in favors or aid

Contacts

Make a Gather Information check in one minute

Distract (+)

Bluff or Intimidate check to daze an opponent for 1 round

1 1Distract (+)

Bluff or Intimidate check to daze an opponent for 1 round

2 2Distract (+)

Use Bluff & Intimidate check to daze an opponent for 1 round

Fascinate (+)

Hold a subject's attention with 1 interaction skill

1 1Fascinate (+)

Hold a subject's attention with 1 interaction skill

2 2Fascinate (+)

Hold a subject's attention with 2 interaction skills

3 3Fascinate (+)

Hold a subject's attention with 3 interaction skills

4 4Fascinate (+)

Hold a subject's attention with 4 interaction skills

Hide in Plain Sight

You don't need cover or concealment to hide

Improvised Tools

No penalty for not having tools for a skill

Inventor

Can create temporary devices

Jack-of-All-Trades

Use any skill untrained

Ritualist

Can create and cast arcane rituals

Skill Mastery (+)

Choose 4 skills you can take 10 with even under pressure

1 1Skill Mastery (+)

Choose 4 skills you can take 10 with

2Skill Mastery (+)

Choose 8 skills you can take 10 with

3Skill Mastery (+)

Choose 12 skills you can take 10 with

4Skill Mastery (+)

Choose 16 skills you can take 10 with

5Skill Mastery (+)

Choose 20 skills you can take 10 with

6Skill Mastery (+)

Choose 24 skills you can take 10 with

7Skill Mastery (+)

Choose 28 skills you can take 10 with

8Skill Mastery (+)

Choose 32 skills you can take 10 with

9Skill Mastery (+)

Choose 36 skills you can take 10 with

10Skill Mastery (+)

Choose 40 skills you can take 10 with

Startle

Feint using intimidate rather than bluff

Taunt

Demoralize using Bluff rather than Intimidate

Track

Use Survival to follow tracks

Well-Informed

Gather Information check when meeting someone

10

Luck Check:

Drawbacks 0 = 35

weight (metric)

.02 kg or less

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0
0
0
0
6
0

900-14400 kg

14400-11250 kg

11250-900000

900000 + kg

33 lbs

Light

66 lbs

Med

33

Light: 33 lbs

66

Med: 66 lbs

100 lbs

Heavy

100

Heavy: 100 lbs

200 lbs

Max

200

Max: 200 lbs

500 lbs

Push/Drag

500

Push: 500 lbs

mune to them]

environment]

specific attack]

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Accurate Att Reduce damage bonus to increase attack bonus


All-out Attac Reduce defense bonus to increase attack bonus
1Attack Focu+1 bonus to melee attack rolls
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1Attack Focu+1 bonus to ranged attack rolls
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1Attack Spec+2 bonus to attack rolls with a specific attack
Blind-Fight Re-roll miss chances from concealment
Chokehold Cause an opponent you are grappling to suffocate
Critical Strik Score critical hits against targets normally immune to them
Defensive AtReduce attack bonus to increase defense bonus
Defensive Ro+1 Toughness save bonus
1Defensive R+1 Toughness save bonus
2Defensive R+2 Toughness save bonus
3Defensive R+3 Toughness save bonus
4Defensive R+4 Toughness save bonus
5Defensive R+5 Toughness save bonus
6Defensive R+6 Toughness save bonus
7Defensive R+7 Toughness save bonus
8Defensive R+8 Toughness save bonus
9Defensive R+9 Toughness save bonus
10Defensive +10 Toughness save bonus

an opponent]

arm attempt]

lar environment]

a particular hazard]

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Dodge Focus+1 dodge bonus


1Dodge Focu+1 dodge bonus
2Dodge Focu+2 dodge bonus
3Dodge Focu+3 dodge bonus
4Dodge Focu+4 dodge bonus
5Dodge Focu+5 dodge bonus
6Dodge Focu+6 dodge bonus
7Dodge Focu+7 dodge bonus
8Dodge Focu+8 dodge bonus
9Dodge Focu+9 dodge bonus
10Dodge Foc+10 dodge bonus
Elusive Targ Double penalties for ranged attacks against you in melee
Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
1Evasion (+ Suffer 1/2 damage from attacks allowing a Reflex save
2Evasion (+ Suffer no damage from attacks allowing a Reflex save
Fast Overru Make multiple overrun attempts in a round
Favored Env +1 attack or dodge in one particular environment
1Favored En +1 attack or dodge in one particular environment
2Favored En +1 attack or dodge in 2 environments
3Favored En +1 attack or dodge in 3 environments
4Favored En +1 attack or dodge in 4 environments
5Favored En +1 attack or dodge in 5 environments
6Favored En +1 attack or dodge in 6 environments
7Favored En +1 attack or dodge in 7 environments
8Favored En +1 attack or dodge in 8 environments
9Favored En +1 attack or dodge in 9 environments
10Favored E +1 attack or dodge in 10 environments
Favored Opp+1 damage bonus against a type of opponent
1Favored Op+1 damage bonus against a type of opponent
2Favored Op+1 damage bonus against 2 types of opponents
3Favored Op+1 damage bonus against 3 types of opponents
4Favored Op+1 damage bonus against 4 types of opponents
5Favored Op+1 damage bonus against 5 types of opponents
6Favored Op+1 damage bonus against 6 types of opponents
7Favored Op+1 damage bonus against 7 types of opponents
8Favored Op+1 damage bonus against 8 types of opponents
9Favored Op+1 damage bonus against 9 types of opponents
10Favored O+1 damage bonus against 10 types of opponents
Grappling Fi Grapple checks use Dex & retain dodge bonus
Improved Ai Double normal aiming bonuses
Improved Bl +2 bonus on attack rolls to block
1Improved B+2 bonus on attack rolls to block
2Improved B+4 bonus on attack rolls to block
3Improved B+6 bonus on attack rolls to block
4Improved B+8 bonus on attack rolls to block
5Improved B+10 bonus on attack rolls to block
6Improved B+12 bonus on attack rolls to block
7Improved B+14 bonus on attack rolls to block
8Improved B+16 bonus on attack rolls to block
9Improved B+18 bonus on attack rolls to block
10Improved +20 bonus on attack rolls to block
Improved CriCritical hit on 19 or 20 with 1 attack
1Improved CrCritical hit on 19 or 20 with 1 attack
2Improved CrCritical hit on 19 or 20 with 2 attacks
3Improved CrCritical hit on 19 or 20 with 3 attacks
4Improved CrCritical hit on 19 or 20 with 4 attacks
5Improved CrCritical hit on 19 or 20 with 5 attacks

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cal inventions]
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n under pressure]

6Improved CrCritical hit on 19 or 20 with 6 attacks


7Improved CrCritical hit on 19 or 20 with 7 attacks
8Improved CrCritical hit on 19 or 20 with 8 attacks
9Improved CrCritical hit on 19 or 20 with 9 attacks
10Improved Critical hit on 19 or 20 with 10 attacks
Improved De+6 dodge bonus from the total defense action
1Improved D+6 dodge bonus from the total defense action
2Improved D+8 dodge bonus from the total defense action
Improved Di +2 bonus on attack rolls to disarm
Improved Gr Grapple as a free action after a successful attack
Improved Gr Make grapple checks with only one hand
Improved Ini+4 bonus on initiative checks
1Improved In+4 bonus on initiative checks
2Improved In+8 bonus on initiative checks
3Improved In+12 bonus on initiative checks
4Improved In+16 bonus on initiative checks
5Improved In+20 bonus on initiative checks
6Improved In+24 bonus on initiative checks
7Improved In+28 bonus on initiative checks
8Improved In+32 bonus on initiative checks
9Improved In+36 bonus on initiative checks
10Improved I+40 bonus on initiative checks
Improved Ov+4 bonus on trip checks while overrunning
Improved Pi -4 penalty on grappling checks against you
Improved Su+4 bonus on attack rolls to hit an object
Improved ThOpponent uses lesser of Str or Dex against trip attacks
Improved Tri +4 bonus on trip checks, opponent can't trip you
Move-by Act Move both before and after a standard action
Power Attac Reduce attack bonus to increase damage bonus

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feats

extras

flaws

Page Number

Energy conveBoth types (1), Power magnet (1)


Reaction (4)

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Additional power
Mental link Sensory link (1)
Extra subjectSubject required (-1)
Progression Additional t Limited (-1)
Dimensional
Others only (-1), Personal (-1)
Alternate power

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Selective, S Area (1)


Broad type (-1), Narrow type (-2)

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Range (1)
Alternate powers
Innate, Preci Duration (1), Movable (1)
Alternate powers
Machine control
Action (1), Automatic (1), Ranged (1), Reflection (1), Redirection (1)
Alternate power
Restricted
Reversible

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Absorption hHeroic (1), HFeedback (-1), Real (-1), Unconscious (-1)


Alternate powers
Alternate powers
Mind blank Limited - one emotion (-1), Sense-dependent (-1)

Medium (-1)
Reversible
Gliding (-1), Levitation (-1)
Selective, S Impervious (Ablative (-1), Limited (-1)
Alternate powers
Progression
Alternate power
Alternate power, Growth strike
Persistent, Energizing (1Empathetic (-1)
Alternate power, Growth strike
Unstoppable
Limited (-1)

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Alternate powers
Alternate powers
Alternate powers
Fog of forgetfulness, Light of truth, Mystic blast, Mystic binding, Mystic passage, Alternate powers
Alternate powers
Mental weapon (-2)
Continuous (Limited (-1), Overload (-1), Resisted (-1), Tainted (-1)
Mental link Conscious (1One command (-1), Sense dependent (-1)
Sensory link Limited (-1)

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Metamorph
Sicken (-1)
Duration (1), Nullifying field (0), Power resistance (1)
Selective

Partial (-1)
Slow (-1)
Alternate powers, Photosynthesis
Alternate powers

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One type (-1), One task (-2)
Alternate powers
Persistent, Regrowth

Source (-1)
Limited (-1)

Alternate po Normal Strength (1)


Alternate po Backlash (1) Entangle (-1)
Alternate powers
Alternate powers

Might, Thro Ranged


Limited (-1)
Progression, Fanatical (1) Attitude (-1)

Alternate pow
Share speed (1)
Shockwave, Super-breath, Thunderclap
Alternate po Damaging (1)
Limited (-1)
Alternate Power
Change direcAccurate (1),Long-range (-1), Medium (-1), Short-range (-1)
Alternate power
Tainted (-1)
Continuous (Touch (-1)
Knockback (1)
Alternate Power
Alternate Power

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Accurate Attack

Reduce damage bonus to increase attack bonus

All-out Attack

Reduce defense bonus to increase attack bonus

Attack Focus (+)

+1 bonus to either melee or ranged attack rolls

1Attack Focus (+)

+1 bonus to either melee or ranged attack rolls

2Attack Focus (+)

+1 bonus to both melee or ranged attack rolls

Attack Specialization +2 bonus to attack rolls with 1 specific attack


1Attack Specializatio +2 bonus to attack rolls with 1 specific attack
2Attack Specializatio +2 bonus to attack rolls with 2 specific attacks
3Attack Specializatio +2 bonus to attack rolls with 3 specific attacks
4Attack
5Attack
6Attack
7Attack
8Attack

Specializatio +2
Specializatio +2
Specializatio +2
Specializatio +2
Specializatio +2

bonus
bonus
bonus
bonus
bonus

to
to
to
to
to

attack
attack
attack
attack
attack

rolls
rolls
rolls
rolls
rolls

with
with
with
with
with

4
5
6
7
8

specific
specific
specific
specific
specific

attacks
attacks
attacks
attacks
attacks

9Attack Specializatio +2 bonus to attack rolls with 9 specific attacks


10Attack Specializati +2 bonus to attack rolls with 10 specific attacks
Blind-Fight
Re-roll miss chances from concealment
Chokehold
Cause an opponent you are grappling to suffocate
Critical Strike
Score critical hits against targets normally immune to them
Defensive Attack
Reduce attack bonus to increase defense bonus
Defensive Roll (+)
+1 Toughness save bonus
1Defensive Roll (+) +1 Toughness save bonus
2Defensive Roll (+) +2 Toughness save bonus
3Defensive Roll (+) +3 Toughness save bonus
4Defensive Roll (+) +4 Toughness save bonus
5Defensive Roll (+) +5 Toughness save bonus
6Defensive Roll (+) +6 Toughness save bonus
7Defensive Roll (+) +7 Toughness save bonus
8Defensive Roll (+) +8 Toughness save bonus
9Defensive Roll (+) +9 Toughness save bonus
10Defensive Roll (+) +10 Toughness save bonus

Dodge Focus (+)


+1 dodge bonus
1Dodge Focus (+)
+1 dodge bonus
2Dodge Focus (+)
+2 dodge bonus
3Dodge Focus (+)
+3 dodge bonus
4Dodge Focus (+)
+4 dodge bonus
5Dodge Focus (+)
+5 dodge bonus
6Dodge Focus (+)
+6 dodge bonus
7Dodge Focus (+)
+7 dodge bonus
8Dodge Focus (+)
+8 dodge bonus
9Dodge Focus (+)
+9 dodge bonus
10Dodge Focus (+) +10 dodge bonus
Elusive Target
Double penalties for ranged attacks against you in melee
Evasion (+)
Suffer 1/2 damage from attacks allowing a Reflex save
1Evasion (+)
Suffer 1/2 damage from attacks allowing a Reflex save
2Evasion (+)
Suffer no damage from attacks allowing a Reflex save
Fast Overrun
Make multiple overrun attempts in a round
Favored Environment+1 attack or dodge in one particular environment
1Favored Environmen+1 attack or dodge in one particular environment
2Favored Environmen+1 attack or dodge in 2 environments
3Favored Environmen+1 attack or dodge in 3 environments
4Favored Environmen+1 attack or dodge in 4 environments
5Favored Environmen+1 attack or dodge in 5 environments
6Favored Environmen+1 attack or dodge in 6 environments
7Favored Environmen+1 attack or dodge in 7 environments
8Favored Environmen+1 attack or dodge in 8 environments
9Favored Environmen+1 attack or dodge in 9 environments
10Favored Environme+1 attack or dodge in 10 environments
Favored Opponent (++1 damage bonus against a type of opponent
1Favored Opponent (+1 damage bonus against a type of opponent
2Favored Opponent (+1 damage bonus against 2 types of opponents
3Favored Opponent (+1 damage bonus against 3 types of opponents
4Favored Opponent (+1 damage bonus against 4 types of opponents
5Favored Opponent (+1 damage bonus against 5 types of opponents
6Favored Opponent (+1 damage bonus against 6 types of opponents
7Favored Opponent (+1 damage bonus against 7 types of opponents
8Favored Opponent (+1 damage bonus against 8 types of opponents
9Favored Opponent (+1 damage bonus against 9 types of opponents
10Favored Opponent +1 damage bonus against 10 types of opponents
Grappling Finesse
Grapple checks use Dex & retain dodge bonus
Improved Aim
Double normal aiming bonuses
Improved Block (+) +2 bonus on attack rolls to block
1Improved Block (+) +2 bonus on attack rolls to block
2Improved Block (+) +4 bonus on attack rolls to block
3Improved Block (+) +6 bonus on attack rolls to block
4Improved Block (+) +8 bonus on attack rolls to block
5Improved Block (+) +10 bonus on attack rolls to block
6Improved Block (+) +12 bonus on attack rolls to block
7Improved Block (+) +14 bonus on attack rolls to block
8Improved Block (+) +16 bonus on attack rolls to block
9Improved Block (+) +18 bonus on attack rolls to block
10Improved Block (++20 bonus on attack rolls to block
Improved Critical (+) Critical hit on 19 or 20 with 1 attack
1Improved Critical (+Critical hit on 19 or 20 with 1 attack
2Improved Critical (+Critical hit on 19 or 20 with 2 attacks
3Improved Critical (+Critical hit on 19 or 20 with 3 attacks
4Improved Critical (+Critical hit on 19 or 20 with 4 attacks
5Improved Critical (+Critical hit on 19 or 20 with 5 attacks

6Improved Critical (+Critical hit on 19 or 20 with 6 attacks


7Improved Critical (+Critical hit on 19 or 20 with 7 attacks
8Improved Critical (+Critical hit on 19 or 20 with 8 attacks
9Improved Critical (+Critical hit on 19 or 20 with 9 attacks
10Improved Critical Critical hit on 19 or 20 with 10 attacks
Improved Defense (++6 dodge bonus from the total defense action
1Improved Defense (+6 dodge bonus from the total defense action
2Improved Defense (+8 dodge bonus from the total defense action
Improved Disarm
+2 bonus on attack rolls to disarm
Improved Grab
Grapple as a free action after a successful attack
Improved Grapple
Make grapple checks with only one hand
Improved Initiative ( +4 bonus on initiative checks
1Improved Initiative +4 bonus on initiative checks
2Improved Initiative +8 bonus on initiative checks
3Improved Initiative +12 bonus on initiative checks
4Improved Initiative +16 bonus on initiative checks
5Improved Initiative +20 bonus on initiative checks
6Improved Initiative +24 bonus on initiative checks
7Improved Initiative +28 bonus on initiative checks
8Improved Initiative +32 bonus on initiative checks
9Improved Initiative +36 bonus on initiative checks
10Improved Initiative+40 bonus on initiative checks
Improved Overrun
+4 bonus on trip checks while overrunning
Improved Pin
-4 penalty on grappling checks against you
Improved Sunder
+4 bonus on attack rolls to hit an object
Improved Throw
Opponent uses lesser of Str or Dex against trip attacks
Improved Trip
+4 bonus on trip checks, opponent can't trip you
Move-by Action
Move both before and after a standard action
Power Attack
Reduce attack bonus to increase damage bonus
Precise Shot (+)
No penalty for shooting or throwing into melee
1Precise Shot (+)
No penalty for shooting or throwing into melee
2Precise Shot (+)
Ignores concealment unless total cover
Prone Fighting
No penalty for fighting while prone
Quick Draw (+)
Draw & ready a weapon as a free action
1Quick Draw (+)
Draw & ready a weapon as a free action
2Quick Draw (+)
Draw, ready, & reload a weapon as a free action
Rage (+)
+2 to Str, +1 Fort & Will, -2 Defense
1Rage (+)
+2 Str, +1 Fort & Will, -2 Defense
2Rage (+)
+4 Str, +2 Fort & Will, -2 Defense

3Rage (+)
4Rage (+)
5Rage (+)

+6 Str, +3 Fort & Will, -2 Defense


+8 Str, +4 Fort & Will, -2 Defense
+10 Str, +5 Fort & Will, -2 Defense

6Rage (+)

+12 Str, +6 Fort & Will, -2 Defense

7Rage (+)
8Rage (+)
9Rage (+)
10Rage (+)
Ranged Pin
Redirect
Set-Up
Sneak Attack (+)
1Sneak Attack (+)
2Sneak Attack (+)
3Sneak Attack (+)
4Sneak Attack (+)

+14 Str, +7 Fort & Will, -2 Defense


+16 Str, +8 Fort & Will, -2 Defense
+18 Str, +9 Fort & Will, -2 Defense
+20 Str, +10 Fort & Will, -2 Defense
Make grapple attacks with ranged weapons
Trick an opponent into hitting someone else
Transfer the benefit of a combat bonus to an ally
+2 damage when you surprise attack an opponent
+2 damage when you surprise attack an opponent
+3 damage when you surprise attack an opponent
+4 damage when you surprise attack an opponent
+5 damage when you surprise attack an opponent

Stunning Attack
Your unarmed attack can stun an opponent
Takedown Attack (+) Gain addtl melee attack when you drop an opponent
1Takedown Attack (+Gain addtl melee attack when you drop an opponent
2Takedown Attack (+Gain addtl melee attack & 5 ft step when you drop an opponent
Throwing Mastery (+ +1 damage with thrown weapons
1Throwing Mastery ( +1 damage with thrown weapons
2Throwing Mastery ( +2 damage with thrown weapons
3Throwing Mastery ( +3 damage with thrown weapons
4Throwing Mastery ( +4 damage with thrown weapons
5Throwing Mastery ( +5 damage with thrown weapons
6Throwing Mastery ( +6 damage with thrown weapons
7Throwing Mastery ( +7 damage with thrown weapons
8Throwing Mastery ( +8 damage with thrown weapons
9Throwing Mastery ( +9 damage with thrown weapons
10Throwing Mastery +10 damage with thrown weapons
Uncanny Dodge
Retain your dodge bonus while flat-footed
Weapon Bind
Follow a successful melee block with a free disarm attempt
Weapon Break
Follow a successful melee block with a free sunder
Beginner's Luck
Spend a Hero Point to gain 5 temp skill ranks
Inspire (+)
Grant allies +1 to attacks, saves, & checks
1Inspire (+)
Grant allies +1 to attacks, saves, & checks
2Inspire (+)
Grant allies +2 to attacks, saves, & checks
3Inspire (+)
Grant allies +3 to attacks, saves, & checks
4Inspire (+)
Grant allies +4 to attacks, saves, & checks
5Inspire (+)
Grant allies +5 to attacks, saves, & checks
Leadership
Spend hero point to remove adverse conditions from ally
Luck (+)
+1 hero point
1Luck (+)
+1 hero point
2Luck (+)
+2 hero points
3Luck (+)
+3 hero points
4Luck (+)
+4 hero points
5Luck (+)
+5 hero points
6Luck (+)
+6 hero points
7Luck (+)
+7 hero points
8Luck (+)
+8 hero points
9Luck (+)
+9 hero points
10Luck (+)
+10 hero points
Seize Initiative
Spend a hero point to go first in combat
Ultimate Effort (+) Spend hero point for auto 20 for 1 action
1Ultimate Effort (+) Spend hero point for auto 20 for 1 action
2Ultimate Effort (+) Spend hero point for auto 20 for 2 actions
3Ultimate Effort (+) Spend hero point for auto 20 for 3 actions
4Ultimate Effort (+) Spend hero point for auto 20 for 4 actions
5Ultimate Effort (+) Spend hero point for auto 20 for 5 actions
6Ultimate Effort (+) Spend hero point for auto 20 for 6 actions
7Ultimate Effort (+) Spend hero point for auto 20 for 7 actions
8Ultimate Effort (+) Spend hero point for auto 20 for 8 actions
9Ultimate Effort (+) Spend hero point for auto 20 for 9 actions
10Ultimate Effort (+) Spend hero point for auto 20 for 10 actions
Ambidexterity
Eliminate off-hand penalties
Assessment
Know a subject's relative offensive and defensive ability
Benefit (+)
Gain 1 minor benefit
1Benefit (+)
Gain 1 minor benefit
2Benefit (+)
Gain 2 minor benefits
3Benefit (+)
Gain 3 minor benefits
4Benefit (+)
Gain 4 minor benefits
5Benefit (+)
Gain 5 minor benefits
6Benefit (+)
Gain 6 minor benefits
7Benefit (+)
Gain 7 minor benefits
8Benefit (+)
Gain 8 minor benefits

9Benefit (+)
Gain 9 minor benefits
10Benefit (+)
Gain 10 minor benefits
Diehard
Automatically stabilize when dying
Eidetic Memory
Perfect recall of everything you've experienced
Endurance (+)
+4 bonus on checks requiring endurance or stamina
1Endurance (+)
+4 bonus on checks requiring endurance or stamina
2Endurance (+)
+8 bonus on checks requiring endurance or stamina
3Endurance (+)
+12 bonus on checks requiring endurance or stamina
4Endurance (+)
+16 bonus on checks requiring endurance or stamina
5Endurance (+)
+20 bonus on checks requiring endurance or stamina
6Endurance (+)
+24 bonus on checks requiring endurance or stamina
7Endurance (+)
+28 bonus on checks requiring endurance or stamina
8Endurance (+)
+32 bonus on checks requiring endurance or stamina
9Endurance (+)
+36 bonus on checks requiring endurance or stamina
10Endurance (+)
+40 bonus on checks requiring endurance or stamina
Environmental AdaptSuffer no penalties from a particular environment
Equipment (+)
Acquire 5 points worth of equipment
1Equipment (+)
5 points worth of equipment
2Equipment (+)
10 points worth of equipment
3Equipment (+)
15 points worth of equipment
4Equipment (+)
20 points worth of equipment
5Equipment (+)
25 points worth of equipment
6Equipment (+)
30 points worth of equipment
7Equipment (+)
35 points worth of equipment
8Equipment (+)
40 points worth of equipment
9Equipment (+)
45 points worth of equipment
10Equipment (+)
50 points worth of equipment
Fearless
Immunity to fear effects
Fearsome Presence ( Inspire fear in others, DC:11 range: 5
1Fearsome Presence Inspire fear in others, DC:11 range: 5
2Fearsome Presence Inspire fear in others, DC:12 range: 10
3Fearsome Presence Inspire fear in others, DC:13 range: 15
4Fearsome Presence Inspire fear in others, DC:14 range: 20
5Fearsome Presence Inspire fear in others, DC:15 range: 25
6Fearsome Presence Inspire fear in others, DC:16 range: 30
7Fearsome Presence Inspire fear in others, DC:17 range: 35
8Fearsome Presence Inspire fear in others, DC:18 range: 40
9Fearsome Presence Inspire fear in others, DC:19 range: 45
10Fearsome PresenceInspire fear in others, DC:20 range: 50
Instant Up
Stand up as a free action
Interpose
Trade places with an adjacent ally subject to attack
Master Plan
Bonus in situations when you have a chance to plan
Minions (+)
15pp of followers
1Minions (+)
15pp of followers
2Minions (+)
30pp of followers
3Minions (+)
45pp of followers
4Minions (+)
60pp of followers
5Minions (+)
75pp of followers
6Minions (+)
90pp of followers
7Minions (+)
105pp of followers
8Minions (+)
120pp of followers
9Minions (+)
135pp of followers
10Minions (+)
150pp of followers
11Minions (+)
165pp of followers
12Minions (+)
180pp of followers
13Minions (+)
195pp of followers
14Minions (+)
210pp of followers
15Minions (+)
225pp of followers
16Minions (+)
240pp of followers
17Minions (+)
255pp of followers
18Minions (+)
270pp of followers

19Minions (+)
285pp of followers
20Minions (+)
300pp of followers
21Minions (+)
315pp of followers
Quick Change (+)
You can change clothes as a free action
1Quick Change (+) You can change clothes as a free action
2Quick Change (+) Change into any outfit at will
Second Chance (+) You get a second check or save against 1 hazard type
1Second Chance (+) You get a second check or save against 1 hazard type
2Second Chance (+) You get a second check or save against 2 hazard types
3Second Chance (+) You get a second check or save against 3 hazard types
4Second Chance (+) You get a second check or save against 4 hazard types
5Second Chance (+) You get a second check or save against 5 hazard types
6Second Chance (+) You get a second check or save against 6 hazard types
7Second Chance (+) You get a second check or save against 7 hazard types
8Second Chance (+) You get a second check or save against 8 hazard types
9Second Chance (+) You get a second check or save against 9 hazard types
10Second Chance (+You get a second check or save against 10 hazard types
Sidekick (+)
5pp Sidekick
1Sidekick (+)
5pp Sidekick
2Sidekick (+)
10pp Sidekick
3Sidekick (+)
15pp Sidekick
4Sidekick (+)
20pp Sidekick
5Sidekick (+)
25pp Sidekick
6Sidekick (+)
30pp Sidekick
7Sidekick (+)
35pp Sidekick
8Sidekick (+)
40pp Sidekick
9Sidekick (+)
45pp Sidekick
10Sidekick (+)
50pp Sidekick
11Sidekick (+)
55pp Sidekick
12Sidekick (+)
60pp Sidekick
13Sidekick (+)
65pp Sidekick
14Sidekick (+)
70pp Sidekick
15Sidekick (+)
75pp Sidekick
16Sidekick (+)
80pp Sidekick
17Sidekick (+)
85pp Sidekick
18Sidekick (+)
90pp Sidekick
19Sidekick (+)
95pp Sidekick
20Sidekick (+)
100pp Sidekick
Teamwork (+)
Additional +1 bonus for aid actions
1Teamwork (+)
Additional +1 bonus for aid actions
2Teamwork (+)
Additional +2 bonus for aid actions
3Teamwork (+)
Additional +3 bonus for aid actions
Trance
Go into a deathlike trance that slows breathing
Acrobatic Bluff
Feint and trick using Acrobatics rather than Bluff
Animal Empathy
Use Handle Animal to affect the attitudes of animals

Artificer

Use Knowledge (arcane lore) & Craft to create magical inventions

Attractive (+)

+4 bonus Bluff & Diplomacy people affected by your looks

1Attractive (+)

+4 bonus Bluff & Diplomacy people affected by your looks

2Attractive (+)

+8 bonus Bluff & Diplomacy people affected by your looks

3Attractive (+)

+12 bonus Bluff & Diplomacy people affected by your looks

4Attractive (+)

+16 bonus Bluff & Diplomacy people affected by your looks

5Attractive (+)

+20 bonus Bluff & Diplomacy people affected by your looks

6Attractive (+)

+24 bonus Bluff & Diplomacy people affected by your looks

7Attractive (+)

+28 bonus Bluff & Diplomacy people affected by your looks

8Attractive (+)

+32 bonus Bluff & Diplomacy people affected by your looks

9Attractive (+)

+36 bonus Bluff & Diplomacy people affected by your looks

10Attractive (+)

+40 bonus Bluff & Diplomacy people affected by your looks

Connected

Make a Diplomacy check to call in favors or aid

Contacts

Make a Gather Information check in one minute

Distract (+)

Bluff or Intimidate check to daze an opponent for 1 round

1Distract (+)

Bluff or Intimidate check to daze an opponent for 1 round

2Distract (+)

Use Bluff & Intimidate check to daze an opponent for 1 round

Fascinate (+)

Hold a subject's attention with 1 interaction skill

1Fascinate (+)

Hold a subject's attention with 1 interaction skill

2Fascinate (+)

Hold a subject's attention with 2 interaction skills

3Fascinate (+)

Hold a subject's attention with 3 interaction skills

4Fascinate (+)

Hold a subject's attention with 4 interaction skills

Hide in Plain Sight

You don't need cover or concealment to hide

Improvised Tools

No penalty for not having tools for a skill

Inventor

Can create temporary devices

Jack-of-All-Trades

Use any skill untrained

Ritualist

Can create and cast arcane rituals

Skill Mastery (+)

Choose 4 skills you can take 10 with even under pressure

1Skill Mastery (+)

Choose 4 skills you can take 10 with

2Skill Mastery (+)

Choose 8 skills you can take 10 with

3Skill Mastery (+)


4Skill Mastery (+)
5Skill Mastery (+)
6Skill Mastery (+)
7Skill Mastery (+)
8Skill Mastery (+)
9Skill Mastery (+)
10Skill Mastery (+)
Startle
Taunt
Track
Well-Informed
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Choose 12 skills you can take 10 with


Choose 16 skills you can take 10 with
Choose 20 skills you can take 10 with
Choose 24 skills you can take 10 with
Choose 28 skills you can take 10 with
Choose 32 skills you can take 10 with
Choose 36 skills you can take 10 with
Choose 40 skills you can take 10 with
Feint using intimidate rather than bluff
Demoralize using Bluff rather than Intimidate
Use Survival to follow tracks
Gather Information check when meeting someone
=C371
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