Professional Documents
Culture Documents
Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks
of Green Ronin Publishing (www.http://www.greenronin.com/) and are used with permission.
Power points and Hero points are Product Identity of Green Ronin Publishing and are used with
permission.
All content of this Character Builder is considered Open Content.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the
terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant
You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License
to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game
Content, You represent that Your Contributions are Your original creation and/or You have sufficient
rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to
include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying,
modifying or distributing, and You must add the title, the copyright date, and the copyright holder's
name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to
compatibility, except as expressly licensed in another, independent Agreement with the owner of
each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with
any Trademark or Registered Trademark in conjunction with a work containing Open Game Content
except as expressly licensed in another, independent Agreement with the owner of such Trademark
or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute
a challenge to the ownership of that Product Identity. The owner of any Product Identity used in
Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of
the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this
License. You may use any authorized version of this License to copy, modify and distribute any
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game
Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the
name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with
respect to some or all of the Open Game Content due to statute, judicial order, or governmental
regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein
and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall
survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be
reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
including as an indication as to
Agreement with the owner of
atibility or co-adaptability with
ontaining Open Game Content
h the owner of such Trademark
me Content does not constitute
f any Product Identity used in
that Product Identity.
WHAT'S NEW
Devices and Alternate Form worksheet: Ahem. These work kinda. If you are feeling really
experimental, you can click on Format->Sheet->Unhide, and unhide the Alternate Form sheet, the
Devices worksheet, and the Device printing sheet. WARNING: This does NOT save with the rest of
the sheet when using the XML. Sorry... am working on a new saving system.
Uncanny Dodge Fix: If you have Uncanny Dodge, then it no longer replaces your 'flat-footed' AC
with your regular AC. Again. I don't know why you would need two 'regular' AC numbers anyway ;).
Seriously though, that is because there is still a chance that you will be made flat-footed, and this
is helping with calculations.
Other Updates: The "Shield/Mind Shield/Sensory Shield" fix is in, as well as auto-detection of SuperStrength, Enhanced Ability powers, and ability modifiers from Density, Growth, and Shrinking.
More Updates: Fixed Impervious Knockback and Spanish typo, also fixed the calculation of
Enhanced Ability Bonus separate from total bonus.
Modified Profession Skill, fixed Growth vs Regrowth error, and modified Scratchpad for more
universal use.
Corrected 'Flat-Footed' Dodge error (thanks massimilianoalberti!)
Corrected Speed Detection error.
Corrected Improved Disarm and STR & CON maxes errors.
Corrected Rage Feat.
Added Alternate Languages functionality from Mastermind's Manual
Added "Clear Sheet" Macro, based on 1st Edition Sheet, as well as adding extra lines for
Complications (for those games that use the "Unlimited Points" option from the Mastermind Manual.
Complications moved from 1st page to 2nd page on Character Sheets..
REQUIREMENTS
The Character Builder requires the following fonts:
Digital Strip
LowRider BB
These fonts are free downloads from:
http://www.blambot.com/fonts.shtml
Additional fonts include: Tahoma, Wingdings
HELP
Commented Cells
Help is included in the sheet. Look for Excel Comment tags for help in different sections
This is an Excel Help Tag!
XML Support
This sheet supports XML export & import, but only with Excel 2003 & above. This functionality
allows you to import your characters into newer versions of the sheet.
To save your character as an XML file that you can import into newer versions of the sheet, do the
following:
From the Data menu, select XML, then Export.
To import an XML file from a previous version of the character builder:
From the Data menu, select XML, then Import.
NOTE: You cannot import from 1e versions of the character builder.
UNITS OF MEASUREMENT
U.S.
THANKS
der
1.7
5/10/2007
your 'flat-footed' AC
numbers anyway ;).
flat-footed, and this
10 2007
"Drawbacks" to
preferentially with
s what will fill in. Repoint) and corrected
hart.
sections
e. This functionality
of the sheet, do the
CHARACTER BACKGROUND
Character Name
NAME
Concept
Real Name
Identity
Hero/Villain Hero
HERO
Origin
Allegiance
Motivation
Gender
Age
Height
Weight
Hair
Eyes
Size Medium
0 Mod
Quote
###
Occupation
1st Appearance
Nationality
Ethnicity
Player
Campaign
GM
Player email
PL & PP
PL
10
PP
150
Adjustment
Max
Max Attack
10
10
Max Defense
10
10
10
10
Max Toughness
10
10
15
15
40
40
15
15
HERO POINTS
Starting HERO Points
PERSONALITY
Personality
Physical Appearance
Battle Tactics
Question 1
Question 2
TEAM
Team name
Team Name
City
Base
Other Members
Team Notes
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description
BACKGROUND STORY
ed (based on PL)
XP:115
CHARACTER
Standard PC
Standard PC
XP:115
Abilities Cost: 0
0
0
0
0
0
0
ABILITIES
Ability
Total
STR
DEX
CON
INT
WIS
CHA
10
10
10
10
10
10
(0)
(0)
(0)
(0)
(0)
(0)
Base
10
10
10
10
10
10
Enhanced
+
+
+
+
+
+
0
0
0
0
0
0
+
+
+
+
+
+
No Skill
Total
=
=
=
=
=
=
10
10
10
10
10
10
Modifier
=
=
=
=
=
=
+0
+0
+0
+0
+0
+0
If you are building a construct character and you want to zero out an ability,
(for example, Constructs do not have Constitution), replace the Base Ability with "NA"
XP:115
Saves Cost: 0
0
0
0
SAVES
Save
Total
FORT
REF
WILL
+0
+0
+0
Toughness Save
Total
TOUGH
Flat Footed
+0
+0
Knockback Modifier
Total
Knockback
Flat Footed
+0
+0
Defense Types
XP:115
COMBAT
Base
Ability Mod
+
+
+
Base
+0
+0
+0
Ability Mod
+0
CON +
1/2 Tough
Immov.
Imperv.
0
0
Rank
+
+
Misc
CON +
DEX +
WIS +
Misc
Def Roll
Protection
Sheet Output
Combat Cost: 0
Total
Base Defense
Flat Footed
Base Attack
10
10
Base
Total
Adj (Melee)
Adj (Ranged)
+0
Size
Base
Base
Feat
+0
+0
+0
+0
0
0
Rank
Size
Total
Attack Type
Misc
Dodge
Other
Misc
Dmg Type
Sheet Output
Unarmed +0 (Bruise)
INITIATIVE
Total
Initiative
+0
Dex
Misc
Super STR
0
Lifting
Light: 33 lbs, Med: 66 lbs, Heavy:
100 lbs, Max: 200 lbs, Push: 500
lbs
0 Protection
0
0 Force Field
Sheet Output
Construct Std PC
0
0
0
0
Shield
Uncanny Dodge
FALSE
Sheet Output
Unarmed +0 (Bruise)
Unarmed +
Unarmed +0 (Bruise),
Unarmed +0 (Bruise),
Unarmed +0 (Bruise)
NoSkill
0
0
0
0
0
0
TOTAL
10
10
10
10
10
10
Cumulative
0
0
0
0
0
0
Base
XP:115
SKILLS
Skills Cost: 0
Total
Acrobatics *
Bluf
Climb
Computers *
Concentration
Craft *
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Diplomacy
isable Device *
Disguise
Drive *
Escape Artist
Gather Info
Handle Animal
Intimidate
Investigate *
Knowledge *
Medicine *
Notice
Perform *
Pilot *
Profession *
Ride *
Search
Sense Motive
eight of Hand *
Stealth
Survival
Swim
rform: Comedy
Ranks
Misc
Ability Mod
Sheet output
=
=
=
=
=
DEX
CHA
Bluff
STR
Climb
INT
Computers*
WIS
Concentration
=
=
=
=
=
=
=
=
=
=
=
INT
INT
CHA
Diplomacy
INT
sable Device*
CHA
Disguise
DEX
Drive*
DEX
Escape Artist
CHA
Gather Info
CHA
Handle Animal
CHA
Intimidate
INT
Investigate*
=
=
=
=
=
=
=
INT
INT
INT
INT
INT
WIS
Medicine*
WIS
Notice
=
=
=
=
=
=
=
=
=
=
=
=
CHA
CHA
DEX
Pilot*
WIS
Profession*
DEX
Ride*
INT
Search
WIS
Sense Motive
DEX
eight of Hand*
DEX
Stealth
WIS
Survival
STR
Swim
INT
form: Comedy
Acrobatics*
Craft*
Knowledge*
Perform*
English.
Language *
0
+1
1
Languages
English
2
3
4
5
6
7
8
9
10
11
12
Sheet output
English.
XP:115
FEATS
Detected Feats
Feat Cost: 0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Ranks
Feat Name
ed Feats
Sheet Output
Sheet Output
rank
rank
rank
Evasion
Improved Initiative
Luck
Defensive Roll
Dodge Focus
rank
rank
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
rank
rank
Uncanny Dodge
rank
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
#VALUE!
rank
XP:115
POWERS
Detected Powers
Powers Cost: 35
35
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Cost/Rank
PF/DB
Base
Base
Power Name/Description
XP:115
POWERS LOOKUP
Select Power ->
Effect
Action
Range
Duration
Save
Cost
Super-Senses
Sensory
Free
Personal
Permanent
1-5
feats
extras
flaws
page number
XP:115
PROGRESSION CHART
Rank
Value
3 seconds
10 ft
6 seconds
100 ft
1 minute 1,000 ft
10
5 minutes 1 mile
25
20 minut
5 miles
50
1 hour
20 miles
100
5 hours
200 miles
250
1 day
2,000 miles
500
1 week
20,000 miles
10
1,000
11
2,500
12
5,000
1 year
20 million miles
13
10,000
5 years
14
25,000
15
50,000
16
100,000
17
250,000
18
500,000
1,000 ye
Anywhere in Galaxy
19
1,000,000
5,000 ye
Nearby Galaxies
20
2,500,000
10,000 y
Anywhere in Universe
Time
Extended Range
SCRATCHPAD
Ranks:
PP availabe:
0
0
Rank Required:
Total Device Cost:
Device costs:
0
0
Shapeshift:
Ranks
5
Save
DC Adjust
DC Save
STR?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Rank
Name
DC
Err:502 *
Cost
4
3
1
5
Ranks
x
x
x
x
0
0
0
0
=
=
=
=
0
0
0
0
Sheet output
5
power?
0
ranks:
0
Immovable
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Impervious
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Burrowing
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Flight
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
Leaping
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
ranks:
0
power?
0
ranks:
0
Spatial Control
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Speed
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Super-Speed
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Swimming
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Teleport
power?
0
ranks:
0
Time Control
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Protection
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Force Field
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
Mind Shield
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
ranks:
0
power?
0
ranks:
0
Sensory Shield
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
Ranks
0
Device
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Shield
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Super-Strength
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Enhanced Strength
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Enhanced Strength
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Enhanced Dexterity
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Enhanced Constitution
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Enhanced Intelligence
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
Enhanced Wisdom
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
ranks:
0
nhanced Wisdom
power?
0
ranks:
0
Enhanced Charisma
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
ranks:
0
Strength Increase
from Density
Density
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
power?
0
ranks:
0
Strength Increase
from Growth
Growth
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Constitution Increase
from Growth
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
ranks:
0
Category Increase
from Growth
power?
0
ranks:
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
ranks:
0
Strength Decrease
from Shrinking
Shrinking
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
power?
0
ranks:
0
Regrowth
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
XP:115
MOVEMENT
Base
Misc
Base
30 +
Leap
10
Power
Burrowing
Flight
Spatial Control
Speed
Super-Speed
Swimming
Teleport
Time Control
Normal
= 30
x
mph:
0
0
0
0
0
0
0
0
Accel
All Out
60
120
Running Standing
= 10
5
fpr:
0
0
0
0
0
0
0
0
High
Base speed
Sheet Output
Base Speed: 30 / 60 / 120
Leap: 10 / 5 / 2
Leaping
Movement Powers
XP:115
Devices
0
0
Device Cost: 0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Ranks in Device
Device PP Limit
Cost/Rank
PF/DB
Base
Device Name/Description
Ranks
Save
DC Adjust
Sheet output
XP:115
Drawbacks Cost: 0
DRAWBACKS
Name
Description
Frequency
0
0
0
0
Taunt
XP:115
COMPLICATIONS
Complication
Accident
Action
Addiction
Disability
Enemy
Fame
Full Power
Hatred
Honor
Involuntary Transform
Limitation
Normal Identity
Noticeable
Obsession
One-Way Transform
Phobia
Power Loss
Prejudice
Reputation
Responsibility
Rivalry
Secret
Temper
Vulnerable
Weak Point
Custom 1
Custom 2
Custom 3
Custom 4
Severity
Sheet Output
Real Name
Height
Gender
Weight
Age
Hair
SIZE Medium
PL
10
STR
DEX
CON
INT
WIS
CHA
ROLL
Eyes
PP
150
+0
+0
10
+0
10
+0
10
+0
FORT
REF
WILL
10
+0
TOUGH
10
+0
10
+0
DEF
(XP: 115)
10
ATT M/R +0
+0
/ +0
Unarmed +0 (Bruise)
+0
Knockback: 0 / Flat: 0
INIT
+0
HERO
NORMAL
LETHAL
FAIL 4-
BRUISED
+INJURED
FAIL 5+
STUNNED + BRUISED
+INJURED
FAIL 10+
STAGR'D + STUNNED
+DISABLD
BRUISES
-1
-2
-3
-4
-5
-6
-7
-8
-9
-10
-11
-12
-13
FAIL 15+
UNCONSCIOUS
+DYING
INJURIES
-1
-2
-3
-4
-5
-6
-7
-8
-9
-10
-11
-12
-13
O STAGGERED
O FATIGUED
O DISABLED
O EXHAUSTED
O DYING
O UNCONSCIOUS
FEATS
SKILLS
Acrobatics*
Bluff
Climb
Computers*
Concentration
Craft*
Diplomacy
Disable Device*
Disguise
Drive*
Escape Artist
Gather Info
Handle Animal
Intimidate
Investigate*
Knowledge*
Medicine*
Notice
Perform*
Pilot*
Profession*
Ride*
Search
Sense Motive
MOVEMENT
Base 30 / 60 / 120
Sleight of Hand*
Leap 10 / 5 / 2
Stealth
Survival
Swim
DRAWBACKS/COMPLICATIONS
Perform: Comedy
LANGUAGES
LIFTING
Light: 33 lbs, Med: 66 lbs, Heavy: 100 lbs
Max: 200 lbs, Push: 500 lbs
English.
WWW.ELYZIUM.NET/MNM
PL:10
CONDITIONS
PP:150
TEAM NAME
BACKGROUND
real name
CITY
origin
BASE
allegiance
occupation
OTHER MEMBERS
t appearance
nationality
ethnicity
gender
age
height
weight
hair
TEAM NOTES
eyes
motivation
PERSONALITY
NPCS
EXTRA EFFORT
PHYSICAL APPEARANCE
DETAILS
HERO POINTS
IMPROVE ROLL REROLL AN ACTION. MIN 10+LOWEST ROLL
IMPROVE YOUR DEFENSE +5 DEF FOR 1 ROUND
HEROIC FEAT ADD FEAT (NO FORTUNE FEATS), 1 RANK PER
BATTLE TACTICS
GAME INFO
Player
Campaign
GM
Player email
RANK
TIME
VALUE
3 SECONDS
10 FT
6 SECONDS
100 FT
1,000 FT
EXTENDED RANGE
1 MINUTE
5 MINUTES
10
1 MILE
20 MINUTES
25
5 MILES
1 HOUR
50
20 MILES
5 HOURS
100
200 MILES
1 DAY
250
2,000 MILES
1 WEEK
500
20,000 MILES
10
1 MONTH
1,000
200,000 MILES
11
3 MONTHS
2,500
2 MILLION MILES
12
1 YEAR
5,000
20 MILLION MILES
13
5 YEARS
10,000
14
10 YEARS
25,000
2 BILLION MILES
15
50 YEARS
50,000
16
100 YEARS
100,000
17
500 YEARS
250,000
18
1,000 YEARS
500,000
ANYWHERE IN GALAXY
19
5,000 YEARS
1,000,000
NEARBY GALAXIES
20
10,000 YEARS
2,500,000
ANYWHERE IN UNIVERSE
Real Name
Height
Gender
Weight
Age
Hair
SIZE Medium
PL
10
STR
DEX
CON
INT
WIS
CHA
ROLL
Eyes
PP
150
+0
+0
10
+0
10
+0
10
+0
FORT
REF
WILL
10
+0
TOUGH
10
+0
10
+0
DEF
(XP: 115)
10
ATT M/R +0
+0
/ +0
Unarmed +0 (Bruise)
+0
Knockback: 0 / Flat: 0
INIT
+0
HERO
NORMAL
LETHAL
FAIL 4-
BRUISED
+INJURED
FAIL 5+
STUNNED + BRUISED
+INJURED
FAIL 10+
STAGR'D + STUNNED
+DISABLD
BRUISES
-1
-2
-3
-4
-5
-6
-7
-8
-9
-10
-11
-12
-13
FAIL 15+
UNCONSCIOUS
+DYING
INJURIES
-1
-2
-3
-4
-5
-6
-7
-8
-9
-10
-11
-12
-13
O STAGGERED
O FATIGUED
O DISABLED
O EXHAUSTED
O DYING
O UNCONSCIOUS
FEATS
SKILLS
Acrobatics*
Bluff
Climb
Computers*
Concentration
Craft*
Diplomacy
Disable Device*
Disguise
Drive*
Escape Artist
Gather Info
Handle Animal
Intimidate
Investigate*
Knowledge*
Medicine*
Notice
Perform*
Pilot*
Profession*
Ride*
Search
Sense Motive
MOVEMENT
Base 30 / 60 / 120
Sleight of Hand*
Leap 10 / 5 / 2
Stealth
Survival
Swim
DRAWBACKS/COMPLICATIONS
Perform: Comedy
LANGUAGES
LIFTING
Light: 33 lbs, Med: 66 lbs, Heavy: 100 lbs
Max: 200 lbs, Push: 500 lbs
English.
WWW.ELYZIUM.NET/MNM
PL:10
CONDITIONS
PP:150
TEAM NAME
BACKGROUND
real name
CITY
origin
BASE
allegiance
occupation
OTHER MEMBERS
t appearance
nationality
ethnicity
gender
age
height
weight
hair
TEAM NOTES
eyes
motivation
PERSONALITY
NPCS
EXTRA EFFORT
PHYSICAL APPEARANCE
DETAILS
HERO POINTS
IMPROVE ROLL REROLL AN ACTION. MIN 10+LOWEST ROLL
IMPROVE YOUR DEFENSE +5 DEF FOR 1 ROUND
HEROIC FEAT ADD FEAT (NO FORTUNE FEATS), 1 RANK PER
BATTLE TACTICS
GAME INFO
Player
Campaign
GM
Player email
RANK
TIME
VALUE
3 SECONDS
10 FT
6 SECONDS
100 FT
1,000 FT
EXTENDED RANGE
1 MINUTE
5 MINUTES
10
1 MILE
20 MINUTES
25
5 MILES
1 HOUR
50
20 MILES
5 HOURS
100
200 MILES
1 DAY
250
2,000 MILES
1 WEEK
500
20,000 MILES
10
1 MONTH
1,000
200,000 MILES
11
3 MONTHS
2,500
2 MILLION MILES
12
1 YEAR
5,000
20 MILLION MILES
13
5 YEARS
10,000
14
10 YEARS
25,000
2 BILLION MILES
15
50 YEARS
50,000
16
100 YEARS
100,000
17
500 YEARS
250,000
18
1,000 YEARS
500,000
ANYWHERE IN GALAXY
19
5,000 YEARS
1,000,000
NEARBY GALAXIES
20
10,000 YEARS
2,500,000
ANYWHERE IN UNIVERSE
PL
10
PP
150
Real Name
Gender
Age
size Medium
height
weight
eyes
hair
STR
DEX
CON
INT
WIS
CHA
10
10
10
10
10
10
+0
+0
+0
+0
+0
+0
FORT
REF
WILL
TOUGH
+0
+0
+0
+0
INIT
ATTACK
DEFENSE
10/10
HERO
+0
M +0
R +0
DEFENSES
Knockback: 0 / Flat: 0
ATTACKS
Unarmed +0 (Bruise)
o STAGGERED
o FATIGUED
ROLL
NORMAL
LETHAL
o DISABLED
o DYING
o EXHAUSTED
o UNCONSCIOUS
FAIL 4-
BRUISED
INJURED
FAIL 5+
STUNNED + BRUISED
INJURED
FAIL 10+
STAGR'D + STUNNED
DISABLED
FAIL 15+
UNCONSCIOUS
DYING
BRUISES
INJURIES
ooooo ooooo
ooooo ooooo
POWERS
FEATS
SKILLS
MOVEMENT
Base 30 / 60 / 120
Leap 10 / 5 / 2
DRAWBACKS/COMPLICATIONS
LIFTING
Light: 33 lbs, Med: 66 lbs, Heavy: 100 lbs
Max: 200 lbs, Push: 500 lbs
Acrobatics*
='[MnM2e-Characte
Bluff
='[MnM2e-Characte
Climb
='[MnM2e-Characte
Computers*
='[MnM2e-Characte
Concentration
='[MnM2e-Characte
Craft*
='[MnM2e-Characte
='[MnM2e-Characte
='[MnM2e-Characte
Diplomacy
='[MnM2e-Characte
Disable Device*
='[MnM2e-Characte
Disguise
='[MnM2e-Characte
Drive*
='[MnM2e-Characte
Escape Artist
='[MnM2e-Characte
Gather Info
='[MnM2e-Characte
Handle Animal
='[MnM2e-Characte
Intimidate
='[MnM2e-Characte
Investigate*
='[MnM2e-Characte
Knowledge*
='[MnM2e-Characte
='[MnM2e-Characte
='[MnM2e-Characte
='[MnM2e-Characte
='[MnM2e-Characte
='[MnM2e-Characte
Medicine*
='[MnM2e-Characte
Notice
='[MnM2e-Characte
Perform*
='[MnM2e-Characte
='[MnM2e-Characte
='[MnM2e-Characte
Pilot*
='[MnM2e-Characte
Profession*
='[MnM2e-Characte
Ride*
='[MnM2e-Characte
Search
='[MnM2e-Characte
Sense Motive
Sleight of Hand*
Stealth
='[MnM2e-Characte
Survival
='[MnM2e-Characte
Swim
='[MnM2e-Characte
Perform: Comedy='[MnM2e-Characte
Languages
='[MnM2e-Characte
1
='[MnM2e-Characte
English.
www.elyzium.net/mnm
PL:10
CONDITIONS
blinded 50% miss in combat, no dodge, -2 to def, -4 str & dex
dazed can take no actions, keeps dodge bonus
deafened cannot hear, -4 init
disabled single action per round. strenuous actions = dying
PP:150
TEAM NAME
BACKGROUND
real name
city
origin
base
allegiance
occupation
other members
st appearance
nationality
entangled -2 att & def, -4 dex, move 1/2 speed unless anchored
ethnicity
gender
age
height
weight
hair
team notes
eyes
motivation
PERSONALITY
NPCS
EXTRA EFFORT
PHYSICAL APPEARANCE
DETAILS
HERO POINTS
improve roll reroll an action. Min 10+lowest roll
improve your defense +5 Def for 1 round
heroic feat add feat (no fortune feats), 1 rank per hero pt
dodge double dodge bonus per round
instant counter counter a power used against you
cancel fatigue reduce fatige by 1 level
recover shake off stunned or fatigue
BATTLE TACTICS
GAME INFO
Player
Campaign
GM
Player email
Rank
Time
Value
3 seconds
Extended Range
10 ft
6 seconds
100 ft
1,000 ft
1 minute
5 minutes
10
1 mile
20 minutes
25
5 miles
1 hour
50
20 miles
5 hours
100
200 miles
1 day
250
2,000 miles
1 week
500
20,000 miles
10
1 month
1,000
200,000 miles
11
3 months
2,500
2 million miles
12
1 year
5,000
20 million miles
13
5 years
10,000
14
10 years
25,000
2 billion miles
15
50 years
50,000
16
100 years
100,000
17
500 years
250,000
18
1,000 years
500,000
Anywhere in Galaxy
19
5,000 years
1,000,000
20
Nearby Galaxies
Anywhere in Universe
www.elyzium.net/mnm
Device
Device Notes
For
Tou
Ref Will
t
gh
M/
R/A
A
0
Init
Str
10
:
Def
For
Tou
Ref Will
t
gh
M/
R/A
A
0
Init
Attacks
Str
10
:
Def
FEATS:
SKILLS:
SKILLS:
SKILLS:
POWERS:
POWERS:
POWERS:
DRAWBACKS:
DRAWBACKS:
DRAWBACKS:
For
Tou
Ref Will
t
gh
M/
R/A
A
0
Init
Str
10
:
Def
0
Init
For
Tou
Ref Will
t
gh
Attacks
M/
R/A
A
0
Init
Str
10
:
Def
Def
Attacks
FEATS:
Attacks
FEATS:
Str
10
:
For
Tou
Ref Will
t
gh
M/
R/A
A
For
Tou
Ref Will
t
gh
Attacks
M/
R/A
A
0
Init
Def
Attacks
FEATS:
FEATS:
FEATS:
SKILLS:
SKILLS:
SKILLS:
POWERS:
POWERS:
POWERS:
DRAWBACKS:
DRAWBACKS:
DRAWBACKS:
Forms
TEXT
PL: 10 (150 pp)
ABILITIES:
CON: 10 (0)
INT: 10 (0)
WIS: 10 (0)
CHA: 10 (0)
SKILLS:
FEATS:
Err:502
COMBAT: Attack 0 [Unarmed +0 (Bruise)]
Init 0
WIS: 10 (0)
ed)
CHA: 10 (0)
Init 0
Dex:
Con:
Int:
Wis:
Chr:
M/A
R/A
10
10
10
10
10
10
+0
+0
Fort
Ref
Will
Tough
Init
Def
+0
+0
+0
+0
+0
10
Attacks
Unarmed +0 (Bruise)
FEATS:
SKILLS:
POWERS:
5
DRAWBACKS:
HITS & CONDITIONS
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DYING
o UNCONSCIOUS
BRUISES
-1
-2
-3
-4
-5
-6
-7
-8
-9
-10
-11
-12
INJURIES
-1
-2
-3
-4
-5
-6
-7
-8
-9
-10
-11
-12
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o STAGGERED
o FATIGUED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DISABLED
o EXHAUSTED
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o DYING
BRUISES
INJURIES
Name:
o UNCONSCIOUS
ooooo ooooo
ooooo ooooo
o FATIGUED
o EXHAUSTED
o UNCONSCIOUS
oo ooooo
oo ooooo
o FATIGUED
o EXHAUSTED
o UNCONSCIOUS
oo ooooo
oo ooooo
o FATIGUED
o EXHAUSTED
o UNCONSCIOUS
oo ooooo
oo ooooo
o FATIGUED
o EXHAUSTED
o UNCONSCIOUS
oo ooooo
oo ooooo
o FATIGUED
o EXHAUSTED
o UNCONSCIOUS
oo ooooo
oo ooooo
o FATIGUED
o EXHAUSTED
o UNCONSCIOUS
oo ooooo
oo ooooo
o FATIGUED
o EXHAUSTED
o UNCONSCIOUS
oo ooooo
oo ooooo
o FATIGUED
o EXHAUSTED
o UNCONSCIOUS
oo ooooo
oo ooooo
MEASUREMENTS
U.S.
PL CAP
10
PP
10
150
0
ABILITIES
0
SAVES
0
COMBAT
0
0 Skill ranks
SKILLS
0
FEATS
35
POWERS
0
DRAWBACKS
35
SPENT PP
115
UNSPENT/XP
Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Powers 35 + Combat 0 + Saves 0 Drawbacks 0 = 35
PL
TOTAL PP
HERO PTS
HERO PTS
1 o
2 oo
3 ooo
4 oooo
5 ooooo
6 ooooo
7 ooooo
8 ooooo
9 ooooo
10 ooooo
11 ooooo
12 ooooo
13 ooooo
14 ooooo
15 ooooo
16 ooooo
17 ooooo
18 ooooo
19 ooooo
20 ooooo
1 o
o
oo
ooo
oooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
o
oo
ooo
oooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
o
oo
ooo
oooo
ooooo
ABILITIES
STR
DEX
CON
INT
WIS
CHA
10
10
10
10
10
10
FORT
REF
WILL
TOUGH
TOUGH FL
0
0
0
0
0
ATTACK
ATTMEL
ATTRAN
DEFENSE
FLAT
0
0
0
10
10
INIT
+0
+0
+0
+0
+0
+0
10
+0
SIZE MODIFIER
1
2
3
4
5
6
7
8
9
10
11
Medium
Att/Def
0
Size
Attack
Miniscule
12
height
weight
Fine
Diminutive
Tiny
1-2 ft.
1-8 lbs.
1-2 ft.
.3-.5 m
Small
2-4 ft.
8-60 lbs.
2-4 ft.
.5-1 m
8-60 lbs.
3-27 kg
Medium
4-8 ft.
1-3 m
60-500 lbs.
27-225 kg
Large
-1
8-16 ft.
3-7 m
Huge
-2
16-32 ft.
4,000-32,00016-32 ft.
7-14 m
Gargantuan
-4
32-64 ft.
32,000-250,032-64 ft.
14-28 m32,000-250,000
14400-11250
lbs.
kg
-8
64-128 ft.
250,000-2,0064-128 ft.
28-56 m
250,000-2,000,000
11250-900000
lbs.
128 ft.+
56 m +
Colossal
Awesome
-12
PROGRESSION
Extended Range
0
1
2
3
1 inch or les .06 lbs or le 1 inch or les 2.5 cm or le.06 lbs or less.02 kg or less
3 seconds
10 ft
6 seconds
100 ft
1 minute
1,000 ft
.02-.05 kg
.25-1 lbs.
.1-.4 kg
1-8 lbs.
.4-3.6 kg
500-4,000 lbs.225-900 kg
4,000-32,000 lbs.
900-14400 kg
2,000,000+ lbs.
900000 + kg
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
5 minutes
10
1 mile
20 minutes
25
5 miles
1 hour
50
20 miles
5 hours
100
200 miles
1 day
250
2,000 miles
1 week
500
20,000 miles
1 month
1,000
200,000 miles
3 months
2,500
2 million miles
1 year
5,000
20 million miles
5 years
###
10 years
###
2 billion miles
50 years
###
anywhere
100 years
###
Nearby star s
500 years
###
Distant star s
1,000 years
###
Anywhere in G
5,000 years
###
Nearby Galaxies
10,000 years
###
Anywhere in
50,000 years
###
Anywhere in
100,000 years
###
Anywhere in
500,000 years
###
Anywhere in
1,000,000 years
###
Anywhere in
5,000,000 years
###
Anywhere in
LIFTING
Strength:
Super Strength:
TOTAL STR
Effective STR
10
0
10
Light Med
Heavy
Max
Push/Drag
10
20
50
13
20
40
150
10
20
30
60
200
13
26
40
80
200
16
33
50
100
250
15 kg
20
40
60
120
300
30 kg
23
46
70
140
350
45 kg
26
53
80
160
400
91 kg
30
60
90
180
450
227 kg
10
33
66
100
200
500
11
38
76
115
230
575
12
43
86
130
260
650
13
50
100
150
300
750
14
58
116
175
350
875
15
66
133
200
400
1000
16
76
153
230
460
1150
17
86
173
260
520
1300
18
100
200
300
600
1500
19
116
233
350
700
1750
20
133
266
400
800
2000
21
153
306
460
920
2300
22
173
346
520
1040
2600
23
200
400
600
1200
3000
24
233
466
700
1400
3500
25
266
533
800
1600
4000
26
306
613
920
1840
4600
27
346
693
1040
2080
5200
28
400
800
1200
2400
6000
29
466
933
1400
2800
7000
30
532
1064
1600
3200
8000
31
612
1224
1840
3680
9200
32
692
1384
2080
4160
10400
33
800
1600
2400
4800
12000
34
932
1864
2800
5600
14000
35
1064
2132
3200
6400
16000
36
1224
2452
3680
7360
18400
37
1384
2772
4160
8320
20800
38
1600
3200
4800
9600
24000
39
1864
3732
5600
11200
28000
40
2128
4256
6400
12800
32000
41
2448
4896
7360
14720
36800
42
2768
5536
8320
16640
41600
43
3200
6400
9600
19200
48000
44
3728
7456
11200
22400
56000
45
4256
8528
12800
25600
64000
46
4896
9808
14720
29440
73600
47
5536
11088
16640
33280
83200
48
6400
12800
19200
38400
96000
49
7456
14928
22400
44800
112000
50
8512
17024
25600
51200
128000
51
9792
19584
29440
58880
147200
52
11072
22144
33280
66560
166400
53
12800
25600
38400
76800
192000
54
14912
29824
44800
89600
224000
55
17024
34112
51200
102400
256000
56
19584
39232
58880
117760
294400
57
22144
44352
66560
133120
332800
58
25600
51200
76800
153600
384000
59
29824
59712
89600
179200
448000
60
34048
68096
102400
204800
512000
61
39168
78336
117760
235520
588800
62
44288
88576
133120
266240
665600
63
51200
102400
153600
307200
768000
64
59648
119296
179200
358400
896000
65
68096
136448
204800
409600
1024000
66
78336
156928
235520
471040
1177600
67
88576
177408
266240
532480
1331200
68
###
204800
307200
614400
1536000
69
###
238848
358400
716800
1792000
70
###
272384
409600
819200
2048000
71
###
313344
471040
942080
2355200
72
###
354304
532480
1064960
2662400
73
###
409600
614400
1228800
3072000
74
###
477184
716800
1433600
3584000
75
###
545792
819200
1638400
4096000
76
###
627712
942080
1884160
4710400
77
###
709632
1064960
2129920
5324800
78
###
819200
1228800
2457600
6144000
79
###
955392
1433600
2867200
7168000
80
###
1089536
1638400
3276800
8192000
81
###
1253376
1884160
3768320
9420800
82
###
1417216
2129920
4259840
10649600
83
###
1638400
2457600
4915200
12288000
84
###
1908736
2867200
5734400
14336000
85
###
2183168
3276800
6553600
16384000
86
###
2510848
3768320
7536640
18841600
87
###
2838528
4259840
8519680
21299200
88
###
3276800
4915200
9830400
24576000
89
###
3821568
5734400
11468800
28672000
90
###
4358144
6553600
13107200
32768000
91
###
5013504
7536640
15073280
37683200
92
###
5668864
8519680
17039360
42598400
93
###
6553600
9830400
19660800
49152000
94
###
7634944
11468800
22937600
57344000
95
###
8732672
13107200
26214400
65536000
96
###
10043392
15073280
30146560
75366400
97
###
11354112
17039360
34078720
85196800
98
###
13107200
19660800
39321600
98304000
99
###
15286272
22937600
45875200 114688000
100
###
17432576
26214400
52428800 131072000
101
###
20054016
30146560
60293120 150732800
102
###
22675456
34078720
68157440 170393600
103
###
26214400
39321600
78643200 196608000
104
###
30539776
45875200
91750400 229376000
105
###
34930688
106
###
40173568
107
###
45416448
108
###
52428800
109
###
61145088
110
###
111
###
112
###
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
FEATS
---Combat Feats---
0
0
0
0
0
0
0
0
0
0
---Combat Feats---
Accurate Attack
Reduce Accurate Attack [Reduce damage bonus to increase attack bonus]
All-out Attack
Reduce All-out Attack [Reduce defense bonus to increase attack bonus]
Attack Focus (Melee) (+) +1 bonuAttack Focus (Melee) (+) [+1 bonus to melee attack rolls]
Attack Focus (Ranged) (+)+1 bonuAttack Focus (Ranged) (+) [+1 bonus to ranged attack rolls]
Attack Specialization (+) +2 bonus
Attack Specialization (+) [+2 bonus to attack rolls with a specific attack]
Blind-Fight
Re-roll Blind-Fight [Re-roll miss chances from concealment]
Chokehold
Cause aChokehold [Cause an opponent you are grappling to suffocate]
Critical Strike
Score c Critical Strike [Score critical hits against targets normally immune to them]
Defensive Attack
Reduce Defensive Attack [Reduce attack bonus to increase defense bonus]
Defensive Roll (+)
+1 TougDefensive Roll (+) [+1 Toughness save bonus]
Dodge Focus (+)
+1 dod Dodge Focus (+) [+1 dodge bonus]
Elusive Target
Double Elusive Target [Double penalties for ranged attacks against you in melee]
Evasion (+)
Suffer Evasion (+) [Suffer less damage from attacks allowing a Reflex save]
Fast Overrun
Make mu
Fast Overrun [Make multiple overrun attempts in a round]
Favored Environment (+) +1 atta Favored Environment (+) [+1 attack or dodge in a particular environment]
Favored Opponent (+)
+1 dama
Favored Opponent (+) [+1 damage bonus against a type of opponent]
Grappling Finesse
GrappleGrappling Finesse [Grapple checks use Dex & retain dodge bonus]
Improved Aim
Double Improved Aim [Double normal aiming bonuses]
Improved Block (+)
+2 bonuImproved Block (+) [+2 bonus on attack rolls to block]
Improved Critical (+)
Threaten
Improved Critical (+) [Threaten a critical hit on 19 or 20 with specific attack]
0
0
0
Beginner's Luck
Inspire (+)
Leadership
Luck (+)
Seize Initiative
Ultimate Effort (+)
---General Feats---
0
0
0
0
0
0
0
0
0
+6 dodgImproved Defense (+) [+6 dodge bonus from the total defense action]
+2 bonuImproved Disarm (+) [+2 bonus on attack rolls to disarm]
GrappleImproved Grab [Grapple as a free action after a successful attack]
Make grImproved Grapple [Make grapple checks with only one hand]
+4 bonuImproved Initiative (+) [+4 bonus on initiative checks]
+4 bonuImproved Overrun [+4 bonus on trip checks while overrunning]
-4 pena Improved Pin [-4 penalty on grappling checks against you]
+4 bonus
Improved Sunder [+4 bonus on attack rolls to hit an object]
Opponen
Improved Throw [Opponent uses lesser of Str or Dex against trip attacks]
+4 bonuImproved Trip [+4 bonus on trip checks, opponent can't trip you]
Move boMove-by Action [Move both before and after a standard action]
Reduce Power Attack [Reduce attack bonus to increase damage bonus]
No penaPrecise Shot (+) [No penalty for shooting or throwing into melee]
No penaProne Fighting [No penalty for fighting while prone]
Draw, r Quick Draw (+) [Draw, ready, or reload a weapon as a free action]
Bonus t Rage (+) [Bonus to Str, Fort & Will saves, penalty to Defense]
Make grRanged Pin [Make grapple attacks with ranged weapons]
Trick a Redirect [Trick an opponent into hitting someone else]
Transfe Set-Up [Transfer the benefit of a combat bonus to an ally]
+2 dama
Sneak Attack (+) [+2 damage when you surprise attack an opponent]
Your un Stunning Attack [Your unarmed attack can stun an opponent]
Gain ad Takedown Attack (+) [Gain addtl melee attack when you drop an opponent]
+1 damThrowing Mastery (+) [+1 damage with thrown weapons]
Retain Uncanny Dodge [Retain your dodge bonus while flat-footed]
Follow Weapon Bind [Follow a successful melee block with a free disarm attempt]
Follow Weapon Break [Follow a successful melee block with a free sunder ]
---Fortune Feats--Spend aBeginner's Luck [Spend a Hero Point to gain 5 temp skill ranks]
Grant a Inspire (+) [Grant allies a bonus to attacks, saves, & checks]
Spend hLeadership [Spend hero point to remove adverse conditions from ally]
+1 heroLuck (+) [+1 hero point]
Spend aSeize Initiative [Spend a hero point to go first in combat]
Spend he
Ultimate Effort (+) [Spend hero point for a auto roll of 20]
---General Feats---
Ambidexterity
Elimina Ambidexterity [Eliminate off-hand penalties]
Assessment
Know a s
Assessment [Know a subject's relative offensive and defensive ability]
Benefit (+)
Gain so Benefit (+) [Gain some minor, but significant, benefit]
Diehard
AutomatDiehard [Automatically stabilize when dying]
Eidetic Memory
Perfect Eidetic Memory [Perfect recall of everything you've experienced]
Endurance (+)
+4 bonuEndurance (+) [+4 bonus on checks requiring endurance or stamina]
Environmental Adaptation Suffer Environmental Adaptation [Suffer no penalties from a particular environment]
Equipment (+)
Acquire Equipment (+) [Acquire 5 points worth of equipment]
Fearless
ImmunitFearless [Immunity to fear effects]
Fearsome Presence (+)
Inspire Fearsome Presence (+) [Inspire fear in others]
Instant Up
Stand u Instant Up [Stand up as a free action]
Interpose
Trade plInterpose [Trade places with an adjacent ally subject to attack]
Master Plan
Bonus i Master Plan [Bonus in situations when you have a chance to plan]
Minions (+)
You have
Minions (+) [You have a follower or followers]
Quick Change (+)
You can Quick Change (+) [You can change clothes as a free action]
Second Chance (+)
You get Second Chance (+) [You get a second check or save against a particular hazard]
Sidekick (+)
You hav Sidekick (+) [You have a sidekick]
Teamwork (+)
+3 bonuTeamwork (+) [+3 bonus for aid actions]
Trance
Go into Trance [Go into a deathlike trance that slows breathing]
---Skill Feats---
0
0
0
---Skill Feats---
Acrobatic Bluff
Animal Empathy
Artificer
Attractive (+)
Connected
Contacts
Distract (+)
Fascinate (+)
Hide in Plain Sight
Improvised Tools
Inventor
Jack-of-All-Trades
Ritualist
Skill Mastery (+)
Startle
Taunt
Track
Well-Informed
Feint anAcrobatic Bluff [Feint and trick using Acrobatics rather than Bluff]
Use HanAnimal Empathy [Use Handle Animal to affect the attitudes of animals]
Use KnoArtificer [Use Knowledge (arcane lore) & Craft to create magical inventions]
+4 bonuAttractive (+) [+4 bonus Bluff & Diplomacy people affected by your looks]
Make a Connected [Make a Diplomacy check to call in favors or aid]
Make a Contacts [Make a Gather Information check in one minute]
Bluff o Distract (+) [Bluff or Intimidate check to daze an opponent for 1 round]
Hold a sFascinate (+) [Hold a subject's attention with an interaction skill]
You don Hide in Plain Sight [You don't need cover or concealment to hide]
No penalImprovised Tools [No penalty for not having tools for a skill]
Can cre Inventor [Can create temporary devices]
Use anyJack-of-All-Trades [Use any skill untrained]
Can cre Ritualist [Can create and cast arcane rituals]
Choose Skill Mastery (+) [Choose four skills you can take 10 with even under pressure]
Feint us Startle [Feint using intimidate rather than bluff]
DemoralTaunt [Demoralize using Bluff rather than Intimidate]
Use SurvTrack [Use Survival to follow tracks]
Gather Well-Informed [Gather Information check when meeting someone]
---Custom Feats---
POWERS
Name
Type
Effect
Action
Alt Power
Absorption
Base
Trait/Defens Reaction
Feat
Extra
Flaw
Adaption
Additional Limbs
Alternate Form
Anatomic Separation
Animal Control
Animal Mimicry
Animate Objects
Astral Form
Blast
Boost
Burrowing
Cold Control
Base
Base
Base
Base
Base
Base
Base
Alteration
Alteration
Alteration
Alteration
Mental
Trait
General
Sensory
Attack
Trait
Movement
General
Range
Duration
Save
Cost
Personal
Continuous
Personal
Personal
Personal
Personal
Perception
Personal
Ranged
Extended
Ranged
Touch
Personal
Ranged
Continuous
Permanent
Varies
Continuous
Sustained
Continuous
Sustained
Sustained
Instant
Instant
Sustained
Sustained
Will
Tough
Fort
6
1
5
2
2
9
3
5
2
1-5
1
2
Base
Base
Base
Base
Base
Base
Full
Reaction
Free
Move
Standard
Free
Standard
Standard
Standard
Standard
Move
Standard
Communication
Comprehend
Concealment
Confuse
Corrosion
Cosmic Energy Control
Create Object
Darkness Control
Datalink
Dazzle
Deflect
Density
Device
Dimensional Pocket
Disintegration
Drain
Duplication
Electrical Control
Element Control
Elongation
Emotion Control
Enhanced Ability
Environmental Control
ESP
Fatigue
Flight
Force Field
Friction Control
Gestalt
Gravity Control
Growth
Healing
Hellfire Control
Illusion
Immovable
Immunity
Insubstantial
Invisibility
Kinetic Control
Leaping
Life Control
Light Control
Luck Control
Magic
Magnetic Control
Mental Blast
Mimic
Mind Control
Mind Reading
Mind Shield
Mind Switch
Morph
Nauseate
Nemesis
Nullify
Object Mimicry
Obscure
Paralyze
Plant Control
Plasma Control
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Base
Sensory
Free
Extended
Sustained
Sensory
Reaction
Personal
Continuous
Sensory
Free
Personal
Sustained
Mental
Standard
PerceptionInstant (Lasting) Will
Attack
Standard
Touch
Instant
Fort/Tough
Attack
Standard
Ranged
Instant
Tough
General
Standard
Ranged
Sustained
Reflex
Sensory
Standard
Ranged
Sustained
Sensory
Free
Extended
Sustained
Sensory
Standard
Ranged Instant (Lasting) Ref/Fort
Defense
Standard
Touch
Instant
Alteration Free
Personal
Sustained
General
Reaction
Personal
Permanent
Movement Standard/MoTouch
Instant (Lasting) Ref/Will
Attack
Standard
Ranged
Instant
Fort/Tough
Trait
Standard
Touch
Instant
Fort
Alteration Standard
Personal
Sustained
Attack
Standard
Ranged
Instant
General
Standard
Perception
Sustained
Alteration Move
Personal
Sustained
Mental
Standard
Perception
Sustained (Lasting) Will
Ability
Reaction
Personal
Continuous
General
Standard
Ranged
Sustained
Varies
Sensory
Move
Extended Concentration
Attack
Standard
Touch
Instant
Fort
Movement Move
Personal
Sustained
Defensive Free
Personal
Sustained
Attack
Standard
Perception Instant
Reflex
Alteration Full
Personal
Continuous
General
Standard
Ranged
Sustained
Alteration Free
Personal
Sustained
Alteration Full
Touch
Instant
Attack
Standard
Ranged
Instant
Tough
Sensory
Standard
Perception Concentrati
Will
Defense
Reaction
Personal
Permanent
Defense
Reaction
Personal
Permanent
Alteration Free
Personal
Sustained
Sensory
Free
Personal
Sustained
Attack
Standard
Ranged
Instant
Tough
Movement Move
Personal
Instant
General
Standard
Perception Instant (Last
General
Standard
Ranged
Sustained
General
Reaction
Perception Instant
General
Standard
Ranged
Instant
General
Standard
Perception Sustained
Attack
Standard
Perception Instant
Will
Alteration Standard
Touch
Sustained
Mental
Standard
Perception Concentratio
Will
Mental
Standard/FulPerception Concentratio
Will
Defense/MenFree
Personal
Sustained
Mental
Standard
Perception Sustained (L
Will
Alteration Free
Personal
Sustained
Attack
Standard
Touch
Instant (Last
Fort
Trait
Free
Perception Continuous
Trait
Standard
Ranged
Instant
Will
Trait
Move
Touch
Sustained
Sensory
Standard
Ranged
Sustained
Attack
Standard
Touch
Instant
Will
Attack
Standard
Ranged
Instant
Reflex
Attack
Standard
Ranged
Instant
Tough
1
2
2
1
2
2
2
2
1
1-4
1-3
3
3-4
2
4
1-5
2
2
2
1
2
1
1-2
1-4
2
2
1
3
1
2
4
2
2
1-4
1
1
5
4, 8
2
1
4
2
3
2
2
4
1-5
2
1
1
2
1-3
2
8
1-3
6
1-4
2
2
2
Possession
Base
Power Control
Base
Protection
Base
Quickness
Base
Radiation Control
Base
Regeneration
Base
Sensory Shield
Base
Shapeshift
Base
Shield
Base
Shrinking
Base
Snare
Base
Sonic Control
Base
Space Travel
Base
Spatial Control
Base
Speed
Base
Spinning
Base
Strike
Base
Stun
Base
Suffocate
Base
Summon Minion
Base
Super-Movement
Base
Super-Senses
Base
Super-Speed
Base
Super-Strength
Base
Swimming
Base
Telekinesis
Base
Telepathy
Base
Teleport
Base
Time Control
Base
Transfer ( Drain Single TraiBase
Transform (One Item)
Base
Trip
Base
Vibration Control
Base
Weather Control
Base
Mental
Standard
Mental
Standard
Defense
Reaction
General
Free
Attack
Standard
Alteration Reaction
Defense
Reaction
Alteration Move
Defense
Free
Alteration Free
Attack
Standard
Attack
Standard
Movement Move
Movement Move
Movement Move
Defense
Free
Attack
Standard
Attack
Standard
Attack
Standard
General
Standard
Movement Move
Sensory
Free
Movement Move
General
Reaction
Movement Move
General
Standard
Mental/Sens Standard
Movement Move
Movement Move
Trait
Standard
Alteration Standard
Attack
Standard
Attack
Standard
General
Standard
Perception Sustained (L
Will
Perception Sustained (L
Will
Personal
Permanent
Personal
Continuous
Ranged
Instant
Tough
Personal
Permanent
Personal
Permanent
Personal
Sustained
Personal
Sustained
Personal
Sustained
Ranged
Instant
Ranged
Instant
Ref
Personal
Sustained
Personal
Instant
Personal
Sustained
Personal
Sustained
Touch
Instant
Tough
Touch
Instant (Lasting) Fort
Touch
Concentrate
Fort
Touch
Sustained
Personal
Sustained
Personal
Permanent
Personal
Sustained
Personal
Continuous
Personal
Sustained
Ranged
Sustained
Perception/
Concentration (Lasting) Personal
Instant
Ranged
Sustained
Touch
Instant
Fort
Ranged Sustained (Lasting) Fort
Ranged
Instant
Instant
Toughness
Ranged
Sustained
Fort
4
2
1
1
2
1
1-2
8
1
1
2
2
1
2
1
2
1
2
2
2
2
1-5
5
2
1
2
2
2
7
1-5
1-6
1
2
2
-----POWER FEATS----feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
feat:
Accurate
Feat
Affects Insubstant Feat
Alternate Power Feat
Dimensional
Feat
Extended Reach Feat
Homing
Feat
Improved Range Feat
Incurable
Feat
Indirect
Feat
Innate
Feat
Precise
Feat
Progression
Feat
Reversible
Feat
Ricochet
Feat
Sedation
Feat
Selective
Feat
Slow Fade
Feat
Split Attack
Feat
Subtle
Feat
Triggered
Feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
feat
Extra
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
extra:
Affects CorporealExtra
Affects Others
Extra
Alternate Save Extra
Area
Extra
Attack
Extra
Aura
Extra
Autofire
Extra
Contagious
Extra
Disease
Extra
Duration
Extra
Linked
Extra
Penetrating
Extra
Poison
Extra
Range
Extra
Selective Attack Extra
Sleep
Extra
Total Fade
Extra
Vampiric
Extra
1
0-1
0
1
0
1
1
1
2
1
0
1
1
1
1
0
1
1
-----POWER FLAWS----flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
flaw:
Action
Distracting
Duration
Fades
Feedback
Limited
Permanent
Range
Restorative
Sense-Dependent
Side-Effect
Tiring
Uncontrolled
Unreliable
---CUSTOM POWERS---
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Flaw
Type
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
Effect
DRAWBACKS
Action
Disability
Full Power
Involuntary Transform
Normal Identity
Noticeable
One-Way Transform
Power Loss
Action
Range
Duration
Save
Cost
Vulnerable
Weakness
Weak Point
---CUSTOM DRAWBACKS---
Freq DC 15
-1
Freq DC 10
-2
Freq DC 5
-3
Sev DC 5
Sev DC 10
-1
Sev DC 15
-2
BACKGROUND QUESTIONS
--What motivates you? What are your ambitions?
What kind of distinctive features do you have?
Do you have any compulsive mannerisms?
Are you plagued by a recurring dream, what is it?
How did you obtain your costume?
How do you feel about the laws of your country?
What emotions do you not reveal in public?
What are your turn-ons & turn-offs?
How do you get your laundry done?
What is your style of dress?
What's your most valuable asset?
What was your life like growing up?
Who had the biggest impact in your life? Why?
Do you have any hobbies or other interests?
What is your favorite kind of music?
What is your favorite book or movie?
Do you have tatoos, scars, or identifiable jewelry?
Do you have any religious/philosophical beliefs?
How do you spend your free time?
Do you have any pet peeves?
Have you had any traumatic experiences?
Do you have any past experiences you regret?
How do you define a hero?
What does your room/house/apt look like?
What kinds of fans & followers do you have?
What would you do if you killed someone?
What guidance would you give a rookie hero?
How would your family describe you?
Describe your first super hero battle
How far would you go to protect your Secret ID?
How do you relax? Where do you go?
custom1
custom2
custom3
custom4
custom5
custom6
MOTIVATION
Adventurer seeks to recapture a spirit of adventure
Animal Natu has a savage side that must be kept in check
Demolisher causes destruction for destruction's sake
Exemplar
symbolizes a group that needs greater visibility
Explorer
devoted to the discovery of new ideas and environments
Gloryhound seeks publicity for personal accomplishments
Greed
overwhelmed by desire for wealth
Guardian
desires to protect beloved persons or places
Idealist
stands for a specific cause for which they would gladly die
Investigator loves to unravel mysteries
Majesty
leads a people and acts as the preserver of their interests
Mentor
encourages responsibility & competence among students
Outcast
is hated or feared for some reason
Peace of Mi seeks self-perfection or freedom from inner demons
Protector
protects innocents from harm, regardless of who they are
Repentant acts to gain redemption for past sins
Responsibili burdened with undesired powers, but feels they must act selflessly
Soldier
follows or gives orders unless it conflicts with their moral code
Thrill-seeker acts because of a hedonistic desire for danger and risk
Uncontrolle seeks to learn control of their powers
Vengeance seeks revenge against someone
Vestige of envies the emotion & humanity of others
World Dominwants dominion over as many people as possible
Youthful Ex pursues the life of a super-being with the joy of youth
custom1
custom2
custom3
FEATS CRAZYLIST
Accurate Attack
All-out Attack
Chokehold
Critical Strike
Defensive Attack
+1 dodge bonus
+1 dodge bonus
+2 dodge bonus
+3 dodge bonus
+4 dodge bonus
+5 dodge bonus
+6 dodge bonus
+7 dodge bonus
+8 dodge bonus
+9 dodge bonus
Elusive Target
Evasion (+)
1Evasion (+)
2Evasion (+)
Fast Overrun
Improved Aim
Improved Disarm
Improved Grab
Improved Grapple
Improved Pin
Improved Sunder
Improved Throw
Improved Trip
Move-by Action
Power Attack
Prone Fighting
Rage (+)
1 1Rage (+)
2 2Rage (+)
3 3Rage (+)
4 4Rage (+)
5 5Rage (+)
6 6Rage (+)
7 7Rage (+)
8 8Rage (+)
9 9Rage (+)
10 10Rage (+)
Ranged Pin
Redirect
Set-Up
Stunning Attack
Gain addtl melee attack & 5 ft step when you drop an opponent
Uncanny Dodge
Weapon Bind
Weapon Break
Beginner's Luck
Inspire (+)
1 1Inspire (+)
2 2Inspire (+)
3 3Inspire (+)
4 4Inspire (+)
5 5Inspire (+)
Leadership
Luck (+)
+1 hero point
1 1Luck (+)
+1 hero point
2 2Luck (+)
+2 hero points
3 3Luck (+)
+3 hero points
4 4Luck (+)
+4 hero points
5 5Luck (+)
+5 hero points
6 6Luck (+)
+6 hero points
7 7Luck (+)
+7 hero points
8 8Luck (+)
+8 hero points
9 9Luck (+)
+9 hero points
10 10Luck (+)
Seize Initiative
Ambidexterity
Assessment
Benefit (+)
1 1Benefit (+)
2 2Benefit (+)
3 3Benefit (+)
4 4Benefit (+)
5 5Benefit (+)
6 6Benefit (+)
7 7Benefit (+)
8 8Benefit (+)
9 9Benefit (+)
10 10Benefit (+)
Diehard
Eidetic Memory
Endurance (+)
1 1Endurance (+)
2 2Endurance (+)
3 3Endurance (+)
4 4Endurance (+)
5 5Endurance (+)
6 6Endurance (+)
7 7Endurance (+)
8 8Endurance (+)
9 9Endurance (+)
10 10Endurance (+)
1 1Equipment (+)
2 2Equipment (+)
3 3Equipment (+)
4 4Equipment (+)
5 5Equipment (+)
6 6Equipment (+)
7 7Equipment (+)
8 8Equipment (+)
9 9Equipment (+)
10 10Equipment (+)
Fearless
1 Fearsome Presence (+)
Interpose
Master Plan
1 Minions (+)
15pp of followers
1 1Minions (+)
15pp of followers
2 2Minions (+)
30pp of followers
3 3Minions (+)
45pp of followers
4 4Minions (+)
60pp of followers
5 5Minions (+)
75pp of followers
6 6Minions (+)
90pp of followers
7 7Minions (+)
105pp of followers
8 8Minions (+)
120pp of followers
9 9Minions (+)
135pp of followers
10 10Minions (+)
150pp of followers
11 11Minions (+)
165pp of followers
12 12Minions (+)
180pp of followers
13 13Minions (+)
195pp of followers
14 14Minions (+)
210pp of followers
15 15Minions (+)
225pp of followers
16 16Minions (+)
240pp of followers
17 17Minions (+)
255pp of followers
18 18Minions (+)
270pp of followers
19 19Minions (+)
285pp of followers
20 20Minions (+)
300pp of followers
21 21Minions (+)
315pp of followers
Sidekick (+)
5pp Sidekick
1 1Sidekick (+)
5pp Sidekick
2 2Sidekick (+)
10pp Sidekick
3 3Sidekick (+)
15pp Sidekick
4 4Sidekick (+)
20pp Sidekick
5 5Sidekick (+)
25pp Sidekick
6 6Sidekick (+)
30pp Sidekick
7 7Sidekick (+)
35pp Sidekick
8 8Sidekick (+)
40pp Sidekick
9 9Sidekick (+)
45pp Sidekick
10 10Sidekick (+)
50pp Sidekick
11 11Sidekick (+)
55pp Sidekick
12 12Sidekick (+)
60pp Sidekick
13 13Sidekick (+)
65pp Sidekick
14 14Sidekick (+)
70pp Sidekick
15 15Sidekick (+)
75pp Sidekick
16 16Sidekick (+)
80pp Sidekick
17 17Sidekick (+)
85pp Sidekick
18 18Sidekick (+)
90pp Sidekick
19 19Sidekick (+)
95pp Sidekick
20 20Sidekick (+)
100pp Sidekick
Teamwork (+)
1 1Teamwork (+)
2 2Teamwork (+)
3 3Teamwork (+)
Trance
Acrobatic Bluff
Animal Empathy
Artificer
Attractive (+)
1 1Attractive (+)
2 2Attractive (+)
3 3Attractive (+)
4 4Attractive (+)
5 5Attractive (+)
6 6Attractive (+)
7 7Attractive (+)
8 8Attractive (+)
9 9Attractive (+)
10 10Attractive (+)
Connected
Contacts
Distract (+)
1 1Distract (+)
2 2Distract (+)
Fascinate (+)
1 1Fascinate (+)
2 2Fascinate (+)
3 3Fascinate (+)
4 4Fascinate (+)
Improvised Tools
Inventor
Jack-of-All-Trades
Ritualist
Startle
Taunt
Track
Well-Informed
10
Luck Check:
Drawbacks 0 = 35
weight (metric)
.02 kg or less
0
0
0
0
0
6
0
900-14400 kg
14400-11250 kg
11250-900000
900000 + kg
33 lbs
Light
66 lbs
Med
33
Light: 33 lbs
66
Med: 66 lbs
100 lbs
Heavy
100
200 lbs
Max
200
500 lbs
Push/Drag
500
mune to them]
environment]
specific attack]
1
2
1
2
3
4
5
6
7
8
an opponent]
arm attempt]
lar environment]
a particular hazard]
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
10
cal inventions]
1
2
1
2
3
4
5
6
7
8
9
10
n under pressure]
6
7
8
9
10
1
2
1
2
3
4
5
6
7
8
9
10
1
2
3
feats
extras
flaws
Page Number
4
5
6
7
8
9
10
Additional power
Mental link Sensory link (1)
Extra subjectSubject required (-1)
Progression Additional t Limited (-1)
Dimensional
Others only (-1), Personal (-1)
Alternate power
1
2
3
4
1
2
Range (1)
Alternate powers
Innate, Preci Duration (1), Movable (1)
Alternate powers
Machine control
Action (1), Automatic (1), Ranged (1), Reflection (1), Redirection (1)
Alternate power
Restricted
Reversible
1
2
3
4
5
6
7
8
9
10
Medium (-1)
Reversible
Gliding (-1), Levitation (-1)
Selective, S Impervious (Ablative (-1), Limited (-1)
Alternate powers
Progression
Alternate power
Alternate power, Growth strike
Persistent, Energizing (1Empathetic (-1)
Alternate power, Growth strike
Unstoppable
Limited (-1)
1
2
3
4
5
1
2
3
4
5
6
7
8
9
10
Alternate powers
Alternate powers
Alternate powers
Fog of forgetfulness, Light of truth, Mystic blast, Mystic binding, Mystic passage, Alternate powers
Alternate powers
Mental weapon (-2)
Continuous (Limited (-1), Overload (-1), Resisted (-1), Tainted (-1)
Mental link Conscious (1One command (-1), Sense dependent (-1)
Sensory link Limited (-1)
1
2
3
4
5
6
7
8
9
10
Metamorph
Sicken (-1)
Duration (1), Nullifying field (0), Power resistance (1)
Selective
Partial (-1)
Slow (-1)
Alternate powers, Photosynthesis
Alternate powers
1
2
3
4
5
6
7
8
9
10
One type (-1), One task (-2)
Alternate powers
Persistent, Regrowth
Source (-1)
Limited (-1)
Alternate pow
Share speed (1)
Shockwave, Super-breath, Thunderclap
Alternate po Damaging (1)
Limited (-1)
Alternate Power
Change direcAccurate (1),Long-range (-1), Medium (-1), Short-range (-1)
Alternate power
Tainted (-1)
Continuous (Touch (-1)
Knockback (1)
Alternate Power
Alternate Power
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
10
1
1
2
3
4
5
6
7
8
9
10
1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
1
2
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
1
2
3
1
2
3
4
5
6
7
8
9
10
1
2
1
2
3
4
2
3
4
5
6
7
8
9
10
Accurate Attack
All-out Attack
Specializatio +2
Specializatio +2
Specializatio +2
Specializatio +2
Specializatio +2
bonus
bonus
bonus
bonus
bonus
to
to
to
to
to
attack
attack
attack
attack
attack
rolls
rolls
rolls
rolls
rolls
with
with
with
with
with
4
5
6
7
8
specific
specific
specific
specific
specific
attacks
attacks
attacks
attacks
attacks
3Rage (+)
4Rage (+)
5Rage (+)
6Rage (+)
7Rage (+)
8Rage (+)
9Rage (+)
10Rage (+)
Ranged Pin
Redirect
Set-Up
Sneak Attack (+)
1Sneak Attack (+)
2Sneak Attack (+)
3Sneak Attack (+)
4Sneak Attack (+)
Stunning Attack
Your unarmed attack can stun an opponent
Takedown Attack (+) Gain addtl melee attack when you drop an opponent
1Takedown Attack (+Gain addtl melee attack when you drop an opponent
2Takedown Attack (+Gain addtl melee attack & 5 ft step when you drop an opponent
Throwing Mastery (+ +1 damage with thrown weapons
1Throwing Mastery ( +1 damage with thrown weapons
2Throwing Mastery ( +2 damage with thrown weapons
3Throwing Mastery ( +3 damage with thrown weapons
4Throwing Mastery ( +4 damage with thrown weapons
5Throwing Mastery ( +5 damage with thrown weapons
6Throwing Mastery ( +6 damage with thrown weapons
7Throwing Mastery ( +7 damage with thrown weapons
8Throwing Mastery ( +8 damage with thrown weapons
9Throwing Mastery ( +9 damage with thrown weapons
10Throwing Mastery +10 damage with thrown weapons
Uncanny Dodge
Retain your dodge bonus while flat-footed
Weapon Bind
Follow a successful melee block with a free disarm attempt
Weapon Break
Follow a successful melee block with a free sunder
Beginner's Luck
Spend a Hero Point to gain 5 temp skill ranks
Inspire (+)
Grant allies +1 to attacks, saves, & checks
1Inspire (+)
Grant allies +1 to attacks, saves, & checks
2Inspire (+)
Grant allies +2 to attacks, saves, & checks
3Inspire (+)
Grant allies +3 to attacks, saves, & checks
4Inspire (+)
Grant allies +4 to attacks, saves, & checks
5Inspire (+)
Grant allies +5 to attacks, saves, & checks
Leadership
Spend hero point to remove adverse conditions from ally
Luck (+)
+1 hero point
1Luck (+)
+1 hero point
2Luck (+)
+2 hero points
3Luck (+)
+3 hero points
4Luck (+)
+4 hero points
5Luck (+)
+5 hero points
6Luck (+)
+6 hero points
7Luck (+)
+7 hero points
8Luck (+)
+8 hero points
9Luck (+)
+9 hero points
10Luck (+)
+10 hero points
Seize Initiative
Spend a hero point to go first in combat
Ultimate Effort (+) Spend hero point for auto 20 for 1 action
1Ultimate Effort (+) Spend hero point for auto 20 for 1 action
2Ultimate Effort (+) Spend hero point for auto 20 for 2 actions
3Ultimate Effort (+) Spend hero point for auto 20 for 3 actions
4Ultimate Effort (+) Spend hero point for auto 20 for 4 actions
5Ultimate Effort (+) Spend hero point for auto 20 for 5 actions
6Ultimate Effort (+) Spend hero point for auto 20 for 6 actions
7Ultimate Effort (+) Spend hero point for auto 20 for 7 actions
8Ultimate Effort (+) Spend hero point for auto 20 for 8 actions
9Ultimate Effort (+) Spend hero point for auto 20 for 9 actions
10Ultimate Effort (+) Spend hero point for auto 20 for 10 actions
Ambidexterity
Eliminate off-hand penalties
Assessment
Know a subject's relative offensive and defensive ability
Benefit (+)
Gain 1 minor benefit
1Benefit (+)
Gain 1 minor benefit
2Benefit (+)
Gain 2 minor benefits
3Benefit (+)
Gain 3 minor benefits
4Benefit (+)
Gain 4 minor benefits
5Benefit (+)
Gain 5 minor benefits
6Benefit (+)
Gain 6 minor benefits
7Benefit (+)
Gain 7 minor benefits
8Benefit (+)
Gain 8 minor benefits
9Benefit (+)
Gain 9 minor benefits
10Benefit (+)
Gain 10 minor benefits
Diehard
Automatically stabilize when dying
Eidetic Memory
Perfect recall of everything you've experienced
Endurance (+)
+4 bonus on checks requiring endurance or stamina
1Endurance (+)
+4 bonus on checks requiring endurance or stamina
2Endurance (+)
+8 bonus on checks requiring endurance or stamina
3Endurance (+)
+12 bonus on checks requiring endurance or stamina
4Endurance (+)
+16 bonus on checks requiring endurance or stamina
5Endurance (+)
+20 bonus on checks requiring endurance or stamina
6Endurance (+)
+24 bonus on checks requiring endurance or stamina
7Endurance (+)
+28 bonus on checks requiring endurance or stamina
8Endurance (+)
+32 bonus on checks requiring endurance or stamina
9Endurance (+)
+36 bonus on checks requiring endurance or stamina
10Endurance (+)
+40 bonus on checks requiring endurance or stamina
Environmental AdaptSuffer no penalties from a particular environment
Equipment (+)
Acquire 5 points worth of equipment
1Equipment (+)
5 points worth of equipment
2Equipment (+)
10 points worth of equipment
3Equipment (+)
15 points worth of equipment
4Equipment (+)
20 points worth of equipment
5Equipment (+)
25 points worth of equipment
6Equipment (+)
30 points worth of equipment
7Equipment (+)
35 points worth of equipment
8Equipment (+)
40 points worth of equipment
9Equipment (+)
45 points worth of equipment
10Equipment (+)
50 points worth of equipment
Fearless
Immunity to fear effects
Fearsome Presence ( Inspire fear in others, DC:11 range: 5
1Fearsome Presence Inspire fear in others, DC:11 range: 5
2Fearsome Presence Inspire fear in others, DC:12 range: 10
3Fearsome Presence Inspire fear in others, DC:13 range: 15
4Fearsome Presence Inspire fear in others, DC:14 range: 20
5Fearsome Presence Inspire fear in others, DC:15 range: 25
6Fearsome Presence Inspire fear in others, DC:16 range: 30
7Fearsome Presence Inspire fear in others, DC:17 range: 35
8Fearsome Presence Inspire fear in others, DC:18 range: 40
9Fearsome Presence Inspire fear in others, DC:19 range: 45
10Fearsome PresenceInspire fear in others, DC:20 range: 50
Instant Up
Stand up as a free action
Interpose
Trade places with an adjacent ally subject to attack
Master Plan
Bonus in situations when you have a chance to plan
Minions (+)
15pp of followers
1Minions (+)
15pp of followers
2Minions (+)
30pp of followers
3Minions (+)
45pp of followers
4Minions (+)
60pp of followers
5Minions (+)
75pp of followers
6Minions (+)
90pp of followers
7Minions (+)
105pp of followers
8Minions (+)
120pp of followers
9Minions (+)
135pp of followers
10Minions (+)
150pp of followers
11Minions (+)
165pp of followers
12Minions (+)
180pp of followers
13Minions (+)
195pp of followers
14Minions (+)
210pp of followers
15Minions (+)
225pp of followers
16Minions (+)
240pp of followers
17Minions (+)
255pp of followers
18Minions (+)
270pp of followers
19Minions (+)
285pp of followers
20Minions (+)
300pp of followers
21Minions (+)
315pp of followers
Quick Change (+)
You can change clothes as a free action
1Quick Change (+) You can change clothes as a free action
2Quick Change (+) Change into any outfit at will
Second Chance (+) You get a second check or save against 1 hazard type
1Second Chance (+) You get a second check or save against 1 hazard type
2Second Chance (+) You get a second check or save against 2 hazard types
3Second Chance (+) You get a second check or save against 3 hazard types
4Second Chance (+) You get a second check or save against 4 hazard types
5Second Chance (+) You get a second check or save against 5 hazard types
6Second Chance (+) You get a second check or save against 6 hazard types
7Second Chance (+) You get a second check or save against 7 hazard types
8Second Chance (+) You get a second check or save against 8 hazard types
9Second Chance (+) You get a second check or save against 9 hazard types
10Second Chance (+You get a second check or save against 10 hazard types
Sidekick (+)
5pp Sidekick
1Sidekick (+)
5pp Sidekick
2Sidekick (+)
10pp Sidekick
3Sidekick (+)
15pp Sidekick
4Sidekick (+)
20pp Sidekick
5Sidekick (+)
25pp Sidekick
6Sidekick (+)
30pp Sidekick
7Sidekick (+)
35pp Sidekick
8Sidekick (+)
40pp Sidekick
9Sidekick (+)
45pp Sidekick
10Sidekick (+)
50pp Sidekick
11Sidekick (+)
55pp Sidekick
12Sidekick (+)
60pp Sidekick
13Sidekick (+)
65pp Sidekick
14Sidekick (+)
70pp Sidekick
15Sidekick (+)
75pp Sidekick
16Sidekick (+)
80pp Sidekick
17Sidekick (+)
85pp Sidekick
18Sidekick (+)
90pp Sidekick
19Sidekick (+)
95pp Sidekick
20Sidekick (+)
100pp Sidekick
Teamwork (+)
Additional +1 bonus for aid actions
1Teamwork (+)
Additional +1 bonus for aid actions
2Teamwork (+)
Additional +2 bonus for aid actions
3Teamwork (+)
Additional +3 bonus for aid actions
Trance
Go into a deathlike trance that slows breathing
Acrobatic Bluff
Feint and trick using Acrobatics rather than Bluff
Animal Empathy
Use Handle Animal to affect the attitudes of animals
Artificer
Attractive (+)
1Attractive (+)
2Attractive (+)
3Attractive (+)
4Attractive (+)
5Attractive (+)
6Attractive (+)
7Attractive (+)
8Attractive (+)
9Attractive (+)
10Attractive (+)
Connected
Contacts
Distract (+)
1Distract (+)
2Distract (+)
Fascinate (+)
1Fascinate (+)
2Fascinate (+)
3Fascinate (+)
4Fascinate (+)
Improvised Tools
Inventor
Jack-of-All-Trades
Ritualist