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ROLL

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HUNTING
FISHING
1 Allgator
d6 Bass
d6 Goats
d6 Catfish
d8 Sheep d20 Anchovies
1 Gazelle
d6 Cod
d4 Wild Cats
d8 Bream
d3 Wild Dogs
d4 Eel
d6 Lizards
d3 Halibut
Badger
d6 Gar
Dam of Beavers
d8 Huss
Nest of Hawk Eggs
d6 Mackerel
Family of Squirrels
d4 Carp
d6 Raccoons
d6 Trout
d4 Hedgehogs
d6 Salmon
1 Deer
d6 Gurnard
d3 Geese
d12 Perch
d4 Foxes
d8 Hoki
d4 Doves
d6 Rockfish
1 Bear
d6 Sturgeon
d6 Coneys
d8 Tilapia
1 Elk
d6 Sprat

4d20 ROLL
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GATHERING
IDENTIFIED?
Goldvine
No
Elderberry
No
Hellsvine Berry
No
Moonseed
No
Maple
No
Liar's Leaf
No
Jack-in-the-Pulpit
No
Hemlock
No
Nightshade
No
Thornapple
No
Daffodil
No
Yew
No
Wisteria
No
Iocane
No
Dreadweed
No
Teeva Growth
No
Hyacinth
No
Oleander
No
Laurel
No
Azalea
No
Iris
No
Rhubarb
No
Bleeding Heart
No
Daphne
No
Red Sage
No
Jasmine
No
Foxglove
No
Monkshood
No
Autumn Crocus
No
Rosary Pea
No
Castor Bean
No
Lovesong
No
Kingbreaker
No
Blackberries
Yes
Dandelions
No
Asparagus
No
Ducksbeak
No
Gooseberries
No
Mulberry
No
Kudzu
No
Daylily
No
Hazelnuts
No
Walnuts
No
Herb Robert
No
Lovage
No
Plaintain
No
Garlic Grass
No
Watercress
No
Lamb's Quarters
No

Goose Tongue
Pigweed
Monkey Flower
Prunella
Mallow
Miner's Lettuce
Sweetblade
Milk Thistle
Prickly Pear
Mullein
Grapevine
Purslane
Black Cherry
Mustard
Sorrel
Artichoke
Fiddleheads
Blueberries
Mayapple
Apples
Oranges
Bananas
Leeks
Beets
Onions
Drycap
Grain

No
No
No
No
No
No
No
No
No
No
No
No
Yes
No
No
No
No
Yes
No
Yes
Yes
Yes
Yes
Yes
Yes
No
Yes

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PLAY NAME
The Blackberry Orchard
Death of a Paladin
Reasons to be Elvish
Taming of the Stirge
The Elaborate Entrance of Paladin Lawrence
Book of Yvesh
Dawn's Light Superstar
The Orcs Next Door
Into the Woods (of Gwaeron)
Solmath Boys
Dire Cats
The Importance of Being a Warlock
Waiting for The Dough
A Wooden Cart Named Desire
The Mithril Menagerie
Sweaty Rob: The Demon Bard of Queen's Street
Gruesome Dungeon Injuries
Who's Afraid of the Virgin Werewolf?
Throwdowns in Thrimichath: A Gay Fantasia on National Themes
Mage's College Musical

ROLE

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PRESTIGIOUS PLAY NAME


ROLE
The Threegold Opera
Valeyard: Prince of Logren
As You Roll It
The Vampire Monologues
Our Fief
A Dwarf for All Seasons
An Ideal Wizard
Corsiars of Crenzantz
Merchant of Narwain
The Playorc of the Western World
West Hnnglk Story
The Imaginary Illithid
12 Angry Halflings
A Few Good Orcs
The Good Woman of Lithe
Holiday in the Park with Belward
Mithril Magnolias
Much ado About Goblins
What the Chamberlain Saw
The Sound of Bardsongs

NOTE: Pay for regular plays is


prestigious plays is d100xd100

OTE: Pay for regular plays is d20xd100. Pay for


restigious plays is d100xd100.

ROLL
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ORE FOUND
1 lb Tin
2 lb Tin
1 lb Copper
2 lb Copper
3 lb Copper
4 lb Copper
5 lb Copper
6 lb Copper
7 lb Copper
1 lb Iron
2 lb Iron
3 lb Iron
4 lb Iron
1 lb Gold
2 lb Gold
1 lb Silver
2 lb Silver
3 lb Silver
8 oz Mithril
8 oz Platinum

ROLL
2
4-7
8-12
13-17
18-21
22-25
26-28
29-31
32-34
35-37
38-39
40

MINERAL FOUND
None
Garnet
Amethyst
Topaz
Opal
Aquamarine
Sapphire
Emerald
Ruby
Peridot
Pearl
Diamond

ROLL
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GEM QUALITY CHANCE OF EFFECT


Crumbling
0%
Poor
1%
Poor
1%
Common
2%
Common
2%
Common
2%
Common
2%
Fine
3%
Fine
3%
Pristine
5%

NOTE: Roll once on the Ore Table for each hour s


Roll three times on the mineral table per hour sp

Mining may take place anywhere a vein is discov


Panning may take place at any running water.

Ore Table for each hour spent mining.


mineral table per hour spent.

anywhere a vein is discovered.


e at any running water.

INGOT
Tin
Copper
Bronze
Steel
Iron
Gold
Silver
Mithril
Platinum
*Weapons and armor made from this material always have this property, regardless of roll.
DC 8 check to succeed in crafting. Add only proficiency bonus in tools to the roll.
GEM
Garnet
Amethyst
Sapphire
Emerald
Ruby
Pearl
Diamond
Topaz
Opal
Aquamarine
Peridot
Drake Pearl
Dragon Pearl

EFFECT ON ARMOR
70%: Lowers AC by 2, Resistant to Acid
70%: Lowers AC by 1, Vulnerable to Lightning
50%: +1 AC, Movement reduced by 10 feet, Disadvantage on Dex checks/saves
10%: +1 AC, -5 lbs weight
None
Doubles Value, 50%: Vulnerable to Lightning/Heat/Fire, Resistant to Bludgeoning
60%: Vulnerable to Lightning, Resistant to attacks from insubstantial foes
Halves Weight, Doubles Value, 40%: +1 AC
10x Value*

apons and armor made from this material always have this property, regardless of roll.
check to succeed in crafting. Add only proficiency bonus in tools to the roll.
EFFECT ON ARMOR
Resistant to damage from Undead
+1 Charisma, cannot be intoxicated
Resistant to Poison
+1 to death saving throws
Cannot be charmed, frightened, or possessed
Advantage on religion checks
When the wearer takes lightning damage, his next attack deals 1d4 lightning
+1 Intelligence
Generates bright light for 10 feet, and dim light for 20
Advantage on medicine checks to resist or cure sickness on the wearer
Resistant to Psychic damage
Resistant to Damage of the Drake's type
Immune to Damage of the Dragon's Type

EFFECT ON WEAPONS
50%: Lowers damage die size by 2, cannot be destroyed via rust or acid
30%: Lowers damage die size by 2, doubles Lightning damage channeled
70%: Doubles weight, "Finesse" weapons lose that quality
10%: Makes one handed weapon "Light," two-handed weapon "Versatile"
None
Doubles value, doubles Lightning/Fire damage channeled
Ignores insubstantial
25%: Increases damage die size by 1, plus the effects of Steel
10x value

EFFECT ON WEAPONS
Advantage to attack undead
Advantage to attacks with this weapon using Charisma, +1 Charisma
+1 Wisdom, weapon cannot deal poison damage
Advantage to stabilize the dying when against the wounded's skin
May re-roll damage against undead, must use second result
Weapon deals holy damage in addition to its normal damage type
Advantage to Lightning attacks
+1 Strength/or +1 Dexterity
Blade of weapon generates bright light for 30 feet, dim for 20
Advantage to attack aquatic beasts
+1 Strength
Deals extra 1d4 Damage of the Drake's Type on each successful attack
Deals extra 1d6 Damage of the Dragon's Type on each successful attack

ROLL
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29-32
33-38
39-40

WOUND
Brain Damage
Lost Leg (Left)
Lost Leg (Right)
Lost Arm (Left)
Lost Arm (Right)
Lost Eye (Left)
Lost Eye (Right)
Lost Ear (Left)
Lost Ear (Right)
Broken Collarbone
Shattered Ribcage
Broken Arm (Left)
Broken Arm (Right)
Broken Leg (Left)
Broken Leg (Right)
Concussion
No Long-Term Damage

EFFECT

Speed halved, must use on


Speed halved, must use on

Disadvantage on checks relying on sight. -2 Cha s


Disadvantage on checks relying on sight. -2 to Cha s
Disadvantage on checks relying on hearin
Disadvantage on checks relying on hearin
Disadvantage on strength checks and attack
Disadvantage to resist effects of gas, Disadvantage on Athle
Di
Di
Disadvantage to
Disadvantage to
Disadvantage on Int Checks, 25% Chance of not receiving full rest benefits, may not make use
For the next 24 ho

TIME TO HEAL
No Healing
No Healing
No Healing
No Healing
No Healing
No Healing
No Healing
No Healing
No Healing
2 Weeks
1 Week
1 Week
1 Week
1 Week
1 Week
1 Week
None

MODIFIERS:

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