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;This file is generated from the Spreadsheet Advice.

xls
;Please modify the spreadsheet and re-xport the data, rather than editing this f
ile directly
;===============================================================
;== ADVICE THREAD DATA STARTS HERE ==
;===============================================================
;-----------------------------------------AdviceThread Character_Details_Be_A_General_Thread
GameArea Campaign
Item Character_Details_Be_A_General_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 0
RepeatInterval 3
Attitude Normal
Presentation Default
Parameter CharacterName
Title Character_Details_Be_A_General_Text_01_Title
Text Character_Details_Be_A_General_Text_01_Text1
Text Character_Details_Be_A_General_Text_01_Text2
Text Character_Details_Be_A_General_Text_01_Text3

;-----------------------------------------AdviceThread Character_Details_Super_General_Thread
GameArea Campaign
Item Character_Details_Super_General_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 0
RepeatInterval 3
Attitude Normal
Presentation Default
Parameter CharacterName
Title Character_Details_Super_General_Text_01_Title
Text Character_Details_Super_General_Text_01_Text1
Text Character_Details_Super_General_Text_01_Text2
Text Character_Details_Super_General_Text_01_Text3

;-----------------------------------------AdviceThread Character_Details_Be_A_Governor_Thread
GameArea Campaign
Item Character_Details_Be_A_Governor_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 0

RepeatInterval 3
Attitude Normal
Presentation Default
Parameter CharacterName
Title Character_Details_Be_A_Governor_Text_01_Title
Text Character_Details_Be_A_Governor_Text_01_Text1
Text Character_Details_Be_A_Governor_Text_01_Text2

;-----------------------------------------AdviceThread Character_Details_Super_Governor_Thread
GameArea Campaign
Item Character_Details_Super_Governor_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 0
RepeatInterval 3
Attitude Normal
Presentation Default
Parameter CharacterName
Title Character_Details_Super_Governor_Text_01_Title
Text Character_Details_Super_Governor_Text_01_Text1
Text Character_Details_Super_Governor_Text_01_Text2
Text Character_Details_Super_Governor_Text_01_Text3

;-----------------------------------------AdviceThread Character_Details_Useless_Thread
GameArea Campaign
Item Character_Details_Useless_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 0
RepeatInterval 3
Attitude Normal
Presentation Default
Parameter CharacterName
Title Character_Details_Useless_Text_01_Title
Text Character_Details_Useless_Text_01_Text1
Text Character_Details_Useless_Text_01_Text2
Text Character_Details_Useless_Text_01_Text3

;-----------------------------------------AdviceThread Character_Details_All_Rounder_Thread
GameArea Campaign
Item Character_Details_All_Rounder_Text_01
Suppressible y
Uninhibitable
Verbosity 3

Threshold 1
MaxRepeats 0
RepeatInterval 3
Attitude Normal
Presentation Default
Parameter CharacterName
Title Character_Details_All_Rounder_Text_01_Title
Text Character_Details_All_Rounder_Text_01_Text1
Text Character_Details_All_Rounder_Text_01_Text2
Text Character_Details_All_Rounder_Text_01_Text3

;-----------------------------------------AdviceThread City_Riots_Reduce_Taxes_Thread
GameArea Campaign
Item City_Riots_Reduce_Taxes_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 10
RepeatInterval 1
Attitude Concerned
Presentation Default
Parameter SettlementName
Title City_Riots_Reduce_Taxes_Text_01_Title
Script scripts\show_me\decrease_taxation.txt
Text City_Riots_Reduce_Taxes_Text_01_Text1
Text City_Riots_Reduce_Taxes_Text_01_Text2
Text City_Riots_Reduce_Taxes_Text_01_Text3

;-----------------------------------------AdviceThread City_Riots_Garrison_Properly_Thread
GameArea Campaign
Item City_Riots_Garrison_Properly_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 10
RepeatInterval 2
Attitude Concerned
Presentation Default
Parameter SettlementName
Title City_Riots_Garrison_Properly_Text_01_Title
Text City_Riots_Garrison_Properly_Text_01_Text1
Text City_Riots_Garrison_Properly_Text_01_Text2
Text City_Riots_Garrison_Properly_Text_01_Text3

;-----------------------------------------AdviceThread City_Riots_Install_Better_Governor_Thread
GameArea Campaign

Item City_Riots_Install_Better_Governor_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 10
RepeatInterval 4
Attitude Concerned
Presentation Default
Parameter SettlementName
Title City_Riots_Install_Better_Governor_Text_01_Title
Text City_Riots_Install_Better_Governor_Text_01_Text1
Text City_Riots_Install_Better_Governor_Text_01_Text2
Text City_Riots_Install_Better_Governor_Text_01_Text3

;-----------------------------------------AdviceThread City_Riots_Throw_Games_Cure_Thread
GameArea Campaign
Item City_Riots_Throw_Games_Cure_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 10
RepeatInterval 4
Attitude Concerned
Presentation Default
Parameter SettlementName
Title City_Riots_Throw_Games_Cure_Text_01_Title
Text City_Riots_Throw_Games_Cure_Text_01_Text1
Text City_Riots_Throw_Games_Cure_Text_01_Text2
Text City_Riots_Throw_Games_Cure_Text_01_Text3

;-----------------------------------------AdviceThread City_Riots_Install_A_Governor_Thread
GameArea Campaign
Item City_Riots_Install_A_Governor_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 10
RepeatInterval 4
Attitude Concerned
Presentation Default
Parameter SettlementName
Title City_Riots_Install_A_Governor_Text_01_Title
Text City_Riots_Install_A_Governor_Text_01_Text1
Text City_Riots_Install_A_Governor_Text_01_Text2
Text City_Riots_Install_A_Governor_Text_01_Text3

;------------------------------------------

AdviceThread Character_Comes_Of_Age_Heir_Duelling_Banjo_Thread
GameArea Campaign
Item Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 10
RepeatInterval 4
Attitude Concerned
Presentation Default
Parameter CharacterName
Title Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Title
Text Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text1
Text Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text2
Text Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text3

;-----------------------------------------AdviceThread Faction_Negative_Cashflow_Low_Reserve_High_Tax_Thread
GameArea Campaign
Item Faction_Negative_Cashflow_Low_Reserve_High_Tax_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 10
RepeatInterval 4
Attitude Concerned
Presentation Default
Title Faction_Negative_Cashflow_Low_Reserve_High_Tax_Text_01_Title
Text Faction_Negative_Cashflow_Low_Reserve_High_Tax_Text_01_Text1

;-----------------------------------------AdviceThread Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Thread
GameArea Campaign
Item Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 100
RepeatInterval 3
Attitude Concerned
Presentation Default
Title Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Text_01_T
itle
Text Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Text_01_Te
xt1

;-----------------------------------------AdviceThread Faction_Negative_Cashflow_High_Support_Costs_Thread

GameArea Campaign
Item Faction_Negative_Cashflow_High_Support_Costs_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 10
RepeatInterval 4
Attitude Concerned
Presentation Default
Title Faction_Negative_Cashflow_High_Support_Costs_Text_01_Title
Text Faction_Negative_Cashflow_High_Support_Costs_Text_01_Text1

;-----------------------------------------AdviceThread Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Thread
GameArea Campaign
Item Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 100
RepeatInterval 3
Attitude Concerned
Presentation Default
Title Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Text_01_Tit
le
Text Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Text_01_Text
1

;-----------------------------------------AdviceThread Faction_Cashflow_Tax_Oversight_Problem_Thread
GameArea Campaign
Item Faction_Cashflow_Tax_Oversight_Problem_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 100
RepeatInterval 4
Attitude Concerned
Presentation Default
Title Faction_Cashflow_Tax_Oversight_Problem_Text_01_Title
Text Faction_Cashflow_Tax_Oversight_Problem_Text_01_Text1

;-----------------------------------------AdviceThread Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Thread
GameArea Campaign
Item Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Text_01
Suppressible y

Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 100
RepeatInterval 3
Attitude Concerned
Presentation Default
Title Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Text_01_Title
Text Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Text_01_Text1

;-----------------------------------------AdviceThread Julii_Initial_Turn_Advice_Thread
GameArea Campaign
Item Julii_Initial_Turn_Advice_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Julii_Initial_Turn_Advice_Text_01_Title
Text Julii_Initial_Turn_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Scipii_Initial_Turn_Advice_Thread
GameArea Campaign
Item Scipii_Initial_Turn_Advice_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Scipii_Initial_Turn_Advice_Text_01_Title
Text Scipii_Initial_Turn_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Brutii_Initial_Turn_Advice_Thread
GameArea Campaign
Item Brutii_Initial_Turn_Advice_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Brutii_Initial_Turn_Advice_Text_01_Title
Text Brutii_Initial_Turn_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Julii_Second_Turn_Starting_Advice_Thread
GameArea Campaign

Item Julii_Second_Turn_Starting_Advice_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Julii_Second_Turn_Starting_Advice_Text_01_Title
Text Julii_Second_Turn_Starting_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Scipii_Second_Turn_Starting_Advice_Thread
GameArea Campaign
Item Scipii_Second_Turn_Starting_Advice_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Scipii_Second_Turn_Starting_Advice_Text_01_Title
Text Scipii_Second_Turn_Starting_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Brutii_Second_Turn_Starting_Advice_Thread
GameArea Campaign
Item Brutii_Second_Turn_Starting_Advice_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Brutii_Second_Turn_Starting_Advice_Text_01_Title
Text Brutii_Second_Turn_Starting_Advice_Text_01_Text1

;-----------------------------------------AdviceThread First_Incoming_Message_Thread
GameArea Campaign
Item First_Incoming_Message_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title First_Incoming_Message_Text_01_Title
Text First_Incoming_Message_Text_01_Text1

;-----------------------------------------AdviceThread Incoming_Senate_Mission_Thread
GameArea Campaign

Item Incoming_Senate_Mission_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Incoming_Senate_Mission_Text_01_Title
Text Incoming_Senate_Mission_Text_01_Text1

;-----------------------------------------AdviceThread Message_Open_End_Year_Report_Thread
GameArea Campaign
Item Message_Open_End_Year_Report_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Message_Open_End_Year_Report_Text_01_Title
Text Message_Open_End_Year_Report_Text_01_Text1

;-----------------------------------------AdviceThread Incoming_Message_Wonder_Captured_Thread
GameArea Campaign
Item Incoming_Message_Wonder_Captured_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Excited
Presentation Default
Title Incoming_Message_Wonder_Captured_Text_01_Title
Text Incoming_Message_Wonder_Captured_Text_01_Text1

;-----------------------------------------AdviceThread Message_Open_Senate_Mission_Thread
GameArea Campaign
Item Message_Open_Senate_Mission_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Message_Open_Senate_Mission_Text_01_Title
Script scripts\show_me\senate_missions_log.txt
Text Message_Open_Senate_Mission_Text_01_Text1

;-----------------------------------------AdviceThread Incoming_Message_War_Declared_Thread
GameArea Campaign
Item Incoming_Message_War_Declared_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Excited
Presentation Default
Title Incoming_Message_War_Declared_Text_01_Title
Text Incoming_Message_War_Declared_Text_01_Text1

;-----------------------------------------AdviceThread Message_Open_Adoption_Thread
GameArea Campaign
Item Message_Open_Adoption_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Message_Open_Adoption_Text_01_Title
Text Message_Open_Adoption_Text_01_Text1
Item Message_Open_Adoption_Text_02
Uninhibitable
Verbosity 1
Threshold 5
Attitude Normal
Presentation Default
Title Message_Open_Adoption_Text_02_Title
Text Message_Open_Adoption_Text_02_Text1

;-----------------------------------------AdviceThread Incoming_Message_Disaster_Thread
GameArea Campaign
Item Incoming_Message_Disaster_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Concerned
Presentation Default
Title Incoming_Message_Disaster_Text_01_Title
Text Incoming_Message_Disaster_Text_01_Text1

;-----------------------------------------AdviceThread Message_Open_Available_Suitor_Thread

GameArea Campaign
Item Message_Open_Available_Suitor_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Message_Open_Available_Suitor_Text_01_Title
Text Message_Open_Available_Suitor_Text_01_Text1

;-----------------------------------------AdviceThread Historical_Character_Appears_Thread
GameArea Campaign
Item Historical_Character_Appears_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Excited
Presentation Default
Title Historical_Character_Appears_Text_01_Title
Text Historical_Character_Appears_Text_01_Text1

;-----------------------------------------AdviceThread Incoming_Senate_Message_Thread
GameArea Campaign
Item Incoming_Senate_Message_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Incoming_Senate_Message_Text_01_Title
Text Incoming_Senate_Message_Text_01_Text1

;-----------------------------------------AdviceThread Senate_Mission_Outstanding_Thread
GameArea Campaign
Item Senate_Mission_Outstanding_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 0
RepeatInterval 4
Attitude Concerned
Presentation Default
Title Senate_Mission_Outstanding_Text_01_Title

Text Senate_Mission_Outstanding_Text_01_Text1

;-----------------------------------------AdviceThread Senate_Mission_Clock_Running_Thread
GameArea Campaign
Item Senate_Mission_Clock_Running_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 0
RepeatInterval 4
Attitude Concerned
Presentation Default
Title Senate_Mission_Clock_Running_Text_01_Title
Text Senate_Mission_Clock_Running_Text_01_Text1
Text Senate_Mission_Clock_Running_Text_01_Text2

;-----------------------------------------AdviceThread Character_Suggested_Action_Attack_Enemy_Thread
GameArea Campaign
Item Character_Suggested_Action_Attack_Enemy_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 100
RepeatInterval 3
Attitude Normal
Presentation Default
Parameter TargetCharacterName
Title Character_Suggested_Action_Attack_Enemy_Text_01_Title
Text Character_Suggested_Action_Attack_Enemy_Text_01_Text1
Text Character_Suggested_Action_Attack_Enemy_Text_01_Text2
Text Character_Suggested_Action_Attack_Enemy_Text_01_Text3
Text Character_Suggested_Action_Attack_Enemy_Text_01_Text4

;-----------------------------------------AdviceThread City_Construction_Advice_Generalised_Mines_Thread
GameArea Campaign
Item City_Construction_Advice_Generalised_Mines_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 100
RepeatInterval 3
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Advice_Generalised_Mines_Text_01_Title

Text City_Construction_Advice_Generalised_Mines_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Advice_Generalised_Trader_Roads_Done_Thread
GameArea Campaign
Item City_Construction_Advice_Generalised_Trader_Roads_Done__Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 100
RepeatInterval 3
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Advice_Generalised_Trader_Roads_Done__Text_01_Ti
tle
Text City_Construction_Advice_Generalised_Trader_Roads_Done__Text_01_Tex
t1

;-----------------------------------------AdviceThread City_Construction_Advice_Generalised_Taxmen_Thread
GameArea Campaign
Item City_Construction_Advice_Generalised_Taxmen_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 100
RepeatInterval 3
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Advice_Generalised_Taxmen_Text_01_Title
Script scripts\show_me\increase_taxation.txt
Text City_Construction_Advice_Generalised_Taxmen_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Advice_Generalised_Trader_Thread
GameArea Campaign
Item City_Construction_Advice_Generalised_Trader_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 100
RepeatInterval 3
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Advice_Generalised_Trader_Text_01_Title

Text City_Construction_Advice_Generalised_Trader_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Advice_Generalised_Farms_Thread
GameArea Campaign
Item City_Construction_Advice_Generalised_Farms_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 100
RepeatInterval 3
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Advice_Generalised_Farms_Text_01_Title
Text City_Construction_Advice_Generalised_Farms_Text_01_Text1

;-----------------------------------------AdviceThread Character_Suggested_Action_Attack_Settlement_Thread
GameArea Campaign
Item Character_Suggested_Action_Attack_Settlement_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 2
MaxRepeats 100
RepeatInterval 4
Attitude Normal
Presentation Default
Parameter TargetSettlementName
Title Character_Suggested_Action_Attack_Settlement_Text_01_Title
Text Character_Suggested_Action_Attack_Settlement_Text_01_Text1
Text Character_Suggested_Action_Attack_Settlement_Text_01_Text2
Text Character_Suggested_Action_Attack_Settlement_Text_01_Text3
Text Character_Suggested_Action_Attack_Settlement_Text_01_Text4

;-----------------------------------------AdviceThread Character_Suggested_Action_Patrol_Region_Thread
GameArea Campaign
Item Character_Suggested_Action_Patrol_Region_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 2
MaxRepeats 100
RepeatInterval 4
Attitude Normal
Presentation Default
Parameter RegionName
Title Character_Suggested_Action_Patrol_Region_Text_01_Title

Text
Text
Text
Text

Character_Suggested_Action_Patrol_Region_Text_01_Text1
Character_Suggested_Action_Patrol_Region_Text_01_Text2
Character_Suggested_Action_Patrol_Region_Text_01_Text3
Character_Suggested_Action_Patrol_Region_Text_01_Text4

;-----------------------------------------AdviceThread Character_Suggested_Action_Do_Nothing_Thread
GameArea Campaign
Item Character_Suggested_Action_Do_Nothing_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 2
MaxRepeats 100
RepeatInterval 4
Attitude Normal
Presentation Default
Title Character_Suggested_Action_Do_Nothing_Text_01_Title
Text Character_Suggested_Action_Do_Nothing_Text_01_Text1
Text Character_Suggested_Action_Do_Nothing_Text_01_Text2
Text Character_Suggested_Action_Do_Nothing_Text_01_Text3
Text Character_Suggested_Action_Do_Nothing_Text_01_Text4

;-----------------------------------------AdviceThread Character_Suggested_Action_Move_To_Region_Thread
GameArea Campaign
Item Character_Suggested_Action_Move_To_Region_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 2
MaxRepeats 100
RepeatInterval 4
Attitude Normal
Presentation Default
Parameter TargetRegionName
Title Character_Suggested_Action_Move_To_Region_Text_01_Title
Text Character_Suggested_Action_Move_To_Region_Text_01_Text1
Text Character_Suggested_Action_Move_To_Region_Text_01_Text2
Text Character_Suggested_Action_Move_To_Region_Text_01_Text3
Text Character_Suggested_Action_Move_To_Region_Text_01_Text4

;-----------------------------------------AdviceThread Character_Suggested_Merge_Armies_Thread
GameArea Campaign
Item Character_Suggested_Merge_Armies_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 0

RepeatInterval 3
Attitude Normal
Presentation Default
Parameter CharacterName
Title Character_Suggested_Merge_Armies_Text_01_Title
Text Character_Suggested_Merge_Armies_Text_01_Text1

;-----------------------------------------AdviceThread City_Loyalty_Low_Overtaxed_Thread
GameArea Campaign
Item City_Loyalty_Low_Overtaxed_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 10
RepeatInterval 3
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Loyalty_Low_Overtaxed_Text_01_Title
Script scripts\show_me\decrease_taxation.txt
Text City_Loyalty_Low_Overtaxed_Text_01_Text1

;-----------------------------------------AdviceThread City_Loyalty_High_Undertaxed_Thread
GameArea Campaign
Item City_Loyalty_High_Undertaxed_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 2
MaxRepeats 10
RepeatInterval 3
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Loyalty_High_Undertaxed_Text_01_Title
Script scripts\show_me\increase_taxation.txt
Text City_Loyalty_High_Undertaxed_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_No_Facilities_Here_Thread
GameArea Campaign
Item City_Training_No_Facilities_Here_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 0
RepeatInterval 1

Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_No_Facilities_Here_Text_01_Title
Text City_Training_No_Facilities_Here_Text_01_Text1

;-----------------------------------------AdviceThread City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Thread
GameArea Campaign
Item City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 10
RepeatInterval 3
Attitude Concerned
Presentation Default
Parameter SettlementName
Title City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Text_01_Title
Script scripts\show_me\decrease_taxation.txt
Text City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Text_01_Text1

;-----------------------------------------AdviceThread City_Health_Low_No_Sewers_Plague_Risk_Thread
GameArea Campaign
Item City_Health_Low_No_Sewers_Plague_Risk_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 10
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Health_Low_No_Sewers_Plague_Risk_Text_01_Title
Text City_Health_Low_No_Sewers_Plague_Risk_Text_01_Text1

;-----------------------------------------AdviceThread City_Health_Slow_Breeding_Effect_Thread
GameArea Campaign
Item City_Health_Slow_Breeding_Effect_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 10
RepeatInterval 1
Attitude Normal
Presentation Default

Parameter SettlementName
Title City_Health_Slow_Breeding_Effect_Text_01_Title
Text City_Health_Slow_Breeding_Effect_Text_01_Text1

;-----------------------------------------AdviceThread City_Health_Plague_Garrison_Present_Thread
GameArea Campaign
Item City_Health_Plague_Garrison_Present_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 10
RepeatInterval 5
Attitude Concerned
Presentation Default
Parameter SettlementName
Title City_Health_Plague_Garrison_Present_Text_01_Title
Text City_Health_Plague_Garrison_Present_Text_01_Text1

;-----------------------------------------AdviceThread City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Thread
GameArea Campaign
Item City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 10
RepeatInterval 2
Attitude Concerned
Presentation Default
Parameter SettlementName
Title City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Text_01_Title
Text City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Text_01_Text1

;-----------------------------------------AdviceThread Characters_Agent_Diplomat_Early_Advice_Thread
GameArea Campaign
Item Characters_Agent_Diplomat_Early_Advice_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Characters_Agent_Diplomat_Early_Advice_Text_01_Title
Text Characters_Agent_Diplomat_Early_Advice_Text_01_Text1
Item Characters_Agent_Diplomat_Early_Advice_Text_02
Uninhibitable

Verbosity 1
Threshold 5
Attitude Normal
Presentation Default
Title Characters_Agent_Diplomat_Early_Advice_Text_02_Title
Text Characters_Agent_Diplomat_Early_Advice_Text_02_Text1

;-----------------------------------------AdviceThread Characters_Agent_Spy_Early_Advice_Thread
GameArea Campaign
Item Characters_Agent_Spy_Early_Advice_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Characters_Agent_Spy_Early_Advice_Text_01_Title
Text Characters_Agent_Spy_Early_Advice_Text_01_Text1
Item Characters_Agent_Spy_Early_Advice_Text_02
Uninhibitable
Verbosity 1
Threshold 5
Attitude Normal
Presentation Default
Title Characters_Agent_Spy_Early_Advice_Text_02_Title
Text Characters_Agent_Spy_Early_Advice_Text_02_Text1

;-----------------------------------------AdviceThread Character_Agent_Assassin_Early_Advice_Thread
GameArea Campaign
Item Character_Agent_Assassin_Early_Advice_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Character_Agent_Assassin_Early_Advice_Text_01_Title
Text Character_Agent_Assassin_Early_Advice_Text_01_Text1
Item Character_Agent_Assassin_Early_Advice_Text_02
Uninhibitable
Verbosity 1
Threshold 5
Attitude Normal
Presentation Default
Title Character_Agent_Assassin_Early_Advice_Text_02_Title
Text Character_Agent_Assassin_Early_Advice_Text_02_Text1

;------------------------------------------

AdviceThread Assassination_Mission_Scroll_Thread
GameArea Campaign
Item Assassination_Mission_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Assassination_Mission_Scroll_Text_01_Title
Text Assassination_Mission_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread UI_Panel_Diplomacy_Early_Advice_Thread
GameArea Campaign
Item UI_Panel_Diplomacy_Early_Advice_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title UI_Panel_Diplomacy_Early_Advice_Text_01_Title
Text UI_Panel_Diplomacy_Early_Advice_Text_01_Text1

;-----------------------------------------AdviceThread UI_Panel_Diplomacy_Early_Advice_Alternative_Thread
GameArea Campaign
Item UI_Panel_Diplomacy_Early_Advice_Alternative_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title UI_Panel_Diplomacy_Early_Advice_Alternative_Text_01_Title
Text UI_Panel_Diplomacy_Early_Advice_Alternative_Text_01_Text1

;-----------------------------------------AdviceThread Characters_Agent_Army_Early_Advice_Thread
GameArea Campaign
Item Characters_Agent_Army_Early_Advice_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Characters_Agent_Army_Early_Advice_Text_01_Title
Text Characters_Agent_Army_Early_Advice_Text_01_Text1
Item Characters_Agent_Army_Early_Advice_Text_02
Suppressible y

Uninhibitable
Verbosity 3
Threshold 8
Attitude Normal
Presentation Default
Title Characters_Agent_Army_Early_Advice_Text_02_Title
Text Characters_Agent_Army_Early_Advice_Text_02_Text1
Item Enemy_Zone_Of_Movement_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 16
Attitude Normal
Presentation Default
Title Enemy_Zone_Of_Movement_Text_01_Title
Text Enemy_Zone_Of_Movement_Text_01_Text1
Item Characters_Agent_Army_Early_Advice_Text_03
Suppressible y
Uninhibitable
Verbosity 3
Threshold 24
Attitude Normal
Presentation Default
Title Characters_Agent_Army_Early_Advice_Text_03_Title
Text Characters_Agent_Army_Early_Advice_Text_03_Text1
Item Characters_Agent_Army_Early_Advice_Text_04
Suppressible y
Uninhibitable
Verbosity 3
Threshold 32
Attitude Normal
Presentation Default
Title Characters_Agent_Army_Early_Advice_Text_04_Title
Text Characters_Agent_Army_Early_Advice_Text_04_Text1
Item Characters_Agent_Army_Early_Advice_Text_05
Uninhibitable
Verbosity 3
Threshold 48
Attitude Normal
Presentation Default
Title Characters_Agent_Army_Early_Advice_Text_05_Title
Text Characters_Agent_Army_Early_Advice_Text_05_Text1

;-----------------------------------------AdviceThread UI_Panel_Prebattle_Advice_Thread
GameArea Campaign
Item UI_Panel_Prebattle_Advice_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default

Title UI_Panel_Prebattle_Advice_Text_01_Title
Text UI_Panel_Prebattle_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Characters_Agent_Fleet_Early_Advice_Thread
GameArea Campaign
Item Characters_Agent_Fleet_Early_Advice_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 2
Attitude Normal
Presentation Default
Title Characters_Agent_Fleet_Early_Advice_Text_01_Title
Text Characters_Agent_Fleet_Early_Advice_Text_01_Text1
Item Characters_Agent_Fleet_Early_Advice_Text_02
Suppressible y
Uninhibitable
Verbosity 1
Threshold 9
Attitude Normal
Presentation Default
Title Characters_Agent_Fleet_Early_Advice_Text_02_Title
Text Characters_Agent_Fleet_Early_Advice_Text_02_Text1
Item Characters_Agent_Fleet_Early_Advice_Text_03
Suppressible y
Uninhibitable
Verbosity 1
Threshold 18
Attitude Normal
Presentation Default
Title Characters_Agent_Fleet_Early_Advice_Text_03_Title
Text Characters_Agent_Fleet_Early_Advice_Text_03_Text1
Item Characters_Agent_Fleet_Early_Advice_Text_04
Uninhibitable
Verbosity 1
Threshold 27
Attitude Normal
Presentation Default
Title Characters_Agent_Fleet_Early_Advice_Text_04_Title
Text Characters_Agent_Fleet_Early_Advice_Text_04_Text1

;-----------------------------------------AdviceThread UI_Panel_Naval_Prebattle_Advice_Thread
GameArea Campaign
Item UI_Panel_Naval_Prebattle_Advice_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default

Title UI_Panel_Naval_Prebattle_Advice_Text_01_Title
Text UI_Panel_Naval_Prebattle_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Characters_Agent_Army_No_MPs_Early_Advice_Thread
GameArea Campaign
Item Characters_Agent_Army_No_MPs_Early_Advice_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Characters_Agent_Army_No_MPs_Early_Advice_Text_01_Title
Text Characters_Agent_Army_No_MPs_Early_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Characters_Agent_Spy_No_MPs_Early_Advice_Thread
GameArea Campaign
Item Characters_Agent_Spy_No_MPs_Early_Advice_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Characters_Agent_Spy_No_MPs_Early_Advice_Text_01_Title
Text Characters_Agent_Spy_No_MPs_Early_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Characters_Agent_Diplomat_No_MPs_Early_Advice_Thread
GameArea Campaign
Item Characters_Agent_Diplomat_No_MPs_Early_Advice_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Characters_Agent_Diplomat_No_MPs_Early_Advice_Text_01_Title
Text Characters_Agent_Diplomat_No_MPs_Early_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Characters_Agent_Assassin_No_MPs_Early_Advice_Thread
GameArea Campaign
Item Characters_Agent_Assassin_No_MPs_Early_Advice_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default

Title Characters_Agent_Assassin_No_MPs_Early_Advice_Text_01_Title
Text Characters_Agent_Assassin_No_MPs_Early_Advice_Text_01_Text1

;-----------------------------------------AdviceThread UI_Panel_Settlement_Advanced_Advice_Thread
GameArea Campaign
Item Religious_Beliefs_2_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Religious_Beliefs_2_Text_01_Title
Text Religious_Beliefs_2_Text_01_Text1
Item UI_Panel_Settlement_Advanced_Advice_Text_01
Uninhibitable
Verbosity 1
Threshold 2
Attitude Normal
Presentation Default
Title UI_Panel_Settlement_Advanced_Advice_Text_01_Title
Text UI_Panel_Settlement_Advanced_Advice_Text_01_Text1

;-----------------------------------------AdviceThread UI_Panel_Trade_Early_Advice_Basics_Thread
GameArea Campaign
Item UI_Panel_Trade_Early_Advice_Basics_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title UI_Panel_Trade_Early_Advice_Basics_Text_01_Title
Text UI_Panel_Trade_Early_Advice_Basics_Text_01_Text1

;-----------------------------------------AdviceThread UI_Panel_Building_Early_Advice_Basics_Thread
GameArea Campaign
Item UI_Panel_Building_Early_Advice_Basics_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 2
Attitude Normal
Presentation Default
Title UI_Panel_Building_Early_Advice_Basics_Text_01_Title
Text UI_Panel_Building_Early_Advice_Basics_Text_01_Text1
Item UI_Panel_Building_Early_Advice_Basics_Text_02
Uninhibitable

Verbosity 1
Threshold 12
Attitude Normal
Presentation Default
Title UI_Panel_Building_Early_Advice_Basics_Text_02_Title
Text UI_Panel_Building_Early_Advice_Basics_Text_02_Text1

;-----------------------------------------AdviceThread UI_Panel_Training_Early_Advice_Basics_Thread
GameArea Campaign
Item UI_Panel_Training_Early_Advice_Basics_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title UI_Panel_Training_Early_Advice_Basics_Text_01_Title
Text UI_Panel_Training_Early_Advice_Basics_Text_01_Text1
Item UI_Panel_Training_Early_Advice_Basics_Text_02
Suppressible y
Uninhibitable
Verbosity 1
Threshold 12
Attitude Normal
Presentation Default
Title UI_Panel_Training_Early_Advice_Basics_Text_02_Title
Text UI_Panel_Training_Early_Advice_Basics_Text_02_Text1
Item UI_Panel_Training_Early_Advice_Basics_Text_03
Suppressible y
Uninhibitable
Verbosity 1
Threshold 24
Attitude Normal
Presentation Default
Title UI_Panel_Training_Early_Advice_Basics_Text_03_Title
Text UI_Panel_Training_Early_Advice_Basics_Text_03_Text1
Item UI_Panel_Training_Early_Advice_Basics_Text_04
Uninhibitable
Verbosity 1
Threshold 36
Attitude Normal
Presentation Default
Title UI_Panel_Training_Early_Advice_Basics_Text_04_Title
Text UI_Panel_Training_Early_Advice_Basics_Text_04_Text1

;-----------------------------------------AdviceThread UI_Panel_Characters_Early_Advice_Basics_Thread
GameArea Campaign
Item Loyalty_Text_01
Uninhibitable

Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Loyalty_Text_01_Title
Text Loyalty_Text_01_Text1

;-----------------------------------------AdviceThread UI_Panel_Finances_Early_Advice_Basics_Thread
GameArea Campaign
Item UI_Panel_Finances_Early_Advice_Basics_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title UI_Panel_Finances_Early_Advice_Basics_Text_01_Title
Text UI_Panel_Finances_Early_Advice_Basics_Text_01_Text1

;-----------------------------------------AdviceThread UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Thread
GameArea Campaign
Item UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01_Title
Text UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01_Text1

;-----------------------------------------AdviceThread UI_Panel_Senate_Missions_Early_Advice_Basics_Thread
GameArea Campaign
Item UI_Panel_Senate_Missions_Early_Advice_Basics_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title UI_Panel_Senate_Missions_Early_Advice_Basics_Text_01_Title
Text UI_Panel_Senate_Missions_Early_Advice_Basics_Text_01_Text1

;-----------------------------------------AdviceThread UI_Panel_Faction_Summary_Early_Advice_Basics_Thread
GameArea Campaign
Item UI_Panel_Faction_Summary_Early_Advice_Basics_Text_01
Uninhibitable

Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title UI_Panel_Faction_Summary_Early_Advice_Basics_Text_01_Title
Text UI_Panel_Faction_Summary_Early_Advice_Basics_Text_01_Text1

;-----------------------------------------AdviceThread UI_Panel_Family_Tree_Early_Advice_Basics_Thread
GameArea Campaign
Item UI_Panel_Family_Tree_Early_Advice_Basics_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Title
Text UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Text1

;-----------------------------------------AdviceThread UI_Panel_Senate_Offices_Early_Advice_Basics_Thread
GameArea Campaign
Item UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Title
Text UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Text1

;-----------------------------------------AdviceThread UI_Panel_Build_Watchtowers_Open_Thread
GameArea Campaign
Item UI_Panel_Build_Watchtowers_Open_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title UI_Panel_Build_Watchtowers_Open_Text_01_Title
Text UI_Panel_Build_Watchtowers_Open_Text_01_Text1

;-----------------------------------------AdviceThread Fort_Abandoned_Warning_Thread
GameArea Campaign
Item Fort_Abandoned_Warning_Text_01
Suppressible y

Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 3
RepeatInterval 1
Attitude Concerned
Presentation Default
Title Fort_Abandoned_Warning_Text_01_Title
Text Fort_Abandoned_Warning_Text_01_Text1

;-----------------------------------------AdviceThread City_Loyalty_Garrison_Leaves_Warning_Thread
GameArea Campaign
Item City_Loyalty_Garrison_Leaves_Warning_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 10
RepeatInterval 2
Attitude Concerned
Presentation Default
Parameter SettlementName
Title City_Loyalty_Garrison_Leaves_Warning_Text_01_Title
Text City_Loyalty_Garrison_Leaves_Warning_Text_01_Text1

;-----------------------------------------AdviceThread City_Loyalty_Low_No_Garrison_Warning_Thread
GameArea Campaign
Item City_Loyalty_Low_No_Garrison_Warning_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 10
RepeatInterval 2
Attitude Concerned
Presentation Default
Parameter SettlementName
Title City_Loyalty_Low_No_Garrison_Warning_Text_01_Title
Text City_Loyalty_Low_No_Garrison_Warning_Text_01_Text1

;-----------------------------------------AdviceThread Pre_Siege_Scroll_Opened_Thread
GameArea Campaign
Item Pre_Siege_Scroll_Opened_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal

Presentation Default
Title Pre_Siege_Scroll_Opened_Text_01_Title
Text Pre_Siege_Scroll_Opened_Text_01_Text1
Item Pre_Siege_Scroll_Opened_Text_02
Uninhibitable
Verbosity 2
Threshold 2
Attitude Normal
Presentation Default
Title Pre_Siege_Scroll_Opened_Text_02_Title
Text Pre_Siege_Scroll_Opened_Text_02_Text1

;-----------------------------------------AdviceThread Pre_Siege_Help_Scroll_Opened_Thread
GameArea Campaign
Item Pre_Siege_Help_Scroll_Opened_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Pre_Siege_Help_Scroll_Opened_Text_01_Title
Text Pre_Siege_Help_Scroll_Opened_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Intro_Thread
GameArea Campaign
Item Settlement_Help_Intro_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Intro_Text_01_Title
Script scripts\show_me\settlement_help_working.txt
Text Settlement_Help_Intro_Text_01_Text1

;-----------------------------------------AdviceThread Merge_Armies_Scroll_Thread
GameArea Campaign
Item Merge_Armies_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Merge_Armies_Scroll_Text_01_Title
Text Merge_Armies_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Fort_Details_Scroll_Thread
GameArea Campaign
Item Fort_Details_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Fort_Details_Scroll_Text_01_Title
Text Fort_Details_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Faction_Rankings_Scroll_Thread
GameArea Campaign
Item Faction_Rankings_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Faction_Rankings_Scroll_Text_01_Title
Text Faction_Rankings_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Events_Log_Scroll_Thread
GameArea Campaign
Item Events_Log_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Events_Log_Scroll_Text_01_Title
Text Events_Log_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_Army_Details_Scroll_Thread
GameArea Campaign
Item Help_Army_Details_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Army_Details_Scroll_Text_01_Title
Text Help_Army_Details_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Characters_Details_Scroll_Thread
GameArea Campaign
Item Characters_Details_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Characters_Details_Scroll_Text_01_Title
Text Characters_Details_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Senate_Details_Scroll_Thread
GameArea Campaign
Item Senate_Details_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Senate_Details_Scroll_Text_01_Title
Text Senate_Details_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Unit_Details_Scroll_Thread
GameArea Campaign
Item Unit_Details_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Unit_Details_Scroll_Text_01_Title
Text Unit_Details_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Building_Details_Scroll_Thread
GameArea Campaign
Item Building_Details_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Building_Details_Scroll_Text_01_Title
Text Building_Details_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Building_Browser_Scroll_Thread
GameArea Campaign
Item Building_Browser_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Building_Browser_Scroll_Text_01_Title
Text Building_Browser_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Captured_Settlement_Scroll_Thread
GameArea Campaign
Item Captured_Settlement_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Captured_Settlement_Scroll_Text_01_Title
Text Captured_Settlement_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Load_Save_Screen_Thread
GameArea Campaign
Item Load_Save_Screen_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Load_Save_Screen_Text_01_Title
Text Load_Save_Screen_Text_01_Text1

;-----------------------------------------AdviceThread Keyboard_Shortcuts_Scroll_Thread
GameArea Battle
Item Keyboard_Shortcuts_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Keyboard_Shortcuts_Scroll_Text_01_Title
Text Keyboard_Shortcuts_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread End_Battle_Scroll_Thread
GameArea Battle
Item End_Battle_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title End_Battle_Scroll_Text_01_Title
Text End_Battle_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Military_List_Scroll_Thread
GameArea Campaign
Item Military_List_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Military_List_Scroll_Text_01_Title
Text Military_List_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_List_Scroll_Thread
GameArea Campaign
Item Settlement_List_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Settlement_List_Scroll_Text_01_Title
Text Settlement_List_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Character_List_Scroll_Thread
GameArea Campaign
Item Character_List_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Character_List_Scroll_Text_01_Title
Text Character_List_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Neutral_Character_Scroll_Thread
GameArea Campaign
Item Neutral_Character_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Neutral_Character_Scroll_Text_01_Title
Text Neutral_Character_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Neutral_Army_Scroll_Thread
GameArea Campaign
Item Neutral_Army_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Neutral_Army_Scroll_Text_01_Title
Text Neutral_Army_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Enemy_Settlement_Scroll_Thread
GameArea Campaign
Item Enemy_Settlement_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Enemy_Settlement_Scroll_Text_01_Title
Text Enemy_Settlement_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread UI_Panel_Settlement_Early_Advice_Basics_Thread
GameArea Campaign
Item UI_Panel_Settlement_Early_Advice_Text_02
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title UI_Panel_Settlement_Early_Advice_Text_02_Title

Text UI_Panel_Settlement_Early_Advice_Text_02_Text1
Item UI_Panel_Settlement_Early_Advice_Text_04
Suppressible y
Uninhibitable
Verbosity 1
Threshold 8
Attitude Normal
Presentation Default
Title UI_Panel_Settlement_Early_Advice_Text_04_Title
Text UI_Panel_Settlement_Early_Advice_Text_04_Text1
Item UI_Panel_Settlement_Early_Advice_Text_05
Suppressible y
Uninhibitable
Verbosity 1
Threshold 16
Attitude Normal
Presentation Default
Title UI_Panel_Settlement_Early_Advice_Text_05_Title
Script scripts\show_me\advanced_stats.txt
Text UI_Panel_Settlement_Early_Advice_Text_05_Text1
Item UI_Panel_Settlement_Early_Advice_Text_06
Suppressible y
Uninhibitable
Verbosity 1
Threshold 24
Attitude Normal
Presentation Default
Title UI_Panel_Settlement_Early_Advice_Text_06_Title
Text UI_Panel_Settlement_Early_Advice_Text_06_Text1
Item UI_Panel_Settlement_Early_Advice_Text_07
Suppressible y
Uninhibitable
Verbosity 1
Threshold 32
Attitude Normal
Presentation Default
Title UI_Panel_Settlement_Early_Advice_Text_07_Title
Text UI_Panel_Settlement_Early_Advice_Text_07_Text1
Item UI_Panel_Settlement_Early_Advice_Text_08
Uninhibitable
Verbosity 1
Threshold 40
Attitude Normal
Presentation Default
Title UI_Panel_Settlement_Early_Advice_Text_08_Title
Text UI_Panel_Settlement_Early_Advice_Text_08_Text1

;-----------------------------------------AdviceThread Characters_Agent_Army_General_Early_Advice_Thread
GameArea Campaign
Item Characters_Agent_ArmyGeneral_Early_Advice_Text_01
Suppressible y

Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Characters_Agent_ArmyGeneral_Early_Advice_Text_01_Title
Text Characters_Agent_ArmyGeneral_Early_Advice_Text_01_Text1
Item Characters_Agent_ArmyGeneral_Early_Advice_Text_02
Suppressible y
Uninhibitable
Verbosity 1
Threshold 8
Attitude Normal
Presentation Default
Title Characters_Agent_ArmyGeneral_Early_Advice_Text_02_Title
Text Characters_Agent_ArmyGeneral_Early_Advice_Text_02_Text1
Item Help_Enemy_Zone_Of_Movement_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 16
Attitude Normal
Presentation Default
Title Help_Enemy_Zone_Of_Movement_Text_01_Title
Text Help_Enemy_Zone_Of_Movement_Text_01_Text1
Item Characters_Agent_ArmyGeneral_Early_Advice_Text_03
Suppressible y
Uninhibitable
Verbosity 1
Threshold 24
Attitude Normal
Presentation Default
Title Characters_Agent_ArmyGeneral_Early_Advice_Text_03_Title
Text Characters_Agent_ArmyGeneral_Early_Advice_Text_03_Text1
Item Characters_Agent_ArmyGeneral_Early_Advice_Text_04
Suppressible y
Uninhibitable
Verbosity 1
Threshold 32
Attitude Normal
Presentation Default
Title Characters_Agent_ArmyGeneral_Early_Advice_Text_04_Title
Text Characters_Agent_ArmyGeneral_Early_Advice_Text_04_Text1
Item Characters_Agent_ArmyGeneral_Early_Advice_Text_05
Suppressible y
Uninhibitable
Verbosity 1
Threshold 48
Attitude Normal
Presentation Default
Title Characters_Agent_ArmyGeneral_Early_Advice_Text_05_Title
Text Characters_Agent_ArmyGeneral_Early_Advice_Text_05_Text1
Item Characters_Agent_ArmyGeneral_Early_Advice_Text_06
Uninhibitable

Verbosity 1
Threshold 64
Attitude Normal
Presentation Default
Title Characters_Agent_ArmyGeneral_Early_Advice_Text_06_Title
Text Characters_Agent_ArmyGeneral_Early_Advice_Text_06_Text1

;-----------------------------------------AdviceThread Battle_Replay_Screen_Thread
GameArea Battle
Item Battle_Replay_Screen_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Battle_Replay_Screen_Text_01_Title
Text Battle_Replay_Screen_Text_01_Text1

;-----------------------------------------AdviceThread Battle_Stats_Screen_Thread
GameArea Battle
Item Battle_Stats_Screen_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Battle_Stats_Screen_Text_01_Title
Text Battle_Stats_Screen_Text_01_Text1

;-----------------------------------------AdviceThread Game_Options_Scroll_Thread
GameArea Campaign
Item Game_Options_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Game_Options_Scroll_Text_01_Title
Text Game_Options_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Eagle_Lost_Thread
GameArea Campaign
Item Eagle_Lost_Text_01
Uninhibitable

Verbosity 1
Threshold 1
Attitude Angry
Presentation Default
Title Eagle_Lost_Text_01_Title
Text Eagle_Lost_Text_01_Text1

;-----------------------------------------AdviceThread Attack_Allies_Scroll_Thread
GameArea Campaign
Item Attack_Allies_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Attack_Allies_Scroll_Text_01_Title
Text Attack_Allies_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Formation_Selection_Buttons_Thread
GameArea Battle
Item Formation_Selection_Buttons_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Formation_Selection_Buttons_Text_01_Title
Text Formation_Selection_Buttons_Text_01_Text1

;-----------------------------------------AdviceThread Single_Line_Thread
GameArea Battle
Item Single_Line_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Single_Line_Text_01_Title
Text Single_Line_Text_01_Text1

;-----------------------------------------AdviceThread Sorted_Single_Line_Thread
GameArea Battle
Item Sorted_Single_Line_Text_01
Uninhibitable

Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Sorted_Single_Line_Text_01_Title
Text Sorted_Single_Line_Text_01_Text1

;-----------------------------------------AdviceThread Double_Line_Thread
GameArea Battle
Item Double_Line_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Double_Line_Text_01_Title
Text Double_Line_Text_01_Text1

;-----------------------------------------AdviceThread Sorted_Double_Line_Thread
GameArea Battle
Item Sorted_Double_Line_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Sorted_Double_Line_Text_01_Title
Text Sorted_Double_Line_Text_01_Text1

;-----------------------------------------AdviceThread Missile_First_3_Line_Thread
GameArea Battle
Item Missile_First_3_Line_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Missile_First_3_Line_Text_01_Title
Text Missile_First_3_Line_Text_01_Text1

;-----------------------------------------AdviceThread Foot_First_3_Line_Thread
GameArea Battle
Item Foot_First_3_Line_Text_01
Uninhibitable

Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Foot_First_3_Line_Text_01_Title
Text Foot_First_3_Line_Text_01_Text1

;-----------------------------------------AdviceThread Cavalry_First_3_Line_Thread
GameArea Battle
Item Cavalry_First_3_Line_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Cavalry_First_3_Line_Text_01_Title
Text Cavalry_First_3_Line_Text_01_Text1

;-----------------------------------------AdviceThread Column_Formation_Thread
GameArea Battle
Item Column_Formation_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Column_Formation_Text_01_Title
Text Column_Formation_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_peasant_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_peasant_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_peasant_Unit_Next_Text_01_Title
Text City_Training_barb_peasant_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_peltast_Unit_Next_Thread
GameArea Campaign

Item City_Training_barb_peltast_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_peltast_Unit_Next_Text_01_Title
Text City_Training_barb_peltast_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_slinger_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_slinger_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_slinger_Unit_Next_Text_01_Title
Text City_Training_barb_slinger_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_archer_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_archer_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_archer_Unit_Next_Text_01_Title
Text City_Training_barb_archer_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_warband_archer_Unit_Next_Thread
GameArea Campaign
Item City_Training_warband_archer_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0

RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_warband_archer_Unit_Next_Text_01_Title
Text City_Training_warband_archer_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_warband_huntsman_Unit_Next_Thread
GameArea Campaign
Item City_Training_warband_huntsman_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_warband_huntsman_Unit_Next_Text_01_Title
Text City_Training_warband_huntsman_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_warband_hurler_Unit_Next_Thread
GameArea Campaign
Item City_Training_warband_hurler_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_warband_hurler_Unit_Next_Text_01_Title
Text City_Training_warband_hurler_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_infantry_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_infantry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_infantry_Unit_Next_Text_01_Title
Text City_Training_barb_infantry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_warband_spear_Unit_Next_Thread
GameArea Campaign
Item City_Training_warband_spear_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_warband_spear_Unit_Next_Text_01_Title
Text City_Training_warband_spear_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_warband_sword_Unit_Next_Thread
GameArea Campaign
Item City_Training_warband_sword_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_warband_sword_Unit_Next_Text_01_Title
Text City_Training_warband_sword_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_warband_axe_Unit_Next_Thread
GameArea Campaign
Item City_Training_warband_axe_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_warband_axe_Unit_Next_Text_01_Title
Text City_Training_warband_axe_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_warband_falx_Unit_Next_Thread
GameArea Campaign

Item City_Training_warband_falx_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_warband_falx_Unit_Next_Text_01_Title
Text City_Training_warband_falx_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_warband_dhaxe_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_warband_dhaxe_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_warband_dhaxe_Unit_Next_Text_01_Title
Text City_Training_barb_warband_dhaxe_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_warguard_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_warguard_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_warguard_Unit_Next_Text_01_Title
Text City_Training_barb_warguard_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_warband_woad_Unit_Next_Thread
GameArea Campaign
Item City_Training_warband_woad_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0

RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_warband_woad_Unit_Next_Text_01_Title
Text City_Training_warband_woad_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_naked_fanatics_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_naked_fanatics_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_naked_fanatics_Unit_Next_Text_01_Title
Text City_Training_barb_naked_fanatics_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_druids_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_druids_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_druids_Unit_Next_Text_01_Title
Text City_Training_barb_druids_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_night_raiders_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_night_raiders_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_night_raiders_Unit_Next_Text_01_Title
Text City_Training_barb_night_raiders_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_berserker_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_berserker_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_berserker_Unit_Next_Text_01_Title
Text City_Training_barb_berserker_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_screeching_woman_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_screeching_woman_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_screeching_woman_Unit_Next_Text_01_Title
Text City_Training_barb_screeching_woman_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_wardogs_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_wardogs_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_wardogs_Unit_Next_Text_01_Title
Text City_Training_barb_wardogs_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_cavalry_Unit_Next_Thread
GameArea Campaign

Item City_Training_barb_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_cavalry_Unit_Next_Text_01_Title
Text City_Training_barb_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_noble_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_noble_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_noble_cavalry_Unit_Next_Text_01_Title
Text City_Training_barb_noble_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_gothic_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_gothic_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_gothic_cavalry_Unit_Next_Text_01_Title
Text City_Training_barb_gothic_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_chariot_light_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_chariot_light_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0

RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_chariot_light_Unit_Next_Text_01_Title
Text City_Training_barb_chariot_light_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_chariot_heavy_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_chariot_heavy_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_chariot_heavy_Unit_Next_Text_01_Title
Text City_Training_barb_chariot_heavy_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_horse_archers_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_horse_archers_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_horse_archers_Unit_Next_Text_01_Title
Text City_Training_barb_horse_archers_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_head_hunting_maidens_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_head_hunting_maidens_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_head_hunting_maidens_Unit_Next_Text_01_Title
Text City_Training_barb_head_hunting_maidens_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_scythian_nobles_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_scythian_nobles_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_scythian_nobles_Unit_Next_Text_01_Title
Text City_Training_barb_scythian_nobles_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_scythian_noblewomen_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_scythian_noblewomen_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_scythian_noblewomen_Unit_Next_Text_01_Title
Text City_Training_barb_scythian_noblewomen_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_ballista_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_ballista_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_ballista_Unit_Next_Text_01_Title
Text City_Training_barb_ballista_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_onager_Unit_Next_Thread
GameArea Campaign

Item City_Training_barb_onager_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_onager_Unit_Next_Text_01_Title
Text City_Training_barb_onager_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_chieftain_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_chieftain_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_chieftain_cavalry_Unit_Next_Text_01_Title
Text City_Training_barb_chieftain_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_barb_noble_horse_archers_Unit_Next_Thread
GameArea Campaign
Item City_Training_barb_noble_horse_archers_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_barb_noble_horse_archers_Unit_Next_Text_01_Title
Text City_Training_barb_noble_horse_archers_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_peasant_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_peasant_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0

RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_peasant_Unit_Next_Text_01_Title
Text City_Training_carthaginian_peasant_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_peltast_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_peltast_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_peltast_Unit_Next_Text_01_Title
Text City_Training_carthaginian_peltast_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_slinger_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_slinger_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_slinger_Unit_Next_Text_01_Title
Text City_Training_carthaginian_slinger_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_archer_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_archer_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_archer_Unit_Next_Text_01_Title
Text City_Training_carthaginian_archer_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_city_militia_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_city_militia_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_city_militia_Unit_Next_Text_01_Title
Text City_Training_carthaginian_city_militia_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_infantry_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_infantry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_infantry_Unit_Next_Text_01_Title
Text City_Training_carthaginian_infantry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_medium_infantry_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_medium_infantry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_medium_infantry_Unit_Next_Text_01_Title
Text City_Training_carthaginian_medium_infantry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_heavy_infantry_Unit_Next_Thread
GameArea Campaign

Item City_Training_carthaginian_heavy_infantry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_heavy_infantry_Unit_Next_Text_01_Title
Text City_Training_carthaginian_heavy_infantry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_sacred_band_infantry_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_sacred_band_infantry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_sacred_band_infantry_Unit_Next_Text_01_
Title
Text City_Training_carthaginian_sacred_band_infantry_Unit_Next_Text_01_T
ext1

;-----------------------------------------AdviceThread City_Training_spanish_scutarii_Unit_Next_Thread
GameArea Campaign
Item City_Training_spanish_scutarii_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_spanish_scutarii_Unit_Next_Text_01_Title
Text City_Training_spanish_scutarii_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_spanish_bull_warriors_Unit_Next_Thread
GameArea Campaign
Item City_Training_spanish_bull_warriors_Unit_Next_Text_01
Uninhibitable
Verbosity 0

Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_spanish_bull_warriors_Unit_Next_Text_01_Title
Text City_Training_spanish_bull_warriors_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_numidian_javelinmen_Unit_Next_Thread
GameArea Campaign
Item City_Training_numidian_javelinmen_Unit_Next_Texr_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_numidian_javelinmen_Unit_Next_Texr_01_Title
Text City_Training_numidian_javelinmen_Unit_Next_Texr_01_Text1

;-----------------------------------------AdviceThread City_Training_numidian_desert_warriors_Unit_Next_Thread
GameArea Campaign
Item City_Training_numidian_desert_warriors_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_numidian_desert_warriors_Unit_Next_Text_01_Title
Text City_Training_numidian_desert_warriors_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_numidian_legionaries_Unit_Next_Thread
GameArea Campaign
Item City_Training_numidian_legionaries_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName

Title City_Training_numidian_legionaries_Unit_Next_Text_01_Title
Text City_Training_numidian_legionaries_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_cavalry_Unit_Next_Text_01_Title
Text City_Training_carthaginian_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_medium_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_medium_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_medium_cavalry_Unit_Next_Text_01_Title
Text City_Training_carthaginian_medium_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_general's_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_general's_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_general's_cavalry_Unit_Next_Text_01_Tit
le
Text City_Training_carthaginian_general's_cavalry_Unit_Next_Text_01_Text
1

;-----------------------------------------AdviceThread City_Training_carthaginian_royal_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_royal_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_royal_cavalry_Unit_Next_Text_01_Title
Text City_Training_carthaginian_royal_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_numidian_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_numidian_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_numidian_cavalry_Unit_Next_Text_01_Title
Text City_Training_numidian_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_numidian_camel_riders_Unit_Next_Thread
GameArea Campaign
Item City_Training_numidian_camel_riders_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_numidian_camel_riders_Unit_Next_Text_01_Title
Text City_Training_numidian_camel_riders_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_warhounds_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_warhounds_Unit_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_warhounds_Unit_Next_Text_01_Title
Text City_Training_carthaginian_warhounds_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_elephant_forest_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_elephant_forest_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_elephant_forest_Unit_Next_Text_01_Title
Text City_Training_carthaginian_elephant_forest_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_elephant_african_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_elephant_african_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_elephant_african_Unit_Next_Text_01_Titl
e
Text City_Training_carthaginian_elephant_african_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_elephant_african_cataphract_Unit_Next_Th
read
GameArea Campaign
Item City_Training_carthaginian_elephant_african_cataphract_Unit_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1

MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_elephant_african_cataphract_Unit_Next_T
ext_01_Title
Text City_Training_carthaginian_elephant_african_cataphract_Unit_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_onager_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_onager_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_onager_Unit_Next_Text_01_Title
Text City_Training_carthaginian_onager_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_carthaginian_heavy_onager_Unit_Next_Thread
GameArea Campaign
Item City_Training_carthaginian_heavy_onager_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_carthaginian_heavy_onager_Unit_Next_Text_01_Title
Text City_Training_carthaginian_heavy_onager_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_peasant_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_peasant_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default

Parameter SettlementName
Title City_Training_east_peasant_Unit_Next_Text_01_Title
Text City_Training_east_peasant_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_peltast_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_peltast_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_peltast_Unit_Next_Text_01_Title
Text City_Training_east_peltast_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_slinger_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_slinger_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_slinger_Unit_Next_Text_01_Title
Text City_Training_east_slinger_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_archer_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_archer_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_archer_Unit_Next_Text_01_Title
Text City_Training_east_archer_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_hillmen_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_hillmen_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_hillmen_Unit_Next_Text_01_Title
Text City_Training_east_hillmen_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_infantry_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_infantry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_infantry_Unit_Next_Text_01_Title
Text City_Training_east_infantry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_heavy_infantry_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_heavy_infantry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_heavy_infantry_Unit_Next_Text_01_Title
Text City_Training_east_heavy_infantry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_hoplite_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_hoplite_Unit_Next_Text_01
Uninhibitable

Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_hoplite_Unit_Next_Text_01_Title
Text City_Training_east_hoplite_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_hoplite_brazen_shield_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_hoplite_brazen_shield_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_hoplite_brazen_shield_Unit_Next_Text_01_Title
Text City_Training_east_hoplite_brazen_shield_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_legionary_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_legionary_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_legionary_Unit_Next_Text_01_Title
Text City_Training_east_legionary_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default

Parameter SettlementName
Title City_Training_east_cavalry_Unit_Next_Text_01_Title
Text City_Training_east_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_heavy_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_heavy_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_heavy_cavalry_Unit_Next_Text_01_Title
Text City_Training_east_heavy_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_heavy_cataphract_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_heavy_cataphract_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_heavy_cataphract_Unit_Next_Text_01_Title
Text City_Training_east_heavy_cataphract_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_cappodocian_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_cappodocian_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_cappodocian_cavalry_Unit_Next_Text_01_Title
Text City_Training_east_cappodocian_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_persian_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_persian_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_persian_cavalry_Unit_Next_Text_01_Title
Text City_Training_east_persian_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_cataphract_archer_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_cataphract_archer_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_cataphract_archer_Unit_Next_Text_01_Title
Text City_Training_east_cataphract_archer_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_horse_archer_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_horse_archer_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_horse_archer_Unit_Next_Text_01_Title
Text City_Training_east_horse_archer_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_camel_cataphract_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_camel_cataphract_Unit_Next_Text_01
Uninhibitable

Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_camel_cataphract_Unit_Next_Text_01_Title
Text City_Training_east_camel_cataphract_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_elephant_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_elephant_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_elephant_Unit_Next_Text_01_Title
Text City_Training_east_elephant_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_scythed_chariot_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_scythed_chariot_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_scythed_chariot_Unit_Next_Text_01_Title
Text City_Training_east_scythed_chariot_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_chariot_archer_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_chariot_archer_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default

Parameter SettlementName
Title City_Training_east_chariot_archer_Unit_Next_Text_01_Title
Text City_Training_east_chariot_archer_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_generals_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_generals_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_generals_cavalry_Unit_Next_Text_01_Title
Text City_Training_east_generals_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_pontic_general_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_pontic_general_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_pontic_general_Unit_Next_Text_01_Title
Text City_Training_east_pontic_general_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_east_onager_Unit_Next_Thread
GameArea Campaign
Item City_Training_east_onager_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_east_onager_Unit_Next_Text_01_Title
Text City_Training_east_onager_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_peasant_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_peasant_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_egyptian_peasant_Unit_Next_Text_01_Title
Text City_Training_egyptian_peasant_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_peltast_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_peltast_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_egyptian_peltast_Unit_Next_Text_01_Title
Text City_Training_egyptian_peltast_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_slingers_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_slinger_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_egyptian_slinger_Unit_Next_Text_01_Title
Text City_Training_egyptian_slinger_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_archer_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_archer_Unit_Next_Text_01
Uninhibitable

Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_egyptian_archer_Unit_Next_Text_01_Title
Text City_Training_egyptian_archer_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_archer_elite_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_archer_elite_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_egyptian_archer_elite_Unit_Next_Text_01_Title
Text City_Training_egyptian_archer_elite_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_nubian_spearmen_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_nubian_spearmen_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_egyptian_nubian_spearmen_Unit_Next_Text_01_Title
Text City_Training_egyptian_nubian_spearmen_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_nile_infantry_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_nile_infantry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default

Parameter SettlementName
Title City_Training_egyptian_nile_infantry_Unit_Next_Text_01_Title
Text City_Training_egyptian_nile_infantry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_infantry_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_infantry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_egyptian_infantry_Unit_Next_Text_01_Title
Text City_Training_egyptian_infantry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_elite_guards_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_elite_guards_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_egyptian_elite_guards_Unit_Next_Text_01_Title
Text City_Training_egyptian_elite_guards_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_egyptian_cavalry_Unit_Next_Text_01_Title
Text City_Training_egyptian_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_nubian_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_nubian_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_egyptian_nubian_cavalry_Unit_Next_Text_01_Title
Text City_Training_egyptian_nubian_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_cleruch_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_cleruch_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_egyptian_cleruch_Unit_Next_Text_01_Title
Text City_Training_egyptian_cleruch_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_bedouin_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_bedouin_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_egyptian_bedouin_Unit_Next_Text_01_Title
Text City_Training_egyptian_bedouin_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_chariot_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_chariot_Unit_Next_Text_01
Uninhibitable

Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_egyptian_chariot_Unit_Next_Text_01_Title
Text City_Training_egyptian_chariot_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_chariot_archer_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_chariot_archer_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_egyptian_chariot_archer_Unit_Next_Text_01_Title
Text City_Training_egyptian_chariot_archer_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_onager_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_onager_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_egyptian_onager_Unit_Next_Text_01_Title
Text City_Training_egyptian_onager_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_heavy_onager_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_heavy_onager_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default

Parameter SettlementName
Title City_Training_egyptian_heavy_onager_Unit_Next_Text_01_Title
Text City_Training_egyptian_heavy_onager_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_egyptian_generals_bodyguard_Unit_Next_Thread
GameArea Campaign
Item City_Training_egyptian_generals_bodyguard_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_egyptian_generals_bodyguard_Unit_Next_Text_01_Title
Text City_Training_egyptian_generals_bodyguard_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_peasant_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_peasant_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_peasant_Unit_Next_Text_01_Title
Text City_Training_greek_peasant_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_peltast_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_peltast_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_peltast_Unit_Next_Text_01_Title
Text City_Training_greek_peltast_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_archer_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_archer_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_archer_Unit_Next_Text_01_Title
Text City_Training_greek_archer_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_heavy_peltast_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_heavy_peltast_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_heavy_peltast_Unit_Next_Text_01_Title
Text City_Training_greek_heavy_peltast_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_hoplite_militia_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_hoplite_militia_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_hoplite_militia_Unit_Next_Text_01_Title
Text City_Training_greek_hoplite_militia_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_hoplite_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_hoplite_Unit_Next_Text_01
Uninhibitable

Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_hoplite_Unit_Next_Text_01_Title
Text City_Training_greek_hoplite_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_hoplite_elite_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_hoplite_elite_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_hoplite_elite_Unit_Next_Text_01_Title
Text City_Training_greek_hoplite_elite_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_hoplite_spartan_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_hoplite_spartan_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_hoplite_spartan_Unit_Next_Text_01_Title
Text City_Training_greek_hoplite_spartan_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_levy_pikemen_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_levy_pikemen_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default

Parameter SettlementName
Title City_Training_greek_levy_pikemen_Unit_Next_Text_01_Title
Text City_Training_greek_levy_pikemen_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_pikemen_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_pikemen_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_pikemen_Unit_Next_Text_01_Title
Text City_Training_greek_pikemen_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_royal_pikemen_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_royal_pikemen_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_royal_pikemen_Unit_Next_Text_01_Title
Text City_Training_greek_royal_pikemen_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_silver_shield_pikemen_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_silver_shield_pikemen_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_silver_shield_pikemen_Unit_Next_Text_01_Title
Text City_Training_greek_silver_shield_pikemen_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_argyraspid_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_argyraspid_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_argyraspid_Unit_Next_Text_01_Title
Text City_Training_greek_argyraspid_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_bastarnae_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_bastarnae_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_bastarnae_Unit_Next_Text_01_Title
Text City_Training_greek_bastarnae_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_light_lancer_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_light_lancer_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_light_lancer_Unit_Next_Text_01_Title
Text City_Training_greek_light_lancer_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_cavalry_Unit_Next_Text_01
Uninhibitable

Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_cavalry_Unit_Next_Text_01_Title
Text City_Training_greek_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_medium_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_medium_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_medium_cavalry_Unit_Next_Text_01_Title
Text City_Training_greek_medium_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_heavy_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_heavy_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_heavy_cavalry_Unit_Next_Text_01_Title
Text City_Training_greek_heavy_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_royal_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_royal_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default

Parameter SettlementName
Title City_Training_greek_royal_cavalry_Unit_Next_Text_01_Title
Text City_Training_greek_royal_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_general's_guard_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_general's_guard_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_general's_guard_cavalry_Unit_Next_Text_01_Titl
e
Text City_Training_greek_general's_guard_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_thracian_bodyguard_Unit_Next_Thread
GameArea Campaign
Item City_Training_thracian_bodyguard_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_thracian_bodyguard_Unit_Next_Text_01_Title
Text City_Training_thracian_bodyguard_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_elephant_small_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_elephant_small_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_elephant_small_Unit_Next_Text_01_Title
Text City_Training_greek_elephant_small_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_elephant_african_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_elephant_african_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_elephant_african_Unit_Next_Text_01_Title
Text City_Training_greek_elephant_african_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_elephant_cataphract_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_elephant_cataphract_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_elephant_cataphract_Unit_Next_Text_01_Title
Text City_Training_greek_elephant_cataphract_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_incendiary_pigs_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_incendiary_pigs_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_incendiary_pigs_Unit_Next_Text_01_Title
Text City_Training_greek_incendiary_pigs_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_ballista_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_ballista_Unit_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_ballista_Unit_Next_Text_01_Title
Text City_Training_greek_ballista_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_onager_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_onager_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_onager_Unit_Next_Text_01_Title
Text City_Training_greek_onager_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_heavy_onager_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_heavy_onager_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_greek_heavy_onager_Unit_Next_Text_01_Title
Text City_Training_greek_heavy_onager_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_greek_chariot_scythed_Unit_Next_Thread
GameArea Campaign
Item City_Training_greek_chariot_scythed_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Training_greek_chariot_scythed_Unit_Next_Text_01_Title
Text City_Training_greek_chariot_scythed_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_peasant_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_peasant_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_peasant_Unit_Next_Text_01_Title
Text City_Training_roman_peasant_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_archer_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_archer_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_archer_Unit_Next_Text_01_Title
Text City_Training_roman_archer_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_archer_auxilia_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_archer_auxilia_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_archer_auxilia_Unit_Next_Text_01_Title
Text City_Training_roman_archer_auxilia_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_velite_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_velite_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_velite_Unit_Next_Text_01_Title
Text City_Training_roman_velite_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_light_infantry_auxilia_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_light_infantry_auxilia_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_light_infantry_auxilia_Unit_Next_Text_01_Title
Text City_Training_roman_light_infantry_auxilia_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_city_militia_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_city_militia_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_city_militia_Unit_Next_Text_01_Title
Text City_Training_roman_city_militia_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_hastati_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_hastati_Unit_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_hastati_Unit_Next_Text_01_Title
Text City_Training_roman_hastati_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_princeps_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_princeps_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_princeps_Unit_Next_Text_01_Title
Text City_Training_roman_princeps_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_triarii_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_triarii_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_triarii_Unit_Next_Text_01_Title
Text City_Training_roman_triarii_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_infantry_auxilia_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_infantry_auxilia_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Training_roman_infantry_auxilia_Unit_Next_Text_01_Title
Text City_Training_roman_infantry_auxilia_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_legionary_cohort_i_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_legionary_cohort_i_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_legionary_cohort_i_Unit_Next_Text_01_Title
Text City_Training_roman_legionary_cohort_i_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_legionary_first_cohort_i_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_legionary_first_cohort_i_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_legionary_first_cohort_i_Unit_Next_Text_01_Tit
le
Text City_Training_roman_legionary_first_cohort_i_Unit_Next_Text_01_Text
1

;-----------------------------------------AdviceThread City_Training_roman_legionary_cohort_ii_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_legionary_cohort_ii_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_legionary_cohort_ii_Unit_Next_Text_01_Title
Text City_Training_roman_legionary_cohort_ii_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_legionary_first_cohort_ii_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_legionary_first_cohort_ii_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_legionary_first_cohort_ii_Unit_Next_Text_01_Ti
tle
Text City_Training_roman_legionary_first_cohort_ii_Unit_Next_Text_01_Tex
t1

;-----------------------------------------AdviceThread City_Training_roman_praetorian_cohort_i_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_praetorian_cohort_i_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_praetorian_cohort_i_Unit_Next_Text_01_Title
Text City_Training_roman_praetorian_cohort_i_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_praetorian_cohort_urban_i_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_praetorian_cohort_urban_i_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_praetorian_cohort_urban_i_Unit_Next_Text_01_Ti
tle
Text City_Training_roman_praetorian_cohort_urban_i_Unit_Next_Text_01_Tex
t1

;-----------------------------------------AdviceThread City_Training_roman_arcani_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_arcani_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_arcani_Unit_Next_Text_01_Title
Text City_Training_roman_arcani_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_wardogs_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_wardogs_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_wardogs_Unit_Next_Text_01_Title
Text City_Training_roman_wardogs_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_pigs_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_pigs_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_pigs_Unit_Next_Text_01_Title
Text City_Training_roman_pigs_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_velite_gladiator_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_velite_gladiator_Unit_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_velite_gladiator_Unit_Next_Text_01_Title
Text City_Training_roman_velite_gladiator_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_samnite_gladiator_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_samnite_gladiator_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_samnite_gladiator_Unit_Next_Text_01_Title
Text City_Training_roman_samnite_gladiator_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_mirmillo_gladiator_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_mirmillo_gladiator_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_mirmillo_gladiator_Unit_Next_Text_01_Title
Text City_Training_roman_mirmillo_gladiator_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_light_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_light_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Training_roman_light_cavalry_Unit_Next_Text_01_Title
Text City_Training_roman_light_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_cavalry_auxilia_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_cavalry_auxilia_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_cavalry_auxilia_Unit_Next_Text_01_Title
Text City_Training_roman_cavalry_auxilia_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_medium_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_medium_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_medium_cavalry_Unit_Next_Text_01_Title
Text City_Training_roman_medium_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_heavy_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_heavy_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_heavy_cavalry_Unit_Next_Text_01_Title
Text City_Training_roman_heavy_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_praetorian_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_praetorian_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_praetorian_cavalry_Unit_Next_Text_01_Title
Text City_Training_roman_praetorian_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_generals_guard_cavalry_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_generals_guard_cavalry_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_generals_guard_cavalry_Unit_Next_Text_01_Title
Text City_Training_roman_generals_guard_cavalry_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_ballista_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_ballista_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_ballista_Unit_Next_Text_01_Title
Text City_Training_roman_ballista_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_scorpion_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_scorpion_Unit_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_scorpion_Unit_Next_Text_01_Title
Text City_Training_roman_scorpion_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_onager_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_onager_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_onager_Unit_Next_Text_01_Title
Text City_Training_roman_onager_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_heavy_onager_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_heavy_onager_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_roman_heavy_onager_Unit_Next_Text_01_Title
Text City_Training_roman_heavy_onager_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_roman_repeating_ballista_Unit_Next_Thread
GameArea Campaign
Item City_Training_roman_repeating_ballista_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Training_roman_repeating_ballista_Unit_Next_Text_01_Title
Text City_Training_roman_repeating_ballista_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_naval_biremes_Unit_Next_Thread
GameArea Campaign
Item City_Training_naval_biremes_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_naval_biremes_Unit_Next_Text_01_Title
Text City_Training_naval_biremes_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_naval_triremes_Unit_Next_Thread
GameArea Campaign
Item City_Training_naval_triremes_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_naval_triremes_Unit_Next_Text_01_Title
Text City_Training_naval_triremes_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_naval_quinquiremes_Unit_Next_Thread
GameArea Campaign
Item City_Training_naval_quinquiremes_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_naval_quinquiremes_Unit_Next_Text_01_Title
Text City_Training_naval_quinquiremes_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_naval_corvus_quinquireme_Unit_Next_Thread
GameArea Campaign
Item City_Training_naval_corvus_quinquireme_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_naval_corvus_quinquireme_Unit_Next_Text_01_Title
Text City_Training_naval_corvus_quinquireme_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_No_Unit_Next_Thread
GameArea Campaign
Item City_Training_No_unit_Unit_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_No_unit_Unit_Next_Text_01_Title
Text City_Training_No_unit_Unit_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Training_No_Unit_Here_Thread
GameArea Campaign
Item City_Training_No_Unit_Here_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Training_No_Unit_Here_Text_01_Title
Text City_Training_No_Unit_Here_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_governors_house_Next_Thread
GameArea Campaign
Item City_Construction_Build_governors_house_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_governors_house_Next_Text_01_Title
Text City_Construction_Build_governors_house_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_warriors_hold_Next_Thread
GameArea Campaign
Item City_Construction_Build_warriors_hold_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_warriors_hold_Next_Text_01_Title
Text City_Construction_Build_warriors_hold_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_governors_villa_Next_Thread
GameArea Campaign
Item City_Construction_Build_governors_villa_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_governors_villa_Next_Text_01_Title
Text City_Construction_Build_governors_villa_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_warlords_hold_Next_Thread
GameArea Campaign
Item City_Construction_Build_warlords_hold_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Construction_Build_warlords_hold_Next_Text_01_Title
Text City_Construction_Build_warlords_hold_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_governors_palace_Next_Thread
GameArea Campaign
Item City_Construction_Build_governors_palace_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_governors_palace_Next_Text_01_Title
Text City_Construction_Build_governors_palace_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_high_kings_hall_Next_Thread
GameArea Campaign
Item City_Construction_Build_high_kings_hall_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_high_kings_hall_Next_Text_01_Title
Text City_Construction_Build_high_kings_hall_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_proconsuls_palace_Next_Thread
GameArea Campaign
Item City_Construction_Build_proconsuls_palace_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_proconsuls_palace_Next_Text_01_Title
Text City_Construction_Build_proconsuls_palace_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_councillors_chambers_Next_Thread
GameArea Campaign
Item City_Construction_Build_councillors_chambers_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_councillors_chambers_Next_Text_01_Title
Text City_Construction_Build_councillors_chambers_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_imperial_palace_Next_Thread
GameArea Campaign
Item City_Construction_Build_imperial_palace_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_imperial_palace_Next_Text_01_Title
Text City_Construction_Build_imperial_palace_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_pharoahs_palace_Next_Thread
GameArea Campaign
Item City_Construction_Build_pharoahs_palace_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_pharoahs_palace_Next_Text_01_Title
Text City_Construction_Build_pharoahs_palace_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_royal_palace_Next_Thread
GameArea Campaign
Item City_Construction_Build_royal_palace_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_royal_palace_Next_Text_01_Title
Text City_Construction_Build_royal_palace_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_wooden_pallisade_Next_Thread
GameArea Campaign
Item City_Construction_Build_wooden_pallisade_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_wooden_pallisade_Next_Text_01_Title
Text City_Construction_Build_wooden_pallisade_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_wooden_wall_Next_Thread
GameArea Campaign
Item City_Construction_Build_wooden_wall_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_wooden_wall_Next_Text_01_Title
Text City_Construction_Build_wooden_wall_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_stockade_Next_Thread
GameArea Campaign
Item City_Construction_Build_stockade_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Construction_Build_stockade_Next_Text_01_Title
Text City_Construction_Build_stockade_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_large_stone_wall_Next_Thread
GameArea Campaign
Item City_Construction_Build_large_stone_wall_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_large_stone_wall_Next_Text_01_Title
Text City_Construction_Build_large_stone_wall_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_epic_stone_wall_Next_Thread
GameArea Campaign
Item City_Construction_Build_epic_stone_wall_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_epic_stone_wall_Next_Text_01_Title
Text City_Construction_Build_epic_stone_wall_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_barracks_Next_Thread
GameArea Campaign
Item City_Construction_Build_barracks_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_barracks_Next_Text_01_Title
Text City_Construction_Build_barracks_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_muster_field_Next_Thread
GameArea Campaign
Item City_Construction_Build_muster_field_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_muster_field_Next_Text_01_Title
Text City_Construction_Build_muster_field_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_militia_barracks_Next_Thread
GameArea Campaign
Item City_Construction_Build_militia_barracks_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_militia_barracks_Next_Text_01_Title
Text City_Construction_Build_militia_barracks_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_meeting_hall_Next_Thread
GameArea Campaign
Item City_Construction_Build_meeting_hall_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_meeting_hall_Next_Text_01_Title
Text City_Construction_Build_meeting_hall_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_city_barracks_Next_Thread
GameArea Campaign
Item City_Construction_Build_city_barracks_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_city_barracks_Next_Text_01_Title
Text City_Construction_Build_city_barracks_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_hall_of_heroes_Next_Thread
GameArea Campaign
Item City_Construction_Build_hall_of_heroes_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_hall_of_heroes_Next_Text_01_Title
Text City_Construction_Build_hall_of_heroes_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_legion_barracks_Next_Thread
GameArea Campaign
Item City_Construction_Build_legion_barracks_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_legion_barracks_Next_Text_01_Title
Text City_Construction_Build_legion_barracks_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_army_barracks_Next_Thread
GameArea Campaign
Item City_Construction_Build_army_barracks_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Construction_Build_army_barracks_Next_Text_01_Title
Text City_Construction_Build_army_barracks_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_eastern_army_barracks_Next_Thread
GameArea Campaign
Item City_Construction_Build_eastern_army_barracks_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_eastern_army_barracks_Next_Text_01_Title
Text City_Construction_Build_eastern_army_barracks_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_royal_barracks_Next_Thread
GameArea Campaign
Item City_Construction_Build_royal_barracks_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_royal_barracks_Next_Text_01_Title
Text City_Construction_Build_royal_barracks_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_urban_barracks_Next_Thread
GameArea Campaign
Item City_Construction_Build_urban_barracks_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_urban_barracks_Next_Text_01_Title
Text City_Construction_Build_urban_barracks_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_seleucid_royal_barracks_Next_Thread
GameArea Campaign
Item City_Construction_Build_seleucid_royal_barracks_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_seleucid_royal_barracks_Next_Text_01_Title
Text City_Construction_Build_seleucid_royal_barracks_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_stables_Next_Thread
GameArea Campaign
Item City_Construction_Build_stables_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_stables_Next_Text_01_Title
Text City_Construction_Build_stables_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_cavalry_barracks_Next_Thread
GameArea Campaign
Item City_Construction_Build_cavalry_barracks_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_cavalry_barracks_Next_Text_01_Title
Text City_Construction_Build_cavalry_barracks_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_warlords_stables_Next_Thread
GameArea Campaign
Item City_Construction_Build_warlords_stables_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_warlords_stables_Next_Text_01_Title
Text City_Construction_Build_warlords_stables_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_hippodrome_Next_Thread
GameArea Campaign
Item City_Construction_Build_hippodrome_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_hippodrome_Next_Text_01_Title
Text City_Construction_Build_hippodrome_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_elite_cavalry_barracks_Next_Thread
GameArea Campaign
Item City_Construction_Build_elite_cavalry_barracks_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_elite_cavalry_barracks_Next_Text_01_Title
Text City_Construction_Build_elite_cavalry_barracks_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_circus_maximus_Next_Thread
GameArea Campaign
Item City_Construction_Build_circus_maximus_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Construction_Build_circus_maximus_Next_Text_01_Title
Text City_Construction_Build_circus_maximus_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_royal_cavalry_barracks_Next_Thread
GameArea Campaign
Item City_Construction_Build_royal_cavalry_barracks_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_royal_cavalry_barracks_Next_Text_01_Title
Text City_Construction_Build_royal_cavalry_barracks_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_practice_field_Next_Thread
GameArea Campaign
Item City_Construction_Build_practice_field_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_practice_field_Next_Text_01_Title
Text City_Construction_Build_practice_field_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_archery_range_Next_Thread
GameArea Campaign
Item City_Construction_Build_archery_range_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_archery_range_Next_Text_01_Title
Text City_Construction_Build_archery_range_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_catapult_range_Next_Thread
GameArea Campaign
Item City_Construction_Build_catapult_range_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_catapult_range_Next_Text_01_Title
Text City_Construction_Build_catapult_range_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_siege_engineer_Next_Thread
GameArea Campaign
Item City_Construction_Build_siege_engineer_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_siege_engineer_Next_Text_01_Title
Text City_Construction_Build_siege_engineer_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_trader_Next_Thread
GameArea Campaign
Item City_Construction_Build_trader_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_trader_Next_Text_01_Title
Text City_Construction_Build_trader_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_market_Next_Thread
GameArea Campaign
Item City_Construction_Build_market_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_market_Next_Text_01_Title
Text City_Construction_Build_market_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_forum_Next_Thread
GameArea Campaign
Item City_Construction_Build_forum_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_forum_Next_Text_01_Title
Text City_Construction_Build_forum_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_agora_Next_Thread
GameArea Campaign
Item City_Construction_Build_agora_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_agora_Next_Text_01_Title
Text City_Construction_Build_agora_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_great_market_Next_Thread
GameArea Campaign
Item City_Construction_Build_great_market_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Construction_Build_great_market_Next_Text_01_Title
Text City_Construction_Build_great_market_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_bazaar_Next_Thread
GameArea Campaign
Item City_Construction_Build_bazaar_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_bazaar_Next_Text_01_Title
Text City_Construction_Build_bazaar_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_great_forum_Next_Thread
GameArea Campaign
Item City_Construction_Build_great_forum_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_great_forum_Next_Text_01_Title
Text City_Construction_Build_great_forum_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_great_agora_Next_Thread
GameArea Campaign
Item City_Construction_Build_great_agora_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_great_agora_Next_Text_01_Title
Text City_Construction_Build_great_agora_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_grand_bazaar_Next_Thread
GameArea Campaign
Item City_Construction_Build_grand_bazaar_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_grand_bazaar_Next_Text_01_Title
Text City_Construction_Build_grand_bazaar_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_curia_Next_Thread
GameArea Campaign
Item City_Construction_Build_curia_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_curia_Next_Text_01_Title
Text City_Construction_Build_curia_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_merchants_quarter_Next_Thread
GameArea Campaign
Item City_Construction_Build_merchants_quarter_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_merchants_quarter_Next_Text_01_Title
Text City_Construction_Build_merchants_quarter_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_blacksmith_Next_Thread
GameArea Campaign
Item City_Construction_Build_blacksmith_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_blacksmith_Next_Text_01_Title
Text City_Construction_Build_blacksmith_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_smiths_workshop_Next_Thread
GameArea Campaign
Item City_Construction_Build_smiths_workshop_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_smiths_workshop_Next_Text_01_Title
Text City_Construction_Build_smiths_workshop_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_weaponsmith_Next_Thread
GameArea Campaign
Item City_Construction_Build_weaponsmith_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_weaponsmith_Next_Text_01_Title
Text City_Construction_Build_weaponsmith_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_foundry_Next_Thread
GameArea Campaign
Item City_Construction_Build_foundry_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Construction_Build_foundry_Next_Text_01_Title
Text City_Construction_Build_foundry_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_port_Next_Thread
GameArea Campaign
Item City_Construction_Build_port_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_port_Next_Text_01_Title
Text City_Construction_Build_port_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_shipwright_Next_Thread
GameArea Campaign
Item City_Construction_Build_shipwright_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_shipwright_Next_Text_01_Title
Text City_Construction_Build_shipwright_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_dockyard_Next_Thread
GameArea Campaign
Item City_Construction_Build_dockyard_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_dockyard_Next_Text_01_Title
Text City_Construction_Build_dockyard_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_sewers_Next_Thread
GameArea Campaign
Item City_Construction_Build_sewers_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_sewers_Next_Text_01_Title
Text City_Construction_Build_sewers_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_baths_Next_Thread
GameArea Campaign
Item City_Construction_Build_baths_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_baths_Next_Text_01_Title
Text City_Construction_Build_baths_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_aqueduct_Next_Thread
GameArea Campaign
Item City_Construction_Build_aqueduct_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_aqueduct_Next_Text_01_Title
Text City_Construction_Build_aqueduct_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_city_plumbing_Next_Thread
GameArea Campaign
Item City_Construction_Build_city_plumbing_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_city_plumbing_Next_Text_01_Title
Text City_Construction_Build_city_plumbing_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_farms_Next_Thread
GameArea Campaign
Item City_Construction_Build_farms_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_farms_Next_Text_01_Title
Text City_Construction_Build_farms_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_farms+1_Next_Thread
GameArea Campaign
Item City_Construction_Build_farms+1_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_farms+1_Next_Text_01_Title
Text City_Construction_Build_farms+1_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_farms+2_Next_Thread
GameArea Campaign
Item City_Construction_Build_farms+2_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Construction_Build_farms+2_Next_Text_01_Title
Text City_Construction_Build_farms+2_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_farms+3_Next_Thread
GameArea Campaign
Item City_Construction_Build_farms+3_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_farms+3_Next_Text_01_Title
Text City_Construction_Build_farms+3_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_farms+4_Next_Thread
GameArea Campaign
Item City_Construction_Build_farms+4_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_farms+4_Next_Text_01_Title
Text City_Construction_Build_farms+4_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_latifundia_Next_Thread
GameArea Campaign
Item City_Construction_Build_latifundia_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_latifundia_Next_Text_01_Title
Text City_Construction_Build_latifundia_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_roads_Next_Thread
GameArea Campaign
Item City_Construction_Build_roads_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_roads_Next_Text_01_Title
Text City_Construction_Build_roads_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_paved_roads_Next_Thread
GameArea Campaign
Item City_Construction_Build_paved_roads_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_paved_roads_Next_Text_01_Title
Text City_Construction_Build_paved_roads_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_highways_Next_Thread
GameArea Campaign
Item City_Construction_Build_highways_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_highways_Next_Text_01_Title
Text City_Construction_Build_highways_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_mines+1_Next_Thread
GameArea Campaign
Item City_Construction_Build_mines+1_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_mines+1_Next_Text_01_Title
Text City_Construction_Build_mines+1_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_academy_Next_Thread
GameArea Campaign
Item City_Construction_Build_academy_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_academy_Next_Text_01_Title
Text City_Construction_Build_academy_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_scriptorium_Next_Thread
GameArea Campaign
Item City_Construction_Build_scriptorium_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scriptorium_Next_Text_01_Title
Text City_Construction_Build_scriptorium_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_ludus_magnus_Next_Thread
GameArea Campaign
Item City_Construction_Build_ludus_magnus_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Construction_Build_ludus_magnus_Next_Text_01_Title
Text City_Construction_Build_ludus_magnus_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_stone_amphitheatre_Next_Thread
GameArea Campaign
Item City_Construction_Build_stone_amphitheatre_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_stone_amphitheatre_Next_Text_01_Title
Text City_Construction_Build_stone_amphitheatre_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_urban_amphitheatre_Next_Thread
GameArea Campaign
Item City_Construction_Build_urban_amphitheatre_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_urban_amphitheatre_Next_Text_01_Title
Text City_Construction_Build_urban_amphitheatre_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_odeum_Next_Thread
GameArea Campaign
Item City_Construction_Build_odeum_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_odeum_Next_Text_01_Title
Text City_Construction_Build_odeum_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_lyceum_Next_Thread
GameArea Campaign
Item City_Construction_Build_lyceum_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_lyceum_Next_Text_01_Title
Text City_Construction_Build_lyceum_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_theatre_Next_Thread
GameArea Campaign
Item City_Construction_Build_theatre_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_theatre_Next_Text_01_Title
Text City_Construction_Build_theatre_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_execution_square_Next_Thread
GameArea Campaign
Item City_Construction_Build_execution_square_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_execution_square_Next_Text_01_Title
Text City_Construction_Build_execution_square_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_secret_police_hq_Next_Thread
GameArea Campaign
Item City_Construction_Build_secret_police_hq_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_secret_police_hq_Next_Text_01_Title
Text City_Construction_Build_secret_police_hq_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_secret_police_network_Thread
GameArea Campaign
Item City_Construction_Build_secret_police_network_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_secret_police_network_Text_01_Title
Text City_Construction_Build_secret_police_network_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_caravan_Next_Thread
GameArea Campaign
Item City_Construction_Build_caravan_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_caravan_Next_Text_01_Title
Text City_Construction_Build_caravan_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_frankincense_rd_Next_Thread
GameArea Campaign
Item City_Construction_Build_frankincense_rd_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Construction_Build_frankincense_rd_Next_Text_01_Title
Text City_Construction_Build_frankincense_rd_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_silk_rd_Next_Thread
GameArea Campaign
Item City_Construction_Build_silk_rd_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_silk_rd_Next_Text_01_Title
Text City_Construction_Build_silk_rd_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_bardic_circle_Next_Thread
GameArea Campaign
Item City_Construction_Build_bardic_circle_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_bardic_circle_Next_Text_01_Title
Text City_Construction_Build_bardic_circle_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_thracian_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_thracian_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_thracian_shrine_Next_Text_01_Title
Text City_Construction_Build_thracian_shrine_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_dacian_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_dacian_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_dacian_shrine_Next_Text_01_Title
Text City_Construction_Build_dacian_shrine_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_thracian_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_thracian_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_thracian_temple_Next_Text_01_Title
Text City_Construction_Build_thracian_temple_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_dacian_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_dacian_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_dacian_temple_Next_Text_01_Title
Text City_Construction_Build_dacian_temple_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_large_thracian_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_large_thracian_temple_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_large_thracian_temple_Next_Text_01_Title
Text City_Construction_Build_large_thracian_temple_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_large_dacian_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_large_dacian_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_large_dacian_temple_Next_Text_01_Title
Text City_Construction_Build_large_dacian_temple_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_awesome_thracian_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_awesome_thracian_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_awesome_thracian_temple_Next_Text_01_Title
Text City_Construction_Build_awesome_thracian_temple_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_thracian_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_thracian_pantheon_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Construction_Build_thracian_pantheon_Next_Text_01_Title
Text City_Construction_Build_thracian_pantheon_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_gallic_temple_of_battleforge_shrine_Next_Th
read
GameArea Campaign
Item City_Construction_Build_gallic_temple_of_battleforge_shrine_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_gallic_temple_of_battleforge_shrine_Next_T
ext_01_Title
Text City_Construction_Build_gallic_temple_of_battleforge_shrine_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_armenian_temple_of_battleforge_shrine_Next_
Thread
GameArea Campaign
Item City_Construction_Build_armenian_temple_of_battleforge_shrine_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_armenian_temple_of_battleforge_shrine_Next
_Text_01_Title
Text City_Construction_Build_armenian_temple_of_battleforge_shrine_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_gallic_temple_of_battleforge_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_gallic_temple_of_battleforge_temple_Next_Text_0
1
Uninhibitable
Verbosity 0

Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_gallic_temple_of_battleforge_temple_Next_T
ext_01_Title
Text City_Construction_Build_gallic_temple_of_battleforge_temple_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_armenian_temple_of_battleforge_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_armenian_temple_of_battleforge_temple_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_armenian_temple_of_battleforge_temple_Next
_Text_01_Title
Text City_Construction_Build_armenian_temple_of_battleforge_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_gallic_temple_of_battleforge_large_temple_N
ext_Thread
GameArea Campaign
Item City_Construction_Build_gallic_temple_of_battleforge_large_temple_Next_
Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_gallic_temple_of_battleforge_large_temple_
Next_Text_01_Title
Text City_Construction_Build_gallic_temple_of_battleforge_large_temple_N
ext_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_armenian_temple_of_battleforge_large_temple
_Next_Thread

GameArea Campaign
Item City_Construction_Build_armenian_temple_of_battleforge_large_temple_Nex
t_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_armenian_temple_of_battleforge_large_templ
e_Next_Text_01_Title
Text City_Construction_Build_armenian_temple_of_battleforge_large_temple
_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_armenian_temple_of_battleforge_awesome_temp
le_Next_Thread
GameArea Campaign
Item City_Construction_Build_armenian_temple_of_battleforge_awesome_temple_N
ext_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_armenian_temple_of_battleforge_awesome_tem
ple_Next_Text_01_Title
Text City_Construction_Build_armenian_temple_of_battleforge_awesome_temp
le_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_pantheon_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_pantheon_Next_Text_01_Title
Text City_Construction_Build_pantheon_Next_Text_01_Text1

;------------------------------------------

AdviceThread City_Construction_Build_macedonian_temple_of_farming_shrine_Next_Th
read
GameArea Campaign
Item City_Construction_Build_macedonian_temple_of_farming_shrine_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_farming_shrine_Next_T
ext_01_Title
Text City_Construction_Build_macedonian_temple_of_farming_shrine_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_carthaginian_temple_of_farming_shrine_Next_
Thread
GameArea Campaign
Item City_Construction_Build_carthaginian_temple_of_farming_shrine_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_carthaginian_temple_of_farming_shrine_Next
_Text_01_Title
Text City_Construction_Build_carthaginian_temple_of_farming_shrine_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_dacian_temple_of_farming_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_dacian_temple_of_farming_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_dacian_temple_of_farming_shrine_Next_Text_
01_Title
Text City_Construction_Build_dacian_temple_of_farming_shrine_Next_Text_0
1_Text1

;-----------------------------------------AdviceThread City_Construction_Build_macedonian_temple_of_farming_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_macedonian_temple_of_farming_temple_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_farming_temple_Next_T
ext_01_Title
Text City_Construction_Build_macedonian_temple_of_farming_temple_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_carthaginian_temple_of_farming_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_carthaginian_temple_of_farming_temple_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_carthaginian_temple_of_farming_temple_Next
_Text_01_Title
Text City_Construction_Build_carthaginian_temple_of_farming_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_dacian_temple_of_farming_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_dacian_temple_of_farming_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName

Title City_Construction_Build_dacian_temple_of_farming_temple_Next_Text_
01_Title
Text City_Construction_Build_dacian_temple_of_farming_temple_Next_Text_0
1_Text1

;-----------------------------------------AdviceThread City_Construction_Build_macedonian_temple_of_farming_large_temple_N
ext_Thread
GameArea Campaign
Item City_Construction_Build_macedonian_temple_of_farming_large_temple_Next_
Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_farming_large_temple_
Next_Text_01_Title
Text City_Construction_Build_macedonian_temple_of_farming_large_temple_N
ext_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_carthaginian_temple_of_farming_large_temple
_Next_Thread
GameArea Campaign
Item City_Construction_Build_carthaginian_temple_of_farming_large_temple_Nex
t_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_carthaginian_temple_of_farming_large_templ
e_Next_Text_01_Title
Text City_Construction_Build_carthaginian_temple_of_farming_large_temple
_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_dacian_temple_of_farming_large_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_dacian_temple_of_farming_large_temple_Next_Text
_01
Uninhibitable
Verbosity 0

Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_dacian_temple_of_farming_large_temple_Next
_Text_01_Title
Text City_Construction_Build_dacian_temple_of_farming_large_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_macedonian_temple_of_farming_awesome_temple
_Next_Thread
GameArea Campaign
Item City_Construction_Build_macedonian_temple_of_farming_awesome_temple_Nex
t_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_farming_awesome_templ
e_Next_Text_01_Title
Text City_Construction_Build_macedonian_temple_of_farming_awesome_temple
_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_carthaginian_temple_of_farming_awesome_temp
le_Next_Thread
GameArea Campaign
Item City_Construction_Build_carthaginian_temple_of_farming_awesome_temple_N
ext_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_carthaginian_temple_of_farming_awesome_tem
ple_Next_Text_01_Title
Text City_Construction_Build_carthaginian_temple_of_farming_awesome_temp
le_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_macedonian_temple_of_farming_pantheon_Next_
Thread

GameArea Campaign
Item City_Construction_Build_macedonian_temple_of_farming_pantheon_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_farming_pantheon_Next
_Text_01_Title
Text City_Construction_Build_macedonian_temple_of_farming_pantheon_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_julii_temple_of_fertility_shrine_Next_Threa
d
GameArea Campaign
Item City_Construction_Build_julii_temple_of_fertility_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_julii_temple_of_fertility_shrine_Next_Text
_01_Title
Text City_Construction_Build_julii_temple_of_fertility_shrine_Next_Text_
01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_fertility_shrine_Next_Th
read
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_fertility_shrine_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_fertility_shrine_Next_T
ext_01_Title
Text City_Construction_Build_egyptian_temple_of_fertility_shrine_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_german_temple_of_fertility_shrine_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_german_temple_of_fertility_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_german_temple_of_fertility_shrine_Next_Tex
t_01_Title
Text City_Construction_Build_german_temple_of_fertility_shrine_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_julii_temple_of_fertility_temple_Next_Threa
d
GameArea Campaign
Item City_Construction_Build_julii_temple_of_fertility_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_julii_temple_of_fertility_temple_Next_Text
_01_Title
Text City_Construction_Build_julii_temple_of_fertility_temple_Next_Text_
01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_fertility_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_fertility_temple_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_fertility_temple_Next_T

ext_01_Title
Text City_Construction_Build_egyptian_temple_of_fertility_temple_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_german_temple_of_fertility_temple_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_german_temple_of_fertility_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_german_temple_of_fertility_temple_Next_Tex
t_01_Title
Text City_Construction_Build_german_temple_of_fertility_temple_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_julii_temple_of_fertility_large_temple_Next
_Thread
GameArea Campaign
Item City_Construction_Build_julii_temple_of_fertility_large_temple_Next_Tex
t_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_julii_temple_of_fertility_large_temple_Nex
t_Text_01_Title
Text City_Construction_Build_julii_temple_of_fertility_large_temple_Next
_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_fertility_large_temple_N
ext_Thread
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_fertility_large_temple_Next_
Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0

RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_fertility_large_temple_
Next_Text_01_Title
Text City_Construction_Build_egyptian_temple_of_fertility_large_temple_N
ext_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_german_temple_of_fertility_large_temple_Nex
t_Thread
GameArea Campaign
Item City_Construction_Build_german_temple_of_fertility_large_temple_Next_Te
xt_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_german_temple_of_fertility_large_temple_Ne
xt_Text_01_Title
Text City_Construction_Build_german_temple_of_fertility_large_temple_Nex
t_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_julii_temple_of_fertility_awesome_temple_Ne
xt_Thread
GameArea Campaign
Item City_Construction_Build_julii_temple_of_fertility_awesome_temple_Next_T
ext_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_julii_temple_of_fertility_awesome_temple_N
ext_Text_01_Title
Text City_Construction_Build_julii_temple_of_fertility_awesome_temple_Ne
xt_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_fertility_awesome_temple
_Next_Thread
GameArea Campaign

Item City_Construction_Build_egyptian_temple_of_fertility_awesome_temple_Nex
t_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_fertility_awesome_templ
e_Next_Text_01_Title
Text City_Construction_Build_egyptian_temple_of_fertility_awesome_temple
_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_fertility_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_fertility_pantheon_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_fertility_pantheon_Next_Text_01_
Title
Text City_Construction_Build_temple_of_fertility_pantheon_Next_Text_01_T
ext1

;-----------------------------------------AdviceThread City_Construction_Build_scipii_temple_of_forge_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_scipii_temple_of_forge_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scipii_temple_of_forge_shrine_Next_Text_01
_Title
Text City_Construction_Build_scipii_temple_of_forge_shrine_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_seleucid_temple_of_forge_shrine_Next_Thread
GameArea Campaign

Item City_Construction_Build_seleucid_temple_of_forge_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_seleucid_temple_of_forge_shrine_Next_Text_
01_Title
Text City_Construction_Build_seleucid_temple_of_forge_shrine_Next_Text_0
1_Text1

;-----------------------------------------AdviceThread City_Construction_Build_dacian_temple_of_forge_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_dacian_temple_of_forge_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_dacian_temple_of_forge_shrine_Next_Text_01
_Title
Text City_Construction_Build_dacian_temple_of_forge_shrine_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_scipii_temple_of_forge_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_scipii_temple_of_forge_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scipii_temple_of_forge_temple_Next_Text_01
_Title
Text City_Construction_Build_scipii_temple_of_forge_temple_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_seleucid_temple_of_forge_temple_Next_Thread
GameArea Campaign

Item City_Construction_Build_seleucid_temple_of_forge_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_seleucid_temple_of_forge_temple_Next_Text_
01_Title
Text City_Construction_Build_seleucid_temple_of_forge_temple_Next_Text_0
1_Text1

;-----------------------------------------AdviceThread City_Construction_Build_dacian_temple_of_forge_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_dacian_temple_of_forge_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_dacian_temple_of_forge_temple_Next_Text_01
_Title
Text City_Construction_Build_dacian_temple_of_forge_temple_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_scipii_temple_of_forge_large_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_scipii_temple_of_forge_large_temple_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scipii_temple_of_forge_large_temple_Next_T
ext_01_Title
Text City_Construction_Build_scipii_temple_of_forge_large_temple_Next_Te
xt_01_Text1

;------------------------------------------

AdviceThread City_Construction_Build_seleucid_temple_of_forge_large_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_seleucid_temple_of_forge_large_temple_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_seleucid_temple_of_forge_large_temple_Next
_Text_01_Title
Text City_Construction_Build_seleucid_temple_of_forge_large_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_dacian_temple_of_forge_large_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_dacian_temple_of_forge_large_temple_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_dacian_temple_of_forge_large_temple_Next_T
ext_01_Title
Text City_Construction_Build_dacian_temple_of_forge_large_temple_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_scipii_temple_of_forge_awesome_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_scipii_temple_of_forge_awesome_temple_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scipii_temple_of_forge_awesome_temple_Next
_Text_01_Title

Text City_Construction_Build_scipii_temple_of_forge_awesome_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_forge_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_forge_pantheon_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_forge_pantheon_Next_Text_01_Titl
e
Text City_Construction_Build_temple_of_forge_pantheon_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_julii_temple_of_fun_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_julii_temple_of_fun_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_julii_temple_of_fun_shrine_Next_Text_01_Ti
tle
Text City_Construction_Build_julii_temple_of_fun_shrine_Next_Text_01_Tex
t1

;-----------------------------------------AdviceThread City_Construction_Build_seleucid_temple_of_fun_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_seleucid_temple_of_fun_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_seleucid_temple_of_fun_shrine_Next_Text_01
_Title
Text City_Construction_Build_seleucid_temple_of_fun_shrine_Next_Text_01_

Text1

;-----------------------------------------AdviceThread City_Construction_Build_thracian_temple_of_fun_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_thracian_temple_of_fun_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_thracian_temple_of_fun_shrine_Next_Text_01
_Title
Text City_Construction_Build_thracian_temple_of_fun_shrine_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_fun_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_fun_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_fun_shrine_Next_Text_01
_Title
Text City_Construction_Build_egyptian_temple_of_fun_shrine_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_armenian_temple_of_fun_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_armenian_temple_of_fun_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_armenian_temple_of_fun_shrine_Next_Text_01
_Title
Text City_Construction_Build_armenian_temple_of_fun_shrine_Next_Text_01_

Text1

;-----------------------------------------AdviceThread City_Construction_Build_julii_temple_of_fun_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_julii_temple_of_fun_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_julii_temple_of_fun_temple_Next_Text_01_Ti
tle
Text City_Construction_Build_julii_temple_of_fun_temple_Next_Text_01_Tex
t1

;-----------------------------------------AdviceThread City_Construction_Build_seleucid_temple_of_fun_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_seleucid_temple_of_fun_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_seleucid_temple_of_fun_temple_Next_Text_01
_Title
Text City_Construction_Build_seleucid_temple_of_fun_temple_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_thracian_temple_of_fun_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_thracian_temple_of_fun_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_thracian_temple_of_fun_temple_Next_Text_01
_Title
Text City_Construction_Build_thracian_temple_of_fun_temple_Next_Text_01_

Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_fun_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_fun_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_fun_temple_Next_Text_01
_Title
Text City_Construction_Build_egyptian_temple_of_fun_temple_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_armenian_temple_of_fun_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_armenian_temple_of_fun_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_armenian_temple_of_fun_temple_Next_Text_01
_Title
Text City_Construction_Build_armenian_temple_of_fun_temple_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_julii_temple_of_fun_large_temple_Next_Threa
d
GameArea Campaign
Item City_Construction_Build_julii_temple_of_fun_large_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_julii_temple_of_fun_large_temple_Next_Text
_01_Title

Text City_Construction_Build_julii_temple_of_fun_large_temple_Next_Text_
01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_seleucid_temple_of_fun_large_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_seleucid_temple_of_fun_large_temple_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_seleucid_temple_of_fun_large_temple_Next_T
ext_01_Title
Text City_Construction_Build_seleucid_temple_of_fun_large_temple_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_thracian_temple_of_fun_large_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_thracian_temple_of_fun_large_temple_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_thracian_temple_of_fun_large_temple_Next_T
ext_01_Title
Text City_Construction_Build_thracian_temple_of_fun_large_temple_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_fun_large_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_fun_large_temple_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0

RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_fun_large_temple_Next_T
ext_01_Title
Text City_Construction_Build_egyptian_temple_of_fun_large_temple_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_armenian_temple_of_fun_large_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_armenian_temple_of_fun_large_temple_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_armenian_temple_of_fun_large_temple_Next_T
ext_01_Title
Text City_Construction_Build_armenian_temple_of_fun_large_temple_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_julii_temple_of_fun_awesome_temple_Next_Thr
ead
GameArea Campaign
Item City_Construction_Build_julii_temple_of_fun_awesome_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_julii_temple_of_fun_awesome_temple_Next_Te
xt_01_Title
Text City_Construction_Build_julii_temple_of_fun_awesome_temple_Next_Tex
t_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_seleucid_temple_of_fun_awesome_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_seleucid_temple_of_fun_awesome_temple_Next_Text

_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_seleucid_temple_of_fun_awesome_temple_Next
_Text_01_Title
Text City_Construction_Build_seleucid_temple_of_fun_awesome_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_thracian_temple_of_fun_awesome_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_thracian_temple_of_fun_awesome_temple_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_thracian_temple_of_fun_awesome_temple_Next
_Text_01_Title
Text City_Construction_Build_thracian_temple_of_fun_awesome_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_fun_awesome_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_fun_awesome_temple_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_fun_awesome_temple_Next
_Text_01_Title
Text City_Construction_Build_egyptian_temple_of_fun_awesome_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_armenian_temple_of_fun_awesome_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_armenian_temple_of_fun_awesome_temple_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_armenian_temple_of_fun_awesome_temple_Next
_Text_01_Title
Text City_Construction_Build_armenian_temple_of_fun_awesome_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_fun_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_fun_pantheon_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_fun_pantheon_Next_Text_01_Title
Text City_Construction_Build_temple_of_fun_pantheon_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_macedonian_temple_of_governors_shrine_Next_
Thread
GameArea Campaign
Item City_Construction_Build_macedonian_temple_of_governors_shrine_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_governors_shrine_Next
_Text_01_Title
Text City_Construction_Build_macedonian_temple_of_governors_shrine_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_pontic_temple_of_governors_shrine_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_pontic_temple_of_governors_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_pontic_temple_of_governors_shrine_Next_Tex
t_01_Title
Text City_Construction_Build_pontic_temple_of_governors_shrine_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_macedonian_temple_of_governors_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_macedonian_temple_of_governors_temple_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_governors_temple_Next
_Text_01_Title
Text City_Construction_Build_macedonian_temple_of_governors_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_pontic_temple_of_governors_temple_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_pontic_temple_of_governors_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_pontic_temple_of_governors_temple_Next_Tex

t_01_Title
Text City_Construction_Build_pontic_temple_of_governors_temple_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_macedonian_temple_of_governors_large_temple
_Next_Thread
GameArea Campaign
Item City_Construction_Build_macedonian_temple_of_governors_large_temple_Nex
t_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_governors_large_templ
e_Next_Text_01_Title
Text City_Construction_Build_macedonian_temple_of_governors_large_temple
_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_pontic_temple_of_governors_large_temple_Nex
t_Thread
GameArea Campaign
Item City_Construction_Build_pontic_temple_of_governors_large_temple_Next_Te
xt_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_pontic_temple_of_governors_large_temple_Ne
xt_Text_01_Title
Text City_Construction_Build_pontic_temple_of_governors_large_temple_Nex
t_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_macedonian_temple_of_governors_awesome_temp
le_Next_Thread
GameArea Campaign
Item City_Construction_Build_macedonian_temple_of_governors_awesome_temple_N
ext_Text_01
Uninhibitable
Verbosity 0
Threshold 1

MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_governors_awesome_tem
ple_Next_Text_01_Title
Text City_Construction_Build_macedonian_temple_of_governors_awesome_temp
le_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_pontic_temple_of_governors_awesome_temple_N
ext_Thread
GameArea Campaign
Item City_Construction_Build_pontic_temple_of_governors_awesome_temple_Next_
Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_pontic_temple_of_governors_awesome_temple_
Next_Text_01_Title
Text City_Construction_Build_pontic_temple_of_governors_awesome_temple_N
ext_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_governors_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_governors_pantheon_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_governors_pantheon_Next_Text_01_
Title
Text City_Construction_Build_temple_of_governors_pantheon_Next_Text_01_T
ext1

;-----------------------------------------AdviceThread City_Construction_Build_british_temple_of_healing_shrine_Next_Threa
d
GameArea Campaign
Item City_Construction_Build_british_temple_of_healing_shrine_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_british_temple_of_healing_shrine_Next_Text
_01_Title
Text City_Construction_Build_british_temple_of_healing_shrine_Next_Text_
01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_healing_shrine_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_healing_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_healing_shrine_Next_Tex
t_01_Title
Text City_Construction_Build_egyptian_temple_of_healing_shrine_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_seleucid_temple_of_healing_shrine_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_seleucid_temple_of_healing_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_seleucid_temple_of_healing_shrine_Next_Tex
t_01_Title
Text City_Construction_Build_seleucid_temple_of_healing_shrine_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_brutii_temple_of_healing_shrine_Next_Thread
GameArea Campaign

Item City_Construction_Build_brutii_temple_of_healing_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_brutii_temple_of_healing_shrine_Next_Text_
01_Title
Text City_Construction_Build_brutii_temple_of_healing_shrine_Next_Text_0
1_Text1

;-----------------------------------------AdviceThread City_Construction_Build_british_temple_of_healing_temple_Next_Threa
d
GameArea Campaign
Item City_Construction_Build_british_temple_of_healing_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_british_temple_of_healing_temple_Next_Text
_01_Title
Text City_Construction_Build_british_temple_of_healing_temple_Next_Text_
01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_healing_temple_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_healing_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_healing_temple_Next_Tex
t_01_Title
Text City_Construction_Build_egyptian_temple_of_healing_temple_Next_Text
_01_Text1

;------------------------------------------

AdviceThread City_Construction_Build_seleucid_temple_of_healing_temple_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_seleucid_temple_of_healing_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_seleucid_temple_of_healing_temple_Next_Tex
t_01_Title
Text City_Construction_Build_seleucid_temple_of_healing_temple_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_brutii_temple_of_healing_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_brutii_temple_of_healing_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_brutii_temple_of_healing_temple_Next_Text_
01_Title
Text City_Construction_Build_brutii_temple_of_healing_temple_Next_Text_0
1_Text1

;-----------------------------------------AdviceThread City_Construction_Build_british_temple_of_healing_large_temple_Next
_Thread
GameArea Campaign
Item City_Construction_Build_british_temple_of_healing_large_temple_Next_Tex
t_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_british_temple_of_healing_large_temple_Nex
t_Text_01_Title
Text City_Construction_Build_british_temple_of_healing_large_temple_Next
_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_healing_large_temple_Nex
t_Thread
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_healing_large_temple_Next_Te
xt_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_healing_large_temple_Ne
xt_Text_01_Title
Text City_Construction_Build_egyptian_temple_of_healing_large_temple_Nex
t_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_seleucid_temple_of_healing_large_temple_Nex
t_Thread
GameArea Campaign
Item City_Construction_Build_seleucid_temple_of_healing_large_temple_Next_Te
xt_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_seleucid_temple_of_healing_large_temple_Ne
xt_Text_01_Title
Text City_Construction_Build_seleucid_temple_of_healing_large_temple_Nex
t_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_brutii_temple_of_healing_large_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_brutii_temple_of_healing_large_temple_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default

Parameter SettlementName
Title City_Construction_Build_brutii_temple_of_healing_large_temple_Next
_Text_01_Title
Text City_Construction_Build_brutii_temple_of_healing_large_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_healing_awesome_temple_N
ext_Thread
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_healing_awesome_temple_Next_
Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_healing_awesome_temple_
Next_Text_01_Title
Text City_Construction_Build_egyptian_temple_of_healing_awesome_temple_N
ext_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_seleucid_temple_of_healing_awesome_temple_N
ext_Thread
GameArea Campaign
Item City_Construction_Build_seleucid_temple_of_healing_awesome_temple_Next_
Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_seleucid_temple_of_healing_awesome_temple_
Next_Text_01_Title
Text City_Construction_Build_seleucid_temple_of_healing_awesome_temple_N
ext_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_brutii_temple_of_healing_awesome_temple_Nex
t_Thread
GameArea Campaign
Item City_Construction_Build_brutii_temple_of_healing_awesome_temple_Next_Te
xt_01
Uninhibitable

Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_brutii_temple_of_healing_awesome_temple_Ne
xt_Text_01_Title
Text City_Construction_Build_brutii_temple_of_healing_awesome_temple_Nex
t_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_healing_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_healing_pantheon_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_healing_pantheon_Next_Text_01_Ti
tle
Text City_Construction_Build_temple_of_healing_pantheon_Next_Text_01_Tex
t1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_horse_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_horse_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_horse_shrine_Next_Text_01_Title
Text City_Construction_Build_temple_of_horse_shrine_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_horse_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_horse_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1

MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_horse_temple_Next_Text_01_Title
Text City_Construction_Build_temple_of_horse_temple_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_horse_large_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_horse_large_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_horse_large_temple_Next_Text_01_
Title
Text City_Construction_Build_temple_of_horse_large_temple_Next_Text_01_T
ext1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_horse_awesome_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_horse_awesome_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_horse_awesome_temple_Next_Text_0
1_Title
Text City_Construction_Build_temple_of_horse_awesome_temple_Next_Text_01
_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_horse_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_horse_pantheon_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1

Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_horse_pantheon_Next_Text_01_Titl
e
Text City_Construction_Build_temple_of_horse_pantheon_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_gallic_temple_of_hunting_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_gallic_temple_of_hunting_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_gallic_temple_of_hunting_shrine_Next_Text_
01_Title
Text City_Construction_Build_gallic_temple_of_hunting_shrine_Next_Text_0
1_Text1

;-----------------------------------------AdviceThread City_Construction_Build_macedonian_temple_of_hunting_shrine_Next_Th
read
GameArea Campaign
Item City_Construction_Build_macedonian_temple_of_hunting_shrine_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_hunting_shrine_Next_T
ext_01_Title
Text City_Construction_Build_macedonian_temple_of_hunting_shrine_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_gallic_temple_of_hunting_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_gallic_temple_of_hunting_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0

RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_gallic_temple_of_hunting_temple_Next_Text_
01_Title
Text City_Construction_Build_gallic_temple_of_hunting_temple_Next_Text_0
1_Text1

;-----------------------------------------AdviceThread City_Construction_Build_macedonian_temple_of_hunting_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_macedonian_temple_of_hunting_temple_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_hunting_temple_Next_T
ext_01_Title
Text City_Construction_Build_macedonian_temple_of_hunting_temple_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_gallic_temple_of_hunting_large_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_gallic_temple_of_hunting_large_temple_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_gallic_temple_of_hunting_large_temple_Next
_Text_01_Title
Text City_Construction_Build_gallic_temple_of_hunting_large_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_macedonian_temple_of_hunting_large_temple_N
ext_Thread
GameArea Campaign

Item City_Construction_Build_macedonian_temple_of_hunting_large_temple_Next_
Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_hunting_large_temple_
Next_Text_01_Title
Text City_Construction_Build_macedonian_temple_of_hunting_large_temple_N
ext_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_macedonian_temple_of_hunting_awesome_temple
_Next_Thread
GameArea Campaign
Item City_Construction_Build_macedonian_temple_of_hunting_awesome_temple_Nex
t_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_hunting_awesome_templ
e_Next_Text_01_Title
Text City_Construction_Build_macedonian_temple_of_hunting_awesome_temple
_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_hunting_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_hunting_pantheon_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_hunting_pantheon_Next_Text_01_Ti
tle
Text City_Construction_Build_temple_of_hunting_pantheon_Next_Text_01_Tex
t1

;------------------------------------------

AdviceThread City_Construction_Build_gallic_temple_of_justice_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_gallic_temple_of_justice_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_gallic_temple_of_justice_shrine_Next_Text_
01_Title
Text City_Construction_Build_gallic_temple_of_justice_shrine_Next_Text_0
1_Text1

;-----------------------------------------AdviceThread City_Construction_Build_carthaginian_temple_of_justice_shrine_Next_
Thread
GameArea Campaign
Item City_Construction_Build_carthaginian_temple_of_justice_shrine_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_carthaginian_temple_of_justice_shrine_Next
_Text_01_Title
Text City_Construction_Build_carthaginian_temple_of_justice_shrine_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_justice_shrine_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_justice_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_justice_shrine_Next_Tex
t_01_Title
Text City_Construction_Build_egyptian_temple_of_justice_shrine_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_gallic_temple_of_justice_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_gallic_temple_of_justice_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_gallic_temple_of_justice_temple_Next_Text_
01_Title
Text City_Construction_Build_gallic_temple_of_justice_temple_Next_Text_0
1_Text1

;-----------------------------------------AdviceThread City_Construction_Build_carthaginian_temple_of_justice_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_carthaginian_temple_of_justice_temple_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_carthaginian_temple_of_justice_temple_Next
_Text_01_Title
Text City_Construction_Build_carthaginian_temple_of_justice_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_justice_temple_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_justice_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_justice_temple_Next_Tex
t_01_Title

Text City_Construction_Build_egyptian_temple_of_justice_temple_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_gallic_temple_of_justice_large_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_gallic_temple_of_justice_large_temple_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_gallic_temple_of_justice_large_temple_Next
_Text_01_Title
Text City_Construction_Build_gallic_temple_of_justice_large_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_carthaginian_temple_of_justice_large_temple
_Next_Thread
GameArea Campaign
Item City_Construction_Build_carthaginian_temple_of_justice_large_temple_Nex
t_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_carthaginian_temple_of_justice_large_templ
e_Next_Text_01_Title
Text City_Construction_Build_carthaginian_temple_of_justice_large_temple
_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_justice_large_temple_Nex
t_Thread
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_justice_large_temple_Next_Te
xt_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0

RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_justice_large_temple_Ne
xt_Text_01_Title
Text City_Construction_Build_egyptian_temple_of_justice_large_temple_Nex
t_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_carthaginian_temple_of_justice_awesome_temp
le_Next_Thread
GameArea Campaign
Item City_Construction_Build_carthaginian_temple_of_justice_awesome_temple_N
ext_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_carthaginian_temple_of_justice_awesome_tem
ple_Next_Text_01_Title
Text City_Construction_Build_carthaginian_temple_of_justice_awesome_temp
le_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_justice_awesome_temple_N
ext_Thread
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_justice_awesome_temple_Next_
Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_justice_awesome_temple_
Next_Text_01_Title
Text City_Construction_Build_egyptian_temple_of_justice_awesome_temple_N
ext_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_justice_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_justice_pantheon_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_justice_pantheon_Next_Text_01_Ti
tle
Text City_Construction_Build_temple_of_justice_pantheon_Next_Text_01_Tex
t1

;-----------------------------------------AdviceThread City_Construction_Build_scythian_temple_of_law_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_scythian_temple_of_law_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scythian_temple_of_law_shrine_Next_Text_01
_Title
Text City_Construction_Build_scythian_temple_of_law_shrine_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_law_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_law_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_law_shrine_Next_Text_01
_Title
Text City_Construction_Build_egyptian_temple_of_law_shrine_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_scipii_temple_of_law_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_scipii_temple_of_law_shrine_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scipii_temple_of_law_shrine_Next_Text_01_T
itle
Text City_Construction_Build_scipii_temple_of_law_shrine_Next_Text_01_Te
xt1

;-----------------------------------------AdviceThread City_Construction_Build_scythian_temple_of_law_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_scythian_temple_of_law_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scythian_temple_of_law_temple_Next_Text_01
_Title
Text City_Construction_Build_scythian_temple_of_law_temple_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_law_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_law_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_law_temple_Next_Text_01
_Title
Text City_Construction_Build_egyptian_temple_of_law_temple_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_scipii_temple_of_law_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_scipii_temple_of_law_temple_Next_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scipii_temple_of_law_temple_Next_Text_01_T
itle
Text City_Construction_Build_scipii_temple_of_law_temple_Next_Text_01_Te
xt1

;-----------------------------------------AdviceThread City_Construction_Build_scythian_temple_of_law_large_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_scythian_temple_of_law_large_temple_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scythian_temple_of_law_large_temple_Next_T
ext_01_Title
Text City_Construction_Build_scythian_temple_of_law_large_temple_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_law_large_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_law_large_temple_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_law_large_temple_Next_T
ext_01_Title
Text City_Construction_Build_egyptian_temple_of_law_large_temple_Next_Te
xt_01_Text1

;------------------------------------------

AdviceThread City_Construction_Build_scipii_temple_of_law_large_temple_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_scipii_temple_of_law_large_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scipii_temple_of_law_large_temple_Next_Tex
t_01_Title
Text City_Construction_Build_scipii_temple_of_law_large_temple_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_egyptian_temple_of_law_awesome_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_egyptian_temple_of_law_awesome_temple_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_egyptian_temple_of_law_awesome_temple_Next
_Text_01_Title
Text City_Construction_Build_egyptian_temple_of_law_awesome_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_scipii_temple_of_law_awesome_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_scipii_temple_of_law_awesome_temple_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scipii_temple_of_law_awesome_temple_Next_T
ext_01_Title
Text City_Construction_Build_scipii_temple_of_law_awesome_temple_Next_Te

xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_law_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_law_pantheon_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_law_pantheon_Next_Text_01_Title
Text City_Construction_Build_temple_of_law_pantheon_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_armenian_temple_of_leadership_shrine_Next_T
hread
GameArea Campaign
Item City_Construction_Build_armenian_temple_of_leadership_shrine_Next_Text_
01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_armenian_temple_of_leadership_shrine_Next_
Text_01_Title
Text City_Construction_Build_armenian_temple_of_leadership_shrine_Next_T
ext_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_greek_temple_of_leadership_shrine_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_greek_temple_of_leadership_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_greek_temple_of_leadership_shrine_Next_Tex
t_01_Title

Text City_Construction_Build_greek_temple_of_leadership_shrine_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_julii_temple_of_leadership_shrine_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_julii_temple_of_leadership_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_julii_temple_of_leadership_shrine_Next_Tex
t_01_Title
Text City_Construction_Build_julii_temple_of_leadership_shrine_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_armenian_temple_of_leadership_temple_Next_T
hread
GameArea Campaign
Item City_Construction_Build_armenian_temple_of_leadership_temple_Next_Text_
01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_armenian_temple_of_leadership_temple_Next_
Text_01_Title
Text City_Construction_Build_armenian_temple_of_leadership_temple_Next_T
ext_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_greek_temple_of_leadership_temple_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_greek_temple_of_leadership_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Construction_Build_greek_temple_of_leadership_temple_Next_Tex
t_01_Title
Text City_Construction_Build_greek_temple_of_leadership_temple_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_julii_temple_of_leadership_temple_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_julii_temple_of_leadership_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_julii_temple_of_leadership_temple_Next_Tex
t_01_Title
Text City_Construction_Build_julii_temple_of_leadership_temple_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_armenian_temple_of_leadership_large_temple_
Next_Thread
GameArea Campaign
Item City_Construction_Build_armenian_temple_of_leadership_large_temple_Next
_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_armenian_temple_of_leadership_large_temple
_Next_Text_01_Title
Text City_Construction_Build_armenian_temple_of_leadership_large_temple_
Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_greek_temple_of_leadership_large_temple_Nex
t_Thread
GameArea Campaign
Item City_Construction_Build_greek_temple_of_leadership_large_temple_Next_Te
xt_01
Uninhibitable

Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_greek_temple_of_leadership_large_temple_Ne
xt_Text_01_Title
Text City_Construction_Build_greek_temple_of_leadership_large_temple_Nex
t_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_julii_temple_of_leadership_large_temple_Nex
t_Thread
GameArea Campaign
Item City_Construction_Build_julii_temple_of_leadership_large_temple_Next_Te
xt_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_julii_temple_of_leadership_large_temple_Ne
xt_Text_01_Title
Text City_Construction_Build_julii_temple_of_leadership_large_temple_Nex
t_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_armenian_temple_of_leadership_awesome_templ
e_Next_Thread
GameArea Campaign
Item City_Construction_Build_armenian_temple_of_leadership_awesome_temple_Ne
xt_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_armenian_temple_of_leadership_awesome_temp
le_Next_Text_01_Title
Text City_Construction_Build_armenian_temple_of_leadership_awesome_templ
e_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_greek_temple_of_leadership_awesome_temple_N

ext_Thread
GameArea Campaign
Item City_Construction_Build_greek_temple_of_leadership_awesome_temple_Next_
Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_greek_temple_of_leadership_awesome_temple_
Next_Text_01_Title
Text City_Construction_Build_greek_temple_of_leadership_awesome_temple_N
ext_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_julii_temple_of_leadership_awesome_temple_N
ext_Thread
GameArea Campaign
Item City_Construction_Build_julii_temple_of_leadership_awesome_temple_Next_
Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_julii_temple_of_leadership_awesome_temple_
Next_Text_01_Title
Text City_Construction_Build_julii_temple_of_leadership_awesome_temple_N
ext_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_leadership_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_leadership_pantheon_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_leadership_pantheon_Next_Text_01
_Title
Text City_Construction_Build_temple_of_leadership_pantheon_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_scythia_temple_of_love_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_scythia_temple_of_love_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scythia_temple_of_love_shrine_Next_Text_01
_Title
Text City_Construction_Build_scythia_temple_of_love_shrine_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_pontic_temple_of_love_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_pontic_temple_of_love_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_pontic_temple_of_love_shrine_Next_Text_01_
Title
Text City_Construction_Build_pontic_temple_of_love_shrine_Next_Text_01_T
ext1

;-----------------------------------------AdviceThread City_Construction_Build_greek_temple_of_love_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_greek_temple_of_love_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_greek_temple_of_love_shrine_Next_Text_01_T
itle
Text City_Construction_Build_greek_temple_of_love_shrine_Next_Text_01_Te
xt1

;-----------------------------------------AdviceThread City_Construction_Build_scythia_temple_of_love_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_scythia_temple_of_love_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scythia_temple_of_love_temple_Next_Text_01
_Title
Text City_Construction_Build_scythia_temple_of_love_temple_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_pontic_temple_of_love_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_pontic_temple_of_love_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_pontic_temple_of_love_temple_Next_Text_01_
Title
Text City_Construction_Build_pontic_temple_of_love_temple_Next_Text_01_T
ext1

;-----------------------------------------AdviceThread City_Construction_Build_greek_temple_of_love_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_greek_temple_of_love_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_greek_temple_of_love_temple_Next_Text_01_T
itle
Text City_Construction_Build_greek_temple_of_love_temple_Next_Text_01_Te
xt1

;-----------------------------------------AdviceThread City_Construction_Build_scythia_temple_of_love_large_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_scythia_temple_of_love_large_temple_Next_Thread
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scythia_temple_of_love_large_temple_Next_T
hread_Title
Text City_Construction_Build_scythia_temple_of_love_large_temple_Next_Th
read_Text1

;-----------------------------------------AdviceThread City_Construction_Build_pontic_temple_of_love_large_temple_Next_Thr
ead
GameArea Campaign
Item City_Construction_Build_pontic_temple_of_love_large_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_pontic_temple_of_love_large_temple_Next_Te
xt_01_Title
Text City_Construction_Build_pontic_temple_of_love_large_temple_Next_Tex
t_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_greek_temple_of_love_large_temple_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_greek_temple_of_love_large_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_greek_temple_of_love_large_temple_Next_Tex
t_01_Title

Text City_Construction_Build_greek_temple_of_love_large_temple_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_pontic_temple_of_love_awesome_temple_Next_T
hread
GameArea Campaign
Item City_Construction_Build_pontic_temple_of_love_awesome_temple_Next_Text_
01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_pontic_temple_of_love_awesome_temple_Next_
Text_01_Title
Text City_Construction_Build_pontic_temple_of_love_awesome_temple_Next_T
ext_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_greek_temple_of_love_awesome_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_greek_temple_of_love_awesome_temple_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_greek_temple_of_love_awesome_temple_Next_T
ext_01_Title
Text City_Construction_Build_greek_temple_of_love_awesome_temple_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_love_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_love_pantheon_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_love_pantheon_Next_Text_01_Title
Text City_Construction_Build_temple_of_love_pantheon_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_scipii_temple_of_naval_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_scipii_temple_of_naval_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scipii_temple_of_naval_shrine_Next_Text_01
_Title
Text City_Construction_Build_scipii_temple_of_naval_shrine_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_scipii_temple_of_naval_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_scipii_temple_of_naval_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scipii_temple_of_naval_temple_Next_Text_01
_Title
Text City_Construction_Build_scipii_temple_of_naval_temple_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_scipii_temple_of_naval_large_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_scipii_temple_of_naval_large_temple_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Construction_Build_scipii_temple_of_naval_large_temple_Next_T
ext_01_Title
Text City_Construction_Build_scipii_temple_of_naval_large_temple_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_scipii_temple_of_naval_awesome_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_scipii_temple_of_naval_awesome_temple_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scipii_temple_of_naval_awesome_temple_Next
_Text_01_Title
Text City_Construction_Build_scipii_temple_of_naval_awesome_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_naval_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_naval_pantheon_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_naval_pantheon_Next_Text_01_Titl
e
Text City_Construction_Build_temple_of_naval_pantheon_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_parthia_temple_of_one_god_shrine_Next_Threa
d
GameArea Campaign
Item City_Construction_Build_parthia_temple_of_one_god_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0

RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_parthia_temple_of_one_god_shrine_Next_Text
_01_Title
Text City_Construction_Build_parthia_temple_of_one_god_shrine_Next_Text_
01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_parthia_temple_of_one_god_temple_Next_Threa
d
GameArea Campaign
Item City_Construction_Build_parthia_temple_of_one_god_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_parthia_temple_of_one_god_temple_Next_Text
_01_Title
Text City_Construction_Build_parthia_temple_of_one_god_temple_Next_Text_
01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_parthia_temple_of_one_god_large_temple_Next
_Thread
GameArea Campaign
Item City_Construction_Build_parthia_temple_of_one_god_large_temple_Next_Tex
t_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_parthia_temple_of_one_god_large_temple_Nex
t_Text_01_Title
Text City_Construction_Build_parthia_temple_of_one_god_large_temple_Next
_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_parthia_temple_of_one_god_awesome_temple_Ne
xt_Thread
GameArea Campaign
Item City_Construction_Build_parthia_temple_of_one_god_awesome_temple_Next_T

ext_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_parthia_temple_of_one_god_awesome_temple_N
ext_Text_01_Title
Text City_Construction_Build_parthia_temple_of_one_god_awesome_temple_Ne
xt_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_one_god_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_one_god_pantheon_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_one_god_pantheon_Next_Text_01_Ti
tle
Text City_Construction_Build_temple_of_one_god_pantheon_Next_Text_01_Tex
t1

;-----------------------------------------AdviceThread City_Construction_Build_british_temple_of_trade_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_british_temple_of_trade_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_british_temple_of_trade_shrine_Next_Text_0
1_Title
Text City_Construction_Build_british_temple_of_trade_shrine_Next_Text_01
_Text1

;-----------------------------------------AdviceThread City_Construction_Build_carthaginian_temple_of_trade_shrine_Next_Th
read
GameArea Campaign

Item City_Construction_Build_carthaginian_temple_of_trade_shrine_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_carthaginian_temple_of_trade_shrine_Next_T
ext_01_Title
Text City_Construction_Build_carthaginian_temple_of_trade_shrine_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_greek_temple_of_trade_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_greek_temple_of_trade_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_greek_temple_of_trade_shrine_Next_Text_01_
Title
Text City_Construction_Build_greek_temple_of_trade_shrine_Next_Text_01_T
ext1

;-----------------------------------------AdviceThread City_Construction_Build_brutii_temple_of_trade_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_brutii_temple_of_trade_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_brutii_temple_of_trade_shrine_Next_Text_01
_Title
Text City_Construction_Build_brutii_temple_of_trade_shrine_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_british_temple_of_trade_temple_Next_Thread

GameArea Campaign
Item City_Construction_Build_british_temple_of_trade_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_british_temple_of_trade_temple_Next_Text_0
1_Title
Text City_Construction_Build_british_temple_of_trade_temple_Next_Text_01
_Text1

;-----------------------------------------AdviceThread City_Construction_Build_carthaginian_temple_of_trade_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_carthaginian_temple_of_trade_temple_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_carthaginian_temple_of_trade_temple_Next_T
ext_01_Title
Text City_Construction_Build_carthaginian_temple_of_trade_temple_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_greek_temple_of_trade_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_greek_temple_of_trade_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_greek_temple_of_trade_temple_Next_Text_01_
Title
Text City_Construction_Build_greek_temple_of_trade_temple_Next_Text_01_T
ext1

;-----------------------------------------AdviceThread City_Construction_Build_brutii_temple_of_trade_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_brutii_temple_of_trade_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_brutii_temple_of_trade_temple_Next_Text_01
_Title
Text City_Construction_Build_brutii_temple_of_trade_temple_Next_Text_01_
Text1

;-----------------------------------------AdviceThread City_Construction_Build_british_temple_of_trade_large_temple_Next_T
hread
GameArea Campaign
Item City_Construction_Build_british_temple_of_trade_large_temple_Next_Text_
01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_british_temple_of_trade_large_temple_Next_
Text_01_Title
Text City_Construction_Build_british_temple_of_trade_large_temple_Next_T
ext_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_carthaginian_temple_of_trade_large_temple_N
ext_Thread
GameArea Campaign
Item City_Construction_Build_carthaginian_temple_of_trade_large_temple_Next_
Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_carthaginian_temple_of_trade_large_temple_
Next_Text_01_Title
Text City_Construction_Build_carthaginian_temple_of_trade_large_temple_N

ext_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_greek_temple_of_trade_large_temple_Next_Thr
ead
GameArea Campaign
Item City_Construction_Build_greek_temple_of_trade_large_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_greek_temple_of_trade_large_temple_Next_Te
xt_01_Title
Text City_Construction_Build_greek_temple_of_trade_large_temple_Next_Tex
t_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_brutii_temple_of_trade_large_temple_Next_Th
read
GameArea Campaign
Item City_Construction_Build_brutii_temple_of_trade_large_temple_Next_Text_0
1
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_brutii_temple_of_trade_large_temple_Next_T
ext_01_Title
Text City_Construction_Build_brutii_temple_of_trade_large_temple_Next_Te
xt_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_carthaginian_temple_of_trade_awesome_temple
_Next_Thread
GameArea Campaign
Item City_Construction_Build_carthaginian_temple_of_trade_awesome_temple_Nex
t_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title City_Construction_Build_carthaginian_temple_of_trade_awesome_templ
e_Next_Text_01_Title
Text City_Construction_Build_carthaginian_temple_of_trade_awesome_temple
_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_greek_temple_of_trade_awesome_temple_Next_T
hread
GameArea Campaign
Item City_Construction_Build_greek_temple_of_trade_awesome_temple_Next_Text_
01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_greek_temple_of_trade_awesome_temple_Next_
Text_01_Title
Text City_Construction_Build_greek_temple_of_trade_awesome_temple_Next_T
ext_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_brutii_temple_of_trade_awesome_temple_Next_
Thread
GameArea Campaign
Item City_Construction_Build_brutii_temple_of_trade_awesome_temple_Next_Text
_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_brutii_temple_of_trade_awesome_temple_Next
_Text_01_Title
Text City_Construction_Build_brutii_temple_of_trade_awesome_temple_Next_
Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_trade_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_trade_pantheon_Next_Text_01
Uninhibitable
Verbosity 0

Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_trade_pantheon_Next_Text_01_Titl
e
Text City_Construction_Build_temple_of_trade_pantheon_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_british_temple_of_victory_shrine_Next_Threa
d
GameArea Campaign
Item City_Construction_Build_british_temple_of_victory_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_british_temple_of_victory_shrine_Next_Text
_01_Title
Text City_Construction_Build_british_temple_of_victory_shrine_Next_Text_
01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_greek_temple_of_victory_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_greek_temple_of_victory_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_greek_temple_of_victory_shrine_Next_Text_0
1_Title
Text City_Construction_Build_greek_temple_of_victory_shrine_Next_Text_01
_Text1

;-----------------------------------------AdviceThread City_Construction_Build_british_temple_of_victory_temple_Next_Threa
d
GameArea Campaign
Item City_Construction_Build_british_temple_of_victory_temple_Next_Text_01
Uninhibitable

Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_british_temple_of_victory_temple_Next_Text
_01_Title
Text City_Construction_Build_british_temple_of_victory_temple_Next_Text_
01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_greek_temple_of_victory_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_greek_temple_of_victory_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_greek_temple_of_victory_temple_Next_Text_0
1_Title
Text City_Construction_Build_greek_temple_of_victory_temple_Next_Text_01
_Text1

;-----------------------------------------AdviceThread City_Construction_Build_british_temple_of_victory_large_temple_Next
_Thread
GameArea Campaign
Item City_Construction_Build_british_temple_of_victory_large_temple_Next_Tex
t_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_british_temple_of_victory_large_temple_Nex
t_Text_01_Title
Text City_Construction_Build_british_temple_of_victory_large_temple_Next
_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_greek_temple_of_victory_large_temple_Next_T
hread
GameArea Campaign

Item City_Construction_Build_greek_temple_of_victory_large_temple_Next_Text_
01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_greek_temple_of_victory_large_temple_Next_
Text_01_Title
Text City_Construction_Build_greek_temple_of_victory_large_temple_Next_T
ext_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_greek_temple_of_victory_awesome_temple_Next
_Thread
GameArea Campaign
Item City_Construction_Build_greek_temple_of_victory_awesome_temple_Next_Tex
t_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_greek_temple_of_victory_awesome_temple_Nex
t_Text_01_Title
Text City_Construction_Build_greek_temple_of_victory_awesome_temple_Next
_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_victory_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_victory_pantheon_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_victory_pantheon_Next_Text_01_Ti
tle
Text City_Construction_Build_temple_of_victory_pantheon_Next_Text_01_Tex
t1

;-----------------------------------------AdviceThread City_Construction_Build_german_temple_of_violence_shrine_Next_Threa
d
GameArea Campaign
Item City_Construction_Build_german_temple_of_violence_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_german_temple_of_violence_shrine_Next_Text
_01_Title
Text City_Construction_Build_german_temple_of_violence_shrine_Next_Text_
01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_pontic_temple_of_violence_shrine_Next_Threa
d
GameArea Campaign
Item City_Construction_Build_pontic_temple_of_violence_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_pontic_temple_of_violence_shrine_Next_Text
_01_Title
Text City_Construction_Build_pontic_temple_of_violence_shrine_Next_Text_
01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_macedonian_temple_of_violence_shrine_Next_T
hread
GameArea Campaign
Item City_Construction_Build_macedonian_temple_of_violence_shrine_Next_Text_
01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_violence_shrine_Next_
Text_01_Title
Text City_Construction_Build_macedonian_temple_of_violence_shrine_Next_T

ext_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_brutii_temple_of_violence_shrine_Next_Threa
d
GameArea Campaign
Item City_Construction_Build_brutii_temple_of_violence_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_brutii_temple_of_violence_shrine_Next_Text
_01_Title
Text City_Construction_Build_brutii_temple_of_violence_shrine_Next_Text_
01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_german_temple_of_violence_temple_Next_Threa
d
GameArea Campaign
Item City_Construction_Build_german_temple_of_violence_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_german_temple_of_violence_temple_Next_Text
_01_Title
Text City_Construction_Build_german_temple_of_violence_temple_Next_Text_
01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_pontic_temple_of_violence_temple_Next_Threa
d
GameArea Campaign
Item City_Construction_Build_pontic_temple_of_violence_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName

Title City_Construction_Build_pontic_temple_of_violence_temple_Next_Text
_01_Title
Text City_Construction_Build_pontic_temple_of_violence_temple_Next_Text_
01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_macedonian_temple_of_violence_temple_Next_T
hread
GameArea Campaign
Item City_Construction_Build_macedonian_temple_of_violence_temple_Next_Text_
01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_violence_temple_Next_
Text_01_Title
Text City_Construction_Build_macedonian_temple_of_violence_temple_Next_T
ext_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_brutii_temple_of_violence_temple_Next_Threa
d
GameArea Campaign
Item City_Construction_Build_brutii_temple_of_violence_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_brutii_temple_of_violence_temple_Next_Text
_01_Title
Text City_Construction_Build_brutii_temple_of_violence_temple_Next_Text_
01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_german_temple_of_violence_large_temple_Next
_Thread
GameArea Campaign
Item City_Construction_Build_german_temple_of_violence_large_temple_Next_Tex
t_01
Uninhibitable
Verbosity 0
Threshold 1

MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_german_temple_of_violence_large_temple_Nex
t_Text_01_Title
Text City_Construction_Build_german_temple_of_violence_large_temple_Next
_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_pontic_temple_of_violence_large_temple_Next
_Thread
GameArea Campaign
Item City_Construction_Build_pontic_temple_of_violence_large_temple_Next_Tex
t_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_pontic_temple_of_violence_large_temple_Nex
t_Text_01_Title
Text City_Construction_Build_pontic_temple_of_violence_large_temple_Next
_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_macedonian_temple_of_violence_large_temple_
Next_Thread
GameArea Campaign
Item City_Construction_Build_macedonian_temple_of_violence_large_temple_Next
_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_violence_large_temple
_Next_Text_01_Title
Text City_Construction_Build_macedonian_temple_of_violence_large_temple_
Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_brutii_temple_of_violence_large_temple_Next
_Thread
GameArea Campaign

Item City_Construction_Build_brutii_temple_of_violence_large_temple_Next_Tex
t_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_brutii_temple_of_violence_large_temple_Nex
t_Text_01_Title
Text City_Construction_Build_brutii_temple_of_violence_large_temple_Next
_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_pontic_temple_of_violence_awesome_temple_Ne
xt_Thread
GameArea Campaign
Item City_Construction_Build_pontic_temple_of_violence_awesome_temple_Next_T
ext_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_pontic_temple_of_violence_awesome_temple_N
ext_Text_01_Title
Text City_Construction_Build_pontic_temple_of_violence_awesome_temple_Ne
xt_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_macedonian_temple_of_violence_awesome_templ
e_Next_Thread
GameArea Campaign
Item City_Construction_Build_macedonian_temple_of_violence_awesome_temple_Ne
xt_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_macedonian_temple_of_violence_awesome_temp
le_Next_Text_01_Title
Text City_Construction_Build_macedonian_temple_of_violence_awesome_templ
e_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_brutii_temple_of_violence_awesome_temple_Ne
xt_Thread
GameArea Campaign
Item City_Construction_Build_brutii_temple_of_violence_awesome_temple_Next_T
ext_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_brutii_temple_of_violence_awesome_temple_N
ext_Text_01_Title
Text City_Construction_Build_brutii_temple_of_violence_awesome_temple_Ne
xt_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_temple_of_violence_pantheon_Next_Thread
GameArea Campaign
Item City_Construction_Build_temple_of_violence_pantheon_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_temple_of_violence_pantheon_Next_Text_01_T
itle
Text City_Construction_Build_temple_of_violence_pantheon_Next_Text_01_Te
xt1

;-----------------------------------------AdviceThread City_Construction_Build_german_temple_of_viking_shrine_Next_Thread
GameArea Campaign
Item City_Construction_Build_german_temple_of_viking_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_german_temple_of_viking_shrine_Next_Text_0
1_Title
Text City_Construction_Build_german_temple_of_viking_shrine_Next_Text_01

_Text1

;-----------------------------------------AdviceThread City_Construction_Build_german_temple_of_viking_temple_Next_Thread
GameArea Campaign
Item City_Construction_Build_german_temple_of_viking_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_german_temple_of_viking_temple_Next_Text_0
1_Title
Text City_Construction_Build_german_temple_of_viking_temple_Next_Text_01
_Text1

;-----------------------------------------AdviceThread City_Construction_Build_german_temple_of_viking_large_temple_Next_T
hread
GameArea Campaign
Item City_Construction_Build_german_temple_of_viking_large_temple_Next_Text_
01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_german_temple_of_viking_large_temple_Next_
Text_01_Title
Text City_Construction_Build_german_temple_of_viking_large_temple_Next_T
ext_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_scythian_temple_of_horse_2_shrine_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_scythian_temple_of_horse_2_shrine_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName

Title City_Construction_Build_scythian_temple_of_horse_2_shrine_Next_Tex
t_01_Title
Text City_Construction_Build_scythian_temple_of_horse_2_shrine_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_scythian_temple_of_horse_2_temple_Next_Thre
ad
GameArea Campaign
Item City_Construction_Build_scythian_temple_of_horse_2_temple_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scythian_temple_of_horse_2_temple_Next_Tex
t_01_Title
Text City_Construction_Build_scythian_temple_of_horse_2_temple_Next_Text
_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_scythian_temple_of_horse_2_large_temple_Nex
t_Thread
GameArea Campaign
Item City_Construction_Build_scythian_temple_of_horse_2_large_temple_Next_Te
xt_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_scythian_temple_of_horse_2_large_temple_Ne
xt_Text_01_Title
Text City_Construction_Build_scythian_temple_of_horse_2_large_temple_Nex
t_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_No_building_Next_Thread
GameArea Campaign
Item City_Construction_Build_No_building_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1

Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_No_building_Next_Text_01_Title
Text City_Construction_Build_No_building_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_stone_wall_Next_Thread
GameArea Campaign
Item City_Construction_Build_stone_wall_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_stone_wall_Next_Text_01_Title
Text City_Construction_Build_stone_wall_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_mines_Next_Thread
GameArea Campaign
Item City_Construction_Build_mines_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_mines_Next_Text_01_Title
Text City_Construction_Build_mines_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_great_amphitheatre_Next_Thread
GameArea Campaign
Item City_Construction_Build_great_amphitheatre_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_great_amphitheatre_Next_Text_01_Title
Text City_Construction_Build_great_amphitheatre_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_tavern_Next_Thread
GameArea Campaign
Item City_Construction_Build_tavern_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_tavern_Next_Text_01_Title
Text City_Construction_Build_tavern_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_seleucid_temple_of_forge_awesome_temple_Nex
t_Thread
GameArea Campaign
Item City_Construction_Build_seleucid_temple_of_forge_awesome_temple_Next_Te
xt_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_seleucid_temple_of_forge_awesome_temple_Ne
xt_Text_01_Title
Text City_Construction_Build_seleucid_temple_of_forge_awesome_temple_Nex
t_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_trade_caravan_Next_Thread
GameArea Campaign
Item City_Construction_Build_trade_caravan_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_trade_caravan_Next_Text_01_Title
Text City_Construction_Build_trade_caravan_Next_Text_01_Text1

;-----------------------------------------AdviceThread City_Construction_Build_arena_Next_Thread
GameArea Campaign
Item City_Construction_Build_arena_Next_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Construction_Build_arena_Next_Text_01_Title
Text City_Construction_Build_arena_Next_Text_01_Text1

;-----------------------------------------AdviceThread Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Thread
GameArea Battle
Item Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 100
RepeatInterval 1
Attitude Normal
Presentation Default
Title Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01_Title
Text Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01_Text1
Text Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01_Text2
Text Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01_Text3

;-----------------------------------------AdviceThread Start_Battle_Wearing_Down_With_Skirmishers_Thread
GameArea Battle
Item Start_Battle_Wearing_Down_With_Skirmishers_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 100
RepeatInterval 1
Attitude Normal
Presentation Default
Title Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Title
Text Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text1
Text Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text2
Text Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text3

;-----------------------------------------AdviceThread Start_Battle_Spearmen_Flankers_Attack_Centre_Thread

GameArea Battle
Item Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 100
RepeatInterval 1
Attitude Normal
Presentation Default
Title Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Title
Text Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Text1
Text Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Text2
Text Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Text3

;-----------------------------------------AdviceThread Start_Battle_Lure_Away_The_Camels_Thread
GameArea Battle
Item Start_Battle_Lure_Away_The_Camels_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 1
Attitude Normal
Presentation Default
Title Start_Battle_Lure_Away_The_Camels_Text_01_Title
Text Start_Battle_Lure_Away_The_Camels_Text_01_Text1
Text Start_Battle_Lure_Away_The_Camels_Text_01_Text2
Text Start_Battle_Lure_Away_The_Camels_Text_01_Text3

;-----------------------------------------AdviceThread Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Thread
GameArea Battle
Item Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 1
Attitude Normal
Presentation Default
Title Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Title
Text Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Text1
Text Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Text2
Text Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Text3

;-----------------------------------------AdviceThread Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Thre

ad
GameArea Battle
Item Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 1
Attitude Normal
Presentation Default
Title Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Tex
t_01_Title
Text Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text
_01_Text1
Text Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text
_01_Text2
Text Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text
_01_Text3

;-----------------------------------------AdviceThread Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Thread
GameArea Battle
Item Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 1
Attitude Normal
Presentation Default
Title Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Titl
e
Text Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Text1
Text Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Text2
Text Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Text3

;-----------------------------------------AdviceThread Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Thread
GameArea Battle
Item Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 1
Attitude Normal
Presentation Default
Title Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Titl
e
Text Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Text1

Text Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Text2
Text Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Text3

;-----------------------------------------AdviceThread Start_Battle_Form_Solid_Infantry_Line_Thread
GameArea Battle
Item Start_Battle_Form_Solid_Infantry_Line_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 1
Attitude Normal
Presentation Default
Title Start_Battle_Form_Solid_Infantry_Line_Text_01_Title
Text Start_Battle_Form_Solid_Infantry_Line_Text_01_Text1
Text Start_Battle_Form_Solid_Infantry_Line_Text_01_Text2
Text Start_Battle_Form_Solid_Infantry_Line_Text_01_Text3

;-----------------------------------------AdviceThread Start_Battle_Fix_Phalanxes_Attack_Flanks_Thread
GameArea Battle
Item Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 1
Attitude Normal
Presentation Default
Title Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Title
Text Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text1
Text Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text2
Text Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text3

;-----------------------------------------AdviceThread Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Thread
GameArea Battle
Item Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 1
Attitude Normal
Presentation Default
Title Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01_Title
Text Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01_Text1

Text Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01_Text2
Text Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01_Text3

;-----------------------------------------AdviceThread Deploying_Siege_Equipment_Thread
GameArea Battle
Item Deploying_Siege_Equipment_Text_01
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Deploying_Siege_Equipment_Text_01_Title
Script scripts\show_me\deploy_siege_equipment.txt
Text Deploying_Siege_Equipment_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Attack_Objectives_Thread
GameArea Battle
Item Siege_Advice_Attack_Objectives_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Siege_Advice_Attack_Objectives_Text_01_Title
Text Siege_Advice_Attack_Objectives_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Equipment_Attack_Battering_Rams_Thread
GameArea Battle
Item Siege_Advice_Equipment_Attack_Battering_Rams_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Siege_Advice_Equipment_Attack_Battering_Rams_Text_01_Title
Text Siege_Advice_Equipment_Attack_Battering_Rams_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Equipment_Attack_Ladders_Thread
GameArea Battle

Item Siege_Advice_Equipment_Attack_Ladders_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Siege_Advice_Equipment_Attack_Ladders_Text_01_Title
Text Siege_Advice_Equipment_Attack_Ladders_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Equipment_Attack_Towers_Thread
GameArea Battle
Item Siege_Advice_Equipment_Attack_Towers_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Siege_Advice_Equipment_Attack_Towers_Text_01_Title
Text Siege_Advice_Equipment_Attack_Towers_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Equipment_Attack_Sapping_Thread
GameArea Battle
Item Siege_Advice_Equipment_Attack_Sapping_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Siege_Advice_Equipment_Attack_Sapping_Text_01_Title
Text Siege_Advice_Equipment_Attack_Sapping_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Defence_Objectives_Thread
GameArea Battle
Item Siege_Advice_Defence_Objectives_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 2
RepeatInterval 1
Attitude Normal

Presentation Default
Title Siege_Advice_Defence_Objectives_Text_01_Title
Text Siege_Advice_Defence_Objectives_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Deployment_Thread
GameArea Battle
Item Siege_Advice_First_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Siege_Advice_First_Text_01_Title
Text Siege_Advice_First_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Attack_Breach_Thread
GameArea Battle
Item Siege_Advice_Attack_Breach_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 10
RepeatInterval 3
Attitude Excited
Presentation Default
Title Siege_Advice_Attack_Breach_Text_01_Title
Text Siege_Advice_Attack_Breach_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Defend_Breach_Thread
GameArea Battle
Item Siege_Advice_Defend_Breach_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 10
RepeatInterval 3
Attitude Concerned
Presentation Default
Title Siege_Advice_Defend_Breach_Text_01_Title
Text Siege_Advice_Defend_Breach_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Thread
GameArea Battle

Item Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 10
RepeatInterval 3
Attitude Excited
Presentation Default
Title Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text_01_Title
Text Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Threa
d
GameArea Battle
Item Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 10
RepeatInterval 3
Attitude Excited
Presentation Default
Title Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Text
_01_Title
Text Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Text_
01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Equipment_Defence_Battering_Rams_Thread
GameArea Battle
Item Siege_Advice_Equipment_Defence_Battering_Rams_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 10
RepeatInterval 5
Attitude Concerned
Presentation Default
Title Siege_Advice_Equipment_Defence_Battering_Rams_Text_01_Title
Text Siege_Advice_Equipment_Defence_Battering_Rams_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Equipment_Defence_Ladders_Thread
GameArea Battle
Item Siege_Advice_Equipment_Defence_Ladders_Text_01
Suppressible y

Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 10
RepeatInterval 5
Attitude Concerned
Presentation Default
Title Siege_Advice_Equipment_Defence_Ladders_Text_01_Title
Text Siege_Advice_Equipment_Defence_Ladders_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Equipment_Defence_Towers_Thread
GameArea Battle
Item Siege_Advice_Equipment_Defence_Towers_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 10
RepeatInterval 5
Attitude Concerned
Presentation Default
Title Siege_Advice_Equipment_Defence_Towers_Text_01_Title
Text Siege_Advice_Equipment_Defence_Towers_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Equipment_Defence_Onagers_Thread
GameArea Battle
Item Siege_Advice_Equipment_Defence_Onagers_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 10
RepeatInterval 5
Attitude Concerned
Presentation Default
Title Siege_Advice_Equipment_Defence_Onagers_Text_01_Title
Text Siege_Advice_Equipment_Defence_Onagers_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Equipment_Defence_Ballistae_Thread
GameArea Battle
Item Siege_Advice_Equipment_Defence_Ballistae_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 10
RepeatInterval 5
Attitude Concerned

Presentation Default
Title Siege_Advice_Equipment_Defence_Ballistae_Text_01_Title
Text Siege_Advice_Equipment_Defence_Ballistae_Text_01_Text1

;-----------------------------------------AdviceThread Player_Siege_Engine_Destroyed_Enemy_Other_Thread
GameArea Battle
Item Player_Siege_Engine_Destroyed_Enemy_Other_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 10
RepeatInterval 10
Attitude Concerned
Presentation Default
Title Player_Siege_Engine_Destroyed_Enemy_Other_Text_01_Title
Text Player_Siege_Engine_Destroyed_Enemy_Other_Text_01_Text1

;-----------------------------------------AdviceThread Enemy_Siege_Engine_Destroyed_Player_Other_Thread
GameArea Battle
Item Enemy_Siege_Engine_Destroyed_Player_Other_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 10
RepeatInterval 10
Attitude Excited
Presentation Default
Title Enemy_Siege_Engine_Destroyed_Player_Other_Text_01_Title
Text Enemy_Siege_Engine_Destroyed_Player_Other_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread
GameArea Battle
Item Siege_Advice_Siege_Assault_Friendly_Fire_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 5
RepeatInterval 3
Attitude Concerned
Presentation Default
Title Siege_Advice_Siege_Assault_Friendly_Fire_Text_01_Title
Text Siege_Advice_Siege_Assault_Friendly_Fire_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Siege_Assault_Use_Testudo_Thread
GameArea Battle
Item Siege_Advice_Siege_Assault_Use_Testudo_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 5
RepeatInterval 5
Attitude Normal
Presentation Default
Title Siege_Advice_Siege_Assault_Use_Testudo_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Siege_Advice_Siege_Assault_Use_Testudo_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Siege_Assault_Breach_Use_Testudo_Thread
GameArea Battle
Item Siege_Advice_Siege_Assault_Breach_Use_Testudo_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 5
RepeatInterval 5
Attitude Normal
Presentation Default
Title Siege_Advice_Siege_Assault_Breach_Use_Testudo_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Siege_Advice_Siege_Assault_Breach_Use_Testudo_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Siege_Assault_Advise_Against_Archers_Thread
GameArea Battle
Item Siege_Advice_Siege_Assault_Advise_Against_Archers_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 5
RepeatInterval 5
Attitude Concerned
Presentation Default
Title Siege_Advice_Siege_Assault_Advise_Against_Archers_Text_01_Title
Script scripts\show_me\standard_battle.txt
Text Siege_Advice_Siege_Assault_Advise_Against_Archers_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Equipment_Attack_Onagers_Thread
GameArea Battle

Item Siege_Advice_Equipment_Attack_Onagers_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 5
RepeatInterval 5
Attitude Normal
Presentation Default
Title Siege_Advice_Equipment_Attack_Onagers_Text_01_Title
Text Siege_Advice_Equipment_Attack_Onagers_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Equipment_Attack_Ballista_Tower_Thread
GameArea Battle
Item Siege_Advice_Equipment_Ballista_Arrow_Tower_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 5
RepeatInterval 5
Attitude Concerned
Presentation Default
Title Siege_Advice_Equipment_Ballista_Arrow_Tower_Text_01_Title
Text Siege_Advice_Equipment_Ballista_Arrow_Tower_Text_01_Text1

;-----------------------------------------AdviceThread Battle_Advice_General_Friendly_Fire_Thread
GameArea Battle
Item Battle_Advice_General_Friendly_Fire_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 5
RepeatInterval 5
Attitude Normal
Presentation Default
Title Battle_Advice_General_Friendly_Fire_Text_01_Title
Text Battle_Advice_General_Friendly_Fire_Text_01_Text1

;-----------------------------------------AdviceThread Cantabrian_Circle_Thread
GameArea Battle
Item Cantabrian_Circle_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1

Attitude Normal
Presentation Default
Title Cantabrian_Circle_Text_01_Title
Script scripts\show_me\cantabrian_circle.txt
Text Cantabrian_Circle_Text_01_Text1

;-----------------------------------------AdviceThread Start_Battle_Enemy_Forming_For_Attack_Thread
GameArea Battle
Item Start_Battle_Enemy_Forming_For_Attack_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 100
RepeatInterval 2
Attitude Normal
Presentation Default
Title Start_Battle_Enemy_Forming_For_Attack_Text_01_Title
Text Start_Battle_Enemy_Forming_For_Attack_Text_01_Text1
Text Start_Battle_Enemy_Forming_For_Attack_Text_01_Text2
Text Start_Battle_Enemy_Forming_For_Attack_Text_01_Text3
Text Start_Battle_Enemy_Forming_For_Attack_Text_01_Text4
Text Start_Battle_Enemy_Forming_For_Attack_Text_01_Text5
Text Start_Battle_Enemy_Forming_For_Attack_Text_01_Text6

;-----------------------------------------AdviceThread Start_Battle_Enemy_On_Defensive_Thread
GameArea Battle
Item Start_Battle_Enemy_On_Defensive_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 100
RepeatInterval 2
Attitude Normal
Presentation Default
Title Start_Battle_Enemy_On_Defensive_Text_01_Title
Text Start_Battle_Enemy_On_Defensive_Text_01_Text1
Text Start_Battle_Enemy_On_Defensive_Text_01_Text2
Text Start_Battle_Enemy_On_Defensive_Text_01_Text3
Text Start_Battle_Enemy_On_Defensive_Text_01_Text4
Text Start_Battle_Enemy_On_Defensive_Text_01_Text5

;-----------------------------------------AdviceThread Start_Battle_Enemy_Defending_One_Crossing_Thread
GameArea Battle
Item Start_Battle_Enemy_Defending_Crossing_Text_01
Suppressible y
Uninhibitable

Verbosity 2
Threshold 1
MaxRepeats 100
RepeatInterval 2
Attitude Normal
Presentation Default
Title Start_Battle_Enemy_Defending_Crossing_Text_01_Title
Text Start_Battle_Enemy_Defending_Crossing_Text_01_Text1
Text Start_Battle_Enemy_Defending_Crossing_Text_01_Text2
Text Start_Battle_Enemy_Defending_Crossing_Text_01_Text3
Text Start_Battle_Enemy_Defending_Crossing_Text_01_Text4
Text Start_Battle_Enemy_Defending_Crossing_Text_01_Text5
Text Start_Battle_Enemy_Defending_Crossing_Text_01_Text6

;-----------------------------------------AdviceThread Start_Battle_Enemy_Scouting_Thread
GameArea Battle
Item Start_Battle_Enemy_Scouting_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 100
RepeatInterval 2
Attitude Normal
Presentation Default
Title Start_Battle_Enemy_Scouting_Text_01_Title
Text Start_Battle_Enemy_Scouting_Text_01_Text1
Text Start_Battle_Enemy_Scouting_Text_01_Text2
Text Start_Battle_Enemy_Scouting_Text_01_Text3
Text Start_Battle_Enemy_Scouting_Text_01_Text4
Text Start_Battle_Enemy_Scouting_Text_01_Text5
Text Start_Battle_Enemy_Scouting_Text_01_Text6

;-----------------------------------------AdviceThread Start_Battle_Withdraw_Now_Run_Away_Thread
GameArea Battle
Item Start_Battle_Withdraw_Now_Run_Away_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 2
RepeatInterval 1
Attitude Normal
Presentation Default
Title Start_Battle_Withdraw_Now_Run_Away_Text_01_Title
Text Start_Battle_Withdraw_Now_Run_Away_Text_01_Text1
Text Start_Battle_Withdraw_Now_Run_Away_Text_01_Text2
Text Start_Battle_Withdraw_Now_Run_Away_Text_01_Text3
Text Start_Battle_Withdraw_Now_Run_Away_Text_01_Text4
Text Start_Battle_Withdraw_Now_Run_Away_Text_01_Text5
Item Start_Battle_Withdraw_Now_Run_Away_Text_02

Suppressible y
Uninhibitable
Verbosity 3
Threshold 2
MaxRepeats 2
RepeatInterval 2
Attitude Concerned
Presentation Default
Title Start_Battle_Withdraw_Now_Run_Away_Text_02_Title
Text Start_Battle_Withdraw_Now_Run_Away_Text_02_Text1
Text Start_Battle_Withdraw_Now_Run_Away_Text_02_Text2
Text Start_Battle_Withdraw_Now_Run_Away_Text_02_Text3
Item Start_Battle_Withdraw_Now_Run_Away_Text_03
Uninhibitable
Verbosity 3
Threshold 3
MaxRepeats 2
RepeatInterval 3
Attitude Excited
Presentation Default
Title Start_Battle_Withdraw_Now_Run_Away_Text_03_Title
Text Start_Battle_Withdraw_Now_Run_Away_Text_03_Text1

;-----------------------------------------AdviceThread Start_Battle_Enemy_Defending_Hill_Thread
GameArea Battle
Item Start_Battle_Enemy_Defending_Hill_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 100
RepeatInterval 1
Attitude Normal
Presentation Default
Title Start_Battle_Enemy_Defending_Hill_Text_01_Title
Text Start_Battle_Enemy_Defending_Hill_Text_01_Text1
Text Start_Battle_Enemy_Defending_Hill_Text_01_Text2
Text Start_Battle_Enemy_Defending_Hill_Text_01_Text3
Text Start_Battle_Enemy_Defending_Hill_Text_01_Text4
Text Start_Battle_Enemy_Defending_Hill_Text_01_Text5
Text Start_Battle_Enemy_Defending_Hill_Text_01_Text6

;-----------------------------------------AdviceThread Close_Formation_Change_Loose_Warning_Thread
GameArea Battle
Item Close_Formation_Change_Loose_Warning_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 3
RepeatInterval 4

Attitude Concerned
Presentation Default
Title Close_Formation_Change_Loose_Warning_Text_01_Title
Script scripts\show_me\standard_battle_point_at_formation.txt
Text Close_Formation_Change_Loose_Warning_Text_01_Text1

;-----------------------------------------AdviceThread Loose_Formation_Change_Testudo_Warning_Thread
GameArea Battle
Item Loose_Formation_Change_Testudo_Warning_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 3
RepeatInterval 4
Attitude Concerned
Presentation Default
Title Loose_Formation_Change_Testudo_Warning_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Loose_Formation_Change_Testudo_Warning_Text_01_Text1

;-----------------------------------------AdviceThread Loose_Formation_Change_Close_Warning_Thread
GameArea Battle
Item Loose_Formation_Change_Wedge_Warning_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 3
RepeatInterval 4
Attitude Concerned
Presentation Default
Title Loose_Formation_Change_Wedge_Warning_Text_01_Title
Script scripts\show_me\standard_battle_point_at_formation.txt
Text Loose_Formation_Change_Wedge_Warning_Text_01_Text1

;-----------------------------------------AdviceThread Wedge_Formation_Change_Loose_Warning_Thread
GameArea Battle
Item Wedge_Formation_Change_Loose_Warning_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 3
RepeatInterval 4
Attitude Concerned
Presentation Default
Title Wedge_Formation_Change_Loose_Warning_Text_01_Title

Script scripts\show_me\standard_battle_point_at_formation.txt
Text Wedge_Formation_Change_Loose_Warning_Text_01_Text1

;-----------------------------------------AdviceThread When_Weak_Appear_Strong_Thread
GameArea Battle
Item When_Weak_Appear_Strong_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title When_Weak_Appear_Strong_Text_01_Title
Text When_Weak_Appear_Strong_Text_01_Text1

;-----------------------------------------AdviceThread Skirmish_Mode_Advice_Thread
GameArea Battle
Item Skirmish_Mode_Advice_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Skirmish_Mode_Advice_Text_01_Title
Text Skirmish_Mode_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Missile_Attack_Basics_Thread
GameArea Battle
Item Missile_Attack_Basics_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Missile_Attack_Basics_Text_01_Title
Text Missile_Attack_Basics_Text_01_Text1

;-----------------------------------------AdviceThread Missile_Attack_Before_Engaging_Thread
GameArea Battle
Item Missile_Attack_Before_Engaging_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default

Title Missile_Attack_Before_Engaging_Text_01_Title
Text Missile_Attack_Before_Engaging_Text_01_Text1

;-----------------------------------------AdviceThread Missile_Attack_Heavy_Cavalry_Thread
GameArea Battle
Item Missile_Attack_Heavy_Cavalry_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Missile_Attack_Heavy_Cavalry_Text_01_Title
Text Missile_Attack_Heavy_Cavalry_Text_01_Text1

;-----------------------------------------AdviceThread Missile_Attack_Light_Infantry_And_Cavalry_Thread
GameArea Battle
Item Missile_Attack_Light_Infantry_And_Cavalry_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Missile_Attack_Light_Infantry_And_Cavalry_Text_01_Title
Text Missile_Attack_Light_Infantry_And_Cavalry_Text_01_Text1

;-----------------------------------------AdviceThread Javelins_Vs_Armour_Thread
GameArea Battle
Item Javelins_Vs_Armour_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Javelins_Vs_Armour_Text_01_Title
Text Javelins_Vs_Armour_Text_01_Text1
Item Javelins_Vs_Armour_Text_02
Uninhibitable
Verbosity 2
Threshold 2
Attitude Normal
Presentation Default
Title Javelins_Vs_Armour_Text_02_Title
Text Javelins_Vs_Armour_Text_02_Text1

;------------------------------------------

AdviceThread Missile_Attack_Light_Cavalry_Moving_Thread
GameArea Battle
Item Missile_Attack_Light_Cavalry_Moving_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Missile_Attack_Light_Cavalry_Moving_Text_01_Title
Text Missile_Attack_Light_Cavalry_Moving_Text_01_Text1

;-----------------------------------------AdviceThread Concentrate_Your_Fire_Thread
GameArea Battle
Item Concentrate_Your_Fire_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Concentrate_Your_Fire_Text_01_Title
Text Concentrate_Your_Fire_Text_01_Text1

;-----------------------------------------AdviceThread Concentrate_Your_Fire_Flank_Thread
GameArea Battle
Item Concentrate_Your_Fire_Flank_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Concentrate_Your_Fire_Flank_Text_01_Title
Text Concentrate_Your_Fire_Flank_Text_01_Text1

;-----------------------------------------AdviceThread Medium_Heavy_Infantry_With_Javelins_Thread
GameArea Battle
Item Medium_Heavy_Infantry_With_Javelins_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Medium_Heavy_Infantry_With_Javelins_Text_01_Title
Text Medium_Heavy_Infantry_With_Javelins_Text_01_Text1

;------------------------------------------

AdviceThread Hit_Sitting_Targets_With_Missiles_Thread
GameArea Battle
Item Hit_Sitting_Targets_With_Missiles_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Hit_Sitting_Targets_With_Missiles_Text_01_Title
Text Hit_Sitting_Targets_With_Missiles_Text_01_Text1

;-----------------------------------------AdviceThread Enemy_Missile_Superiority_Thread
GameArea Battle
Item Enemy_Missile_Superiority_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Enemy_Missile_Superiority_Text_01_Title
Text Enemy_Missile_Superiority_Text_01_Text1

;-----------------------------------------AdviceThread Cannon_Fodder_Thread
GameArea Battle
Item Cannon_Fodder_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Cannon_Fodder_Text_01_Title
Text Cannon_Fodder_Text_01_Text1

;-----------------------------------------AdviceThread Stay_Grouped_Thread
GameArea Battle
Item Stay_Grouped_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Stay_Grouped_Text_01_Title
Text Stay_Grouped_Text_01_Text1

;------------------------------------------

AdviceThread Draw_Their_Fire_Thread
GameArea Battle
Item Draw_Their_Fire_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Draw_Their_Fire_Text_01_Title
Text Draw_Their_Fire_Text_01_Text1

;-----------------------------------------AdviceThread Draw_Their_Fire_Testudo_Thread
GameArea Battle
Item Draw_Their_Fire_Testudo_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Draw_Their_Fire_Testudo_Text_01_Title
Text Draw_Their_Fire_Testudo_Text_01_Text1

;-----------------------------------------AdviceThread Draw_Their_Fire_Peasants_Thread
GameArea Battle
Item Draw_Their_Fire_Peasants_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Draw_Their_Fire_Peasants_Text_01_Title
Text Draw_Their_Fire_Peasants_Text_01_Text1

;-----------------------------------------AdviceThread Infantry_Counter_Attack_Thread
GameArea Battle
Item Infantry_Counter_Attack_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Infantry_Counter_Attack_Text_01_Title
Text Infantry_Counter_Attack_Text_01_Text1

;------------------------------------------

AdviceThread Fight_To_The_Death_Thread
GameArea Battle
Item Fight_To_The_Death_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Excited
Presentation Default
Title Fight_To_The_Death_Text_01_Title
Text Fight_To_The_Death_Text_01_Text1

;-----------------------------------------AdviceThread Your_Men_Fight_To_The_Death_Thread
GameArea Battle
Item Your_Men_Fight_To_The_Death_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Concerned
Presentation Default
Title Your_Men_Fight_To_The_Death_Text_01_Title
Script scripts\show_me\standard_battle.txt
Text Your_Men_Fight_To_The_Death_Text_01_Text1

;-----------------------------------------AdviceThread Infantry_Attack_Pants_Quality_Thread
GameArea Battle
Item Infantry_Attack_Pants_Quality_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Infantry_Attack_Pants_Quality_Text_01_Title
Text Infantry_Attack_Pants_Quality_Text_01_Text1

;-----------------------------------------AdviceThread Infantry_Go_For_The_Throat_Thread
GameArea Battle
Item Infantry_Go_For_The_Throat_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Infantry_Go_For_The_Throat_Text_01_Title
Text Infantry_Go_For_The_Throat_Text_01_Text1

;-----------------------------------------AdviceThread Infantry_Combine_Unit_Types_Thread
GameArea Battle
Item Infantry_Combine_Unit_Types_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Infantry_Combine_Unit_Types_Text_01_Title
Text Infantry_Combine_Unit_Types_Text_01_Text1

;-----------------------------------------AdviceThread Outflanking_Basics_1_Thread
GameArea Battle
Item Outflanking_Basics_1_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Outflanking_Basics_1_Text_01_Title
Text Outflanking_Basics_1_Text_01_Text1

;-----------------------------------------AdviceThread Outflanking_Basics_2_Thread
GameArea Battle
Item Outflanking_Basics_2_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Outflanking_Basics_2_Text_01_Title
Text Outflanking_Basics_2_Text_01_Text1

;-----------------------------------------AdviceThread Outflanking_Basics_3_Thread
GameArea Battle
Item Outflanking_Basics_3_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Outflanking_Basics_3_Text_01_Title
Text Outflanking_Basics_3_Text_01_Text1

;-----------------------------------------AdviceThread Outflanking_Basics_4_Thread
GameArea Battle
Item Outflanking_Basics_4_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Outflanking_Basics_4_Text_01_Title
Text Outflanking_Basics_4_Text_01_Text1

;-----------------------------------------AdviceThread Anti_Flanking_Basics_1_Thread
GameArea Battle
Item Anti_Flanking_Basics_1_Trigger
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Anti_Flanking_Basics_1_Trigger_Title
Text Anti_Flanking_Basics_1_Trigger_Text1

;-----------------------------------------AdviceThread Stay_Close_Thread
GameArea Battle
Item Stay_Close_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Stay_Close_Text_01_Title
Text Stay_Close_Text_01_Text1

;-----------------------------------------AdviceThread Keep_Reserves_Thread
GameArea Battle
Item Keep_Reserves_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Keep_Reserves_Text_01_Title
Text Keep_Reserves_Text_01_Text1

;-----------------------------------------AdviceThread Wavy_Line_Formation_Thread
GameArea Battle
Item Wavy_Line_Text_01
Uninhibitable
Verbosity 3
Threshold 15
Attitude Normal
Presentation Default
Title Wavy_Line_Text_01_Title
Text Wavy_Line_Text_01_Text1

;-----------------------------------------AdviceThread Phalanx_Defence_Basics_Thread
GameArea Battle
Item Phalanx_Defence_Basics_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Phalanx_Defence_Basics_Text_01_Title
Text Phalanx_Defence_Basics_Text_01_Text1

;-----------------------------------------AdviceThread Phalanx_Deployment_Basics_Thread
GameArea Battle
Item Phalanx_Deployment_Basics_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Phalanx_Deployment_Basics_Text_01_Title
Text Phalanx_Deployment_Basics_Text_01_Text1

;-----------------------------------------AdviceThread Defensive_Strategies_Hills_1_Thread
GameArea Battle
Item Defensive_Strategies_Hills_1_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Defensive_Strategies_Hills_1_Text_01_Title
Text Defensive_Strategies_Hills_1_Text_01_Text1

;-----------------------------------------AdviceThread Offensive_Strategies_Hills_1_Thread
GameArea Battle
Item Offensive_Strategies_Hills_1_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Offensive_Strategies_Hills_1_Text_01_Title
Text Offensive_Strategies_Hills_1_Text_01_Text1

;-----------------------------------------AdviceThread Offensive_Strategies_Hills_2_Thread
GameArea Battle
Item Offensive_Strategies_Hills_2_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Offensive_Strategies_Hills_2_Text_01_Title
Text Offensive_Strategies_Hills_2_Text_01_Text1

;-----------------------------------------AdviceThread Cavalry_Basics_Thread
GameArea Battle
Item Cavalry_Basics_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Cavalry_Basics_Text_01_Title
Text Cavalry_Basics_Text_01_Text1

;-----------------------------------------AdviceThread Cavalry_In_Defence_Thread
GameArea Battle
Item Cavalry_In_Defence_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Cavalry_In_Defence_Text_01_Title
Text Cavalry_In_Defence_Text_01_Text1

;-----------------------------------------AdviceThread Cavalry_Archers_Thread
GameArea Battle
Item Cavalry_Archers_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Cavalry_Archers_Text_01_Title
Text Cavalry_Archers_Text_01_Text1

;-----------------------------------------AdviceThread Cavalry_On_Flanks_Thread
GameArea Battle
Item Cavalry_On_Flanks_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Cavalry_On_Flanks_Text_01_Title
Text Cavalry_On_Flanks_Text_01_Text1

;-----------------------------------------AdviceThread Cavalry_In_Reserve_Thread
GameArea Battle
Item Cavalry_In_Reserve_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Cavalry_In_Reserve_Text_01_Title
Text Cavalry_In_Reserve_Text_01_Text1

;-----------------------------------------AdviceThread Flanking_With_Cavalry_1_Thread
GameArea Battle
Item Flanking_With_Cavalry_1_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Flanking_With_Cavalry_1_Text_01_Title
Text Flanking_With_Cavalry_1_Text_01_Text1

;-----------------------------------------AdviceThread Flanking_With_Cavalry_2_Thread
GameArea Battle
Item Flanking_With_Cavalry_2_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Flanking_With_Cavalry_2_Text_01_Title
Text Flanking_With_Cavalry_2_Text_01_Text1

;-----------------------------------------AdviceThread Flanking_With_Cavalry_And_Infantry_Thread
GameArea Battle
Item Flanking_With_Cavalry_And_Infantry_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Flanking_With_Cavalry_And_Infantry_Text_01_Title
Text Flanking_With_Cavalry_And_Infantry_Text_01_Text1

;-----------------------------------------AdviceThread Cavalry_Cycle_Thread
GameArea Battle
Item Cavalry_Cycle_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Cavalry_Cycle_Text_01_Title
Text Cavalry_Cycle_Text_01_Text1

;-----------------------------------------AdviceThread Tiring_Cavalry_Thread
GameArea Battle
Item Tiring_Cavalry_Text_01
Uninhibitable
Verbosity 2
Threshold 6
Attitude Normal
Presentation Default
Title Tiring_Cavalry_Text_01_Title
Text Tiring_Cavalry_Text_01_Text1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Cavalry_Attack_Spears_Frontally_Thread
GameArea Battle
Item Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Angry
Presentation Default
Title Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Title
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Text1
Text Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Text2
Text Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Text3

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Excited
Presentation Default
Title Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_Text_01_Ti
tle
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_Text_01_Tex
t1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Excited
Presentation Default
Title Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_Text_01_Tit
le
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_Text_01_Text
1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_Thread
GameArea Battle
Item Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Concerned
Presentation Default
Title Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_Text_01_Tit
le
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_Text_01_Text
1

;-----------------------------------------AdviceThread Start_Battle_Enemy_Defending_Only_Crossing_Thread
GameArea Battle
Item Start_Battle_Enemy_Defending_Only_Crossing_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 1
Attitude Normal
Presentation Default
Title Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Title
Text Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text1
Text Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text2
Text Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text3
Text Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text4
Text Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text5

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Excited
Presentation Default
Title Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Text_01_Ti

tle
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Text_01_Tex
t1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And
_Rear_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rea
r_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Excited
Presentation Default
Title Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_An
d_Rear_Text_01_Title
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And
_Rear_Text_01_Text1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_
Rear_Thread
GameArea Battle
Item Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear
_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Concerned
Presentation Default
Title Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And
_Rear_Text_01_Title
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_
Rear_Text_01_Text1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Thre
ad
GameArea Battle
Item Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Text_01
Suppressible y

Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Concerned
Presentation Default
Title Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Tex
t_01_Title
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Text
_01_Text1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Concerned
Presentation Default
Title Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_01_Title
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_01_Text1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Excited
Presentation Default
Title Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_01_Title
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_01_Text1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Thread
GameArea Battle
Item Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01
Suppressible y
Uninhibitable

Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Normal
Presentation Default
Title Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01_Title
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01_Text1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Thread
GameArea Battle
Item Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Concerned
Presentation Default
Title Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01_Title
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01_Text1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Concerned
Presentation Default
Title Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Text_
01_Title
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Text_0
1_Text1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx_Text_01
Suppressible y
Uninhibitable
Verbosity 1

Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Excited
Presentation Default
Title Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx_Text_01_T
itle
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx_Text_01_Te
xt1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Concerned
Presentation Default
Title Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo_Text_01_T
itle
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo_Text_01_Te
xt1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Normal
Presentation Default
Title Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Text_01_Ti
tle
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Text_01_Tex
t1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or_Testudo_Th
read
GameArea Battle

Item Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or_Testudo_Text_0
1
Suppressible y
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Excited
Presentation Default
Title Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or_Testudo_T
ext_01_Title
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or_Testudo_Te
xt_01_Text1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Concerned
Presentation Default
Title Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Text_01_
Title
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Text_01_T
ext1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Concerned
Presentation Default
Title Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_0
1_Title
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_01
_Text1
Text Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_01
_Text2

;-----------------------------------------AdviceThread Start_Battle_Missiles_Engage_Centre_Then_Assault_Thread
GameArea Battle
Item Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 100
RepeatInterval 1
Attitude Normal
Presentation Default
Title Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01_Title
Text Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01_Text1
Text Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01_Text2

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Excited
Presentation Default
Title Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01_Ti
tle
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01_Tex
t1
Text Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01_Tex
t2

;-----------------------------------------AdviceThread Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Thread
GameArea Battle
Item Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Normal
Presentation Default
Title Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Text_01_Title
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Text_01_Text1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Normal
Presentation Default
Title Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Text_
01_Title
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Text_0
1_Text1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Excited
Presentation Default
Title Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread_Titl
e
Text Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread_Text1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Missile_Attack_Testudo_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Missile_Attack_Testudo_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Concerned
Presentation Default
Title Battle_Units_Matchup_Player_Missile_Attack_Testudo_Text_01_Title
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Missile_Attack_Testudo_Text_01_Text1

;-----------------------------------------AdviceThread Game_Options_Scroll_Battle_Thread
GameArea Battle
Item Game_Options_Scroll_Battle_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Game_Options_Scroll_Battle_Text_01_Title
Text Game_Options_Scroll_Battle_Text_01_Text1

;-----------------------------------------AdviceThread Missiles_Strategy_Formations_Thread
GameArea Battle
Item Missiles_Strategy_Formations_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Missiles_Strategy_Formations_Text_01_Title
Text Missiles_Strategy_Formations_Text_01_Text1
Item Missiles_Strategy_Formations_Text_02
Uninhibitable
Verbosity 2
Threshold 2
Attitude Normal
Presentation Default
Title Missiles_Strategy_Formations_Text_02_Title
Text Missiles_Strategy_Formations_Text_02_Text1
Item Missiles_Strategy_Formations_Text_03
Uninhibitable
Verbosity 2
Threshold 3
Attitude Normal
Presentation Default
Title Missiles_Strategy_Formations_Text_03_Title
Text Missiles_Strategy_Formations_Text_03_Text1
Item Missiles_Strategy_Formations_Text_04
Uninhibitable
Verbosity 2
Threshold 4
Attitude Normal
Presentation Default
Title Missiles_Strategy_Formations_Text_04_Title
Text Missiles_Strategy_Formations_Text_04_Text1
Item Missiles_Strategy_Formations_Text_05
Uninhibitable
Verbosity 2

Threshold 5
Attitude Normal
Presentation Default
Title Missiles_Strategy_Formations_Text_05_Title
Text Missiles_Strategy_Formations_Text_05_Text1

;-----------------------------------------AdviceThread Light_Cavalry_Thread
GameArea Battle
Item Light_Cavalry_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Light_Cavalry_Text_01_Title
Text Light_Cavalry_Text_01_Text1

;-----------------------------------------AdviceThread Ballistas_Scorpions_Thread
GameArea Battle
Item Ballistas_Scorpions_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Ballistas_Scorpions_Text_01_Title
Text Ballistas_Scorpions_Text_01_Text1

;-----------------------------------------AdviceThread Onagers_Thread
GameArea Battle
Item Onagers_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Onagers_Text_01_Title
Text Onagers_Text_01_Text1

;-----------------------------------------AdviceThread Target_Their_Best_Thread
GameArea Battle
Item Target_Their_Best_Text_01
Uninhibitable

Verbosity 3
Threshold 10
Attitude Normal
Presentation Default
Title Target_Their_Best_Text_01_Title
Text Target_Their_Best_Text_01_Text1

;-----------------------------------------AdviceThread Lure_With_Artillery_Thread
GameArea Battle
Item Lure_With_Artillery_Text_01
Uninhibitable
Verbosity 2
Threshold 12
Attitude Normal
Presentation Default
Title Lure_With_Artillery_Text_01_Title
Text Lure_With_Artillery_Text_01_Text1

;-----------------------------------------AdviceThread Stay_In_Cover_Thread
GameArea Battle
Item Stay_In_Cover_Text_01
Uninhibitable
Verbosity 2
Threshold 15
Attitude Normal
Presentation Default
Title Stay_In_Cover_Text_01_Title
Text Stay_In_Cover_Text_01_Text1

;-----------------------------------------AdviceThread Offer_Bait_Thread
GameArea Battle
Item Offer_Bait_Text_01
Uninhibitable
Verbosity 2
Threshold 17
Attitude Normal
Presentation Default
Title Offer_Bait_Text_01_Title
Text Offer_Bait_Text_01_Text1

;-----------------------------------------AdviceThread Feigning_Retreat_Thread
GameArea Battle
Item Feigning_Retreat_Text_01
Uninhibitable

Verbosity 3
Threshold 19
Attitude Normal
Presentation Default
Title Feigning_Retreat_Text_01_Title
Text Feigning_Retreat_Text_01_Text1

;-----------------------------------------AdviceThread Enticing_The_Enemy_Thread
GameArea Battle
Item Enticing_The_Enemy_Text_01
Uninhibitable
Verbosity 2
Threshold 21
Attitude Normal
Presentation Default
Title Enticing_The_Enemy_Text_01_Title
Text Enticing_The_Enemy_Text_01_Text1

;-----------------------------------------AdviceThread Defeat_In_Detail_Thread
GameArea Battle
Item Defeat_In_Detail_Text_01
Uninhibitable
Verbosity 2
Threshold 23
Attitude Normal
Presentation Default
Title Defeat_In_Detail_Text_01_Title
Text Defeat_In_Detail_Text_01_Text1

;-----------------------------------------AdviceThread Look_At_Their_Lines_Thread
GameArea Battle
Item Look_At_Their_Lines_Text_01
Uninhibitable
Verbosity 2
Threshold 25
Attitude Normal
Presentation Default
Title Look_At_Their_Lines_Text_01_Title
Text Look_At_Their_Lines_Text_01_Text1

;-----------------------------------------AdviceThread Enrage_The_Enemy_Thread
GameArea Battle
Item Enrage_The_Enemy_Text_01
Uninhibitable

Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Enrage_The_Enemy_Text_01_Title
Text Enrage_The_Enemy_Text_01_Text1

;-----------------------------------------AdviceThread Outnumbering_The_Enemy_10to1_Thread
GameArea Battle
Item Outnumbering_The_Enemy_10to1_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Outnumbering_The_Enemy_10to1_Text_01_Title
Text Outnumbering_The_Enemy_10to1_Text_01_Text1

;-----------------------------------------AdviceThread When_Outnumbered_Thread
GameArea Battle
Item When_Outnumbered_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title When_Outnumbered_Text_01_Title
Text When_Outnumbered_Text_01_Text1

;-----------------------------------------AdviceThread When_Massively_Outnumbered_Thread
GameArea Battle
Item When_Massively_Outnumbered_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title When_Massively_Outnumbered_Text_01_Title
Text When_Massively_Outnumbered_Text_01_Text1

;-----------------------------------------AdviceThread Make_Yourself_Invulnerable_Thread
GameArea Battle
Item Make_Yourself_Invulnerable_Text_01
Uninhibitable

Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Make_Yourself_Invulnerable_Text_01_Title
Text Make_Yourself_Invulnerable_Text_01_Text1

;-----------------------------------------AdviceThread Flow_Like_Water_Thread
GameArea Battle
Item Flow_Like_Water_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Flow_Like_Water_Text_01_Title
Text Flow_Like_Water_Text_01_Text1

;-----------------------------------------AdviceThread Disrupt_Their_Plans_Thread
GameArea Battle
Item Disrupt_Their_Plans_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Disrupt_Their_Plans_Text_01_Title
Text Disrupt_Their_Plans_Text_01_Text1

;-----------------------------------------AdviceThread Spread_Panic_Thread
GameArea Battle
Item Spread_Panic_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Spread_Panic_Text_01_Title
Text Spread_Panic_Text_01_Text1

;-----------------------------------------AdviceThread Maintain_Momentum_Thread
GameArea Battle
Item Maintain_Momentum_Text_01
Uninhibitable

Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Maintain_Momentum_Text_01_Title
Text Maintain_Momentum_Text_01_Text1

;-----------------------------------------AdviceThread Timing_Is_Everything_Thread
GameArea Battle
Item Timing_Is_Everything_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Timing_Is_Everything_Text_01_Title
Text Timing_Is_Everything_Text_01_Text1

;-----------------------------------------AdviceThread Play_To_Your_Strengths_Thread
GameArea Battle
Item Play_To_Your_Strengths_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Play_To_Your_Strengths_Text_01_Title
Text Play_To_Your_Strengths_Text_01_Text1

;-----------------------------------------AdviceThread Keep_Your_Distance_Thread
GameArea Battle
Item Keep_Your_Distance_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Keep_Your_Distance_Text_01_Title
Text Keep_Your_Distance_Text_01_Text1

;-----------------------------------------AdviceThread Consider_Your_Reinforcements_Thread
GameArea Battle
Item Consider_Your_Reinforcements_Text_01
Uninhibitable

Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Consider_Your_Reinforcements_Text_01_Title
Text Consider_Your_Reinforcements_Text_01_Text1

;-----------------------------------------AdviceThread Terrain_Advantage_Thread
GameArea Battle
Item Terrain_Advantage_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Terrain_Advantage_Text_01_Title
Text Terrain_Advantage_Text_01_Text1

;-----------------------------------------AdviceThread Know_Your_Enemy_Thread
GameArea Campaign
Item Know_Your_Enemy_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Know_Your_Enemy_Text_01_Title
Text Know_Your_Enemy_Text_01_Text1

;-----------------------------------------AdviceThread Javelins_Vs_Armour_Legions_Thread
GameArea Battle
Item Javelins_Vs_Armour_Legions_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Javelins_Vs_Armour_Legions_Text_01_Title
Text Javelins_Vs_Armour_Legions_Text_01_Text1

;-----------------------------------------AdviceThread Threaten_All_Places_Thread
GameArea Campaign
Item Threaten_All_Places_Text_01
Uninhibitable

Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Threaten_All_Places_Text_01_Title
Text Threaten_All_Places_Text_01_Text1

;-----------------------------------------AdviceThread Take_The_Initiative_Thread
GameArea Battle
Item Take_The_Initiative_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Take_The_Initiative_Text_01_Title
Text Take_The_Initiative_Text_01_Text1

;-----------------------------------------AdviceThread Hide_Your_Intent_Thread
GameArea Battle
Item Hide_Your_Intent_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Hide_Your_Intent_Text_01_Title
Text Hide_Your_Intent_Text_01_Text1

;-----------------------------------------AdviceThread Distract_The_Enemy_Thread
GameArea Battle
Item Distract_The_Enemy_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Distract_The_Enemy_Text_01_Title
Text Distract_The_Enemy_Text_01_Text1

;-----------------------------------------AdviceThread Never_Over_Commit_Thread
GameArea Battle
Item Never_Over_Commit_Text_01
Uninhibitable

Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Never_Over_Commit_Text_01_Title
Text Never_Over_Commit_Text_01_Text1

;-----------------------------------------AdviceThread Create_Opportunities_Thread
GameArea Battle
Item Create_Opportunities_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Create_Opportunities_Text_01_Title
Text Create_Opportunities_Text_01_Text1

;-----------------------------------------AdviceThread Tire_Them_Out_Marching_Thread
GameArea Battle
Item Tire_Them_Out_Marching_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Tire_Them_Out_Marching_Text_01_Title
Text Tire_Them_Out_Marching_Text_01_Text1

;-----------------------------------------AdviceThread Consider_Their_Formation_Thread
GameArea Battle
Item Consider_Their_Formation_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Consider_Their_Formation_Text_01_Title
Text Consider_Their_Formation_Text_01_Text1

;-----------------------------------------AdviceThread Never_Give_Away_High_Ground_Thread
GameArea Battle
Item Never_Give_Away_High_Ground_Text_01
Uninhibitable

Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Never_Give_Away_High_Ground_Text_01_Title
Text Never_Give_Away_High_Ground_Text_01_Text1

;-----------------------------------------AdviceThread Avoid_The_Elite_Thread
GameArea Battle
Item Avoid_The_Elite_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Avoid_The_Elite_Text_01_Title
Text Avoid_The_Elite_Text_01_Text1

;-----------------------------------------AdviceThread Dangerous_When_Cornered_Thread
GameArea Battle
Item Dangerous_When_Cornered_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Dangerous_When_Cornered_Text_01_Title
Text Dangerous_When_Cornered_Text_01_Text1

;-----------------------------------------AdviceThread Keep_Them_Occupied_Thread
GameArea Battle
Item Keep_Them_Occupied_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Keep_Them_Occupied_Text_01_Title
Text Keep_Them_Occupied_Text_01_Text1

;-----------------------------------------AdviceThread Mountain_Warfare_Thread
GameArea Battle
Item Mountain_Warfare_Text_01
Uninhibitable

Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Mountain_Warfare_Text_01_Title
Text Mountain_Warfare_Text_01_Text1

;-----------------------------------------AdviceThread Take_The_High_Road_Thread
GameArea Battle
Item Take_The_High_Road_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Take_The_High_Road_Text_01_Title
Text Take_The_High_Road_Text_01_Text1

;-----------------------------------------AdviceThread Avoid_Traps_Thread
GameArea Battle
Item Avoid_Traps_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Avoid_Traps_Text_01_Title
Text Avoid_Traps_Text_01_Text1

;-----------------------------------------AdviceThread Scout_The_Terrain_Thread
GameArea Battle
Item Scout_The_Terrain_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Scout_The_Terrain_Text_01_Title
Text Scout_The_Terrain_Text_01_Text1

;-----------------------------------------AdviceThread Consider_The_Birds_Thread
GameArea Battle
Item Consider_The_Birds_Text_01
Uninhibitable

Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Consider_The_Birds_Text_01_Title
Text Consider_The_Birds_Text_01_Text1

;-----------------------------------------AdviceThread Know_The_Signs_Thread
GameArea Battle
Item Know_The_Signs_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Know_The_Signs_Text_01_Title
Text Know_The_Signs_Text_01_Text1

;-----------------------------------------AdviceThread Learn_Diplomacy_Thread
GameArea Campaign
Item Learn_Diplomacy_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Learn_Diplomacy_Text_01_Title
Text Learn_Diplomacy_Text_01_Text1

;-----------------------------------------AdviceThread Make_Best_Of_Alliance_Thread
GameArea Campaign
Item Make_Best_Of_Alliance_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Make_Best_Of_Alliance_Text_01_Title
Text Make_Best_Of_Alliance_Text_01_Text1

;-----------------------------------------AdviceThread Choose_Your_Ground_Thread
GameArea Battle
Item Choose_Your_Ground_Text_01
Uninhibitable

Verbosity 3
Threshold 16
Attitude Normal
Presentation Default
Title Choose_Your_Ground_Text_01_Title
Text Choose_Your_Ground_Text_01_Text1

;-----------------------------------------AdviceThread Know_Your_Enemy_2_Thread
GameArea Battle
Item Know_Your_Enemy_2_Text_01
Uninhibitable
Verbosity 3
Threshold 11
Attitude Normal
Presentation Default
Title Know_Your_Enemy_2_Text_01_Title
Text Know_Your_Enemy_2_Text_01_Text1

;-----------------------------------------AdviceThread Loose_Formation_Button_Thread
GameArea Battle
Item Loose_Formation_Button_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Loose_Formation_Button_Text_01_Title
Text Loose_Formation_Button_Text_01_Text1

;-----------------------------------------AdviceThread Skirmish_Mode_Button_Thread
GameArea Battle
Item Skirmish_Mode_Button_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Skirmish_Mode_Button_Text_01_Title
Text Skirmish_Mode_Button_Text_01_Text1

;-----------------------------------------AdviceThread Fire_At_Will_Button_Thread
GameArea Battle
Item Fire_At_Will_Button_Text_01
Uninhibitable

Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Fire_At_Will_Button_Text_01_Title
Text Fire_At_Will_Button_Text_01_Text1

;-----------------------------------------AdviceThread Special_Abilities_Button_Thread
GameArea Battle
Item Special_Abilities_Button_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Special_Abilities_Button_Text_01_Title
Text Special_Abilities_Button_Text_01_Text1

;-----------------------------------------AdviceThread Guard_Mode_Button_Thread
GameArea Battle
Item Guard_Mode_Button_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Guard_Mode_Button_Text_01_Title
Text Guard_Mode_Button_Text_01_Text1

;-----------------------------------------AdviceThread Group_Formations_Button_2_Thread
GameArea Battle
Item Group_Formations_Button_2_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Group_Formations_Button_2_Text_01_Title
Text Group_Formations_Button_2_Text_01_Text1

;-----------------------------------------AdviceThread Unit_Linking_Button_Thread
GameArea Battle
Item Unit_Linking_Button_Text_01
Uninhibitable

Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Unit_Linking_Button_Text_01_Title
Text Unit_Linking_Button_Text_01_Text1

;-----------------------------------------AdviceThread Withdraw_Button_Thread
GameArea Battle
Item Withdraw_Button_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Withdraw_Button_Text_01_Title
Text Withdraw_Button_Text_01_Text1

;-----------------------------------------AdviceThread Cancel_Order_Button_Thread
GameArea Battle
Item Cancel_Order_Button_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Cancel_Order_Button_Text_01_Title
Text Cancel_Order_Button_Text_01_Text1

;-----------------------------------------AdviceThread AI_Assistance_Button_Thread
GameArea Battle
Item AI_Assistance_Button_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title AI_Assistance_Button_Text_01_Title
Text AI_Assistance_Button_Text_01_Text1

;-----------------------------------------AdviceThread Grouped_Units_Tabs_Thread
GameArea Battle
Item Grouped_Units_Tabs_Text_01
Uninhibitable

Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Grouped_Units_Tabs_Text_01_Title
Text Grouped_Units_Tabs_Text_01_Text1

;-----------------------------------------AdviceThread Grouped_Units_Button_Thread
GameArea Battle
Item Grouped_Units_Button_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Grouped_Units_Button_Text_01_Title
Text Grouped_Units_Button_Text_01_Text1
Item Grouped_Formation_Button_Text_01
Uninhibitable
Verbosity 1
Threshold 2
Attitude Normal
Presentation Default
Title Grouped_Formation_Button_Text_01_Title
Script scripts\show_me\standard_battle_point_at_grouped_formations.txt
Text Grouped_Formation_Button_Text_01_Text1

;-----------------------------------------AdviceThread Foreseen_Is_Forewarned_Thread
GameArea Campaign
Item Foreseen_Is_Forewarned_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Foreseen_Is_Forewarned_Text_01_Title
Text Foreseen_Is_Forewarned_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_As_Bait_Thread
GameArea Campaign
Item Choose_Your_Battlefield_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal

Presentation Default
Title Choose_Your_Battlefield_Text_01_Title
Text Choose_Your_Battlefield_Text_01_Text1
Item Exercise_Control_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 10
Attitude Normal
Presentation Default
Title Exercise_Control_Text_01_Title
Text Exercise_Control_Text_01_Text1
Item Make_An_Offer_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 20
Attitude Normal
Presentation Default
Title Make_An_Offer_Text_01_Title
Text Make_An_Offer_Text_01_Text1
Item Look_Before_You_Leap_Text_01
Uninhibitable
Verbosity 2
Threshold 30
Attitude Normal
Presentation Default
Title Look_Before_You_Leap_Text_01_Title
Text Look_Before_You_Leap_Text_01_Text1

;-----------------------------------------AdviceThread Centre_Settlement_Thread
GameArea Campaign
Item Centre_Settlement_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Centre_Settlement_Text_01_Title
Text Centre_Settlement_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Population_Limit_Reached_Thread
GameArea Campaign
Item Settlement_Population_Limit_Reached_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 0

RepeatInterval 8
Attitude Normal
Presentation Default
Parameter SettlementName
Title Settlement_Population_Limit_Reached_Text_01_Title
Text Settlement_Population_Limit_Reached_Text_01_Text1

;-----------------------------------------AdviceThread Special_Abilities_Warcry_Thread
GameArea Battle
Item Special_Abilities_Warcry_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 3
RepeatInterval 10
Attitude Normal
Presentation Default
Title Special_Abilities_Warcry_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Special_Abilities_Warcry_Text_01_Text1

;-----------------------------------------AdviceThread Special_Abilities_Screech_Thread
GameArea Battle
Item Special_Abilities_Screech_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 3
RepeatInterval 10
Attitude Normal
Presentation Default
Title Special_Abilities_Screech_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Special_Abilities_Screech_Text_01_Text1

;-----------------------------------------AdviceThread Special_Abilities_Rallying_Horn_Thread
GameArea Battle
Item Special_Abilities_Rallying_Horn_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 3
RepeatInterval 10
Attitude Normal
Presentation Default

Title Special_Abilities_Rallying_Horn_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Special_Abilities_Rallying_Horn_Text_01_Text1

;-----------------------------------------AdviceThread Special_Abilities_Killing_Elephants_Thread
GameArea Battle
Item Special_Abilities_Killing_Elephants_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 3
RepeatInterval 10
Attitude Normal
Presentation Default
Title Special_Abilities_Killing_Elephants_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Special_Abilities_Killing_Elephants_Text_01_Text1

;-----------------------------------------AdviceThread Special_Abilities_Berserkers_Thread
GameArea Battle
Item Special_Abilities_Berserkers_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 3
RepeatInterval 10
Attitude Normal
Presentation Default
Title Special_Abilities_Berserkers_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Special_Abilities_Berserkers_Text_01_Text1

;-----------------------------------------AdviceThread Special_Abilities_Druids_Chanting_Thread
GameArea Battle
Item Special_Abilities_Druids_Chanting_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 3
RepeatInterval 10
Attitude Normal
Presentation Default
Title Special_Abilities_Druids_Chanting_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Special_Abilities_Druids_Chanting_Text_01_Text1

;-----------------------------------------AdviceThread Special_Abilities_Stealth_Movement_Thread
GameArea Battle
Item Special_Abilities_Stealth_Movement_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 3
RepeatInterval 10
Attitude Normal
Presentation Default
Title Special_Abilities_Stealth_Movement_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Special_Abilities_Stealth_Movement_Text_01_Text1

;-----------------------------------------AdviceThread Special_Abilities_Feigned_Rout_Thread
GameArea Battle
Item Special_Abilities_Feigned_Rout_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 3
RepeatInterval 10
Attitude Normal
Presentation Default
Title Special_Abilities_Feigned_Rout_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Special_Abilities_Feigned_Rout_Text_01_Text1

;-----------------------------------------AdviceThread Special_Abilities_Phalanx_Thread
GameArea Battle
Item Special_Abilities_Phalanx_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 3
RepeatInterval 10
Attitude Normal
Presentation Default
Title Special_Abilities_Phalanx_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Special_Abilities_Phalanx_Text_01_Text1

;-----------------------------------------AdviceThread Special_Abilities_Testudo_Thread
GameArea Battle
Item Special_Abilities_Testudo_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 3
RepeatInterval 10
Attitude Normal
Presentation Default
Title Special_Abilities_Testudo_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Special_Abilities_Testudo_Text_01_Text1

;-----------------------------------------AdviceThread Special_Abilities_Flaming_Ammo_Thread
GameArea Battle
Item Special_Abilities_Flaming_Ammo_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 3
RepeatInterval 10
Attitude Normal
Presentation Default
Title Special_Abilities_Flaming_Ammo_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Special_Abilities_Flaming_Ammo_Text_01_Text1

;-----------------------------------------AdviceThread Special_Abilities_Flaming_Ammo_2_Thread
GameArea Battle
Item Special_Abilities_Flaming_Ammo_2_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 3
RepeatInterval 10
Attitude Normal
Presentation Default
Title Special_Abilities_Flaming_Ammo_2_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Special_Abilities_Flaming_Ammo_2_Text_01_Text1

;-----------------------------------------AdviceThread Routing_Flags_Thread
GameArea Battle

Item Routing_Flags_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 2
RepeatInterval 3
Attitude Normal
Presentation Default
Title Routing_Flags_Text_01_Title
Text Routing_Flags_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Details_Advanced_Help_Thread
GameArea Campaign
Item Settlement_Details_Advanced_Help_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Settlement_Details_Advanced_Help_Text_01_Title
Text Settlement_Details_Advanced_Help_Text_01_Text1

;-----------------------------------------AdviceThread Clicking_Beyond_Highlighted_Area_Thread
GameArea Campaign
Item Clicking_Beyond_Highlighted_Area_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 2
RepeatInterval 10
Attitude Normal
Presentation Default
Title Clicking_Beyond_Highlighted_Area_Text_01_Title
Text Clicking_Beyond_Highlighted_Area_Text_01_Text1

;-----------------------------------------AdviceThread Captain_Army_Destroyed_Thread
GameArea Campaign
Item Captain_Army_Destroyed_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 5
RepeatInterval 1
Attitude Normal

Presentation Default
Title Captain_Army_Destroyed_Text_01_Title
Text Captain_Army_Destroyed_Text_01_Text1

;-----------------------------------------AdviceThread General_Army_Defeated_Thread
GameArea Campaign
Item General_Army_Defeated_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 5
RepeatInterval 1
Attitude Normal
Presentation Default
Title General_Army_Defeated_Text_01_Title
Text General_Army_Defeated_Text_01_Text1

;-----------------------------------------AdviceThread General_Army_Defeated_Alternate1_Thread
GameArea Campaign
Item General_Army_Defeated_Alternate1_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 5
RepeatInterval 1
Attitude Normal
Presentation Default
Title General_Army_Defeated_Alternate1_Text_01_Title
Text General_Army_Defeated_Alternate1_Text_01_Text1

;-----------------------------------------AdviceThread Civil_War_Thread
GameArea Campaign
Item Civil_War_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 0
RepeatInterval 3
Attitude Normal
Presentation Default
Title Civil_War_Text_01_Title
Text Civil_War_Text_01_Text1

;-----------------------------------------AdviceThread Pillage_And_Burn_Thread
GameArea Campaign
Item Pillage_And_Burn_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Pillage_And_Burn_Text_01_Title
Text Pillage_And_Burn_Text_01_Text1

;-----------------------------------------AdviceThread Devastation_Thread
GameArea Campaign
Item Devastation_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Devastation_Text_01_Title
Text Devastation_Text_01_Text1

;-----------------------------------------AdviceThread Facing_Elephants_Thread
GameArea Battle
Item Facing_Elephants_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Facing_Elephants_Text_01_Title
Text Facing_Elephants_Text_01_Text1

;-----------------------------------------AdviceThread Concentrate_Fire_On_Elephants_Thread
GameArea Battle
Item Concentrate_Fire_On_Elephants_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Concentrate_Fire_On_Elephants_Text_01_Title
Text Concentrate_Fire_On_Elephants_Text_01_Text1

;-----------------------------------------AdviceThread Javelins_And_Elephants_Thread
GameArea Battle
Item Javelins_And_Elephants_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Javelins_And_Elephants_Text_01_Title
Text Javelins_And_Elephants_Text_01_Text1

;-----------------------------------------AdviceThread Target_Elephants_With_Artillery_Thread
GameArea Battle
Item Target_Elephants_With_Artillery_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Target_Elephants_With_Artillery_Text_01_Title
Text Target_Elephants_With_Artillery_Text_01_Text1

;-----------------------------------------AdviceThread Light_Troops_Against_Elephants_Thread
GameArea Battle
Item Light_Troops_Against_Elephants_Text_01
Uninhibitable
Verbosity 2
Threshold 3
Attitude Normal
Presentation Default
Title Light_Troops_Against_Elephants_Text_01_Title
Text Light_Troops_Against_Elephants_Text_01_Text1

;-----------------------------------------AdviceThread Keep_Cavalry_Away_Elephants_Thread
GameArea Battle
Item Keep_Cavalry_Away_Elephants_Text_01
Uninhibitable
Verbosity 2
Threshold 2
Attitude Normal
Presentation Default
Title Keep_Cavalry_Away_Elephants_Text_01_Title
Text Keep_Cavalry_Away_Elephants_Text_01_Text1

;-----------------------------------------AdviceThread Flaming_Ammo_Elephants_Thread
GameArea Battle
Item Flaming_Ammo_Elephants_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Flaming_Ammo_Elephants_Text_01_Title
Text Flaming_Ammo_Elephants_Text_01_Text1

;-----------------------------------------AdviceThread Using_Elephants_Thread
GameArea Battle
Item Using_Elephants_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Using_Elephants_Text_01_Title
Text Using_Elephants_Text_01_Text1

;-----------------------------------------AdviceThread Using_Elephants_Alternate_Attack_Thread
GameArea Battle
Item Using_Elephants_Alternate_Attack_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Using_Elephants_Alternate_Attack_Text_01_Title
Text Using_Elephants_Alternate_Attack_Text_01_Text1

;-----------------------------------------AdviceThread Clear_Path_Elephants_Attack_Thread
GameArea Battle
Item Clear_Path_Elephants_Attack_Text_01
Uninhibitable
Verbosity 2
Threshold 2
Attitude Normal
Presentation Default
Title Clear_Path_Elephants_Attack_Text_01_Title
Text Clear_Path_Elephants_Attack_Text_01_Text1

;-----------------------------------------AdviceThread Kill_Your_Elephants_Thread
GameArea Battle
Item Kill_Your_Elephants_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Kill_Your_Elephants_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Kill_Your_Elephants_Text_01_Text1

;-----------------------------------------AdviceThread Using_Incendiary_Pigs_Thread
GameArea Battle
Item Using_Incendiary_Pigs_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 2
RepeatInterval 10
Attitude Normal
Presentation Default
Title Using_Incendiary_Pigs_Text_01_Title
Text Using_Incendiary_Pigs_Text_01_Text1

;-----------------------------------------AdviceThread Using_Pigs_No_Elephants_Thread
GameArea Battle
Item Using_Pigs_No_Elephants_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Using_Pigs_No_Elephants_Text_01_Title
Text Using_Pigs_No_Elephants_Text_01_Text1

;-----------------------------------------AdviceThread Ignite_The_Pigs_Thread
GameArea Battle
Item Ignite_The_Pigs_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 100
RepeatInterval 10

Attitude Normal
Presentation Default
Title Ignite_The_Pigs_Text_01_Title
Text Ignite_The_Pigs_Text_01_Text1

;-----------------------------------------AdviceThread Facing_Pigs_Thread
GameArea Battle
Item Facing_Pigs_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 5
RepeatInterval 5
Attitude Normal
Presentation Default
Title Facing_Pigs_Text_01_Title
Text Facing_Pigs_Text_01_Text1

;-----------------------------------------AdviceThread Using_Onagers_Thread
GameArea Battle
Item Using_Onagers_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Using_Onagers_Text_01_Title
Text Using_Onagers_Text_01_Text1

;-----------------------------------------AdviceThread Use_Flaming_Ammo_Thread
GameArea Battle
Item Use_Flaming_Ammo_Text_01
Uninhibitable
Verbosity 3
Threshold 40
Attitude Normal
Presentation Default
Title Use_Flaming_Ammo_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Use_Flaming_Ammo_Text_01_Text1

;-----------------------------------------AdviceThread Arrow_Towers_Defend_With_Onagers_Thread
GameArea Battle

Item Arrow_Towers_Defend_With_Onagers_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Arrow_Towers_Defend_With_Onagers_Text_01_Title
Text Arrow_Towers_Defend_With_Onagers_Text_01_Text1

;-----------------------------------------AdviceThread Pants_Artillery_Aim_For_Towers_Instead_Thread
GameArea Battle
Item Pants_Artillery_Aim_For_Towers_Instead_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 5
RepeatInterval 5
Attitude Normal
Presentation Default
Title Pants_Artillery_Aim_For_Towers_Instead_Text_01_Title
Text Pants_Artillery_Aim_For_Towers_Instead_Text_01_Text1

;-----------------------------------------AdviceThread Concentrate_Fire_On_Walls_Thread
GameArea Battle
Item Concentrate_Fire_On_Walls_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Concentrate_Fire_On_Walls_Text_01_Title
Text Concentrate_Fire_On_Walls_Text_01_Text1

;-----------------------------------------AdviceThread Attack_The_Ram_Thread
GameArea Battle
Item Attack_The_Ram_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 5
RepeatInterval 5
Attitude Normal
Presentation Default
Title Attack_The_Ram_Text_01_Title
Text Attack_The_Ram_Text_01_Text1

;-----------------------------------------AdviceThread Attack_The_Tower_Thread
GameArea Battle
Item Attack_The_Tower_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 5
RepeatInterval 5
Attitude Normal
Presentation Default
Title Attack_The_Tower_Text_01_Title
Text Attack_The_Tower_Text_01_Text1

;-----------------------------------------AdviceThread Under_Fire_Artillery_Thread
GameArea Battle
Item Under_Fire_Artillery_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 10
RepeatInterval 10
Attitude Normal
Presentation Default
Title Under_Fire_Artillery_Text_01_Title
Script scripts\show_me\standard_battle_point_at_formation.txt
Text Under_Fire_Artillery_Text_01_Text1

;-----------------------------------------AdviceThread Use_Your_Archers_Against_Artillery_Thread
GameArea Battle
Item Use_Your_Archers_Against_Artillery_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Use_Your_Archers_Against_Artillery_Text_01_Title
Text Use_Your_Archers_Against_Artillery_Text_01_Text1

;-----------------------------------------AdviceThread Using_Wardogs_Thread
GameArea Battle
Item Using_Wardogs_Text_01
Uninhibitable

Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Using_Wardogs_Text_01_Title
Text Using_Wardogs_Text_01_Text1

;-----------------------------------------AdviceThread Using_Warhounds_Thread
GameArea Battle
Item Using_Warhounds_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Using_Warhounds_Text_01_Title
Text Using_Warhounds_Text_01_Text1

;-----------------------------------------AdviceThread Keep_Archers_Back_Thread
GameArea Battle
Item Keep_Archers_Back_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 5
RepeatInterval 5
Attitude Normal
Presentation Default
Title Keep_Archers_Back_Text_01_Title
Text Keep_Archers_Back_Text_01_Text1

;-----------------------------------------AdviceThread Fire_At_Their_Rear_Thread
GameArea Battle
Item Fire_At_Their_Rear_Text_01
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 5
RepeatInterval 10
Attitude Normal
Presentation Default
Title Fire_At_Their_Rear_Text_01_Title
Text Fire_At_Their_Rear_Text_01_Text1

;------------------------------------------

AdviceThread Flaming_Ammo_Wavering_Thread
GameArea Battle
Item Flaming_Ammo_Wavering_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Flaming_Ammo_Wavering_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Flaming_Ammo_Wavering_Text_01_Text1

;-----------------------------------------AdviceThread Cavalry_Targets_For_Archers_Thread
GameArea Battle
Item Cavalry_Targets_For_Archers_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Cavalry_Targets_For_Archers_Text_01_Title
Text Cavalry_Targets_For_Archers_Text_01_Text1

;-----------------------------------------AdviceThread Facing_Archers_Thread
GameArea Battle
Item Facing_Archers_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 10
RepeatInterval 10
Attitude Normal
Presentation Default
Title Facing_Archers_Text_01_Title
Script scripts\show_me\standard_battle_point_at_formation.txt
Text Facing_Archers_Text_01_Text1

;-----------------------------------------AdviceThread Using_Javelinmen_Thread
GameArea Battle
Item Using_Javelinmen_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 2
RepeatInterval 4

Attitude Normal
Presentation Default
Title Using_Javelinmen_Text_01_Title
Text Using_Javelinmen_Text_01_Text1

;-----------------------------------------AdviceThread Using_Pila_Thread
GameArea Battle
Item Using_Pila_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 2
RepeatInterval 4
Attitude Normal
Presentation Default
Title Using_Pila_Text_01_Title
Text Using_Pila_Text_01_Text1

;-----------------------------------------AdviceThread Facing_Missile_Infantry_Thread
GameArea Battle
Item Facing_Missile_Infantry_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Facing_Missile_Infantry_Text_01_Title
Text Facing_Missile_Infantry_Text_01_Text1

;-----------------------------------------AdviceThread Facing_Missile_Cavalry_Thread
GameArea Battle
Item Facing_Missile_Cavalry_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Facing_Missile_Cavalry_Text_01_Title
Text Facing_Missile_Cavalry_Text_01_Text1

;-----------------------------------------AdviceThread Using_Missile_Cavalry_Thread
GameArea Battle
Item Using_Missile_Cavalry_Text_01

Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Using_Missile_Cavalry_Text_01_Title
Text Using_Missile_Cavalry_Text_01_Text1

;-----------------------------------------AdviceThread Facing_Cavalry_With_Infantry_Thread
GameArea Battle
Item Facing_Cavalry_With_Infantry_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Facing_Cavalry_With_Infantry_Text_01_Title
Script scripts\show_me\standard_battle.txt
Text Facing_Cavalry_With_Infantry_Text_01_Text1

;-----------------------------------------AdviceThread Using_Phalanxes_Thread
GameArea Battle
Item Using_Phalanxes_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 2
RepeatInterval 1
Attitude Normal
Presentation Default
Title Using_Phalanxes_Text_01_Title
Text Using_Phalanxes_Text_01_Text1

;-----------------------------------------AdviceThread Never_Run_With_A_22ft_Pike_Thread
GameArea Battle
Item Never_Run_With_A_22ft_Pike_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 4
MaxRepeats 2
RepeatInterval 1
Attitude Normal
Presentation Default
Title Never_Run_With_A_22ft_Pike_Text_01_Title
Text Never_Run_With_A_22ft_Pike_Text_01_Text1

;-----------------------------------------AdviceThread Keep_Together_Thread
GameArea Battle
Item Keep_Together_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Keep_Together_Text_01_Title
Text Keep_Together_Text_01_Text1

;-----------------------------------------AdviceThread Rallying_The_Troops_Thread
GameArea Battle
Item Rallying_The_Troops_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 20
MaxRepeats 2
RepeatInterval 20
Attitude Normal
Presentation Default
Title Rallying_The_Troops_Text_01_Title
Text Rallying_The_Troops_Text_01_Text1

;-----------------------------------------AdviceThread Stand_Up_Guy_Thread
GameArea Battle
Item Stand_Up_Guy_Text_01
Uninhibitable
Verbosity 2
Threshold 3
Attitude Normal
Presentation Default
Title Stand_Up_Guy_Text_01_Title
Text Stand_Up_Guy_Text_01_Text1

;-----------------------------------------AdviceThread Morale_Is_Low_Thread
GameArea Battle
Item Morale_Is_Low_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 40
MaxRepeats 100

RepeatInterval 10
Attitude Concerned
Presentation Default
Title Morale_Is_Low_Text_01_Title
Script scripts\show_me\standard_battle.txt
Text Morale_Is_Low_Text_01_Text1

;-----------------------------------------AdviceThread General_Threatened_Thread
GameArea Battle
Item General_Threatened_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 100
RepeatInterval 5
Attitude Concerned
Presentation Default
Title General_Threatened_Text_01_Title
Script scripts\show_me\standard_battle.txt
Text General_Threatened_Text_01_Text1

;-----------------------------------------AdviceThread Line_Threatened_Thread
GameArea Battle
Item Line_Threatened_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Concerned
Presentation Default
Title Line_Threatened_Text_01_Title
Script scripts\show_me\standard_battle.txt
Text Line_Threatened_Text_01_Text1

;-----------------------------------------AdviceThread Wedge_Formation_Thread
GameArea Battle
Item Wedge_Formation_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Wedge_Formation_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Wedge_Formation_Text_01_Text1

;-----------------------------------------AdviceThread Skirmishing_Thread
GameArea Battle
Item Skirmishing_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 2
MaxRepeats 2
RepeatInterval 1
Attitude Normal
Presentation Default
Title Skirmishing_Text_01_Title
Text Skirmishing_Text_01_Text1

;-----------------------------------------AdviceThread Skirmishing_Watch_Out_For_Cavalry_Thread
GameArea Battle
Item Skirmishing_Watch_Out_For_Cavalry_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 2
RepeatInterval 1
Attitude Normal
Presentation Default
Title Skirmishing_Watch_Out_For_Cavalry_Text_01_Title
Text Skirmishing_Watch_Out_For_Cavalry_Text_01_Text1

;-----------------------------------------AdviceThread Not_Skirmish_By_Default_Thread
GameArea Battle
Item Not_Skirmish_By_Default_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 2
RepeatInterval 1
Attitude Normal
Presentation Default
Title Not_Skirmish_By_Default_Text_01_Title
Script scripts\show_me\standard_battle_point_at_skirmish_mode.txt
Text Not_Skirmish_By_Default_Text_01_Text1

;-----------------------------------------AdviceThread Guard_Mode_Thread

GameArea Battle
Item Guard_Mode_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 2
RepeatInterval 1
Attitude Normal
Presentation Default
Title Guard_Mode_Text_01_Title
Script scripts\show_me\standard_battle_point_at_guard_mode.txt
Text Guard_Mode_Text_01_Text1

;-----------------------------------------AdviceThread Guard_Mode_2_Thread
GameArea Battle
Item Guard_Mode_2_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 2
RepeatInterval 1
Attitude Normal
Presentation Default
Title Guard_Mode_2_Text_01_Title
Script scripts\show_me\standard_battle_point_at_guard_mode.txt
Text Guard_Mode_2_Text_01_Text1

;-----------------------------------------AdviceThread Warcry_Thread
GameArea Battle
Item Warcry_Text_01
Uninhibitable
Verbosity 1
Threshold 10
Attitude Normal
Presentation Default
Title Warcry_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Warcry_Text_01_Text1

;-----------------------------------------AdviceThread Your_Druids_Thread
GameArea Battle
Item Your_Druids_Text_01
Suppressible y
Uninhibitable
Verbosity 1

Threshold 1
MaxRepeats 2
RepeatInterval 1
Attitude Normal
Presentation Default
Title Your_Druids_Text_01_Title
Text Your_Druids_Text_01_Text1

;-----------------------------------------AdviceThread Their_Druids_Thread
GameArea Battle
Item Their_Druids_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 2
RepeatInterval 1
Attitude Excited
Presentation Default
Title Their_Druids_Text_01_Title
Text Their_Druids_Text_01_Text1

;-----------------------------------------AdviceThread Your_Screeching_Wenches_Thread
GameArea Battle
Item Your_Screeching_Wenches_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 2
RepeatInterval 1
Attitude Normal
Presentation Default
Title Your_Screeching_Wenches_Text_01_Title
Text Your_Screeching_Wenches_Text_01_Text1

;-----------------------------------------AdviceThread Their_Screeching_Wenches_Thread
GameArea Battle
Item Their_Screeching_Wenches_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 2
RepeatInterval 1
Attitude Excited
Presentation Default
Title Their_Screeching_Wenches_Text_01_Title

Text Their_Screeching_Wenches_Text_01_Text1

;-----------------------------------------AdviceThread River_Crossing_Attack_Thread
GameArea Battle
Item River_Crossing_Attack_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 2
RepeatInterval 1
Attitude Normal
Presentation Default
Title River_Crossing_Attack_Text_01_Title
Text River_Crossing_Attack_Text_01_Text1

;-----------------------------------------AdviceThread River_Crossing_Attack_2_Thread
GameArea Battle
Item River_Crossing_Attack_2_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 2
RepeatInterval 1
Attitude Normal
Presentation Default
Title River_Crossing_Attack_2_Text_01_Title
Text River_Crossing_Attack_2_Text_01_Text1

;-----------------------------------------AdviceThread River_Crossing_Attack_3_Thread
GameArea Battle
Item River_Crossing_Attack_3_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 2
RepeatInterval 1
Attitude Normal
Presentation Default
Title River_Crossing_Attack_3_Text_01_Title
Text River_Crossing_Attack_3_Text_01_Text1

;-----------------------------------------AdviceThread River_Crossing_Defence_Thread

GameArea Battle
Item River_Crossing_Defence_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 4
RepeatInterval 1
Attitude Normal
Presentation Default
Title River_Crossing_Defence_Text_01_Title
Text River_Crossing_Defence_Text_01_Text1

;-----------------------------------------AdviceThread River_Crossing_Defence_2_Thread
GameArea Battle
Item River_Crossing_Defence_2_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 4
RepeatInterval 1
Attitude Normal
Presentation Default
Title River_Crossing_Defence_2_Text_01_Title
Text River_Crossing_Defence_2_Text_01_Text1

;-----------------------------------------AdviceThread River_Crossing_Defence_No_Archers_Thread
GameArea Battle
Item River_Crossing_Defence_No_Archers_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 4
RepeatInterval 1
Attitude Normal
Presentation Default
Title River_Crossing_Defence_No_Archers_Text_01_Title
Text River_Crossing_Defence_No_Archers_Text_01_Text1

;-----------------------------------------AdviceThread River_Crossing_Defence_Archers_Thread
GameArea Battle
Item River_Crossing_Defence_Archers_Text_01
Suppressible y
Uninhibitable
Verbosity 2

Threshold 1
MaxRepeats 4
RepeatInterval 1
Attitude Normal
Presentation Default
Title River_Crossing_Defence_Archers_Text_01_Title
Text River_Crossing_Defence_Archers_Text_01_Text1

;-----------------------------------------AdviceThread River_Crossing_Defence_Archers_2_Thread
GameArea Battle
Item River_Crossing_Defence_Archers_2_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 5
MaxRepeats 4
RepeatInterval 1
Attitude Normal
Presentation Default
Title River_Crossing_Defence_Archers_2_Text_01_Title
Text River_Crossing_Defence_Archers_2_Text_01_Text1

;-----------------------------------------AdviceThread Defending_Hills_Thread
GameArea Battle
Item Defending_Hills_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Defending_Hills_Text_01_Title
Text Defending_Hills_Text_01_Text1

;-----------------------------------------AdviceThread Defending_Hills_Deploy_On_The_Crest_Thread
GameArea Battle
Item Defending_Hills_Deploy_On_The_Crest_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Defending_Hills_Deploy_On_The_Crest_Text_01_Title
Text Defending_Hills_Deploy_On_The_Crest_Text_01_Text1

;-----------------------------------------AdviceThread Defending_Hills_Choosing_A_Hill_Thread

GameArea Battle
Item Defending_Hills_Choosing_A_Hill_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Defending_Hills_Choosing_A_Hill_Text_01_Title
Text Defending_Hills_Choosing_A_Hill_Text_01_Text1

;-----------------------------------------AdviceThread Defending_Forests_Cavalry_Thread
GameArea Battle
Item Defending_Forests_Cavalry_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Defending_Forests_Cavalry_Text_01_Title
Text Defending_Forests_Cavalry_Text_01_Text1

;-----------------------------------------AdviceThread Defending_Forests_Archers_Thread
GameArea Battle
Item Defending_Forests_Archers_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Defending_Forests_Archers_Text_01_Title
Text Defending_Forests_Archers_Text_01_Text1

;-----------------------------------------AdviceThread Attacking_Forests_Thread
GameArea Battle
Item Attacking_Forests_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Attacking_Forests_Text_01_Title
Text Attacking_Forests_Text_01_Text1

;-----------------------------------------AdviceThread Scrub_Thread

GameArea Battle
Item Scrub_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Scrub_Text_01_Title
Text Scrub_Text_01_Text1

;-----------------------------------------AdviceThread Fatigue_Thread
GameArea Battle
Item Fatigue_Text_01
Uninhibitable
Verbosity 3
Threshold 10
Attitude Normal
Presentation Default
Title Fatigue_Text_01_Title
Text Fatigue_Text_01_Text1

;-----------------------------------------AdviceThread Fatigue_2_Thread
GameArea Battle
Item Fatigue_2_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Fatigue_2_Text_01_Title
Text Fatigue_2_Text_01_Text1

;-----------------------------------------AdviceThread Fatigue_3_Thread
GameArea Battle
Item Fatigue_3_Text_01
Uninhibitable
Verbosity 3
Threshold 11
Attitude Normal
Presentation Default
Title Fatigue_3_Text_01_Title
Text Fatigue_3_Text_01_Text1

;-----------------------------------------AdviceThread Fatigue_4_Thread

GameArea Battle
Item Fatigue_4_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Concerned
Presentation Default
Title Fatigue_4_Text_01_Title
Text Fatigue_4_Text_01_Text1

;-----------------------------------------AdviceThread Fatigue_5_Thread
GameArea Battle
Item Fatigue_5_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Concerned
Presentation Default
Title Fatigue_5_Text_01_Title
Text Fatigue_5_Text_01_Text1

;-----------------------------------------AdviceThread Fatigue_6_Thread
GameArea Battle
Item Fatigue_6_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Fatigue_6_Text_01_Title
Text Fatigue_6_Text_01_Text1

;-----------------------------------------AdviceThread Fatigue_7_Thread
GameArea Battle
Item Fatigue_7_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Fatigue_7_Text_01_Title
Text Fatigue_7_Text_01_Text1

;-----------------------------------------AdviceThread Frightening_Units_Thread

GameArea Battle
Item Frightening_Units_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Excited
Presentation Default
Title Frightening_Units_Text_01_Title
Text Frightening_Units_Text_01_Text1

;-----------------------------------------AdviceThread Frightening_Units_2_Thread
GameArea Battle
Item Frightening_Units_2_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Excited
Presentation Default
Title Frightening_Units_2_Text_01_Title
Text Frightening_Units_2_Text_01_Text1

;-----------------------------------------AdviceThread Frightening_Units_3_Thread
GameArea Battle
Item Frightening_Units_3_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Excited
Presentation Default
Title Frightening_Units_3_Text_01_Title
Text Frightening_Units_3_Text_01_Text1

;-----------------------------------------AdviceThread Breaking_Off_From_Combat_Thread
GameArea Battle
Item Breaking_Off_From_Combat_Text_01
Uninhibitable
Verbosity 3
Threshold 5
Attitude Normal
Presentation Default
Title Breaking_Off_From_Combat_Text_01_Title
Text Breaking_Off_From_Combat_Text_01_Text1

;-----------------------------------------AdviceThread Eagles_Thread

GameArea Battle
Item Eagles_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 1
MaxRepeats 5
RepeatInterval 1
Attitude Normal
Presentation Default
Title Eagles_Text_01_Title
Text Eagles_Text_01_Text1

;-----------------------------------------AdviceThread Outflanking_Thread
GameArea Battle
Item Outflanking_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Excited
Presentation Default
Title Outflanking_Text_01_Title
Text Outflanking_Text_01_Text1

;-----------------------------------------AdviceThread Outflanking_2_Thread
GameArea Battle
Item Outflanking_2_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Excited
Presentation Default
Title Outflanking_2_Text_01_Title
Text Outflanking_2_Text_01_Text1

;-----------------------------------------AdviceThread Outflanking_3_Thread
GameArea Battle
Item Outflanking_3_Text_01
Suppressible y
Uninhibitable
Verbosity 2

Threshold 3
MaxRepeats 2
RepeatInterval 5
Attitude Normal
Presentation Default
Title Outflanking_3_Text_01_Title
Text Outflanking_3_Text_01_Text1

;-----------------------------------------AdviceThread Reserves_Thread
GameArea Battle
Item Reserves_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Reserves_Text_01_Title
Text Reserves_Text_01_Text1

;-----------------------------------------AdviceThread Impetuosity_Thread
GameArea Battle
Item Impetuosity_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Excited
Presentation Default
Title Impetuosity_Text_01_Title
Text Impetuosity_Text_01_Text1

;-----------------------------------------AdviceThread Impetuosity_2_Thread
GameArea Battle
Item Impetuosity_2_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 2
RepeatInterval 2
Attitude Concerned
Presentation Default
Title Impetuosity_2_Text_01_Title
Text Impetuosity_2_Text_01_Text1

;-----------------------------------------AdviceThread Ambush_Thread

GameArea Battle
Item Ambush_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Ambush_Text_01_Title
Text Ambush_Text_01_Text1

;-----------------------------------------AdviceThread Ambush_2_Thread
GameArea Battle
Item Ambush_2_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Ambush_2_Text_01_Title
Text Ambush_2_Text_01_Text1

;-----------------------------------------AdviceThread Ambush_3_Thread
GameArea Battle
Item Ambush_3_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Ambush_3_Text_01_Title
Text Ambush_3_Text_01_Text1

;-----------------------------------------AdviceThread Ambush_4_Thread
GameArea Battle
Item Ambush_4_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Ambush_4_Text_01_Title
Text Ambush_4_Text_01_Text1

;-----------------------------------------AdviceThread Ambush_5_Thread

GameArea Battle
Item Ambush_5_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Ambush_5_Text_01_Title
Text Ambush_5_Text_01_Text1

;-----------------------------------------AdviceThread Ambush_6_Thread
GameArea Battle
Item Ambush_6_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Ambush_6_Text_01_Title
Text Ambush_6_Text_01_Text1

;-----------------------------------------AdviceThread Time_Limit_Thread
GameArea Battle
Item Time_Limit_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Concerned
Presentation Default
Title Time_Limit_Text_01_Title
Text Time_Limit_Text_01_Text1

;-----------------------------------------AdviceThread Time_Limit_2_Thread
GameArea Battle
Item Time_Limit_2_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Concerned
Presentation Default
Title Time_Limit_2_Text_01_Title
Text Time_Limit_2_Text_01_Text1

;-----------------------------------------AdviceThread Attack_Their_General_Thread

GameArea Battle
Item Attack_Their_General_Text_01
Uninhibitable
Verbosity 3
Threshold 15
Attitude Excited
Presentation Default
Title Attack_Their_General_Text_01_Title
Text Attack_Their_General_Text_01_Text1

;-----------------------------------------AdviceThread Attack_Their_General_2_Thread
GameArea Battle
Item Attack_Their_General_2_Text_01
Uninhibitable
Verbosity 2
Threshold 20
Attitude Excited
Presentation Default
Title Attack_Their_General_2_Text_01_Title
Text Attack_Their_General_2_Text_01_Text1

;-----------------------------------------AdviceThread Killing_At_The_End_Thread
GameArea Battle
Item Killing_At_The_End_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Killing_At_The_End_Text_01_Title
Script scripts\show_me\standard_battle_point_at_ffwd.txt
Text Killing_At_The_End_Text_01_Text1

;-----------------------------------------AdviceThread Speed_Settings_Thread
GameArea Battle
Item Speed_Settings_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Speed_Settings_Text_01_Title
Script scripts\show_me\standard_battle_point_at_ffwd.txt
Text Speed_Settings_Text_01_Text1

;-----------------------------------------AdviceThread Speed_Settings_Strat_1_Thread
GameArea Campaign
Item Speed_Settings_Strat_1_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Speed_Settings_Strat_1_Text_01_Title
Text Speed_Settings_Strat_1_Text_01_Text1

;-----------------------------------------AdviceThread Speed_Settings_Strat_2_Thread
GameArea Campaign
Item Speed_Settings_Strat_2_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Speed_Settings_Strat_2_Text_01_Title
Text Speed_Settings_Strat_2_Text_01_Text1

;-----------------------------------------AdviceThread Speed_Settings_Strat_3_Thread
GameArea Campaign
Item Speed_Settings_Strat_3_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Speed_Settings_Strat_3_Text_01_Title
Text Speed_Settings_Strat_3_Text_01_Text1

;-----------------------------------------AdviceThread Draw_Them_Out_Open_Thread
GameArea Campaign
Item Draw_Them_Out_Open_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Draw_Them_Out_Open_Text_01_Title
Text Draw_Them_Out_Open_Text_01_Text1

;-----------------------------------------AdviceThread When_To_Attack_Thread
GameArea Campaign
Item When_To_Attack_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title When_To_Attack_Text_01_Title
Text When_To_Attack_Text_01_Text1

;-----------------------------------------AdviceThread Principles_Of_War_Thread
GameArea Campaign
Item Principles_Of_War_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Principles_Of_War_Text_01_Title
Text Principles_Of_War_Text_01_Text1

;-----------------------------------------AdviceThread Time_To_Kill_Thread
GameArea Campaign
Item Time_To_Kill_Text_01
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Time_To_Kill_Text_01_Title
Text Time_To_Kill_Text_01_Text1

;-----------------------------------------AdviceThread Radar_Map_Thread
GameArea Battle
Item Radar_Map_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 2
RepeatInterval 1
Attitude Normal
Presentation Default
Title Radar_Map_Text_01_Title
Script scripts\show_me\standard_battle_point_at_radar_zoom.txt

Text Radar_Map_Text_01_Text1

;-----------------------------------------AdviceThread Hour_Glass_Thread
GameArea Battle
Item Hour_Glass_Text_01
Suppressible y
Uninhibitable
Verbosity 3
Threshold 1
MaxRepeats 2
RepeatInterval 1
Attitude Normal
Presentation Default
Title Hour_Glass_Text_01_Title
Script scripts\show_me\standard_battle_point_at_egg_timer.txt
Text Hour_Glass_Text_01_Text1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Missile_Attack_Phalanx_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Missile_Attack_Phalanx_Text_01
Suppressible y
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 100
RepeatInterval 10
Attitude Concerned
Presentation Default
Title Battle_Units_Matchup_Player_Missile_Attack_Phalanx_Text_01_Title
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Missile_Attack_Phalanx_Text_01_Text1

;-----------------------------------------AdviceThread Advice_Advice_Intro_Thread
GameArea Campaign
Item Advice_Advice_Intro_Text_01
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Advice_Advice_Intro_Text_01_Title
Text Advice_Advice_Intro_Text_01_Text1

;------------------------------------------

AdviceThread Advice_Advice_Dismiss_Thread
GameArea Campaign
Item Advice_Advice_Dismiss_Text_01
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Advice_Advice_Dismiss_Text_01_Title
Text Advice_Advice_Dismiss_Text_01_Text1

;-----------------------------------------AdviceThread Advice_Advice_Hide_Thread
GameArea Campaign
Item Advice_Advice_Hide_Text_01
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Advice_Advice_Hide_Text_01_Title
Text Advice_Advice_Hide_Text_01_Text1

;-----------------------------------------AdviceThread Advice_Advice_Show_Me_Thread
GameArea Campaign
Item Advice_Advice_Show_Me_Text_01
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Advice_Advice_Show_Me_Text_01_Title
Text Advice_Advice_Show_Me_Text_01_Text1

;-----------------------------------------AdviceThread Advice_Advice_Show_Subject_Thread
GameArea Campaign
Item Advice_Advice_Show_Subject_Text_01
Uninhibitable
Verbosity 2
Threshold 1
MaxRepeats 0
RepeatInterval 1

Attitude Normal
Presentation Default
Title Advice_Advice_Show_Subject_Text_01_Title
Text Advice_Advice_Show_Subject_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Governors_Panel_Thread
GameArea Campaign
Item Settlement_Help_Governors_Panel_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Governors_Panel_Text_01_Title
Text Settlement_Help_Governors_Panel_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Governors_Panel_Alternative_Thread
GameArea Campaign
Item Settlement_Help_Governors_Panel_Alternative_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Governors_Panel_Alternative_Text_01_Title
Text Settlement_Help_Governors_Panel_Alternative_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Stats_Intro_Thread
GameArea Campaign
Item Settlement_Help_Stats_Intro_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Stats_Intro_Text_01_Title
Text Settlement_Help_Stats_Intro_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Advanced_Stats_Intro_Thread

GameArea Campaign
Item Settlement_Help_Advanced_Stats_Intro_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Advanced_Stats_Intro_Text_01_Title
Text Settlement_Help_Advanced_Stats_Intro_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Icons_Thread
GameArea Campaign
Item Settlement_Help_Icons_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Icons_Text_01_Title
Text Settlement_Help_Icons_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Games_Thread
GameArea Campaign
Item Settlement_Help_Games_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Games_Text_01_Title
Text Settlement_Help_Games_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Policies_Thread
GameArea Campaign
Item Settlement_Help_Policies_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Title Settlement_Help_Policies_Text_01_Title
Text Settlement_Help_Policies_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Policies_Alternative_Thread
GameArea Campaign
Item Settlement_Help_Policies_Alternative_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Policies_Alternative_Text_01_Title
Text Settlement_Help_Policies_Alternative_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Policies_Automanaged_Thread
GameArea Campaign
Item Settlement_Help_Policies_Automanaged_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Policies_Automanaged_Text_01_Title
Text Settlement_Help_Policies_Automanaged_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Policies_Automanaged_Alternative_Thread
GameArea Campaign
Item Settlement_Help_Policies_Automanaged_Alternative_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Policies_Automanaged_Alternative_Text_01_Title
Text Settlement_Help_Policies_Automanaged_Alternative_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Construction_Basics_Thread
GameArea Campaign

Item Settlement_Help_Construction_Basics_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Construction_Basics_Text_01_Title
Text Settlement_Help_Construction_Basics_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Construction_Detail_Thread
GameArea Campaign
Item Settlement_Help_Construction_Detail_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Construction_Detail_Text_01_Title
Text Settlement_Help_Construction_Detail_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Construction_Detail_Alternative_Thread
GameArea Campaign
Item Settlement_Help_Construction_Detail_Alternative_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Construction_Detail_Alternative_Text_01_Title
Text Settlement_Help_Construction_Detail_Alternative_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Construction_Advice_Thread
GameArea Campaign
Item Settlement_Help_Construction_Advice_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default

Title Settlement_Help_Construction_Advice_Text_01_Title
Text Settlement_Help_Construction_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Living_Breathing_City_Thread
GameArea Campaign
Item Settlement_Help_Living_Breathing_City_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Living_Breathing_City_Text_01_Title
Text Settlement_Help_Living_Breathing_City_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Building_Browser_Intro_Thread
GameArea Campaign
Item Settlement_Help_Building_Browser_Intro_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Building_Browser_Intro_Text_01_Title
Text Settlement_Help_Building_Browser_Intro_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Building_Browser_Detail_Thread
GameArea Campaign
Item Settlement_Help_Building_Browser_Detail_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Building_Browser_Detail_Text_01_Title
Text Settlement_Help_Building_Browser_Detail_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Centre_Map_Thread
GameArea Campaign

Item Settlement_Help_Centre_Map_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Centre_Map_Text_01_Title
Text Settlement_Help_Centre_Map_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Recruitment_Basics_Thread
GameArea Campaign
Item Settlement_Help_Recruitment_Basics_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Recruitment_Basics_Text_01_Title
Text Settlement_Help_Recruitment_Basics_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Retraining_Thread
GameArea Campaign
Item Settlement_Help_Retraining_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Retraining_Text_01_Title
Text Settlement_Help_Retraining_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Retraining_Alternative_Thread
GameArea Campaign
Item Settlement_Help_Retraining_Alternative_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Retraining_Alternative_Text_01_Title

Text Settlement_Help_Retraining_Alternative_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Rally_Points_Thread
GameArea Campaign
Item Settlement_Help_Rally_Points_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Rally_Points_Text_01_Title
Text Settlement_Help_Rally_Points_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Exit_Scroll_Thread
GameArea Campaign
Item Settlement_Help_Exit_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Exit_Scroll_Text_01_Title
Text Settlement_Help_Exit_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Recruitment_Advice_Thread
GameArea Campaign
Item Settlement_Help_Recruitment_Advice_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Recruitment_Advice_Text_01_Title
Text Settlement_Help_Recruitment_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Recruitment_Advice_Alternative_Thread
GameArea Campaign
Item Settlement_Help_Recruitment_Alternative_Advice_Text_01

Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Recruitment_Alternative_Advice_Text_01_Title
Text Settlement_Help_Recruitment_Alternative_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_Help_Construction_Advice_Alternative_Thread
GameArea Campaign
Item Settlement_Help_Construction_Alternative_Advice_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Construction_Alternative_Advice_Text_01_Title
Text Settlement_Help_Construction_Alternative_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Equipment_Intro_Thread
GameArea Campaign
Item Siege_Equipment_Intro_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Siege_Equipment_Intro_Text_01_Title
Script scripts\show_me\build_siege_equipment.txt
Text Siege_Equipment_Intro_Text_01_Text1

;-----------------------------------------AdviceThread Build_Siege_Equipment_1_Thread
GameArea Campaign
Item Build_Siege_Equipment_1_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Build_Siege_Equipment_1_Text_01_Title
Text Build_Siege_Equipment_1_Text_01_Text1

;-----------------------------------------AdviceThread Build_Siege_Equipment_2_Thread
GameArea Campaign
Item Build_Siege_Equipment_2_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Build_Siege_Equipment_2_Text_01_Title
Text Build_Siege_Equipment_2_Text_01_Text1

;-----------------------------------------AdviceThread Build_Siege_Equipment_3_Thread
GameArea Campaign
Item Build_Siege_Equipment_3_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Build_Siege_Equipment_3_Text_01_Title
Text Build_Siege_Equipment_3_Text_01_Text1

;-----------------------------------------AdviceThread Build_Siege_Equipment_4_Thread
GameArea Campaign
Item Build_Siege_Equipment_4_Text_01
Uninhibitable
Verbosity 0
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Build_Siege_Equipment_4_Text_01_Title
Text Build_Siege_Equipment_4_Text_01_Text1

;-----------------------------------------AdviceThread Enemy_Zone_Of_Movement_Thread
GameArea Campaign
Item Old_Enemy_Zone_Of_Movement_Text_01
Verbosity 2
Threshold 1

Attitude Normal
Presentation Default
Title Old_Enemy_Zone_Of_Movement_Text_01_Title
Text Old_Enemy_Zone_Of_Movement_Text_01_Text1

;-----------------------------------------AdviceThread Settlement_As_Bait_Thread_Old
GameArea Campaign
Item Settlement_As_Bait_Text_01
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Settlement_As_Bait_Text_01_Title
Text Settlement_As_Bait_Text_01_Text1

;-----------------------------------------AdviceThread City_Food_Supplies_Garrison_Big_Stores_Needed_Thread
GameArea Campaign
Item City_Food_Supplies_Garrison_Big_Stores_Needed_Text_01
Suppressible y
Verbosity 3
Threshold 1
MaxRepeats 10
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title City_Food_Supplies_Garrison_Big_Stores_Needed_Text_01_Title
Text City_Food_Supplies_Garrison_Big_Stores_Needed_Text_01_Text1

;-----------------------------------------AdviceThread City_Capture_Auto_Management_Offer_Thread
GameArea Campaign
Item City_Capture_Auto_Management_Offer_Text_01
Verbosity 3
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter TargetSettlementName
Title City_Capture_Auto_Management_Offer_Text_01_Title
Text City_Capture_Auto_Management_Offer_Text_01_Text1
Text City_Capture_Auto_Management_Offer_Text_01_Text2

;-----------------------------------------AdviceThread City_Food_Supplies_Build_More_Farms_Thread
GameArea Campaign

Item City_Food_Supplies_Build_More_Farms_Text_01
Suppressible y
Verbosity 3
Threshold 1
MaxRepeats 10
RepeatInterval 1
Attitude Concerned
Presentation Default
Parameter SettlementName
Title City_Food_Supplies_Build_More_Farms_Text_01_Title
Text City_Food_Supplies_Build_More_Farms_Text_01_Text1

;-----------------------------------------AdviceThread Loose_Formation_Change_Wedge_Warning_Thread
GameArea Battle
Item Loose_Formation_Change_Close_Warning_Text_01
Verbosity 2
Threshold 1
Attitude Concerned
Presentation Default
Title Loose_Formation_Change_Close_Warning_Text_01_Title
Script scripts\show_me\standard_battle_point_at_formation.txt
Text Loose_Formation_Change_Close_Warning_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Advice_Equipment_Attack_Ladders_With_Testudo_Thread
GameArea Battle
Item Siege_Advice_Equipment_Attack_Ladders_With_Testudo_Text_01
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Siege_Advice_Equipment_Attack_Ladders_With_Testudo_Text_01_Title
Text Siege_Advice_Equipment_Attack_Ladders_With_Testudo_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Assault_Army_Size_Advice_2_Thread
GameArea Battle
Item Siege_Assault_Army_Size_Advice_2_Text_01
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Siege_Assault_Army_Size_Advice_2_Text_01_Title
Text Siege_Assault_Army_Size_Advice_2_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Assault_Army_Size_Advice_1_Thread

GameArea Campaign
Item Siege_Assault_Army_Size_Advice_1_Text_01
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Siege_Assault_Army_Size_Advice_1_Text_01_Title
Text Siege_Assault_Army_Size_Advice_1_Text_01_Text1

;-----------------------------------------AdviceThread Siege_Deployer_Scroll_Thread
GameArea Battle
Item Siege_Deployer_Scroll_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title Siege_Deployer_Scroll_Text_01_Title
Text Siege_Deployer_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Go_Where_Your_Enemy_Isnt_Thread
GameArea Campaign
Item Go_Where_Your_Enemy_Isnt_Text_01
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Go_Where_Your_Enemy_Isnt_Text_01_Title
Text Go_Where_Your_Enemy_Isnt_Text_01_Text1

;-----------------------------------------AdviceThread Outnumbering_The_Enemy_5to1_Thread
GameArea Battle
Item Outnumbering_The_Enemy_5to1_Text_01
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Outnumbering_The_Enemy_5to1_Text_01_Title
Text Outnumbering_The_Enemy_5to1_Text_01_Text1

;-----------------------------------------AdviceThread Outnumbering_The_Enemy_2to1_Thread
GameArea Battle
Item Outnumbering_The_Enemy_2to1_Text_01

Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Outnumbering_The_Enemy_2to1_Text_01_Title
Text Outnumbering_The_Enemy_2to1_Text_01_Text1

;-----------------------------------------AdviceThread Cavalry_Charges_Thread
GameArea Battle
Item Cavalry_Charges_Text_01
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Cavalry_Charges_Text_01_Title
Text Cavalry_Charges_Text_01_Text1

;-----------------------------------------AdviceThread Defensive_Strategies_Hills_2_Thread
GameArea Battle
Item Defensive_Strategies_Hills_2_Text_01
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Defensive_Strategies_Hills_2_Text_01_Title
Text Defensive_Strategies_Hills_2_Text_01_Text1

;-----------------------------------------AdviceThread Phalanx_Last_Stand_Thread
GameArea Battle
Item Phalanx_Last_Stand_Text_01
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Phalanx_Last_Stand_Text_01_Title
Text Phalanx_Last_Stand_Text_01_Text1

;-----------------------------------------AdviceThread Anti_Flanking_Basics_2_Thread
GameArea Battle
Item Anti_Flanking_Basics_2_Trigger
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default

Title Anti_Flanking_Basics_2_Trigger_Title
Text Anti_Flanking_Basics_2_Trigger_Text1

;-----------------------------------------AdviceThread Missile_Attack_Slingers_Thread
GameArea Battle
Item Missile_Attack_Slingers_Text_01
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Missile_Attack_Slingers_Text_01_Title
Text Missile_Attack_Slingers_Text_01_Text1

;-----------------------------------------AdviceThread Retire_To_Entice_Thread
GameArea Battle
Item Retire_To_Entice_Text_01
Verbosity 2
Threshold 2
Attitude Normal
Presentation Default
Title Retire_To_Entice_Text_01_Title
Text Retire_To_Entice_Text_01_Text1

;-----------------------------------------AdviceThread When_Strong_Appear_Weak_Thread
GameArea Battle
Item When_Strong_Appear_Weak_Text_01
Verbosity 2
Threshold 4
Attitude Normal
Presentation Default
Title When_Strong_Appear_Weak_Text_01_Title
Text When_Strong_Appear_Weak_Text_01_Text1

;-----------------------------------------AdviceThread When_Near_Appear_Far_Away_Thread
GameArea Battle
Item When_Near_Appear_Far_Away_Text_01
Verbosity 2
Threshold 2
Attitude Normal
Presentation Default
Title When_Near_Appear_Far_Away_Text_01_Title
Text When_Near_Appear_Far_Away_Text_01_Text1

;-----------------------------------------AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Missile_Thread
GameArea Battle
Item Battle_Units_Matchup_Player_Horse_Archers_Attack_Missile_Text_01
Suppressible y
Verbosity 1
Threshold 1
MaxRepeats 100
RepeatInterval 10
PauseBattle
Attitude Normal
Presentation Default
Title Battle_Units_Matchup_Player_Horse_Archers_Attack_Missile_Text_01_T
itle
Script scripts\show_me\standard_battle.txt
Text Battle_Units_Matchup_Player_Horse_Archers_Attack_Missile_Text_01_Te
xt1

;-----------------------------------------AdviceThread Close_Formation_Change_Wedge_Warning_Thread
GameArea Battle
Item Close_Formation_Change_Wedge_Warning_Text_01
Verbosity 2
Threshold 1
Attitude Concerned
Presentation Default
Title Close_Formation_Change_Wedge_Warning_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability_&formati
on.txt
Text Close_Formation_Change_Wedge_Warning_Text_01_Text1

;-----------------------------------------AdviceThread Loose_Formation_Change_Phalanx_Warning_Thread
GameArea Battle
Item Loose_Formation_Change_Phalanx_Warning_Text_01
Verbosity 2
Threshold 1
Attitude Concerned
Presentation Default
Title Loose_Formation_Change_Phalanx_Warning_Text_01_Title
Script scripts\show_me\standard_battle_point_at_special_ability.txt
Text Loose_Formation_Change_Phalanx_Warning_Text_01_Text1
Item UI_Panel_Settlement_Early_Advice_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 2
Attitude Normal
Presentation Default
Title UI_Panel_Settlement_Early_Advice_Text_01_Title
Script scripts\show_me\settlement_help_working.txt

Text UI_Panel_Settlement_Early_Advice_Text_01_Text1
Item UI_Panel_Settlement_Early_Advice_Text_03
Suppressible y
Uninhibitable
Verbosity 1
Threshold 8
Attitude Normal
Presentation Default
Title UI_Panel_Settlement_Early_Advice_Text_03_Title
Text UI_Panel_Settlement_Early_Advice_Text_03_Text1
Item UI_Panel_Characters_Early_Advice_Basics_Text_03
Suppressible y
Uninhibitable
Verbosity 1
Threshold 20
Attitude Normal
Presentation Default
Title UI_Panel_Characters_Early_Advice_Basics_Text_03_Title
Text UI_Panel_Characters_Early_Advice_Basics_Text_03_Text1
Item Army_Details_Scroll_Text_01
Suppressible y
Uninhibitable
Verbosity 1
Threshold 25
Attitude Normal
Presentation Default
Title Army_Details_Scroll_Text_01_Title
Text Army_Details_Scroll_Text_01_Text1
Item UI_Panel_Characters_Early_Advice_Basics_Text_02
Suppressible y
Uninhibitable
Verbosity 1
Threshold 30
Attitude Normal
Presentation Default
Title UI_Panel_Characters_Early_Advice_Basics_Text_02_Title
Text UI_Panel_Characters_Early_Advice_Basics_Text_02_Text1
Item Army_Details_Scroll_Text_03
Suppressible y
Uninhibitable
Verbosity 1
Threshold 35
Attitude Normal
Presentation Default
Title Army_Details_Scroll_Text_03_Title
Text Army_Details_Scroll_Text_03_Text1
Item UI_Panel_Hire_Mercenaries_Open_Text_01
Uninhibitable
Verbosity 1
Threshold 40
Attitude Normal
Presentation Default
Title UI_Panel_Hire_Mercenaries_Open_Text_01_Title
Text UI_Panel_Hire_Mercenaries_Open_Text_01_Text1

;-----------------------------------------AdviceThread UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Thread
GameArea Campaign
Item UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01
Uninhibitable
Verbosity 1
Threshold 1
Attitude Normal
Presentation Default
Title UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01_T
itle
Text UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01_Te
xt1

;-----------------------------------------AdviceThread Message_Open_Senate_Mission_Alternative_Thread
GameArea Campaign
Item Message_Open_Senate_Mission_Alternative_Text_01
Uninhibitable
Verbosity 2
Threshold 1
Attitude Normal
Presentation Default
Title Message_Open_Senate_Mission_Alternative_Text_01_Title
Script scripts\show_me\senate_missions_log.txt
Text Message_Open_Senate_Mission_Alternative_Text_01_Text1

;-----------------------------------------AdviceThread Characters_Agent_ArmyGeneral_Early_Advice_Alternative_Thread
GameArea Campaign
Item Characters_Agent_ArmyGeneral_Early_Advice_Alternative_Text_06
Uninhibitable
Verbosity 1
Threshold 64
Attitude Normal
Presentation Default
Title Characters_Agent_ArmyGeneral_Early_Advice_Alternative_Text_06_Titl
e
Text Characters_Agent_ArmyGeneral_Early_Advice_Alternative_Text_06_Text1

;-----------------------------------------AdviceThread Settlement_Governor_Corruption_Thread
GameArea Campaign
Item Settlement_Governor_Corruption_Text_01
Uninhibitable
Verbosity 3
Threshold 1

Attitude Normal
Presentation Default
Title Settlement_Governor_Corruption_Text_01_Title
Text Settlement_Governor_Corruption_Text_01_Text1

;-----------------------------------------;AdviceThread Alt_Siege_Advice_Attack_Objectives_Thread
;
GameArea Battle
;
;
Item Alt_Siege_Advice_Attack_Objectives_Text_01
;
Uninhibitable
;
Verbosity 1
;
Threshold 1
;
Attitude Normal
;
Presentation Default
;
Title Alt_Siege_Advice_Attack_Objectives_Text_01_Title
;
Text Alt_Siege_Advice_Attack_Objectives_Text_01_Text1
;
;
;-----------------------------------------AdviceThread Help_UI_Panel_Training_Early_Advice_Basics_Thread
GameArea Campaign
Item Help_UI_Panel_Training_Early_Advice_Basics_Text_01
Suppressible y
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_UI_Panel_Training_Early_Advice_Basics_Text_01_Title
Text Help_UI_Panel_Training_Early_Advice_Basics_Text_01_Text1
Item Help_UI_Panel_Training_Early_Advice_Basics_Text_02
Suppressible y
Uninhibitable
Verbosity 0
Threshold 3
Attitude Normal
Presentation Default
Title Help_UI_Panel_Training_Early_Advice_Basics_Text_02_Title
Text Help_UI_Panel_Training_Early_Advice_Basics_Text_02_Text1
Item Help_UI_Panel_Training_Early_Advice_Basics_Text_03
Suppressible y
Uninhibitable
Verbosity 0
Threshold 7
Attitude Normal
Presentation Default
Title Help_UI_Panel_Training_Early_Advice_Basics_Text_03_Title
Text Help_UI_Panel_Training_Early_Advice_Basics_Text_03_Text1
Item Help_UI_Panel_Training_Early_Advice_Basics_Text_04
Uninhibitable
Verbosity 0
Threshold 12

Attitude Normal
Presentation Default
Title Help_UI_Panel_Training_Early_Advice_Basics_Text_04_Title
Text Help_UI_Panel_Training_Early_Advice_Basics_Text_04_Text1

;-----------------------------------------AdviceThread Help_UI_Panel_Trade_Early_Advice_Basics_Thread
GameArea Campaign
Item Help_UI_Panel_Trade_Early_Advice_Basics_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_UI_Panel_Trade_Early_Advice_Basics_Text_01_Title
Text Help_UI_Panel_Trade_Early_Advice_Basics_Text_01_Text1

;-----------------------------------------AdviceThread Help_UI_Panel_Diplomacy_Early_Advice_Thread
GameArea Campaign
Item Help_UI_Panel_Diplomacy_Early_Advice_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Title
Text Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Help_UI_Panel_Build_Watchtowers_Open_Thread
GameArea Campaign
Item Help_UI_Panel_Build_Watchtowers_Open_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_UI_Panel_Build_Watchtowers_Open_Text_01_Title
Text Help_UI_Panel_Build_Watchtowers_Open_Text_01_Text1

;-----------------------------------------AdviceThread Help_UI_Panel_Finances_Early_Advice_Basics_Thread
GameArea Campaign
Item Help_UI_Panel_Finances_Early_Advice_Basics_Text_01
Uninhibitable
Verbosity 0
Threshold 1

Attitude Normal
Presentation Default
Title Help_UI_Panel_Finances_Early_Advice_Basics_Text_01_Title
Text Help_UI_Panel_Finances_Early_Advice_Basics_Text_01_Text1

;-----------------------------------------AdviceThread Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Thread
GameArea Campaign
Item Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01_Titl
e
Text Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01_Text1

;-----------------------------------------AdviceThread Help_Senate_Details_Scroll_Thread
GameArea Campaign
Item Help_Senate_Details_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Senate_Details_Scroll_Text_01_Title
Text Help_Senate_Details_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_UI_Panel_Senate_Offices_Early_Advice_Basics_Thread
GameArea Campaign
Item Help_UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Title
Text Help_UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Text1

;-----------------------------------------AdviceThread Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Threa
d
GameArea Campaign
Item Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01
Uninhibitable

Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text
_01_Title
Text Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_
01_Text1

;-----------------------------------------AdviceThread Help_UI_Panel_Family_Tree_Early_Advice_Basics_Thread
GameArea Campaign
Item Help_UI_Panel_Family_Tree_Early_Advice_Basics_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Title
Text Help_UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Text1

;-----------------------------------------AdviceThread Help_Events_Log_Scroll_Thread
GameArea Campaign
Item Help_Events_Log_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Events_Log_Scroll_Text_01_Title
Text Help_Events_Log_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_Faction_Rankings_Scroll_Thread
GameArea Campaign
Item Help_Faction_Rankings_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Faction_Rankings_Scroll_Text_01_Title
Text Help_Faction_Rankings_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_Fort_Details_Scroll_Thread
GameArea Campaign

Item Help_Fort_Details_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Fort_Details_Scroll_Text_01_Title
Text Help_Fort_Details_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_Building_Details_Scroll_Thread
GameArea Campaign
Item Help_Building_Details_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Building_Details_Scroll_Text_01_Title
Text Help_Building_Details_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_Unit_Details_Scroll_Thread
GameArea Campaign
Item Help_Unit_Details_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Unit_Details_Scroll_Text_01_Title
Text Help_Unit_Details_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_Characters_Details_Scroll_Thread
GameArea Campaign
Item Help_Characters_Details_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Characters_Details_Scroll_Text_01_Title
Text Help_Characters_Details_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_Building_Browser_Scroll_Thread
GameArea Campaign

Item Help_Building_Browser_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Building_Browser_Scroll_Text_01_Title
Text Help_Building_Browser_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_Character_List_Scroll_Thread
GameArea Campaign
Item Help_Character_List_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Character_List_Scroll_Text_01_Title
Text Help_Character_List_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_Settlement_List_Scroll_Thread
GameArea Campaign
Item Help_Settlement_List_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Settlement_List_Scroll_Text_01_Title
Text Help_Settlement_List_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_Military_List_Scroll_Thread
GameArea Campaign
Item Help_Military_List_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Military_List_Scroll_Text_01_Title
Text Help_Military_List_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_Assassination_Mission_Scroll_Thread
GameArea Campaign

Item Help_Assassination_Mission_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Assassination_Mission_Scroll_Text_01_Title
Text Help_Assassination_Mission_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_Enemy_Settlement_Scroll_Thread
GameArea Campaign
Item Help_Enemy_Settlement_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Enemy_Settlement_Scroll_Text_01_Title
Text Help_Enemy_Settlement_Scroll_Text_01_Text1

;-----------------------------------------;AdviceThread Help_Neutral_Character_Scroll_Thread
;
GameArea Campaign
;
;
Item Help_Neutral_Character_Scroll_Text_01
;
Uninhibitable
;
Verbosity 0
;
Threshold 1
;
Attitude Normal
;
Presentation Default
;
Title Help_Neutral_Character_Scroll_Text_01_Title
;
Text Help_Neutral_Character_Scroll_Text_01_Text1
;
;-----------------------------------------AdviceThread Help_Neutral_Army_Scroll_Thread
GameArea Campaign
Item Help_Neutral_Army_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Neutral_Army_Scroll_Text_01_Title
Text Help_Neutral_Army_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_Merge_Armies_Scroll_Thread
GameArea Campaign

Item Help_Merge_Armies_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Merge_Armies_Scroll_Text_01_Title
Text Help_Merge_Armies_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_Captured_Settlement_Scroll_Thread
GameArea Campaign
Item Help_Captured_Settlement_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Captured_Settlement_Scroll_Text_01_Title
Text Help_Captured_Settlement_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_Attack_Allies_Scroll_Thread
GameArea Campaign
Item Help_Attack_Allies_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Attack_Allies_Scroll_Text_01_Title
Text Help_Attack_Allies_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_UI_Panel_Naval_Prebattle_Advice_Thread
GameArea Campaign
Item Help_UI_Panel_Naval_Prebattle_Advice_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_UI_Panel_Naval_Prebattle_Advice_Text_01_Title
Text Help_UI_Panel_Naval_Prebattle_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Help_UI_Panel_Prebattle_Advice_Thread
GameArea Campaign

Item Help_UI_Panel_Prebattle_Advice_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_UI_Panel_Prebattle_Advice_Text_01_Title
Text Help_UI_Panel_Prebattle_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Help_Siege_Equipment_Intro_Thread
GameArea Campaign
Item Help_Siege_Equipment_Intro_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Siege_Equipment_Intro_Text_01_Title
Script scripts\show_me\build_siege_equipment.txt
Text Help_Siege_Equipment_Intro_Text_01_Text1

;-----------------------------------------AdviceThread Help_Game_Options_Scroll_Thread
GameArea Campaign
Item Help_Game_Options_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Game_Options_Scroll_Text_01_Title
Text Help_Game_Options_Scroll_Text_01_Text1

;-----------------------------------------AdviceThread Help_Load_Save_Screen_Thread
GameArea Campaign
Item Help_Load_Save_Screen_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Load_Save_Screen_Text_01_Title
Text Help_Load_Save_Screen_Text_01_Text1

;-----------------------------------------AdviceThread Help_Game_Options_Scroll_Battle_Thread
GameArea Battle

Item Help_Game_Options_Scroll_Battle_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Game_Options_Scroll_Battle_Text_01_Title
Text Help_Game_Options_Scroll_Battle_Text_01_Text1

;-----------------------------------------AdviceThread Help_Battle_Replay_Screen_Thread
GameArea Battle
Item Help_Battle_Replay_Screen_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Battle_Replay_Screen_Text_01_Title
Text Help_Battle_Replay_Screen_Text_01_Text1

;-----------------------------------------;AdviceThread Help_End_Battle_Scroll_Thread
;
GameArea Battle
;
;
Item Help_End_Battle_Scroll_Text_01
;
Uninhibitable
;
Verbosity 0
;
Threshold 1
;
Attitude Normal
;
Presentation Default
;
Title Help_End_Battle_Scroll_Text_01_Title
;
Text Help_End_Battle_Scroll_Text_01_Text1
;
;-----------------------------------------AdviceThread Help_Battle_Stats_Screen_Thread
GameArea Battle
Item Help_Battle_Stats_Screen_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Battle_Stats_Screen_Text_01_Title
Text Help_Battle_Stats_Screen_Text_01_Text1

;-----------------------------------------AdviceThread Help_Keyboard_Shortcuts_Scroll_Thread
GameArea Battle

Item Help_Keyboard_Shortcuts_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Keyboard_Shortcuts_Scroll_Text_01_Title
Text Help_Keyboard_Shortcuts_Scroll_Text_01_Text1

;-----------------------------------------;AdviceThread Senate_Starts_Civil_War_Thread
;
GameArea Campaign
;
;
Item Senate_Starts_Civil_War_Text_01
;
Uninhibitable
;
Verbosity 1
;
Threshold 1
;
MaxRepeats 0
;
RepeatInterval 3
;
Attitude Normal
;
Presentation Default
;
Title Senate_Starts_Civil_War_Text_01_Title
;
Text Senate_Starts_Civil_War_Text_01_Text1
;
;-----------------------------------------;AdviceThread Attack_Neutrals_Scroll_Thread
;
GameArea Campaign
;
;
Item Attack_Neutrals_Scroll_Text_01
;
Uninhibitable
;
Verbosity 1
;
Threshold 1
;
Attitude Normal
;
Presentation Default
;
Title Attack_Neutrals_Scroll_Text_01_Title
;
Text Attack_Neutrals_Scroll_Text_01_Text1
;
;-----------------------------------------;AdviceThread Help_Attack_Neutrals_Scroll_Thread
;
GameArea Campaign
;
;
Item Help_Attack_Neutrals_Scroll_Text_01
;
Uninhibitable
;
Verbosity 0
;
Threshold 1
;
Attitude Normal
;
Presentation Default
;
Title Help_Attack_Neutrals_Scroll_Text_01_Title
;
Text Help_Attack_Neutrals_Scroll_Text_01_Text1
;
;------------------------------------------

;AdviceThread End_Battle_Campaign_Scroll_Thread
;
GameArea Campaign
;
;
Item End_Battle_Campaign_Scroll_Text_01
;
Uninhibitable
;
Verbosity 1
;
Threshold 1
;
Attitude Normal
;
Presentation Default
;
Title End_Battle_Campaign_Scroll_Text_01_Title
;
Text End_Battle_Campaign_Scroll_Text_01_Text1
;
;-----------------------------------------;AdviceThread Help_End_Battle_Campaign_Scroll_Thread
;
GameArea Campaign
;
;
Item Help_End_Battle_Campaign_Scroll_Text_01
;
Uninhibitable
;
Verbosity 0
;
Threshold 1
;
Attitude Normal
;
Presentation Default
;
Title Help_End_Battle_Campaign_Scroll_Text_01_Title
;
Text Help_End_Battle_Campaign_Scroll_Text_01_Text1
;
;-----------------------------------------;AdviceThread Artillery_In_Woods_Thread
;
GameArea Battle
;
;
Item Artillery_In_Woods_Thread
;
Uninhibitable
;
Verbosity 1
;
Threshold 1
;
Attitude Normal
;
Presentation Default
;
Title Artillery_In_Woods_Thread_Title
;
Text Artillery_In_Woods_Thread_Text1
;
;-----------------------------------------;AdviceThread Help_Campaign_Battle_Stats_Screen_Thread
;
GameArea Campaign
;
;
Item Help_Campaign_Battle_Stats_Screen_Text_01
;
Uninhibitable
;
Verbosity 0
;
Threshold 1
;
MaxRepeats 0
;
RepeatInterval 1
;
Attitude Normal
;
Presentation Default
;
Title Help_Campaign_Battle_Stats_Screen_Text_01_Title
;
Text Help_Campaign_Battle_Stats_Screen_Text_01_Text1
;

;-----------------------------------------;AdviceThread Auto_Mechanics_Settlement_Help_Intro_Thread
;
GameArea Campaign
;
;
Item Auto_Mechanics_Settlement_Help_Intro_Text_01
;
Uninhibitable
;
Verbosity 0
;
Threshold 1
;
MaxRepeats 0
;
RepeatInterval 1
;
Attitude Normal
;
Presentation Default
;
Title Auto_Mechanics_Settlement_Help_Intro_Text_01_Title
;
Script scripts\show_me\auto_settlement_help_working.txt
;
Text Auto_Mechanics_Settlement_Help_Intro_Text_01_Text1
;
;-----------------------------------------;AdviceThread Auto_Building_Settlement_Help_Intro_Thread
;
GameArea Campaign
;
; Item Auto_Building_Settlement_Help_Intro_Text_01
;
Uninhibitable
;
Verbosity 0
;
Threshold 1
;
MaxRepeats 0
;
RepeatInterval 1
;
Attitude Normal
;
Presentation Default
;
Title Auto_Building_Settlement_Help_Intro_Text_01_Title
;
Script scripts\show_me\auto_settlement_help_working.txt
;
Text Auto_Building_Settlement_Help_Intro_Text_01_Text1
;
;-----------------------------------------;AdviceThread Auto_Training_Settlement_Help_Intro_Thread
;
GameArea Campaign
;
;
Item Auto_Training_Settlement_Help_Intro_Text_01
;
Uninhibitable
;
Verbosity 0
;
Threshold 1
;
MaxRepeats 0
;
RepeatInterval 1
;
Attitude Normal
;
Presentation Default
;
Title Auto_Training_Settlement_Help_Intro_Text_01_Title
;
Script scripts\show_me\auto_settlement_help_working.txt
;
Text Auto_Training_Settlement_Help_Intro_Text_01_Text1
;
;-----------------------------------------;AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread
;
GameArea Campaign
;
;
Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01

;
;
;
;
;
;
;
;

Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title
Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1

;-----------------------------------------;AdviceThread Settlement_Riots_Check_Details_Scroll_Thread
;
GameArea Campaign
;
;
Item Settlement_Riots_Check_Details_Scroll_Text_01
;
Suppressible y
;
Uninhibitable
;
Verbosity 1
;
Priority 2
;
Threshold 1
;
MaxRepeats 0
;
RepeatInterval 1
;
Attitude Concerned
;
Presentation Default
;
Title Settlement_Riots_Check_Details_Scroll_Text_01_Title
;
Text Settlement_Riots_Check_Details_Scroll_Text_01_Text1
;
;-----------------------------------------;AdviceThread Public_Order_Low_Check_Details_Thread
;
GameArea Campaign
;
;
Item Public_Order_Low_Check_Details_Text_01
;
Suppressible y
;
Uninhibitable
;
Verbosity 1
;
Priority 2
;
Threshold 2
;
MaxRepeats 0
;
RepeatInterval 1
;
Attitude Concerned
;
Presentation Default
;
Parameter SettlementName
;
Title Public_Order_Low_Check_Details_Text_01_Title
;
Text Public_Order_Low_Check_Details_Text_01_Text1
;
;
;-----------------------------------------;AdviceThread Settlement_Rebels_Take_Action_Thread
;
GameArea Campaign
;
;
Item Settlement_Rebels_Take_Action_Text_01
;
Suppressible y
;
Uninhibitable
;
Verbosity 1
;
Priority 2
;
Threshold 1
;
MaxRepeats 0

;
;
;
;
;
;

RepeatInterval 1
Attitude Concerned
Presentation Default
Title Settlement_Rebels_Take_Action_Text_01_Title
Text Settlement_Rebels_Take_Action_Text_01_Text1

;-----------------------------------------AdviceThread BI_94_Construction_advice_next_build_temple_of_hunting_lots_large_t
emple_thread
GameArea Campaign
Item BI_94_Construction_advice_next_build_temple_of_hunting_lots_large_templ
e_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_94_Construction_advice_next_build_temple_of_hunting_lots_large_
temple_text_Title
Text BI_94_Construction_advice_next_build_temple_of_hunting_lots_large_t
emple_text_Text1

;-----------------------------------------AdviceThread BI_93_Construction_advice_next_build_temple_of_hunting_lots_temple_
thread
GameArea Campaign
Item BI_93_Construction_advice_next_build_temple_of_hunting_lots_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_93_Construction_advice_next_build_temple_of_hunting_lots_temple
_text_Title
Text BI_93_Construction_advice_next_build_temple_of_hunting_lots_temple_
text_Text1

;-----------------------------------------AdviceThread BI_92_Construction_advice_next_build_temple_of_hunting_lots_shrine_
thread
GameArea Campaign
Item BI_92_Construction_advice_next_build_temple_of_hunting_lots_shrine_text
Uninhibitable

Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_92_Construction_advice_next_build_temple_of_hunting_lots_shrine
_text_Title
Text BI_92_Construction_advice_next_build_temple_of_hunting_lots_shrine_
text_Text1

;-----------------------------------------AdviceThread BI_91_Construction_advice_next_build_temple_of_hunting_large_temple
_thread
GameArea Campaign
Item BI_91_Construction_advice_next_build_temple_of_hunting_large_temple_tex
t
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_91_Construction_advice_next_build_temple_of_hunting_large_templ
e_text_Title
Text BI_91_Construction_advice_next_build_temple_of_hunting_large_temple
_text_Text1

;-----------------------------------------AdviceThread BI_90_Construction_advice_next_build_temple_of_hunting_temple_threa
d
GameArea Campaign
Item BI_90_Construction_advice_next_build_temple_of_hunting_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_90_Construction_advice_next_build_temple_of_hunting_temple_text
_Title
Text BI_90_Construction_advice_next_build_temple_of_hunting_temple_text_
Text1

;-----------------------------------------AdviceThread BI_89_Construction_advice_next_build_temple_of_hunting_shrine_threa
d
GameArea Campaign
Item BI_89_Construction_advice_next_build_temple_of_hunting_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_89_Construction_advice_next_build_temple_of_hunting_shrine_text
_Title
Text BI_89_Construction_advice_next_build_temple_of_hunting_shrine_text_
Text1

;-----------------------------------------AdviceThread BI_8_Construction_advice_next_build_stone_wall_thread
GameArea Campaign
Item BI_8_Construction_advice_next_build_stone_wall_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_8_Construction_advice_next_build_stone_wall_text_Title
Text BI_8_Construction_advice_next_build_stone_wall_text_Text1

;-----------------------------------------AdviceThread BI_76_Construction_advice_next_build_temple_of_farming_large_temple
_thread
GameArea Campaign
Item BI_76_Construction_advice_next_build_temple_of_farming_large_temple_tex
t
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_76_Construction_advice_next_build_temple_of_farming_large_templ
e_text_Title
Text BI_76_Construction_advice_next_build_temple_of_farming_large_temple

_text_Text1

;-----------------------------------------AdviceThread BI_750_Construction_advice_next_build_temple_of_mithras_awesome_tem
ple_thread
GameArea Campaign
Item BI_750_Construction_advice_next_build_temple_of_mithras_awesome_temple_
text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_750_Construction_advice_next_build_temple_of_mithras_awesome_te
mple_text_Title
Text BI_750_Construction_advice_next_build_temple_of_mithras_awesome_tem
ple_text_Text1

;-----------------------------------------AdviceThread BI_75_Construction_advice_next_build_temple_of_farming_temple_threa
d
GameArea Campaign
Item BI_75_Construction_advice_next_build_temple_of_farming_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_75_Construction_advice_next_build_temple_of_farming_temple_text
_Title
Text BI_75_Construction_advice_next_build_temple_of_farming_temple_text_
Text1

;-----------------------------------------AdviceThread BI_749_Construction_advice_next_build_temple_of_mithras_large_templ
e_thread
GameArea Campaign
Item BI_749_Construction_advice_next_build_temple_of_mithras_large_temple_te
xt
Uninhibitable
Verbosity 0
Priority 1
Threshold 1

MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_749_Construction_advice_next_build_temple_of_mithras_large_temp
le_text_Title
Text BI_749_Construction_advice_next_build_temple_of_mithras_large_templ
e_text_Text1

;-----------------------------------------AdviceThread BI_748_Construction_advice_next_build_temple_of_mithras_temple_thre
ad
GameArea Campaign
Item BI_748_Construction_advice_next_build_temple_of_mithras_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_748_Construction_advice_next_build_temple_of_mithras_temple_tex
t_Title
Text BI_748_Construction_advice_next_build_temple_of_mithras_temple_text
_Text1

;-----------------------------------------AdviceThread BI_747_Construction_advice_next_build_temple_of_mithras_shrine_thre
ad
GameArea Campaign
Item BI_747_Construction_advice_next_build_temple_of_mithras_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_747_Construction_advice_next_build_temple_of_mithras_shrine_tex
t_Title
Text BI_747_Construction_advice_next_build_temple_of_mithras_shrine_text
_Text1

;-----------------------------------------AdviceThread BI_741_Construction_advice_next_build_temple_of_leadership_awesome_
temple_thread
GameArea Campaign

Item BI_741_Construction_advice_next_build_temple_of_leadership_awesome_temp
le_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_741_Construction_advice_next_build_temple_of_leadership_awesome
_temple_text_Title
Text BI_741_Construction_advice_next_build_temple_of_leadership_awesome_
temple_text_Text1

;-----------------------------------------AdviceThread BI_740_Construction_advice_next_build_temple_of_leadership_large_te
mple_thread
GameArea Campaign
Item BI_740_Construction_advice_next_build_temple_of_leadership_large_temple
_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_740_Construction_advice_next_build_temple_of_leadership_large_t
emple_text_Title
Text BI_740_Construction_advice_next_build_temple_of_leadership_large_te
mple_text_Text1

;-----------------------------------------AdviceThread BI_74_Construction_advice_next_build_temple_of_farming_shrine_threa
d
GameArea Campaign
Item BI_74_Construction_advice_next_build_temple_of_farming_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_74_Construction_advice_next_build_temple_of_farming_shrine_text
_Title
Text BI_74_Construction_advice_next_build_temple_of_farming_shrine_text_

Text1

;-----------------------------------------AdviceThread BI_739_Construction_advice_next_build_temple_of_leadership_temple_t
hread
GameArea Campaign
Item BI_739_Construction_advice_next_build_temple_of_leadership_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_739_Construction_advice_next_build_temple_of_leadership_temple_
text_Title
Text BI_739_Construction_advice_next_build_temple_of_leadership_temple_t
ext_Text1

;-----------------------------------------AdviceThread BI_738_Construction_advice_next_build_temple_of_leadership_shrine_t
hread
GameArea Campaign
Item BI_738_Construction_advice_next_build_temple_of_leadership_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_738_Construction_advice_next_build_temple_of_leadership_shrine_
text_Title
Text BI_738_Construction_advice_next_build_temple_of_leadership_shrine_t
ext_Text1

;-----------------------------------------AdviceThread BI_73_Construction_advice_next_build_temple_of_battleforge_large_te
mple_thread
GameArea Campaign
Item BI_73_Construction_advice_next_build_temple_of_battleforge_large_temple
_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0

RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_73_Construction_advice_next_build_temple_of_battleforge_large_t
emple_text_Title
Text BI_73_Construction_advice_next_build_temple_of_battleforge_large_te
mple_text_Text1

;-----------------------------------------AdviceThread BI_72_Construction_advice_next_build_temple_of_battleforge_temple_t
hread
GameArea Campaign
Item BI_72_Construction_advice_next_build_temple_of_battleforge_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_72_Construction_advice_next_build_temple_of_battleforge_temple_
text_Title
Text BI_72_Construction_advice_next_build_temple_of_battleforge_temple_t
ext_Text1

;-----------------------------------------AdviceThread BI_71_Construction_advice_next_build_temple_of_battleforge_shrine_t
hread
GameArea Campaign
Item BI_71_Construction_advice_next_build_temple_of_battleforge_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_71_Construction_advice_next_build_temple_of_battleforge_shrine_
text_Title
Text BI_71_Construction_advice_next_build_temple_of_battleforge_shrine_t
ext_Text1

;-----------------------------------------AdviceThread BI_70_Construction_advice_next_build_temple_of_battle_large_temple_
thread
GameArea Campaign

Item BI_70_Construction_advice_next_build_temple_of_battle_large_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_70_Construction_advice_next_build_temple_of_battle_large_temple
_text_Title
Text BI_70_Construction_advice_next_build_temple_of_battle_large_temple_
text_Text1

;-----------------------------------------AdviceThread BI_7_Construction_advice_next_build_wooden_wall_thread
GameArea Campaign
Item BI_7_Construction_advice_next_build_wooden_wall_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_7_Construction_advice_next_build_wooden_wall_text_Title
Text BI_7_Construction_advice_next_build_wooden_wall_text_Text1

;-----------------------------------------AdviceThread BI_699_Construction_advice_next_build_great_amphitheatre_thread
GameArea Campaign
Item BI_699_Construction_advice_next_build_great_amphitheatre_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_699_Construction_advice_next_build_great_amphitheatre_text_Titl
e
Text BI_699_Construction_advice_next_build_great_amphitheatre_text_Text1

;-----------------------------------------AdviceThread BI_698_Construction_advice_next_build_urban_amphitheatre_thread
GameArea Campaign

Item BI_698_Construction_advice_next_build_urban_amphitheatre_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_698_Construction_advice_next_build_urban_amphitheatre_text_Titl
e
Text BI_698_Construction_advice_next_build_urban_amphitheatre_text_Text1

;-----------------------------------------AdviceThread BI_697_Construction_advice_next_build_stone_amphitheatre_thread
GameArea Campaign
Item BI_697_Construction_advice_next_build_stone_amphitheatre_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_697_Construction_advice_next_build_stone_amphitheatre_text_Titl
e
Text BI_697_Construction_advice_next_build_stone_amphitheatre_text_Text1

;-----------------------------------------AdviceThread BI_693_Construction_advice_next_build_ludus_magnus_thread
GameArea Campaign
Item BI_693_Construction_advice_next_build_ludus_magnus_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_693_Construction_advice_next_build_ludus_magnus_text_Title
Text BI_693_Construction_advice_next_build_ludus_magnus_text_Text1

;-----------------------------------------AdviceThread BI_69_Construction_advice_next_build_temple_of_battle_temple_thread
GameArea Campaign
Item BI_69_Construction_advice_next_build_temple_of_battle_temple_text

Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_69_Construction_advice_next_build_temple_of_battle_temple_text_
Title
Text BI_69_Construction_advice_next_build_temple_of_battle_temple_text_T
ext1

;-----------------------------------------AdviceThread BI_688_Construction_advice_next_build_highways_thread
GameArea Campaign
Item BI_688_Construction_advice_next_build_highways_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_688_Construction_advice_next_build_highways_text_Title
Text BI_688_Construction_advice_next_build_highways_text_Text1

;-----------------------------------------AdviceThread BI_685_Construction_advice_next_build_farms+4_thread
GameArea Campaign
Item BI_685_Construction_advice_next_build_farms+4_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_685_Construction_advice_next_build_farms+4_text_Title
Text BI_685_Construction_advice_next_build_farms+4_text_Text1

;-----------------------------------------AdviceThread BI_68_Construction_advice_next_build_temple_of_battle_shrine_thread
GameArea Campaign
Item BI_68_Construction_advice_next_build_temple_of_battle_shrine_text
Uninhibitable

Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_68_Construction_advice_next_build_temple_of_battle_shrine_text_
Title
Text BI_68_Construction_advice_next_build_temple_of_battle_shrine_text_T
ext1

;-----------------------------------------AdviceThread BI_678_Construction_advice_next_build_city_plumbing_thread
GameArea Campaign
Item BI_678_Construction_advice_next_build_city_plumbing_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_678_Construction_advice_next_build_city_plumbing_text_Title
Text BI_678_Construction_advice_next_build_city_plumbing_text_Text1

;-----------------------------------------AdviceThread BI_676_Construction_advice_next_build_baths_thread
GameArea Campaign
Item BI_676_Construction_advice_next_build_baths_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_676_Construction_advice_next_build_baths_text_Title
Text BI_676_Construction_advice_next_build_baths_text_Text1

;-----------------------------------------AdviceThread BI_675_Construction_advice_next_build_sewers_thread
GameArea Campaign
Item BI_675_Construction_advice_next_build_sewers_text
Uninhibitable
Verbosity 0

Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_675_Construction_advice_next_build_sewers_text_Title
Text BI_675_Construction_advice_next_build_sewers_text_Text1

;-----------------------------------------AdviceThread BI_67_Construction_advice_next_build_bardic_circle_thread
GameArea Campaign
Item BI_67_Construction_advice_next_build_bardic_circle_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_67_Construction_advice_next_build_bardic_circle_text_Title
Text BI_67_Construction_advice_next_build_bardic_circle_text_Text1

;-----------------------------------------AdviceThread BI_668_Construction_advice_next_build_curia_thread
GameArea Campaign
Item BI_668_Construction_advice_next_build_curia_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_668_Construction_advice_next_build_curia_text_Title
Text BI_668_Construction_advice_next_build_curia_text_Text1

;-----------------------------------------AdviceThread BI_667_Construction_advice_next_build_great_forum_thread
GameArea Campaign
Item BI_667_Construction_advice_next_build_great_forum_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0

RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_667_Construction_advice_next_build_great_forum_text_Title
Text BI_667_Construction_advice_next_build_great_forum_text_Text1

;-----------------------------------------AdviceThread BI_666_Construction_advice_next_build_forum_thread
GameArea Campaign
Item BI_666_Construction_advice_next_build_forum_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_666_Construction_advice_next_build_forum_text_Title
Text BI_666_Construction_advice_next_build_forum_text_Text1

;-----------------------------------------AdviceThread BI_66_Construction_advice_next_build_tavern_thread
GameArea Campaign
Item BI_66_Construction_advice_next_build_tavern_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_66_Construction_advice_next_build_tavern_text_Title
Text BI_66_Construction_advice_next_build_tavern_text_Text1

;-----------------------------------------AdviceThread BI_659_Construction_advice_next_build_circus_maximus_thread
GameArea Campaign
Item BI_659_Construction_advice_next_build_circus_maximus_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default

Parameter SettlementName
Title BI_659_Construction_advice_next_build_circus_maximus_text_Title
Text BI_659_Construction_advice_next_build_circus_maximus_text_Text1

;-----------------------------------------AdviceThread BI_658_Construction_advice_next_build_hippodrome_thread
GameArea Campaign
Item BI_658_Construction_advice_next_build_hippodrome_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_658_Construction_advice_next_build_hippodrome_text_Title
Text BI_658_Construction_advice_next_build_hippodrome_text_Text1

;-----------------------------------------AdviceThread BI_655_Construction_advice_next_build_royal_barracks_thread
GameArea Campaign
Item BI_655_Construction_advice_next_build_royal_barracks_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_655_Construction_advice_next_build_royal_barracks_text_Title
Text BI_655_Construction_advice_next_build_royal_barracks_text_Text1

;-----------------------------------------AdviceThread BI_653_Construction_advice_next_build_city_barracks_thread
GameArea Campaign
Item BI_653_Construction_advice_next_build_city_barracks_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_653_Construction_advice_next_build_city_barracks_text_Title
Text BI_653_Construction_advice_next_build_city_barracks_text_Text1

;-----------------------------------------AdviceThread BI_645_Construction_advice_next_build_imperial_palace_thread
GameArea Campaign
Item BI_645_Construction_advice_next_build_imperial_palace_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_645_Construction_advice_next_build_imperial_palace_text_Title
Text BI_645_Construction_advice_next_build_imperial_palace_text_Text1

;-----------------------------------------AdviceThread BI_644_Construction_advice_next_build_proconsuls_palace_thread
GameArea Campaign
Item BI_644_Construction_advice_next_build_proconsuls_palace_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_644_Construction_advice_next_build_proconsuls_palace_text_Title
Text BI_644_Construction_advice_next_build_proconsuls_palace_text_Text1

;-----------------------------------------AdviceThread BI_637_Construction_advice_next_build_temple_of_ultraviolence_large
_temple_thread
GameArea Campaign
Item BI_637_Construction_advice_next_build_temple_of_ultraviolence_large_tem
ple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_637_Construction_advice_next_build_temple_of_ultraviolence_larg
e_temple_text_Title
Text BI_637_Construction_advice_next_build_temple_of_ultraviolence_large

_temple_text_Text1

;-----------------------------------------AdviceThread BI_636_Construction_advice_next_build_temple_of_ultraviolence_templ
e_thread
GameArea Campaign
Item BI_636_Construction_advice_next_build_temple_of_ultraviolence_temple_te
xt
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_636_Construction_advice_next_build_temple_of_ultraviolence_temp
le_text_Title
Text BI_636_Construction_advice_next_build_temple_of_ultraviolence_templ
e_text_Text1

;-----------------------------------------AdviceThread BI_635_Construction_advice_next_build_temple_of_ultraviolence_shrin
e_thread
GameArea Campaign
Item BI_635_Construction_advice_next_build_temple_of_ultraviolence_shrine_te
xt
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_635_Construction_advice_next_build_temple_of_ultraviolence_shri
ne_text_Title
Text BI_635_Construction_advice_next_build_temple_of_ultraviolence_shrin
e_text_Text1

;-----------------------------------------AdviceThread BI_634_Construction_advice_next_build_temple_of_violence_large_temp
le_thread
GameArea Campaign
Item BI_634_Construction_advice_next_build_temple_of_violence_large_temple_t
ext
Uninhibitable
Verbosity 0
Priority 1

Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_634_Construction_advice_next_build_temple_of_violence_large_tem
ple_text_Title
Text BI_634_Construction_advice_next_build_temple_of_violence_large_temp
le_text_Text1

;-----------------------------------------AdviceThread BI_633_Construction_advice_next_build_temple_of_violence_temple_thr
ead
GameArea Campaign
Item BI_633_Construction_advice_next_build_temple_of_violence_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_633_Construction_advice_next_build_temple_of_violence_temple_te
xt_Title
Text BI_633_Construction_advice_next_build_temple_of_violence_temple_tex
t_Text1

;-----------------------------------------AdviceThread BI_632_Construction_advice_next_build_temple_of_violence_shrine_thr
ead
GameArea Campaign
Item BI_632_Construction_advice_next_build_temple_of_violence_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_632_Construction_advice_next_build_temple_of_violence_shrine_te
xt_Title
Text BI_632_Construction_advice_next_build_temple_of_violence_shrine_tex
t_Text1

;-----------------------------------------AdviceThread BI_616_Construction_advice_next_build_temple_of_leadership_large_te
mple_thread

GameArea Campaign
Item BI_616_Construction_advice_next_build_temple_of_leadership_large_temple
_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_616_Construction_advice_next_build_temple_of_leadership_large_t
emple_text_Title
Text BI_616_Construction_advice_next_build_temple_of_leadership_large_te
mple_text_Text1

;-----------------------------------------AdviceThread BI_615_Construction_advice_next_build_temple_of_leadership_temple_t
hread
GameArea Campaign
Item BI_615_Construction_advice_next_build_temple_of_leadership_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_615_Construction_advice_next_build_temple_of_leadership_temple_
text_Title
Text BI_615_Construction_advice_next_build_temple_of_leadership_temple_t
ext_Text1

;-----------------------------------------AdviceThread BI_614_Construction_advice_next_build_temple_of_leadership_shrine_t
hread
GameArea Campaign
Item BI_614_Construction_advice_next_build_temple_of_leadership_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_614_Construction_advice_next_build_temple_of_leadership_shrine_
text_Title
Text BI_614_Construction_advice_next_build_temple_of_leadership_shrine_t

ext_Text1

;-----------------------------------------AdviceThread BI_613_Construction_advice_next_build_temple_of_law_large_temple_th
read
GameArea Campaign
Item BI_613_Construction_advice_next_build_temple_of_law_large_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_613_Construction_advice_next_build_temple_of_law_large_temple_t
ext_Title
Text BI_613_Construction_advice_next_build_temple_of_law_large_temple_te
xt_Text1

;-----------------------------------------AdviceThread BI_612_Construction_advice_next_build_temple_of_law_temple_thread
GameArea Campaign
Item BI_612_Construction_advice_next_build_temple_of_law_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_612_Construction_advice_next_build_temple_of_law_temple_text_Ti
tle
Text BI_612_Construction_advice_next_build_temple_of_law_temple_text_Tex
t1

;-----------------------------------------AdviceThread BI_611_Construction_advice_next_build_temple_of_law_shrine_thread
GameArea Campaign
Item BI_611_Construction_advice_next_build_temple_of_law_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default

Parameter SettlementName
Title BI_611_Construction_advice_next_build_temple_of_law_shrine_text_Ti
tle
Text BI_611_Construction_advice_next_build_temple_of_law_shrine_text_Tex
t1

;-----------------------------------------AdviceThread BI_603_Construction_advice_next_build_temple_of_horse_large_temple_
thread
GameArea Campaign
Item BI_603_Construction_advice_next_build_temple_of_horse_large_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_603_Construction_advice_next_build_temple_of_horse_large_temple
_text_Title
Text BI_603_Construction_advice_next_build_temple_of_horse_large_temple_
text_Text1

;-----------------------------------------AdviceThread BI_601_Construction_advice_next_build_temple_of_horse_temple_thread
GameArea Campaign
Item BI_601_Construction_advice_next_build_temple_of_horse_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_601_Construction_advice_next_build_temple_of_horse_temple_text_
Title
Text BI_601_Construction_advice_next_build_temple_of_horse_temple_text_T
ext1

;-----------------------------------------AdviceThread BI_6_Construction_advice_next_build_wooden_pallisade_thread
GameArea Campaign
Item BI_6_Construction_advice_next_build_wooden_pallisade_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1

MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_6_Construction_advice_next_build_wooden_pallisade_text_Title
Text BI_6_Construction_advice_next_build_wooden_pallisade_text_Text1

;-----------------------------------------AdviceThread BI_599_Construction_advice_next_build_temple_of_horse_shrine_thread
GameArea Campaign
Item BI_599_Construction_advice_next_build_temple_of_horse_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_599_Construction_advice_next_build_temple_of_horse_shrine_text_
Title
Text BI_599_Construction_advice_next_build_temple_of_horse_shrine_text_T
ext1

;-----------------------------------------AdviceThread BI_598_Construction_advice_next_build_temple_of_healing_large_templ
e_thread
GameArea Campaign
Item BI_598_Construction_advice_next_build_temple_of_healing_large_temple_te
xt
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_598_Construction_advice_next_build_temple_of_healing_large_temp
le_text_Title
Text BI_598_Construction_advice_next_build_temple_of_healing_large_templ
e_text_Text1

;-----------------------------------------AdviceThread BI_597_Construction_advice_next_build_temple_of_healing_temple_thre
ad
GameArea Campaign
Item BI_597_Construction_advice_next_build_temple_of_healing_temple_text

Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_597_Construction_advice_next_build_temple_of_healing_temple_tex
t_Title
Text BI_597_Construction_advice_next_build_temple_of_healing_temple_text
_Text1

;-----------------------------------------AdviceThread BI_596_Construction_advice_next_build_temple_of_healing_shrine_thre
ad
GameArea Campaign
Item BI_596_Construction_advice_next_build_temple_of_healing_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_596_Construction_advice_next_build_temple_of_healing_shrine_tex
t_Title
Text BI_596_Construction_advice_next_build_temple_of_healing_shrine_text
_Text1

;-----------------------------------------AdviceThread BI_595_Construction_advice_next_build_temple_of_fun_large_temple_th
read
GameArea Campaign
Item BI_595_Construction_advice_next_build_temple_of_fun_large_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_595_Construction_advice_next_build_temple_of_fun_large_temple_t
ext_Title
Text BI_595_Construction_advice_next_build_temple_of_fun_large_temple_te
xt_Text1

;-----------------------------------------AdviceThread BI_594_Construction_advice_next_build_temple_of_fun_temple_thread
GameArea Campaign
Item BI_594_Construction_advice_next_build_temple_of_fun_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_594_Construction_advice_next_build_temple_of_fun_temple_text_Ti
tle
Text BI_594_Construction_advice_next_build_temple_of_fun_temple_text_Tex
t1

;-----------------------------------------AdviceThread BI_593_Construction_advice_next_build_temple_of_fun_shrine_thread
GameArea Campaign
Item BI_593_Construction_advice_next_build_temple_of_fun_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_593_Construction_advice_next_build_temple_of_fun_shrine_text_Ti
tle
Text BI_593_Construction_advice_next_build_temple_of_fun_shrine_text_Tex
t1

;-----------------------------------------AdviceThread BI_592_Construction_advice_next_build_temple_of_fertility_large_tem
ple_thread
GameArea Campaign
Item BI_592_Construction_advice_next_build_temple_of_fertility_large_temple_
text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_592_Construction_advice_next_build_temple_of_fertility_large_te
mple_text_Title

Text BI_592_Construction_advice_next_build_temple_of_fertility_large_tem
ple_text_Text1

;-----------------------------------------AdviceThread BI_591_Construction_advice_next_build_temple_of_fertility_temple_th
read
GameArea Campaign
Item BI_591_Construction_advice_next_build_temple_of_fertility_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_591_Construction_advice_next_build_temple_of_fertility_temple_t
ext_Title
Text BI_591_Construction_advice_next_build_temple_of_fertility_temple_te
xt_Text1

;-----------------------------------------AdviceThread BI_590_Construction_advice_next_build_temple_of_fertility_shrine_th
read
GameArea Campaign
Item BI_590_Construction_advice_next_build_temple_of_fertility_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_590_Construction_advice_next_build_temple_of_fertility_shrine_t
ext_Title
Text BI_590_Construction_advice_next_build_temple_of_fertility_shrine_te
xt_Text1

;-----------------------------------------AdviceThread BI_586_Construction_advice_next_build_temple_of_battleforge_large_t
emple_thread
GameArea Campaign
Item BI_586_Construction_advice_next_build_temple_of_battleforge_large_templ
e_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1

MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_586_Construction_advice_next_build_temple_of_battleforge_large_
temple_text_Title
Text BI_586_Construction_advice_next_build_temple_of_battleforge_large_t
emple_text_Text1

;-----------------------------------------AdviceThread BI_585_Construction_advice_next_build_temple_of_battleforge_temple_
thread
GameArea Campaign
Item BI_585_Construction_advice_next_build_temple_of_battleforge_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_585_Construction_advice_next_build_temple_of_battleforge_temple
_text_Title
Text BI_585_Construction_advice_next_build_temple_of_battleforge_temple_
text_Text1

;-----------------------------------------AdviceThread BI_584_Construction_advice_next_build_temple_of_battleforge_shrine_
thread
GameArea Campaign
Item BI_584_Construction_advice_next_build_temple_of_battleforge_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_584_Construction_advice_next_build_temple_of_battleforge_shrine
_text_Title
Text BI_584_Construction_advice_next_build_temple_of_battleforge_shrine_
text_Text1

;-----------------------------------------AdviceThread BI_583_Construction_advice_next_build_temple_of_battle_large_temple
_thread
GameArea Campaign

Item BI_583_Construction_advice_next_build_temple_of_battle_large_temple_tex
t
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_583_Construction_advice_next_build_temple_of_battle_large_templ
e_text_Title
Text BI_583_Construction_advice_next_build_temple_of_battle_large_temple
_text_Text1

;-----------------------------------------AdviceThread BI_582_Construction_advice_next_build_temple_of_battle_temple_threa
d
GameArea Campaign
Item BI_582_Construction_advice_next_build_temple_of_battle_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_582_Construction_advice_next_build_temple_of_battle_temple_text
_Title
Text BI_582_Construction_advice_next_build_temple_of_battle_temple_text_
Text1

;-----------------------------------------AdviceThread BI_581_Construction_advice_next_build_temple_of_battle_shrine_threa
d
GameArea Campaign
Item BI_581_Construction_advice_next_build_temple_of_battle_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_581_Construction_advice_next_build_temple_of_battle_shrine_text
_Title
Text BI_581_Construction_advice_next_build_temple_of_battle_shrine_text_
Text1

;-----------------------------------------AdviceThread BI_56_Construction_advice_next_build_abbey_thread
GameArea Campaign
Item BI_56_Construction_advice_next_build_abbey_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_56_Construction_advice_next_build_abbey_text_Title
Text BI_56_Construction_advice_next_build_abbey_text_Text1

;-----------------------------------------AdviceThread BI_550_Construction_advice_next_build_aqueduct_thread
GameArea Campaign
Item BI_550_Construction_advice_next_build_aqueduct_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_550_Construction_advice_next_build_aqueduct_text_Title
Text BI_550_Construction_advice_next_build_aqueduct_text_Text1

;-----------------------------------------AdviceThread BI_55_Construction_advice_next_build_monastary_thread
GameArea Campaign
Item BI_55_Construction_advice_next_build_monastary_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_55_Construction_advice_next_build_monastary_text_Title
Text BI_55_Construction_advice_next_build_monastary_text_Text1

;-----------------------------------------AdviceThread BI_54_Construction_advice_next_build_hermitage_thread
GameArea Campaign
Item BI_54_Construction_advice_next_build_hermitage_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_54_Construction_advice_next_build_hermitage_text_Title
Text BI_54_Construction_advice_next_build_hermitage_text_Text1

;-----------------------------------------AdviceThread BI_512_Construction_advice_next_build_governors_house_thread
GameArea Campaign
Item BI_512_Construction_advice_next_build_governors_house_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_512_Construction_advice_next_build_governors_house_text_Title
Text BI_512_Construction_advice_next_build_governors_house_text_Text1

;-----------------------------------------AdviceThread BI_50_Construction_advice_next_build_mines+1_thread
GameArea Campaign
Item BI_50_Construction_advice_next_build_mines+1_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_50_Construction_advice_next_build_mines+1_text_Title
Text BI_50_Construction_advice_next_build_mines+1_text_Text1

;-----------------------------------------AdviceThread BI_5_Construction_advice_next_build_imperial_palace_thread
GameArea Campaign

Item BI_5_Construction_advice_next_build_imperial_palace_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_5_Construction_advice_next_build_imperial_palace_text_Title
Text BI_5_Construction_advice_next_build_imperial_palace_text_Text1

;-----------------------------------------AdviceThread BI_49_Construction_advice_next_build_mines_thread
GameArea Campaign
Item BI_49_Construction_advice_next_build_mines_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_49_Construction_advice_next_build_mines_text_Title
Text BI_49_Construction_advice_next_build_mines_text_Text1

;-----------------------------------------AdviceThread BI_472_Construction_advice_next_build_temple_of_horse_large_temple_
thread
GameArea Campaign
Item BI_472_Construction_advice_next_build_temple_of_horse_large_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_472_Construction_advice_next_build_temple_of_horse_large_temple
_text_Title
Text BI_472_Construction_advice_next_build_temple_of_horse_large_temple_
text_Text1

;-----------------------------------------AdviceThread BI_471_Construction_advice_next_build_temple_of_horse_temple_thread
GameArea Campaign

Item BI_471_Construction_advice_next_build_temple_of_horse_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_471_Construction_advice_next_build_temple_of_horse_temple_text_
Title
Text BI_471_Construction_advice_next_build_temple_of_horse_temple_text_T
ext1

;-----------------------------------------AdviceThread BI_470_Construction_advice_next_build_temple_of_horse_shrine_thread
GameArea Campaign
Item BI_470_Construction_advice_next_build_temple_of_horse_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_470_Construction_advice_next_build_temple_of_horse_shrine_text_
Title
Text BI_470_Construction_advice_next_build_temple_of_horse_shrine_text_T
ext1

;-----------------------------------------AdviceThread BI_47_Construction_advice_next_build_paved_roads_thread
GameArea Campaign
Item BI_47_Construction_advice_next_build_paved_roads_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_47_Construction_advice_next_build_paved_roads_text_Title
Text BI_47_Construction_advice_next_build_paved_roads_text_Text1

;-----------------------------------------AdviceThread BI_46_Construction_advice_next_build_roads_thread

GameArea Campaign
Item BI_46_Construction_advice_next_build_roads_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_46_Construction_advice_next_build_roads_text_Title
Text BI_46_Construction_advice_next_build_roads_text_Text1

;-----------------------------------------AdviceThread BI_457_Construction_advice_next_build_temple_of_battleforge_large_t
emple_thread
GameArea Campaign
Item BI_457_Construction_advice_next_build_temple_of_battleforge_large_templ
e_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_457_Construction_advice_next_build_temple_of_battleforge_large_
temple_text_Title
Text BI_457_Construction_advice_next_build_temple_of_battleforge_large_t
emple_text_Text1

;-----------------------------------------AdviceThread BI_456_Construction_advice_next_build_temple_of_battleforge_temple_
thread
GameArea Campaign
Item BI_456_Construction_advice_next_build_temple_of_battleforge_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_456_Construction_advice_next_build_temple_of_battleforge_temple
_text_Title
Text BI_456_Construction_advice_next_build_temple_of_battleforge_temple_
text_Text1

;-----------------------------------------AdviceThread BI_455_Construction_advice_next_build_temple_of_battleforge_shrine_
thread
GameArea Campaign
Item BI_455_Construction_advice_next_build_temple_of_battleforge_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_455_Construction_advice_next_build_temple_of_battleforge_shrine
_text_Title
Text BI_455_Construction_advice_next_build_temple_of_battleforge_shrine_
text_Text1

;-----------------------------------------AdviceThread BI_45_Construction_advice_next_build_farms+4_thread
GameArea Campaign
Item BI_45_Construction_advice_next_build_farms+4_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_45_Construction_advice_next_build_farms+4_text_Title
Text BI_45_Construction_advice_next_build_farms+4_text_Text1

;-----------------------------------------AdviceThread BI_44_Construction_advice_next_build_farms+3_thread
GameArea Campaign
Item BI_44_Construction_advice_next_build_farms+3_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_44_Construction_advice_next_build_farms+3_text_Title
Text BI_44_Construction_advice_next_build_farms+3_text_Text1

;-----------------------------------------AdviceThread BI_43_Construction_advice_next_build_farms+2_thread
GameArea Campaign
Item BI_43_Construction_advice_next_build_farms+2_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_43_Construction_advice_next_build_farms+2_text_Title
Text BI_43_Construction_advice_next_build_farms+2_text_Text1

;-----------------------------------------AdviceThread BI_42_Construction_advice_next_build_farms+1_thread
GameArea Campaign
Item BI_42_Construction_advice_next_build_farms+1_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_42_Construction_advice_next_build_farms+1_text_Title
Text BI_42_Construction_advice_next_build_farms+1_text_Text1

;-----------------------------------------AdviceThread BI_415_Construction_advice_next_build_foundry_thread
GameArea Campaign
Item BI_415_Construction_advice_next_build_foundry_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_415_Construction_advice_next_build_foundry_text_Title
Text BI_415_Construction_advice_next_build_foundry_text_Text1

;------------------------------------------

AdviceThread BI_41_Construction_advice_next_build_farms_thread
GameArea Campaign
Item BI_41_Construction_advice_next_build_farms_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_41_Construction_advice_next_build_farms_text_Title
Text BI_41_Construction_advice_next_build_farms_text_Text1

;-----------------------------------------AdviceThread BI_402_Construction_advice_next_build_hippodrome_thread
GameArea Campaign
Item BI_402_Construction_advice_next_build_hippodrome_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_402_Construction_advice_next_build_hippodrome_text_Title
Text BI_402_Construction_advice_next_build_hippodrome_text_Text1

;-----------------------------------------AdviceThread BI_4_Construction_advice_next_build_proconsuls_palace_thread
GameArea Campaign
Item BI_4_Construction_advice_next_build_proconsuls_palace_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_4_Construction_advice_next_build_proconsuls_palace_text_Title
Text BI_4_Construction_advice_next_build_proconsuls_palace_text_Text1

;-----------------------------------------AdviceThread BI_385_Construction_advice_next_build_governors_house_thread
GameArea Campaign

Item BI_385_Construction_advice_next_build_governors_house_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_385_Construction_advice_next_build_governors_house_text_Title
Text BI_385_Construction_advice_next_build_governors_house_text_Text1

;-----------------------------------------AdviceThread BI_38_Construction_advice_next_build_city_plumbing_thread
GameArea Campaign
Item BI_38_Construction_advice_next_build_city_plumbing_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_38_Construction_advice_next_build_city_plumbing_text_Title
Text BI_38_Construction_advice_next_build_city_plumbing_text_Text1

;-----------------------------------------AdviceThread BI_37_Construction_advice_next_build_aqueduct_thread
GameArea Campaign
Item BI_37_Construction_advice_next_build_aqueduct_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_37_Construction_advice_next_build_aqueduct_text_Title
Text BI_37_Construction_advice_next_build_aqueduct_text_Text1

;-----------------------------------------AdviceThread BI_366_Construction_advice_next_build_temple_of_one_god_pantheon_th
read
GameArea Campaign
Item BI_366_Construction_advice_next_build_temple_of_one_god_pantheon_text
Uninhibitable

Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_366_Construction_advice_next_build_temple_of_one_god_pantheon_t
ext_Title
Text BI_366_Construction_advice_next_build_temple_of_one_god_pantheon_te
xt_Text1

;-----------------------------------------AdviceThread BI_365_Construction_advice_next_build_temple_of_one_god_awesome_tem
ple_thread
GameArea Campaign
Item BI_365_Construction_advice_next_build_temple_of_one_god_awesome_temple_
text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_365_Construction_advice_next_build_temple_of_one_god_awesome_te
mple_text_Title
Text BI_365_Construction_advice_next_build_temple_of_one_god_awesome_tem
ple_text_Text1

;-----------------------------------------AdviceThread BI_364_Construction_advice_next_build_temple_of_one_god_large_templ
e_thread
GameArea Campaign
Item BI_364_Construction_advice_next_build_temple_of_one_god_large_temple_te
xt
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_364_Construction_advice_next_build_temple_of_one_god_large_temp
le_text_Title
Text BI_364_Construction_advice_next_build_temple_of_one_god_large_templ
e_text_Text1

;-----------------------------------------AdviceThread BI_363_Construction_advice_next_build_temple_of_one_god_temple_thre
ad
GameArea Campaign
Item BI_363_Construction_advice_next_build_temple_of_one_god_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_363_Construction_advice_next_build_temple_of_one_god_temple_tex
t_Title
Text BI_363_Construction_advice_next_build_temple_of_one_god_temple_text
_Text1

;-----------------------------------------AdviceThread BI_362_Construction_advice_next_build_temple_of_one_god_shrine_thre
ad
GameArea Campaign
Item BI_362_Construction_advice_next_build_temple_of_one_god_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_362_Construction_advice_next_build_temple_of_one_god_shrine_tex
t_Title
Text BI_362_Construction_advice_next_build_temple_of_one_god_shrine_text
_Text1

;-----------------------------------------AdviceThread BI_36_Construction_advice_next_build_baths_thread
GameArea Campaign
Item BI_36_Construction_advice_next_build_baths_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_36_Construction_advice_next_build_baths_text_Title

Text BI_36_Construction_advice_next_build_baths_text_Text1

;-----------------------------------------AdviceThread BI_35_Construction_advice_next_build_sewers_thread
GameArea Campaign
Item BI_35_Construction_advice_next_build_sewers_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_35_Construction_advice_next_build_sewers_text_Title
Text BI_35_Construction_advice_next_build_sewers_text_Text1

;-----------------------------------------AdviceThread BI_34_Construction_advice_next_build_dockyard_thread
GameArea Campaign
Item BI_34_Construction_advice_next_build_dockyard_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_34_Construction_advice_next_build_dockyard_text_Title
Text BI_34_Construction_advice_next_build_dockyard_text_Text1

;-----------------------------------------AdviceThread BI_33_Construction_advice_next_build_shipwright_thread
GameArea Campaign
Item BI_33_Construction_advice_next_build_shipwright_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_33_Construction_advice_next_build_shipwright_text_Title
Text BI_33_Construction_advice_next_build_shipwright_text_Text1

;-----------------------------------------AdviceThread BI_322_Construction_advice_next_build_silk_rd_thread
GameArea Campaign
Item BI_322_Construction_advice_next_build_silk_rd_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_322_Construction_advice_next_build_silk_rd_text_Title
Text BI_322_Construction_advice_next_build_silk_rd_text_Text1

;-----------------------------------------AdviceThread BI_321_Construction_advice_next_build_frankincense_rd_thread
GameArea Campaign
Item BI_321_Construction_advice_next_build_frankincense_rd_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_321_Construction_advice_next_build_frankincense_rd_text_Title
Text BI_321_Construction_advice_next_build_frankincense_rd_text_Text1

;-----------------------------------------AdviceThread BI_320_Construction_advice_next_build_caravan_thread
GameArea Campaign
Item BI_320_Construction_advice_next_build_caravan_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_320_Construction_advice_next_build_caravan_text_Title
Text BI_320_Construction_advice_next_build_caravan_text_Text1

;-----------------------------------------AdviceThread BI_32_Construction_advice_next_build_port_thread

GameArea Campaign
Item BI_32_Construction_advice_next_build_port_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_32_Construction_advice_next_build_port_text_Title
Text BI_32_Construction_advice_next_build_port_text_Text1

;-----------------------------------------AdviceThread BI_319_Construction_advice_next_build_secret_police_network_thread
GameArea Campaign
Item BI_319_Construction_advice_next_build_secret_police_network_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_319_Construction_advice_next_build_secret_police_network_text_T
itle
Text BI_319_Construction_advice_next_build_secret_police_network_text_Te
xt1

;-----------------------------------------AdviceThread BI_318_Construction_advice_next_build_secret_police_hq_thread
GameArea Campaign
Item BI_318_Construction_advice_next_build_secret_police_hq_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_318_Construction_advice_next_build_secret_police_hq_text_Title
Text BI_318_Construction_advice_next_build_secret_police_hq_text_Text1

;-----------------------------------------AdviceThread BI_310_Construction_advice_next_build_ludus_magnus_thread
GameArea Campaign

Item BI_310_Construction_advice_next_build_ludus_magnus_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_310_Construction_advice_next_build_ludus_magnus_text_Title
Text BI_310_Construction_advice_next_build_ludus_magnus_text_Text1

;-----------------------------------------AdviceThread BI_31_Construction_advice_next_build_foundry_thread
GameArea Campaign
Item BI_31_Construction_advice_next_build_foundry_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_31_Construction_advice_next_build_foundry_text_Title
Text BI_31_Construction_advice_next_build_foundry_text_Text1

;-----------------------------------------AdviceThread BI_309_Construction_advice_next_build_scriptorium_thread
GameArea Campaign
Item BI_309_Construction_advice_next_build_scriptorium_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_309_Construction_advice_next_build_scriptorium_text_Title
Text BI_309_Construction_advice_next_build_scriptorium_text_Text1

;-----------------------------------------AdviceThread BI_308_Construction_advice_next_build_academy_thread
GameArea Campaign
Item BI_308_Construction_advice_next_build_academy_text
Uninhibitable

Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_308_Construction_advice_next_build_academy_text_Title
Text BI_308_Construction_advice_next_build_academy_text_Text1

;-----------------------------------------AdviceThread BI_305_Construction_advice_next_build_highways_thread
GameArea Campaign
Item BI_305_Construction_advice_next_build_highways_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_305_Construction_advice_next_build_highways_text_Title
Text BI_305_Construction_advice_next_build_highways_text_Text1

;-----------------------------------------AdviceThread BI_301_Construction_advice_next_build_farms+3_thread
GameArea Campaign
Item BI_301_Construction_advice_next_build_farms+3_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_301_Construction_advice_next_build_farms+3_text_Title
Text BI_301_Construction_advice_next_build_farms+3_text_Text1

;-----------------------------------------AdviceThread BI_30_Construction_advice_next_build_smiths_workshop_thread
GameArea Campaign
Item BI_30_Construction_advice_next_build_smiths_workshop_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1

MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_30_Construction_advice_next_build_smiths_workshop_text_Title
Text BI_30_Construction_advice_next_build_smiths_workshop_text_Text1

;-----------------------------------------AdviceThread BI_3_Construction_advice_next_build_governors_palace_thread
GameArea Campaign
Item BI_3_Construction_advice_next_build_governors_palace_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_3_Construction_advice_next_build_governors_palace_text_Title
Text BI_3_Construction_advice_next_build_governors_palace_text_Text1

;-----------------------------------------AdviceThread BI_292_Construction_advice_next_build_sewers_thread
GameArea Campaign
Item BI_292_Construction_advice_next_build_sewers_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_292_Construction_advice_next_build_sewers_text_Title
Text BI_292_Construction_advice_next_build_sewers_text_Text1

;-----------------------------------------AdviceThread BI_29_Construction_advice_next_build_blacksmith_thread
GameArea Campaign
Item BI_29_Construction_advice_next_build_blacksmith_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title BI_29_Construction_advice_next_build_blacksmith_text_Title
Text BI_29_Construction_advice_next_build_blacksmith_text_Text1

;-----------------------------------------AdviceThread BI_287_Construction_advice_next_build_smiths_workshop_thread
GameArea Campaign
Item BI_287_Construction_advice_next_build_smiths_workshop_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_287_Construction_advice_next_build_smiths_workshop_text_Title
Text BI_287_Construction_advice_next_build_smiths_workshop_text_Text1

;-----------------------------------------AdviceThread BI_275_Construction_advice_next_build_hippodrome_thread
GameArea Campaign
Item BI_275_Construction_advice_next_build_hippodrome_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_275_Construction_advice_next_build_hippodrome_text_Title
Text BI_275_Construction_advice_next_build_hippodrome_text_Text1

;-----------------------------------------AdviceThread BI_272_Construction_advice_next_build_royal_barracks_thread
GameArea Campaign
Item BI_272_Construction_advice_next_build_royal_barracks_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_272_Construction_advice_next_build_royal_barracks_text_Title

Text BI_272_Construction_advice_next_build_royal_barracks_text_Text1

;-----------------------------------------AdviceThread BI_271_Construction_advice_next_build_army_barracks_thread
GameArea Campaign
Item BI_271_Construction_advice_next_build_army_barracks_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_271_Construction_advice_next_build_army_barracks_text_Title
Text BI_271_Construction_advice_next_build_army_barracks_text_Text1

;-----------------------------------------AdviceThread BI_270_Construction_advice_next_build_city_barracks_thread
GameArea Campaign
Item BI_270_Construction_advice_next_build_city_barracks_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_270_Construction_advice_next_build_city_barracks_text_Title
Text BI_270_Construction_advice_next_build_city_barracks_text_Text1

;-----------------------------------------AdviceThread BI_27_Construction_advice_next_build_great_forum_thread
GameArea Campaign
Item BI_27_Construction_advice_next_build_great_forum_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_27_Construction_advice_next_build_great_forum_text_Title
Text BI_27_Construction_advice_next_build_great_forum_text_Text1

;-----------------------------------------AdviceThread BI_269_Construction_advice_next_build_militia_barracks_thread
GameArea Campaign
Item BI_269_Construction_advice_next_build_militia_barracks_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_269_Construction_advice_next_build_militia_barracks_text_Title
Text BI_269_Construction_advice_next_build_militia_barracks_text_Text1

;-----------------------------------------AdviceThread BI_268_Construction_advice_next_build_muster_field_thread
GameArea Campaign
Item BI_268_Construction_advice_next_build_muster_field_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_268_Construction_advice_next_build_muster_field_text_Title
Text BI_268_Construction_advice_next_build_muster_field_text_Text1

;-----------------------------------------AdviceThread BI_267_Construction_advice_next_build_epic_stone_wall_thread
GameArea Campaign
Item BI_267_Construction_advice_next_build_epic_stone_wall_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_267_Construction_advice_next_build_epic_stone_wall_text_Title
Text BI_267_Construction_advice_next_build_epic_stone_wall_text_Text1

;-----------------------------------------AdviceThread BI_266_Construction_advice_next_build_large_stone_wall_thread

GameArea Campaign
Item BI_266_Construction_advice_next_build_large_stone_wall_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_266_Construction_advice_next_build_large_stone_wall_text_Title
Text BI_266_Construction_advice_next_build_large_stone_wall_text_Text1

;-----------------------------------------AdviceThread BI_262_Construction_advice_next_build_imperial_palace_thread
GameArea Campaign
Item BI_262_Construction_advice_next_build_imperial_palace_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_262_Construction_advice_next_build_imperial_palace_text_Title
Text BI_262_Construction_advice_next_build_imperial_palace_text_Text1

;-----------------------------------------AdviceThread BI_261_Construction_advice_next_build_proconsuls_palace_thread
GameArea Campaign
Item BI_261_Construction_advice_next_build_proconsuls_palace_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_261_Construction_advice_next_build_proconsuls_palace_text_Title
Text BI_261_Construction_advice_next_build_proconsuls_palace_text_Text1

;-----------------------------------------AdviceThread BI_260_Construction_advice_next_build_governors_palace_thread
GameArea Campaign
Item BI_260_Construction_advice_next_build_governors_palace_text

Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_260_Construction_advice_next_build_governors_palace_text_Title
Text BI_260_Construction_advice_next_build_governors_palace_text_Text1

;-----------------------------------------AdviceThread BI_26_Construction_advice_next_build_forum_thread
GameArea Campaign
Item BI_26_Construction_advice_next_build_forum_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_26_Construction_advice_next_build_forum_text_Title
Text BI_26_Construction_advice_next_build_forum_text_Text1

;-----------------------------------------AdviceThread BI_259_Construction_advice_next_build_governors_villa_thread
GameArea Campaign
Item BI_259_Construction_advice_next_build_governors_villa_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_259_Construction_advice_next_build_governors_villa_text_Title
Text BI_259_Construction_advice_next_build_governors_villa_text_Text1

;-----------------------------------------AdviceThread BI_258_Construction_advice_next_build_governors_house_thread
GameArea Campaign
Item BI_258_Construction_advice_next_build_governors_house_text
Uninhibitable
Verbosity 0
Priority 1

Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_258_Construction_advice_next_build_governors_house_text_Title
Text BI_258_Construction_advice_next_build_governors_house_text_Text1

;-----------------------------------------AdviceThread BI_25_Construction_advice_next_build_market_thread
GameArea Campaign
Item BI_25_Construction_advice_next_build_market_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_25_Construction_advice_next_build_market_text_Title
Text BI_25_Construction_advice_next_build_market_text_Text1

;-----------------------------------------AdviceThread BI_24_Construction_advice_next_build_trader_thread
GameArea Campaign
Item BI_24_Construction_advice_next_build_trader_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_24_Construction_advice_next_build_trader_text_Title
Text BI_24_Construction_advice_next_build_trader_text_Text1

;-----------------------------------------AdviceThread BI_23_Construction_advice_next_build_siege_engineer_thread
GameArea Campaign
Item BI_23_Construction_advice_next_build_siege_engineer_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1

Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_23_Construction_advice_next_build_siege_engineer_text_Title
Text BI_23_Construction_advice_next_build_siege_engineer_text_Text1

;-----------------------------------------AdviceThread BI_22_Construction_advice_next_build_catapult_range_thread
GameArea Campaign
Item BI_22_Construction_advice_next_build_catapult_range_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_22_Construction_advice_next_build_catapult_range_text_Title
Text BI_22_Construction_advice_next_build_catapult_range_text_Text1

;-----------------------------------------AdviceThread BI_21_Construction_advice_next_build_archery_range_thread
GameArea Campaign
Item BI_21_Construction_advice_next_build_archery_range_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_21_Construction_advice_next_build_archery_range_text_Title
Text BI_21_Construction_advice_next_build_archery_range_text_Text1

;-----------------------------------------AdviceThread BI_20_Construction_advice_next_build_practice_field_thread
GameArea Campaign
Item BI_20_Construction_advice_next_build_practice_field_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName

Title BI_20_Construction_advice_next_build_practice_field_text_Title
Text BI_20_Construction_advice_next_build_practice_field_text_Text1

;-----------------------------------------AdviceThread BI_2_Construction_advice_next_build_governors_villa_thread
GameArea Campaign
Item BI_2_Construction_advice_next_build_governors_villa_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_2_Construction_advice_next_build_governors_villa_text_Title
Text BI_2_Construction_advice_next_build_governors_villa_text_Text1

;-----------------------------------------AdviceThread BI_190_Construction_advice_next_build_execution_square_thread
GameArea Campaign
Item BI_190_Construction_advice_next_build_execution_square_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_190_Construction_advice_next_build_execution_square_text_Title
Text BI_190_Construction_advice_next_build_execution_square_text_Text1

;-----------------------------------------AdviceThread BI_19_Construction_advice_next_build_circus_maximus_thread
GameArea Campaign
Item BI_19_Construction_advice_next_build_circus_maximus_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_19_Construction_advice_next_build_circus_maximus_text_Title
Text BI_19_Construction_advice_next_build_circus_maximus_text_Text1

;-----------------------------------------AdviceThread BI_18_Construction_advice_next_build_hippodrome_thread
GameArea Campaign
Item BI_18_Construction_advice_next_build_hippodrome_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_18_Construction_advice_next_build_hippodrome_text_Title
Text BI_18_Construction_advice_next_build_hippodrome_text_Text1

;-----------------------------------------AdviceThread BI_17_Construction_advice_next_build_cavalry_barracks_thread
GameArea Campaign
Item BI_17_Construction_advice_next_build_cavalry_barracks_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_17_Construction_advice_next_build_cavalry_barracks_text_Title
Text BI_17_Construction_advice_next_build_cavalry_barracks_text_Text1

;-----------------------------------------AdviceThread BI_16_Construction_advice_next_build_stables_thread
GameArea Campaign
Item BI_16_Construction_advice_next_build_stables_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_16_Construction_advice_next_build_stables_text_Title
Text BI_16_Construction_advice_next_build_stables_text_Text1

;------------------------------------------

AdviceThread BI_158_Construction_advice_next_build_curia_thread
GameArea Campaign
Item BI_158_Construction_advice_next_build_curia_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_158_Construction_advice_next_build_curia_text_Title
Text BI_158_Construction_advice_next_build_curia_text_Text1

;-----------------------------------------AdviceThread BI_157_Construction_advice_next_build_great_forum_thread
GameArea Campaign
Item BI_157_Construction_advice_next_build_great_forum_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_157_Construction_advice_next_build_great_forum_text_Title
Text BI_157_Construction_advice_next_build_great_forum_text_Text1

;-----------------------------------------AdviceThread BI_156_Construction_advice_next_build_forum_thread
GameArea Campaign
Item BI_156_Construction_advice_next_build_forum_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_156_Construction_advice_next_build_forum_text_Title
Text BI_156_Construction_advice_next_build_forum_text_Text1

;-----------------------------------------AdviceThread BI_15_Construction_advice_next_build_royal_barracks_thread
GameArea Campaign

Item BI_15_Construction_advice_next_build_royal_barracks_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_15_Construction_advice_next_build_royal_barracks_text_Title
Text BI_15_Construction_advice_next_build_royal_barracks_text_Text1

;-----------------------------------------AdviceThread BI_147_Construction_advice_next_build_cavalry_barracks_thread
GameArea Campaign
Item BI_147_Construction_advice_next_build_cavalry_barracks_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_147_Construction_advice_next_build_cavalry_barracks_text_Title
Text BI_147_Construction_advice_next_build_cavalry_barracks_text_Text1

;-----------------------------------------AdviceThread BI_14_Construction_advice_next_build_army_barracks_thread
GameArea Campaign
Item BI_14_Construction_advice_next_build_army_barracks_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_14_Construction_advice_next_build_army_barracks_text_Title
Text BI_14_Construction_advice_next_build_army_barracks_text_Text1

;-----------------------------------------AdviceThread BI_137_Construction_advice_next_build_wooden_wall_thread
GameArea Campaign
Item BI_137_Construction_advice_next_build_wooden_wall_text
Uninhibitable
Verbosity 0

Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_137_Construction_advice_next_build_wooden_wall_text_Title
Text BI_137_Construction_advice_next_build_wooden_wall_text_Text1

;-----------------------------------------AdviceThread BI_135_Construction_advice_next_build_imperial_palace_thread
GameArea Campaign
Item BI_135_Construction_advice_next_build_imperial_palace_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_135_Construction_advice_next_build_imperial_palace_text_Title
Text BI_135_Construction_advice_next_build_imperial_palace_text_Text1

;-----------------------------------------AdviceThread BI_134_Construction_advice_next_build_proconsuls_palace_thread
GameArea Campaign
Item BI_134_Construction_advice_next_build_proconsuls_palace_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_134_Construction_advice_next_build_proconsuls_palace_text_Title
Text BI_134_Construction_advice_next_build_proconsuls_palace_text_Text1

;-----------------------------------------AdviceThread BI_132_Construction_advice_next_build_governors_villa_thread
GameArea Campaign
Item BI_132_Construction_advice_next_build_governors_villa_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0

RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_132_Construction_advice_next_build_governors_villa_text_Title
Text BI_132_Construction_advice_next_build_governors_villa_text_Text1

;-----------------------------------------AdviceThread BI_131_Construction_advice_next_build_governors_house_thread
GameArea Campaign
Item BI_131_Construction_advice_next_build_governors_house_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_131_Construction_advice_next_build_governors_house_text_Title
Text BI_131_Construction_advice_next_build_governors_house_text_Text1

;-----------------------------------------AdviceThread BI_13_Construction_advice_next_build_city_barracks_thread
GameArea Campaign
Item BI_13_Construction_advice_next_build_city_barracks_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_13_Construction_advice_next_build_city_barracks_text_Title
Text BI_13_Construction_advice_next_build_city_barracks_text_Text1

;-----------------------------------------AdviceThread BI_129_Construction_advice_next_build_temple_of_viking_large_temple
_thread
GameArea Campaign
Item BI_129_Construction_advice_next_build_temple_of_viking_large_temple_tex
t
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1

Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_129_Construction_advice_next_build_temple_of_viking_large_templ
e_text_Title
Text BI_129_Construction_advice_next_build_temple_of_viking_large_temple
_text_Text1

;-----------------------------------------AdviceThread BI_127_Construction_advice_next_build_temple_of_viking_temple_threa
d
GameArea Campaign
Item BI_127_Construction_advice_next_build_temple_of_viking_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_127_Construction_advice_next_build_temple_of_viking_temple_text
_Title
Text BI_127_Construction_advice_next_build_temple_of_viking_temple_text_
Text1

;-----------------------------------------AdviceThread BI_125_Construction_advice_next_build_temple_of_viking_shrine_threa
d
GameArea Campaign
Item BI_125_Construction_advice_next_build_temple_of_viking_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_125_Construction_advice_next_build_temple_of_viking_shrine_text
_Title
Text BI_125_Construction_advice_next_build_temple_of_viking_shrine_text_
Text1

;-----------------------------------------AdviceThread BI_124_Construction_advice_next_build_temple_of_ultraviolence_large
_temple_thread
GameArea Campaign
Item BI_124_Construction_advice_next_build_temple_of_ultraviolence_large_tem

ple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_124_Construction_advice_next_build_temple_of_ultraviolence_larg
e_temple_text_Title
Text BI_124_Construction_advice_next_build_temple_of_ultraviolence_large
_temple_text_Text1

;-----------------------------------------AdviceThread BI_123_Construction_advice_next_build_temple_of_ultraviolence_templ
e_thread
GameArea Campaign
Item BI_123_Construction_advice_next_build_temple_of_ultraviolence_temple_te
xt
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_123_Construction_advice_next_build_temple_of_ultraviolence_temp
le_text_Title
Text BI_123_Construction_advice_next_build_temple_of_ultraviolence_templ
e_text_Text1

;-----------------------------------------AdviceThread BI_122_Construction_advice_next_build_temple_of_ultraviolence_shrin
e_thread
GameArea Campaign
Item BI_122_Construction_advice_next_build_temple_of_ultraviolence_shrine_te
xt
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_122_Construction_advice_next_build_temple_of_ultraviolence_shri
ne_text_Title
Text BI_122_Construction_advice_next_build_temple_of_ultraviolence_shrin
e_text_Text1

;-----------------------------------------AdviceThread BI_12_Construction_advice_next_build_militia_barracks_thread
GameArea Campaign
Item BI_12_Construction_advice_next_build_militia_barracks_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_12_Construction_advice_next_build_militia_barracks_text_Title
Text BI_12_Construction_advice_next_build_militia_barracks_text_Text1

;-----------------------------------------AdviceThread BI_118_Construction_advice_next_build_church_christianity_basilica_
thread
GameArea Campaign
Item BI_118_Construction_advice_next_build_church_christianity_basilica_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_118_Construction_advice_next_build_church_christianity_basilica
_text_Title
Text BI_118_Construction_advice_next_build_church_christianity_basilica_
text_Text1

;-----------------------------------------AdviceThread BI_117_Construction_advice_next_build_church_christianity_cathedral
_thread
GameArea Campaign
Item BI_117_Construction_advice_next_build_church_christianity_cathedral_tex
t
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName

Title BI_117_Construction_advice_next_build_church_christianity_cathedra
l_text_Title
Text BI_117_Construction_advice_next_build_church_christianity_cathedral
_text_Text1

;-----------------------------------------AdviceThread BI_116_Construction_advice_next_build_church_christianity_church_th
read
GameArea Campaign
Item BI_116_Construction_advice_next_build_church_christianity_church_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_116_Construction_advice_next_build_church_christianity_church_t
ext_Title
Text BI_116_Construction_advice_next_build_church_christianity_church_te
xt_Text1

;-----------------------------------------AdviceThread BI_115_Construction_advice_next_build_church_christianity_chapel_th
read
GameArea Campaign
Item BI_115_Construction_advice_next_build_church_christianity_chapel_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_115_Construction_advice_next_build_church_christianity_chapel_t
ext_Title
Text BI_115_Construction_advice_next_build_church_christianity_chapel_te
xt_Text1

;-----------------------------------------AdviceThread BI_114_Construction_advice_next_build_church_christianity_shrine_th
read
GameArea Campaign
Item BI_114_Construction_advice_next_build_church_christianity_shrine_text
Uninhibitable
Verbosity 0
Priority 1

Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_114_Construction_advice_next_build_church_christianity_shrine_t
ext_Title
Text BI_114_Construction_advice_next_build_church_christianity_shrine_te
xt_Text1

;-----------------------------------------AdviceThread BI_11_Construction_advice_next_build_muster_field_thread
GameArea Campaign
Item BI_11_Construction_advice_next_build_muster_field_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_11_Construction_advice_next_build_muster_field_text_Title
Text BI_11_Construction_advice_next_build_muster_field_text_Text1

;-----------------------------------------AdviceThread BI_103_Construction_advice_next_build_temple_of_leadership_large_te
mple_thread
GameArea Campaign
Item BI_103_Construction_advice_next_build_temple_of_leadership_large_temple
_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_103_Construction_advice_next_build_temple_of_leadership_large_t
emple_text_Title
Text BI_103_Construction_advice_next_build_temple_of_leadership_large_te
mple_text_Text1

;-----------------------------------------AdviceThread BI_102_Construction_advice_next_build_temple_of_leadership_temple_t
hread
GameArea Campaign

Item BI_102_Construction_advice_next_build_temple_of_leadership_temple_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_102_Construction_advice_next_build_temple_of_leadership_temple_
text_Title
Text BI_102_Construction_advice_next_build_temple_of_leadership_temple_t
ext_Text1

;-----------------------------------------AdviceThread BI_101_Construction_advice_next_build_temple_of_leadership_shrine_t
hread
GameArea Campaign
Item BI_101_Construction_advice_next_build_temple_of_leadership_shrine_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_101_Construction_advice_next_build_temple_of_leadership_shrine_
text_Title
Text BI_101_Construction_advice_next_build_temple_of_leadership_shrine_t
ext_Text1

;-----------------------------------------AdviceThread BI_1_Construction_advice_next_build_governors_house_thread
GameArea Campaign
Item BI_1_Construction_advice_next_build_governors_house_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_1_Construction_advice_next_build_governors_house_text_Title
Text BI_1_Construction_advice_next_build_governors_house_text_Text1

;-----------------------------------------AdviceThread BI_99_Training_advice_next_unit_alan_horse_archers_thread

GameArea Campaign
Item BI_99_Training_advice_next_unit_alan_horse_archers_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_99_Training_advice_next_unit_alan_horse_archers_text_Title
Text BI_99_Training_advice_next_unit_alan_horse_archers_text_Text1

;-----------------------------------------AdviceThread BI_98_Training_advice_next_unit_hunnic_archers_thread
GameArea Campaign
Item BI_98_Training_advice_next_unit_hunnic_archers_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_98_Training_advice_next_unit_hunnic_archers_text_Title
Text BI_98_Training_advice_next_unit_hunnic_archers_text_Text1

;-----------------------------------------AdviceThread BI_97_Training_advice_next_unit_sarmatian_virgin_cavalry_thread
GameArea Campaign
Item BI_97_Training_advice_next_unit_sarmatian_virgin_cavalry_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_97_Training_advice_next_unit_sarmatian_virgin_cavalry_text_Titl
e
Text BI_97_Training_advice_next_unit_sarmatian_virgin_cavalry_text_Text1

;-----------------------------------------AdviceThread BI_96_Training_advice_next_unit_tribal_cavalry_thread
GameArea Campaign

Item BI_96_Training_advice_next_unit_tribal_cavalry_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_96_Training_advice_next_unit_tribal_cavalry_text_Title
Text BI_96_Training_advice_next_unit_tribal_cavalry_text_Text1

;-----------------------------------------AdviceThread BI_95_Training_advice_next_unit_gothic_warrior_nobles_thread
GameArea Campaign
Item BI_95_Training_advice_next_unit_gothic_warrior_nobles_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_95_Training_advice_next_unit_gothic_warrior_nobles_text_Title
Text BI_95_Training_advice_next_unit_gothic_warrior_nobles_text_Text1

;-----------------------------------------AdviceThread BI_94_Training_advice_next_unit_steppe_nobles_thread
GameArea Campaign
Item BI_94_Training_advice_next_unit_steppe_nobles_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_94_Training_advice_next_unit_steppe_nobles_text_Title
Text BI_94_Training_advice_next_unit_steppe_nobles_text_Text1

;-----------------------------------------AdviceThread BI_93_Training_advice_next_unit_hunnic_heavy_cavalry_thread
GameArea Campaign
Item BI_93_Training_advice_next_unit_hunnic_heavy_cavalry_text
Uninhibitable
Verbosity 0

Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_93_Training_advice_next_unit_hunnic_heavy_cavalry_text_Title
Text BI_93_Training_advice_next_unit_hunnic_heavy_cavalry_text_Text1

;-----------------------------------------AdviceThread BI_92_Training_advice_next_unit_gothic_lancer_thread
GameArea Campaign
Item BI_92_Training_advice_next_unit_gothic_lancer_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_92_Training_advice_next_unit_gothic_lancer_text_Title
Text BI_92_Training_advice_next_unit_gothic_lancer_text_Text1

;-----------------------------------------AdviceThread BI_91_Training_advice_next_unit_steppe_lancers_thread
GameArea Campaign
Item BI_91_Training_advice_next_unit_steppe_lancers_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_91_Training_advice_next_unit_steppe_lancers_text_Title
Text BI_91_Training_advice_next_unit_steppe_lancers_text_Text1

;-----------------------------------------AdviceThread BI_90_Training_advice_next_unit_alan_noble_cavalry_thread
GameArea Campaign
Item BI_90_Training_advice_next_unit_alan_noble_cavalry_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0

RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_90_Training_advice_next_unit_alan_noble_cavalry_text_Title
Text BI_90_Training_advice_next_unit_alan_noble_cavalry_text_Text1

;-----------------------------------------AdviceThread BI_89_Training_advice_next_unit_sarmatian_noble_cavalry_thread
GameArea Campaign
Item BI_89_Training_advice_next_unit_sarmatian_noble_cavalry_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_89_Training_advice_next_unit_sarmatian_noble_cavalry_text_Title
Text BI_89_Training_advice_next_unit_sarmatian_noble_cavalry_text_Text1

;-----------------------------------------AdviceThread BI_88_Training_advice_next_unit_hunnic_lancers_thread
GameArea Campaign
Item BI_88_Training_advice_next_unit_hunnic_lancers_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_88_Training_advice_next_unit_hunnic_lancers_text_Title
Text BI_88_Training_advice_next_unit_hunnic_lancers_text_Text1

;-----------------------------------------AdviceThread BI_87_Training_advice_next_unit_steppe_warriors_thread
GameArea Campaign
Item BI_87_Training_advice_next_unit_steppe_warriors_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default

Parameter SettlementName
Title BI_87_Training_advice_next_unit_steppe_warriors_text_Title
Text BI_87_Training_advice_next_unit_steppe_warriors_text_Text1

;-----------------------------------------AdviceThread BI_86_Training_advice_next_unit_sarmatian_armoured_archers_thread
GameArea Campaign
Item BI_86_Training_advice_next_unit_sarmatian_armoured_archers_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_86_Training_advice_next_unit_sarmatian_armoured_archers_text_Ti
tle
Text BI_86_Training_advice_next_unit_sarmatian_armoured_archers_text_Tex
t1

;-----------------------------------------AdviceThread BI_85_Training_advice_next_unit_hunnic_elite_warriors_thread
GameArea Campaign
Item BI_85_Training_advice_next_unit_hunnic_elite_warriors_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_85_Training_advice_next_unit_hunnic_elite_warriors_text_Title
Text BI_85_Training_advice_next_unit_hunnic_elite_warriors_text_Text1

;-----------------------------------------AdviceThread BI_83_Training_advice_next_unit_steppe_heavy_spearmen_hun_thread
GameArea Campaign
Item BI_83_Training_advice_next_unit_steppe_heavy_spearmen_hun_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName

Title BI_83_Training_advice_next_unit_steppe_heavy_spearmen_hun_text_Tit
le
Text BI_83_Training_advice_next_unit_steppe_heavy_spearmen_hun_text_Text
1

;-----------------------------------------AdviceThread BI_82_Training_advice_next_unit_goth_raiders_thread
GameArea Campaign
Item BI_82_Training_advice_next_unit_goth_raiders_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_82_Training_advice_next_unit_goth_raiders_text_Title
Text BI_82_Training_advice_next_unit_goth_raiders_text_Text1

;-----------------------------------------AdviceThread BI_81_Training_advice_next_unit_steppe_raiders_thread
GameArea Campaign
Item BI_81_Training_advice_next_unit_steppe_raiders_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_81_Training_advice_next_unit_steppe_raiders_text_Title
Text BI_81_Training_advice_next_unit_steppe_raiders_text_Text1

;-----------------------------------------AdviceThread BI_80_Training_advice_next_unit_sarmatian_virgin_archers_foot_threa
d
GameArea Campaign
Item BI_80_Training_advice_next_unit_sarmatian_virgin_archers_foot_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName

Title BI_80_Training_advice_next_unit_sarmatian_virgin_archers_foot_text
_Title
Text BI_80_Training_advice_next_unit_sarmatian_virgin_archers_foot_text_
Text1

;-----------------------------------------AdviceThread BI_8_Training_advice_next_unit_celtic_spearman_thread
GameArea Campaign
Item BI_8_Training_advice_next_unit_celtic_spearman_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_8_Training_advice_next_unit_celtic_spearman_text_Title
Text BI_8_Training_advice_next_unit_celtic_spearman_text_Text1

;-----------------------------------------AdviceThread BI_79_Training_advice_next_unit_gothic_warriors_thread
GameArea Campaign
Item BI_79_Training_advice_next_unit_gothic_warriors_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_79_Training_advice_next_unit_gothic_warriors_text_Title
Text BI_79_Training_advice_next_unit_gothic_warriors_text_Text1

;-----------------------------------------AdviceThread BI_78_Training_advice_next_unit_bosphoran_infantry_thread
GameArea Campaign
Item BI_78_Training_advice_next_unit_bosphoran_infantry_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_78_Training_advice_next_unit_bosphoran_infantry_text_Title

Text BI_78_Training_advice_next_unit_bosphoran_infantry_text_Text1

;-----------------------------------------AdviceThread BI_76_Training_advice_next_unit_steppe_swordsmen_hun_thread
GameArea Campaign
Item BI_76_Training_advice_next_unit_steppe_swordsmen_hun_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_76_Training_advice_next_unit_steppe_swordsmen_hun_text_Title
Text BI_76_Training_advice_next_unit_steppe_swordsmen_hun_text_Text1

;-----------------------------------------AdviceThread BI_67_Training_advice_next_unit_runaway_slave_spearmen_thread
GameArea Campaign
Item BI_67_Training_advice_next_unit_runaway_slave_spearmen_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_67_Training_advice_next_unit_runaway_slave_spearmen_text_Title
Text BI_67_Training_advice_next_unit_runaway_slave_spearmen_text_Text1

;-----------------------------------------AdviceThread BI_66_Training_advice_next_unit_gothic_spearmen_thread
GameArea Campaign
Item BI_66_Training_advice_next_unit_gothic_spearmen_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_66_Training_advice_next_unit_gothic_spearmen_text_Title
Text BI_66_Training_advice_next_unit_gothic_spearmen_text_Text1

;-----------------------------------------AdviceThread BI_64_Training_advice_next_unit_steppe_spearmen_hun_thread
GameArea Campaign
Item BI_64_Training_advice_next_unit_steppe_spearmen_hun_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_64_Training_advice_next_unit_steppe_spearmen_hun_text_Title
Text BI_64_Training_advice_next_unit_steppe_spearmen_hun_text_Text1

;-----------------------------------------AdviceThread BI_62_Training_advice_next_unit_peasant_vandal_thread
GameArea Campaign
Item BI_62_Training_advice_next_unit_peasant_vandal_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_62_Training_advice_next_unit_peasant_vandal_text_Title
Text BI_62_Training_advice_next_unit_peasant_vandal_text_Text1

;-----------------------------------------AdviceThread BI_60_Training_advice_next_unit_herdsmen_hun_thread
GameArea Campaign
Item BI_60_Training_advice_next_unit_herdsmen_hun_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_60_Training_advice_next_unit_herdsmen_hun_text_Title
Text BI_60_Training_advice_next_unit_herdsmen_hun_text_Text1

;-----------------------------------------AdviceThread BI_6_Training_advice_next_unit_levy_spearman_frank_thread

GameArea Campaign
Item BI_6_Training_advice_next_unit_levy_spearman_frank_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_6_Training_advice_next_unit_levy_spearman_frank_text_Title
Text BI_6_Training_advice_next_unit_levy_spearman_frank_text_Text1

;-----------------------------------------AdviceThread BI_59_Training_advice_next_unit_desert_chieftain_thread
GameArea Campaign
Item BI_59_Training_advice_next_unit_desert_chieftain_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_59_Training_advice_next_unit_desert_chieftain_text_Title
Text BI_59_Training_advice_next_unit_desert_chieftain_text_Text1

;-----------------------------------------AdviceThread BI_58_Training_advice_next_unit_desert_cavalry_thread
GameArea Campaign
Item BI_58_Training_advice_next_unit_desert_cavalry_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_58_Training_advice_next_unit_desert_cavalry_text_Title
Text BI_58_Training_advice_next_unit_desert_cavalry_text_Text1

;-----------------------------------------AdviceThread BI_57_Training_advice_next_unit_moorish_raiders_thread
GameArea Campaign
Item BI_57_Training_advice_next_unit_moorish_raiders_text

Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_57_Training_advice_next_unit_moorish_raiders_text_Title
Text BI_57_Training_advice_next_unit_moorish_raiders_text_Text1

;-----------------------------------------AdviceThread BI_56_Training_advice_next_unit_berber_lancers_thread
GameArea Campaign
Item BI_56_Training_advice_next_unit_berber_lancers_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_56_Training_advice_next_unit_berber_lancers_text_Title
Text BI_56_Training_advice_next_unit_berber_lancers_text_Text1

;-----------------------------------------AdviceThread BI_55_Training_advice_next_unit_mountain_men_thread
GameArea Campaign
Item BI_55_Training_advice_next_unit_mountain_men_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_55_Training_advice_next_unit_mountain_men_text_Title
Text BI_55_Training_advice_next_unit_mountain_men_text_Text1

;-----------------------------------------AdviceThread BI_54_Training_advice_next_unit_desert_archers_african_thread
GameArea Campaign
Item BI_54_Training_advice_next_unit_desert_archers_african_text
Uninhibitable
Verbosity 0
Priority 1

Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_54_Training_advice_next_unit_desert_archers_african_text_Title
Text BI_54_Training_advice_next_unit_desert_archers_african_text_Text1

;-----------------------------------------AdviceThread BI_53_Training_advice_next_unit_berber_axemen_thread
GameArea Campaign
Item BI_53_Training_advice_next_unit_berber_axemen_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_53_Training_advice_next_unit_berber_axemen_text_Title
Text BI_53_Training_advice_next_unit_berber_axemen_text_Text1

;-----------------------------------------AdviceThread BI_52_Training_advice_next_unit_hillmen_thread
GameArea Campaign
Item BI_52_Training_advice_next_unit_hillmen_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_52_Training_advice_next_unit_hillmen_text_Title
Text BI_52_Training_advice_next_unit_hillmen_text_Text1

;-----------------------------------------AdviceThread BI_51_Training_advice_next_unit_african_peasant_thread
GameArea Campaign
Item BI_51_Training_advice_next_unit_african_peasant_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1

Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_51_Training_advice_next_unit_african_peasant_text_Title
Text BI_51_Training_advice_next_unit_african_peasant_text_Text1

;-----------------------------------------AdviceThread BI_5_Training_advice_next_unit_spear_warband_alemanni_thread
GameArea Campaign
Item BI_5_Training_advice_next_unit_spear_warband_alemanni_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_5_Training_advice_next_unit_spear_warband_alemanni_text_Title
Text BI_5_Training_advice_next_unit_spear_warband_alemanni_text_Text1

;-----------------------------------------AdviceThread BI_49_Training_advice_next_unit_saxon_warlord_thread
GameArea Campaign
Item BI_49_Training_advice_next_unit_saxon_warlord_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_49_Training_advice_next_unit_saxon_warlord_text_Title
Text BI_49_Training_advice_next_unit_saxon_warlord_text_Text1

;-----------------------------------------AdviceThread BI_48_Training_advice_next_unit_frankish_paladin_bodyguard_thread
GameArea Campaign
Item BI_48_Training_advice_next_unit_frankish_paladin_bodyguard_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName

Title BI_48_Training_advice_next_unit_frankish_paladin_bodyguard_text_Ti
tle
Text BI_48_Training_advice_next_unit_frankish_paladin_bodyguard_text_Tex
t1

;-----------------------------------------AdviceThread BI_47_Training_advice_next_unit_chosen_warlord_alemanni_thread
GameArea Campaign
Item BI_47_Training_advice_next_unit_chosen_warlord_alemanni_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_47_Training_advice_next_unit_chosen_warlord_alemanni_text_Title
Text BI_47_Training_advice_next_unit_chosen_warlord_alemanni_text_Text1

;-----------------------------------------AdviceThread BI_46_Training_advice_next_unit_frankish_ballistae_thread
GameArea Campaign
Item BI_46_Training_advice_next_unit_frankish_ballistae_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_46_Training_advice_next_unit_frankish_ballistae_text_Title
Text BI_46_Training_advice_next_unit_frankish_ballistae_text_Text1

;-----------------------------------------AdviceThread BI_44_Training_advice_next_unit_alemanni_onager_thread
GameArea Campaign
Item BI_44_Training_advice_next_unit_alemanni_onager_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_44_Training_advice_next_unit_alemanni_onager_text_Title

Text BI_44_Training_advice_next_unit_alemanni_onager_text_Text1

;-----------------------------------------AdviceThread BI_43_Training_advice_next_unit_celtish_wolfhounds_thread
GameArea Campaign
Item BI_43_Training_advice_next_unit_celtish_wolfhounds_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_43_Training_advice_next_unit_celtish_wolfhounds_text_Title
Text BI_43_Training_advice_next_unit_celtish_wolfhounds_text_Text1

;-----------------------------------------AdviceThread BI_42_Training_advice_next_unit_alemanni_warhounds_thread
GameArea Campaign
Item BI_42_Training_advice_next_unit_alemanni_warhounds_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_42_Training_advice_next_unit_alemanni_warhounds_text_Title
Text BI_42_Training_advice_next_unit_alemanni_warhounds_text_Text1

;-----------------------------------------AdviceThread BI_41_Training_advice_next_unit_druids_thread
GameArea Campaign
Item BI_41_Training_advice_next_unit_druids_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_41_Training_advice_next_unit_druids_text_Title
Text BI_41_Training_advice_next_unit_druids_text_Text1

;-----------------------------------------AdviceThread BI_40_Training_advice_next_unit_scotti_chariots_thread
GameArea Campaign
Item BI_40_Training_advice_next_unit_scotti_chariots_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_40_Training_advice_next_unit_scotti_chariots_text_Title
Text BI_40_Training_advice_next_unit_scotti_chariots_text_Text1

;-----------------------------------------AdviceThread BI_39_Training_advice_next_unit_saxon_sea_raiders_thread
GameArea Campaign
Item BI_39_Training_advice_next_unit_saxon_sea_raiders_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_39_Training_advice_next_unit_saxon_sea_raiders_text_Title
Text BI_39_Training_advice_next_unit_saxon_sea_raiders_text_Text1

;-----------------------------------------AdviceThread BI_38_Training_advice_next_unit_frankish_raiders_thread
GameArea Campaign
Item BI_38_Training_advice_next_unit_frankish_raiders_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_38_Training_advice_next_unit_frankish_raiders_text_Title
Text BI_38_Training_advice_next_unit_frankish_raiders_text_Text1

;-----------------------------------------AdviceThread BI_37_Training_advice_next_unit_burgundian_lancer_thread

GameArea Campaign
Item BI_37_Training_advice_next_unit_burgundian_lancer_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_37_Training_advice_next_unit_burgundian_lancer_text_Title
Text BI_37_Training_advice_next_unit_burgundian_lancer_text_Text1

;-----------------------------------------AdviceThread BI_36_Training_advice_next_unit_noble_clansmen_celt_thread
GameArea Campaign
Item BI_36_Training_advice_next_unit_noble_clansmen_celt_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_36_Training_advice_next_unit_noble_clansmen_celt_text_Title
Text BI_36_Training_advice_next_unit_noble_clansmen_celt_text_Text1

;-----------------------------------------AdviceThread BI_35_Training_advice_next_unit_saxon_mounted_nobles_thread
GameArea Campaign
Item BI_35_Training_advice_next_unit_saxon_mounted_nobles_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_35_Training_advice_next_unit_saxon_mounted_nobles_text_Title
Text BI_35_Training_advice_next_unit_saxon_mounted_nobles_text_Text1

;-----------------------------------------AdviceThread BI_34_Training_advice_next_unit_night_raiders_alemanni_thread
GameArea Campaign
Item BI_34_Training_advice_next_unit_night_raiders_alemanni_text

Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_34_Training_advice_next_unit_night_raiders_alemanni_text_Title
Text BI_34_Training_advice_next_unit_night_raiders_alemanni_text_Text1

;-----------------------------------------AdviceThread BI_33_Training_advice_next_unit_noble_warriors_frank_thread
GameArea Campaign
Item BI_33_Training_advice_next_unit_noble_warriors_frank_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_33_Training_advice_next_unit_noble_warriors_frank_text_Title
Text BI_33_Training_advice_next_unit_noble_warriors_frank_text_Text1

;-----------------------------------------AdviceThread BI_32_Training_advice_next_unit_cavalry_alemanni_thread
GameArea Campaign
Item BI_32_Training_advice_next_unit_cavalry_alemanni_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_32_Training_advice_next_unit_cavalry_alemanni_text_Title
Text BI_32_Training_advice_next_unit_cavalry_alemanni_text_Text1

;-----------------------------------------AdviceThread BI_31_Training_advice_next_unit_frankish_paladins_thread
GameArea Campaign
Item BI_31_Training_advice_next_unit_frankish_paladins_text
Uninhibitable
Verbosity 0
Priority 1

Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_31_Training_advice_next_unit_frankish_paladins_text_Title
Text BI_31_Training_advice_next_unit_frankish_paladins_text_Text1

;-----------------------------------------AdviceThread BI_30_Training_advice_next_unit_noble_cavalry_alemanni_thread
GameArea Campaign
Item BI_30_Training_advice_next_unit_noble_cavalry_alemanni_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_30_Training_advice_next_unit_noble_cavalry_alemanni_text_Title
Text BI_30_Training_advice_next_unit_noble_cavalry_alemanni_text_Text1

;-----------------------------------------AdviceThread BI_29_Training_advice_next_unit_hounds_of_culann_thread
GameArea Campaign
Item BI_29_Training_advice_next_unit_hounds_of_culann_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_29_Training_advice_next_unit_hounds_of_culann_text_Title
Text BI_29_Training_advice_next_unit_hounds_of_culann_text_Text1

;-----------------------------------------AdviceThread BI_28_Training_advice_next_unit_saxon_hearth_troops_thread
GameArea Campaign
Item BI_28_Training_advice_next_unit_saxon_hearth_troops_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1

Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_28_Training_advice_next_unit_saxon_hearth_troops_text_Title
Text BI_28_Training_advice_next_unit_saxon_hearth_troops_text_Text1

;-----------------------------------------AdviceThread BI_27_Training_advice_next_unit_golden_band_thread
GameArea Campaign
Item BI_27_Training_advice_next_unit_golden_band_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_27_Training_advice_next_unit_golden_band_text_Title
Text BI_27_Training_advice_next_unit_golden_band_text_Text1

;-----------------------------------------AdviceThread BI_26_Training_advice_next_unit_lombard_berserkers_thread
GameArea Campaign
Item BI_26_Training_advice_next_unit_lombard_berserkers_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_26_Training_advice_next_unit_lombard_berserkers_text_Title
Text BI_26_Training_advice_next_unit_lombard_berserkers_text_Text1

;-----------------------------------------AdviceThread BI_25_Training_advice_next_unit_celtic_slingers_thread
GameArea Campaign
Item BI_25_Training_advice_next_unit_celtic_slingers_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName

Title BI_25_Training_advice_next_unit_celtic_slingers_text_Title
Text BI_25_Training_advice_next_unit_celtic_slingers_text_Text1

;-----------------------------------------AdviceThread BI_24_Training_advice_next_unit_celtic_kerns_thread
GameArea Campaign
Item BI_24_Training_advice_next_unit_celtic_kerns_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_24_Training_advice_next_unit_celtic_kerns_text_Title
Text BI_24_Training_advice_next_unit_celtic_kerns_text_Text1

;-----------------------------------------AdviceThread BI_23_Training_advice_next_unit_celtic_crossbowmen_thread
GameArea Campaign
Item BI_23_Training_advice_next_unit_celtic_crossbowmen_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_23_Training_advice_next_unit_celtic_crossbowmen_text_Title
Text BI_23_Training_advice_next_unit_celtic_crossbowmen_text_Text1

;-----------------------------------------AdviceThread BI_22_Training_advice_next_unit_saxon_hunters_thread
GameArea Campaign
Item BI_22_Training_advice_next_unit_saxon_hunters_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_22_Training_advice_next_unit_saxon_hunters_text_Title
Text BI_22_Training_advice_next_unit_saxon_hunters_text_Text1

;-----------------------------------------AdviceThread BI_21_Training_advice_next_unit_francisca_heerban_thread
GameArea Campaign
Item BI_21_Training_advice_next_unit_francisca_heerban_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_21_Training_advice_next_unit_francisca_heerban_text_Title
Text BI_21_Training_advice_next_unit_francisca_heerban_text_Text1

;-----------------------------------------AdviceThread BI_200_Training_advice_next_unit_naval_pirate_ships_thread
GameArea Campaign
Item BI_200_Training_advice_next_unit_naval_pirate_ships_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_200_Training_advice_next_unit_naval_pirate_ships_text_Title
Text BI_200_Training_advice_next_unit_naval_pirate_ships_text_Text1

;-----------------------------------------AdviceThread BI_20_Training_advice_next_unit_chosen_archer_alemanni_thread
GameArea Campaign
Item BI_20_Training_advice_next_unit_chosen_archer_alemanni_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_20_Training_advice_next_unit_chosen_archer_alemanni_text_Title
Text BI_20_Training_advice_next_unit_chosen_archer_alemanni_text_Text1

;------------------------------------------

AdviceThread BI_199_Training_advice_next_unit_naval_large_boats_thread
GameArea Campaign
Item BI_199_Training_advice_next_unit_naval_large_boats_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_199_Training_advice_next_unit_naval_large_boats_text_Title
Text BI_199_Training_advice_next_unit_naval_large_boats_text_Text1

;-----------------------------------------AdviceThread BI_198_Training_advice_next_unit_naval_boats_thread
GameArea Campaign
Item BI_198_Training_advice_next_unit_naval_boats_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_198_Training_advice_next_unit_naval_boats_text_Title
Text BI_198_Training_advice_next_unit_naval_boats_text_Text1

;-----------------------------------------AdviceThread BI_197_Training_advice_next_unit_naval_deceres_thread
GameArea Campaign
Item BI_197_Training_advice_next_unit_naval_deceres_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_197_Training_advice_next_unit_naval_deceres_text_Title
Text BI_197_Training_advice_next_unit_naval_deceres_text_Text1

;-----------------------------------------AdviceThread BI_196_Training_advice_next_unit_naval_corvus_quinquireme_thread
GameArea Campaign

Item BI_196_Training_advice_next_unit_naval_corvus_quinquireme_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_196_Training_advice_next_unit_naval_corvus_quinquireme_text_Tit
le
Text BI_196_Training_advice_next_unit_naval_corvus_quinquireme_text_Text
1

;-----------------------------------------AdviceThread BI_195_Training_advice_next_unit_naval_quinquiremes_thread
GameArea Campaign
Item BI_195_Training_advice_next_unit_naval_quinquiremes_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_195_Training_advice_next_unit_naval_quinquiremes_text_Title
Text BI_195_Training_advice_next_unit_naval_quinquiremes_text_Text1

;-----------------------------------------AdviceThread BI_194_Training_advice_next_unit_naval_triremes_thread
GameArea Campaign
Item BI_194_Training_advice_next_unit_naval_triremes_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_194_Training_advice_next_unit_naval_triremes_text_Title
Text BI_194_Training_advice_next_unit_naval_triremes_text_Text1

;-----------------------------------------AdviceThread BI_193_Training_advice_next_unit_naval_biremes_thread
GameArea Campaign
Item BI_193_Training_advice_next_unit_naval_biremes_text

Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_193_Training_advice_next_unit_naval_biremes_text_Title
Text BI_193_Training_advice_next_unit_naval_biremes_text_Text1

;-----------------------------------------AdviceThread BI_19_Training_advice_next_unit_lombard_archers_thread
GameArea Campaign
Item BI_19_Training_advice_next_unit_lombard_archers_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_19_Training_advice_next_unit_lombard_archers_text_Title
Text BI_19_Training_advice_next_unit_lombard_archers_text_Text1

;-----------------------------------------AdviceThread BI_18_Training_advice_next_unit_gallowglass_thread
GameArea Campaign
Item BI_18_Training_advice_next_unit_gallowglass_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_18_Training_advice_next_unit_gallowglass_text_Title
Text BI_18_Training_advice_next_unit_gallowglass_text_Text1

;-----------------------------------------AdviceThread BI_17_Training_advice_next_unit_saxon_keels_thread
GameArea Campaign
Item BI_17_Training_advice_next_unit_saxon_keels_text
Uninhibitable
Verbosity 0
Priority 1

Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_17_Training_advice_next_unit_saxon_keels_text_Title
Text BI_17_Training_advice_next_unit_saxon_keels_text_Text1

;-----------------------------------------AdviceThread BI_16_Training_advice_next_unit_axe_heerbann_thread
GameArea Campaign
Item BI_16_Training_advice_next_unit_axe_heerbann_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_16_Training_advice_next_unit_axe_heerbann_text_Title
Text BI_16_Training_advice_next_unit_axe_heerbann_text_Text1

;-----------------------------------------AdviceThread BI_159_Training_advice_next_unit_romano_british_monks_thread
GameArea Campaign
Item BI_159_Training_advice_next_unit_romano_british_monks_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_159_Training_advice_next_unit_romano_british_monks_text_Title
Text BI_159_Training_advice_next_unit_romano_british_monks_text_Text1

;-----------------------------------------AdviceThread BI_158_Training_advice_next_unit_graal_knights_thread
GameArea Campaign
Item BI_158_Training_advice_next_unit_graal_knights_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1

Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_158_Training_advice_next_unit_graal_knights_text_Title
Text BI_158_Training_advice_next_unit_graal_knights_text_Text1

;-----------------------------------------AdviceThread BI_157_Training_advice_next_unit_british_legionaries_thread
GameArea Campaign
Item BI_157_Training_advice_next_unit_british_legionaries_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_157_Training_advice_next_unit_british_legionaries_text_Title
Text BI_157_Training_advice_next_unit_british_legionaries_text_Text1

;-----------------------------------------AdviceThread BI_156_Training_advice_next_unit_coastal_levies_thread
GameArea Campaign
Item BI_156_Training_advice_next_unit_coastal_levies_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_156_Training_advice_next_unit_coastal_levies_text_Title
Text BI_156_Training_advice_next_unit_coastal_levies_text_Text1

;-----------------------------------------AdviceThread BI_155_Training_advice_next_unit_imperial_german_bodyguard_thread
GameArea Campaign
Item BI_155_Training_advice_next_unit_imperial_german_bodyguard_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName

Title BI_155_Training_advice_next_unit_imperial_german_bodyguard_text_Ti
tle
Text BI_155_Training_advice_next_unit_imperial_german_bodyguard_text_Tex
t1

;-----------------------------------------AdviceThread BI_154_Training_advice_next_unit_imperial_household_bodyguard_threa
d
GameArea Campaign
Item BI_154_Training_advice_next_unit_imperial_household_bodyguard_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_154_Training_advice_next_unit_imperial_household_bodyguard_text
_Title
Text BI_154_Training_advice_next_unit_imperial_household_bodyguard_text_
Text1

;-----------------------------------------AdviceThread BI_15_Training_advice_next_unit_sword_heerbann_thread
GameArea Campaign
Item BI_15_Training_advice_next_unit_sword_heerbann_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_15_Training_advice_next_unit_sword_heerbann_text_Title
Text BI_15_Training_advice_next_unit_sword_heerbann_text_Text1

;-----------------------------------------AdviceThread BI_149_Training_advice_next_unit_carriage_ballistae_thread
GameArea Campaign
Item BI_149_Training_advice_next_unit_carriage_ballistae_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title BI_149_Training_advice_next_unit_carriage_ballistae_text_Title
Text BI_149_Training_advice_next_unit_carriage_ballistae_text_Text1

;-----------------------------------------AdviceThread BI_148_Training_advice_next_unit_praeventores_thread
GameArea Campaign
Item BI_148_Training_advice_next_unit_praeventores_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_148_Training_advice_next_unit_praeventores_text_Title
Text BI_148_Training_advice_next_unit_praeventores_text_Text1

;-----------------------------------------AdviceThread BI_147_Training_advice_next_unit_dromedarii_thread
GameArea Campaign
Item BI_147_Training_advice_next_unit_dromedarii_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_147_Training_advice_next_unit_dromedarii_text_Title
Text BI_147_Training_advice_next_unit_dromedarii_text_Text1

;-----------------------------------------AdviceThread BI_146_Training_advice_next_unit_roman_priest_thread
GameArea Campaign
Item BI_146_Training_advice_next_unit_roman_priest_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_146_Training_advice_next_unit_roman_priest_text_Title

Text BI_146_Training_advice_next_unit_roman_priest_text_Text1

;-----------------------------------------AdviceThread BI_145_Training_advice_next_unit_orthodox_priest_thread
GameArea Campaign
Item BI_145_Training_advice_next_unit_orthodox_priest_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_145_Training_advice_next_unit_orthodox_priest_text_Title
Text BI_145_Training_advice_next_unit_orthodox_priest_text_Text1

;-----------------------------------------AdviceThread BI_144_Training_advice_next_unit_equites_sagittarii_thread
GameArea Campaign
Item BI_144_Training_advice_next_unit_equites_sagittarii_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_144_Training_advice_next_unit_equites_sagittarii_text_Title
Text BI_144_Training_advice_next_unit_equites_sagittarii_text_Text1

;-----------------------------------------AdviceThread BI_143_Training_advice_next_unit_hippo_toxotai_thread
GameArea Campaign
Item BI_143_Training_advice_next_unit_hippo_toxotai_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_143_Training_advice_next_unit_hippo_toxotai_text_Title
Text BI_143_Training_advice_next_unit_hippo_toxotai_text_Text1

;-----------------------------------------AdviceThread BI_142_Training_advice_next_unit_foederati_cavalry_thread
GameArea Campaign
Item BI_142_Training_advice_next_unit_foederati_cavalry_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_142_Training_advice_next_unit_foederati_cavalry_text_Title
Text BI_142_Training_advice_next_unit_foederati_cavalry_text_Text1

;-----------------------------------------AdviceThread BI_141_Training_advice_next_unit_equites_auxilia_thread
GameArea Campaign
Item BI_141_Training_advice_next_unit_equites_auxilia_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_141_Training_advice_next_unit_equites_auxilia_text_Title
Text BI_141_Training_advice_next_unit_equites_auxilia_text_Text1

;-----------------------------------------AdviceThread BI_140_Training_advice_next_unit_sarmatian_auxilia_thread
GameArea Campaign
Item BI_140_Training_advice_next_unit_sarmatian_auxilia_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_140_Training_advice_next_unit_sarmatian_auxilia_text_Title
Text BI_140_Training_advice_next_unit_sarmatian_auxilia_text_Text1

;-----------------------------------------AdviceThread BI_14_Training_advice_next_unit_chosen_axemen_alemanni_thread

GameArea Campaign
Item BI_14_Training_advice_next_unit_chosen_axemen_alemanni_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_14_Training_advice_next_unit_chosen_axemen_alemanni_text_Title
Text BI_14_Training_advice_next_unit_chosen_axemen_alemanni_text_Text1

;-----------------------------------------AdviceThread BI_139_Training_advice_next_unit_scholae_palatinae_thread
GameArea Campaign
Item BI_139_Training_advice_next_unit_scholae_palatinae_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_139_Training_advice_next_unit_scholae_palatinae_text_Title
Text BI_139_Training_advice_next_unit_scholae_palatinae_text_Text1

;-----------------------------------------AdviceThread BI_138_Training_advice_next_unit_equites_catafractarii_thread
GameArea Campaign
Item BI_138_Training_advice_next_unit_equites_catafractarii_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_138_Training_advice_next_unit_equites_catafractarii_text_Title
Text BI_138_Training_advice_next_unit_equites_catafractarii_text_Text1

;-----------------------------------------AdviceThread BI_137_Training_advice_next_unit_equites_clibinarii_thread
GameArea Campaign
Item BI_137_Training_advice_next_unit_equites_clibinarii_text

Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_137_Training_advice_next_unit_equites_clibinarii_text_Title
Text BI_137_Training_advice_next_unit_equites_clibinarii_text_Text1

;-----------------------------------------AdviceThread BI_136_Training_advice_next_unit_auxilia_palatinii_thread
GameArea Campaign
Item BI_136_Training_advice_next_unit_auxilia_palatinii_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_136_Training_advice_next_unit_auxilia_palatinii_text_Title
Text BI_136_Training_advice_next_unit_auxilia_palatinii_text_Text1

;-----------------------------------------AdviceThread BI_135_Training_advice_next_unit_bucellarii_thread
GameArea Campaign
Item BI_135_Training_advice_next_unit_bucellarii_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_135_Training_advice_next_unit_bucellarii_text_Title
Text BI_135_Training_advice_next_unit_bucellarii_text_Text1

;-----------------------------------------AdviceThread BI_134_Training_advice_next_unit_plumbatarii_thread
GameArea Campaign
Item BI_134_Training_advice_next_unit_plumbatarii_text
Uninhibitable
Verbosity 0
Priority 1

Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_134_Training_advice_next_unit_plumbatarii_text_Title
Text BI_134_Training_advice_next_unit_plumbatarii_text_Text1

;-----------------------------------------AdviceThread BI_133_Training_advice_next_unit_foederati_infantry_thread
GameArea Campaign
Item BI_133_Training_advice_next_unit_foederati_infantry_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_133_Training_advice_next_unit_foederati_infantry_text_Title
Text BI_133_Training_advice_next_unit_foederati_infantry_text_Text1

;-----------------------------------------AdviceThread BI_132_Training_advice_next_unit_comitatenses_first_cohort_thread
GameArea Campaign
Item BI_132_Training_advice_next_unit_comitatenses_first_cohort_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_132_Training_advice_next_unit_comitatenses_first_cohort_text_Ti
tle
Text BI_132_Training_advice_next_unit_comitatenses_first_cohort_text_Tex
t1

;-----------------------------------------AdviceThread BI_131_Training_advice_next_unit_comitatenses_thread
GameArea Campaign
Item BI_131_Training_advice_next_unit_comitatenses_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1

MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_131_Training_advice_next_unit_comitatenses_text_Title
Text BI_131_Training_advice_next_unit_comitatenses_text_Text1

;-----------------------------------------AdviceThread BI_130_Training_advice_next_unit_legio_lanciarii_thread
GameArea Campaign
Item BI_130_Training_advice_next_unit_legio_lanciarii_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_130_Training_advice_next_unit_legio_lanciarii_text_Title
Text BI_130_Training_advice_next_unit_legio_lanciarii_text_Text1

;-----------------------------------------AdviceThread BI_129_Training_advice_next_unit_limitanei_thread
GameArea Campaign
Item BI_129_Training_advice_next_unit_limitanei_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_129_Training_advice_next_unit_limitanei_text_Title
Text BI_129_Training_advice_next_unit_limitanei_text_Text1

;-----------------------------------------AdviceThread BI_128_Training_advice_next_unit_western_archer_thread
GameArea Campaign
Item BI_128_Training_advice_next_unit_western_archer_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal

Presentation Default
Parameter SettlementName
Title BI_128_Training_advice_next_unit_western_archer_text_Title
Text BI_128_Training_advice_next_unit_western_archer_text_Text1

;-----------------------------------------AdviceThread BI_127_Training_advice_next_unit_eastern_archer_thread
GameArea Campaign
Item BI_127_Training_advice_next_unit_eastern_archer_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_127_Training_advice_next_unit_eastern_archer_text_Title
Text BI_127_Training_advice_next_unit_eastern_archer_text_Text1

;-----------------------------------------AdviceThread BI_125_Training_advice_next_unit_clibinarii_immortals_thread
GameArea Campaign
Item BI_125_Training_advice_next_unit_clibinarii_immortals_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_125_Training_advice_next_unit_clibinarii_immortals_text_Title
Text BI_125_Training_advice_next_unit_clibinarii_immortals_text_Text1

;-----------------------------------------AdviceThread BI_124_Training_advice_next_unit_sassanid_repeating_ballistae_threa
d
GameArea Campaign
Item BI_124_Training_advice_next_unit_sassanid_repeating_ballistae_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName

Title BI_124_Training_advice_next_unit_sassanid_repeating_ballistae_text
_Title
Text BI_124_Training_advice_next_unit_sassanid_repeating_ballistae_text_
Text1

;-----------------------------------------AdviceThread BI_123_Training_advice_next_unit_sassanid_heavy_onager_thread
GameArea Campaign
Item BI_123_Training_advice_next_unit_sassanid_heavy_onager_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_123_Training_advice_next_unit_sassanid_heavy_onager_text_Title
Text BI_123_Training_advice_next_unit_sassanid_heavy_onager_text_Text1

;-----------------------------------------AdviceThread BI_120_Training_advice_next_unit_elephants_thread
GameArea Campaign
Item BI_120_Training_advice_next_unit_elephants_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_120_Training_advice_next_unit_elephants_text_Title
Text BI_120_Training_advice_next_unit_elephants_text_Text1

;-----------------------------------------AdviceThread BI_119_Training_advice_next_unit_nomad_archer_cavalry_thread
GameArea Campaign
Item BI_119_Training_advice_next_unit_nomad_archer_cavalry_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_119_Training_advice_next_unit_nomad_archer_cavalry_text_Title

Text BI_119_Training_advice_next_unit_nomad_archer_cavalry_text_Text1

;-----------------------------------------AdviceThread BI_118_Training_advice_next_unit_camel_raiders_thread
GameArea Campaign
Item BI_118_Training_advice_next_unit_camel_raiders_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_118_Training_advice_next_unit_camel_raiders_text_Title
Text BI_118_Training_advice_next_unit_camel_raiders_text_Text1

;-----------------------------------------AdviceThread BI_117_Training_advice_next_unit_clibinarii_thread
GameArea Campaign
Item BI_117_Training_advice_next_unit_clibinarii_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_117_Training_advice_next_unit_clibinarii_text_Title
Text BI_117_Training_advice_next_unit_clibinarii_text_Text1

;-----------------------------------------AdviceThread BI_116_Training_advice_next_unit_armoured_camel_riders_thread
GameArea Campaign
Item BI_116_Training_advice_next_unit_armoured_camel_riders_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_116_Training_advice_next_unit_armoured_camel_riders_text_Title
Text BI_116_Training_advice_next_unit_armoured_camel_riders_text_Text1

;-----------------------------------------AdviceThread BI_115_Training_advice_next_unit_cataphracts_thread
GameArea Campaign
Item BI_115_Training_advice_next_unit_cataphracts_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_115_Training_advice_next_unit_cataphracts_text_Title
Text BI_115_Training_advice_next_unit_cataphracts_text_Text1

;-----------------------------------------AdviceThread BI_114_Training_advice_next_unit_sughdian_warriors_thread
GameArea Campaign
Item BI_114_Training_advice_next_unit_sughdian_warriors_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_114_Training_advice_next_unit_sughdian_warriors_text_Title
Text BI_114_Training_advice_next_unit_sughdian_warriors_text_Text1

;-----------------------------------------AdviceThread BI_113_Training_advice_next_unit_desert_archers_sassanid_thread
GameArea Campaign
Item BI_113_Training_advice_next_unit_desert_archers_sassanid_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_113_Training_advice_next_unit_desert_archers_sassanid_text_Titl
e
Text BI_113_Training_advice_next_unit_desert_archers_sassanid_text_Text1

;------------------------------------------

AdviceThread BI_112_Training_advice_next_unit_kurdish_javelinmen_thread
GameArea Campaign
Item BI_112_Training_advice_next_unit_kurdish_javelinmen_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_112_Training_advice_next_unit_kurdish_javelinmen_text_Title
Text BI_112_Training_advice_next_unit_kurdish_javelinmen_text_Text1

;-----------------------------------------AdviceThread BI_111_Training_advice_next_unit_mountain_slinger_thread
GameArea Campaign
Item BI_111_Training_advice_next_unit_mountain_slinger_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_111_Training_advice_next_unit_mountain_slinger_text_Title
Text BI_111_Training_advice_next_unit_mountain_slinger_text_Text1

;-----------------------------------------AdviceThread BI_105_Training_advice_next_unit_hunnic_warlords_thread
GameArea Campaign
Item BI_105_Training_advice_next_unit_hunnic_warlords_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_105_Training_advice_next_unit_hunnic_warlords_text_Title
Text BI_105_Training_advice_next_unit_hunnic_warlords_text_Text1

;-----------------------------------------AdviceThread BI_104_Training_advice_next_unit_arian_priests_thread
GameArea Campaign

Item BI_104_Training_advice_next_unit_arian_priests_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_104_Training_advice_next_unit_arian_priests_text_Title
Text BI_104_Training_advice_next_unit_arian_priests_text_Text1

;-----------------------------------------AdviceThread BI_103_Training_advice_next_unit_mounted_arian_priests_thread
GameArea Campaign
Item BI_103_Training_advice_next_unit_mounted_arian_priests_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_103_Training_advice_next_unit_mounted_arian_priests_text_Title
Text BI_103_Training_advice_next_unit_mounted_arian_priests_text_Text1

;-----------------------------------------AdviceThread BI_102_Training_advice_next_unit_gothic_horse_archers_thread
GameArea Campaign
Item BI_102_Training_advice_next_unit_gothic_horse_archers_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_102_Training_advice_next_unit_gothic_horse_archers_text_Title
Text BI_102_Training_advice_next_unit_gothic_horse_archers_text_Text1

;-----------------------------------------AdviceThread BI_101_Training_advice_next_unit_steppe_horse_archers_thread
GameArea Campaign
Item BI_101_Training_advice_next_unit_steppe_horse_archers_text
Uninhibitable
Verbosity 0

Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_101_Training_advice_next_unit_steppe_horse_archers_text_Title
Text BI_101_Training_advice_next_unit_steppe_horse_archers_text_Text1

;-----------------------------------------AdviceThread BI_100_Training_advice_next_unit_sarmatian_virgin_archers_horse_thr
ead
GameArea Campaign
Item BI_100_Training_advice_next_unit_sarmatian_virgin_archers_horse_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_100_Training_advice_next_unit_sarmatian_virgin_archers_horse_te
xt_Title
Text BI_100_Training_advice_next_unit_sarmatian_virgin_archers_horse_tex
t_Text1

;-----------------------------------------AdviceThread BI_1_Training_advice_next_unit_western_peasant_alemanni_thread
GameArea Campaign
Item BI_1_Training_advice_next_unit_western_peasant_alemanni_text
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Parameter SettlementName
Title BI_1_Training_advice_next_unit_western_peasant_alemanni_text_Title
Text BI_1_Training_advice_next_unit_western_peasant_alemanni_text_Text1

;-----------------------------------------AdviceThread Settlement_Help_Governors_Panel_Alternative_2_Thread
GameArea Campaign
Item Settlement_Help_Governors_Panel_Alternative_2_Text_01
Uninhibitable
Verbosity 0

Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Settlement_Help_Governors_Panel_Alternative_2_Text_01_Title
Text Settlement_Help_Governors_Panel_Alternative_2_Text_01_Text1

;-----------------------------------------AdviceThread Art_Of_Horde_Intro_Thread
GameArea Campaign
Item Art_Of_Horde_Intro_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Art_Of_Horde_Intro_Text_01_Title
Script scripts\show_me\horde.txt
Text Art_Of_Horde_Intro_Text_01_Text1

;-----------------------------------------AdviceThread Art_Of_Horde_Show_Me_1_Thread
GameArea Campaign
Item Art_Of_Horde_Show_Me_1_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Art_Of_Horde_Show_Me_1_Text_01_Title
Text Art_Of_Horde_Show_Me_1_Text_01_Text1

;-----------------------------------------AdviceThread Art_Of_Horde_Show_Me_2_Thread
GameArea Campaign
Item Art_Of_Horde_Show_Me_2_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Art_Of_Horde_Show_Me_2_Text_01_Title
Text Art_Of_Horde_Show_Me_2_Text_01_Text1

;-----------------------------------------AdviceThread Art_Of_Horde_Show_Me_3_Thread
GameArea Campaign

Item Art_Of_Horde_Show_Me_3_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Art_Of_Horde_Show_Me_3_Text_01_Title
Text Art_Of_Horde_Show_Me_3_Text_01_Text1

;-----------------------------------------AdviceThread Local_Generals_Thread
GameArea Campaign
Item Local_Generals_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Local_Generals_Text_01_Title
Text Local_Generals_Text_01_Text1

;-----------------------------------------AdviceThread Barb_Cesspits_Thread
GameArea Campaign
Item Barb_Cesspits_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Barb_Cesspits_Text_01_Title
Text Barb_Cesspits_Text_01_Text1

;-----------------------------------------AdviceThread Mad_Enough_To_Play_As_Western_Empire_Thread
GameArea Campaign
Item Mad_Enough_To_Play_As_Western_Empire_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Mad_Enough_To_Play_As_Western_Empire_Text_01_Title
Text Mad_Enough_To_Play_As_Western_Empire_Text_01_Text1

;-----------------------------------------AdviceThread Western_Religious_Nightmare_Thread
GameArea Campaign
Item Western_Religious_Nightmare_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Western_Religious_Nightmare_Text_01_Title
Text Western_Religious_Nightmare_Text_01_Text1

;-----------------------------------------AdviceThread Eastern_Religious_Nightmare_Thread
GameArea Campaign
Item Eastern_Religious_Nightmare_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Eastern_Religious_Nightmare_Text_01_Title
Text Eastern_Religious_Nightmare_Text_01_Text1

;-----------------------------------------AdviceThread Religious_Unrest_Thread
GameArea Campaign
Item Religious_Unrest_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Religious_Unrest_Text_01_Title
Text Religious_Unrest_Text_01_Text1

;-----------------------------------------AdviceThread Emergent_Romano_British_Thread
GameArea Campaign
Item Emergent_Romano_British_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Emergent_Romano_British_Text_01_Title

Text Emergent_Romano_British_Text_01_Text1

;-----------------------------------------AdviceThread Emergent_Slavs_Thread
GameArea Campaign
Item Emergent_Slavs_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Emergent_Slavs_Text_01_Title
Text Emergent_Slavs_Text_01_Text1

;-----------------------------------------AdviceThread Emergent_Ostrogoths_Thread
GameArea Campaign
Item Emergent_Ostrogoths_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Emergent_Ostrogoths_Text_01_Title
Text Emergent_Ostrogoths_Text_01_Text1

;-----------------------------------------AdviceThread Emergent_White_Huns_Thread
GameArea Campaign
Item Emergent_White_Huns_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Emergent_White_Huns_Text_01_Title
Text Emergent_White_Huns_Text_01_Text1

;-----------------------------------------AdviceThread Eastern_Empire_Rebels_Thread
GameArea Campaign
Item Eastern_Empire_Rebels_Text_01
Uninhibitable
Verbosity 3
Priority 1

Threshold 1
Attitude Normal
Presentation Default
Title Eastern_Empire_Rebels_Text_01_Title
Text Eastern_Empire_Rebels_Text_01_Text1

;-----------------------------------------AdviceThread Western_Empire_Rebels_Thread
GameArea Campaign
Item Western_Empire_Rebels_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Western_Empire_Rebels_Text_01_Title
Text Western_Empire_Rebels_Text_01_Text1

;-----------------------------------------AdviceThread Eastern_Empire_Rebels_Non_Romans_Thread
GameArea Campaign
Item Eastern_Empire_Rebels_Non_Romans_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Eastern_Empire_Rebels_Non_Romans_Text_01_Title
Text Eastern_Empire_Rebels_Non_Romans_Text_01_Text1

;-----------------------------------------AdviceThread Western_Empire_Rebels_Non_Romans_Thread
GameArea Campaign
Item Western_Empire_Rebels_Non_Romans_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Western_Empire_Rebels_Non_Romans_Text_01_Title
Text Western_Empire_Rebels_Non_Romans_Text_01_Text1

;-----------------------------------------AdviceThread Legion_Names_Thread
GameArea Campaign

Item Legion_Names_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Legion_Names_Text_01_Title
Text Legion_Names_Text_01_Text1

;-----------------------------------------AdviceThread Giving_Em_The_Sack_Thread
GameArea Campaign
Item Giving_Em_The_Sack_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Giving_Em_The_Sack_Text_01_Title
Text Giving_Em_The_Sack_Text_01_Text1

;-----------------------------------------AdviceThread Getting_The_Sack_Thread
GameArea Campaign
Item Getting_The_Sack_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Getting_The_Sack_Text_01_Title
Text Getting_The_Sack_Text_01_Text1

;-----------------------------------------AdviceThread Facing_The_Francisca_Thread
GameArea Battle
Item Facing_The_Francisca_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Facing_The_Francisca_Text_01_Title
Text Facing_The_Francisca_Text_01_Text1

;-----------------------------------------AdviceThread Using_The_Francisca_Thread
GameArea Battle
Item Using_The_Francisca_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Using_The_Francisca_Text_01_Title
Text Using_The_Francisca_Text_01_Text1

;-----------------------------------------AdviceThread 180_Incoming_Thread
GameArea Battle
Item 180_Incoming_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title 180_Incoming_Text_01_Title
Text 180_Incoming_Text_01_Text1

;-----------------------------------------AdviceThread 180_Outgoing_Thread
GameArea Battle
Item 180_Outgoing_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title 180_Outgoing_Text_01_Title
Text 180_Outgoing_Text_01_Text1

;-----------------------------------------AdviceThread Facing_A_Shield_Wall_Thread
GameArea Battle
Item Facing_A_Shield_Wall_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Facing_A_Shield_Wall_Text_01_Title

Text Facing_A_Shield_Wall_Text_01_Text1

;-----------------------------------------AdviceThread Using_A_Shield_Wall_Thread
GameArea Battle
Item Using_A_Shield_Wall_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Using_A_Shield_Wall_Text_01_Title
Text Using_A_Shield_Wall_Text_01_Text1

;-----------------------------------------AdviceThread Facing_A_Schiltrom_Thread
GameArea Battle
Item Facing_A_Schiltrom_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Facing_A_Schiltrom_Text_01_Title
Text Facing_A_Schiltrom_Text_01_Text1

;-----------------------------------------AdviceThread Using_A_Schiltrom_Thread
GameArea Battle
Item Using_A_Schiltrom_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Using_A_Schiltrom_Text_01_Title
Text Using_A_Schiltrom_Text_01_Text1

;-----------------------------------------AdviceThread Facing_Swimmers_Thread
GameArea Battle
Item Facing_Swimmers_Text_01
Uninhibitable
Verbosity 3
Priority 1

Threshold 1
Attitude Normal
Presentation Default
Title Facing_Swimmers_Text_01_Title
Text Facing_Swimmers_Text_01_Text1

;-----------------------------------------AdviceThread Using_Swimmers_Thread
GameArea Battle
Item Using_Swimmers_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Using_Swimmers_Text_01_Title
Text Using_Swimmers_Text_01_Text1

;-----------------------------------------AdviceThread Night_Battles_Thread
GameArea Campaign
Item Night_Prebattle_Advice_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Night_Prebattle_Advice_Text_01_Title
Text Night_Prebattle_Advice_Text_01_Text1

;-----------------------------------------AdviceThread Blokes_Going_Berserk_Thread
GameArea Battle
Item Blokes_Going_Berserk_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Blokes_Going_Berserk_Text_01_Title
Text Blokes_Going_Berserk_Text_01_Text1

;-----------------------------------------AdviceThread Their_Blokes_Going_Berserk_Thread
GameArea Battle

Item Their_Blokes_Going_Berserk_Text_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Their_Blokes_Going_Berserk_Text_01_Title
Text Their_Blokes_Going_Berserk_Text_01_Text1

;-----------------------------------------AdviceThread Beware_Nasty_Hordes_Thread
GameArea Campaign
Item Beware_Nasty_Hordes_Thread_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Beware_Nasty_Hordes_Thread_01_Title
Text Beware_Nasty_Hordes_Thread_01_Text1

;-----------------------------------------AdviceThread Time_To_Horde_Thread
GameArea Campaign
Item Time_To_Horde_Thread_01
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Time_To_Horde_Thread_01_Title
Text Time_To_Horde_Thread_01_Text1

;-----------------------------------------AdviceThread Generic_Building_Thread
GameArea Campaign
Item Generic_Building_Thread_01
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Generic_Building_Thread_01_Title
On_display scripts\show_me\advise_construct.txt
Text Generic_Building_Thread_01_Text1

;-----------------------------------------AdviceThread Generic_Training_Thread
GameArea Campaign
Item Generic_Training_Thread_01
Uninhibitable
Verbosity 0
Priority 1
Threshold 1
MaxRepeats 0
RepeatInterval 1
Attitude Normal
Presentation Default
Title Generic_Training_Thread_01_Title
On_display scripts\show_me\advise_recruit.txt
Text Generic_Training_Thread_01_Text1

;-----------------------------------------AdviceThread Change_Of_Religion_Thread
GameArea Campaign
Item Change_Of_Religion_Thread
Uninhibitable
Verbosity 3
Priority 1
Threshold 1
Attitude Normal
Presentation Default
Title Change_Of_Religion_Thread_Title
Text Change_Of_Religion_Thread_Text1

;-----------------------------------------AdviceThread Religious_Beliefs_1_Thread
GameArea Campaign
Item Religious_Beliefs_1_Thread
Uninhibitable
Verbosity 3
Threshold 1
Attitude Normal
Presentation Default
Title Religious_Beliefs_1_Thread_Title
Text Religious_Beliefs_1_Thread_Text1

;-----------------------------------------AdviceThread Settling_Hordes_Thread
GameArea Campaign
Item Settling_Hordes_Text_01
Uninhibitable
Verbosity 3

Threshold 1
Attitude Normal
Presentation Default
Title Settling_Hordes_Text_01_Title
Text Settling_Hordes_Text_01_Text1

;===============================================================
;== TRIGGER DATA STARTS HERE ==
;===============================================================
;-----------------------------------------Trigger 1085_Start_Battle_Enemy_Forming_For_Attack_Trigger
WhenToTest BattleAiCommenced
Condition not I_BattleIsSiegeBattle
and not I_BattleIsSallyOutBattle
and I_BattleAiAttacking
AdviceThread Start_Battle_Enemy_Forming_For_Attack_Thread 1
;-----------------------------------------Trigger 1086_Start_Battle_Enemy_On_Defensive_Trigger
WhenToTest BattleAiCommenced
Condition
and
and
and

not
not
not
not

I_BattleIsSiegeBattle
I_BattleIsSallyOutBattle
I_BattleAiAttacking
I_BattleAiDefendingHill

AdviceThread Start_Battle_Enemy_On_Defensive_Thread 1
;-----------------------------------------Trigger 1087_Start_Battle_Enemy_Defending_One_Crossing_Trigger
WhenToTest BattleAiCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleAiDefendingCrossing
and I_BattleNumberOfRiverCrossings > 1
AdviceThread Start_Battle_Enemy_Defending_One_Crossing_Thread 1
;-----------------------------------------Trigger 1088_Start_Battle_Withdraw_Now_Run_Away_Trigger
WhenToTest BattleAiCommenced
Condition
and
and
and

not I_BattleIsSiegeBattle
not I_BattleIsSallyOutBattle
I_BattlePlayerAllianceOddsAgainst > 7
RandomPercent = 1

AdviceThread Start_Battle_Withdraw_Now_Run_Away_Thread 1
;-----------------------------------------Trigger 1089_Start_Battle_Enemy_Scouting_Trigger
WhenToTest BattleAiCommenced

Condition not I_BattleIsSiegeBattle


and not I_BattleIsSallyOutBattle
and I_BattleAiScouting
AdviceThread Start_Battle_Enemy_Scouting_Thread 1
;-----------------------------------------Trigger 1091_Start_Battle_Enemy_Defending_Only_Crossing_Trigger
WhenToTest BattleAiCommenced
Condition I_BattleAiDefendingCrossing
and I_BattleNumberOfRiverCrossings = 1
AdviceThread Start_Battle_Enemy_Defending_Only_Crossing_Thread 1
;-----------------------------------------Trigger 1092_Start_Battle_Missiles_Engage_Centre_Then_Assault_Trigger
WhenToTest BattleAiCommenced
Condition
and
and
and
and
and
and
and
and

I_BattlePlayerArmyIsAttacker
not I_BattleIsSallyOutBattle
I_BattlePlayerArmyPercentageOfUnitClass heavy >= 30
I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 15
I_BattlePlayerArmyPercentageOfUnitClass missile > 25
I_BattleEnemyArmyPercentageOfUnitClass missile <= 15
I_BattleEnemyArmyPercentageOfUnitCategory cavalry <= 30
I_BattleEnemyArmyPercentageOfClassAndCategory missile siege <= 20
I_BattleEnemyArmyPercentageOfUnitClass skirmish <= 15

AdviceThread Start_Battle_Missiles_Engage_Centre_Then_Assault_Thread 1
;-----------------------------------------Trigger 1093_Cannon_Fodder_Trigger
WhenToTest BattleAiCommenced
Condition not I_BattleIsSiegeBattle
and not I_BattleIsSallyOutBattle
and I_BattleEnemyArmyPercentageOfUnitClass missile >= 25
AdviceThread Cannon_Fodder_Thread 1
;-----------------------------------------Trigger 1094_Enemy_Missile_Superiority_Trigger
WhenToTest BattleAiCommenced
Condition
and
and
and

not I_BattleIsSiegeBattle
not I_BattleIsSallyOutBattle
I_BattleEnemyArmyPercentageOfUnitClass missile >= 25
I_BattlePlayerArmyPercentageOfUnitClass missile <= 15

AdviceThread Enemy_Missile_Superiority_Thread 1
;-----------------------------------------Trigger 1190A_Offer_Bait_Trigger
WhenToTest BattleAiCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfClassAndCategory light cavalry >= 1
AdviceThread Offer_Bait_Thread 1

;-----------------------------------------Trigger 1190B_Offer_Bait_Trigger
WhenToTest BattleAiCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfClassAndCategory light infantry >= 1
AdviceThread Offer_Bait_Thread 1
;-----------------------------------------Trigger 1194_Look_At_Their_Lines_Trigger
WhenToTest BattleAiCommenced
Condition not I_BattleIsSiegeBattle
and not I_BattleIsSallyOutBattle
and I_BattleAiAttacking
AdviceThread Look_At_Their_Lines_Thread 1
;-----------------------------------------Trigger 1196_Outnumbering_The_Enemy_10to1_Trigger
WhenToTest BattleAiCommenced
Condition not I_BattleIsSiegeBattle
and not I_BattleIsSallyOutBattle
and I_BattlePlayerAllianceOddsInFavour > 10
AdviceThread Outnumbering_The_Enemy_10to1_Thread 1
;-----------------------------------------Trigger 1070_Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Trigger
WhenToTest BattleBattleGatesDestroyedByEngine
Condition I_BattleIsSiegeBattle
and I_BattlePlayerArmyIsAttacker
AdviceThread Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Thread 1
;-----------------------------------------Trigger 1071_Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Trigg
er
WhenToTest BattleBattleGatesDestroyedByEngine
Condition I_BattleIsSiegeBattle
and not I_BattlePlayerArmyIsAttacker
AdviceThread Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_T
hread 1
;-----------------------------------------Trigger 1083A_Siege_Advice_Equipment_Attack_Onagers_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and

I_BattleSettlementFortificationLevel >= 0
I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines heavy_onager >= 1

AdviceThread Siege_Advice_Equipment_Attack_Onagers_Thread 1

;-----------------------------------------Trigger 1083B_Siege_Advice_Equipment_Attack_Onagers_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and

I_BattleSettlementFortificationLevel >= 0
I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines onager >= 1

AdviceThread Siege_Advice_Equipment_Attack_Onagers_Thread 1
;-----------------------------------------Trigger 1095A_Hit_Sitting_Targets_With_Missiles_1_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
AdviceThread Hit_Sitting_Targets_With_Missiles_Thread 1
;-----------------------------------------Trigger 1099_Missile_Attack_Before_Engaging_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
AdviceThread Missile_Attack_Before_Engaging_Thread 1
;-----------------------------------------Trigger 1100_Cavalry_In_Reserve_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 20
AdviceThread Cavalry_In_Reserve_Thread 1
;-----------------------------------------Trigger 1101_Cavalry_On_Flanks_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 10
AdviceThread Cavalry_On_Flanks_Thread 1
;-----------------------------------------Trigger 1104_Anti_Flanking_Basics_1_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and not I_BattleIsSallyOutBattle
and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1
AdviceThread Anti_Flanking_Basics_1_Thread 1
;-----------------------------------------Trigger 1105_Cavalry_Basics_Trigger

WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1
AdviceThread Cavalry_Basics_Thread 1
;-----------------------------------------Trigger 1106_Cavalry_In_Defence_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and

not I_BattleIsSiegeBattle
not I_BattleIsSallyOutBattle
not I_BattlePlayerArmyIsAttacker
I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1

AdviceThread Cavalry_In_Defence_Thread 1
;-----------------------------------------Trigger 1107_Flanking_With_Cavalry_1_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and not I_BattleIsSallyOutBattle
and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1
AdviceThread Flanking_With_Cavalry_1_Thread 1
;-----------------------------------------Trigger 1108_Flanking_With_Cavalry_2_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and

not I_BattleIsSiegeBattle
not I_BattleIsSallyOutBattle
I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1
I_BattleEnemyArmyPercentageOfUnitClass spearmen >= 1

AdviceThread Flanking_With_Cavalry_2_Thread 1
;-----------------------------------------Trigger 1109_Flanking_With_Cavalry_And_Infantry_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and

not I_BattleIsSiegeBattle
not I_BattleIsSallyOutBattle
I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1
I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1

AdviceThread Flanking_With_Cavalry_And_Infantry_Thread 1
;-----------------------------------------Trigger 1110_Infantry_Combine_Unit_Types_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and
and

not I_BattleIsSiegeBattle
not I_BattleIsSallyOutBattle
I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1
I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1

AdviceThread Infantry_Combine_Unit_Types_Thread 1
;-----------------------------------------Trigger 1111_Infantry_Go_For_The_Throat_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and not I_BattleIsSallyOutBattle
and I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1
AdviceThread Infantry_Go_For_The_Throat_Thread 1
;-----------------------------------------Trigger 1112_Keep_Reserves_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and RandomPercent = 4
AdviceThread Keep_Reserves_Thread 1
;-----------------------------------------Trigger 1113_Outflanking_Basics_1_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1
AdviceThread Outflanking_Basics_1_Thread 1
;-----------------------------------------Trigger 1114_Outflanking_Basics_2_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1
AdviceThread Outflanking_Basics_2_Thread 1
;-----------------------------------------Trigger 1115_Outflanking_Basics_3_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
and I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1
AdviceThread Outflanking_Basics_3_Thread 1
;-----------------------------------------Trigger 1116_Outflanking_Basics_4_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 1
and I_BattlePlayerArmyPercentageOfClassAndCategory spearmen infantry >
= 1
AdviceThread Outflanking_Basics_4_Thread 1

;-----------------------------------------Trigger 1117_Stay_Close_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and RandomPercent = 5
AdviceThread Stay_Close_Thread 1
;-----------------------------------------Trigger 1118_When_Weak_Appear_Strong_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and RandomPercent < 50
AdviceThread When_Weak_Appear_Strong_Thread 1
;-----------------------------------------Trigger 1119_When_Strong_Appear_Weak_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and not I_IsTriggerTrue 1118_When_Weak_Appear_Strong_Trigger
and RandomPercent < 50
AdviceThread When_Strong_Appear_Weak_Thread 1
;-----------------------------------------Trigger 1167_Medium_Heavy_Infantry_With_Javelins_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and
and

not I_BattleIsSiegeBattle
FactionCultureType roman
BattlesFought < 30
I_BattlePlayerArmyNumberOfMatchingUnits foot_pila >= 1
I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1

AdviceThread Medium_Heavy_Infantry_With_Javelins_Thread 1
;-----------------------------------------Trigger 1195A_Enrage_The_Enemy_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyIsAttacker
and I_BattlePlayerArmyPercentageOfClassAndCategory missile infantry >=
1
and I_BattlePlayerArmyPercentageOfUnitCategory siege = 0
AdviceThread Enrage_The_Enemy_Thread 1
;-----------------------------------------Trigger 1195B_Enrage_The_Enemy_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyIsAttacker
and I_BattlePlayerArmyPercentageOfClassAndCategory missile cavalry >=
1

and I_BattlePlayerArmyPercentageOfUnitCategory siege = 0


AdviceThread Enrage_The_Enemy_Thread 1
;-----------------------------------------Trigger 1197_When_Outnumbered_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerAllianceOddsAgainst > 1
AdviceThread When_Outnumbered_Thread 1
;-----------------------------------------Trigger 1198_When_Massively_Outnumbered_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerAllianceOddsAgainst > 10
AdviceThread When_Massively_Outnumbered_Thread 1
;-----------------------------------------Trigger 1200A_Flow_Like_Water_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and

not I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattlePlayerAllianceOddsInFavour > 1
I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1

AdviceThread Flow_Like_Water_Thread 1
;-----------------------------------------Trigger 1200B_Flow_Like_Water_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and

not I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattlePlayerAllianceOddsInFavour > 1
I_BattlePlayerArmyPercentageOfClassAndCategory heavy cavalry >= 1

AdviceThread Flow_Like_Water_Thread 1
;-----------------------------------------Trigger 1201_Disrupt_Their_Plans_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and not I_BattlePlayerArmyIsAttacker
AdviceThread Disrupt_Their_Plans_Thread 1
;-----------------------------------------Trigger 1205_Play_To_Your_Strengths_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyPercentageOfUnitClass missile >= 1
and I_BattleEnemyArmyPercentageOfUnitClass spearmen >= 1

and I_BattleEnemyArmyPercentageOfUnitCategory infantry >= 1


and I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 1
and I_BattlePlayerArmyPercentageOfUnitCategory siege = 0
AdviceThread Play_To_Your_Strengths_Thread 1
;-----------------------------------------Trigger 1211_Take_The_Initiative_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and BattlesLost = 5
AdviceThread Take_The_Initiative_Thread 1
;-----------------------------------------Trigger 1214_Never_Over_Commit_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and not I_BattleIsSallyOutBattle
AdviceThread Never_Over_Commit_Thread 1
;-----------------------------------------Trigger 1215_Create_Opportunities_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and BattlesLost = 7
AdviceThread Create_Opportunities_Thread 1
;-----------------------------------------Trigger 1216_Tire_Them_Out_Marching_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and not I_BattleIsSallyOutBattle
and not I_BattlePlayerArmyIsAttacker
AdviceThread Tire_Them_Out_Marching_Thread 1
;-----------------------------------------Trigger 1217_Consider_Their_Formation_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and not I_BattleIsSallyOutBattle
and not I_BattlePlayerArmyIsAttacker
AdviceThread Consider_Their_Formation_Thread 1
;-----------------------------------------Trigger 1219A_Avoid_The_Elite_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyIsAttacker
and I_BattleEnemyArmyPercentageOfClassAndCategory heavy cavalry >= 1

AdviceThread Avoid_The_Elite_Thread 1
;-----------------------------------------Trigger 1219B_Avoid_The_Elite_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyIsAttacker
and I_BattleEnemyArmyPercentageOfClassAndCategory heavy infantry >= 1
AdviceThread Avoid_The_Elite_Thread 1
;-----------------------------------------Trigger 1220_Dangerous_When_Cornered_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
AdviceThread Dangerous_When_Cornered_Thread 1
;-----------------------------------------Trigger 1221A_Keep_Them_Occupied_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfClassAndCategory light cavalry >= 1
AdviceThread Keep_Them_Occupied_Thread 1
;-----------------------------------------Trigger 1221B_Keep_Them_Occupied_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfClassAndCategory light infantry >= 1
AdviceThread Keep_Them_Occupied_Thread 1
;-----------------------------------------Trigger 1227A_Know_The_Signs_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and
and

not I_BattleIsSiegeBattle
not I_BattlePlayerArmyIsAttacker
I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 1
BattlesFought > 30
RandomPercent > 80

AdviceThread Know_The_Signs_Thread 1
;-----------------------------------------Trigger 1227B_Know_The_Signs_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and
and

not I_BattleIsSiegeBattle
not I_BattlePlayerArmyIsAttacker
I_BattleEnemyArmyPercentageOfUnitCategory infantry >= 1
BattlesFought > 30
RandomPercent > 80

AdviceThread Know_The_Signs_Thread 1
;-----------------------------------------Trigger 1255_Concentrate_Fire_On_Elephants_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyPercentageOfMountClass elephant >= 1
and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
AdviceThread Concentrate_Fire_On_Elephants_Thread 1
;-----------------------------------------Trigger 1257_Target_Elephants_With_Artillery_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyPercentageOfMountClass elephant >= 1
and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege >= 1
AdviceThread Target_Elephants_With_Artillery_Thread 1
;-----------------------------------------Trigger 1258_Light_Troops_Against_Elephants_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyPercentageOfMountClass elephant >= 1
and I_BattlePlayerArmyPercentageOfClassAndCategory light infantry >= 1
AdviceThread Light_Troops_Against_Elephants_Thread 1
;-----------------------------------------Trigger 1265_Using_Incendiary_Pigs_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyPercentageOfMountClass elephant >= 1
and I_BattlePlayerArmyNumberOfMatchingUnits has_pigs >= 1
AdviceThread Using_Incendiary_Pigs_Thread 1
;-----------------------------------------Trigger 1266_Using_Pigs_No_Elephants_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyPercentageOfMountClass elephant = 0
and I_BattlePlayerArmyNumberOfMatchingUnits has_pigs >= 1
AdviceThread Using_Pigs_No_Elephants_Thread 1
;-----------------------------------------Trigger 1268_Facing_Pigs_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfMountClass elephant > 0
and I_BattleEnemyArmyNumberOfMatchingUnits has_pigs >= 1

AdviceThread Facing_Pigs_Thread 1
;-----------------------------------------Trigger 1278_Using_Wardogs_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyNumberOfMatchingUnits has_dogs >= 1
AdviceThread Using_Wardogs_Thread 1
;-----------------------------------------Trigger 1278_Using_Warhounds_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and FactionCultureType barbarian
and I_BattlePlayerArmyNumberOfMatchingUnits has_dogs >= 1
AdviceThread Using_Warhounds_Thread 1
;-----------------------------------------Trigger 1285_Using_Pila_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfMatchingUnits foot_pila > 1
AdviceThread Using_Pila_Thread 1
;-----------------------------------------Trigger 1294_Stand_Up_Guy_Trigger
WhenToTest BattleConflictPhaseCommenced
AdviceThread Stand_Up_Guy_Thread 1
;-----------------------------------------Trigger 1299A_Skirmishing_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and

not I_BattleIsSiegeBattle
I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
I_BattlePlayerArmyPercentageOfUnitCategory siege = 0
I_BattlePlayerArmyPercentageOfClassAndCategory spearmen infantry >

= 1
AdviceThread Skirmishing_Thread 1
;-----------------------------------------Trigger 1299B_Skirmishing_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and

not I_BattleIsSiegeBattle
I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
I_BattlePlayerArmyPercentageOfUnitCategory siege = 0
I_BattlePlayerArmyPercentageOfClassAndCategory light infantry >= 1

AdviceThread Skirmishing_Thread 1

;-----------------------------------------Trigger 1299C_Skirmishing_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and

not I_BattleIsSiegeBattle
I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
I_BattlePlayerArmyPercentageOfUnitCategory siege = 0
I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1

AdviceThread Skirmishing_Thread 1
;-----------------------------------------Trigger 1300A_Skirmishing_Watch_Out_For_Cavalry_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and

I_IsTriggerTrue 1299A_Skirmishing_Trigger
not I_BattleIsSiegeBattle
I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 1
I_BattlePlayerArmyPercentageOfClassAndCategory missile infantry >=

1
and I_BattlePlayerArmyPercentageOfClassAndCategory spearmen infantry >
= 1
AdviceThread Skirmishing_Watch_Out_For_Cavalry_Thread 1
;-----------------------------------------Trigger 1300B_Skirmishing_Watch_Out_For_Cavalry_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and

I_IsTriggerTrue 1299B_Skirmishing_Trigger
not I_BattleIsSiegeBattle
I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 1
I_BattlePlayerArmyPercentageOfClassAndCategory missile infantry >=

1
and I_BattlePlayerArmyPercentageOfClassAndCategory light infantry >= 1
AdviceThread Skirmishing_Watch_Out_For_Cavalry_Thread 1
;-----------------------------------------Trigger 1300C_Skirmishing_Watch_Out_For_Cavalry_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and

I_IsTriggerTrue 1299C_Skirmishing_Trigger
not I_BattleIsSiegeBattle
I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 1
I_BattlePlayerArmyPercentageOfClassAndCategory missile infantry >=

1
and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1
AdviceThread Skirmishing_Watch_Out_For_Cavalry_Thread 1
;-----------------------------------------Trigger 1305_Their_Druids_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyPercentageOfSpecialAbility chant >= 1
AdviceThread Their_Druids_Thread 1

;-----------------------------------------Trigger 1307_Their_Screeching_Wenches_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyPercentageOfSpecialAbility curse >= 1
AdviceThread Their_Screeching_Wenches_Thread 1
;-----------------------------------------Trigger 1308_River_Crossing_Attack_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and
and
and

I_BattleIsRiverBattle
I_BattleAiDefendingCrossing
I_BattlePlayerArmyIsAttacker
I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
I_BattlePlayerArmyPercentageOfUnitCategory siege = 0
I_BattlePlayerArmyPercentageOfSpecialAbility flaming_ammo >= 1

AdviceThread River_Crossing_Attack_Thread 1
;-----------------------------------------Trigger 1309_River_Crossing_Attack_2_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition I_BattleIsRiverBattle
and I_BattleAiDefendingCrossing
and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege >= 1
AdviceThread River_Crossing_Attack_2_Thread 1
;-----------------------------------------Trigger 1311_River_Crossing_Defence_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition I_BattleIsRiverBattle
and not I_BattlePlayerArmyIsAttacker
and I_BattleEnemyArmyPercentageOfClassAndCategory missile infantry >=
1
AdviceThread River_Crossing_Defence_Thread 1
;-----------------------------------------Trigger 1313_River_Crossing_Defence_No_Archers_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition I_BattleIsRiverBattle
and not I_BattlePlayerArmyIsAttacker
and I_BattleEnemyArmyPercentageOfUnitClass missile = 0
AdviceThread River_Crossing_Defence_No_Archers_Thread 1
;-----------------------------------------Trigger 1323_Fatigue_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle

AdviceThread Fatigue_Thread 1
;-----------------------------------------Trigger 1326_Fatigue_4_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfMatchingUnits affected_by_heat > 1
AdviceThread Fatigue_4_Thread 1
;-----------------------------------------Trigger 1328_Fatigue_6_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyPercentageOfMatchingUnits affected_by_heat > 1
AdviceThread Fatigue_6_Thread 1
;-----------------------------------------Trigger 1330_Frightening_Units_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyPercentageOfMountClass elephant >= 1
and I_BattlePlayerArmyPercentageOfMountClass elephant = 0
AdviceThread Frightening_Units_Thread 1
;-----------------------------------------Trigger 1331_Frightening_Units_2_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyPercentageOfMountClass chariot >= 1
and I_BattlePlayerArmyPercentageOfMountClass chariot = 0
AdviceThread Frightening_Units_2_Thread 1
;-----------------------------------------Trigger 1337_Outflanking_3_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
AdviceThread Outflanking_3_Thread 1
;-----------------------------------------Trigger 1347_Attack_Their_General_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
AdviceThread Attack_Their_General_Thread 1
;-----------------------------------------Trigger 1348_Attack_Their_General_2_Trigger
WhenToTest BattleConflictPhaseCommenced

Condition not I_BattleIsSiegeBattle


and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege >= 1
AdviceThread Attack_Their_General_2_Thread 1
;-----------------------------------------Trigger 1348_Cavalry_Charges_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfClassAndCategory heavy cavalry >= 1
AdviceThread Cavalry_Charges_Thread 1
;-----------------------------------------Trigger 1350_Radar_Map_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition not I_BattleIsSiegeBattle
and BattlesFought = 0
AdviceThread Radar_Map_Thread 1
;-----------------------------------------Trigger 1352_Speed_Settings_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition
and
and
and

BattlesFought > 3
not I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.tx

t
AdviceThread Speed_Settings_Thread 1
;-----------------------------------------Trigger 1050_Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and
and
and
and

not I_BattleIsSiegeBattle
I_BattleEnemyArmyPercentageOfUnitClass spearmen >= 40
I_BattleEnemyArmyPercentageOfUnitCategory cavalry <= 10
I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 15
I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 40
I_BattlePlayerArmyPercentageOfUnitClass skirmish <= 15
I_BattlePlayerArmyPercentageOfUnitClass missile <= 15

AdviceThread Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Thread 1
;-----------------------------------------Trigger 1051_Start_Battle_Wearing_Down_With_Skirmishers_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and
and
and

not I_BattleIsSiegeBattle
not I_BattleIsSallyOutBattle
not I_BattlePlayerArmyIsAttacker
I_BattlePlayerArmyPercentageOfUnitClass skirmish >= 20
I_BattleEnemyArmyPercentageOfUnitClass skirmish <= 15
I_BattleEnemyArmyPercentageOfUnitCategory cavalry <= 5

AdviceThread Start_Battle_Wearing_Down_With_Skirmishers_Thread 1
;-----------------------------------------Trigger 1052_Start_Battle_Spearmen_Flankers_Attack_Centre_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and
and
and
and

not I_BattleIsSiegeBattle
not I_BattleIsSallyOutBattle
I_BattlePlayerArmyIsAttacker
I_BattlePlayerArmyPercentageOfUnitClass spearmen >= 30
I_BattlePlayerArmyPercentageOfUnitClass spearmen < 50
I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 20
I_BattlePlayerArmyPercentageOfUnitCategory cavalry < 10

AdviceThread Start_Battle_Spearmen_Flankers_Attack_Centre_Thread 1
;-----------------------------------------Trigger 1053_Start_Battle_Lure_Away_The_Camels_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and
and

not I_BattleIsSiegeBattle
not I_BattleIsSallyOutBattle
not I_BattlePlayerArmyIsAttacker
I_BattleEnemyArmyPercentageOfMountClass camel >= 30
I_BattlePlayerArmyPercentageOfClassAndCategory light cavalry >= 20

AdviceThread Start_Battle_Lure_Away_The_Camels_Thread 1
;-----------------------------------------Trigger 1054_Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and
and
and

not I_BattleIsSiegeBattle
not I_BattleIsSallyOutBattle
I_BattlePlayerArmyIsAttacker
I_BattleEnemyArmyPercentageOfUnitClass spearmen >= 30
I_BattlePlayerArmyPercentageOfClassAndCategory light cavalry >= 20
I_BattleEnemyArmyPercentageOfClassAndCategory light cavalry >= 10

AdviceThread Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Thread 1
;-----------------------------------------Trigger 1055_Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Trig
ger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and
and
and
and
and
and

not I_BattleIsSiegeBattle
not I_BattleIsSallyOutBattle
I_BattlePlayerArmyIsAttacker
I_BattleEnemyArmyPercentageOfUnitClass skirmish <= 15
I_BattleEnemyArmyPercentageOfUnitClass missile <= 10
I_BattleEnemyArmyPercentageOfClassAndCategory light cavalry < 10
I_BattlePlayerArmyPercentageOfUnitClass missile > 15
I_BattlePlayerArmyPercentageOfUnitClass skirmish > 15
I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 2

5
AdviceThread Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_
Thread 1

;-----------------------------------------Trigger 1056_Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and
and
and

not I_BattleIsSiegeBattle
not I_BattleIsSallyOutBattle
not I_BattlePlayerArmyIsAttacker
I_BattleEnemyArmyPercentageOfUnitCategory cavalry <= 30
I_BattleEnemyArmyPercentageOfClassAndCategory light cavalry <= 10
I_BattlePlayerArmyPercentageOfClassAndCategory missile cavalry >=

20
AdviceThread Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Thread 1
;-----------------------------------------Trigger 1057_Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and
and
and

not I_BattleIsSiegeBattle
not I_BattleIsSallyOutBattle
I_BattlePlayerArmyIsAttacker
I_BattleEnemyArmyPercentageOfUnitCategory cavalry <= 30
I_BattleEnemyArmyPercentageOfClassAndCategory light cavalry <= 10
I_BattlePlayerArmyPercentageOfClassAndCategory missile cavalry >=

20
AdviceThread Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Thread 1
;-----------------------------------------Trigger 1058_Start_Battle_Form_Solid_Infantry_Line_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and

not I_BattleIsSiegeBattle
not I_BattleIsSallyOutBattle
not I_BattlePlayerArmyIsAttacker
I_BattlePlayerArmyPercentageOfClassAndCategory missile infantry <=

10
and I_BattlePlayerArmyPercentageOfUnitCategory cavalry <= 10
and I_BattleEnemyArmyPercentageOfUnitClass missile <= 5
AdviceThread Start_Battle_Form_Solid_Infantry_Line_Thread 1
;-----------------------------------------Trigger 1059_Start_Battle_Fix_Phalanxes_Attack_Flanks_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and
and

not I_BattleIsSiegeBattle
not I_BattleIsSallyOutBattle
not I_BattlePlayerArmyIsAttacker
I_BattleEnemyArmyPercentageOfSpecialAbility phalanx >= 50
I_BattlePlayerArmyPercentageOfUnitClass spearmen >= 30

AdviceThread Start_Battle_Fix_Phalanxes_Attack_Flanks_Thread 1
;-----------------------------------------Trigger 1060_Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Trigger
WhenToTest BattleDeploymentPhaseCommenced

Condition
and
and
and
and
and

not I_BattleIsSiegeBattle
not I_BattleIsSallyOutBattle
I_BattlePlayerArmyIsAttacker
I_BattlePlayerArmyPercentageOfSpecialAbility phalanx >= 50
I_BattlePlayerArmyPercentageOfSpecialAbility phalanx <= 75
I_BattleEnemyArmyPercentageOfClassAndCategory missile cavalry <= 2

0
and I_BattleEnemyArmyPercentageOfUnitClass skirmish <= 20
AdviceThread Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Thread 1
;-----------------------------------------Trigger 1061A_Missile_Attack_Light_Infantry_And_Cavalry_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and

not I_BattleIsSiegeBattle
I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 25
I_BattlePlayerArmyPercentageOfUnitClass missile >= 25
I_BattlePlayerArmyPercentageOfUnitCategory siege = 0

AdviceThread Missile_Attack_Light_Infantry_And_Cavalry_Thread 1
;-----------------------------------------Trigger 1061B_Missile_Attack_Light_Infantry_And_Cavalry_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and

not I_BattleIsSiegeBattle
I_BattleEnemyArmyPercentageOfUnitClass light >= 25
I_BattlePlayerArmyPercentageOfUnitClass missile >= 25
I_BattlePlayerArmyPercentageOfUnitCategory siege = 0

AdviceThread Missile_Attack_Light_Infantry_And_Cavalry_Thread 1
;-----------------------------------------Trigger 1064_Wavy_Line_Formation_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and BattlesFought > 20
and RandomPercent > 80
AdviceThread Wavy_Line_Formation_Thread 1
;-----------------------------------------Trigger 1065A_Siege_Advice_Deployment_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and

I_BattleIsSiegeBattle
I_BattleSettlementFortificationLevel >= 0
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines ladder > 0

AdviceThread Deploying_Siege_Equipment_Thread 1
;-----------------------------------------Trigger 1065B_Siege_Advice_Deployment_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition I_BattleIsSiegeBattle
and I_BattleSettlementFortificationLevel >= 0

and I_BattlePlayerArmyIsAttacker
and I_BattleAttackerNumSiegeEngines tower > 0
AdviceThread Deploying_Siege_Equipment_Thread 1
;-----------------------------------------Trigger 1065C_Siege_Advice_Deployment_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and

I_BattleIsSiegeBattle
I_BattleSettlementFortificationLevel >= 0
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines ram > 0

AdviceThread Deploying_Siege_Equipment_Thread 1
;-----------------------------------------Trigger 1065D_Siege_Advice_Deployment_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and

I_BattleIsSiegeBattle
I_BattleSettlementFortificationLevel >= 0
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines sap_point > 0

AdviceThread Deploying_Siege_Equipment_Thread 1
;-----------------------------------------Trigger 1066_Siege_Advice_Defence_Objectives_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition I_BattleIsSiegeBattle
and I_BattleSettlementFortificationLevel >= 0
and not I_BattlePlayerArmyIsAttacker
AdviceThread Siege_Advice_Defence_Objectives_Thread 1
;-----------------------------------------Trigger 1192A_Enticing_The_Enemy_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1
AdviceThread Enticing_The_Enemy_Thread 1
;-----------------------------------------Trigger 1192B_Enticing_The_Enemy_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfClassAndCategory heavy cavalry >= 1
AdviceThread Enticing_The_Enemy_Thread 1
;-----------------------------------------Trigger 1199_Make_Yourself_Invulnerable_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle

and RandomPercent = 10
AdviceThread Make_Yourself_Invulnerable_Thread 1
;-----------------------------------------Trigger 1206_Keep_Your_Distance_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and not I_BattlePlayerArmyIsAttacker
AdviceThread Keep_Your_Distance_Thread 1
;-----------------------------------------Trigger 1210_Choose_Your_Ground_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and BattlesFought > 10
and RandomPercent > 25
AdviceThread Choose_Your_Ground_Thread 1
;-----------------------------------------Trigger 1212_Hide_Your_Intent_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and

not I_BattleIsSiegeBattle
BattlesFought < 15
I_BattleEnemyArmyPercentageOfUnitCategory cavalry >= 5
RandomPercent > 20

AdviceThread Hide_Your_Intent_Thread 1
;-----------------------------------------Trigger 1226_Consider_The_Birds_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and BattlesFought > 20
and RandomPercent > 70
AdviceThread Consider_The_Birds_Thread 1
;-----------------------------------------Trigger 1228_Know_Your_Enemy_2_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
AdviceThread Know_Your_Enemy_2_Thread 1
;-----------------------------------------Trigger 1261_Using_Elephants_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfMountClass elephant >= 1
and I_BattlePlayerArmyNumberOfMatchingUnits all >= 8

AdviceThread Using_Elephants_Thread 1
;-----------------------------------------Trigger 1263_Clear_Path_Elephants_Attack_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfMountClass elephant >= 1
and I_BattlePlayerArmyNumberOfMatchingUnits all >= 5
AdviceThread Clear_Path_Elephants_Attack_Thread 1
;-----------------------------------------Trigger 1279_Keep_Archers_Back_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and

not I_BattleIsSiegeBattle
I_BattleAiAttacking
I_BattlePlayerArmyPercentageOfMatchingUnits foot_archers >= 1
I_BattlePlayerArmyNumberOfMatchingUnits all >= 10

AdviceThread Keep_Archers_Back_Thread 1
;-----------------------------------------Trigger 1284A_Using_Javelinmen_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfMatchingUnits foot_javelinmen >= 1
and I_BattlePlayerArmyPercentageOfClassAndCategory spearmen infantry >
= 1
AdviceThread Using_Javelinmen_Thread 1
;-----------------------------------------Trigger 1284B_Using_Javelinmen_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfMatchingUnits foot_javelinmen >= 1
and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1
AdviceThread Using_Javelinmen_Thread 1
;-----------------------------------------Trigger 1288_Using_Missile_Cavalry_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyPercentageOfUnitCategory cavalry = 0
and I_BattlePlayerArmyPercentageOfClassAndCategory missile cavalry >=
1
AdviceThread Using_Missile_Cavalry_Thread 1
;-----------------------------------------Trigger 1290_Using_Phalanxes_Trigger
WhenToTest BattleDeploymentPhaseCommenced

Condition not I_BattleIsSiegeBattle


and I_BattlePlayerArmyPercentageOfSpecialAbility phalanx >= 1
AdviceThread Using_Phalanxes_Thread 1
AdviceThread Never_Run_With_A_22ft_Pike_Thread 1
;-----------------------------------------Trigger 1292A_Keep_Together_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfSpecialAbility phalanx >= 10
and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1
AdviceThread Keep_Together_Thread 1
;-----------------------------------------Trigger 1292B_Keep_Together_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfSpecialAbility phalanx >= 10
and I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1
AdviceThread Keep_Together_Thread 1
;-----------------------------------------Trigger 1304_Your_Druids_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfSpecialAbility chant >= 1
AdviceThread Your_Druids_Thread 1
;-----------------------------------------Trigger 1306_Your_Screeching_Wenches_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfSpecialAbility curse >= 1
AdviceThread Your_Screeching_Wenches_Thread 1
;-----------------------------------------Trigger 1314_River_Crossing_Defence_Archers_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition
and
and
and

I_BattleIsRiverBattle
not I_BattlePlayerArmyIsAttacker
I_BattlePlayerArmyPercentageOfUnitCategory siege = 0
I_BattlePlayerArmyPercentageOfSpecialAbility flaming_ammo >= 1

AdviceThread River_Crossing_Defence_Archers_Thread 1
AdviceThread River_Crossing_Defence_Archers_2_Thread 1
;-----------------------------------------Trigger 1338_Reserves_Trigger
WhenToTest BattleDeploymentPhaseCommenced

Condition not I_BattleIsSiegeBattle


AdviceThread Reserves_Thread 1
;-----------------------------------------Trigger 1339_Fatigue_3_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_IsTriggerTrue 1338_Reserves_Trigger
AdviceThread Fatigue_3_Thread 1
;-----------------------------------------Trigger 1343_Ambush_5_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageCanHide hide_anywhere >= 1
AdviceThread Ambush_5_Thread 1
;-----------------------------------------Trigger 1347_Missile_Attack_Slingers_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyNumberOfMatchingUnits foot_slingers >= 1
and I_BattlePlayerArmyPercentageOfClassAndCategory heavy infantry >= 1
AdviceThread Missile_Attack_Slingers_Thread 1
;-----------------------------------------;Trigger 2125_Alt_Siege_Advice_Attack_Objectives_Trigger
;
WhenToTest BattleDeploymentPhaseCommenced
;
;
Condition I_BattleIsSiegeBattle
;
and I_BattlePlayerArmyIsAttacker
;
and I_BattleAttackerNumSiegeEngines ladder = 0
;
and I_BattleAttackerNumSiegeEngines tower = 0
;
and I_BattleAttackerNumSiegeEngines ram = 0
;
and I_BattleAttackerNumSiegeEngines sap_point = 0
;
;
AdviceThread Alt_Siege_Advice_Attack_Objectives_Thread 1
;-----------------------------------------Trigger 1073_Siege_Advice_Equipment_Defence_Ladders_Trigger
WhenToTest BattleEnemyAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
not I_BattlePlayerArmyIsAttacker
BattleEnemyUnitSiegeEngineClass = ladder
I_BattleEnemyArmyPercentageOfUnitClass missile >= 1

AdviceThread Siege_Advice_Equipment_Defence_Ladders_Thread 1
;-----------------------------------------Trigger 1074_Siege_Advice_Equipment_Defence_Towers_Trigger
WhenToTest BattleEnemyAttacksSettlementBuilding

Condition I_BattleIsSiegeBattle
and not I_BattlePlayerArmyIsAttacker
and BattleEnemyUnitSiegeEngineClass = tower
AdviceThread Siege_Advice_Equipment_Defence_Towers_Thread 1
;-----------------------------------------Trigger 1075A_Siege_Advice_Equipment_Defence_Onagers_Trigger
WhenToTest BattleEnemyAttacksSettlementBuilding
Condition I_BattleIsSiegeBattle
and not I_BattlePlayerArmyIsAttacker
and BattleEnemyUnitSiegeEngineClass = onager
AdviceThread Siege_Advice_Equipment_Defence_Onagers_Thread 1
;-----------------------------------------Trigger 1075B_Siege_Advice_Equipment_Defence_Onagers_Trigger
WhenToTest BattleEnemyAttacksSettlementBuilding
Condition I_BattleIsSiegeBattle
and not I_BattlePlayerArmyIsAttacker
and BattleEnemyUnitSiegeEngineClass = heavy_onager
AdviceThread Siege_Advice_Equipment_Defence_Onagers_Thread 1
;-----------------------------------------Trigger 1076_Siege_Advice_Equipment_Defence_Ballistae_Trigger
WhenToTest BattleEnemyAttacksSettlementBuilding
Condition I_BattleIsSiegeBattle
and not I_BattlePlayerArmyIsAttacker
and BattleEnemyUnitSiegeEngineClass = ballista
AdviceThread Siege_Advice_Equipment_Defence_Ballistae_Thread 1
;-----------------------------------------Trigger 1274_Attack_The_Ram_Trigger
WhenToTest BattleEnemyAttacksSettlementBuilding
Condition I_BattleIsSiegeBattle
and BattleEnemyUnitSiegeEngineClass = ram
and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege >= 1
AdviceThread Attack_The_Ram_Thread 1
;-----------------------------------------Trigger 1275_Attack_The_Tower_Trigger
WhenToTest BattleEnemyAttacksSettlementBuilding
Condition I_BattleIsSiegeBattle
and BattleEnemyUnitSiegeEngineClass = tower
and I_BattlePlayerArmyPercentageOfClassAndCategory missile siege >= 1
AdviceThread Attack_The_Tower_Thread 1
;-----------------------------------------Trigger 1078A_Enemy_Siege_Engine_Destroyed_Player_Other_Trigger
WhenToTest BattleEnemySiegeEngineDestroyed

Condition BattleEnemyUnitCategory = siege


and BattleEnemyUnitSiegeEngineClass = onager
AdviceThread Enemy_Siege_Engine_Destroyed_Player_Other_Thread 1
;-----------------------------------------Trigger 1078B_Enemy_Siege_Engine_Destroyed_Player_Other_Trigger
WhenToTest BattleEnemySiegeEngineDestroyed
Condition BattleEnemyUnitCategory = siege
and BattleEnemyUnitSiegeEngineClass = heavy_onager
AdviceThread Enemy_Siege_Engine_Destroyed_Player_Other_Thread 1
;-----------------------------------------Trigger 1121_Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and
and
and
and

BattleIsMeleeAttack
not BattlePlayerUnitEngaged
BattleDirectionOfAttack != front
BattlePlayerUnitClass = spearmen
BattleEnemyUnitCategory = cavalry
BattleEnemyUnitClass != missile
BattleRangeOfAttack <= 100
BattlePlayerActionStatus != routing

AdviceThread Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_Thread
1
;-----------------------------------------Trigger 1122_Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_
Rear_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and
and

BattleIsMeleeAttack
BattlePlayerUnitEngaged
BattleDirectionOfAttack != front
BattleEnemyUnitClass = spearmen
BattlePlayerUnitCategory = cavalry
BattlePlayerActionStatus != routing

AdviceThread Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_
And_Rear_Thread 1
;-----------------------------------------Trigger 1123_Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Trig
ger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and
and
and
and

BattleIsMeleeAttack
BattlePlayerUnitEngaged
BattleDirectionOfAttack != front
BattlePlayerUnitClass = spearmen
BattleEnemyUnitCategory = cavalry
BattleEnemyUnitClass != missile
BattleRangeOfAttack <= 100
BattlePlayerActionStatus != routing

AdviceThread Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_

Thread 1
;-----------------------------------------Trigger 1124_Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and
and
and
and

BattleIsMeleeAttack
BattleEnemyUnitCategory = cavalry
BattleEnemyUnitClass != missile
BattleEnemyMountClass = horse
BattlePlayerUnitCategory = cavalry
BattlePlayerMountClass = camel
BattlePlayerUnitClass != missile
BattlePlayerActionStatus != routing

AdviceThread Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Thread 1
;-----------------------------------------Trigger 1125_Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and
and
and

BattleIsMeleeAttack
BattleEnemyUnitCategory = cavalry
BattleEnemyUnitClass != missile
BattleEnemyMountClass = camel
BattlePlayerUnitCategory = cavalry
BattlePlayerMountClass = horse
BattlePlayerActionStatus != routing

AdviceThread Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Thread 1
;-----------------------------------------Trigger 1148_Close_Formation_Change_Loose_Warning_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and
and
and
and

not BattleIsMeleeAttack
BattlePlayerUnitClass != missile
BattlePlayerUnitCategory != siege
BattlePlayerUnitSpecialAbilitySupported != phalanx
BattlePlayerUnitSpecialAbilitySupported != testudo
BattlePlayerUnitCloseFormation
BattleEnemyUnitClass = missile
BattleEnemyActionStatus = missiles_firing

AdviceThread Close_Formation_Change_Loose_Warning_Thread 1
;-----------------------------------------Trigger 1149_Loose_Formation_Change_Testudo_Warning_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and
and

not BattleIsMeleeAttack
BattlePlayerUnitSpecialAbilitySupported = testudo
not BattlePlayerUnitSpecialAbilityActive
not BattlePlayerUnitCloseFormation
BattleEnemyUnitClass = missile
BattleEnemyActionStatus = missiles_firing

AdviceThread Loose_Formation_Change_Testudo_Warning_Thread 1
;------------------------------------------

Trigger 1151_Wedge_Formation_Change_Loose_Warning_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and
and
and
and
and

BattlePlayerUnitCategory = cavalry
BattlePlayerUnitClass != missile
BattlePlayerUnitCloseFormation
not BattlePlayerActionStatus = charging
not BattlePlayerUnitMovingFast
BattleEnemyUnitCategory != siege
BattleEnemyUnitClass = missile
not BattleIsMeleeAttack
BattleEnemyActionStatus = missiles_firing

AdviceThread Wedge_Formation_Change_Loose_Warning_Thread 1
;-----------------------------------------Trigger 1153_Draw_Their_Fire_Heavy_Infantry_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and
and

not I_BattleIsSiegeBattle
not BattleIsMeleeAttack
BattleEnemyUnitClass = missile
BattleEnemyUnitCategory != siege
BattlePlayerUnitClass = heavy
BattlePlayerUnitCategory = infantry

AdviceThread Draw_Their_Fire_Testudo_Thread 1
;-----------------------------------------Trigger 1154_Draw_Their_Fire_Testudo_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and

not I_BattleIsSiegeBattle
not BattleIsMeleeAttack
BattleEnemyUnitClass = missile
BattleEnemyUnitCategory != siege
BattlePlayerUnitSpecialAbilitySupported = testudo

AdviceThread Draw_Their_Fire_Testudo_Thread 1
;-----------------------------------------Trigger 1155_Draw_Their_Fire_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and

not I_BattleIsSiegeBattle
not BattleIsMeleeAttack
BattleEnemyUnitClass = missile
BattleEnemyUnitCategory != siege
I_BattlePlayerArmyPercentageOfClassAndCategory light infantry >= 1

AdviceThread Draw_Their_Fire_Thread 1
;-----------------------------------------Trigger 1156_Infantry_Counter_Attack_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition not I_BattleIsSiegeBattle
and BattleIsMeleeAttack
and BattleEnemyUnitMovingFast

and
and
and
and

BattlePlayerActionStatus
BattlePlayerActionStatus
BattlePlayerActionStatus
BattlePlayerUnitCategory

!= moving
!= fighting
!= routing
= infantry

AdviceThread Infantry_Counter_Attack_Thread 1
;-----------------------------------------Trigger 1158_Your_Men_Fight_To_The_Death_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition BattleIsMeleeAttack
and BattlePlayerActionStatus = fighting_backs_to_the_walls
AdviceThread Your_Men_Fight_To_The_Death_Thread 1
;-----------------------------------------Trigger 1191_Feigning_Retreat_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition not I_BattleIsSiegeBattle
and BattlePlayerUnitCategory = infantry
and BattlePlayerUnitClass = light
AdviceThread Feigning_Retreat_Thread 1
;-----------------------------------------Trigger 1254_Facing_Elephants_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and

BattleEnemyUnitCategory = cavalry
BattleEnemyMountClass = elephant
BattlePlayerUnitCategory = infantry
BattlePlayerUnitClass = heavy
BattleIsMeleeAttack

AdviceThread Facing_Elephants_Thread 1
;-----------------------------------------Trigger 1259B_Keep_Cavalry_Away_Elephants_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and

not I_BattleIsSiegeBattle
BattleEnemyMountClass = elephant
BattlePlayerUnitCategory = cavalry
BattlePlayerMountClass != elephant
BattlePlayerMountClass != chariot

AdviceThread Keep_Cavalry_Away_Elephants_Thread 1
;-----------------------------------------Trigger 1260_Flaming_Ammo_Elephants_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and

BattleEnemyUnitCategory = cavalry
BattleEnemyMountClass = elephant
I_BattlePlayerArmyPercentageOfSpecialAbility flaming_ammo >= 20
not BattlePlayerUnitSpecialAbilityActive
I_BattlePlayerArmyNumberOfMatchingUnits all >= 6

AdviceThread Flaming_Ammo_Elephants_Thread 1
;-----------------------------------------Trigger 1264_Kill_Your_Elephants_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition BattlePlayerMountClass = elephant
and BattlePlayerActionStatus = running_amok
and I_BattlePlayerArmyNumberOfMatchingUnits all >= 6
AdviceThread Kill_Your_Elephants_Thread 1
;-----------------------------------------Trigger 1265_Blokes_Going_Berserk_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattlePlayerActionStatus = go_berserk
and I_BattlePlayerArmyNumberOfMatchingUnits all >= 6
AdviceThread Blokes_Going_Berserk_Thread 1
;-----------------------------------------Trigger 1266_Their_Blokes_Going_Berserk_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition BattleEnemyActionStatus = go_berserk
and I_BattleEnemyArmyNumberOfMatchingUnits all >= 6
AdviceThread Their_Blokes_Going_Berserk_Thread 1
;-----------------------------------------Trigger 1267_Ignite_The_Pigs_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and

BattleIsMeleeAttack
BattleEnemyUnitCategory = cavalry
BattleEnemyMountClass = elephant
I_BattlePlayerArmyNumberOfMatchingUnits has_pigs >= 1

AdviceThread Ignite_The_Pigs_Thread 1
;-----------------------------------------Trigger 1276A_Under_Fire_Artillery_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition BattleEnemyUnitSiegeEngineClass = heavy_onager
and BattlePlayerUnitCategory != siege
and BattlePlayerUnitCloseFormation
AdviceThread Under_Fire_Artillery_Thread 1
;-----------------------------------------Trigger 1276B_Under_Fire_Artillery_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition BattleEnemyUnitSiegeEngineClass = onager
and BattlePlayerUnitCategory != siege
and BattlePlayerUnitCloseFormation
AdviceThread Under_Fire_Artillery_Thread 1

;-----------------------------------------Trigger 1277_Use_Your_Archers_Against_Artillery_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and

BattleEnemyUnitSiegeEngineClass = heavy_onager
BattlePlayerUnitCategory != siege
BattlePlayerUnitClass = missile
BattlePlayerUnitSpecialAbilitySupported = flaming_ammo

AdviceThread Use_Your_Archers_Against_Artillery_Thread 1
;-----------------------------------------Trigger 1283A_Facing_Archers_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and
and
and
and
and

BattleEnemyUnitCategory != siege
BattleEnemyUnitClass = missile
BattleEnemyUnitSpecialAbilitySupported = flaming_ammo
not BattleIsMeleeAttack
BattlePlayerUnitCloseFormation
BattlePlayerUnitClass != missile
BattlePlayerUnitCategory != siege
BattlePlayerActionStatus = idling
BattleDirectionOfAttack = rear

AdviceThread Facing_Archers_Thread 1
;-----------------------------------------Trigger 1283B_Facing_Archers_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and
and
and
and
and

BattleEnemyUnitCategory != siege
BattleEnemyUnitClass = missile
BattleEnemyUnitSpecialAbilitySupported = flaming_ammo
not BattleIsMeleeAttack
BattlePlayerUnitCloseFormation
BattlePlayerUnitClass != missile
BattlePlayerUnitCategory != siege
BattlePlayerActionStatus = idling
BattleDirectionOfAttack = flank

AdviceThread Facing_Archers_Thread 1
;-----------------------------------------Trigger 1286A_Facing_Missile_Infantry_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and
and

BattleEnemyUnitCategory = infantry
BattleEnemyUnitClass = missile
not BattleIsMeleeAttack
BattlePlayerUnitClass != missile
I_BattlePlayerArmyPercentageOfUnitCategory infantry >= 1
I_BattlePlayerArmyPercentageOfUnitClass missile >= 1

AdviceThread Facing_Missile_Infantry_Thread 1
;-----------------------------------------Trigger 1286B_Facing_Missile_Infantry_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit

Condition
and
and
and
and
and

BattleEnemyUnitCategory = infantry
BattleEnemyUnitClass = missile
not BattleIsMeleeAttack
BattlePlayerUnitClass != missile
I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1
I_BattlePlayerArmyPercentageOfUnitClass missile >= 1

AdviceThread Facing_Missile_Infantry_Thread 1
;-----------------------------------------Trigger 1289_Facing_Cavalry_With_Infantry_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and

BattleIsMeleeAttack
BattleEnemyUnitCategory = cavalry
BattlePlayerUnitCategory = infantry
BattlePlayerActionStatus = moving

AdviceThread Facing_Cavalry_With_Infantry_Thread 1
;-----------------------------------------Trigger 1295_Morale_Is_Low_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition I_BattlePlayerArmyNumberOfMatchingUnits wavering > 2
AdviceThread Morale_Is_Low_Thread 1
;-----------------------------------------Trigger 1296A_General_Threatened_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and
and

BattleIsMeleeAttack
BattlePlayerUnitSpecialAbilitySupported = rally
BattleEnemyUnitCategory = cavalry
BattleEnemyUnitClass = heavy
BattlePlayerActionStatus = fighting
I_BattlePlayerArmyNumberOfMatchingUnits all > 4

AdviceThread General_Threatened_Thread 1
;-----------------------------------------Trigger 1296B_General_Threatened_Trigger
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition
and
and
and
and
and

BattleIsMeleeAttack
BattlePlayerUnitSpecialAbilitySupported = rally
BattleEnemyUnitCategory = infantry
BattleEnemyUnitClass = heavy
BattlePlayerActionStatus = fighting
I_BattlePlayerArmyNumberOfMatchingUnits all > 4

AdviceThread General_Threatened_Thread 1
;-----------------------------------------Trigger 1202_Spread_Panic_Trigger
WhenToTest BattleEnemyUnitRouts
Condition I_BattleEnemyArmyNumberOfMatchingUnits all >= 3

and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.tx


t
AdviceThread Spread_Panic_Thread 1
;-----------------------------------------Trigger 1203_Maintain_Momentum_Trigger
WhenToTest BattleEnemyUnitRouts
Condition
and
and
and

I_IsTriggerTrue 1202_Spread_Panic_Trigger
I_BattleEnemyArmyNumberOfMatchingUnits all >= 3
I_BattleEnemyArmyNumberOfMatchingUnits routing >= 3
not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.tx

t
AdviceThread Maintain_Momentum_Thread 1
;-----------------------------------------Trigger 1204_Timing_Is_Everything_Trigger
WhenToTest BattleEnemyUnitRouts
Condition I_IsTriggerTrue 1203_Maintain_Momentum_Trigger
and I_BattleEnemyArmyNumberOfMatchingUnits all >= 3
and not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.tx
t
AdviceThread Timing_Is_Everything_Thread 1
;-----------------------------------------Trigger 1072_Siege_Advice_Equipment_Defence_Battering_Rams_Trigger
WhenToTest BattleGatesAttackedByEnemyEngine
Condition
and
and
and

I_BattleIsSiegeBattle
not I_BattlePlayerArmyIsAttacker
BattleEnemyUnitSiegeEngineClass = ram
I_BattleSettlementFortificationLevel >= 2

AdviceThread Siege_Advice_Equipment_Defence_Battering_Rams_Thread 1
;-----------------------------------------Trigger 1079A_Siege_Advice_Siege_Assault_Tower_Friendly_Fire_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines tower >= 1
BattlePlayerUnitSiegeEngineClass = onager

AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1
;-----------------------------------------Trigger 1079B_Siege_Advice_Siege_Assault_Tower_Friendly_Fire_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines tower >= 1
BattlePlayerUnitSiegeEngineClass = heavy_onager

AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1

;-----------------------------------------Trigger 1079C_Siege_Advice_Siege_Assault_Tower_Friendly_Fire_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines tower >= 1
BattlePlayerUnitSiegeEngineClass = ballista

AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1
;-----------------------------------------Trigger 1079D_Siege_Advice_Siege_Assault_Tower_Friendly_Fire_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines tower >= 1
BattlePlayerUnitSiegeEngineClass = scorpion

AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1
;-----------------------------------------Trigger 1079E_Siege_Advice_Siege_Assault_Ladder_Friendly_Fire_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines ladder >= 1
BattlePlayerUnitSiegeEngineClass = onager

AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1
;-----------------------------------------Trigger 1079F_Siege_Advice_Siege_Assault_Ladder_Friendly_Fire_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines ladder >= 1
BattlePlayerUnitSiegeEngineClass = heavy_onager

AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1
;-----------------------------------------Trigger 1079G_Siege_Advice_Siege_Assault_Ladder_Friendly_Fire_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines ladder >= 1
BattlePlayerUnitSiegeEngineClass = ballista

AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1
;-----------------------------------------Trigger 1079H_Siege_Advice_Siege_Assault_Ladder_Friendly_Fire_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding

Condition
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines ladder >= 1
BattlePlayerUnitSiegeEngineClass = scorpion

AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1
;-----------------------------------------Trigger 1079I_Siege_Advice_Siege_Assault_Ram_Friendly_Fire_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines ram >= 1
BattlePlayerUnitSiegeEngineClass = onager

AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1
;-----------------------------------------Trigger 1079J_Siege_Advice_Siege_Assault_Ram_Friendly_Fire_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines ram >= 1
BattlePlayerUnitSiegeEngineClass = heavy_onager

AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1
;-----------------------------------------Trigger 1079K_Siege_Advice_Siege_Assault_Ram_Friendly_Fire_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines ram >= 1
BattlePlayerUnitSiegeEngineClass = ballista

AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1
;-----------------------------------------Trigger 1079L_Siege_Advice_Siege_Assault_Ram_Friendly_Fire_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines ram >= 1
BattlePlayerUnitSiegeEngineClass = scorpion

AdviceThread Siege_Advice_Siege_Assault_Friendly_Fire_Thread 1
;-----------------------------------------Trigger 1084A_Siege_Advice_Attack_Tower_Ballista_Towers_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines tower >= 1
BattlePlayerUnitSiegeEngineClass = onager
I_BattleSettlementTowerDefence ballista_tower

AdviceThread Siege_Advice_Equipment_Attack_Ballista_Tower_Thread 1
;-----------------------------------------Trigger 1084B_Siege_Advice_Attack_Tower_Ballista_Towers_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines tower >= 1
BattlePlayerUnitSiegeEngineClass = heavy_onager
I_BattleSettlementTowerDefence ballista_tower

AdviceThread Siege_Advice_Equipment_Attack_Ballista_Tower_Thread 1
;-----------------------------------------Trigger 1084C_Siege_Advice_Attack_Ram_Ballista_Towers_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines ram >= 1
BattlePlayerUnitSiegeEngineClass = onager
I_BattleSettlementTowerDefence ballista_tower

AdviceThread Siege_Advice_Equipment_Attack_Ballista_Tower_Thread 1
;-----------------------------------------Trigger 1084D_Siege_Advice_Attack_Ram_Ballista_Towers_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
I_BattleAttackerNumSiegeEngines ram >= 1
BattlePlayerUnitSiegeEngineClass = heavy_onager
I_BattleSettlementTowerDefence ballista_tower

AdviceThread Siege_Advice_Equipment_Attack_Ballista_Tower_Thread 1
;-----------------------------------------Trigger 1185A_Ballistas_Scorpions_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition BattlePlayerUnitSiegeEngineClass = ballista
AdviceThread Ballistas_Scorpions_Thread 1
;-----------------------------------------Trigger 1185B_Ballistas_Scorpions_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition BattlePlayerUnitSiegeEngineClass = scorpion
AdviceThread Ballistas_Scorpions_Thread 1
;-----------------------------------------Trigger 1271A_Arrow_Towers_Defend_With_Onagers_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition I_BattleIsSiegeBattle

and
and
and
and

BattlePlayerUnitSiegeEngineClass = onager
I_BattleAttackerNumSiegeEngines tower >= 1
I_BattleAttackerNumSiegeEngines ladder >= 1
I_BattleSettlementTowerDefence arrow_tower

AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1
;-----------------------------------------Trigger 1271B_Arrow_Towers_Defend_With_Onagers_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
BattlePlayerUnitSiegeEngineClass = onager
I_BattleAttackerNumSiegeEngines tower >= 1
I_BattleSettlementTowerDefence arrow_tower

AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1
;-----------------------------------------Trigger 1271C_Arrow_Towers_Defend_With_Onagers_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
BattlePlayerUnitSiegeEngineClass = onager
I_BattleAttackerNumSiegeEngines ladder >= 1
I_BattleSettlementTowerDefence arrow_tower

AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1
;-----------------------------------------Trigger 1271D_Arrow_Towers_Defend_With_Onagers_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and
and

I_BattleIsSiegeBattle
BattlePlayerUnitSiegeEngineClass = onager
I_BattleAttackerNumSiegeEngines tower >= 1
I_BattleAttackerNumSiegeEngines ladder >= 1
I_BattleSettlementTowerDefence ballista_tower

AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1
;-----------------------------------------Trigger 1271E_Arrow_Towers_Defend_With_Onagers_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
BattlePlayerUnitSiegeEngineClass = onager
I_BattleAttackerNumSiegeEngines tower >= 1
I_BattleSettlementTowerDefence ballista_tower

AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1
;-----------------------------------------Trigger 1271F_Arrow_Towers_Defend_With_Onagers_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
BattlePlayerUnitSiegeEngineClass = onager
I_BattleAttackerNumSiegeEngines ladder >= 1
I_BattleSettlementTowerDefence ballista_tower

AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1
;-----------------------------------------Trigger 1271G_Arrow_Towers_Defend_With_Onagers_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and
and

I_BattleIsSiegeBattle
BattlePlayerUnitSiegeEngineClass = heavy_onager
I_BattleAttackerNumSiegeEngines tower >= 1
I_BattleAttackerNumSiegeEngines ladder >= 1
I_BattleSettlementTowerDefence arrow_tower

AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1
;-----------------------------------------Trigger 1271H_Arrow_Towers_Defend_With_Onagers_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
BattlePlayerUnitSiegeEngineClass = heavy_onager
I_BattleAttackerNumSiegeEngines tower >= 1
I_BattleSettlementTowerDefence arrow_tower

AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1
;-----------------------------------------Trigger 1271J_Arrow_Towers_Defend_With_Onagers_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
BattlePlayerUnitSiegeEngineClass = heavy_onager
I_BattleAttackerNumSiegeEngines ladder >= 1
I_BattleSettlementTowerDefence arrow_tower

AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1
;-----------------------------------------Trigger 1271K_Arrow_Towers_Defend_With_Onagers_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and
and

I_BattleIsSiegeBattle
BattlePlayerUnitSiegeEngineClass = heavy_onager
I_BattleAttackerNumSiegeEngines tower >= 1
I_BattleAttackerNumSiegeEngines ladder >= 1
I_BattleSettlementTowerDefence ballista_tower

AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1
;-----------------------------------------Trigger 1271L_Arrow_Towers_Defend_With_Onagers_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
BattlePlayerUnitSiegeEngineClass = heavy_onager
I_BattleAttackerNumSiegeEngines tower >= 1
I_BattleSettlementTowerDefence ballista_tower

AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1

;-----------------------------------------Trigger 1271M_Arrow_Towers_Defend_With_Onagers_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and

I_BattleIsSiegeBattle
BattlePlayerUnitSiegeEngineClass = heavy_onager
I_BattleAttackerNumSiegeEngines ladder >= 1
I_BattleSettlementTowerDefence ballista_tower

AdviceThread Arrow_Towers_Defend_With_Onagers_Thread 1
;-----------------------------------------Trigger 1273_Concentrate_Fire_On_Walls_Trigger
WhenToTest BattlePlayerAttacksSettlementBuilding
Condition
and
and
and
and
and
and

I_BattleIsSiegeBattle
I_BattleAttackerNumArtilleryCanPenetrateWalls >= 1
BattlePlayerUnitSiegeEngineClass != tower
BattlePlayerUnitSiegeEngineClass != ram
BattlePlayerUnitSiegeEngineClass != ladder
BattlePlayerUnitSiegeEngineClass != sap_point
I_BattleSettlementFortificationLevel >= 3

AdviceThread Concentrate_Fire_On_Walls_Thread 1
;-----------------------------------------Trigger 1077A_Player_Siege_Engine_Destroyed_Enemy_Other_Trigger
WhenToTest BattlePlayerSiegeEngineDestroyed
Condition BattlePlayerUnitCategory = siege
and BattlePlayerUnitSiegeEngineClass = onager
AdviceThread Player_Siege_Engine_Destroyed_Enemy_Other_Thread 1
;-----------------------------------------Trigger 1077B_Player_Siege_Engine_Destroyed_Enemy_Other_Trigger
WhenToTest BattlePlayerSiegeEngineDestroyed
Condition BattlePlayerUnitCategory = siege
and BattlePlayerUnitSiegeEngineClass = heavy_onager
AdviceThread Player_Siege_Engine_Destroyed_Enemy_Other_Thread 1
;-----------------------------------------Trigger 1082_Siege_Advice_Siege_Assault_Advise_Against_Archers_Thread
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and
and
and
and

I_BattleIsSiegeBattle
I_BattlePlayerArmyIsAttacker
not BattleIsMeleeAttack
I_BattleSettlementFortificationLevel >= 1
BattlePlayerUnitCategory != siege
BattlePlayerUnitClass = missile
BattleEnemyUnitClass = missile
BattleEnemyUnitOnWalls

AdviceThread Siege_Advice_Siege_Assault_Advise_Against_Archers_Thread 1
;-----------------------------------------Trigger 1126_Battle_Units_Matchup_Enemy_Phalanx_vs_Phalanx_Trigger

WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

BattleEnemyCurrentFormation = phalanx
BattlePlayerCurrentFormation = phalanx
BattleDirectionOfAttack = front
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Thread 1
;-----------------------------------------Trigger 1127_Battle_Units_Matchup_Player_Cavalry_Attack_Spears_Frontally_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and
and

BattleIsMeleeAttack
BattleDirectionOfAttack = front
BattleEnemyUnitClass = spearmen
BattlePlayerUnitCategory = cavalry
BattlePlayerUnitClass != missile
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Player_Cavalry_Attack_Spears_Frontally_Thr
ead 1
;-----------------------------------------Trigger 1128_Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_Text
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and
and

BattleIsMeleeAttack
BattleDirectionOfAttack = flank
BattleEnemyUnitClass = spearmen
BattlePlayerUnitCategory = cavalry
BattlePlayerUnitClass != missile
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_Thread
1
;-----------------------------------------Trigger 1129_Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and
and

BattleIsMeleeAttack
BattleDirectionOfAttack = rear
BattleEnemyUnitClass = spearmen
BattlePlayerUnitCategory = cavalry
BattlePlayerUnitClass != missile
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_Thread
1
;-----------------------------------------Trigger 1130_Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and

BattleIsMeleeAttack
BattleDirectionOfAttack
BattlePlayerUnitClass =
BattleEnemyUnitCategory
BattleEnemyActionStatus

= front
spearmen
= cavalry
!= routing

AdviceThread Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Thread
1
;-----------------------------------------Trigger 1131_Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And
_Rear_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and
and

BattleIsMeleeAttack
BattleEnemyUnitEngaged
BattleDirectionOfAttack
BattlePlayerUnitClass =
BattleEnemyUnitCategory
BattleEnemyActionStatus

!= front
spearmen
= cavalry
!= routing

AdviceThread Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank
_And_Rear_Thread 1
;-----------------------------------------Trigger 1132_Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and
and
and

BattleIsMeleeAttack
BattlePlayerUnitCategory = cavalry
BattlePlayerUnitClass != missile
BattlePlayerMountClass = horse
BattleEnemyUnitCategory = cavalry
BattleEnemyMountClass = camel
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Thread 1
;-----------------------------------------Trigger 1133_Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and
and
and
and

BattleIsMeleeAttack
BattlePlayerUnitCategory = cavalry
BattlePlayerUnitClass != missile
BattlePlayerMountClass = camel
BattleEnemyUnitCategory = cavalry
BattleEnemyMountClass = horse
BattleEnemyUnitClass != missile
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Thread 1
;-----------------------------------------Trigger 1134_Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Trigge
r
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and
and

BattlePlayerUnitCategory = cavalry
BattlePlayerUnitClass != missile
BattlePlayerUnitClass = heavy
BattleEnemyUnitClass = skirmish
BattleEnemyUnitCategory = infantry
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Th
read 1
;-----------------------------------------Trigger 1135_Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and

BattlePlayerUnitCategory = cavalry
BattlePlayerUnitClass = missile
BattleEnemyUnitClass = spearmen
BattleEnemyCurrentFormation = phalanx
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx_Thread
1
;-----------------------------------------Trigger 1136_Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

BattlePlayerUnitCategory = cavalry
BattlePlayerUnitClass = missile
BattleEnemyCurrentFormation = testudo
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo_Thread
1
;-----------------------------------------Trigger 1137_Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and

BattlePlayerUnitCategory = cavalry
BattlePlayerUnitClass = missile
BattlePlayerMountClass = horse
BattleEnemyMountClass = camel
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Thread
1
;-----------------------------------------Trigger 1138_Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and

not BattleIsMeleeAttack
BattlePlayerUnitCategory = siege
BattlePlayerUnitClass = missile
BattleEnemyCurrentFormation = phalanx
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or_Testud
o_Thread 1
;-----------------------------------------Trigger 1139_Battle_Units_Matchup_Player_Artillery_Attacks_Testudo_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition not BattleIsMeleeAttack
and BattlePlayerUnitCategory = siege

and BattlePlayerUnitClass = missile


and BattleEnemyCurrentFormation = testudo
and BattleEnemyActionStatus != routing
AdviceThread Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or_Testud
o_Thread 1
;-----------------------------------------Trigger 1140_Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and
and

not BattleIsMeleeAttack
BattlePlayerUnitCategory = siege
BattlePlayerUnitClass = missile
BattleEnemyUnitCategory = infantry
BattleEnemyUnitClass = skirmish
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Threa
d 1
;-----------------------------------------Trigger 1141_Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

BattlePlayerMountClass = elephant
BattleEnemyUnitClass = light
BattleEnemyUnitCategory = infantry
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Thr
ead 1
;-----------------------------------------Trigger 1142_Battle_Units_Matchup_Player_Elephants_Attack_Skirmish_Infantry_Trig
ger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

BattlePlayerMountClass = elephant
BattleEnemyUnitClass = skirmish
BattleEnemyUnitCategory = infantry
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Thr
ead 1
;-----------------------------------------Trigger 1143_Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

BattlePlayerUnitCategory = cavalry
BattlePlayerUnitClass = missile
BattleEnemyUnitClass = spearmen
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Thread
1
;-----------------------------------------Trigger 1144_Battle_Units_Matchup_Player_Phalanx_vs_Phalanx_Trigger

WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

BattleEnemyCurrentFormation = phalanx
BattlePlayerCurrentFormation = phalanx
BattleDirectionOfAttack = front
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Thread 1
;-----------------------------------------Trigger 1145_Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Trigge
r
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and

BattlePlayerUnitCategory = cavalry
BattlePlayerUnitClass = light
BattleEnemyUnitClass = skirmish
BattlePlayerUnitCategory = infantry
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Th
read 1
;-----------------------------------------Trigger 1146_Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

BattlePlayerUnitCategory = siege
BattlePlayerUnitClass = missile
BattleEnemyMountClass = elephant
BattleEnemyActionStatus != routing

AdviceThread Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread
1
;-----------------------------------------Trigger 1150_Loose_Formation_Change_Close_Warning_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and

BattlePlayerUnitCategory = cavalry
BattlePlayerUnitClass != missile
not BattlePlayerUnitCloseFormation
BattlePlayerActionStatus = moving
BattlePlayerUnitMovingFast

AdviceThread Loose_Formation_Change_Close_Warning_Thread 1
;-----------------------------------------Trigger 1157_Fight_To_The_Death_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattleIsMeleeAttack
and BattleEnemyActionStatus = fighting_backs_to_the_walls
AdviceThread Fight_To_The_Death_Thread 1
;-----------------------------------------Trigger 1159_Battle_Advice_General_Friendly_Fire_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit

Condition
and
and
and
and
and
and

not I_BattleIsSiegeBattle
BattlePlayerUnitCategory = infantry
BattlePlayerUnitClass != missile
BattleEnemyUnitCategory = infantry
BattleEnemyUnitClass != missile
I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
BattlePlayerActionStatus = missiles_firing

AdviceThread Battle_Advice_General_Friendly_Fire_Thread 1
;-----------------------------------------Trigger 1160_Cantabrian_Circle_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattlePlayerUnitSpecialAbilitySupported = cantabrian_circle
and not BattlePlayerUnitSpecialAbilityActive
AdviceThread Cantabrian_Circle_Thread 1
;-----------------------------------------Trigger 1161_Cavalry_Archers_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyNumberOfMatchingUnits horse_archers >= 1
and I_BattleEnemyArmyNumberOfMatchingUnits horse_javelinmen = 0
AdviceThread Cavalry_Archers_Thread 1
;-----------------------------------------Trigger 1162_Cavalry_Cycle_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

BattlePlayerUnitCategory = cavalry
BattlePlayerMountClass != elephant
BattlePlayerUnitClass != missile
not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.tx

t
AdviceThread Cavalry_Cycle_Thread 1
;-----------------------------------------Trigger 1163_Concentrate_Your_Fire_Flank_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattleDirectionOfAttack = flank
and BattlePlayerUnitClass = missile
and BattlePlayerActionStatus = missiles_firing
AdviceThread Concentrate_Your_Fire_Flank_Thread 1
;-----------------------------------------Trigger 1164_Concentrate_Your_Fire_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

BattleDirectionOfAttack = front
BattlePlayerUnitClass = missile
BattlePlayerActionStatus = missiles_firing
BattleEnemyActionStatus != routing

AdviceThread Concentrate_Your_Fire_Thread 1
;-----------------------------------------Trigger 1165_Infantry_Attack_Pants_Quality_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

BattlePlayerUnitClass = light
BattlePlayerUnitCategory = infantry
BattleIsMeleeAttack
BattleDirectionOfAttack = front

AdviceThread Infantry_Attack_Pants_Quality_Thread 1
;-----------------------------------------Trigger 1168_Missile_Attack_Basics_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and
and
and
and

not I_BattleIsSiegeBattle
BattlePlayerUnitCategory != siege
BattlePlayerUnitClass = missile
not BattleIsMeleeAttack
BattleEnemyUnitCategory != siege
BattleEnemyUnitClass != missile
BattleEnemyUnitClass != light
not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.tx

t
AdviceThread Missile_Attack_Basics_Thread 1
;-----------------------------------------Trigger 1169_Missile_Attack_Heavy_Cavalry_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and
and
and

not I_BattleIsSiegeBattle
BattlePlayerUnitClass = missile
not BattleIsMeleeAttack
BattleEnemyUnitClass = heavy
BattleEnemyUnitCategory = cavalry
BattlePlayerUnitCategory != siege
not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.tx

t
AdviceThread Missile_Attack_Heavy_Cavalry_Thread 1
;-----------------------------------------Trigger 1170_Missile_Attack_Light_Cavalry_Moving_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and

BattleEnemyUnitClass = light
BattleEnemyUnitCategory = cavalry
BattleEnemyActionStatus = moving
BattlePlayerUnitClass = missile
BattlePlayerActionStatus = missiles_firing

AdviceThread Missile_Attack_Light_Cavalry_Moving_Thread 1
;-----------------------------------------Trigger 1172_Stay_Grouped_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit

Condition
and
and
and
and

not I_BattleIsSiegeBattle
BattlePlayerUnitClass = light
BattleEnemyUnitClass = missile
BattleIsMeleeAttack
BattleEnemyActionStatus != routing

AdviceThread Stay_Grouped_Thread 1
;-----------------------------------------Trigger 1173_Tiring_Cavalry_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

not I_BattleIsSiegeBattle
BattlePlayerUnitCategory = cavalry
BattlePlayerActionStatus = moving
BattlePlayerUnitMovingFast

AdviceThread Tiring_Cavalry_Thread 1
;-----------------------------------------Trigger 1184_Light_Cavalry_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition not I_BattleIsSiegeBattle
and BattlePlayerUnitClass = light
and BattlePlayerUnitCategory = cavalry
AdviceThread Light_Cavalry_Thread 1
;-----------------------------------------Trigger 1186A_Onagers_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattlePlayerUnitSiegeEngineClass = onager
AdviceThread Onagers_Thread 1
;-----------------------------------------Trigger 1186B_Onagers_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattlePlayerUnitSiegeEngineClass = heavy_onager
AdviceThread Onagers_Thread 1
;-----------------------------------------Trigger 1187_Target_Their_Best_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

BattlePlayerUnitCategory = siege
BattlePlayerUnitClass = missile
BattleEnemyUnitCategory = infantry
BattleEnemyUnitClass = light

AdviceThread Target_Their_Best_Thread 1
;-----------------------------------------Trigger 1242_Special_Abilities_Screech_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit

Condition BattlePlayerUnitSpecialAbilitySupported = curse


and not BattlePlayerUnitSpecialAbilityActive
AdviceThread Special_Abilities_Screech_Thread 1
;-----------------------------------------Trigger 1243_Special_Abilities_Rallying_Horn_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

BattlePlayerUnitSpecialAbilitySupported = rally
not BattlePlayerUnitSpecialAbilityActive
I_BattlePlayerArmyNumberOfMatchingUnits all > 4
I_BattlePlayerArmyNumberOfMatchingUnits wavering >= 1

AdviceThread Special_Abilities_Rallying_Horn_Thread 1
;-----------------------------------------Trigger 1244_Special_Abilities_Killing_Elephants_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattlePlayerUnitSpecialAbilitySupported = kill_elephants
and not BattlePlayerUnitSpecialAbilityActive
AdviceThread Special_Abilities_Killing_Elephants_Thread 1
;-----------------------------------------Trigger 1245_Special_Abilities_Berserkers_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattlePlayerUnitSpecialAbilitySupported = beserk
and not BattlePlayerUnitSpecialAbilityActive
AdviceThread Special_Abilities_Berserkers_Thread 1
;-----------------------------------------Trigger 1246_Special_Abilities_Druids_Chanting_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattlePlayerUnitSpecialAbilitySupported = chant
and not BattlePlayerUnitSpecialAbilityActive
AdviceThread Special_Abilities_Druids_Chanting_Thread 1
;-----------------------------------------Trigger 1247_Special_Abilities_Stealth_Movement_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattlePlayerUnitSpecialAbilitySupported = stealth
and not BattlePlayerUnitSpecialAbilityActive
AdviceThread Special_Abilities_Stealth_Movement_Thread 1
;-----------------------------------------Trigger 1248_Special_Abilities_Feigned_Rout_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattlePlayerUnitSpecialAbilitySupported = feigned_rout
and not BattlePlayerUnitSpecialAbilityActive
AdviceThread Special_Abilities_Feigned_Rout_Thread 1

;-----------------------------------------Trigger 1249_Special_Abilities_Phalanx_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattlePlayerUnitSpecialAbilitySupported = phalanx
and not BattlePlayerUnitSpecialAbilityActive
AdviceThread Special_Abilities_Phalanx_Thread 1
;-----------------------------------------Trigger 1250_Special_Abilities_Testudo_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattlePlayerUnitSpecialAbilitySupported = testudo
and not BattlePlayerUnitSpecialAbilityActive
AdviceThread Special_Abilities_Testudo_Thread 1
;-----------------------------------------Trigger 1251_Special_Abilities_Flaming_Ammo_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

BattlePlayerUnitClass = missile
BattlePlayerUnitCategory = siege
BattlePlayerUnitSpecialAbilitySupported = flaming_ammo
not BattlePlayerUnitSpecialAbilityActive

AdviceThread Special_Abilities_Flaming_Ammo_Thread 1
;-----------------------------------------Trigger 1252_Special_Abilities_Flaming_Ammo_2_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

BattlePlayerUnitClass = missile
not BattlePlayerUnitCategory = siege
BattlePlayerUnitSpecialAbilitySupported = flaming_ammo
not BattlePlayerUnitSpecialAbilityActive

AdviceThread Special_Abilities_Flaming_Ammo_2_Thread 1
;-----------------------------------------Trigger 1256_Javelins_And_Elephants_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and
and

not I_BattleIsSiegeBattle
BattleEnemyMountClass = elephant
BattlePlayerUnitClass = missile
BattlePlayerUnitCategory != siege
BattlePlayerUnitCategory != cavalry
BattlePlayerUnitSpecialAbilitySupported != flaming_ammo

AdviceThread Javelins_And_Elephants_Thread 1
;-----------------------------------------Trigger 1259A_Keep_Cavalry_Away_Elephants_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition not I_BattleIsSiegeBattle
and BattleEnemyMountClass = elephant

and
and
and
and

BattlePlayerUnitCategory = cavalry
BattlePlayerMountClass != elephant
BattlePlayerMountClass != chariot
I_BattlePlayerArmyNumberOfMatchingUnits all >= 6

AdviceThread Keep_Cavalry_Away_Elephants_Thread 1
;-----------------------------------------Trigger 1262_Using_Elephants_Alternate_Attack_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

not I_BattleIsSiegeBattle
BattlePlayerUnitCategory = cavalry
BattlePlayerMountClass = elephant
BattleIsMeleeAttack

AdviceThread Using_Elephants_Alternate_Attack_Thread 1
;-----------------------------------------Trigger 1269A_Using_Onagers_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattlePlayerUnitSiegeEngineClass = onager
AdviceThread Using_Onagers_Thread 1
;-----------------------------------------Trigger 1269B_Using_Onagers_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattlePlayerUnitSiegeEngineClass = heavy_onager
AdviceThread Using_Onagers_Thread 1
;-----------------------------------------Trigger 1270A_Use_Flaming_Ammo_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

BattlePlayerUnitSpecialAbilitySupported = flaming_ammo
not BattlePlayerUnitSpecialAbilityActive
not BattleIsMeleeAttack
BattlePlayerUnitSiegeEngineClass = onager

AdviceThread Use_Flaming_Ammo_Thread 1
;-----------------------------------------Trigger 1270B_Use_Flaming_Ammo_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and

BattlePlayerUnitSpecialAbilitySupported = flaming_ammo
not BattlePlayerUnitSpecialAbilityActive
not BattleIsMeleeAttack
BattlePlayerUnitSiegeEngineClass = heavy_onager

AdviceThread Use_Flaming_Ammo_Thread 1
;-----------------------------------------Trigger 1280_Fire_At_Their_Rear_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit

Condition
and
and
and
and
and

BattleDirectionOfAttack = rear
not BattleIsMeleeAttack
BattlePlayerUnitCategory != siege
BattlePlayerUnitClass = missile
BattlePlayerUnitSpecialAbilitySupported = flaming_ammo
not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.tx

t
AdviceThread Fire_At_Their_Rear_Thread 1
;-----------------------------------------Trigger 1281_Flaming_Ammo_Wavering_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and
and
and

I_BattleEnemyArmyNumberOfMatchingUnits wavering >= 1


BattleEnemyActionStatus = fighting
BattlePlayerUnitCategory != siege
BattlePlayerUnitClass = missile
BattlePlayerUnitSpecialAbilitySupported = flaming_ammo
not BattlePlayerUnitSpecialAbilityActive
not BattleIsMeleeAttack

AdviceThread Flaming_Ammo_Wavering_Thread 1
;-----------------------------------------Trigger 1282_Cavalry_Targets_For_Archers_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and
and

not I_BattleIsSiegeBattle
BattlePlayerUnitCategory != siege
BattlePlayerUnitClass = missile
BattlePlayerUnitSpecialAbilitySupported = flaming_ammo
BattleEnemyUnitCategory = cavalry
not BattleIsMeleeAttack

AdviceThread Cavalry_Targets_For_Archers_Thread 1
;-----------------------------------------Trigger 1287A_Facing_Missile_Cavalry_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and
and
and

BattleEnemyUnitCategory = cavalry
BattleEnemyUnitClass = missile
BattleIsMeleeAttack
BattlePlayerUnitCategory = infantry
BattlePlayerUnitClass != missile
I_BattlePlayerArmyPercentageOfUnitClass missile >= 1
I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1

AdviceThread Facing_Missile_Cavalry_Thread 1
;-----------------------------------------Trigger 1287B_Facing_Missile_Cavalry_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition
and
and
and
and

BattleEnemyUnitCategory = cavalry
BattleEnemyUnitClass = missile
BattleIsMeleeAttack
BattlePlayerUnitCategory = cavalry
BattlePlayerUnitClass != missile

and I_BattlePlayerArmyPercentageOfUnitClass missile >= 1


and I_BattlePlayerArmyPercentageOfUnitCategory cavalry >= 1
AdviceThread Facing_Missile_Cavalry_Thread 1
;-----------------------------------------Trigger 1298_Wedge_Formation_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattlePlayerUnitSpecialAbilitySupported = wedge
and BattlePlayerUnitSpecialAbilityActive
AdviceThread Wedge_Formation_Thread 1
;-----------------------------------------Trigger 1303_Warcry_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattleIsMeleeAttack
and BattlePlayerUnitSpecialAbilitySupported = warcry
and not BattlePlayerUnitSpecialAbilityActive
AdviceThread Warcry_Thread 1
;-----------------------------------------Trigger 1333A_Breaking_Off_From_Combat_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattleIsMeleeAttack
and I_BattlePlayerArmyIsAttacker
AdviceThread Breaking_Off_From_Combat_Thread 1
;-----------------------------------------Trigger 1333B_Breaking_Off_From_Combat_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattleIsMeleeAttack
AdviceThread Breaking_Off_From_Combat_Thread 1
;-----------------------------------------Trigger 1253_Routing_Flags_Trigger
WhenToTest BattlePlayerUnitRouts
Condition BattlePlayerUnitSpecialAbilitySupported != rally
and I_BattlePlayerArmyPercentageOfSpecialAbility rally >= 1
and I_BattleEnemyArmyNumberOfMatchingUnits all >= 4
AdviceThread Routing_Flags_Thread 1
;-----------------------------------------Trigger 1293_Rallying_The_Troops_Trigger
WhenToTest BattlePlayerUnitRouts
Condition BattlePlayerUnitSpecialAbilitySupported != rally
and I_BattlePlayerArmyPercentageOfSpecialAbility rally >= 1
and I_BattleEnemyArmyNumberOfMatchingUnits all >= 4
AdviceThread Rallying_The_Troops_Thread 1

;-----------------------------------------Trigger 1068_Siege_Advice_Attack_Breach_Trigger
WhenToTest BattleWallsBreachedByEngine
Condition I_BattleIsSiegeBattle
and I_BattlePlayerArmyIsAttacker
AdviceThread Siege_Advice_Attack_Breach_Thread 1
;-----------------------------------------Trigger 1069_Siege_Advice_Defend_Breach_Trigger
WhenToTest BattleWallsBreachedByEngine
Condition I_BattleIsSiegeBattle
and not I_BattlePlayerArmyIsAttacker
AdviceThread Siege_Advice_Defend_Breach_Thread 1
;-----------------------------------------Trigger 2000_Character_Comes_Of_Age_Heir_Duelling_Banjo_Trigger
WhenToTest CharacterComesOfAge
Condition CharacterIsLocal
and IsFactionHeir
and Trait Inbred >= 4
AdviceThread Character_Comes_Of_Age_Heir_Duelling_Banjo_Thread 1
;-----------------------------------------Trigger 2001_Character_Details_Be_A_General_Trigger
WhenToTest CharacterPanelOpen
Condition CharacterIsLocal
and Attribute Command > 4
and Attribute Management < 2
AdviceThread Character_Details_Be_A_General_Thread 1
;-----------------------------------------Trigger 2002_Character_Details_Super_General_Trigger
WhenToTest CharacterPanelOpen
Condition CharacterIsLocal
and Attribute Command >= 6
and Attribute Management < 4
AdviceThread Character_Details_Super_General_Thread 1
;-----------------------------------------Trigger 2003_Character_Details_Be_A_Governor_Trigger
WhenToTest CharacterPanelOpen
Condition CharacterIsLocal
and Attribute Management > 4
and Attribute Command < 21
AdviceThread Character_Details_Be_A_Governor_Thread 1
;------------------------------------------

Trigger 2004_Character_Details_Super_Governor_Trigger
WhenToTest CharacterPanelOpen
Condition CharacterIsLocal
and Attribute Management >= 6
and Attribute Command < 4
AdviceThread Character_Details_Super_Governor_Thread 1
;-----------------------------------------Trigger 2005_Character_Details_Useless_Thread
WhenToTest CharacterPanelOpen
Condition CharacterIsLocal
and Attribute Management <= 1
and Attribute Command <= 1
AdviceThread Character_Details_Useless_Thread 1
;-----------------------------------------Trigger 2006_Character_Details_All_Rounder_Trigger
WhenToTest CharacterPanelOpen
Condition CharacterIsLocal
and Attribute Management >= 6
and Attribute Command >= 6
AdviceThread Character_Details_All_Rounder_Thread 1
;-----------------------------------------Trigger 2075_Characters_Agent_Army_No_MPs_Trigger
WhenToTest CharacterSelected
Condition CharacterIsLocal
and AgentType = general
and RemainingMPPercentage = 10
AdviceThread Characters_Agent_Army_No_MPs_Early_Advice_Thread 1
;-----------------------------------------Trigger 2076_Characters_Agent_Spy_No_MPs_Trigger
WhenToTest CharacterSelected
Condition CharacterIsLocal
and AgentType = spy
and RemainingMPPercentage = 10
AdviceThread Characters_Agent_Spy_No_MPs_Early_Advice_Thread 1
;-----------------------------------------Trigger 2077_Characters_Agent_Diplomat_No_MPs_Trigger
WhenToTest CharacterSelected
Condition CharacterIsLocal
and AgentType = diplomat
and RemainingMPPercentage = 10
AdviceThread Characters_Agent_Diplomat_No_MPs_Early_Advice_Thread 1
;------------------------------------------

Trigger 2078_Characters_Agent_Assassin_No_MPs_Early_Advice_Trigger
WhenToTest CharacterSelected
Condition CharacterIsLocal
and AgentType = assassin
and RemainingMPPercentage = 10
AdviceThread Characters_Agent_Assassin_No_MPs_Early_Advice_Thread 1
;-----------------------------------------Trigger 2013_City_Construction_Advice_Generalised_Taxmen_Trigger
WhenToTest DeclineAutomatedSettlementManagement
Condition not SettlementAutoManaged Mechanics
and SettlementIsLocal
and AdviseFinancialBuild = tax
AdviceThread City_Construction_Advice_Generalised_Taxmen_Thread 1
;-----------------------------------------Trigger 2014_City_Construction_Advice_Generalised_Trader_Trigger
WhenToTest DeclineAutomatedSettlementManagement
Condition SettlementIsLocal
and AdviseFinancialBuild = trade
AdviceThread City_Construction_Advice_Generalised_Trader_Thread 1
;-----------------------------------------Trigger 2015_City_Construction_Advice_Generalised_Trader_Trigger
WhenToTest DeclineAutomatedSettlementManagement
Condition SettlementIsLocal
and AdviseFinancialBuild = trade
and SettlementBuildingExists = highways
AdviceThread City_Construction_Advice_Generalised_Trader_Roads_Done_Thread
1
;-----------------------------------------Trigger 2016_City_Construction_Advice_Generalised_Farms_Trigger
WhenToTest DeclineAutomatedSettlementManagement
Condition SettlementIsLocal
and AdviseFinancialBuild = farms
AdviceThread City_Construction_Advice_Generalised_Farms_Thread 1
;-----------------------------------------Trigger 2017_City_Construction_Advice_Generalised_Mines_Trigger
WhenToTest DeclineAutomatedSettlementManagement
Condition SettlementIsLocal
and AdviseFinancialBuild = mines
AdviceThread City_Construction_Advice_Generalised_Mines_Thread 1
;-----------------------------------------Trigger 1983_Settlement_Governor_Corruption_Trigger
WhenToTest FactionTurnStart

Condition FactionIsLocal
and SettlementsTaken = 6
and I_TurnNumber > 20
AdviceThread Settlement_Governor_Corruption_Thread 1
;-----------------------------------------Trigger 1985_Draw_Them_Out_Open_Trigger
WhenToTest FactionTurnStart
Condition
and
and
and
and

FactionIsLocal
I_TurnNumber > 20
OnAWarFooting
OffensiveSiegesFought = 0
RandomPercent > 15

AdviceThread Draw_Them_Out_Open_Thread 1
;-----------------------------------------Trigger 1986_When_To_Attack_Trigger
WhenToTest FactionTurnStart
Condition
and
and
and

FactionIsLocal
I_TurnNumber > 25
OnAWarFooting
BattlesFought > 1

AdviceThread When_To_Attack_Thread 1
;-----------------------------------------Trigger 1987_Principles_Of_War_Trigger
WhenToTest FactionTurnStart
Condition
and
and
and

FactionIsLocal
I_TurnNumber > 30
OnAWarFooting
BattlesFought < 5

AdviceThread Principles_Of_War_Thread 1
;-----------------------------------------Trigger 1988_Time_To_Kill_Trigger
WhenToTest FactionTurnStart
Condition
and
and
and

FactionIsLocal
I_TurnNumber > 30
OnAWarFooting
I_IsTriggerTrue 1987_Principles_Of_War_Trigger

AdviceThread Time_To_Kill_Thread 1
;-----------------------------------------Trigger 1989_Speed_Settings_Strat_1_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and I_TurnNumber > 5
AdviceThread Speed_Settings_Strat_1_Thread 1

;-----------------------------------------Trigger 1990_Speed_Settings_Strat_2_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and I_IsTriggerTrue 1989_Speed_Settings_Strat_1_Trigger
AdviceThread Speed_Settings_Strat_2_Thread 1
;-----------------------------------------Trigger 1991_Speed_Settings_Strat_3_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and I_IsTriggerTrue 1990_Speed_Settings_Strat_2_Trigger
AdviceThread Speed_Settings_Strat_3_Thread 1
;-----------------------------------------Trigger 1995_Settlement_As_Bait_Trigger
WhenToTest FactionTurnStart
Condition
and
and
and
and

FactionIsLocal
I_TurnNumber > 25
OnAWarFooting
RandomPercent > 25
not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.tx

t
AdviceThread Settlement_As_Bait_Thread 1
;-----------------------------------------Trigger 1996_Foreseen_Is_Forewarned_Trigger
WhenToTest FactionTurnStart
Condition
and
and
and
and

FactionIsLocal
I_TurnNumber > 25
BattlesFought = 1
BattlesLost = 1
not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.tx

t
AdviceThread Foreseen_Is_Forewarned_Thread 1
;-----------------------------------------Trigger 1997_Make_Best_Of_Alliance_Trigger
WhenToTest FactionTurnStart
Condition
and
and
and
and

FactionIsLocal
FactionHasAllies
OnAWarFooting
I_TurnNumber > 50
RandomPercent > 30

AdviceThread Make_Best_Of_Alliance_Thread 1
;-----------------------------------------Trigger 1998_Learn_Diplomacy_Trigger
WhenToTest FactionTurnStart

Condition FactionIsLocal
and I_TurnNumber > 40
AdviceThread Learn_Diplomacy_Thread 1
;-----------------------------------------Trigger 1999_Threaten_All_Places_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and BattlesFought > 10
and BattlesLost = 5
AdviceThread Threaten_All_Places_Thread 1
;-----------------------------------------Trigger 2027_Faction_Negative_Cashflow_High_Support_Costs_Trigger
WhenToTest FactionTurnStart
Condition
and
and
and
and
and

FactionIsLocal
LosingMoney
SupportCostsPercentage > 60
ModeTaxLevel < tax_extortionate
Treasury > 0
not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.tx

t
AdviceThread Faction_Negative_Cashflow_High_Support_Costs_Thread 1
;-----------------------------------------Trigger 2028_Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Trigger
WhenToTest FactionTurnStart
Condition
and
and
and
and
and

FactionIsLocal
LosingMoney
SupportCostsPercentage > 60
ModeTaxLevel < tax_extortionate
Treasury <= 0
not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.tx

t
AdviceThread Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Thread
1
;-----------------------------------------Trigger 2050_Incoming_Message_Disaster_Trigger
WhenToTest MessageOpen
Condition IncomingMessageType disaster_earthquake
AdviceThread Incoming_Message_Disaster_Thread 1
;-----------------------------------------Trigger 2051_Incoming_Message_Disaster_Trigger
WhenToTest MessageOpen
Condition IncomingMessageType disaster_volcano
AdviceThread Incoming_Message_Disaster_Thread 1

;-----------------------------------------Trigger 2053_Incoming_Message_Disaster_Trigger
WhenToTest MessageOpen
Condition IncomingMessageType disaster_fire
AdviceThread Incoming_Message_Disaster_Thread 1
;-----------------------------------------Trigger 2055_Incoming_Message_Disaster_Trigger
WhenToTest MessageOpen
Condition IncomingMessageType disaster_flood
AdviceThread Incoming_Message_Disaster_Thread 1
;-----------------------------------------;Trigger 2139_Settlement_Riots_Check_Details_Scroll_Trigger
;
WhenToTest MessageOpen
;
;
Condition IncomingMessageType disaster_riot
;
;
AdviceThread Settlement_Riots_Check_Details_Scroll_Thread 1
;-----------------------------------------;Trigger 2140_Settlement_Rebels_Take_Action_Trigger
;
WhenToTest MessageOpen
;
;
Condition IncomingMessageType settlement_revolts
;
;
AdviceThread Settlement_Rebels_Take_Action_Thread 1
;-----------------------------------------Trigger 2111B_UI_Panel_Naval_Prebattle_Advice_Help_Trigger
WhenToTest NavalPreBattleScrollAdviceRequested

AdviceThread Help_UI_Panel_Naval_Prebattle_Advice_Thread 0
;-----------------------------------------Trigger 2110B_UI_Panel_Prebattle_Advice_Help_Trigger
WhenToTest PreBattleScrollAdviceRequested
AdviceThread UI_Panel_Prebattle_Advice_Thread 0
;-----------------------------------------Trigger 0578_City_Construction_Build_No_building_Next_Trigger
WhenToTest RequestBuildingAdvice
Condition SettlementIsLocal
and AdviseBuild = No_building
AdviceThread City_Construction_Build_No_building_Next_Thread 1
;-----------------------------------------Trigger 0837_City_Training_No_Unit_Next_Trigger
WhenToTest RequestTrainingAdvice

Condition SettlementIsLocal
and AdviseRecruit = No_unit
AdviceThread City_Training_No_Unit_Next_Thread 1
;-----------------------------------------Trigger 2079B_UI_Panel_Characters_Basics_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested own_named_character_info_scroll
AdviceThread Help_Army_Details_Scroll_Thread 0
;-----------------------------------------Trigger 2081B_UI_Panel_Training_Basics_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested own_garrison_info_scroll
AdviceThread Help_UI_Panel_Training_Early_Advice_Basics_Thread 0
;-----------------------------------------Trigger 2083B_UI_Panel_Settlement_Advanced_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested advanced_settlement_info_scroll
AdviceThread Settlement_Details_Advanced_Help_Thread 0
;-----------------------------------------Trigger 2084B_UI_Panel_Trade_Basics_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested trade_summary_scroll
AdviceThread Help_UI_Panel_Trade_Early_Advice_Basics_Thread 0
;-----------------------------------------Trigger 2085B_UI_Panel_Diplomacy_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested diplomacy_scroll
AdviceThread Help_UI_Panel_Diplomacy_Early_Advice_Thread 0
;-----------------------------------------Trigger 2086B_UI_Panel_Build_Watchtowers_Open_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested field_construction_scroll
AdviceThread Help_UI_Panel_Build_Watchtowers_Open_Thread 0
;-----------------------------------------Trigger 2087B_UI_Panel_Finances_Basics_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested faction_economics_scroll

AdviceThread Help_UI_Panel_Finances_Early_Advice_Basics_Thread 0
;-----------------------------------------Trigger 2088B_UI_Panel_Diplomatic_Standing_Basics_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested diplomacy_overview_scroll
AdviceThread Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Thread 0
;-----------------------------------------Trigger 2091B_UI_Panel_Faction_Summary_Basics_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested faction_summary_scroll
AdviceThread Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_T
hread 0
;-----------------------------------------Trigger 2092B_UI_Panel_Family_Tree_Basics_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested family_tree_scroll
AdviceThread Help_UI_Panel_Family_Tree_Early_Advice_Basics_Thread 0
;-----------------------------------------Trigger 2093B_UI_Panel_Events_Log_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested faction_events_scroll
AdviceThread Help_Events_Log_Scroll_Thread 0
;-----------------------------------------Trigger 2094B_UI_Panel_Faction_Rankings_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested faction_ranking_scroll
AdviceThread Help_Faction_Rankings_Scroll_Thread 0
;-----------------------------------------Trigger 2095B_UI_Panel_Fort_Details_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested fort_info_scroll
AdviceThread Help_Fort_Details_Scroll_Thread 0
;-----------------------------------------Trigger 2096B_UI_Panel_Building_Details_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested building_info_scroll
AdviceThread Help_Building_Details_Scroll_Thread 0

;-----------------------------------------Trigger 2097B_UI_Panel_Unit_Details_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested unit_info_scroll
AdviceThread Help_Unit_Details_Scroll_Thread 0
;-----------------------------------------Trigger 2098B_UI_Panel_Agent_Details_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested own_agent_info_scroll
AdviceThread Help_Characters_Details_Scroll_Thread 0
;-----------------------------------------Trigger 2098C_UI_Panel_Army_Details_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested own_army_info_scroll
AdviceThread Help_Characters_Details_Scroll_Thread 0
;-----------------------------------------Trigger 2098D_UI_Panel_Navy_Details_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested own_navy_info_scroll
AdviceThread Help_Characters_Details_Scroll_Thread 0
;-----------------------------------------Trigger 2099B_UI_Panel_Building_Browser_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested building_browser_scroll
AdviceThread Help_Building_Browser_Scroll_Thread 0
;-----------------------------------------Trigger 2100B_UI_Panel_Character_List_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested character_listview
AdviceThread Help_Character_List_Scroll_Thread 0
;-----------------------------------------Trigger 2101B_UI_Panel_Settlement_List_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested settlement_listview
AdviceThread Help_Settlement_List_Scroll_Thread 0
;-----------------------------------------Trigger 2102B_UI_Panel_Military_List_Help_Trigger
WhenToTest ScrollAdviceRequested

Condition ScrollAdviceRequested army_listview


AdviceThread Help_Military_List_Scroll_Thread 0
;-----------------------------------------Trigger 2103B_UI_Panel_Assassination_Mission_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested mission_target_listview
AdviceThread Help_Assassination_Mission_Scroll_Thread 0
;-----------------------------------------Trigger 2104B_UI_Panel_Enemy_Neutral_Settlement_Info_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested enemy_settlement_info_scroll
AdviceThread Help_Enemy_Settlement_Scroll_Thread 0
;-----------------------------------------;Trigger 2105B_UI_Panel_Enemy_Neutral_Character_Help_Trigger
;
WhenToTest ScrollAdviceRequested
;
;
Condition ScrollAdviceRequested enemy_character_info_scroll
;
;
AdviceThread Help_Neutral_Character_Scroll_Thread 0
;-----------------------------------------Trigger 2106B_UI_Panel_Enemy_Neutral_Army_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested enemy_army_info_scroll
AdviceThread Help_Neutral_Army_Scroll_Thread 0
;-----------------------------------------Trigger 2107B_UI_Panel_Merge_Armies_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested exchange_scroll
AdviceThread Help_Merge_Armies_Scroll_Thread 0
;-----------------------------------------Trigger 2108B_UI_Panel_Captured_Settlement_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested loot_settlement_scroll
AdviceThread Help_Captured_Settlement_Scroll_Thread 0
;-----------------------------------------Trigger 2109B_UI_Panel_Attack_Allies_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested ally_attack_warning_scroll
AdviceThread Help_Attack_Allies_Scroll_Thread 0

;-----------------------------------------Trigger 2112B_UI_Panel_Pre_Siege_Scroll_Opened_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested seige_scroll
AdviceThread Help_Siege_Equipment_Intro_Thread 0
;-----------------------------------------Trigger 2114B_UI_Panel_Game_Options_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested end_game_scroll
AdviceThread Help_Game_Options_Scroll_Thread 0
;-----------------------------------------Trigger 2115B_UI_Panel_Load_Save_Requester_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested file_requester_scroll
AdviceThread Help_Load_Save_Screen_Thread 0
;-----------------------------------------Trigger 2116B_UI_Panel_Game_Options_Battle_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested end_game_scroll
AdviceThread Help_Game_Options_Scroll_Battle_Thread 0
;-----------------------------------------Trigger 2117B_UI_Panel_Battle_Replay_Load_Save_Requester_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested battle_replay_file_requester
AdviceThread Help_Battle_Replay_Screen_Thread 0
;-----------------------------------------;Trigger 2118B_UI_Panel_End_Battle_Help_Trigger
;
WhenToTest ScrollAdviceRequested
;
;
Condition ScrollAdviceRequested post_battle_scroll
;
;
AdviceThread Help_End_Battle_Scroll_Thread 0
;-----------------------------------------Trigger 2119B_UI_Panel_End_Battle_Stats_Help_Trigger
WhenToTest ScrollAdviceRequested
Condition ScrollAdviceRequested post_battle_stats_scroll
AdviceThread Help_Battle_Stats_Screen_Thread 0
;-----------------------------------------Trigger 2120B_UI_Panel_Keyboard_Shortcuts_Help_Trigger
WhenToTest ScrollAdviceRequested

Condition ScrollAdviceRequested help_scroll


AdviceThread Help_Keyboard_Shortcuts_Scroll_Thread 0
;-----------------------------------------;Trigger 2129_Help_Attack_Neutrals_Scroll_Trigger
;
WhenToTest ScrollAdviceRequested
;
;
Condition ScrollAdviceRequested neutral_attack_warning_scroll
;
;
AdviceThread Help_Attack_Neutrals_Scroll_Thread 0
;-----------------------------------------;Trigger 2131_Help_End_Battle_Campaign_Scroll_Trigger
;
WhenToTest ScrollAdviceRequested
;
;
Condition ScrollAdviceRequested post_battle_scroll
;
;
AdviceThread Help_End_Battle_Campaign_Scroll_Thread 0
;-----------------------------------------;Trigger 2133_Help_Campaign_Battle_Stats_Screen_Trigger
;
WhenToTest ScrollAdviceRequested
;
;
Condition ScrollAdviceRequested post_battle_stats_scroll
;
;
AdviceThread Help_Campaign_Battle_Stats_Screen_Thread 0
;-----------------------------------------;Trigger 2137_Help_Campaign_Keyboard_Shortcuts_Scroll_Trigger
;
WhenToTest ScrollAdviceRequested
;
;
Condition ScrollAdviceRequested help_scroll
;
;
AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread 0
;-----------------------------------------Trigger 2083A_UI_Panel_Settlement_Advanced_Trigger
WhenToTest ScrollOpened
Condition ScrollOpened advanced_settlement_info_scroll
AdviceThread UI_Panel_Settlement_Advanced_Advice_Thread 1
;-----------------------------------------Trigger 2082B_UI_Panel_Settlement_Basics_Help_Trigger
WhenToTest SettlementScrollAdviceRequested
AdviceThread Settlement_Help_Intro_Thread 0
;-----------------------------------------;Trigger 2134_Auto_Mechanics_Settlement_Help_Intro_Trigger
;
WhenToTest SettlementScrollAdviceRequested
;
;
Condition SettlementAutoManaged Mechanics
;
;
AdviceThread Auto_Mechanics_Settlement_Help_Intro_Thread 0
;------------------------------------------

;Trigger 2135_Auto_Building_Settlement_Help_Intro_Trigger
;
WhenToTest SettlementScrollAdviceRequested
;
;
Condition SettlementAutoManaged Buildings
;
;
AdviceThread Auto_Building_Settlement_Help_Intro_Thread 0
;-----------------------------------------;Trigger 2136_Auto_Training_Settlement_Help_Intro_Trigger
;
WhenToTest SettlementScrollAdviceRequested
;
;
Condition SettlementAutoManaged Troops
;
;
AdviceThread Auto_Training_Settlement_Help_Intro_Thread 0
;-----------------------------------------Trigger 2018_City_Riots_Reduce_Taxes_Trigger
WhenToTest SettlementSelected
Condition
and
and
and
and
and

SettlementIsLocal
not SettlementAutoManaged Mechanics
not SettlementAutoManaged Troops
not SettlementAutoManaged Buildings
SettlementTaxLevel > tax_high
IsSettlementRioting

AdviceThread City_Riots_Reduce_Taxes_Thread 1
;-----------------------------------------Trigger 2019_City_Riots_Garrison_Properly_Trigger
WhenToTest SettlementSelected
Condition SettlementIsLocal
and not IsSettlementGarrisoned
and IsSettlementRioting
AdviceThread City_Riots_Garrison_Properly_Thread 1
;-----------------------------------------Trigger 2020_City_Riots_Throw_Games_Cure_Trigger
WhenToTest SettlementSelected
Condition SettlementIsLocal
and SettlementBuildingExists >= stone_amphitheatre
and IsSettlementRioting
AdviceThread City_Riots_Throw_Games_Cure_Thread 1
;-----------------------------------------Trigger 2021_City_Riots_Install_A_Governor_Trigger
WhenToTest SettlementSelected
Condition SettlementIsLocal
and not GovernorInResidence
and IsSettlementRioting
AdviceThread City_Riots_Install_A_Governor_Thread 1
;-----------------------------------------;Trigger 2138_Public_Order_Low_Check_Details_Trigger

;
;
;
;
;
;

WhenToTest SettlementSelected
Condition SettlementIsLocal
and SettlementLoyaltyLevel = loyalty_rioting
AdviceThread Public_Order_Low_Check_Details_Thread 1

;-----------------------------------------Trigger 1994_Settlement_Population_Limit_Reached_Trigger
WhenToTest SettlementTurnStart
Condition SettlementIsLocal
and SettlementPopulationMaxedOut
AdviceThread Settlement_Population_Limit_Reached_Thread 1
;-----------------------------------------Trigger 2023_City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Trigger
WhenToTest SettlementTurnStart
Condition
and
and
and
and
and

SettlementIsLocal
not SettlementAutoManaged Mechanics
not SettlementAutoManaged Troops
not SettlementAutoManaged Buildings
SettlementLoyaltyLevel <= loyalty_content
SettlementTaxLevel >= tax_high

AdviceThread City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Thread 1
;-----------------------------------------Trigger 2024_City_Health_Low_No_Sewers_Plague_Risk_Trigger
WhenToTest SettlementTurnStart
Condition
and
and
and
and
and
and
and

SettlementIsLocal
not SettlementAutoManaged Mechanics
not SettlementAutoManaged Troops
not SettlementAutoManaged Buildings
SettlementBuildingExists < sewers
not FactionCultureType barbarian
HealthPercentage < 50
not SettlementHasPlague

AdviceThread City_Health_Low_No_Sewers_Plague_Risk_Thread 1
;-----------------------------------------Trigger 2025_City_Health_Slow_Breeding_Effect_Trigger
WhenToTest SettlementTurnStart
Condition
and
and
and
and

SettlementIsLocal
not SettlementAutoManaged Buildings
SettlementBuildingExists <= sewers
not FactionCultureType barbarian
HealthPercentage < 70

AdviceThread City_Health_Slow_Breeding_Effect_Thread 1
;-----------------------------------------Trigger 2026_City_Health_Plague_Garrison_Present_Trigger
WhenToTest SettlementTurnStart

Condition SettlementIsLocal
and SettlementHasPlague
and IsSettlementGarrisoned
AdviceThread City_Health_Plague_Garrison_Present_Thread 1
;-----------------------------------------Trigger 2029_Faction_Negative_Cashflow_Low_Reserve_High_Tax_Trigger
WhenToTest SettlementTurnStart
Condition
and
and
and
and
and
and

SettlementIsLocal
not SettlementAutoManaged Mechanics
not SettlementAutoManaged Buildings
not SettlementAutoManaged Troops
LosingMoney
ModeTaxLevel = tax_extortionate
not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.tx

t
AdviceThread Faction_Negative_Cashflow_Low_Reserve_High_Tax_Thread 1
;-----------------------------------------Trigger 2030_Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Trigger
WhenToTest SettlementTurnStart
Condition
and
and
and
and
and
and
and

SettlementIsLocal
not SettlementAutoManaged Mechanics
not SettlementAutoManaged Buildings
not SettlementAutoManaged Troops
LosingMoney
ModeTaxLevel = tax_extortionate
Treasury < 0
not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.tx

t
AdviceThread Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Thread
1
;-----------------------------------------Trigger 2031_Faction_Cashflow_Tax_Oversight_Problem_Trigger
WhenToTest SettlementTurnStart
Condition
and
and
and
and
and
and
and

SettlementIsLocal
LosingMoney
not SettlementAutoManaged Mechanics
not SettlementAutoManaged Buildings
not SettlementAutoManaged Troops
ModeTaxLevel <= tax_normal
Treasury > 0
not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.tx

t
AdviceThread Faction_Cashflow_Tax_Oversight_Problem_Thread 1
;-----------------------------------------Trigger 2032_Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Trigger
WhenToTest SettlementTurnStart
Condition SettlementIsLocal
and LosingMoney

and
and
and
and
and
and

not SettlementAutoManaged Mechanics


not SettlementAutoManaged Buildings
not SettlementAutoManaged Troops
ModeTaxLevel <= tax_normal
Treasury <= 0
not I_MapName data/world/maps/campaign/sons_of_mars/descr_strat.tx

t
AdviceThread Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Thread 1
;-----------------------------------------Trigger 2033_City_Loyalty_Low_Overtaxed_Trigger
WhenToTest SettlementTurnStart
Condition
and
and
and
and
and

SettlementIsLocal
not SettlementAutoManaged Mechanics
not SettlementAutoManaged Troops
not SettlementAutoManaged Buildings
SettlementLoyaltyLevel <= loyalty_content
SettlementTaxLevel >= tax_high

AdviceThread City_Loyalty_Low_Overtaxed_Thread 1
;-----------------------------------------Trigger 2034_City_Loyalty_High_Undertaxed_Trigger
WhenToTest SettlementTurnStart
Condition
and
and
and
and
and

SettlementIsLocal
not SettlementAutoManaged Mechanics
not SettlementAutoManaged Troops
not SettlementAutoManaged Buildings
SettlementLoyaltyLevel >= loyalty_content
SettlementTaxLevel <= tax_high

AdviceThread City_Loyalty_High_Undertaxed_Thread 1
;-----------------------------------------Trigger 2035_City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Trigger
WhenToTest SettlementTurnStart
Condition
and
and
and
and

SettlementIsLocal
not SettlementAutoManaged
not SettlementAutoManaged
not SettlementAutoManaged
SettlementLoyaltyLevel <=

Mechanics
Buildings
Troops
loyalty_content

AdviceThread City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Thread 1
;-----------------------------------------Trigger 2036_City_Loyalty_Garrison_Leaves_Warning_Trigger
WhenToTest SettlementTurnStart
Condition SettlementIsLocal
and not IsSettlementGarrisoned
AdviceThread City_Loyalty_Garrison_Leaves_Warning_Thread 1
;-----------------------------------------Trigger 2037_City_Loyalty_Low_No_Garrison_Warning_Trigger
WhenToTest SettlementTurnStart

Condition SettlementIsLocal
and not IsSettlementGarrisoned
and SettlementLoyaltyLevel <= loyalty_disillusioned
AdviceThread City_Loyalty_Low_No_Garrison_Warning_Thread 1
;-----------------------------------------Trigger 2122_Fort_Abandoned_Warning_Trigger
WhenToTest UngarrisonedFort
Condition FactionIsLocal
AdviceThread Fort_Abandoned_Warning_Thread 1
;-----------------------------------------Trigger BI_99_Train_This_Here_alan_horse_archers_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = alan_horse_archers
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_90_Train_This_Here_alan_noble_cavalry_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = alan_noble_cavalry
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_98_Train_This_Here_hunnic_archers_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = hunnic_archers
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_104_Train_This_Here_arian_priests_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = arian_priests
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_86_Train_This_Here_sarmatian_armoured_archers_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = sarmatian_armoured_archers
AdviceThread Generic_Training_Thread 1

;-----------------------------------------Trigger BI_116_Train_This_Here_armoured_camel_riders_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = armoured_camel_riders
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_136_Train_This_Here_auxilia_palatinii_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = auxilia_palatinii
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_16_Train_This_Here_axe_heerbann_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = axe_heerbann
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_46_Train_This_Here_frankish_ballistae_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = frankish_ballistae
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_122_Train_This_Here_sassanid_ballistae_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = sassanid_ballistae
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_151_Train_This_Here_roman_ballistae_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = roman_ballistae
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_32_Train_This_Here_cavalry_alemanni_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = cavalry_alemanni

AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_1_Train_This_Here_western_peasant_alemanni_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = western_peasant_alemanni
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_2_Train_This_Here_western_peasant_frank_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = western_peasant_frank
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_3_Train_This_Here_western_peasant_saxon_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = western_peasant_saxon
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_4_Train_This_Here_western_peasant_celt_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = western_peasant_celt
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_53_Train_This_Here_berber_axemen_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = berber_axemen
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_56_Train_This_Here_berber_lancers_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = berber_lancers
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_193_Train_This_Here_naval_biremes_trigger
WhenToTest RequestTrainingAdvice

Condition SettlementIsLocal
and AdviseRecruit = naval biremes
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_198_Train_This_Here_naval_boats_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = naval boats
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_78_Train_This_Here_bosphoran_infantry_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = bosphoran_infantry
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_157_Train_This_Here_british_legionaries_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = british_legionaries
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_135_Train_This_Here_bucellarii_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = bucellarii
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_37_Train_This_Here_burgundian_lancer_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = burgundian_lancer
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_118_Train_This_Here_camel_raiders_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = camel_raiders
AdviceThread Generic_Training_Thread 1

;-----------------------------------------Trigger BI_149_Train_This_Here_carriage_ballistae_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = carriage_ballistae
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_115_Train_This_Here_cataphracts_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = cataphracts
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_146_Train_This_Here_roman_priest_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = roman_priest
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_20_Train_This_Here_chosen_archer_alemanni_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = chosen_archer_alemanni
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_14_Train_This_Here_chosen_axemen_alemanni_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = chosen_axemen_alemanni
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_47_Train_This_Here_chosen_warlord_alemanni_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = chosen_warlord_alemanni
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_117_Train_This_Here_clibinarii_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = clibinarii

AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_125_Train_This_Here_clibinarii_immortals_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = clibinarii_immortals
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_156_Train_This_Here_coastal_levies_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = coastal_levies
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_132_Train_This_Here_comitatenses_first_cohort_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = comitatenses_first_cohort
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_131_Train_This_Here_comitatenses_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = comitatenses
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_196_Train_This_Here_naval_corvus_quinquireme_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = naval corvus quinquireme
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_197_Train_This_Here_naval_deceres_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = naval deceres
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_54_Train_This_Here_desert_archers_african_trigger
WhenToTest RequestTrainingAdvice

Condition SettlementIsLocal
and AdviseRecruit = desert_archers_african
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_113_Train_This_Here_desert_archers_sassanid_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = desert_archers_sassanid
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_58_Train_This_Here_desert_cavalry_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = desert_cavalry
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_59_Train_This_Here_desert_chieftain_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = desert_chieftain
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_147_Train_This_Here_dromedarii_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = dromedarii
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_41_Train_This_Here_druids_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = druids
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_127_Train_This_Here_eastern_archer_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = eastern_archer
AdviceThread Generic_Training_Thread 1

;-----------------------------------------Trigger BI_120_Train_This_Here_elephants_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = elephants
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_85_Train_This_Here_hunnic_elite_warriors_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = hunnic_elite_warriors
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_141_Train_This_Here_equites_auxilia_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = equites_auxilia
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_138_Train_This_Here_equites_catafractarii_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = equites_catafractarii
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_137_Train_This_Here_equites_clibinarii_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = equites_clibinarii
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_144_Train_This_Here_equites_sagittarii_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = equites_sagittarii
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_142_Train_This_Here_foederati_cavalry_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = foederati_cavalry

AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_133_Train_This_Here_foederati_infantry_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = foederati_infantry
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_21_Train_This_Here_francisca_heerban_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = francisca_heerban
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_18_Train_This_Here_gallowglass_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = gallowglass
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_27_Train_This_Here_golden_band_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = golden_band
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_82_Train_This_Here_goth_raiders_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = goth_raiders
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_92_Train_This_Here_gothic_lancer_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = gothic_lancer
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_66_Train_This_Here_gothic_spearmen_trigger
WhenToTest RequestTrainingAdvice

Condition SettlementIsLocal
and AdviseRecruit = gothic_spearmen
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_79_Train_This_Here_gothic_warriors_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = gothic_warriors
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_158_Train_This_Here_graal_knights_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = graal_knights
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_93_Train_This_Here_hunnic_heavy_cavalry_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = hunnic_heavy_cavalry
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_123_Train_This_Here_sassanid_heavy_onager_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = sassanid_heavy_onager
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_152_Train_This_Here_roman_heavy_onager_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = roman_heavy_onager
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_60_Train_This_Here_herdsmen_hun_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = herdsmen_hun
AdviceThread Generic_Training_Thread 1

;-----------------------------------------Trigger BI_61_Train_This_Here_herdsmen_sarmatian_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = herdsmen_sarmatian
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_52_Train_This_Here_hillmen_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = hillmen
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_143_Train_This_Here_hippo_toxotai_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = hippo_toxotai
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_102_Train_This_Here_gothic_horse_archers_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = gothic_horse_archers
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_29_Train_This_Here_hounds_of_culann_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = hounds_of_culann
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_88_Train_This_Here_hunnic_lancers_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = hunnic_lancers
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_155_Train_This_Here_imperial_german_bodyguard_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = imperial_german_bodyguard

AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_154_Train_This_Here_imperial_household_bodyguard_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = imperial_household_bodyguard
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_24_Train_This_Here_celtic_kerns_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = celtic_kerns
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_112_Train_This_Here_kurdish_javelinmen_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = kurdish_javelinmen
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_199_Train_This_Here_naval_large_boats_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = naval large boats
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_130_Train_This_Here_legio_lanciarii_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = legio_lanciarii
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_6_Train_This_Here_levy_spearman_frank_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = levy_spearman_frank
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_7_Train_This_Here_levy_spearman_saxon_trigger
WhenToTest RequestTrainingAdvice

Condition SettlementIsLocal
and AdviseRecruit = levy_spearman_saxon
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_110_Train_This_Here_levy_spearmen_sassanid_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = levy_spearmen_sassanid
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_129_Train_This_Here_limitanei_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = limitanei
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_19_Train_This_Here_lombard_archers_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = lombard_archers
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_26_Train_This_Here_lombard_berserkers_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = lombard_berserkers
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_159_Train_This_Here_romano_british_monks_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = romano_british_monks
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_57_Train_This_Here_moorish_raiders_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = moorish_raiders
AdviceThread Generic_Training_Thread 1

;-----------------------------------------Trigger BI_55_Train_This_Here_mountain_men_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = mountain_men
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_111_Train_This_Here_mountain_slinger_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = mountain_slinger
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_103_Train_This_Here_mounted_arian_priests_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = mounted_arian_priests
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_35_Train_This_Here_saxon_mounted_nobles_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = saxon_mounted_nobles
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_34_Train_This_Here_night_raiders_alemanni_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = night_raiders_alemanni
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_89_Train_This_Here_sarmatian_noble_cavalry_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = sarmatian_noble_cavalry
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_30_Train_This_Here_noble_cavalry_alemanni_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = noble_cavalry_alemanni

AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_36_Train_This_Here_noble_clansmen_celt_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = noble_clansmen_celt
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_33_Train_This_Here_noble_warriors_frank_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = noble_warriors_frank
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_119_Train_This_Here_nomad_archer_cavalry_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = nomad_archer_cavalry
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_62_Train_This_Here_peasant_vandal_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = peasant_vandal
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_63_Train_This_Here_peasant_gothic_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = peasant_gothic
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_44_Train_This_Here_alemanni_onager_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = alemanni_onager
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_45_Train_This_Here_frankish_onager_trigger
WhenToTest RequestTrainingAdvice

Condition SettlementIsLocal
and AdviseRecruit = frankish_onager
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_121_Train_This_Here_sassanid_onagers_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = sassanid_onagers
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_150_Train_This_Here_roman_onagers_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = roman_onagers
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_145_Train_This_Here_orthodox_priest_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = orthodox_priest
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_48_Train_This_Here_frankish_paladin_bodyguard_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = frankish_paladin_bodyguard
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_31_Train_This_Here_frankish_paladins_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = frankish_paladins
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_51_Train_This_Here_african_peasant_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = african_peasant
AdviceThread Generic_Training_Thread 1

;-----------------------------------------Trigger BI_109_Train_This_Here_sassanid_peasant_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = sassanid_peasant
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_126_Train_This_Here_western_peasant_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = western peasant
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_23_Train_This_Here_celtic_crossbowmen_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = celtic_crossbowmen
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_200_Train_This_Here_naval_pirate_ships_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = naval pirate ships
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_134_Train_This_Here_plumbatarii_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = plumbatarii
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_148_Train_This_Here_praeventores_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = praeventores
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_195_Train_This_Here_naval_quinquiremes_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = naval quinquiremes

AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_38_Train_This_Here_frankish_raiders_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = frankish_raiders
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_124_Train_This_Here_sassanid_repeating_ballistae_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = sassanid_repeating_ballistae
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_153_Train_This_Here_roman_repeating_ballistae_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = roman_repeating_ballistae
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_67_Train_This_Here_runaway_slave_spearmen_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = runaway_slave_spearmen
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_140_Train_This_Here_sarmatian_auxilia_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = sarmatian_auxilia
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_97_Train_This_Here_sarmatian_virgin_cavalry_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = sarmatian_virgin_cavalry
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_80_Train_This_Here_sarmatian_virgin_archers_foot_trigger
WhenToTest RequestTrainingAdvice

Condition SettlementIsLocal
and AdviseRecruit = sarmatian_virgin_archers_foot
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_100_Train_This_Here_sarmatian_virgin_archers_horse_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = sarmatian_virgin_archers_horse
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_28_Train_This_Here_saxon_hearth_troops_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = saxon_hearth_troops
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_22_Train_This_Here_saxon_hunters_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = saxon_hunters
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_17_Train_This_Here_saxon_keels_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = saxon_keels
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_139_Train_This_Here_scholae_palatinae_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = scholae_palatinae
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_40_Train_This_Here_scotti_chariots_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = scotti_chariots
AdviceThread Generic_Training_Thread 1

;-----------------------------------------Trigger BI_39_Train_This_Here_saxon_sea_raiders_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = saxon_sea_raiders
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_25_Train_This_Here_celtic_slingers_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = celtic_slingers
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_5_Train_This_Here_spear_warband_alemanni_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = spear_warband_alemanni
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_8_Train_This_Here_celtic_spearman_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = celtic_spearman
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_83_Train_This_Here_steppe_heavy_spearmen_hun_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = steppe_heavy_spearmen_hun
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_84_Train_This_Here_steppe_heavy_spearmen_vandal_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = steppe_heavy_spearmen_vandal
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_101_Train_This_Here_steppe_horse_archers_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = steppe_horse_archers

AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_91_Train_This_Here_steppe_lancers_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = steppe_lancers
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_94_Train_This_Here_steppe_nobles_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = steppe_nobles
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_81_Train_This_Here_steppe_raiders_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = steppe_raiders
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_64_Train_This_Here_steppe_spearmen_hun_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = steppe_spearmen_hun
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_65_Train_This_Here_steppe_spearmen_vandal_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = steppe_spearmen_vandal
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_76_Train_This_Here_steppe_swordsmen_hun_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = steppe_swordsmen_hun
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_77_Train_This_Here_steppe_swordsmen_vandal_trigger
WhenToTest RequestTrainingAdvice

Condition SettlementIsLocal
and AdviseRecruit = steppe_swordsmen_vandal
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_87_Train_This_Here_steppe_warriors_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = steppe_warriors
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_114_Train_This_Here_sughdian_warriors_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = sughdian_warriors
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_15_Train_This_Here_sword_heerbann_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = sword_heerbann
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_96_Train_This_Here_tribal_cavalry_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = tribal_cavalry
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_194_Train_This_Here_naval_triremes_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = naval triremes
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_42_Train_This_Here_alemanni_warhounds_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = alemanni_warhounds
AdviceThread Generic_Training_Thread 1

;-----------------------------------------Trigger BI_105_Train_This_Here_hunnic_warlords_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = hunnic_warlords
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_49_Train_This_Here_saxon_warlord_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = saxon_warlord
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_50_Train_This_Here_celtic_warlord_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = celtic_warlord
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_106_Train_This_Here_sarmatian_warlords_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = sarmatian_warlords
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_107_Train_This_Here_steppe_warlords_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = steppe_warlords
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_108_Train_This_Here_goth_warlords_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = goth_warlords
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_160_Train_This_Here_romano_british_warlords_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = romano_british_warlords

AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_95_Train_This_Here_gothic_warrior_nobles_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = gothic_warrior_nobles
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_128_Train_This_Here_western_archer_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = western_archer
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_43_Train_This_Here_celtish_wolfhounds_trigger
WhenToTest RequestTrainingAdvice
Condition SettlementIsLocal
and AdviseRecruit = celtish_wolfhounds
AdviceThread Generic_Training_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_one_god_temple_trigger_363
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = temple_of_one_god_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_one_god_pantheon_trigger_366
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = temple_of_one_god_pantheon
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_one_god_shrine_trigger_362
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = temple_of_one_god_shrine
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_temple_of_one_god_large_temple_trigger_364
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = temple_of_one_god_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_one_god_awesome_temple_trigger_365
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = temple_of_one_god_awesome_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_wooden_wall_trigger_137
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = wooden_wall
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_wooden_wall_trigger_264
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = wooden_wall
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_wooden_wall_trigger_391
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = wooden_wall
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_wooden_wall_trigger_518
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = wooden_wall
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_wooden_wall_trigger_647
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = wooden_wall
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_wooden_pallisade_trigger_6
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = wooden_pallisade
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_wooden_pallisade_trigger_136
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = wooden_pallisade
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_wooden_pallisade_trigger_263
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = wooden_pallisade
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_wooden_pallisade_trigger_390
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = wooden_pallisade
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_wooden_pallisade_trigger_517
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = wooden_pallisade
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_wooden_pallisade_trigger_646
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = wooden_pallisade
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_smiths_workshop_trigger_30
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = smiths_workshop
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_smiths_workshop_trigger_414
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = smiths_workshop
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_smiths_workshop_trigger_541
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = smiths_workshop
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_house_trigger_1
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = governors_house
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_house_trigger_512
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = governors_house
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_cavalry_barracks_trigger_17
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = cavalry_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_cavalry_barracks_trigger_401
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = cavalry_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_cavalry_barracks_trigger_528
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = cavalry_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_imperial_palace_trigger_135
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = imperial_palace
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_villa_trigger_2
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = governors_villa
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_palace_trigger_133
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = governors_palace
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_governors_villa_trigger_386
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = governors_villa
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_villa_trigger_513
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = governors_villa
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_royal_barracks_trigger_655
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = royal_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_trader_trigger_24
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = trader
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_trader_trigger_154
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = trader
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_trader_trigger_281
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = trader
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_trader_trigger_408
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = trader
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_trader_trigger_535
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = trader
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_trader_trigger_664
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = trader
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_caravan_trigger_320
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = caravan
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_leadership_temple_trigger_739
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = temple_of_leadership_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_mithras_temple_trigger_748
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = temple_of_mithras_temple
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_temple_of_mithras_shrine_trigger_747
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = temple_of_mithras_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_mithras_large_temple_trigger_749
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = temple_of_mithras_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_mithras_awesome_temple_trigger_750
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = temple_of_mithras_awesome_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_tavern_trigger_66
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = tavern
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_tavern_trigger_450
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = tavern
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_tavern_trigger_579
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = tavern
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_foundry_trigger_415
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = foundry
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_foundry_trigger_542
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = foundry
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_stone_wall_trigger_8
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = stone_wall
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_stone_wall_trigger_138
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = stone_wall
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_stone_wall_trigger_265
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = stone_wall
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_stone_wall_trigger_392
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = stone_wall
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_stone_wall_trigger_519
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = stone_wall
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_stone_wall_trigger_648
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = stone_wall
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_wooden_wall_trigger_7
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = wooden_wall
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_stables_trigger_16
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = stables
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_stables_trigger_146
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = stables
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_stables_trigger_273
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = stables
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_stables_trigger_400
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = stables
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_stables_trigger_527
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = stables
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_stables_trigger_656
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = stables
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_frankincense_rd_trigger_321
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = frankincense_rd
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_silk_rd_trigger_322
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = silk_rd
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_siege_engineer_trigger_23
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = siege_engineer
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_siege_engineer_trigger_280
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = siege_engineer
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_siege_engineer_trigger_663
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = siege_engineer
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_viking_shrine_trigger_125
WhenToTest RequestBuildingAdvice
Condition FactionType alemanni
and SettlementIsLocal
and AdviseBuild = temple_of_viking_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_viking_shrine_trigger_126
WhenToTest RequestBuildingAdvice
Condition FactionType saxons
and SettlementIsLocal
and AdviseBuild = temple_of_viking_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_hunting_lots_shrine_trigger_92
WhenToTest RequestBuildingAdvice
Condition FactionType saxons
and SettlementIsLocal
and AdviseBuild = temple_of_hunting_lots_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_ultraviolence_shrine_trigger_635
WhenToTest RequestBuildingAdvice
Condition FactionType goths
and SettlementIsLocal
and AdviseBuild = temple_of_ultraviolence_shrine
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_temple_of_ultraviolence_shrine_trigger_122
WhenToTest RequestBuildingAdvice
Condition FactionType celts
and SettlementIsLocal
and AdviseBuild = temple_of_ultraviolence_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_violence_shrine_trigger_632
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = temple_of_violence_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_leadership_shrine_trigger_614
WhenToTest RequestBuildingAdvice
Condition FactionType slavs
and SettlementIsLocal
and AdviseBuild = temple_of_leadership_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_leadership_shrine_trigger_738
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = temple_of_leadership_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_law_shrine_trigger_611
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = temple_of_law_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_healing_shrine_trigger_596
WhenToTest RequestBuildingAdvice
Condition FactionType sarmatians
and SettlementIsLocal
and AdviseBuild = temple_of_healing_shrine
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_temple_of_leadership_shrine_trigger_101
WhenToTest RequestBuildingAdvice
Condition FactionType celts
and SettlementIsLocal
and AdviseBuild = temple_of_leadership_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_fertility_shrine_trigger_590
WhenToTest RequestBuildingAdvice
Condition FactionType slavs
and SettlementIsLocal
and AdviseBuild = temple_of_fertility_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_battleforge_shrine_trigger_71
WhenToTest RequestBuildingAdvice
Condition FactionType celts
and SettlementIsLocal
and AdviseBuild = temple_of_battleforge_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_farming_shrine_trigger_74
WhenToTest RequestBuildingAdvice
Condition FactionType alemanni
and SettlementIsLocal
and AdviseBuild = temple_of_farming_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_battle_shrine_trigger_581
WhenToTest RequestBuildingAdvice
Condition FactionType slavs
and SettlementIsLocal
and AdviseBuild = temple_of_battle_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_battle_shrine_trigger_68
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = temple_of_battle_shrine
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_temple_of_hunting_shrine_trigger_89
WhenToTest RequestBuildingAdvice
Condition FactionType celts
and SettlementIsLocal
and AdviseBuild = temple_of_hunting_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_battleforge_shrine_trigger_455
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = temple_of_battleforge_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_battleforge_shrine_trigger_584
WhenToTest RequestBuildingAdvice
Condition
and
and
and

FactionCultureType nomad
not FactionType slavs
SettlementIsLocal
AdviseBuild = temple_of_battleforge_shrine

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_horse_shrine_trigger_470
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = temple_of_horse_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_horse_shrine_trigger_599
WhenToTest RequestBuildingAdvice
Condition FactionType goths
and SettlementIsLocal
and AdviseBuild = temple_of_horse_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_horse_shrine_trigger_600
WhenToTest RequestBuildingAdvice
Condition FactionType vandals
and SettlementIsLocal
and AdviseBuild = temple_of_horse_shrine
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_shipwright_trigger_33
WhenToTest RequestBuildingAdvice
Condition FactionType saxons
and SettlementIsLocal
and AdviseBuild = shipwright
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_shipwright_trigger_290
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = shipwright
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_shipwright_trigger_546
WhenToTest RequestBuildingAdvice
Condition FactionType vandals
and SettlementIsLocal
and AdviseBuild = shipwright
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_shipwright_trigger_673
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = shipwright
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_sewers_trigger_292
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = sewers
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_sewers_trigger_675
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = sewers
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_secret_police_network_trigger_319
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = secret_police_network
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_secret_police_hq_trigger_318
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = secret_police_hq
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_scriptorium_trigger_309
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = scriptorium
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_scriptorium_trigger_692
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = scriptorium
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_viking_temple_trigger_127
WhenToTest RequestBuildingAdvice
Condition FactionType alemanni
and SettlementIsLocal
and AdviseBuild = temple_of_viking_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_viking_temple_trigger_128
WhenToTest RequestBuildingAdvice
Condition FactionType saxons
and SettlementIsLocal
and AdviseBuild = temple_of_viking_temple
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_temple_of_hunting_lots_temple_trigger_93
WhenToTest RequestBuildingAdvice
Condition FactionType saxons
and SettlementIsLocal
and AdviseBuild = temple_of_hunting_lots_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_ultraviolence_temple_trigger_636
WhenToTest RequestBuildingAdvice
Condition FactionType goths
and SettlementIsLocal
and AdviseBuild = temple_of_ultraviolence_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_ultraviolence_temple_trigger_123
WhenToTest RequestBuildingAdvice
Condition FactionType celts
and SettlementIsLocal
and AdviseBuild = temple_of_ultraviolence_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_violence_temple_trigger_633
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = temple_of_violence_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_leadership_temple_trigger_615
WhenToTest RequestBuildingAdvice
Condition FactionType slavs
and SettlementIsLocal
and AdviseBuild = temple_of_leadership_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_horse_temple_trigger_471
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = temple_of_horse_temple
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_temple_of_law_temple_trigger_612
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = temple_of_law_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_healing_temple_trigger_597
WhenToTest RequestBuildingAdvice
Condition FactionType sarmatians
and SettlementIsLocal
and AdviseBuild = temple_of_healing_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_leadership_temple_trigger_102
WhenToTest RequestBuildingAdvice
Condition FactionType celts
and SettlementIsLocal
and AdviseBuild = temple_of_leadership_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_fertility_temple_trigger_591
WhenToTest RequestBuildingAdvice
Condition FactionType slavs
and SettlementIsLocal
and AdviseBuild = temple_of_fertility_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_horse_temple_trigger_601
WhenToTest RequestBuildingAdvice
Condition FactionType goths
and SettlementIsLocal
and AdviseBuild = temple_of_horse_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_horse_temple_trigger_602
WhenToTest RequestBuildingAdvice
Condition FactionType vandals
and SettlementIsLocal
and AdviseBuild = temple_of_horse_temple
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_temple_of_battleforge_temple_trigger_72
WhenToTest RequestBuildingAdvice
Condition FactionType celts
and SettlementIsLocal
and AdviseBuild = temple_of_battleforge_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_farming_temple_trigger_75
WhenToTest RequestBuildingAdvice
Condition FactionType alemanni
and SettlementIsLocal
and AdviseBuild = temple_of_farming_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_battle_temple_trigger_582
WhenToTest RequestBuildingAdvice
Condition FactionType slavs
and SettlementIsLocal
and AdviseBuild = temple_of_battle_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_battle_temple_trigger_69
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = temple_of_battle_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_hunting_temple_trigger_90
WhenToTest RequestBuildingAdvice
Condition FactionType celts
and SettlementIsLocal
and AdviseBuild = temple_of_hunting_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_battleforge_temple_trigger_456
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = temple_of_battleforge_temple
AdviceThread Generic_Building_Thread 1

;-----------------------------------------Trigger BI_Build_This_Here_temple_of_battleforge_temple_trigger_585
WhenToTest RequestBuildingAdvice
Condition
and
and
and

FactionCultureType nomad
not FactionType slavs
SettlementIsLocal
AdviseBuild = temple_of_battleforge_temple

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_viking_large_temple_trigger_129
WhenToTest RequestBuildingAdvice
Condition FactionType alemanni
and SettlementIsLocal
and AdviseBuild = temple_of_viking_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_viking_large_temple_trigger_130
WhenToTest RequestBuildingAdvice
Condition FactionType saxons
and SettlementIsLocal
and AdviseBuild = temple_of_viking_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_hunting_lots_large_temple_trigger_94
WhenToTest RequestBuildingAdvice
Condition FactionType saxons
and SettlementIsLocal
and AdviseBuild = temple_of_hunting_lots_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_ultraviolence_large_temple_trigger_637
WhenToTest RequestBuildingAdvice
Condition FactionType goths
and SettlementIsLocal
and AdviseBuild = temple_of_ultraviolence_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_ultraviolence_large_temple_trigger_124
WhenToTest RequestBuildingAdvice
Condition FactionType celts
and SettlementIsLocal
and AdviseBuild = temple_of_ultraviolence_large_temple

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_violence_large_temple_trigger_634
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = temple_of_violence_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_leadership_large_temple_trigger_616
WhenToTest RequestBuildingAdvice
Condition FactionType slavs
and SettlementIsLocal
and AdviseBuild = temple_of_leadership_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_horse_large_temple_trigger_472
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = temple_of_horse_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_law_large_temple_trigger_613
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = temple_of_law_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_healing_large_temple_trigger_598
WhenToTest RequestBuildingAdvice
Condition FactionType sarmatians
and SettlementIsLocal
and AdviseBuild = temple_of_healing_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_leadership_large_temple_trigger_103
WhenToTest RequestBuildingAdvice
Condition FactionType celts
and SettlementIsLocal
and AdviseBuild = temple_of_leadership_large_temple

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_fertility_large_temple_trigger_592
WhenToTest RequestBuildingAdvice
Condition FactionType slavs
and SettlementIsLocal
and AdviseBuild = temple_of_fertility_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_horse_large_temple_trigger_603
WhenToTest RequestBuildingAdvice
Condition FactionType goths
and SettlementIsLocal
and AdviseBuild = temple_of_horse_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_horse_large_temple_trigger_604
WhenToTest RequestBuildingAdvice
Condition FactionType vandals
and SettlementIsLocal
and AdviseBuild = temple_of_horse_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_battleforge_large_temple_trigger_73
WhenToTest RequestBuildingAdvice
Condition FactionType celts
and SettlementIsLocal
and AdviseBuild = temple_of_battleforge_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_farming_large_temple_trigger_76
WhenToTest RequestBuildingAdvice
Condition FactionType alemanni
and SettlementIsLocal
and AdviseBuild = temple_of_farming_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_battle_large_temple_trigger_583
WhenToTest RequestBuildingAdvice
Condition FactionType slavs
and SettlementIsLocal
and AdviseBuild = temple_of_battle_large_temple

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_battle_large_temple_trigger_70
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = temple_of_battle_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_hunting_large_temple_trigger_91
WhenToTest RequestBuildingAdvice
Condition FactionType celts
and SettlementIsLocal
and AdviseBuild = temple_of_hunting_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_battleforge_large_temple_trigger_457
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = temple_of_battleforge_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_battleforge_large_temple_trigger_586
WhenToTest RequestBuildingAdvice
Condition
and
and
and

FactionCultureType nomad
not FactionType slavs
SettlementIsLocal
AdviseBuild = temple_of_battleforge_large_temple

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_hippodrome_trigger_18
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = hippodrome
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_hippodrome_trigger_402
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = hippodrome

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_hippodrome_trigger_529
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = hippodrome
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_highways_trigger_305
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = highways
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_imperial_palace_trigger_262
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = imperial_palace
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_imperial_palace_trigger_389
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = imperial_palace
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_imperial_palace_trigger_516
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = imperial_palace
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_royal_barracks_trigger_272
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = royal_barracks

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_royal_barracks_trigger_399
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = royal_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_royal_barracks_trigger_526
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = royal_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_roads_trigger_46
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = roads
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_roads_trigger_176
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = roads
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_roads_trigger_303
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = roads
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_roads_trigger_430
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = roads

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_roads_trigger_559
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = roads
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_roads_trigger_686
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = roads
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_house_trigger_131
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = governors_house
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_baths_trigger_676
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = baths
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_proconsuls_palace_trigger_644
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = proconsuls_palace
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_practice_field_trigger_20
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = practice_field

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_practice_field_trigger_150
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = practice_field
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_practice_field_trigger_277
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = practice_field
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_practice_field_trigger_404
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = practice_field
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_practice_field_trigger_531
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = practice_field
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_practice_field_trigger_660
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = practice_field
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_port_trigger_32
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = port

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_port_trigger_162
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = port
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_port_trigger_289
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = port
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_port_trigger_543
WhenToTest RequestBuildingAdvice
Condition FactionType vandals
and SettlementIsLocal
and AdviseBuild = port
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_port_trigger_544
WhenToTest RequestBuildingAdvice
Condition FactionType sarmatians
and SettlementIsLocal
and AdviseBuild = port
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_port_trigger_545
WhenToTest RequestBuildingAdvice
Condition FactionType slavs
and SettlementIsLocal
and AdviseBuild = port
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_port_trigger_672
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = port

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_paved_roads_trigger_47
WhenToTest RequestBuildingAdvice
Condition FactionType franks
and SettlementIsLocal
and AdviseBuild = paved_roads
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_paved_roads_trigger_304
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = paved_roads
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_paved_roads_trigger_687
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = paved_roads
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_royal_barracks_trigger_15
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = royal_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_aqueduct_trigger_37
WhenToTest RequestBuildingAdvice
Condition FactionType franks
and SettlementIsLocal
and AdviseBuild = aqueduct
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_muster_field_trigger_11
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = muster_field

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_muster_field_trigger_141
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = muster_field
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_muster_field_trigger_395
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = muster_field
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_muster_field_trigger_522
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = muster_field
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_monastary_trigger_55
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = monastary
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_monastary_trigger_695
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = monastary
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_mines+1_trigger_50
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = mines+1

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_mines+1_trigger_307
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = mines+1
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_mines+1_trigger_690
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = mines+1
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_mines_trigger_49
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = mines
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_mines_trigger_179
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = mines
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_mines_trigger_306
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = mines
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_mines_trigger_433
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = mines

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_mines_trigger_562
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = mines
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_mines_trigger_689
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = mines
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_militia_barracks_trigger_269
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = militia_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_militia_barracks_trigger_652
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = militia_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_curia_trigger_158
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = curia
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_curia_trigger_285
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = curia

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_militia_barracks_trigger_12
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = militia_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_militia_barracks_trigger_142
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = militia_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_militia_barracks_trigger_396
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = militia_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_militia_barracks_trigger_523
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = militia_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_market_trigger_25
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = market
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_market_trigger_155
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = market

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_market_trigger_282
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = market
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_market_trigger_409
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = market
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_market_trigger_536
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = market
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_market_trigger_665
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = market
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_ludus_magnus_trigger_693
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = ludus_magnus
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_city_barracks_trigger_653
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = city_barracks

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_leadership_large_temple_trigger_740
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = temple_of_leadership_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_large_stone_wall_trigger_266
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = large_stone_wall
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_large_stone_wall_trigger_649
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = large_stone_wall
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_city_plumbing_trigger_38
WhenToTest RequestBuildingAdvice
Condition FactionType franks
and SettlementIsLocal
and AdviseBuild = city_plumbing
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms+3_trigger_44
WhenToTest RequestBuildingAdvice
Condition FactionType franks
and SettlementIsLocal
and AdviseBuild = farms+3
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms_trigger_41
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = farms

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms_trigger_171
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = farms
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms_trigger_298
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = farms
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms_trigger_425
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = farms
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms_trigger_554
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = farms
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms_trigger_681
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = farms
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms+3_trigger_301
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = farms+3

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms+3_trigger_684
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = farms+3
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_imperial_palace_trigger_645
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = imperial_palace
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_army_barracks_trigger_14
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = army_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_army_barracks_trigger_398
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = army_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_army_barracks_trigger_525
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = army_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms+4_trigger_45
WhenToTest RequestBuildingAdvice
Condition FactionType franks
and SettlementIsLocal
and AdviseBuild = farms+4

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_hippodrome_trigger_658
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = hippodrome
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_highways_trigger_688
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = highways
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_palace_trigger_3
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = governors_palace
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_palace_trigger_387
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = governors_palace
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_palace_trigger_514
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = governors_palace
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_hermitage_trigger_54
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = hermitage

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_hermitage_trigger_184
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = hermitage
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_hermitage_trigger_567
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = hermitage
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_hermitage_trigger_694
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = hermitage
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_city_barracks_trigger_13
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = city_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_city_barracks_trigger_397
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = city_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_city_barracks_trigger_524
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = city_barracks

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_great_forum_trigger_27
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = great_forum
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_ludus_magnus_trigger_310
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = ludus_magnus
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_forum_trigger_26
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = forum
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_forum_trigger_537
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = forum
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_circus_maximus_trigger_19
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = circus_maximus
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_circus_maximus_trigger_403
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = circus_maximus

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_circus_maximus_trigger_530
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = circus_maximus
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_proconsuls_palace_trigger_4
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = proconsuls_palace
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_proconsuls_palace_trigger_388
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = proconsuls_palace
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_proconsuls_palace_trigger_515
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = proconsuls_palace
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_great_forum_trigger_667
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = great_forum
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms+4_trigger_685
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = farms+4

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_great_forum_trigger_157
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = great_forum
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_great_forum_trigger_284
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = great_forum
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_great_forum_trigger_411
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = great_forum
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_great_forum_trigger_538
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = great_forum
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_villa_trigger_259
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = governors_villa
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_villa_trigger_642
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = governors_villa

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_palace_trigger_260
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = governors_palace
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_palace_trigger_643
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = governors_palace
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_house_trigger_258
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = governors_house
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_house_trigger_641
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = governors_house
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_foundry_trigger_31
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = foundry
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_foundry_trigger_288
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = foundry

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_foundry_trigger_671
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = foundry
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_forum_trigger_666
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = forum
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_execution_square_trigger_190
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = execution_square
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_execution_square_trigger_317
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = execution_square
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_execution_square_trigger_444
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = execution_square
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_epic_stone_wall_trigger_267
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = epic_stone_wall

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_epic_stone_wall_trigger_650
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = epic_stone_wall
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_hippodrome_trigger_275
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = hippodrome
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_dockyard_trigger_34
WhenToTest RequestBuildingAdvice
Condition FactionType saxons
and SettlementIsLocal
and AdviseBuild = dockyard
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_dockyard_trigger_291
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = dockyard
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_dockyard_trigger_674
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = dockyard
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_curia_trigger_668
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = curia

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms+2_trigger_43
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = farms+2
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms+2_trigger_173
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = farms+2
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms+2_trigger_300
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = farms+2
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms+2_trigger_683
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = farms+2
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_proconsuls_palace_trigger_261
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = proconsuls_palace
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms+1_trigger_42
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = farms+1

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms+1_trigger_172
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = farms+1
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms+1_trigger_299
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = farms+1
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms+1_trigger_426
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = farms+1
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms+1_trigger_555
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = farms+1
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_farms+1_trigger_682
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = farms+1
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_great_amphitheatre_trigger_699
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = great_amphitheatre

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_city_plumbing_trigger_678
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = city_plumbing
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_city_barracks_trigger_270
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = city_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_circus_maximus_trigger_659
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = circus_maximus
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_shrine_trigger_114
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = church_christianity_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_shrine_trigger_244
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = church_christianity_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_shrine_trigger_627
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = church_christianity_shrine

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_shrine_trigger_751
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = church_christianity_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_church_trigger_116
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = church_christianity_church
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_church_trigger_246
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = church_christianity_church
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_church_trigger_629
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = church_christianity_church
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_church_trigger_753
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = church_christianity_church
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_chapel_trigger_115
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = church_christianity_chapel

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_chapel_trigger_245
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = church_christianity_chapel
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_chapel_trigger_628
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = church_christianity_chapel
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_chapel_trigger_752
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = church_christianity_chapel
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_cathedral_trigger_117
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = church_christianity_cathedral
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_cathedral_trigger_247
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = church_christianity_cathedral
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_cathedral_trigger_630
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = church_christianity_cathedral

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_cathedral_trigger_754
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = church_christianity_cathedral
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_basilica_trigger_118
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = church_christianity_basilica
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_basilica_trigger_248
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = church_christianity_basilica
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_basilica_trigger_631
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = church_christianity_basilica
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_church_christianity_basilica_trigger_755
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = church_christianity_basilica
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_proconsuls_palace_trigger_134
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = proconsuls_palace

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_villa_trigger_132
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = governors_villa
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_governors_house_trigger_385
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = governors_house
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_baths_trigger_36
WhenToTest RequestBuildingAdvice
Condition FactionType franks
and SettlementIsLocal
and AdviseBuild = baths
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_baths_trigger_166
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = baths
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_sewers_trigger_35
WhenToTest RequestBuildingAdvice
Condition FactionType franks
and SettlementIsLocal
and AdviseBuild = sewers
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_sewers_trigger_165
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = sewers

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_cavalry_barracks_trigger_147
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = cavalry_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_cavalry_barracks_trigger_274
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = cavalry_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_cavalry_barracks_trigger_657
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = cavalry_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_catapult_range_trigger_22
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = catapult_range
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_catapult_range_trigger_279
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = catapult_range
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_catapult_range_trigger_662
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = catapult_range

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_imperial_palace_trigger_5
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = imperial_palace
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_blacksmith_trigger_29
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = blacksmith
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_blacksmith_trigger_159
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = blacksmith
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_blacksmith_trigger_286
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = blacksmith
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_blacksmith_trigger_413
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = blacksmith
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_blacksmith_trigger_540
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = blacksmith

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_blacksmith_trigger_669
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = blacksmith
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_forum_trigger_156
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = forum
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_forum_trigger_283
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = forum
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_forum_trigger_410
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = forum
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_muster_field_trigger_268
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = muster_field
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_muster_field_trigger_651
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = muster_field

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_bardic_circle_trigger_67
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = bardic_circle
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_temple_of_leadership_awesome_temple_trigger_741
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = temple_of_leadership_awesome_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_army_barracks_trigger_271
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = army_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_army_barracks_trigger_654
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = army_barracks
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_smiths_workshop_trigger_287
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = smiths_workshop
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_smiths_workshop_trigger_670
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = smiths_workshop

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_stone_amphitheatre_trigger_697
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = stone_amphitheatre
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_archery_range_trigger_21
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = archery_range
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_archery_range_trigger_151
WhenToTest RequestBuildingAdvice
Condition FactionCultureType carthaginian
and SettlementIsLocal
and AdviseBuild = archery_range
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_archery_range_trigger_278
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = archery_range
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_archery_range_trigger_405
WhenToTest RequestBuildingAdvice
Condition FactionCultureType hun
and SettlementIsLocal
and AdviseBuild = archery_range
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_archery_range_trigger_532
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = archery_range

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_archery_range_trigger_661
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = archery_range
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_aqueduct_trigger_550
WhenToTest RequestBuildingAdvice
Condition FactionCultureType nomad
and SettlementIsLocal
and AdviseBuild = aqueduct
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_aqueduct_trigger_677
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = aqueduct
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_urban_amphitheatre_trigger_698
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = urban_amphitheatre
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_academy_trigger_308
WhenToTest RequestBuildingAdvice
Condition FactionCultureType eastern
and SettlementIsLocal
and AdviseBuild = academy
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_academy_trigger_691
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = academy

AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_abbey_trigger_56
WhenToTest RequestBuildingAdvice
Condition FactionCultureType barbarian
and SettlementIsLocal
and AdviseBuild = abbey
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_abbey_trigger_696
WhenToTest RequestBuildingAdvice
Condition FactionCultureType roman
and SettlementIsLocal
and AdviseBuild = abbey
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_nomad_temple_of_horse_trigger_1
WhenToTest RequestBuildingAdvice
Condition FactionType sarmatians
and SettlementIsLocal
and AdviseBuild = temple_of_horse_shrine
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_nomad_temple_of_horse_trigger_2
WhenToTest RequestBuildingAdvice
Condition FactionType sarmatians
and SettlementIsLocal
and AdviseBuild = temple_of_horse_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger BI_Build_This_Here_nomad_temple_of_horse_trigger_3
WhenToTest RequestBuildingAdvice
Condition FactionType sarmatians
and SettlementIsLocal
and AdviseBuild = temple_of_horse_large_temple
AdviceThread Generic_Building_Thread 1
;-----------------------------------------Trigger Mad_Enough_To_Play_As_Western_Empire_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and FactionType empire_west
and I_TurnNumber = 0

AdviceThread Mad_Enough_To_Play_As_Western_Empire_Thread 1
;-----------------------------------------Trigger Western_Religious_Nightmare_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and FactionType empire_west
and I_TurnNumber = 1
AdviceThread Western_Religious_Nightmare_Thread 1
;-----------------------------------------Trigger Change_Of_Religion_Western_Empire_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and FactionType empire_west
and I_TurnNumber = 2
AdviceThread Change_Of_Religion_Thread 1
;-----------------------------------------Trigger Beware_Nasty_Hordes_4_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and FactionType empire_west
and I_TurnNumber = 3
AdviceThread Beware_Nasty_Hordes_Thread 1
;-----------------------------------------Trigger Local_Generals_Western_Empire_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and FactionType empire_west
and I_TurnNumber = 5
AdviceThread Local_Generals_Thread 1
;-----------------------------------------Trigger Legion_Names_West_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and FactionType empire_west
and I_TurnNumber = 6
AdviceThread Legion_Names_Thread 1
;-----------------------------------------Trigger Western_Empire_Rebels_Trigger
WhenToTest CityRebels
Condition FactionIsLocal
and FactionType empire_east
and TargetFactionType empire_west

AdviceThread Western_Empire_Rebels_Thread 1
;-----------------------------------------Trigger Western_Empire_Rebels_Non_Romans_Trigger
WhenToTest CityRebels
Condition FactionIsLocal
and not FactionCultureType roman
and TargetFactionType empire_west
AdviceThread Western_Empire_Rebels_Non_Romans_Thread 1
;-----------------------------------------Trigger Eastern_Religious_Nightmare_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and FactionType empire_east
and I_TurnNumber = 0
AdviceThread Eastern_Religious_Nightmare_Thread 1
;-----------------------------------------Trigger Change_Of_Religion_Eastern_Empire_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and FactionType empire_east
and I_TurnNumber = 1
AdviceThread Change_Of_Religion_Thread 1
;-----------------------------------------Trigger Beware_Nasty_Hordes_3_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and FactionType empire_east
and I_TurnNumber = 2
AdviceThread Beware_Nasty_Hordes_Thread 1
;-----------------------------------------Trigger Local_Generals_Eastern_Empire_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and FactionType empire_east
and I_TurnNumber = 4
AdviceThread Local_Generals_Thread 1
;-----------------------------------------Trigger Legion_Names_East_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and FactionType empire_east
and I_TurnNumber = 5

AdviceThread Legion_Names_Thread 1
;-----------------------------------------Trigger Eastern_Empire_Rebels_Trigger
WhenToTest CityRebels
Condition FactionIsLocal
and FactionType empire_west
and TargetFactionType empire_east
AdviceThread Eastern_Empire_Rebels_Thread 1
;-----------------------------------------Trigger Eastern_Empire_Rebels_Non_Romans_Trigger
WhenToTest CityRebels
Condition FactionIsLocal
and not FactionCultureType roman
and TargetFactionType empire_east
AdviceThread Eastern_Empire_Rebels_Non_Romans_Thread 1
;-----------------------------------------Trigger Art_Of_Horde_Intro_Nomads_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and FactionCultureType nomad
and I_TurnNumber = 0
AdviceThread Art_Of_Horde_Intro_Thread 1
;-----------------------------------------Trigger Art_Of_Horde_Intro_Franks_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and FactionType franks
and I_TurnNumber = 0
AdviceThread Art_Of_Horde_Intro_Thread 1
;-----------------------------------------Trigger Time_To_Horde_Trigger
WhenToTest HordeFormed
Condition FactionIsLocal
and not FactionType huns
AdviceThread Time_To_Horde_Thread 1
;-----------------------------------------Trigger Giving_Em_The_Sack_Trigger
WhenToTest ScrollOpened
Condition ScrollOpened raze_settlement_scroll
AdviceThread Giving_Em_The_Sack_Thread 1

;-----------------------------------------Trigger Getting_The_Sack_Thread
WhenToTest CitySacked
Condition TargetFactionIsLocal
AdviceThread Getting_The_Sack_Thread 1
;-----------------------------------------Trigger Beware_Nasty_Hordes_1_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and FactionType saxons
and I_TurnNumber = 0
AdviceThread Beware_Nasty_Hordes_Thread 1
;-----------------------------------------Trigger Beware_Nasty_Hordes_2_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and FactionType alemanni
and I_TurnNumber = 0
AdviceThread Beware_Nasty_Hordes_Thread 1
;-----------------------------------------Trigger Change_Of_Religion_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and not FactionCultureType roman
and I_TurnNumber = 1
AdviceThread Change_Of_Religion_Thread 1
;-----------------------------------------Trigger Barb_Cesspits_Alt_Trigger
WhenToTest FactionTurnStart
Condition FactionIsLocal
and FactionCultureType barbarian
and I_TurnNumber >= 2
AdviceThread Barb_Cesspits_Thread 1
;-----------------------------------------Trigger Facing_The_Francisca_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyNumberOfMatchingUnits foot_francisca >= 1
AdviceThread Facing_The_Francisca_Thread 1
;-----------------------------------------Trigger Using_The_Francisca_Trigger
WhenToTest BattleDeploymentPhaseCommenced

Condition not I_BattleIsSiegeBattle


and I_BattlePlayerArmyNumberOfMatchingUnits foot_francisca >= 1
AdviceThread Using_The_Francisca_Thread 1
;-----------------------------------------Trigger 180_Incoming_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyNumberOfMatchingUnits foot_darts >= 1
AdviceThread 180_Incoming_Thread 1
;-----------------------------------------Trigger 180_Outgoing_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyNumberOfMatchingUnits foot_darts >= 1
AdviceThread 180_Outgoing_Thread 1
;-----------------------------------------Trigger Facing_A_Shield_Wall_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyPercentageOfSpecialAbility shield_wall >= 1
AdviceThread Facing_A_Shield_Wall_Thread 1
;-----------------------------------------Trigger Using_A_Shield_Wall_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfSpecialAbility shield_wall >= 1
AdviceThread Using_A_Shield_Wall_Thread 1
;-----------------------------------------Trigger Facing_A_Schiltrom_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattleEnemyArmyPercentageOfSpecialAbility schiltrom >= 1
AdviceThread Facing_A_Schiltrom_Thread 1
;-----------------------------------------Trigger Using_A_Schiltrom_Trigger
WhenToTest BattleDeploymentPhaseCommenced
Condition not I_BattleIsSiegeBattle
and I_BattlePlayerArmyPercentageOfSpecialAbility schiltrom >= 1
AdviceThread Using_A_Schiltrom_Thread 1

;-----------------------------------------Trigger Facing_Swimmers_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition I_BattleIsRiverBattle
and I_BattleEnemyArmyPercentageCanSwim >= 1
AdviceThread Facing_Swimmers_Thread 1
;-----------------------------------------Trigger Using_Swimmers_Trigger
WhenToTest BattleConflictPhaseCommenced
Condition I_BattleIsRiverBattle
and I_BattlePlayerArmyPercentageCanSwim >= 1
AdviceThread Using_Swimmers_Thread 1
;-----------------------------------------Trigger Night_Battles_Trigger
WhenToTest CharacterTurnStart
Condition CharacterIsLocal
and Trait Noctophilia >= 1
AdviceThread Night_Battles_Thread 1
;-----------------------------------------Trigger Blokes_Going_Berserk_Trigger
WhenToTest BattlePlayerUnitAttacksEnemyUnit
Condition BattlePlayerActionStatus = go_berserk
AdviceThread Blokes_Going_Berserk_Thread 1
;-----------------------------------------Trigger Their_Blokes_Going_Berserk_Thread
WhenToTest BattleEnemyUnitAttacksPlayerUnit
Condition BattleEnemyActionStatus = go_berserk
AdviceThread Their_Blokes_Going_Berserk_Thread 1

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