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1850 Pts - Space Marines - Clark Welch Space Marines 3rd Seed

Name

Grp

WS

BS

Wo

Ld

Save Cost

HQ: Shadow Captain Kayvaan Shrike (1 , 195 pts)


Shadow Captain
1
6
5
4
4
3
5
3/4
10
3+/4
195
Kayvaan Shrike
Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Iron Halo; Jump(i)Pack; Power Armour; Bolt
Pistol; The Raven's Talons; And They Shall Know No Fear; Chapter Tactics; Combat Tactics; Independent
Character; Infiltrate; See, But Remain Unseen
HQ: Chaplain Cassius (1 , 125 pts)
Chaplain Cassius
1
5
4
4
6
2
4
2/3
10
3+/4
125
(i) Bolt Pistol; Crozius
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Rosarius;
Arcanum; Infernus; Combat Tactics; Fearless; Feel No Pain; Honour of the Chapter; Independent Character;
Liturgies of Battle
Elite: Terminator Assault Squad (10 , 400 pts)
Terminator Assault
9
4
4
4/8
4
1
4/1
2
Squad
Unit Type: Infantry; Thunder Hammer & Storm Shield (x9); And
Squads; Combat Tactics
Sergeant
1
4
4
4/8
4
1
4/1
2
Unit Type: Infantry; Thunder Hammer & Storm Shield (x1); And
Squads; Combat Tactics

9
2+/3
400
(i) Know No Fear; Combat
They Shall
9
2+/3
[40]
(i) Know No Fear; Combat
They Shall

Troops: Tactical Squad (11 , 285 pts)


Tactical Squad
9
4
4
4
4
1
4
1
8
3+
285
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7);
Meltagun; Lascannon; And They Shall Know No Fear; Combat Squads; Combat Tactics; Razorback
Sergeant
1
4
4
4/8
4
1
4/1
2
9
3+
[48]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolter; Power Fist (x1); And They
Shall Know No Fear; Combat Squads; Combat Tactics
Razorback
1 Grp: BS: 4 FA: 11 SA: 11 RA: 10
[75]
Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke
Launchers; Twin Linked Lascannon
Troops: Tactical Squad (11 , 285 pts)
Tactical Squad
9
4
4
4
4
1
4
1
8
3+
285
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7);
Meltagun; Lascannon; And They Shall Know No Fear; Combat Squads; Combat Tactics; Razorback
Sergeant
1
4
4
4/8
4
1
4/1
2
9
3+
[48]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolter; Power Fist (x1); And They
Shall Know No Fear; Combat Squads; Combat Tactics
Razorback
1 Grp: BS: 4 FA: 11 SA: 11 RA: 10
[75]
Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke
Launchers; Twin Linked Lascannon
Troops: Tactical Squad (11 , 260 pts)
Tactical Squad
9
4
4
4
4
1
4
1
8
3+
260
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7);
Meltagun; Lascannon; And They Shall Know No Fear; Combat Squads; Combat Tactics; Razorback
Sergeant
1
4
4
4
4
1
4
2
9
3+
[23]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolter; And They Shall Know No
Fear; Combat Squads; Combat Tactics
Razorback
1 Grp: BS: 4 FA: 11 SA: 11 RA: 10
[75]
Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight; Smoke
Launchers; Twin Linked Lascannon
Heavy Support: Thunderfire Cannon (1 , 100 pts)
Thunderfire Cannon
1
100
Unit Type: Artillery; Thunderfire Cannon
Techmarine Gunner
1
4
4
4
4
1
4
1+2
8
2+
[0]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Servo Harness; Bolt Pistol;
Thunderfire Cannon; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat
Tactics; Independent Character; Servo Harness

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Name

Grp

WS

BS

Wo

Ld

Save Cost

Heavy Support: Thunderfire Cannon (1 , 100 pts)


Thunderfire Cannon
1
100
Unit Type: Artillery; Thunderfire Cannon
Techmarine Gunner
1
4
4
4
4
1
4
1+2
8
2+
[0]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Servo Harness; Bolt Pistol;
Thunderfire Cannon; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat
Tactics; Independent Character; Servo Harness
Heavy Support: Thunderfire Cannon (1 , 100 pts)
Thunderfire Cannon
1
100
Unit Type: Artillery; Thunderfire Cannon
Techmarine Gunner
1
4
4
4
4
1
4
1+2
8
2+
[0]
Unit Type: Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Servo Harness; Bolt Pistol;
Thunderfire Cannon; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat
Tactics; Independent Character; Servo Harness
Total Cost: 1850

Option Footnotes
Special Rules
And They Shall Know No Automatically pass tests to regroup, can test if under 50%, conditions apply (C:SM, pg 51).
Fear
Blessing of the Omnissiah If in base contact with a damage vehicle during the Shooting phase, may attempt to repair it instead of
firing.
Bolster Defenses
Each Techmarine can bolster a single ruin in your deployment area before the game begins. The ruin's
cover save is increased by one for the duration of the game. A ruin can only be bolstered once.
Chapter Tactics
Units may exchange Combat Tactics special rule.
Combat Squads
A ten-man unit has the option of breaking down into two five-man squads.
Combat Tactics
A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to
take.
Fearless
Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
Feel No Pain
If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E)
Honour of the Chapter
This model, and all members of a squad he has joined are Fearless.
Independent Character
(See WH40k, pg. 50.)
Infiltrate
Deploy last within 12" or 18", conditions apply (p75 WH40K 5E)
Liturgies of Battle
On a turn in which this model assaults, he and all models in a squad he is joined can re-roll failed rolls to
hit.
See, But Remain Unseen Shrike and models in his squad benefit from the Infiltrate special rule.
Unit Type
Unit Type: Artillery
Unit Type: Artillery (p.55 WH40k)
1) Armour Rating 10. Any Penetrating or glancing hits wil Destroy the gun. if Crew are killed, the gun is
removed.
2) Move as Infantry.
3) One crewmen must be within 2" of gun, to shoot.
4) Ranges are from Gun model. Gun and 1 crewman must have LOS to fire (if not a Guess Weapon).
5) Hit as Normal for Template/Blast markers. Otherwise shots are randomized between crew and Gun. Roll
D6 (1-4 Crew, 5-6 Gun).
6) May not assault if gun are still presant.
7) Guns and Crew take random assault hits.
8) If Only guns are assaulted, hits are automatic.
9) Only Engaged crew can fight in an assault.
10) Fall-back as Infantry. if subject to sweeping advance, unit automaticly loses Inititive and is wiped out, if
guns are still viable.
Unit Type: Infantry
Unit Type: Infantry (p.54 WH40k)
Unit Type: Jump Infantry Unit Type: Jump Infantry (p.52 WH40k)
1) Move up to 12" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.
2) Assault 6" affected by Diff Terr.
3) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.
Unit Type: Vehicle
Unit Type: Vehicle (Tank) (WH40k, pp. 68-69)
(Tank)
Wargear
Artificer Armour
Confers a 2+ Armour save.
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Frag Grenades
Iron Halo
Jump Pack
Krak Grenades
Power Armour
Rosarius
Searchlight

Servo Harness
Smoke Launchers

Terminator Armour

Bolt Pistol
Bolter
Crozius Arcanum
Infernus

Lascannon
Meltagun
Power Fist
The Raven's Talons
Thunder Hammer &
Storm Shield
Thunderfire Cannon

Twin Linked Lascannon

Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K
5E).
Confers a 4+ Invulnerable save.
Jump Infantry; May be held in reserve and arrive via Deep Strike.
One attack with 6+D6 AP (exceptions apply p72 WH40K)
Confers a 3+ Armour Save.
Confers a 4+ Invulnerable Save.
Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still
use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the
searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use
the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the
following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the
searchlight.
Two extra Close Combat attacks made at Strength 8 and Initiative 1, ignoring Armour Saves. Plasma cutter
fired as a Twin-linked plasma pistol, but cannot be used in CC. Flamer
Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle
may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in
the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).
Relentless; Cannot perform a Sweeping Advance; 2+ Armour Save and a 5+ Invulnerable Save; May
always start the game in reserve and arrive using the Deep Strike rules even if it is not part of the mission
being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks.
Weapons
12" Range; S4; AP5; Pistol
24" Range; S4; AP5; Rapid Fire
Ignores armour saves in close combat (p42 WH40K 5E)
Master-crafted
Range: 24"; SX; AP5; Rapid Fire, Poisoned (2+)
Range: Template; S4; AP5; Assault 1; No Cover Saves; Once per Game.
48" Range; S9; AP2; Heavy 1
12" Range; S8; AP1; Assault 1; Melta.
Ignores armour saves, increases strength in close combat.
Master-crafted Lightning Claws; Rending.
Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model wounded may not
attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles hit are considered Crew
Shaken as well as whatever else happens. 3+ Invulnerable Save.
May choose one of the following options when firing, See C:SM, pg. 73:
Surface Detonation: Range: 60"; S6; AP5; Heavy 4, Blast.
Airburst: Range: 60"; S5; AP6; Heavy 4, Blast, Ignores Cover.
Subterranean Blast: Range: 60"; S4; AP-; Heavy 4, Blast, Tremor.
48" Range; S9; AP2; Heavy 1 Linked

Roster Statistics
% Elite: 21.6
% Fast: 0.0
% Heavy: 16.2
% HQ: 17.3
Model Count: 48
% Troops: 44.9
% Wargear: 0.0
Files version: 1.19
Faith Points: 0

Created with Army Builder - Copyright (c) 1997-2009 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair. com!

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