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2015 Robert Weichert all Rights reserved.

BattleTech, Mech, Battlemech and MechWarrior are copyright and/or registered


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Productions, LLC. This is a fan-made book and has no association or approval, implied or otherwise, from Topps, InMediaRes or
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Contact: fenris-bt@emailn.de

Mass: 100 tons


Chassis: Defiance Berserker Endo Steel
Power Plant: Vlar 400 XL Fusion
Cruising Speed: 43 kph, 54 kph
Maximum Speed: 54 kph, 97 kph
Jump Jets/Capacity: None
Armor: StarSlab/Hardened Mk III
Armament:
6 Series 2d Extended Range Medium Lasers
1 Defiance B3S Small Laser
1 Zippo Longtorch Extended Range Flamer
Manufacturer: Defiance Industries
Primary Factory: Hesperus II (since 3144)
Communications System: Angst Clear Channel 6B
with Angel ECM Suite and C Slave
Targeting & Tracking System: Angst Clear View 2A
with TAG and Targeting Computer

OVERVIEW & CAPABILITIES

The story of the Yggdrasil began as early as 3120, when two


young promising DI engineers, Robert Falkenberg and Choe JiMin, met in one of the companys canteens for lunch and
discussed the feasibility of a Berserker II. Giving both crucial
input they decided to pursue the idea and came up with a first
concept, which they soon presented to their supervising officer.
He was thoroughly impressed and promised them a chance to
present their ideas to DIs board of directors. Sadly, that had to
wait for three agonizing years, since their supervisor preferred
to return a favor to one of his former patrons by backing his
new protg instead.
However, Falkenberg and Choe eventually made a name
for themselves in the company, while never letting go of the
idea to construct an improved Berserker. Eventually, when DI
recognized a manifesting love of the LCAFs Quartermaster
Corps for the Regulan Neanderthal, the two brilliant engineers
sniffed a chance and presented their concept to the board
members, who were stunned by the already very refined ideas
and immediately supplied them with the necessary budget to
start R&D based on the venerable BRZ-C3 Berserker, not willing
to let this corner of the market uncontested, given the imported
Mechs growing popularity over the older DI competitor.
However, the board didnt seem to be too trusting, as they
needlessly assigned another team to a similar project, which
eventually resulted in the BRZ-D4 Berserker, a far less effective
and eventually not exactly popular design, although it copied
Falkenbergs idea of a Clan-spec ER Medium Laser battery.

When Operation HAMMERFALL came, DI proved to be patient, giving the


two engineers enough time to fix certain deficiencies, while having them
also incorporate new ideas and technologies. One of those defining ideas
was the integration of aforementioned laser battery consisting of six
Series 2d ER Medium Lasers, supplied by Assault Tech Industries, Clan
Wolf-in-Exile as well as Tiburon Khanate to guarantee a steady supply.
Superior Angst communications systems operating at much higher
power levels than other suits free the installed Angel ECM from being set
to ECCM mode, allowing it to be used for ghost targets or regular ECM
protection, unless the enemy is fielding Angel ECM Suits himself.
Choe was concerned with the lack of long-range weaponry and
pressed for the inclusion of an ERPPC, with Falkenberg winning the
dispute, arguing it was unnecessary given the Mechs intended role.
Even when the situation in the Commonwealth grew more dire by
the day, DI rather pushed for other designs to be finished than pressure
the two, fully aware of the immense potential of the project. The Lyran
armaments giant had all intentions of getting it right this time.
Several setbacks, prototypes and 24 years after the initial idea later,
Falkenberg and Choe saw the realization of their vision perfected in the
incarnation of the BRZ-Y4 prototype, which soon became the first of the
two production models, now dubbed the YGG-4S Yggdrasil.
The Mech had grown too different from its predecessor, which prompted
DI to go with the new name instead . The name was meant to inspire,
referring to the most important motif in Germanic mythology as well as
the LCS Yggdrasil battle cruiser, a symbol for the strength and vigor of the
Lyran people. The Clan re-engineered Talons (contributed by VEST before
the occupation of Solaris, based on battlefield salvage shipped from the
Arc-Royal Theater) serve as the Mechs main weapon system instead of
the Berserkers enormous hatchet. Where they are a metaphor for the
world trees roots, linking the trunk (torso) to the ground, the well known
fins on its shoulders, borrowed from the Zeus X, symbolize branches.
Given the vast potential and raw power assembled in this Mech, it as a
whole can be seen as a LCAF propaganda effort, with the Yggdrasil being
a beacon of hope in this darkest hour, as Lyran media recently
proclaimed, virtually brimming over with enthusiasm.

DEPLOYMENT & VARIANTS

DI increased its output of certain Clan-spec XL engines over the


past decades, even though production cost still remains high. The
upgraded YGG-4H with even more armor and two M-Pods is thus only
deployed to the elite regiments of the LCAF like the 1st Royal Guards.
Some commanders however criticized DI for dropping the C Slave
and ordered their YGG-4Hs to be refitted in the field, while others
couldnt use the C interface of the YGG-4S at all and decided to replace it
with more armor, bringing it to the level of the 4H.

BATTLE HISTORY & NOTABLE PILOT

The Yggdrasil saw first action during the fierce battle for Hesperus II
in 3144. When the Lyran forces made planetfall, two brandnew Yggdrasils

accompanied by two also fairly new Nibelung Mechs left the


massive underground complex to join the fight against Jade
Falcons and Wolves. Two of DI's elite pilots were assigned to the
two 100 ton Mechs, who immediately disabled two Heatsinks
each, while running and firing all their weapons, allowing them
to activate their in-built Triple Strength-Myomer and charge
ahead of the Nibelungs. Utilizing their engine superchargers, the
Yggdrasils quickly closed the distance to two Jade Falcon assault
stars nearby that were spotted by a DI Multipurpose VTOL only
minutes before. The Clanners seemed confused by the sight of
the completely unknown Mech type. That moment of surprise
allowed retired First Leutnant Lucius Mannerheim to attack a
Shrike at point-blank range, melting huge chunks of armor off its
chassis, before bringing the talons to bear, outright destroying
the Clan Mech's left leg with a single kick. Before the Shrike had
even hit the ground, Mannerheim buried his Mech's left fist in
his opponent's cockpit, smashing Mech and warrior alike.
while Standing witness to the utter destruction of the
iconic 95 ton bird Mech within only mere seconds, the Jade
Falcon warriors roared in anger, focusing their fire on
Mannerheim's Yggdrasil, ignoring the menace that was the other
three Lyran Mechs, which would cost the Clanners dearly.
While Mannerheim's Yggdrasil managed to weather the
monumental punishment it received due to its massive 32 tons
of hardened armor plating and considerable speed, making it
even tougher to take out than a Gtterdmmerung, the second
Yggdrasil tore away at the Clan Mechs, tagging them for the two
Nibelungs far behind it, which brought the thunder-storm that
was three quick volleys of Arrow IV homing missiles, killing
another Shrike and Thor II outright. The onslaught continued,
seeing three more Falcon Mechs crushed by Lyran vengeance,
embodied in the two Yggdrasils as avenging angels.
Having no way to answer the violent rage that smote
them, the remaining Clanners retreated only to fall victim to the
Ghengis Khans fury when they reported to her in person,
ironically only few hours before saKhan Beckett Malthus failed
assassination attempt, which made her lapse into a coma.
Mannerheim and his lance mates soon fell in line with the
arriving regular LCAF units, tearing through the disorganized
enemy lines, kicking the Clan Mechs into the dust before often
stomping on their cockpits, giving completely new meaning to
the phrase "under one's heel".
In later battles it became evident that the Yggdrasil was
prone to fast light Mechs with long-range weapons, if left to
fend for itself. The LCAF tried to counter this weakness by
deploying the new behemoth with far-reaching Gauss toting
Walls of Steel as well as fast flankers like the Managarm, which
are able to beat this sort of enemy units at their own game.

Type: YGG-4S Yggdrasil


Technology Base: Mixed Inner Sphere (Advanced)
Tonnage: 100
Battle Value: 3.466
Cost: 40.764.033 C-Bills
Equipment
Internal Structure:
Engine:
Walking MP:
Running MP:
Jumping MP:
Heat Sinks:
Gyro:
Cockpit:
Armor Factor (Hardened):
Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arm
R/L Leg

Mass
5
26.5

Endo Steel
400 XL
5
7 (9)
0
16 [32]
248
Internal
Structure
3
31

Weapons and Ammo


Location
Triple-Strength Myomer RA/LA
3 ER Medium Laser (C)
RT
Small Laser
RT
TAG
RT
C Slave
RT
Supercharger
RT
ER Flamer
H
3 ER Medium Laser (C)
LT
TAG
LT
Targeting Computer
LT
Angel ECM Suite
CT
Talons (C)
RL/LL

21
17
21
Critical
3/3
3
1
1
1
3
1
3
1
2
2
2/2

6
4
3
31
Armor
Value
9
41
10
32
10
17
35
Tonnage
0
3
0.5
1
1
1
1
3
1
2
2
7

Notes:
Features the following Design Quirks: Battlefists, Distracting, Improved Communications,
Non-Standard Parts, Difficult to Maintain, Difficult Ejection.

Type: YGG-4H Yggdrasil


Technology Base: Mixed Inner Sphere (Advanced)
Tonnage: 100
Battle Value: 3.605
Cost: 40.973.833 C-Bills
Equipment
Internal Structure:
Engine:
Walking MP:
Running MP:
Jumping MP:
Heat Sinks:
Gyro (XL):
Cockpit:
Armor Factor (Hardened):
Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arm
R/L Leg

Mass
5
26.5

Endo Steel
400 XL (C)
5
7 (9)
0
16 [32]
256
Internal
Structure
3
31

Weapons and Ammo


Location
M-Pod
RA
M-Pod
LA
Triple-Strength Myomer RA/LA
3 ER Medium Laser (C)
RT
Small Laser
RT
TAG
RT
Angel ECM Suite
RT
Supercharger
RT
ER Flamer
H
3 ER Medium Laser (C)
LT
TAG
LT
Targeting Computer
LT
Talons (C)
RL/LL

21
17
21
Critical
1
1
3/3
3
1
1
2
3
1
3
1
2
2/2

6
2
3
32
Armor
Value
9
43
10
32
10
20
35
Tonnage
1
1
0
3
0.5
1
2
1
1
3
1
2
7

Notes:
Features the following Design Quirks: Battlefists, Distracting, Improved Communications,
Non-Standard Parts, Difficult to Maintain, Difficult Ejection.

Mass: 100 tons


Chassis: Foundation Type 22X
Power Plant: Vlar 300 Fusion
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets/Capacity: None
Armor: Durallex Special Heavy V3 with CASE II
Armament:
2 Defiance Longbow Arrow IV Artillery Systems
5 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
Primary Factory: Hesperus II (since 3142)
Communications System: Angst Discom
with Angel ECM Suite
Targeting & Tracking System: TharHes Ares-8b
with TAG and Targeting Computer

OVERVIEW & CAPABILITIES

The Nibelung is a Mech that owes its existence solely to


the design team that later brought the Yggdrasil into being.
When the two chief designers decided to incorporate not only
one but two TAGs to further increase the chances to
successfully mark a target or even two at the same time, the DI
board was shocked to notice that the corporation produced
plenty units that could utilize semi-guided LRMs, but had
completely neglected units sporting Arrow IVs.
To right that wrong, a new design team was cobbled
together to develop a Mech for fire-support over extreme
ranges. The project leader, Robert Falkenbergs elder brother
and DI veteran Marius, quickly opted for the typical bigger is
better solution Lyrans have so long been famous (or rather
infamous) for. Basing the new Mech on the venerable Fafnir, it
was soon decided that it would sport not only one but two new
Defiance Longbow Arrow IV systems, which are in most parts
identical to Valiant Systems Catapult launcher, since DIs board
of directors found it more economical to license an already
established and reliable Arrow IV system produced by a welldisposed corporation than develop a completely new launcher.
Because of the enormous space requirements of the
Arrow IV system the team had to adapt the Fafnirs chassis,
reverting it back to standard structure. The modified chassis
borrows heavily from the well-established Foundation Type 10X
chassis (why they havent simply used the FNR-6Us chassis, is
unknown to us). Given the deep ammo-bins in the arms, which
are well-protected by CASE II, almost nullifying any catastrophic

damage that would occur in the event of an ammo explosion,


Falkenberg intended Lyran MechWarriors to load the Nibelung
with a variety of ammunition types to allow for maximum
tactical flexibility. Considered obligatory is a ton of ADA
ammunition to protect the Mech against ASFs and VTOLs,
while non-homing ammunition is supposed to destroy closing
enemy units that have made it past the main host, though for
distances of 240 to 450 meters also the Mechs own TAG can
be utilized, allowing for further use of homing missiles, which
becomes especially effective when two Nibelungs are paired.
If any unit ever makes it past the minimal firing distance
of the two Defiance Longbows, Marius Falkenberg made sure
the Nibelung would not be toothless by providing it with five
Medium Lasers, all of which are linked to a Targeting
Computer, which was meant to help inexperienced pilots,
while the Angel ECM adds sophisticated EW abilities.
To further enhance combat performance against fast
harassers and to protect the surprisingly thin rear armor
covering the Center Torso, the design team developed hyperextending torso myomers to allow the Nibelung to twist its
torso much further than a Mech usually could, which soon
proved to be a feature well-received by LCAF procurement
officers and combined with the flippable arms allowed for true
360 firepower.
Many in the LCAFs Quartermaster Corps argued for
hardened armor on the Mech, wishes that remained unfulfilled.
Falkenberg was convinced that ensuring a maximum ground
speed of 54 kph would be crucial for the design to not only
keep up with typical Lyran assault units, but also to enable the
Nibelungs pilots to avoid counter-battery fire no matter the
terrain, which could not be guaranteed, if the Nibelungs were
clad in hardened armor, dropping the speed to 43 kph.
Ironically enough, the rather cheaply produced Nibelung
took only seven years from the drawing boards to serial
production, while the prestigious Yggdrasil project team was
still testing prototypes when the new artillery Mech was made
available to the LCAF.

DEPLOYMENT & VARIANTS

The Nibelung is made available not only to LCAF


brigades, but also to contracted mercenary units. Given the low
price tag and substantial potential, it is no surprise that the
Nibelung was greeted with enthusiasm by Lyran freelancers.
When a variant with even greater range was requested
by the LCAF Quartermaster Corps, Falkenberg decided to opt
for two Thumper Artillery pieces, which would had allowed him
to incorporate a Plasma Rifle and retain not only the Angel
ECM, but also the CASE II to protect the ammunition bins. The
Lyran officers responsible for procurement however, unwilling

to give in to the elder Falkenberg brother yet again, pressed him to go


with Sniper artillery pieces instead, since shipments of new VEST
Helepolis Mechs had come to a halt once Clan Wolf had taken Solaris
for their self-proclaimed Empire. Considering the enormous space
requirements of even a single Sniper, Falkenberg was forced to
compromise more than he would have usually been willing to. The
new NIB-3S was eventually introduced in 3145.

BATTLE HISTORY & NOTABLE PILOT


When the Nibelung was introduced into the LCAF, chaos and war
raged throughout the Commonwealth, soon leaving the LCAF with
their backs against the wall, suffering the onslaught of three Clans.
In that kind of environment one would usually expect such a fine
addition to the armys ranks to be lauded by military officers. But
neither did the LCAF have MechWarriors trained in the use of artillery
Mechs, nor did the High Command supply a proper tactical doctrine
to officers in the field to fully capitalize on the Nibelungs introduction.
Unsurprisingly the first batch of Nibelungs was used flat out incorrectly,
often seeing it deployed way too close to the enemy, which cost many
Lyran pilots not only their new Mechs but also their lives, soon casting
a slur at the Nibelung, despite its patriotic name and potential.
The most notable death of a Lyran MechWarrior in a Nibelung so
far was the one of Ryan Summers from Australia, nicknamed Troll for
his clumsy way of piloting his Mechs. Aged but still nave, Troll decided
to charge ahead of his lance-mates who were moving in a tight Wall of
Steel formation. Troll met his gruesome end from above in melee
combat, seeing his cockpit crushed under the talons of an Eyrie.
It took two full years for the first success story to hit the Lyran
media, when two Nibelungs were involved in the successful defense of
Hesperus II. After this fine display of its tactical use by DI personnel, the
LCAF High Command took another look at the Mech and finally
modified its recommended Mech doctrines to not only incorporate the
new Yggdrasil, but also the reviled Nibelung, allowing not just naturally
apt commanders to utilize the artillery Mech properly, but also those
with less tactical prowess, having gained position mostly due to their
connections rather than being skilled or experienced in battle.
Following that, the Nibelung as well as the other new armaments
played a major role in the revitalization of the LCAF at around 3144/45,
which allowed them to push the enemy back on several fronts and
retake Lyran planets from the enemy for the first time in months.
The remaining Kell Hounds soon found themselves lucky to have
been supplied with four Nibelungs when they attacked Porrima in
3144. When Clan Hells Horses warriors managed to push against the
battalion from the rear, it was the vast FASCAM Arrow minefield laid by
Arthur Ramsey and his fellow Nibelung MechWarriors only minutes
earlier, which bought them enough time to escape the death trap,
allowing the Hounds to fight another day and eventually drive the
Clanners off planet, bringing it back into the Lyran fold.

Type: NIB-2S Nibelung


Technology Base: Inner Sphere
Tonnage: 100
Battle Value: 2.199
Equipment
Internal Structure:
Engine:
Walking MP:
Running MP:
Jumping MP:
Heat Sinks:
Gyro (XL):
Cockpit (Small):
Armor Factor (Standard):
Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arm
R/L Leg
Weapons and Ammo
2 Medium Laser
Ammo (Arrow IV) 20
CASE II
Arrow IV System
Medium Laser
TAG
Arrow IV System
2 Medium Laser
Ammo (Arrow IV) 20
CASE II
Targeting Computer
Angel ECM Suite

Cost: 12.770.000 C-Bills


Mass
10
19

300
3
5
0
10 [20]
280
Internal
Structure
3
31
21
17
21

Location
RA
RA
RA
RA/RT
H
H
LA/LT
LA
LA
LA
RL
LL

Critical
2
4
1
3/12
1
1
3/12
2
4
1
2
2

0
1.5
2
17.5
Armor
Value
9
47
10
32
10
30
35
Tonnage
2
4
1
15
1
1
15
2
4
1
2
2

Notes:
Features the following Design Quirks: Extended Torso Twist, Fast Reload,
Minimal Arms, Bad Reputation.
Arms (Medium Lasers only) are flippable

Type: NIB-3S Nibelung


Technology Base: Inner Sphere
Tonnage: 100
Battle Value: 1.502
Equipment
Internal Structure:
Engine:
Walking MP:
Running MP:
Jumping MP:
Heat Sinks:
Gyro (XL):
Cockpit (Small):
Armor Factor (Standard):
Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arm
R/L Leg
Weapons and Ammo
2 Medium Laser
Sniper Artillery
Targeting Computer
Ammo (Sniper) 10
Sniper Artillery
2 Medium Laser
Ammo (Sniper) 20
Ammo (Sniper) 20

Cost: 9.770.000 C-Bills


Mass
10
19

300
3
5
0
10 [20]
280
Internal
Structure
3
31
21
17
21

Location
RA
RA/RT
H
H
LA/LT
LA
RL
LL

Critical
2
8/12
1
1
8/12
2
2
2

0
1.5
2
17.5
Armor
Value
9
47
10
32
10
30
35
Tonnage
2
20
1
1
20
2
2
2

Notes:
Features the following Design Quirks: Extended Torso Twist, Fast Reload,
Minimal Arms, Bad Reputation.
Arms (Medium Lasers only) are flippable

Mass: 100 tons


Chassis: Norse Heavy XTI-DES Endo Steel
Power Plant: Defiance 300 Light Fusion
/
Vlar 300 XL Fusion
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets/Capacity: None
Armor: Durallex Heavy
Armament:
1 Poland Main Model A Gauss Rifle
1 Poland Main Model X Silver Bullet Gauss Rifle
2 Defiance 1001 Extended Range PPCs
/
4 Corean Light Gauss Rifles
Manufacturer: Norse-Storm BattleMechs Inc.
Primary Factory: Loxley (since 3141)
Communications System: Johnston Wide Band
with Angel ECM / Guardian ECM Suite and C Slave
Targeting & Tracking System: Randar Pinpoint-HY

OVERVIEW & CAPABILITIES

the FedSuns than in the Commonwealth itself. But in these times of


trouble and uncertainty, the LCAFs Quartermasters didnt look twice
when Norse-Storm offered them the exclusive right to buy up the
whole production output of two premium fire support Mechs like the
new Devastators, especially since the Exiles have begun hording all
newly produced Hellstars for themselves due to their heavy losses
against the Jade Falcons and their own Crusader brethren.

Because of the rushed R&D process at Norse-Storm, their


engineers blundered when the old armor was adapted to incorporate the
new Endo Steel chassis, resulting in certain imperfections. Especially when
underwater, this deficiency could prove costly, although it doesnt seem
out of the question that Norse will rectify the error in the future, once the
Commonwealths situation is less dire and the Lyran war machine is less
hard-pressed to replace destroyed Mechs with new equipment.

Type: DVS-4 Devastator


Technology Base: Inner Sphere
Tonnage: 100
Battle Value: 2.495

Type: DVS-5 Devastator


Technology Base: Inner Sphere
Tonnage: 100
Battle Value: 2.047
Cost: 25.730.000 C-Bills
Equipment
Mass
Internal Structure:
Endo Steel
5
Engine:
300
9.5
Type:
XL Fusion
Walking MP:
3
Running MP:
5
Jumping MP:
0
Heat Sinks:
10 [20]
0
Gyro (Compact):
4.5
Cockpit:
3
Armor Factor:
307
19.5
Internal
Armor
Structure
Value
Head
3
9
Center Torso
31
47
Center Torso (rear)
15
R/L Torso
21
32
R/L Torso (rear)
10
R/L Arm
17
34
R/L Leg
21
42
Weapons and Ammo
Location
Critical
Tonnage
Light Gauss Rifle
RA
5
12
Light Gauss Rifle
RT
5
12
Ammo (LGauss) 32
RT
2
2
CASE II
RT
1
1
C Slave
H
1
1
Guardian ECM Suite
CT
2
1.5
Ammo (LGauss) 32
CT
2
2
Light Gauss Rifle
LT
5
12
Ammo (LGauss) 32
LT
2
2
CASE II
LT
1
1
Light Gauss Rifle
LA
5
12
Notes: Features the following Design Quirks: Poor Sealing.

Cost: 20.658.000 C-Bills

Equipment
Internal Structure:
Endo Steel
Engine:
300
Type:
Light Fusion
Walking MP:
3
Running MP:
5
Jumping MP:
0
Heat Sinks:
14 [28]
Gyro:
Cockpit:
Armor Factor:
307
Internal
Structure
Head
3
Center Torso
31
Center Torso (rear)
R/L Torso
21
R/L Torso (rear)
R/L Arm
17
R/L Leg
21
Weapons and Ammo
Location
Gauss Rifle
RA
Ammo (Gauss) 16
RA
ER PPC
RT
C Slave
H
Angel ECM Suite
CT
ER PPC
LT
Silver Bullet Gauss Rifle
LA
Ammo (SB Gauss) 16
LA

Mass
5
14.5

4
3
3
19.5

Some say that Norse-Storm lost its edge ever since


Armor
the reintroduction of the original Devastator, Thunder
Value
Hawk and Spector, with the company being content with
9
its position in the market. The Xanthos and briefly the
47
Maelstrom on Solaris were the notable exceptions to the
15
rule as they were the only Norse production series which
32
have been modernized since the end of the Jihad.
10
But with the Clan juggernaut on its way to tear the
34
Commonwealth asunder, the Lyrans had to rely on Norse42
Storm more than ever before, given its relatively secure
location in the Coventry province and other
Critical
Tonnage
manufacturers in distress. The company rose to the
7
15
challenge and did not only deliver an ample and steady
2
2
supply of BattleMechs, but also underwent a self3
7
imposed refurbishment program that can only be
1
1
described as impressive. Even though the production
2
2
lines had to be halted one by one for retooling, the new
3
7
war machines will undoubtedly benefit the LCAF in the
7
15
long-run. Despite these efforts, Norse-Storm even
2
2
managed to add a new line, producing the AC-toting
NSR-9SS Nightstar, partially offsetting the loss of the
Notes: Features the following Design Quirks: Combat
Solaris production side to the Wolves.
The first revamped production model replacing the Computer, Improved Cooling Jacket (ER PPCs), Poor Sealing.
Arms are flippable.
old was the classic Devastator, always more popular in

Mass: 100 tons


Chassis: Norse Heavy XTI-TEC Endo-Composite
Power Plant: Defiance 300 Light Fusion
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets/Capacity: None
Armor: ArcShield Heavy Type K
Armament:
3 Series II Gauss Rifles
1 Defiance Shocker Tight-Stream Electromagnetic
Pulse Cannon
Manufacturer: Norse-Storm BattleMechs Inc.
Primary Factory: Loxley (since 3142)
Communications System: Tek BattleCom with
Guardian ECM Suite and C Slave
Targeting & Tracking System: DLK Phased Array
Sensor System

OVERVIEW & CAPABILITIES

The reworked Thunder Hawk is the second, or


rather the third result of Norse-Storms extensive
refurbishment program of old classics. Just as the new
Devastators, it follows a new LCAF directive according to
which new Mechs should, if possible, sport a C Slave or
Master Computer to mitigate the recent loss in skill Lyran
MechWarriors bring to the battlefield, as more and more
younger recruits are being pushed into frontline service
due to the high death toll as a result of the years of heavy
fighting against the Clan invaders. As per this directive, a
Guardian ECM or if possible Angel ECM Suite should be
integrated as well to protect the C network via ECCM.
Other than that, the new Thunder Hawk stays true
to its roots, similar to the new DVS-5 Devastator, as NorseStorms engineers decided that an extensive redraft of
the successful concept itself would create new problems
rather than solve them. The Thunder Hawk retains the
TDK-7Ks 100% coverage of ArcShield armor and its Light
Fusion Engine, but a weight-saving Endo-Composite
chassis forms the bedrock of the new production model.
As for weaponry, the TDK-8S still features three Gauss
Rifles as its signature guns, although the by now almost
ancient Norse-Storm Model 7-Ds have been replaced by
Clan Series IIs, which have already proved their
effectiveness on the XNS-7O Xanthos, the only Xanthos to
remain in production on Loxley besides the new XNT-8O.

While in previous years the Clan-spec guns were mostly supplied by


Clan Wolf-in-Exile, their decimated touman and increased demand
for replacements has required Norse to look for other sources of
acquisition. The void was eventually filled by the Tiburon Khanate of
Clan Sea Fox who were no doubt eager to establish themselves as
Norse-Storms preferred trading partner for Clan technology and
sever the Exiles links to the prominent Lyran manufacturer for good.
With the inclusion of the new Gauss Rifles, the ammunition
auto-loading system has been reworked, resulting in a slightly better
rate of fire. CASE II protects the side torsos from potential Gauss Rifle
explosions. At first glance, the removal of all Medium Lasers seems
like a big loss in case a hostile unit makes it as far as the Gauss Rifles
minimum firing range. But given the addition of a TSEMP Cannon,
the TDK-8S actually seems much more deadly due to the prospect of
a temporarily shut down enemy Mech or vehicle staring down the
barrels of three Gauss Rifles. Still, in its newest incarnation, the
Thunder Hawk has to be considered more prone to Battle Armor,
infantry and fast moving units than ever before, which requires
support from units such as the upgraded Cuchulainn or Mechs like
the Managarm as well as the Terror to protect the Thunder Hawks
flanks. In that it shares the issues of the two new Devastators, which
is also true for the flawed adjustment of the new Endo-Composite
chassis to the old armor.

DEPLOYMENT

As the Thunder Hawk is considered more prestigious and most


of all more Lyran than the Devastator, the TDK-8S has primarily
been shipped to brigades of the Royal Guards and Donegal Guards
RCTs, whereas the two Devastators have been prioritized for service
in units of the Lyran Guards, while even the Lyran Regulars have
been blessed with a few. Given the heavy losses inflicted on almost
all Lyran military units over the past few years as well as the lack of
Hellstar shipments from Arc-Royal, demand for Thunder Hawks has
never been as high as now, despite the introduction of comparable
Mechs such as the MAD-5S Marauder II, almost guaranteeing huge
profits for Norse-Storm as well as Tiburon Khanate in the years yet to
come.

Type: TDK-8S Thunder Hawk


Technology Base: Mixed Inner Sphere (Advanced)
Tonnage: 100
Battle Value: 3.047
Cost: 21.466.000 C-Bills
Equipment
Internal Structure: Endo-Composite
Engine:
300
Type:
Light Fusion
Walking MP:
3
Running MP:
5
Jumping MP:
0
Heat Sinks:
10 [20]
Gyro:
Cockpit:
Armor Factor:
307
Internal
Structure
Head
3
Center Torso
31
Center Torso (rear)
R/L Torso
21
R/L Torso (rear)
R/L Arm
17
R/L Leg
21
Weapons and Ammo
Location
Gauss Rifle (C)
RA
Gauss Rifle (C)
RT
Ammo (Gauss) 24
RT
CASE II
RT
C Slave
H
Guardian ECM Suite
CT
Gauss Rifle (C)
LT
Ammo (Gauss) 24
LT
CASE II
LT
TSEMP
LA

Mass
7.5
14.5

0
3
3
19.5
Armor
Value
9
47
15
32
10
34
42
Critical
6
6
3
1
1
2
6
3
1
5

Tonnage
12
12
3
1
1
1.5
12
3
1
6

Notes: Features the following Design Quirks: Fast Reload, Poor


Sealing.

Mass: 100 tons


Chassis: Norse XNT Mark VII Endo-Composite
Power Plant: Defiance 300 Light Fusion
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: Chilton 950 Improved Jump Jets
Jump Capacity: 150 meters
Armor: Durallex Heavy
Armament:
2 Blankenburg Large Variable-Speed Pulse Lasers
Manufacturer: Norse-Storm BattleMechs Inc.
Primary Factory: Loxley (since 3143)
Communications System: HartfordCo Com 2500
Targeting & Tracking System: Falcon 15 Watcher

OVERVIEW & CAPABILITIES

With the LCAF always having a soft spot for not


only 100 ton BattleMechs, but for quads in particular, it is
no surprise that Norse-Storm sought to exploit that
particular field of the market further by reworking the
heaviest quad Mech of them all, the venerable Xanthos.
Contrary to any market analysis, sales of the older
Xanthos variants soon plummeted to a 50 years low. The
company decided to take appropriate action by ceasing
production of all variants besides the relatively new XNT7O, when the XNT-8O entered the stage. The second
remaining Xanthos was specifically designed for urban
warfare, as it not only sported five Chilton 950 Improved
Jump Jets, but also two licensed Large Variable-Speed
Pulse Lasers, which are not only an ideal fit to counter the
often resulting inaccurate weapon fire on jumping
Mechs, but also feature a new Norse-Storm cooling
jacket design, similar to the ones used on the DVS-4
Devastator. Norses engineers opted to install the lasers
on a turret, which provides the XNT-8O with a 360 field
of fire, perfect for any urban environment. To enhance
durability, the well-established Defiance 300 Light Fusion
Engine was put in place of the XNT-7Os LTV 400 XL
reactor, while the compact gyro was kept and the hips
armored. Other measures included electronic warfare
and automated repair systems in the form of HarJel II and
a Clan-spec ECM Suite, both supplied by the Tiburon
Khanate. The fact that Norse-Storm was able to secure a
steady supply of advanced HarJel repair systems, albeit
just the weaker version of the two, suggests that the

Tiburon Sea Foxes are dedicated to strengthen the ties to NorseStorm. Up to this point it is unknown to us, how the other Khanates
reacted to Tiburons bold move as generally the HarJel Repair
systems had remained exclusive to Clan buyers up until now.
Especially the Jade Falcons, sworn enemy of the LCAF, will most
likely frown upon Tiburon Khanates decision and will look to
retaliate one way or another as they are one of just three Clan
factions that had succeeded in brokering a deal with the Sea Foxes
for these sophisticated repair systems.
Just like the new Devastators and Thunder Hawk, the new
Xanthos also utilizes a modern Endo-Composite chassis to save
weight. However, Norse-Storms engineers were now aware of the
blunder they had committed when they overhauled the other two
Mechs, making them extra-careful to get it right this time. Early field
reports suggest that they have indeed succeeded in their task,
although the XNT-8O still has other issues, giving Lyran technicians
headaches and sleepless nights, mostly because of the HarJell II
systems complex nature.
As it stands, the Xanthos sales numbers in Lyran space have
picked up pace again, although some pilots and even a few generals
have slurred the XNT-8O for being horribly under-gunned. Indeed a
paradigm shift seems to be evident with the latest Norse-Storm
products, as they all seem to have dropped any previous backup
weaponry in favor of a few big guns and advanced equipment.

building, bringing death from above to the Clanner.

Type: XNT-8O Xanthos


Technology Base: Mixed Inner Sphere (Experimental)
Tonnage: 100
Battle Value: 1.924
Cost: 26.290.000 C-Bills
Equipment
Mass
Internal Structure: Endo-Composite
7.5
Engine:
300
14.5
Type:
Light Fusion
Walking MP:
3
Running MP:
5
Jumping MP:
5
Heat Sinks:
Gyro (Compact):
Cockpit:
Armor Factor:

10 [20]
323
Internal
Structure
3
31

0
4.5
3
20.5

Armor
Value
Head
9
Center Torso
47
Center Torso (rear)
15
R/L Torso
21
32
DEPLOYMENT
R/L Torso (rear)
10
Despite the somewhat precious equipment featured on the
R/L Front Legs
21
42
XNT-8O, the new Xanthos has seen equal distribution among the
R/L
Rear
Legs
21
42
various Lyran units, mostly employed in low numbers as urban
Weapons and Ammo Location
Critical
Tonnage
warfare specialists.
2 Large VSP Laser*
RT
8
18
BATTLE HISTORY & NOTABLE PILOT HarJel II (C)
RT
1
2
When Clan Wolf invaded Tharkad in 3143, only a handful of
BattleMech Turret (Quad)
RT
1
2
XNT-8O had been produced, let alone shipped. The 2nd Royal
Improved Jump Jet
RFL
2
4
Guards however were among the very first units to receive the new
ECM
Suite
(C)
CT
1
1
Mech. Together with their two respective companies, the four XNTCT
1
2
8Os were soon dispatched to protect the famous Nagelring military HarJel II (C)
CT
2
4
academy from the invaders. Forming a wall of steel, the Lyrans Improved Jump Jet
were surprised to encounter a tight formation of ten Tomahawk IIs Improved Jump Jet
LFL
2
4
closing in on their position. The following battle was among the C Slave
LT
1
1
most brutal and vicious of the whole invasion, marking a shocking HarJel II (C)
LT
1
2
defeat for the Royal Guards. Both companies were utterly savaged, Improved Jump Jet
RRL
2
4
with only a handful of Mechs and pilots surviving the onslaught,
Improved Jump Jet
LRL
2
4
among them three of the four XNT-8Os, whose HarJel systems and
Armored
Hips
RFL/LFL/RRL/LRL
0
2
superior movement profile had saved them from destruction. The
Lyrans only managed to destroy one Tomahawk II in return, although Notes: *These weapons are mounted in a Quad BattleMech turret;
its end came in the most spectacular fashion possible, when the XNT- Design Quirks: Improved Cooling Jacket (VSPLs), Difficult to
Maintain, Non-Standard Parts.
8O piloted by Karen Gruber jumped off a 5 stories high academy

Mass: 100 tons


Chassis: Foundation Type 220 Endo Steel
/
Foundation Type 210
Power Plant: Vlar 300 Fusion
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets/Capacity: None
Armor: Durallex Special Heavy V2 (with CASE II)
Armament:
1 Defiance Thunder Ultra Autocannon 20
1 Defiance Disintegrator LB 20-X Autocannon
2 Series 7K ER Large Lasers
/
4 Defiance Novashot Model 2 Plasma Rifles
Manufacturer: Defiance Industries
Primary Factory: Hesperus II (since 3145)
Communications System: Angst Discom
with Angel ECM Suite
Targeting & Tracking System: Angst Accuracy

OVERVIEW & CAPABILITIES

of Donegal provide much needed long-range firepower, while heat weakened Mechs. It also reverts back to the originals chassis and engine.
concerns are no longer an issue, using bracket-fire. The installation of
The FNR-8Ps major difference to its Blakist predecessor lies in its
a LB 20-X AC in place of one of the UAC/20s provides serious firepower different electronics, to abide the new doctrine of standard C and ECCM.
against vehicles of any kind and the ability to finish off already
Also the weaponry as well as its layout and ammunition supply have
changed a bit, although as a result, the FNR-8P will certainly be next in line
Type: FNR-7U Fafnir
to receive criticism for not being Fafnirish enough.

Technology Base: Mixed Inner Sphere


Tonnage: 100
Battle Value: 2.467
Cost: 13.784.000 C-Bills
Equipment
Internal Structure:
Endo Steel
Engine:
300
Type:
Fusion
Walking MP:
3
Running MP:
5
Jumping MP:
0
Heat Sinks:
12 [24]
Gyro:
Cockpit:
Armor Factor:
304
Internal
Structure
Head
3
Center Torso
31
Center Torso (rear)
R/L Torso
21
R/L Torso (rear)
R/L Arm
17
R/L Leg
21
Weapons and Ammo
Location
ER Large Laser (C)
RA
Ammo (UAC) 20
RA
CASE II
RA
Ultra AC/20
RT
C Slave
H
Angel ECM Suite
CT
LB 20-X AC
LT
ER Large Laser (C)
RA
Ammo (LBX) 15
LA
CASE II
LA

Mass
5
19

2
3
3
19
Armor
Value
9
46
15
32
10
34
41
Critical
1
4
1
10
1
2
11
1
3
1

The heavy fighting for Hesperus II between Lyrans


and Clanners saw some of DIs production lines damaged,
among them those of the Fafnir. DIs board of directors
realized that they had an opportunity at their hand to not
only repair those lines, but retool them at the same time,
basically saving quite a bit of time and thus also money.
Luckily, they had two new variants in waiting for several
years now, the one being an upgraded replacement of
Tonnage
the FNR-6U, the other an adaptation of the FNR-5WB,
4
which was in production when Hesperus was briefly
4
under occupation by the Word of Blake during the Jihad.
The FNR-6U has always been heavily criticized by
1
the Lyran High Command for its Light Fusion Engine,
15
which they felt was an unnecessary modification of the
1
original in an attempt to drive up production cost and
2
thus potential profits, while the two big Autocannons
14
placed in the arms instead of the side torsos rubbed
4
many FNR-6U pilots the wrong way. Even though
3
convenient in battle, they never accepted the variant as a
1
true Fafnir. The new 7U not only remedies that perceived
flaw, but also improves in all other areas over the
Notes: Features the following Design Quirks: Minimal Arms.
predecessor, except for raw firepower when the arms are
Arms are flippable.
flipped. The Clan-spec ER Large Lasers supplied by ATI

Type: FNR-8P Fafnir


Technology Base: Inner Sphere
Tonnage: 100
Battle Value: 2.514
Cost: 12.072.000 C-Bills
Equipment
Mass
Internal Structure:
10
Engine:
300
19
Type:
Fusion
Walking MP:
3
Running MP:
5
Jumping MP:
0
Heat Sinks:
21 [42]
11
Gyro:
3
Cockpit:
3
Armor Factor:
304
19
Internal
Armor
Structure
Value
Head
3
9
Center Torso
31
46
Center Torso (rear)
15
R/L Torso
21
32
R/L Torso (rear)
10
R/L Arm
17
34
R/L Leg
21
41
Weapons and Ammo
Location
Critical
Tonnage
Plasma Rifle
RA
2
6
Plasma Rifle
RT
2
6
Ammo (Plasma) 40
RT
4
4
C Slave
H
1
1
Angel ECM Suite
CT
2
2
Plasma Rifle
LT
2
6
Plasma Rifle
LA
2
6
Ammo (Plasma) 20
RL
2
2
Ammo (Plasma) 20
LL
2
2
Notes: Features the following Design Quirks: Minimal Arms.
Arms are flippable.

Mass: 100 tons


Chassis: StarFrame HIII Endo Steel
Power Plant: Defiance 300 Light Fusion
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets/Capacity: None
Armor: ArcShield VII Mk.5 with CASE II
Armament:
2 Defiance Novashot Model 2 Plasma Rifles
2 Defiance Disintegrator LB 10-X Autocannons
1 TharHes Reacher LRM-10 Launcher
Manufacturer: StarCorps Industries
Primary Factory: Loburg (since 3144)
Communications System: Dalban Commline
with Guardian ECM
Targeting & Tracking System: Dalban HiRez-B

OVERVIEW & CAPABILITIES

Although the KGC-009 King Crab was praised


beyond any reasonable measure in the LCAF, mostly
voiced by media starlets like Reiner Hogarth, there were
those in High Command with deep ties to the
procurement office, who saw things for what they were.
While Kommandant-General Gavin von Hohenfels
believed the KGC-009 to be an excellent assault Mech in
relation to its production costs and gladly accept the
machine into the ranks of the Commonwealth Guards,
Lyran Regulars and Provincial Militias, he strictly opposed
any attempt to push larger contingents of KGC-009s into
the more prestigious commands, much to the annoyance
of StarCorps Industries. However, both sides knew they
needed to compromise, as they recognized each others
power, StarCorps had its army of lobbyists while von
Hohenfels was one of the most influential voices in High
Command. Neither of the two was dedicated to going to
war with each other over the matter and thus they opted
to settle for a compromise. The Kommandant-General
would end his resistance against the King Crabs
distribution to the Royal Guards, Donegal Guards and
Lyran Guards in exchange for an upgraded variant
shaped according to his own preferences. Hohenfels
conceded that a couple of more Mechs moving at
merely 54 kph wouldnt hurt that much, as he believed
another glorified heavy Mech similar to the AS7-K Atlas
series, which he had strictly opposed from the first

moment he had laid eyes on their specifications, was the last thing,
the LCAF needed right now. However, he had always been less than
impressed with the KGC-009s small cockpit, anemic weaponry and
lack of CASE II, which he deemed unacceptable for a high-profile war
machine of the 32nd century. StarCorps went back to the drawing
board, replaced the King Crabs Vlar 300 standard engine with a
Defiance light model and the reinforced gyro with a compact one,
just as von Hohenfels had demanded to free up much needed
tonnage for bigger weapons, a regular cockpit and CASE II. To
enhance the KGC-009s already impressive flexibility on the
battlefield as to what kind of opponents it was able to engage,
StarCorps folded to von Hohenfels demands another time, as they
replaced the Light ACs with LB 10-X ACs, while the Plasma Rifles
were retained. Consequently, the new King Crab is capable of
neutralizing even larger vehicle contingents completely on its own,
while also its threat towards other BattleMechs has increased
substantially, although long-range combat still remains somewhat of
an issue.
While the KGC-009b is clearly superior and arguably even a
little more durable, despite its more spacious engine, von Hohenfels
didnt succeed in rectifying all of the shortcomings of the KGC-009,
which he himself had pointed out to the rest of High Command. It is
unclear to us, whether he had possibly overestimated his own
influence on the matter and actually bent to StarCorps will during
the development process of the KGC-009b, without even realizing it.
In fact, with the KGC-009 and the more expensive KGC-009b both in
production, StarCorps will undoubtedly make much more profit than
they could have hoped for.

DEPLOYMENT & VARIANTS

Type: KGC-009b King Crab


Technology Base: Inner Sphere
Tonnage: 100
Battle Value: 2.356

Cost: 21.556.000 C-Bills

Equipment
Internal Structure:
Endo Steel
Engine:
300
Type:
Light Fusion
Walking MP:
3
Running MP:
5
Jumping MP:
0

Mass
5
14.5

Heat Sinks:
Gyro (Compact):
Cockpit:
Armor Factor:

3
4.5
3
19.5

Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arms
R/L Rear Legs
Weapons and Ammo
Plasma Rifle
LB 10-X AC
Ammo (Plasma) 20
Ammo (LBX) 40
Ammo (LRM) 12
CASE II
LRM 10
Guardian ECM
Plasma Rifle
LB 10-X AC
Ammo (Plasma) 20

13 [26]
307
Internal
Structure
3
31
21
17
21
Location
RA
RA
RA
RT
RT
RT
CT
CT
LA
LA
LA

Armor
Value
9
47
15
32
10
34
42
Critical
2
6
2
4
1
1
2
2
2
6
2

Tonnage
6
11
2
4
1
1
5
1.5
6
11
2

As per decree, the older King Crab is to be relegated to second


line status, while the newer b-model is already introduced as
frontline alternative. According to new plans, we only recently have
gained access to, LCAF High Command intends to make the KGC-009
one of the anchors of its better regarded militia units in the future,
right next to the modernized Ymir. As a way to further reduce
production costs to justify such status, the KGC-009 will most likely
be replaced by a slightly reworked model, dubbed the KGC-009a,
which replaces the reinforced gyro with a regular one, allowing the
standard CASE to be upgraded to CASE II specifications and the small
cockpit be removed in favor of an armored standard cockpit, making
the KGC-009a a much more efficient Mech than the original. In
theory, it should pair up perfectly with the BWP-4A Ymir and provide Notes: Features the following Design Quirks: Difficult to Maintain.
the Lyran militias with a very potent combination of assault Mechs, Arms are flippable.
once they actually receive any shipments.

interest in the MAD-5U has been rather modest, to put it lightly.


Mass: 100 tons
According to our own analysis, the LCAF simply prefers the cheaper
Chassis: BI Marauder-2E Endo Steel
and more readily available Eisenblitz and Rommel in their respective
Power Plant: Vlar 300 Fusion
Long Tom Cannon variants, as well as the new Draupnir J Heavy
Cruising Speed: 32 kph
Mortar Carrier.
Maximum Speed: 54 kph
Type: MAD-5S Marauder II
Jump Jets: Chilton 600 Jump Jets
Technology Base: Mixed Inner Sphere
Jump Capacity: 90 meters
Tonnage: 100
Armor: Valiant Lamellor with CASE II
Battle Value: 3.146
Cost: 11.606.000 C-Bills
Armament:
1 Defiance Annihilator Improved Heavy Gauss Rifle Equipment
Mass
2 Type DDS Kingston ER Particle Projector Cannons Internal Structure:
Endo Steel
5
2 Defiance X3S Small X-Pulse Lasers
Engine:
300
19
/
Type:
Fusion
1 Kingston Long Tom Artillery Cannon
Walking MP:
3
2 Defiance Shredder LB 5-X Autocannons
Running MP:
5
2 Defiance X3S Small X-Pulse Lasers
Jumping MP:
3
Manufacturer: Bowie Industries
Heat Sinks:
16 [32]
6
Primary Factory: Carlisle (since 3143)
Gyro:
3
Communications System: Blackwell Multi-Linq 55 Cockpit:
3
Targeting & Tracking System: Dragwell Hi-Rez IV Armor Factor:
304
19
Internal
Armor
OVERVIEW & CAPABILITIES
Structure
Value
When demand for new and powerful BattleMechs Head
3
9
reached heights unknown since the end of the Jihad, Center Torso
31
50
Bowie Industries, manufacturer of several classic designs
Center Torso (rear)
11
such as the Archer and Marauder, looked to expand its
R/L
Torso
21
32
business and capitalize on the situation. Instead of
10
spending billions of kroner on a completely new design, R/L Torso (rear)
17
34
they opted to bring back another classic from the R/L Arm
21
41
FedCom era, the GM/Blackwell Marauder II. Negotiations R/L Leg
with GM went smoothly as the industrial behemoth had Weapons and Ammo
Location
Critical
Tonnage
dropped interest in the Mech decades ago and chose to ER PPC (C)
RA
2
6
pursue other projects instead of rebuilding the destroyed Small X-Pulse Laser
RA
1
1
Blackwell lines. GM granted Bowie the right to not only
Improved Heavy Gauss Rifle RT
11
20
produce MAD-4S Marauder IIs, but also to develop and
CASE II
RT
1
1
produce up to two new variants in exchange for a token
Ammo
(Heavy
Gauss)
4
CT
1
1
license fee for each new unit.
LT
3
3
Based around a new Endo Steel chassis and the Ammo (Heavy Gauss) 12
LA
2
6
classic Vlar 300 fusion reactor, Bowie quickly developed ER PPC (C)
LA
1
1
the allowed two new variants, hoping for them to find a Small X-Pulse Laser
foothold in the fiercely fought over assault bracket of the Jump Jet
CT
1
2
Lyran BattleMech market. While the new and improved Jump Jet
RL
1
2
MAD-5S, an impressive modernization of the MAD-4S, is Jump Jet
LL
1
2
highly sought after by the LCAF Quartermaster Corps,
Notes: Arms are flippable.

As a consequence, Bowie has been granted an export permit for its


second Marauder II production model. With several mercenary commands
already applying for the MAD-5U, we ourselves should look to exploit said
offer and acquire as many of these powerful machines as possible.

Type: MAD-5U Marauder II


Technology Base: Inner Sphere
Tonnage: 100
Battle Value: 2.128

Cost: 13.016.000 C-Bills

Equipment
Internal Structure:
Endo Steel
Engine:
300
Type:
Fusion
Walking MP:
3
Running MP:
5
Jumping MP:
3
Heat Sinks:
11 [22]
Gyro (Compact):
Cockpit:
Armor Factor:
280
Internal
Structure
Head
3
Center Torso
31
Center Torso (rear)
R/L Torso
21
R/L Torso (rear)
R/L Arm
17
R/L Leg
21
Weapons and Ammo
Location
LB 5-X AC
RA
Small X-Pulse Laser
RA
Long Tom Artillery Cannon RT/CT
Ammo (Cannon) 15
LT
Ammo (LBX) 40
LT
CASE II
LT
LB 5-X AC
LA
Small X-Pulse Laser
LA
Jump Jet
CT
Jump Jet
RL
Jump Jet
LL
Notes: Arms are flippable.

Mass
5
19

1
4.5
3
17.5
Armor
Value
9
50
11
30
10
30
35
Critical
5
1
15
3
2
1
5
1
1
1
1

Tonnage
8
1
20
3
2
1
8
1
2
2
2

Mass: 90 tons
Chassis: BPX-2 Endo-Composite
Power Plant: PlasmaStar 270 Fusion
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets/Capacity: None
Armor: StarGuard Reflec
Armament:
1 Poland Main Model A Gauss Rifle
1 Poland Main Model X Silver Bullet Gauss Rifle
1 Defiance Novashot Model 2 Plasma Rifle
2 Defiance X3S Small X-Pulse Lasers
Manufacturer: Coventry Metal Works
Primary Factory: Coventry (since 3143)
Communications System: Cyclops 16
Targeting & Tracking System: Cyclops 9

OVERVIEW & CAPABILITIES

When the Clans sank their teeth into the


Commonwealth, especially planetary and regional
militias suffered badly from their onslaught, a fact often
neglected by Lyran media. The LCAFs High Command
however did take notice and began to reform both militia
arms and redefined what military equipment they should
have access to. The generals wanted them to have a
strong and resilient backbone, but at a budget price.
Where the Kelswa, Schildkrte, Vedette and two new
Demolisher II variants would form the hammer and anvil
of the militias armor formations, they lacked a pivot for
their much smaller BattleMech forces.
Luckily, Coventry Metal Works was looking for a
way to challenge ubiquitous and mighty Defiance
Industries with its own assault Mech, a field in which DI
traditionally had the upper hand over the smaller Lyran
manufacturer. Ever since the brief revival of Coventry
Defense Conglomerates legendary Ymir BattleMech
during the dark years of the Jihad, CMWs board of
directors had never entirely dropped the idea of
modernizing the Ymir and begin production anew, yet
they saw little chance for its success. Before the Clans
came, CMW had little to gain but much to lose and
refused to fund the project. But when the board got wind
of High Commands plans, they asked Ian Callaghan, one
of their most respected chief engineers, to start work on
the project immediately. He was the logical choice as he
had been the proud owner of an ancient Ymir for years

now, which he and a couple of his engineer friends used to work on


in their free time. He was ready to present his findings and ideas to
the LCAF within a fortnight. Kommandant-General Gavin von
Hohenfels, High Commands representative for the meeting, was
said to have been fairly impressed by Callaghans plans for the Ymirs
resurrection. Von Hohenfels voiced hopes for the new Ymir to have
an inspiring effect on the Lyran militiamen, whose moral was and still
is at an all-time low. But no doubt a glimpse of fighting spirit will
return, once they lay eyes on the venerable Ymirs in their ranks, or so
the general hoped. Von Hohenfels eventually approved the design
over the hastily cobbled together competitor from Defiance
Industries, which earned Callaghan additional LCAF funding.
Based on Callaghans own Ymir, development progressed
extremely well, resulting in a first production run in late 3143.
Using Endo-Composite structure instead of the scarcer pure
Endo Steel, while costing less than 10M C-Bills and offering
exceptional resiliency thanks to 17,5 tons of licensed StarGuard
Reflec armor, the BWP-4A Ymir does not only meet the requirements
put forward by the LCAF, but actually even exceeds them due to the
astonishing flexibility of its armament.
Using a standard Gauss Rifle paired with a Silver Bullet Gauss
Rifle, the Ymir can take out enemy Mechs with ease, engaging Clan
Mechs at their preferred firing range, while the nature of the Silver
Bullet Gauss Rifle also allows it to fire crippling shots at vehicles and
even Aerospace units. Once immobilized, the Ymir can then move in
to cook the vehicles crew alive using its Plasma Rifle, which also
makes short work of most Battle Armor and infantry troops. A TAG
provides the ability to spot for allied missile support or artillery.
Despite all these great achievements, Callaghan and his team
also had to compromise, seeing the Ymirs speed drop to a mere 54
kph, similar to what happened to the equally venerable Banshee over
and over again. The traditional 360-sized Fusion engine would have
simply been too massive and too expensive. They also eventually
decided to drop the idea of using CASE II to protect the Mech from
harm in case one or both Gauss Rifles were hit by enemy fire. The use
of a more sophisticated gyro was out of the question, since it would
have raised the price tag well over the threshold of 10M C-Bills.
Still, trials proved that the new and improved Ymir could very
well stand its ground, seeing it fight on even if its arms and side
torsos were severed or destroyed. Some in the LCAF Quartermaster
Corps have argued that the Ymir is in fact way too effective on the
battlefield to be used by simple militiamen, but the High Commands
decision is final.

highly prioritized with the Coventry CPM at the helm, since they are not
only Coventrys own regional militia, but also openly declared against
Vedet Brewer during his brief regency as Archon.

Type: BWP-4A Ymir


Technology Base: Inner Sphere
Tonnage: 90
Battle Value: 2.583
Cost: 9.732.180 C-Bills
Equipment
Mass
Internal Structure: Endo-Composite
7
Engine:
270
14.5
Type:
Fusion
Walking MP:
3
Running MP:
5
Jumping MP:
0
Heat Sinks:
10 [20]
0
Gyro:
3
Cockpit:
3
Armor Factor (Reflective):
279
17.5
Internal
Armor
Structure
Value
Head
3
9
Center Torso
29
46
Center Torso (rear)
12
R/L Torso
19
30
R/L Torso (rear)
8
R/L Arm
15
30
R/L Leg
19
38
Weapons and Ammo
Location
Critical
Tonnage
Silver Bullet Gauss Rifle
RA
7
15
Ammo (SB Gauss) 8
RA
1
1
Small X-Pulse Laser
RT
1
1
Plasma Rifle
CT
2
6
Small X-Pulse Laser
LT
1
1
Gauss Rifle
LA
7
15
Ammo (Gauss) 8
LA
1
1
TAG
LA
1
1
Ammo (SB Gauss) 8
RL
1
1
Ammo (Plasma) 10
RL
1
1
Ammo (Gauss) 8
LL
1
1
DEPLOYMENT
Ammo
(Plasma)
10
LL
1
1
With the heavy losses inflicted upon the regional militias, it will
probably take years until the LCAF Quartermaster Corps ships the Notes: Features the following Design Quirks: Command BattleMech,
first BWP-4A Ymir to a planetary militia. For now, regional militias are

Rumble Seat, Difficult to Maintain, Exposed Actuators.

expensive, clocking in at 93M C-Bills, over 9 times the amount of a


BWP-4A Ymir.
Mitchells approach of improving upon the X4s strengths
remained unchanged for the rest of the design, especially looking at
the X5s weaponry, which is why the Zeus Xs aesthetics largely
remain the same as well.
Generally, she built a a Mech that is much faster, offers much
more firepower and more ammo, finally making it a truly terrifying
opponent on the battlefield, as the marketing holovids had already
promised so many years ago.
The only thing missing compared to the X4 is the command
console to bring high-ranking officers, but mostly tactical or
communication assistants, to the battlefield, which is why the older
variant still remains in production. To at least partially mitigate said
loss, a rumble seat was installed. As it stands, production of the X4
continues, but given the similar abilities, it would not be a surprise if
DI eventually decides to drop the older model in favor of a different
Mech.
Even in a situation as dire as the Commonwealths and with
their financial backbone ailing if not even outright broken, thanks to
the horribly failed politics of former Archon Melissa Steiner, the
OVERVIEW & CAPABILITIES
Lyrans will undoubtedly still scrape enough Kroner together to buy
While the ZEU-X4 Zeus X has been a tremendous
up every single Zeus X produced on Kwangjong-ni.
success for Defiance Industries, which was mostly a result
of the companys massive marketing efforts, while the DEPLOYMENT & VARIANTS
actual machine was rather underwhelming, compared to
Just like before, X4 and X5 are only awarded to proven
its enormous price tag. Although the inbuilt command members of lesser commands or to prestigious units, like the Royal
console was certainly its biggest selling feature and Guards or Donegal Guards brigades.
continues to be so, the ZEU-X4 had several
As for variants of the newest member of the Zeus X family, only
shortcomings, which DI decided to rectify, primarily by a field refit exists, which trades a single ton of LRM ammunition for a
using Clan-tech, acquired from the Exiles, Assault Tech C slave, which is already often employed in Mech lances that also
Industries as well as Tiburon Khanate, to guarantee a feature the Yggdrasil as ultra-heavy spotter, making the ZEU-X5 the
steady supply, even though the Zeus Xs production perfect fire support Mech to capitalize on received targeting data.
numbers have traditionally remained low anyways.
DI Kwangjong-nis chief engineer Patricia Mitchell
herself was responsible for the new Zeus X variant, as the
company still regarded the Mech as its undisputed
poster child, despite the disappearance of Vedet Brewer.
Consequently, only the allegedly best at the companys
disposal would be allowed to work on it. Mitchell
recognized the X4s large engine as a chance rather than
an obstacle which needed to be removed. Not only did
she make sure an engine supercharger would be
enclosed in the X5, but a MASC too, catapulting the
Mech to over 140 kph in short bursts, or alternatively
to108 kph in case the pilot opted to use both pieces
alternately rather than at the same time. Of course, this
also meant that the Zeus X would become even more

Mass: 80 tons
Chassis: Chariot III Ultralight Composite
Power Plant: Defiance 400 XXL
Cruising Speed: 54 kph
Maximum Speed: 86 kph, 140 with MASC and
Supercharger
Jump Jets/Capacity: None
Armor: Durallex Shockwave Reactive with CASE II
Armament:
1 Series II Gauss Rifle
1 Series 7K ER Large Laser
2 Type XVI LRM-15 Launchers
Manufacturer: Defiance Manufacturing Annex
Primary Factory: Kwangjong-ni (since 3144)
Communications System: TharHes Calliope
ZE-5A2
Targeting & Tracking System: TharHes Ares-X9-B

Type: ZEU-X5 Zeus X


Technology Base: Mixed Inner Sphere (Advanced)
Tonnage: 80
Battle Value: 3.600
Cost: 93.187.200 C-Bills
Equipment
Internal Structure:
Composite
Engine:
400
Type:
XXL
Walking MP:
5
Running MP:
8 (13)
Jumping MP:
0
Heat Sinks:
11 [22]
Gyro:
Cockpit:
Armor Factor (Reactive):
232
Internal
Structure
Head
3
Center Torso
25
Center Torso (rear)
R/L Torso
17
R/L Torso (rear)
R/L Arm
13
R/L Leg
17
Weapons and Ammo
Location
2 LRM 15 (C)
RA
Supercharger
RT
Ammo (LRM) 32
RT
CASE II
RT
Ammo (Gauss) 16
CT
ER Large Laser (C)
LT
MASC
LT
Gauss Rifle (C)
LA

Mass
4
17.5

1
4
3
14.5
Armor
Value
9
37
12
26
8
23
30
Critical
4
1
4
1
2
1
4
6

Tonnage
7
2
4
1
2
4
4
12

Notes: Features the following Design Quirks: Command Mech,


Rumble Seat, Difficult to Maintain.

promise made in 3138. While it avoids ammunition-based weaponry


Mass: 75 tons
entirely, the removal of the heavy compact engine for a standard
Chassis: Blackstone ETG Endo Steel
model freed up enough tonnage to armor almost every vital internal
Power Plant: Vlar 300 Fusion
component. Unlike the Axman, the weapons are arranged in
Cruising Speed: 43 kph, 54 kph with TSM
accordance with the 15 tons Handheld Weapon System, while the new
Maximum Speed: 64 kph, 86 kph with TSM
Gtterdmmerung even abides the LCAFs new C3/ECCM doctrine.
Jump Jets/Capacity: None
Type: GTD-21S Gtterdmmerung
Armor: Lexington Ltd. High Grade Ferro-Fibrous
Technology
Base: Inner Sphere
Armament:
Tonnage:
75
2 BlazeFire Sweetshot Extended Range Lasers
2 Defiance X5M Medium X-Pulse Lasers
Battle Value: 2.064
Cost: 17.547.250 C-Bills
2 Defiance X3S Small X-Pulse Lasers
Equipment
Mass
Manufacturer: Blackstone BattleMechs, Ltd.
Internal Structure:
Endo Steel
4
Primary Factory: Inarcs (since 3142)
Engine (Armored):
300
22
Communications System: CommuTech High Band
Walking MP:
4 (6)
14 with Angel ECM Suite
Running MP:
6 (8)
Targeting & Tracking System: RCA Instatrac Mark X
Jumping MP:
0
Heat
Sinks:
13
[26]
3
OVERVIEW & CAPABILITIES
5.5
Considering the cold welcome the AXM-6T Axman Gyro (Armored Compact):
5
received by the LCAF and its less than impressive sales Cockpit (Armored Torso-Mounted):
231
13
numbers since its introduction, it may come as a mild Armor Factor (Ferro):
surprise to the average military analyst that another
Internal
Armor
Lyran manufacturer decided to also walk down that same
Structure
Value
path as Defiance Industries in the early 3080s.
Head
3
9
Blackstone BattleMechs of Inarcs, responsible for Center Torso
23
38
the innovative Gtterdmmerung, felt it was necessary to
Center Torso (rear)
8
take another look at their newest BattleMech, after
R/L
Torso
16
25
mission reports exposed several weaknesses, suggesting
7
the Mech was actually not as sturdy and resilient as the R/L Torso (rear)
12
24
company thought it would be. When it was introduced in R/L Arm
16
32
3138, Blackstone labeled it a true zombie and many in R/L Leg
the LCAF fell for such marketing speech, even voicing Weapons and Ammo
Location
Critical
Tonnage
their support publicly. However, LCAF pilots who were 2 ER Large Lasers
H
4
10
actually assigned one of these brand-new Mechs found C Slave
RT
1
1
said label to be quite misleading and eventually often
Angel ECM
CT
2
2
paid with their lives for it. With either of the side-torsos
Medium X-Pulse Laser
RL
1
2
breached, enemy fire was virtually guaranteed to find the
RL
1
1
torso-mounted cockpits crucial life support systems, Small X-Pulse Laser
LL
1
2
while the cockpit itself was also far from safe admit the Medium X-Pulse Laser
LL
1
1
Gtterdmmerungs vital parts, while ammo explosion in Small X-Pulse Laser
Armored Shoulders
RA/LA
0
1
the head section also often proved a grave danger.
To rectify the known shortcomings, Blackstone Armored Sensors
CT
0
.5
quickly began R&D to upgrade its poster child, which was Armored Life Support
RT/LT
0
1
finished in 3142. Not only is it faster now, thanks to the Armored Hips
RL/LL
0
1
Triple-Strength Myomer, but it also finally delivers on the
Triple-Strength Myomer
RA/LA
3/3
0

Notes: Features the following Design Quirks: Difficult Ejection


Hamdheld Weapon Configurations
Weapons and Ammo
LBX (15 tons)
LB 10-X AC
Ammo (LB-X) 30
Armor Factor (16 Points)
Battle Value: 237

Mass
11
3
1

Light Gauss (15 tons)


Light Gauss Rifle
Ammo (Gauss) 32
Armor Factor (16 Points)
Battle Value: 231

12
2
1

Mortar (15 tons)


Mech Mortar/8
Ammo (Mortar) 16
Armor Factor (16 Points)
Battle Value: 106

10
4
1

Thunderbolt (15 tons)


Thunderbolt 15
Ammo (Thunderbolt) 12
Armor Factor (16 Points)
Battle Value: 348

11
3
1

MML (15 tons)


2 MML 9
Ammo (MML) 26/22
Armor Factor (16 Points)
Battle Value: 226

12
2
1

SSRM (15 tons)


4 Streak SRM 4
Ammo (Streak) 50
Armor Factor (16 Points)
Battle Value: 282

12
2
1

NLRM (15 tons)


Enhanced LRM 20
Ammo (NLRM) 12
Armor Factor (16 Points)
Battle Value: 294

12
2
1

ELRM (15 tons)


Extended LRM 15
Ammo (ELRM) 12
Armor Factor (16 Points)
Battle Value: 368

12
2
1

NLRT (15 tons)


Enhanced LRT 20
Ammo (NLRT) 12
Armor Factor (16 Points)
Battle Value: 294

12
2
1

Mass: 55 tons
Chassis: Foundation EC55 Endo-Composite
Power Plant: Defiance 275 Light Fusion
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: Rawlings 45i Improved Jump Jets
with Partial Wing
Jump Capacity: 300 meters
Armor: Maximillian 100
Armament:
8 Defiance B3M Medium Laser
Manufacturer: Defiance Industries
Primary Factory: Furillo (since 3144)
Communications System: Neil 6000-g
Targeting & Tracking System: RCA Instatrac Mark XXII
with Targeting Computer

OVERVIEW & CAPABILITIES

When the LCAF High Command noticed the proliferation


of Improved Jump Jets in contemporary Mech designs, they
didnt want to fall behind other militaries and demanded such a
design for their own soldiers, a call which was answered by
Defiance Industries in the form of radical modifications to the
50 tons Uziel, resulting in the UZL-8S.
Sadly, the High Command and procurement office were
content with the new addition, never intending to push the
boundaries of Mech construction even more than the UZL-8S
already did. It was seen as apt competitor with the Improved
Jump Jets sporting Mechs other nations or Clans were fielding.
With the coming of the Dark Age and the heavy focus of
the Jade Falcon touman on highly agile Mechs like the Onager
or what the Lyran soldiers dubbed the bird series, meaning
the Shrike, Jade Hawk, Flamberge, Gyrfalcon and Eyrie, most LCAF
Mechs in turn seemed sluggish and clumsy with little more
than the UZL-8S to really compete with the Falcons in that
specific field of combat.
Few Lyran officers noticed that specific shortcoming, but
those who did made their concerns heard only to see them
dismissed by the High Command. Just one General bothered to
actually listen and share the concerns, making him contact
Defiance Industries of Furillo, which he was well-connected to.
Kommandant-General Gavin von Hohenfels requested a
Mech that could outjump and also outgun the proven UZL-8S,
certainly not an easy task. Initially DI seemed reluctant to pick
up on the request, since especially Vedet Brewster found the

UZL-8S to be more than sufficient. However, the board of


directors didnt dare to fully neglect von Hohenfels request,
given his powerful position in the LCAF and influence as a
noble of Yed Prior. DIs directors decided to use their
companys resources and most experienced engineers for
other projects, thus only assigning newcomer Alexander
McKnight for R&D.
The young employee assembled a small team of fellow
engineers and techs. Starting the project in 3137, McKnight
and the others soon felt disdain not only by their supervisors,
but even by other teams, being denied necessary resources
over and over again. Feeling like a band of outcasts, the team
worked even harder to see their project a success nonetheless.
In 3140 the Commonwealth began to suffer the
onslaught of not only one or two, but three Clans at the same
time due to horribly misguided leadership by their Archon
Melissa Steiner. The situation on the battlefields soon looked
dire, one of the many problems being the superior mobility of
Clan Jade Falcons Mech forces, which often allowed them to
outmaneuver the classical Gauss toting Lyran Wall of Steel. It
was only then when DIs directors and Brewster realized they
had misjudged the situation and should have paid heed to von
Hohenfels. They poured more resources into McKnights team,
now backing it with DIs full industrial and financial might. New
engineers and technicians were transferred to the team, who
were surprised of what the team had already accomplished
despite all the hardship in the past three years.
It took 5 more years to see the Mech, now dubbed as
Terror, to full serial production. The Terror seems like an odd
mixed bag of advanced technologies, such as the incorporated
partial wing, and systems like the two batteries of B3M
Medium Lasers, which seem almost ancient in comparison, but
are indeed still relevant on the modern battlefield, as the GTL1O Gauntlets B configuration proved in many battles since its
introduction in 3128.
The result of McKnights efforts is surprisingly effective,
combining Improved Jump Jets with a Partial Wing, allowing
Lyran MechWarriors to backstab even the most agile Falcon
Mechs with ease, without sacrificing too much firepower or
durability. While well-placed and almost maximized armor
ensures a certain resiliency, even though the XL Gyro may
appear hampering, the greatest protection nonetheless is
unquestionably the Mechs absurd mobility, allowing it to
rarely ever touch the ground.

DEPLOYMENT & VARIANTS

The Terror is made available solely to LCAF brigades. Just


like the Yggdrasil, it is deemed too fearsome a weapon to ever
be

allowed access to the export market, with the LCAFs Quartermaster


Corps vowing to buy up every single unit ever produced.
The only production variant is an upgraded version, utilizing a
Defiance XL engine built to Clan specifications, allowing it to do much
more than just harass enemy forces. By mounting sophisticated
electronics it can also spot, tag and even engage in electronic warfare.
Another variant is currently undergoing first field trials and might
become another official production variant in late 3146, already dubbed
one-armed bandit. Based on the TRR-11S, it reverts back to a standard
chassis, but upgrades to StarGuard Reflec armor. The right arm sports
two A.E.S. enhanced Tiburon Khanate ER Large Pulse Lasers.

BATTLE HISTORY & NOTABLE PILOT

When the Terror first set foot on the many battlefields throughout
the Commonwealth in January 3145, LCAF and Clan MechWarriors alike
were shocked to see just how effective it was, fully living up to its name.
It could jump further, was more durable and had more firepower at its
disposal than its predecessor. Even the B3Ms tied to a Targeting
Computer proved more accurate than the Pulse Lasers of the UZL-8S
over distances of at least 150 meters, allowing pilots to fight from
farther behind. In battle the Mech was almost impossible to hit before
closing and even then usually the Terrors pilots were the ones who
dictated the engagement, often positioning themselves in the rear of
their enemies, leaving them unable to return fire. The daring Lyran pilots
in return wreaked havoc among the exposed enemies with full Alpha
Strikes from their two laser batteries in the flippable arms, before
jumping away again.
By the end of the year former UZL-8S Veteran August Carius had
emerged as a legend among the Terror pilots. Utilizing his TRR-11S
Terror to the fullest of its capabilities with unmatched skill and ferocity, it
seemed like he could dance around the Clan Jade Falcons warriors with
impunity, finishing off a staggering amount of 32 Mechs and combat
vehicles in his Terror, mostly from the rear, before jumping away again.
An ace like few before him, the Lyran media soon idolized Carius,
furthering his belief in his own invincibility and the impeccability of his
aggressive hit-and-jump attacks. After his 20th kill, his commanding
officer granted him the right to paint his Terror in individual colors
instead of those of his fellow 11th Donegal Guards. He opted for pitch
black, leading his comrades to nickname him Black Baron in reference
to Manfred Red Baron von Richthofen, a German fighter plane ace in
the ancient Great War on Terra, while the Falcons, who stood in awe of
Carius skill, soon called him Black Death instead.
On a fateful day in early 3146, one of Carius assigned technicians
overlooked grave damage to his Mechs left foot actuator, causing it to
fall over during one of his typical backstabbing maneuvers, allowing the
Clanners to unload on the Terrors exposed back, blasting the Black
Baron to shreds, Mech and pilot alike, ending Carius streak in almost
ironic fashion.

Type: TRR-10S Terror


Technology Base: Inner Sphere (Advanced)
Tonnage: 55
Battle Value: 1.895
Cost: 11.363.825 C-Bills
Equipment
Internal Structure:
Engine:

Mass
4.5
12

Endo-Composite
275 Light
Walking MP:
5
Running MP:
8
Jumping MP:
8*
11 [22]*

Heat Sinks:
Gyro (XL):
Cockpit:
Armor Factor (Standard):

Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arm
R/L Leg
Weapons and Ammo
4 Medium Laser
Targeting Computer
4 Medium Laser
Partial Wing
Improved Jump Jets
Improved Jump Jets
Improved Jump Jets
Improved Jump Jets

176
Internal
Structure
3
18
13
9
13
Location
RA
RA
LA
RT/LT
RT
LT
RL
LL

Critical
4
2
4
4/4
6
6
2
2

1
1.5
3
11
Armor
Value
9
28
7
21
5
17
23
Tonnage
4
2
4
4
3
3
1
1

Notes:
Features the following Design Quirks: Reinforced Legs, Minimal Arms.
Arms are flippable.
*Partial Wing adds +2 Jump MP and -3 Heat per turn in Standard Atmosphere
(see pp. 293 and 295, TO, for additional rules).

Type: TRR-11S Terror


Technology Base: Mixed Inner Sphere (Advanced)
Tonnage: 55
Battle Value: 2.045
Cost: 14.554.242 C-Bills
Equipment
Internal Structure:
Engine:

Mass
4.5
8

Endo-Composite
275 XL (C)
Walking MP:
5
Running MP:
8
Jumping MP:
8*
11 [22]*

Heat Sinks:
Gyro (XL):
Cockpit:
Armor Factor (Standard):

Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arm
R/L Leg
Weapons and Ammo
4 Medium Laser
Targeting Computer
TAG
4 Medium Laser
Angel ECM Suite
C Slave
Partial Wing
Improved Jump Jets
Improved Jump Jets
Improved Jump Jets
Improved Jump Jets

176
Internal
Structure
3
18
13
9
13
Location
RA
RA
H
LA
LA
LA
RT/LT
RT
LT
RL
LL

Critical
4
2
1
4
2
1
4/4
6
6
2
2

1
1.5
3
11
Armor
Value
9
28
7
21
5
17
23
Tonnage
4
2
1
4
2
1
4
3
3
1
1

Notes:
Features the following Design Quirks: Reinforced Legs, Minimal Arms.
Arms are flippable.
*Partial Wing adds +2 Jump MP and -3 Heat per turn in Standard Atmosphere
(see pp. 293 and 295, TO, for additional rules).

Type: TRR-12S Terror


Technology Base: Mixed Inner Sphere (Advanced)
Tonnage: 55
Battle Value: 2.865
Cost: 13.749.249 C-Bills
Equipment
Internal Structure:
Engine:
Walking MP:
Running MP:
Jumping MP:
Heat Sinks:
Gyro (XL):
Cockpit:
Armor Factor (Reflective):
Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arm
R/L Leg

Mass
5.5
8

275 XL (C)
5
8
8*
11 [22]*

1
1.5
3
10

160
Internal
Structure
3
18

Weapons and Ammo


Location
2 ER Large Pulse Laser (C)
RA
Actuator Enhancement
RA
System
Partial Wing
RT/LT
Improved Jump Jets
RT
Improved Jump Jets
LT
Improved Jump Jets
RL
Improved Jump Jets
LL

Armor
Value
9
30
6
20
6
15/6
21

13
9
13
Critical
6
2

Tonnage
9
2

4/4
6
6
2
2

4
3
3
1
1

Notes:
Features the following Design Quirks: Reinforced Legs, Difficult to Maintain,
Minimal Arms.
Arms are flippable.
*Partial Wing adds +2 Jump MP and -3 Heat per turn in Standard Atmosphere
(see pp. 293 and 295, TO, for additional rules).

Mass: 45 tons
Chassis: Fortune IX Endo Steel
Power Plant: Light Force 315 XL Fusion
Cruising Speed: 75 kph
Maximum Speed: 118 kph, 194 kph
Jump Jets/Capacity: None
Armor: StarSlab/4 Heavy Ferro-Fibrous
Armament:
2 Delta Series Large Pulse Laser
Manufacturer: Assault Tech Industries
Primary Factory: Donegal (since 3145)
Communications System: Assault Call Alpha
Targeting & Tracking System: Assault SureStrike 2
with Targeting Computer

OVERVIEW & CAPABILITIES

Similar as with the Nibelung, the Managarm would not


exist if it werent for the Yggdrasil project. When Falkenberg
and Choe argued about the lack of true long range
weapons, Falkenberg won the dispute. Choe however
contacted the DI board soon after to make sure DI would
also produce a Mech that could flank the Yggdrasil and act
as bodyguard for it, because Choe foresaw the 100 ton
Mech having problems when faced with fast lights
sporting long or even extreme ranged weaponry. He
requested the development of a Mech that could beat
those dangerous enemy units at their own game.
DIs directors recognized his concerns as justified and
contacted the LCAFs High Command to make sure that
they were indeed interested in such a Mech. While most
generals deemed the idea not worthy of pursuing,
Kommandant-Generals Gavin von Hohenfels and Marianna
Cruz voiced their approval loud and clear, which was
enough to satisfy DIs officials. But when they tried putting
together another team to realize said Mech, they found DIs
capacities overstretched for the first time in decades, given
all the designs currently in R&D or already in production.
The solution was quickly found as the directors opted to
outsource the project to another manufacturer, which was
approved by the LCAFs High Command.
The company that was awarded the contract was
relatively new and inexperienced Assault Tech Industries of
Donegal, which was looking to expand its business
following the success that was the Jaguar.
With the 35 tons quad Mech setting a high standard
as first work, the Clan Wolf-in-Exile related manufacturer

had proved it was up to the task and more than capable to not
only design, but also produce high quality gear.
Once the contract was signed and Choes final
requirement list submitted, it is said that several eyebrows were
raised when ATIs engineers got a first glance at his list.
Already after only a few weeks of R&D, they contacted
their Clan owner on Arc-Royal for help, who were quick to
respond after they had seen Choes ideas. They sent Merchant
Factor Olaf to Donegal accompanied by some of the Clans
brightest scientists, to not only help, but oversee the project,
now dubbed as Managarm after the legendary wolf in Germanic
mythology, which was said to one day swallow Terras moon.
Fully backed by the Exiles, R&D went surprisingly fast, with
the first prototype being produced in late 3142. However, the
prototype was stricken with several deficiencies, which marked
a first serious setback in the designing process. This was when
the team decided to overhaul the current concept by using a
smaller 315 XL Fusion engine instead of the originally planned
360 XXL reactor, while utilizing not only a MASC but also a
supercharger to still have the Mech become the speed demon
that Choe envisioned. They also requested DI to provide HFF
armor and XL gyros to facilitate the installation of a targeting
computer, which combined with the successor to the Jaguars
Assault SureStrike Targeting & Tracking System (TTS) and newly
developed stabilizers - mounting the weapons on top of the
side torsos to achieve faster and more precise adjustments of
the firing angles-, allowed for hyper-accurate Pulse Laser fire.
In contrast to DIs and the LCAFs original plan, the allied
Clanners decided to take several batches for themselves to
strengthen their strained touman, once serial production of the
Managarm was set up and running. Too great was the potential
combat performance the Mech offered - even fitting the
Wolves preferred style of warfare perfectly-, than to allow ATI to
produce exclusively for the Commonwealth.
Visually, the Managarm aims to become a totem Mech for
the Exiles, just like the Wulfen and Warwolf for the crusaders.

DEPLOYMENT & VARIANTS

As per final contract, ATI is bound to ship its produced


Managarms only to LCAF units or Clan Wolf-in-Exile who are said
to be willing to share the received Mechs with their Kell ally.
Reports tell however of several shipments of the second batch
that have recently been lost in the turmoil of war. According to
our sources, the Lyrans suspect the Falcons to have captured the
transports. However, thus far no Managarms have been seen in
the Clans battle formations, making pirates the likelier culprit.
Late in the R&D process Merchant Factor Olaf encouraged a
variant of the Managarm, of which the sole purpose was to

combat VTOLs and ASFs, since neither the Exiles nor the Commonwealth
produced a fast moving Anti-Air unit. The result of ATIs efforts was the
Managarm 2, which was introduced in November 3145, sporting two LB 5-X
ACs and a new TharHes Ares TTS based on the DI Schmitts Mars 9.4,
improving the tracking of flying objects substantially. ATI also increased
protection by adding half a ton of armor and including an ECM as well as a
Laser AMS to mitigate the loss of speed.

BATTLE HISTORY & NOTABLE PILOT

With the Wolves-in-Exiles touman put through the wringer by the


Jade Falcon and Hells Horses invasion, the influx of new Managarm Mechs
proved a real blessing for the Clan. Omega Galaxys 1st Wolf Guardians were
among the first clusters to receive both variants of the new Mech. In late
3145 the Wolves dared to liberate several Lyran systems now subject to
Falcon occupation. The 1st Wolf Guardians were included in said operation,
leading a thrust towards Zanderij to cut off the Jade Falcons near Tharkad
and Coventry from their supply lines.
Given the destruction the Jade Falcon Mongols had brought over the
Commonwealth and the Kell Hounds, while disrespecting everything the
Clans once stood for, it is understandable that the Guardians didnt issue a
batchall when they hit the planet. Soon enough did they notice that the
unit they squared off against was the 9th Falcon Talon Cluster, a unit which
the Exiles were well acquainted with, since the 9th had already suffered
badly in earlier skirmishes with the Clan.
Tharex, a gifted Star Commander in his new Managarm, was among
the first to encounter the enemy. His light/medium star was faced with a
full Jade Falcon assault star. The battle hardened Exiles put up a good fight,
but after losing an Arctic Wolf II and a Pack Hunter II, while only dropping a
Night Gyr, Tharex doubted their odds would improve and decided to retreat
with his remaining star-mates into a nearby forest.
As expected, the remaining Falcons were too slow to keep up and
soon abandoned the pursuit. What they did however was contact a near
star consisting mostly of light Mechs, which tore into the Exiles flank as
soon as they exited the forest again. Being completely surprised by the
ambush, another Pack Hunter and a Jaguar dropped, leaving only Tharex,
who managed to obliterate an Eyries center torso with massive bursts from
his pulse lasers before making a run for the forest again. Confident to catch
up with the unknown Mech type to finish it off, the Falcons gave chase.
Using his Mechs enormous speed, Tharex managed to flee from sight and
sensors. As soon as they lost track, the Falcons decided to split up, only to
be taken out one by one. Despite the thick wood, Tharex continued his
daring runs, using the superior speed and incredibly accurate long range
weaponry to the fullest, backstabbing the Falcons over and over again.
Only one Falcon warrior managed to escape the forest, who realized there
was nobody left but him and made a run for it.
Overall the battle for Zanderij was going well for the Guardians, but in
the end, they had to withdraw, because the Jade Falcon touman began a
counteroffensive against several defenseless Lyran systems to take pressure
off of the planets targeted by the Exiles incursion.

Type: Managarm
Technology Base: Mixed Clan
Tonnage: 45
Battle Value: 2.602
Equipment
Internal Structure:
Engine:

Cost: 14.841.040 C-Bills


Mass
2.5
11

Endo Steel
315 XL
Walking MP:
7
Running MP:
11 (18)
Jumping MP:
0
11 [22]

Heat Sinks:
Gyro (XL, IS):
Cockpit:
Armor Factor (Heavy Ferro, IS):
Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arm
R/L Leg
Weapons and Ammo
Large Pulse Laser
Supercharger
MASC
Large Pulse Laser
Targeting Computer

138
Internal
Structure
3
14
11
7
11

Location
RT
RT
RT
LT
LT

Critical
2
1
2
2
3

1
2
3
7
Armor
Value
9
20
7
15
7
8
21
Tonnage
6
1.5
2
6
3

Notes:
Features the following Design Quirks: Accurate Weapons (Large Pulse Lasers),
Exposed Actuators, Weak Legs.

Type: Managarm 2
Technology Base: Mixed Clan
Tonnage: 45
Battle Value: 1.286
Equipment
Internal Structure:
Engine:

Cost: 10.304.715 C-Bills


Mass
2.5
11

Endo Steel
315 XL
Walking MP:
7
Running MP:
11
Jumping MP:
0
10 [20]

Heat Sinks:
Gyro (XL, IS):
Cockpit:
Armor Factor (Heavy Ferro, IS):
Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arm
R/L Leg
Weapons and Ammo
LB 5-X AC
Ammo (LB-X) 40
ECM Suite
Laser AMS
LB 5-X AC
Ammo (LB-X) 20

148
Internal
Structure
3
14
11
7
11

Location
RT
RT
RT
H
LT
LT

0
2
3
7.5
Armor
Value
9
20
7
15
7
12
22

Critical
2
2
1
1
2
1

Notes:
Features the following Design Quirks: Anti-Air Targeting,
Exposed Actuators, Weak Legs.

Tonnage
5
2
1
1
5
1

Mass: 35 tons
Chassis: Norse XT-Light Type AE Endo Steel
Power Plant: Defiance 280 Light Fusion
Cruising Speed: 86 kph
Maximum Speed: 129 kph, 172 kph
with Supercharger
Jump Jets/Capacity: None
Armor: Starshield Ultra-Tech Stealth
Armament:
1 Series 7K ER Large Laser
1 Defiance X3S Small X-Pulse Laser
Manufacturer: Norse-Storm BattleMechs Inc.
Primary Factory: Loxley (since 3144)
Communications System: AR-12 Sheathed
Directional Beacon with Guardian ECM Suite
Targeting & Tracking System: DLK Type Phased
Array Sensor System

OVERVIEW & CAPABILITIES

Aside from its assault class classics, also the Spector


has been blessed with an overhaul by Norse-Storm. While
the upgrade clearly plays to the Spectors well-known
strengths, military commentators in the Lyran media
have questioned whether development of the SPR-6S
was truly necessary and if the Kroner spent on its R&D
would not have been better used elsewhere, given its
similar performance compared to the SPR-5S and SPR-ST.
According to our own analysis, Norse-Storm made
several distinct improvements, seeing the SPR-6S clearly
outclass its predecessors in most areas. Not only has it
gained in range and raw damage output as long as it is
able to snip away at the enemy, thanks to the Assault
Tech Industries-built Series 7K ER Large Laser (although it
remains to be seen whether they will be replaced by
Tiburon Khanate-built lasers in the future), but it should
also be able to withstand much greater punishment, as it
is no longer powered by a vulnerable XL engine, but a
less spacious light reactor. Also its front-facing armor has
been reworked to withstand the impact of a Gauss slug,
no matter which torso location is hit. The greater speed
should help offset the weakened rear armor by enabling
pilots to position the Spector appropriately, even against
many light Mechs or vehicles.
Another improvement over its previous variants is
the inclusion of a Defiance X3S X-Pulse Laser, which
grants the Spector considerable power against smaller

infantry units.
So while the SPR-6S does not reinvent the wheel, it does indeed
represent a much needed upgrade over its progenitors to prevail on
the modern battlefield. Sales to the LCAF however have been rather
moderate, mostly due to a few but popular critics sullying the SPR-6S
reputation in Lyran space for its small cockpit, XL gyro and only token
secondary armament. As a consequence, almost 65% of the output
thus far had to be exported to the Federated Suns, where the war-torn
AFFS welcomed the new addition with open arms.

Type: SPR-6S Spector


Technology Base: Mixed Inner Sphere
Tonnage: 35
Battle Value: 1.671
Cost: 9.764.955 C-Bills
Equipment
Internal Structure:
Endo Steel
Engine:
280
Type:
Light Fusion
Walking MP:
8
Running MP:
12 (16)
Jumping MP:
0
Heat Sinks:
11 [22]
Gyro (XL):
Cockpit (Small):
Armor Factor (Stealth):
119
Internal
Structure
Head
3
Center Torso
11
Center Torso (rear)
R/L Torso
8
R/L Torso (rear)
R/L Arm
6
R/L Leg
8
Weapons and Ammo
Location
ER Large Laser (C)
RA
Actuator Enhancement
RA
System
Guardian ECM Suite
RT
Supercharger
LT
Small X-Pulse Laser
LA

Mass
2
12

1
1.5
2
7.5
Armor
Value
9
20
2
15
1
12
16
Critical
1
1
2
1
1

Tonnage
4
1
1.5
1.5
1

Mass: 25 tons
Chassis: Telestar Model 8LQE Endo Steel
Power Plant: Defiance 325 XXL Fusion
Cruising Speed: 140 kph
Maximum Speed: 216 kph, 356 kph with MASC and
Supercharger
Jump Jets/Capacity: None
Armor: Durallex Super Light Ferro-Fibrous
Armament:
6 tons of pod space available
Manufacturer: Mountain Wolf Battlemechs
Primary Factory: Vendrell (since 3144)
Communications System: Angst Clear Channel 6C
Targeting & Tracking System: RCA Instatrac Mk XIV

OVERVIEW & CAPABILITIES


The Pests concept originated in Robert Falkenbergs
early days as engineer for Defiance Industries. Young
Falkenberg has always been fascinated by the Clans Dasher
and sought to adapt it, using Inner Sphere technology.
When he was ready to present his plans to his superiors, he
earned nothing but broad laughter and head-shaking. Not
Lyran enough, Just silly, and We produce BattleMechs,
not race cars was what they told him. Still, he decided it
was worth pursuing the idea and was even more dedicated
to make it work. When he handed in the reworked plans,
they were dismissed again and he eventually lost hope,
turning towards other ideas and projects (one of which
later became the monstrous Yggdrasil).
In the meantime, Mountain Wolf Battlemechs of
Vendrell, known for its Night Hawk Light Mech, found itself
relegated to the sidelines of the race among Lyran arms
manufacturers, a trend which had started a few years after
the Jihad and some consider it a miracle that the company
even made it into the 32nd century. With disarmament
policies in effect and Clan Sea Fox willing to sell more Clan
technology to the Great Houses than ever before, the
companys decline came as no surprise, although a distinct
lack of innovation facilitated by bad management
decisions didnt help either to avert the dire situation.
When the Clans fell upon the Commonwealth, Mountain
Wolf Battlemechs board of directors sensed an
opportunity to turn the companys fortune around. They
voted Amelia Sanchez, a young and energetic woman, to
be their new CEO and steer them through these troubled
waters. Sanchez, one of Robert Falkenbergs childhood

friends on Hollabrun, remembered how distraught the now farfamed Defiance engineer was in early 3120 over the rejection of
his ideas for a lightning fast BattleMech.
She contacted Falkenberg to inquire whether he was
willing to leave DI and join Mountain Wolf Battlemechs to work
on said light Mech. He declined her offer with thanks, since he
was still occupied with work on the Yggdrasil. However, he was
willing to hand over everything on the Mech he had dubbed
Pest so many years ago, although strictly speaking, such action
was not exactly legal and it remains to be seen how Defiance
will react once the Mechs origins are made known to them.
The final result of Mountain Wolf Battlemechs efforts was
the PT2-O Pest, a nimble OmniMech, which not only managed to
emulate the Dashers abilities, but surpass them with ease.
Weighing in at 25 tons, it uses an XXL engine and a combination
of MASC and supercharger to become the fastest Mech ever
produced, even faster than our own Celerity drones. Its
monumental maximum speed of 356 kph in short bursts, paired
with a Blue Shot Weapons of Loxley-licensed Chameleon Light
Polarization Shield make the Pest live up to its name, since it can
move around the battlefield at will and almost with impunity.
However, if used in a configuration explicitly designed to work
as a strategic scout and C spotter, its pilots have to close with
the enemy, disabling its CLPS once they are in optimal range to
spot for their network. Consequently, they have to rely on the
Pests enormous speed and their surroundings to avoid deadly
enemy fire, although the frontal torso and leg armor is capable
of withstanding a direct PPC hit respectively. Even a Gauss hit is
insufficient to destroy the Pests side torsos and thus the whole
Mech. The rear torso however is merely covered by a thin metal
plate. Falkenberg did Sanchez another favor when he brokered
a deal for her company to license a modified version of the
Yggdrasils Angst Clear Channel 6B, which provides the Pest with
the same capabilities as soon as it mounts an Angel ECM and C
equipment, but otherwise works like an Angst Clear Channel 6.
Besides being primarily a strategic as well as tactical scout
and spotter the Pest also excels as long-range harasser and
Battle Armor transporter, while some configurations provide
additional options.
The plant on Vendrell is now fully geared towards
production of the Pest OmniMech as both lines of the Night
Hawk have been retooled.

DEPLOYMENT
Despite its obvious qualities, the Pest was greeted with little
enthusiasm by the LCAFs Mech jockeys and was looked down
upon. The only thing they saw was a fragile flyweight of a Mech
with not even half the mass and space available to fit a Gauss

Rifle to the chassis. The always imminent danger of immediate


destruction and possible death didnt help its reputation either.
Less conservative units however, such as the 1st Steiner Strikers or
1st Bolan Jaegers, who are used to thinking outside the box, embraced it
with open arms and employed it to great effect against the Clan invaders
on all fronts.
Type: Pest
Technology Base: Mixed Inner Sphere (Experimental)
Tonnage: 25
Battle Value: 2.360
Cost: 27.044.270 C-Bills
Equipment
Internal Structure:
Engine:

Walking MP:
Running MP:
Jumping MP:

Heat Sinks:
Gyro (XL):
Cockpit (Small):
Armor Factor (Light Ferro):

Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arm
R/L Leg

Mass
1.5
8

Endo Steel
325 XXL
13
20 (33)
0
10 [20]
59
Internal
Structure
3
8
6
4
6

Weight and Space Allocation


Location
Fixed
Spaces Remaining
Head
None
2
Center Torso
None
0
Right Torso
6 XXL Engine
5
1 Chameleon LPS
Left Torso
6 XXL Engine
2
1 Supercharger
1 MASC
1 Chameleon LPS
1 Light Ferro-Fibrous
Right Arm
1 Chameleon LPS
0
7 Endo Steel
2 Light Ferro-Fibrous
Left Arm
7 Endo Steel
2 Light Ferro-Fibrous
Right Leg
1 Chameleon LPS
0
1 Light Ferro-Fibrous
Left Leg
1 Chameleon LPS
0
1 Light Ferro-Fibrous

0
2
2
3.5
Armor
Value
8
10
1
10
0
0
10

Notes: *Chameleon Light Polarization System occupies 1 critical Slot each in the
LA, RA, LL, RL, LT, RT and CT locations.
Features the following Design Quirks: Improved Communications (only Alternate C), Narrow Profile,
Bad Reputation, Difficult to Maintain, No Arms, Non-Standard Parts, Weak Legs.
Fixed Equipment
Chameleon LPS
Supercharger
MASC

Location
*
LT
LT

Critical
6
1
1

Tonnage
0
1
1

Weapons and Ammo


Location
Primary Weapons Configuration
ER PPC (C)
H

Critical

Tonnage

Alternate Configuration A
ER Large Laser + Laser Insulator
Remote Sensor Dispenser
Battle Value: 1.187

RT
LT

2
1
Cost: 26.939.580

5.5
.5

Alternate Configuration B Experimental


TSEMP
RT
Battle Value: 2.710

5
Cost: 27.825.520

Alternate Configuration C Experimental


Bloodhound Active Probe
RT
C Slave
H
TAG
H
Angel ECM Suite
LT
Battle Value: 633

3
1
1
2
Cost: 28.997.400

2
1
1
2

Alternate Configuration D Experimental


C Master Computer
RT
ECM Suite (C)
H
Battle Value: 523

5
1
Cost: 29.231.770

5
1

Alternate Configuration E Experimental


Bloodhound Active Probe
RT
TAG
H
Boosted C Slave Unit
LT
Battle Value: 462

3
1
2
Cost: 28.216.150

2
1
2

Alternate Configuration F Experimental


2 Medium Lasers
RT
2 Medium Lasers
H
2 Medium Lasers
LT
Battle Value: 1.719

2
2
2
Cost: 26.950.520

2
2
2

Alternate Configuration G Experimental


Medium X-Pulse Laser
RT
Medium X-Pulse Laser
H
Medium X-Pulse Laser
LT
Battle Value: 1.388

1
1
1
Cost: 27.091.150

2
1
2

Weapons and Ammo


Location
Critical
Alternate Configuration H Experimental
4 Small X-Pulse Laser
RT
4
2 ER Flamer
LT
2
Battle Value: 931
Cost: 26.816.146

Tonnage
4
2

Mass: 100 tons


Movement Type: Tracked
Power Plant: Vlar 300 Fusion
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: Luxor 7/V Jump Jets
Jump Capacity: 90 meters
Armor: Starshield Ultra-Tech Heavy Stealth with CASE
Armament:
4 Type 8 Mech Mortar
Manufacturer: Arcturan Arms
Primary Factory: Buena (since 3144)
Communications System: Arc-Signal S75 with Guardian
ECM Suite
Targeting & Tracking System: Angst Clear View 2M
with Bloodhound Active Probe

OVERVIEW & CAPABILITIES

When the AFFS Antlion quad Mech entered the picture


in 3117, engineers at rising manufacturers all over the Inner
Sphere took note, among them Arcturan Arms. While the
concept limits the Mech to a very specific role, it still proved to
be a very helpful utility unit, especially in urban warfare.
Arcturan Arms sought ways to free the LCAF of Defiance
Industries influence and position themselves better against
their market dominance. One way to attack them was to
develop a vehicle that would not only offer an alternative to
the Rommel Howitzer, so far the LCAFs preferred choice when
fighting Battle Armors en masse, but also to go after them in
the most prestigious weight bracket of Lyran vehicle warfare.
When Quikscell Company offered the LCAF to open up a
new production line for their cheaply produced Mortar Carrier
on Richvale, the procurement office respectfully declined,
temporarily abating Arcturan Arms hopes of future success
with their latest project. Right before the whole project was
shelved, the company managed to get a hold of the
Quartermaster Corps report on the Mortar Carrier, which led to
the procurement offices decision to deny Quikscell any
subsidizations for such a move. Arcturan Arms board of
directors believed it was because the LCAF was generally not
interested in employing units sporting Mech Mortars, contrary
to the AFFS and FWLM. The actual reason however was the lack
in quality Quikscells product offered. The report exposed
several weaknesses in the design, such as poor workmanship,
insufficient levels of armor, lack of equipment to counter the
effects of mortars not fixed to a turret and insufficient amounts

of ammunition. These findings spurred the board to approve


further funding to allow for the development of the companys
most advanced design yet.
Right from the start, the whole design was based around
four Tiburon Khanate-built Type 8 Mech Mortars, which the
designers later recessed in a massive fixed casemate, to allow for
licensed stealth armor. Similar to the Antlion, AAs mortar carrier
project was to bring its own sensor equipment to the battlefield, to
prevent any kind of ambush, which the vehicle would otherwise be
helpless against due to its limited armament and lack of a turret.
The last piece of the puzzle was the installation of three vehicular
jump jets, reverse engineered by Luxor from salvaged Hephaestus
Jump Tanks, although it is rumored that the Exiles had more than
just a helping hand in the effort, given their experience with the
Kanga-X and the dissolution of their trade and manufacturing
alliance with Clan Hells Horses as a result of the Clans open
warfare against the Commonwealth. However, particularly the
decision to install jump jets was subject of a heated debate, as not
only did it seem outright insane to use a tracked chassis instead of
a Hovercraft, but to do install them on a tank that weighed a
hundred tons was deemed impossible. The decision pro jump jets
was eventually made final, when AA spies got wind of Defiance
Industries Grteltier J and Fortune J projects, which they said were
close to being finished.
Key to solving the apparent issues was a revolutionary
design of jointed tracks, which are able to collapse up to the
skirting, enabling the tank to absorb far more shock stemming
from the landing impact than regular treads. Considering AAs
recent efforts in corporate espionage, it is hardly surprising that
their jointed tracks as well as installed aerofoils resemble those of
the Grteltier J quite a bit. It will only be a matter of time until DIs
army of lawyers pursues legal actions against AA, considering that
AA even took the J of DIs new J-series for their new Draupnir J
Heavy Mortar Carrier, which was approved by Lyran procurement
officers nonetheless due to the Draupnir Js modest price tag
despite employing top-notch technologies.

DEPLOYMENT
Since the first batch of Draupnir Js was shipped to the units in
the fields, a new doctrine has been established, which decrees
every heavy frontline Mech force entering hostile urban
environment, to bring at least two Draupnir Js and a few squads of
Rottweilers (Scout) with them, if such units are available to them,
indicating that the Rommel Howitzer has fallen a bit out of favor.

BATTLE HISTORY

When Lyran forces began to not only repel the Clanners


advance in 3144/3145, but even retake several planets, especially
from Clan Jade Falcon and Hells Horses, the Draupnir J was one of

reasons why the LCAF could advance through cities much easier
than ever before. Where especially holed up Ironhold (Fire) or Black
Wolf Battle Armor troops had been able to slow down or even
sometimes halt Lyran Mech forces in their advance, allowing the
Clanners to bring in reinforcements, they now faced a grave danger
in the Draupnir J.
In 3145, when elements of the 17th Arcturan Guards RCT and
5th Lyran Guards conducted a joint raid against Guatavita, one of
the fiercest battles between them and the 1st Falcon Velites erupted
over the city of Nuevo Alicante. The Lyran strike forces employed
two new Draupnir Js and several Rottweiler Scout Battle Armors.
While the Rottweilers sprinted ahead and dispensed their remote
sensors, the Draupnirs did the same, while they crawled forward,
using their advanced Bloodhound Probes to monitor the lot. Just
before the Rottweilers and Mech force had made first contact with
the Velites, who had dug in and lay in waiting instead of charging
ahead, the Draupnirs took up positions on top of two large
buildings, which could barely shoulder the additional weight on
their structure. They then began to shower the fringes of the Velites
defensive positions with air-bursting shells, based on the targeting
data supplied by the Rottweiler squads. The Falcon Battle Armor and
vehicles, which mistook the Rottweilers as one of the regular combat
variants, acting as bait to lure them out in the open, were outright
obliterated or immobilized by the Draupnirs opening salvos. Only
the Battle Armor troops hiding in buildings seemed safe. But only
seconds later, the whole structures collapsed on top of them due to
the heavy mortar fire, allowing the LCAFs BattleMechs to swoop in
and push ahead. When Galaxy Commander Jane Thastus realized
her mistake, seeing her auxiliary forces slaughtered without any
proper response, she quickly ordered a fast strike force, one she had
originally intended to activate much later into the battle, to attack
the rear of the Lyran main host. When the remote sensors detected
the unexpected movement behind them, the two tank crews
warned their comrades, before they turned their vehicles around,
activated their stealth armor and fired their shells into the quickly
advancing force, mostly consisting of light and medium Mechs.
When the return fire got dangerously close, the Lyrans opted to
abandon post and make a run for a hastily formed defensive line
close by, improvised by a Hauptmann and Atlas.
Before they could successfully reposition themselves, a
Gyrfalcon slowed their movement down to a crawl, tearing most of
the tanks tracks apart with its LB-X Autocannons. Before the
Clanners could swarm the supposedly helpless Draupnirs, the 100
ton behemoths simply leaped away, while the Hauptmann and Atlas
covered their escape with heavy fire.
Although the battle for Nuevo Alicante was a huge success and
a great boost to moral, the Lyrans had to leave matters unresolved
and retreated eventually in late 3145, as Coventry was threatened.

Type: Draupnir J Heavy Mortar Carrier


Technology Base: Mixed Inner Sphere (Advanced)
Movement Type: Tracked
Tonnage: 100
Battle Value: 1.224
Cost: 9.180.000 C-Bills
Equipment
Internal Structure:
Engine:
Type:
Cruise MP:
Flank MP:
Jump MP:
Heat Sinks:
Control Equipment:
Lift Equipment:
Power Amplifier:
Turret:
Armor Factor (Stealth):

Mass
10
28.5

300
Fusion
3
5
3
10

Front
R/L Side
Rear
Weapons and Ammo
4 Mech Mortar/8s (C)
Ammo (Mortar) 56
Bloodhound Active Probe
Guardian ECM Suite
Jump Jets
CASE
Remote Sensor Dispenser

192
Armor
Value
61
45/45
41
Location
Front
Body
Body
Body
Body
Body
Rear

0
5
0
0
0
12

Tonnage
20
14
2
1.5
6
.5
.5

Notes: Features the following Design Quirks: Difficult to Maintain, Hard to Pilot, Non-Standard Parts.

Mass: 100 tons


Movement Type: Tracked
Power Plant: Vlar 300 XL Fusion
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Armor: StarSlab/4 Heavy Ferro-Fibrous
with CASE
Armament:
1 Defiance Shocker Tight-Stream Electromagnetic
Pulse Cannon
2 Defiance Annihilator Improved Heavy Gauss Rifles
/
3 Type 0 Hyper Velocity Assault Gun 30
Manufacturer: Defiance Industries
Primary Factory: Hesperus II (since 3142 / since 3144)
Communications System: Neil 9000
Targeting & Tracking System: Angst Clear View 2A /
TharHes Mars 9.4

OVERVIEW & CAPABILITIES

The Demolisher II has undergone an extensive overhaul in


the past few years, aiming at streamlining production and also
making the designs more competitive on the battlefield.
Defiance Industries scrapped production of all previous
models and completely replaced them with two branches of new
Demolisher IIs, one for frontline service, the other for militia
deployment.
The two frontline Demolisher II models both feature an XL
fusion reactor, already know from the original Thunderbolt
variant, as well as new StarSlab/4 Heavy Ferro-Fibrous armor.
Next to Defiance Industries new J series, the two frontline
Demolisher II production models are the companys poster
children for their vehicular warfare branch and feature heavily in
DIs latest propagandistic holovids. Contrary to what the holovids
want the public to believe, the HAG variant, almost an Alacorn by
its weapons layout, is currently an absolute rarity. Of course this
has little to do with the DI Schmitts Targeting and Tracking
System being scarce, but with the weaponry. Unexpectedly, both
HAG suppliers, Clan Wolf-in-Exile and Tiburon Khanate, are
unable to uphold promised deliveries. Almost four XL iHGR
Demolisher IIs have been produced for every XL HAG variant
since its introduction. While the reason for the lack of shipments
from Arc-Royal is obvious, with the Exiles being in heavy need for
spare parts themselves, it remains a shrouded mystery what is
causing the sporadic shipments from the Sea Foxes. Defiance is

currently investigating the situation, trying to find a reasonable


Type: Demolisher II Heavy Tank (XL HAG)
solution, such as installing Silver Bullet Gauss Rifles instead.

Type: Demolisher II Heavy Tank (XL iHGR)


Technology Base: Inner Sphere (Advanced)
Movement Type: Tracked
Tonnage: 100
Battle Value: 2.518
Cost: 23.160.000 C-Bills
Equipment
Internal Structure:
Engine:
300
Type:
XL Fusion
Cruise MP:
3
Flank MP:
5
Heat Sinks:
10
Control Equipment:
Lift Equipment:
Power Amplifier:
Turret:
Armor Factor (Heavy Ferro):
Front
R/L Side
Turret
Rear
Weapons and Ammo
TSEMP
2 Improved Heavy Gauss Rifles
Ammo (iHGR) 24
C Slave
Guardian ECM Suite
CASE

Mass
10
14.5

287
Armor
Value
71
61/61
43
51
Location
Turret
Front
Body
Body
Body
Body

0
5
0
0
1
14.5

Tonnage
6
40
6
1
1.5
.5

Notes: Features the following Design Quirks: Rumble Seat,


Trailer Hitch, Poor Performance.

Technology Base: Mixed Inner Sphere


Movement Type: Tracked
Tonnage: 100
Battle Value: 2.736
Cost: 20.940.000 C-Bills
Equipment
Internal Structure:
Engine:
300
Type:
XL Fusion
Cruise MP:
3
Flank MP:
5
Heat Sinks:
10
Control Equipment:
Lift Equipment:
Power Amplifier:
Turret:
Armor Factor (Heavy Ferro):
Front
R/L Side
Turret
Rear
Weapons and Ammo
3 HAG 30s
Ammo (HAG) 48
CASE

Mass
10
14.5

297
Armor
Value
71
61/61
53
51
Location
Turret
Body
Body

0
5
0
0
3.5
15

Tonnage
39
12
.5

Notes: Features the following Design Quirks: Anti-Air Targeting,


Rumble Seat, Trailer Hitch, Poor Performance.

Mass: 100 tons


Movement Type: Tracked
Power Plant: Defiance Electric 300 Fuel Cell
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Armor: StarSlab/4 Heavy Ferro-Fibrous
with CASE
Armament:
2 Coventry Starscream Thunderbolt 20 Missile Launcher
1 Guided Technologies Second Generation Streak SRM 6
/
6 SarLon MiniCannon Light Class 5 Autocannons
1 TharHes Multi-Missile 7 Launcher
Manufacturer: Defiance Industries
Primary Factory: Hesperus II (since 3142)
Communications System: Neil 9000
Targeting & Tracking System: Angst Clear View 2A

Demolisher IIs are not only more prestigious and expensive, but also Type: Demolisher II Heavy Tank (Cell LAC)
serve different roles and often serve as a pivot of larger Vedette Technology Base: Inner Sphere
formations.
Movement Type: Tracked

Type: Demolisher II Heavy Tank (Cell Thunderbolt)


Technology Base: Inner Sphere
Movement Type: Tracked
Tonnage: 100
Battle Value: 1.920
Cost: 6.729.000 C-Bills

Equipment
Internal Structure:
Engine:
300
Type:
Fuel Cell
Cruise MP:
3
Flank MP:
5
Heat Sinks:
1
Control Equipment:
Lift Equipment:
Power Amplifier:
OVERVIEW & CAPABILITIES
Turret:
With the two new XL fusion engine production models
being strictly limited to frontline units, Defiance also developed Armor Factor (Heavy Ferro):
two new variants built around a relatively inexpensive fuel cell,
meant to complement other budget vehicles like the Kelswa or
Vedette, especially in regional and planetary militias. Both
variants share almost the same parameters, as they not only use
the same engine, but also very similar armor and weapons
arrangement. While the Cell Thunderbolt model resembles the
original Thunderbolt production model very closely, albeit at
only a fraction of the cost, the Cell LAC variant is completely new,
primarily intended as a bodyguard unit for long-range fire
support units as well as a means to defend locations of strategic
importance, especially in cities. Although ammunition supply
seems ample on first glance, the six SarLon MiniCannons will eat
through it rather quickly if special munitions are used instead of
the regular. However, even moderate use of such ammunition
increases the Demolisher IIs mission profile dramatically.
Due to the same base chassis and similar turrets shared by
all four variants, DIs engineers failed to achieve a perfect balance
between the available engine power, suspension and the
respective massive weapons load, resulting in rather poor
acceleration, a problem unknown to previous models.

DEPLOYMENT & VARIANTS

While the Vedette V7 and especially V9 are the militias


workhorse and mainstay, the much heavier and more powerful

Front
R/L Side
Turret
Rear
Weapons and Ammo
2 Thunderbolt 20
Ammo (Thunderbolt) 24
Streak SRM 6
Ammo (Streak) 15
CASE

Mass
10
23

287
Armor
Value
71
61/61
53
41
Location
Turret
Body
Turret
Body
Body

0
5
0
0
3.5
14.5

Tonnage
30
8
4.5
1
.5

Notes: Features the following Design Quirks: Rumble Seat,


Trailer Hitch, Poor Performance.

Tonnage: 100
Battle Value: 1.444
Equipment
Internal Structure:
Engine:
300
Type:
Fuel Cell
Cruise MP:
3
Flank MP:
5
Heat Sinks:
1
Control Equipment:
Lift Equipment:
Power Amplifier:
Turret:
Armor Factor (Heavy Ferro):
Front
R/L Side
Turret
Rear
Weapons and Ammo
6 Light AC/5
Ammo (Light AC) 140
MML 7
Ammo (MML) 34/28
CASE

Cost: 6.744.000 C-Bills


Mass
10
23

297
Armor
Value
71
61/61
53
51
Location
Turret
Body
Front
Body
Body

0
5
0
0
3
15

Tonnage
30
7
4.5
2
.5

Notes: Features the following Design Quirks: Rumble Seat,


Trailer Hitch, Poor Performance.

Mass: 100 tons


Movement Type: Tracked
Power Plant: Vlar 300 XL Fusion
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets: Luxor 7/V Jump Jets
Jump Capacity: 90 meters
Armor: StarSlab/4 Heavy Ferro-Fibrous
with CASE
Armament:
1 Series II Gauss Rifle
1 Type DDS Kingston ER Particle Projector Cannon
2 TharHes Multi-Missile 7 Launcher
2 Sperry Browning Light Machine Guns
Manufacturer: Defiance Industries
Primary Factory: Hesperus II (since 3144)
Communications System: TharHes Muse 54-58 K
with Guardian ECM and C Slave
Targeting & Tracking System: TharHes Mars 10.5

OVERVIEW & CAPABILITIES


Looking at the Grteltier J, one will find it difficult to
determine, which part has to be considered the most valuable
addition to the original. One could of course declare the MBTs
two main weapon systems to be the most decisive upgrade,
which have been replaced by their respective Clan counterpart,
supplied by Tiburon Khanate, Clan Wolf-in-Exile and Assault Tech
Industries alike, with the Clan-spec ER PPC being the most
obvious improvement due to its higher damage potential. But
then one would diminish the abilities added by the brand-new
Luxor 7/V vehicular jump jets. It is still difficult to imagine a flying
brick such as the Grteltier J, but Defiance Industries engineers
truly showed what they are made of when they pioneered
collapsible jointed tracks, which are also featured on the
Draupnir J, but clearly without DIs consent. The jump jets not
only make the Grteltier J a viable option for urban assaults, but
also allow it to change position, once it has otherwise basically
become a sitting duck due to crippling shots against its tracks.
Considering that the majority of Grteltiers have been brought
down in past battles by critical damage against their motive
systems, instead of digging through the massive amount of
armor, it undoubtedly greatly increases the Js expected combat
performance, while being a much less hampering option than an
armored motive system, which would have weighed as much as

a Gauss Rifle.
So while the vehicular jump jets appear to be the obvious
choice, Defiance Industries added another gimmick, underlining
the Grteltier Js status as the companies, if not even the LCAFs
premier main battle tank: the TharHes Mars 10.5 TTS, officially
developed by TharHes Industries. This sophisticated piece of
technologies enables Lyran tank drivers to adjust the effectiveness
of their weapons fire based on range, which can truly be a boon if
handled correctly. However, according to our information, the
Mars 10.5 is in fact far from being a genuinely new product.
Actually, it was secretly reverse-engineered from the Series VI TTS,
found on captured Clan Jade Falcons Gurzil tanks. Usually, this
would of course not be a problem, as the Clan and the
Commonwealth have now been each others archnemesis for
almost a century. But in this case, the Series VI TTS was indeed not
developed by the Falcons, but the Sea Foxes, who have limited
sales of the TTS to Clan-buyers only thus far. Given the good
relations between the Commonwealth and Clan Sea Fox, especially
Tiburon Khanate, this could bring dramatic change between the
two, if the origins of Mars 10.5 ever came to light, especially since
TharHes is already looking to cash in on their newest piece of
technology by offering it to fellow Lyran vehicle manufacturers.
Putting all these upgrades together in a shell that is almost
as thick as the original Grteltiers, the result is unquestionably one
of the most brutal tanks ever conceived.

DEPLOYMENT & VARIANTS

As the Grteltier J is not only premium in terms of combat


performance but also its hefty price tag, only the armor brigades of
the Royal Guards and Donegal Guards have received shipments
thus far.
Just like the Grteltier before it, the Grteltier J is still mostly
deployed as Main Battle Tank in open fields, although the jump jets
have increased its effectiveness in mountainous and urban areas
substantially.

Type: Grteltier J MBT


Technology Base: Mixed Inner Sphere (Advanced)
Movement Type: Tracked
Tonnage: 100
Battle Value: 2.490
Cost: 21.250.000 C-Bills
Equipment
Internal Structure:
Engine:
300
Type:
XL Fusion
Cruise MP:
3
Flank MP:
5
Jump MP:
3
Heat Sinks:
15
Control Equipment:
Lift Equipment:
Power Amplifier:
Turret:
Armor Factor (Heavy Ferro):
Front
R/L Side
Turret
Rear
Weapons and Ammo
Gauss Rifle (C)
Ammo (Gauss) 24
ER PPC (C)
2 MML 7
Ammo (MML) 51/42
2 Light Machine Gun
Ammo (LMG) 100
C Slave
Guardian ECM Suite
Jump Jets
CASE

Mass
10
14.5

376
Armor
Value
105
75/75
70
51
Location
Turret
Body
Turret
Turret
Body
Turret
Body
Body
Body
Body
Body

5
5
0
0
3
19

Tonnage
12
3
6
9
3
1
.5
1
1.5
6
.5

Notes: Features the following Design Quirks: Variable Range


Targeting, Difficult to Maintain, Hard to Pilot, Non-Standard
Parts.

Mass: 80 tons
Movement Type: Wheeled
Power Plant: Vlar 300 XL Fusion
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: Luxor 7/V Jump Jets
Jump Capacity: 120 meters
Armor: StarSlab/4 Heavy Ferro-Fibrous
with CASE
Armament:
2 Defiance Disintegrator LB 20-X Autocannon
1 Defiance X3S Small X-Pulse Laser
/
2 Blankenburg Large Variable-Speed Pulse Lasers
2 Sperry Browning Light Machine Guns
Manufacturer: Defiance Industries
Primary Factory: Hesperus II (since 3143)
Communications System: Johnston Q-Band (with
Guardian ECM Suite)
Targeting & Tracking System: Scantrex DualTrac
(with Targeting Computer)

manned by less experienced tank crews as the two large Variable-Speed


In the hands of more capable crews, the VSPL variant can
Pulse Lasers, which are even tied to a sophisticated Targeting Computer, serve as an excellent urban harasser.
allow for hyper-accurate fire, even right after a leap. In place of the X-Pulse
Laser, two Light Machine Guns allow to fight PBIs more effectively, while Type: Fortune J Wheeled Assault Vehicle (VSPL)
Technology Base: Inner Sphere (Advanced)
an ECM suite provides Electronic Warfare capabilities.

Type: Fortune J Wheeled Assault Vehicle (LBX)


Technology Base: Inner Sphere (Advanced)
Movement Type: Wheeled
Tonnage: 80
Battle Value: 1.560
Cost: 12.070.800 C-Bills

Equipment
Internal Structure:
Engine:
300
Type:
XL Fusion
Cruise MP:
4
Flank MP:
6
Jump MP:
4
Heat Sinks:
10
Control Equipment:
Lift Equipment:
Power Amplifier:
Turret:
OVERVIEW & CAPABILITIES
When the new Fortune J entered the scene, DIs Armor Factor (Heavy Ferro):
marketing branch quickly dubbed it The King of Urban
Combat and one might be inclined to agree.
The Lyran arms behemoth originally used the proven
Fortune as a test bed for Luxors new vehicular jump jets,
but quickly decided to refurbish the whole production line
and reintroduce it as Fortune J.
With the Fortune already being a formidable choice
for urban environment, the Fortune J virtually relishes in the
role as dedicated city fighter. Already being at an
advantage due to its wheels, DI used an expensive Vlar 300
XL engine to boost its speed and allow for an even greater
jump range of 120 meters, leaping from street to street or
building to building almost at will.
To accommodate the jump jets, the armor was
upgraded to heavy ferro-fibrous and two tons of
ammunition were removed, although the added X-Pulse
Laser should make infantry think twice whether they really
want to engage the Fortune J. Even though completely
unintentional, the Fortune J in its LBX variant makes for an
excellent Draupnir J bodyguard unit.
The second production model is especially useful if

Front
R/L Side
Turret
Rear
Weapons and Ammo
2 LB 20-X AC
Ammo (LBX) 30
Small X-Pulse Laser
Jump Jets
CASE

Mass
8
14.5

218
Armor
Value
53
43/43
46
33
Location
Turret
Body
Turret
Body
Body

0
4
0
0
3
11

Tonnage
28
6
1
4
.5

Notes: Features the following Design Quirks: Difficult to Maintain,


Hard to Pilot, Non-Standard Parts.

Movement Type: Wheeled


Tonnage: 80
Battle Value: 1.130

Equipment
Internal Structure:
Engine:
300
Type:
XL Fusion
Cruise MP:
4
Flank MP:
6
Jump MP:
4
Heat Sinks:
20
Control Equipment:
Lift Equipment:
Power Amplifier:
Turret:
Armor Factor (Heavy Ferro):
Front
R/L Side
Turret
Rear
Weapons and Ammo
2 Large VSP Laser
2 Light Machine Gun
Ammo (LMG) 100
Targeting Computer
Guardian ECM
Jump Jets
CASE

Cost: 12.034.400 C-Bills


Mass
8
14.5

218
Armor
Value
53
43/43
46
33
Location
Turret
Turret
Body
Body
Body
Body
Body

10
4
0
0
2.5
11

Tonnage
18
1
.5
5
1.5
4
.5

Notes: Features the following Design Quirks: Difficult to


Maintain, Hard to Pilot, Non-Standard Parts.

Mass: 80 tons
Movement Type: WiGE
Power Plant: Hermes 260 XL Fusion
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Armor: Starshield Ultra-Tech Heavy Stealth
with CASE
Armament:
1 Defiance Annihilator Improved Heavy Gauss Rifle
2 Type XVI LRM-15 Launchers
/
1 Defiance Annihilator Improved Heavy Gauss Rifle
Manufacturer: Nashan Diversified, Arcturan Arms
Primary Factory: Furillo (since 3142),
Buena (since 3144)
Communications System: Nashan Optichat 2
with Guardian ECM Suite
Targeting & Tracking System: T-800 Series 5

manufacturers, ever since they were first featured on the Viking IIC
Just as previously the original Fensalir, also its successor is
and the Zugvogel, which would have been impossible, if Arc-Royal license-built on Buena by Arcturan Arms to satisfy the LCAFs
MechWorks hadnt steadily increased production numbers over the demand for the capable machine.
past few decades.

Type: Fensalir Stealth WiGE (Gunship)


Technology Base: Mixed Inner Sphere
Movement Type: WiGE
Tonnage: 80
Battle Value: 2.025
Cost: 35.602.000 C-Bills

Equipment
Internal Structure:
Engine:
260
Type:
XL Fusion
Cruise MP:
5
Flank MP:
8
Heat Sinks:
10
Control Equipment:
Lift Equipment:
Power Amplifier:
OVERVIEW & CAPABILITIES
Although the Fensalir proved to be a valuable (not only Turret:
regarding its price tag) addition to the LCAF, the ravages of time Armor Factor (Stealth):

were quickly felt nonetheless. As a result, Nashan Diversified,


now much more proficient in developing military gear
themselves, chose to take another look at its premium product.
In the end, they came up with two new variants,
supplanting the old, one a dedicated gunship, the other focused
on transporting three Battle Armor squads, one short of a whole
Lyran platoon. Although it took some time to broker a deal for a
licensed production of Stealth armor, despite it becoming more
and more widespread in the last couple of decades, it was most
certainly worth the wait, as it provides the Fensalir with the much
needed ability to avoid enemy detection, especially when
performing operations behind enemy lines, albeit at the cost of
slightly reduced overall armor protection. But also the gunship
production model benefits greatly as it makes devastating flak
fire at least somewhat less successful by avoiding getting hit all
too easily.
Besides the new armor and corresponding name change,
Nashan opted to replace the old Defiance Hammerfist with its
progeny, which enables the Fensalirs crews to greatly increase
their effective combat range, which is further emphasized by the
addition of two Clan LRM 15 launchers, at least on the gunship
variant. It appears that especially the 15-sized Clan missile racks
have become somewhat of a favorite among the Lyran arms

Front
R/L Side
Rear
Weapons and Ammo
Improved Heavy Gauss Rifle
Ammo (iHGR) 12
2 LRM 15 (C)
Ammo (LRM) 32
Guardian ECM Suite
CASE

Mass
8
10.5

216
Armor
Value
70
53/53
40
Location
Front
Body
Front
Body
Body
Body

0
4
8
0
0
13.5

Tonnage
20
3
7
4
1.5
.5

Type: Fensalir Stealth WiGE (iHGR Transport)


Technology Base: Inner Sphere
Movement Type: WiGE
Tonnage: 80
Battle Value: 1.419
Cost: 34.468.000 C-Bills
Equipment
Internal Structure:
Engine:
260
Type:
XL Fusion
Cruise MP:
5
Flank MP:
8
Heat Sinks:
10
Control Equipment:
Lift Equipment:
Power Amplifier:
Turret:
Armor Factor (Stealth):
Front
R/L Side
Rear
Weapons and Ammo
Improved Heavy Gauss Rifle
Ammo (iHGR) 12
Guardian ECM Suite
Infantry Transport Bay
CASE

Mass
8
10.5

200
Armor
Value
63
53/53
31
Location
Front
Body
Body
Body
Body

0
4
8
0
0
12.5

Tonnage
20
3
1.5
12
.5

Mass: 50 tons
Movement Type: Hover
Power Plant: Vlar 165 Fusion
Cruising Speed: 86 kph
Maximum Speed: 129 kph
Armor: Durallex Guardian Heavy Ferro-Fibrous
Armament:
1 Defiance Annihilator Improved Heavy Gauss Rifle
Manufacturer: Quikscell Company
Primary Factory: Richvale (since 3145)
Communications System: TharHes KR-A P/Comm
Targeting & Tracking System: TharHes Mars 10.5

OVERVIEW & CAPABILITIES

When the Clans descended upon the Commonwealth


and conventional Lyran combat doctrines failed, a handful of
young and open-minded thinkers began to quickly rise in the
LCAF High Commands internal hierarchy, among them now
Hauptmann-General August Weishaupt. Weishaupt, always a
strong and very outspoken advocate of a radical combined
arms doctrine, emphasizing an overwhelming wave of cheap
and disposable medium vehicles and lots of Battle Armor to
overpower an enemy, pushed for new equipment to realize
such a paradigm shift. While many resisted his ideas, some saw
the obvious benefits and supported his ideas. Two of the
leading voices in High Command, von Hohenfels and Cruz
agreed to help Weishaupt and arranged for a meeting between
him and representatives of Quikscell Company of Richvale.
Quikscell had only recently missed out on an opportunity to
expand their business, when the LCAF neglected their offer to
open a new production line on Richvale to produce Mortar
Carriers. As a sign of good will, High Command offered
Quikscell to work with Weishaupt on a new vehicle destined for
mass distribution. Both parties gladly accepted.
When Weishaupt had finished talking about his
expectations, Quikscells board of directors quickly realized
they were truly a match made in heaven, as the young general
was destined to bring billions in profits if he rose even further
in the LCAFs ranks, while Quikscell could offer exactly the kind
of expertise and capacities he was looking for.
First of all, he was looking for a quick strike unit, which
could deliver hammering blows to even the heaviest of
enemies, similar to what the SM1 Tank Destroyer or Saladin had
been designed to do. Quikscell, already manufacturing Condors
and Saxons, promised to have a first prototype ready within

the next two years, a more than ambitious goal. Internally


however, there were more than just a few doubts on the matter of
technical feasibility, as Weishaupt had proposed the unthinkable
a hovercraft which would mount no less than the most stand out
Lyran weapon system of them all: an Improved Heavy Gauss Rifle.
Despite some initial problems, R&D progressed surprisingly
well, with the design team even considering a modular weapon
setup, although that attempt was eventually thwarted by the
nature of the iHGR, which had to be integrated deep into the
hovercrafts interior. In early 3145, Quikscells newest spawn, now
dubbed the Eisenblitz (German for Iron Lightning) was finally
ready for deployment.
Although Quikscell had always been a manufacturer with
questionable reputation, sometimes resulting in products with
poor workmanship or similar shortcomings, this time the
companys engineers and workforce truly outdid themselves. Not
only did they manage to perfectly integrate the licensed Defiance
Annihilator into the Eisenblitzs hull and chassis, but they even
linked it to TharHes new Mars 10.5 TTS, allowing for highly
accurate Gauss slugs across all distances. Similar to the SM1, the
Eisenblitz features a second and thus redundant cockpit, although
the reason for this particular design choice remains unknown to us.
Even though the Eisenblitz is generally state-of-the-art, it also
features several well-aged components borrowed from the Condor,
which was in fact one of the main reasons, why R&D went as
smoothly as it did.

DEPLOYMENT & VARIANTS


As the Eisenblitz was always intended for mass production
and wide-spread distribution, every Lyran military unit is eligible to
receive its own share per High Commands decree, even lowly
garrison forces on backwater planets, although it will probably
take years until they eventually receive the first shipment as the
first batches have still been shipped in accordance with an LCAF
internal ranking, which supposedly favors the most prestigious
rather than the most needy.
Although there was some skepticism at first due to the low
levels of protection, despite the use of heavy ferro-fibrous armor,
and apparent acceleration issues because of the main guns
enormous weight and size, Lyran soldiers and military analysts
alike showered the Eisenblitz with praise. Martina Hammerstein,
one of the most popular analysts was quoted in the Lyran media as
follows: An Improved Heavy Gauss Rifle moving at 86 kph in the
Fensalir is bad news for the enemy, but an Improved Heavy Gauss
Rifle moving at almost 130 kph on a cheaply produced Hovercraft
takes it to a whole new level. Let the Capellans or Republicans
boast about their Regulator IIs, we now have the Eisenblitz!
Sergeant Amelia Brown, who was also present in the studio

as someone who had actually piloted the Eisenblitz in battle, agreed


emphatically. It is basically half a Fafnir with more than double its
speed at a quarter of its cost, clearly something we needed.
Shortly after the introduction of the iHGR production model,
Quikscell made sure to capitalize on the hype surrounding the
Eisenblitz and revealed another variant with a Long Tom Cannon in
place of the Defiance Annihilator, making it ideal for urban warfare.

BATTLE HISTORY & NOTABLE PILOT


When the 8th Falcon Hussars raided Ginestra, the 2nd Donegal
Guards were quick to respond. A fast and mobile strike force met the
Hussars between the city of Venosa and Lago di Camastra.
While the luck of battle between the two mostly light and
medium Mech forces swayed to and fro, the Jade Falcons were
slowly pushed against the lake, who even embraced it, using the
water to cool down their rapidly overheating Mechs. When their
sensors warned of Lyran reinforcements approaching from the lake,
their commander, Star Captain Kyle, was quick to dismiss the thread
as negligible, as only hovercrafts or light WiGEs could potentially
cross the lake at such speeds. He commanded two of his warriors,
piloting a Shadow Cat II and Eyrie, to take care of the lot, while the
rest of his trinary would focus on the two companies of Mechs in
front of them.
What the two warriors did not expect coming from the
hovercrafts however, was an accurate opening salvo of ten heavy
nickel-iron slugs that hit their precious Mechs and tore them apart.
When the two Lyran forces closed the trap, the Clanners
seemed like wheat between two millstones. Hauptmann Magdalene
Carter had ordered the two platoons on her flanks to break away
and circle the enemy, leaving the Clanners no space to retreat, while
her own platoon remained on the lake and performed a somewhat
peculiar back and forth maneuver, seeing her Eisenblitzes drive
backwards as soon as one of the Jade Falcons tried to close the
distance through the water. But even then, the heavy Gauss slugs
were still coming.
The Eisenblitzes luck changed a few weeks later when Carters
remaining hovercrafts were ordered to retake the city of Forenza
with just a platoon of Rommel Howitzers and DI Multipurpose VTOLs
to accompany them. The citys alleyway-like streets proved to be
death traps, despite the VTOLs aerial reconnaissance. Because the
Rommels were ordered to avoid unnecessary destruction, the
Eisenblitzes could barely maneuver at all, let alone utilize their speed
to avoid enemy fire. With only four and a half tons of armor
stretched thin over four locations and a fragile motive system
quickly turning them into sitting ducks as the Clanners had
reconfigured most of their OmniMechs with HAGs and LB-X
Autocannons, every single Eisenblitz eventually succumbed, rarely
having been able to properly return fire due to the fixed firing arc.

Type: Eisenblitz Assault Hover Tank (iHGR)


Technology Base: Inner Sphere
Movement Type: Hover
Tonnage: 50
Battle Value: 1.295
Cost: 3.075.000 C-Bills
Equipment
Internal Structure:
Engine:
165
Type:
Fusion
Cruise MP:
8
Flank MP:
12
Heat Sinks:
10
Control Equipment:
Lift Equipment:
Power Amplifier:
Turret:
Armor Factor (Heavy Ferro):
Front
R/L Side
Rear

Mass
5
10

Weapons and Ammo


Improved Heavy Gauss Rifle
Ammo (iHGR) 12

Location
Front
Body

Tonnage
20
3

Notes: Features the following Design Quirks: Variable Range Targeting, Poor Performance.

89
Armor
Value
31
21/21
16

0
2.5
5
0
0
4.5

Type: Eisenblitz Assault Hover Tank (LTC)


Technology Base: Inner Sphere
Movement Type: Hover
Tonnage: 50
Battle Value: 1.149
Cost: 2.975.000 C-Bills
Equipment
Internal Structure:
Engine:
165
Type:
Fusion
Cruise MP:
8
Flank MP:
12
Heat Sinks:
10
Control Equipment:
Lift Equipment:
Power Amplifier:
Turret:
Armor Factor (Heavy Ferro):
Front
R/L Side
Rear

Mass
5
10

Weapons and Ammo


Long Tom Cannon
Ammo (Cannon) 15

Location
Front
Body

Tonnage
20
3

Notes: Features the following Design Quirks: Variable Range Targeting, Poor Performance.

89
Armor
Value
31
21/21
16

0
2.5
5
0
0
4.5

open.
Mass: 25 tons
Movement Type: VTOL
Power Plant: Edasich 85 Light Fusion
Cruising Speed: 97 kph
Maximum Speed: 151 kph
Armor: Durallex Guardian Heavy Ferro-Fibrous
Armament:
1 Defiance Shocker Tight-Stream Electromagnetic
Pulse Cannon
3 Sperry Browning Light Machine Guns
Manufacturer: Defiance Industries
Primary Factory: Furillo (since 3141)
Communications System: Xilex-2342
Targeting & Tracking System: N&D Pinpoint
with TAG

OVERVIEW & CAPABILITIES

40 years after the DI Multipurpose VTOL was


introduced, the LCAF Quartermaster Corps requested
another VTOL capable of many things, and just as 40
years ago, DIs engineers went duly at it. Instead of
developing a new VTOL from scratch however, they
opted for a new variant of the ever so popular DI
Multipurpose VTOL, which proved to be the perfect
platform to meet all the LCAFs demands.
With a range profile not unlike the previous Light
PPC, Defiance installed their very own Shocker TSEMP
Cannon, which perfectly matched the TAG that could
bring forth heavy indirect fire to shower the Shockers
victims with. Three licensed Sperry Browning LMGs
were usually sufficient to not only deter smaller infantry
formations, but also to lend support to allied units
sporting little to no anti-infantry weaponry themselves.

DEPLOYMENT

Just like its two earlier variants, the new TSEMP


model is highly valued by the LCAF and customers from
the open market alike, although thus far the bulk of the
produced units were sold to the LCAF, who are still in
desperate need to replace losses.
In the past few years, the TSEMP variant has often
served as a support unit for the infamous wall of steel,
assisting in many kills with its TSEMP and TAG. It was
also deployed with some success as support for Battle
Armor formations in urban battles with larger infantry
formations that were foolish enough to fight out in the

Type: DI Multipurpose VTOL (TSEMP)


Technology Base: Inner Sphere
Movement Type: VTOL
Tonnage: 25
Battle Value: 1.429
Cost: 3.135.000 C-Bills
Equipment
Internal Structure:
Engine:
85
Type:
Light Fusion
Cruise MP:
9
Flank MP:
14
Heat Sinks:
10
Control Equipment:
Lift Equipment:
Power Amplifier:
VTOL Chin Turret:
Armor Factor (Heavy Ferro):
109
Armor
Value
Front
28
R/L Side
22/22
Rear
16
Chin Turret
19
Rotor
2
Weapons and Ammo
Location
TSEMP
Turret
TAG
Turret
3 Light Machine Guns
Turret
Ammo (Light MG) 100
Body

Mass
2.5
3

0
1.5
2.5
0
1
5.5

Tonnage
6
1
1.5
0.5

Notes: Features the following Design Quirks: Improved


Communications, VTOL Rotor Arrangement (Co-Axial).

OVERVIEW & CAPABILITIES

Ever since their respective introduction, the LCAF Battle


Armor command branch has obsessed over two foreign suit
designs that have excelled on the modern battlefield, which
was worsened by the fact that the suits in question are mostly
fielded by two of the traditional and most hated Lyran
enemies. The suits, which have given Lyran Battle Armor pilots
nightmares for decades now, are of course the Kopis and most
of all, the Ironhold. The first being able to give almost any
Mech pause with its two medium lasers, while the other could
tear through Battle Armor troops and infantry alike thanks to
the power of its AP Gauss Rifles, even threatening vehicles and
BattleMechs when caught in an ambush.
Especially the Ironhold suit in its Fire variant spurred the
development of effective counter-measures such as the
Rommel Howitzer or the new Draupnir J Heavy Mortar Carrier.
But at the same time, the Lyran contractors tried their best to
copy those suits. In the end, it took them more or less 40 years
to put an equally competitive suit in the field, with the advent
of the ultra-impressive Fenrir II. Before, one almost had to pity
Lyran soldiers who were forced to rely on the heavily outdated
classic Fenrir, the Gray Death Heavy and the Sloth. While we
knew about the Fenrir II long before it was first deployed, we
have learned only now of another Lyran assault quad, whose
existence was officially revealed to the public only a few weeks
ago, although it is said to have fought the Clans for almost four
months and only now have we gained access to reliable
background information. The blatant failure of our Intelligence
Service will most definitely require further investigation.
Apparently, there were in fact two TharHes design
teams, one situated on Tharkad, the other on Eutin, who were
competing with each other for the Fenrirs succession. The
team on Eutin explored new ways in terms of Battle Armor
design back then, aiming to combine mimetic armor with
several detachable weapon packs to cram as many heavy
weapons on the chassis as possible, while retaining reasonable
levels of protection. Given the fact that our own Taranis suit
follows the exact same paradigm, one would have to suspect
TharHes of corporate espionage against the German Krupp
facilities. Surprisingly, current evidence suggests that the
Lyrans made the same discovery not only by themselves, but in
fact even several years before our own Battle Armor engineers.
However, since the LCAFs High Command as well as the
procurement office felt that such an approach would limit the
tactical flexibility of the future Fenrir II too much, they settled
for the prototype from Tharkad, since it resembled its parent
design not only visually, but also with its speed and use of an

easily configured turret mount.


Once the Lyrans received reports on the effectiveness of our
own Taranis Battle Armor, they quickly changed their mind and
encouraged TharHes to reconsider funding the project on Eutin.
Still it took almost two decades and a renewed Clan invasion for
TharHes to actually do so. To them it had made little sense to heed
the LCAFs wishes and begin production of a competitor for their
very own cash cow, the Fenrir II. When demand for the Fenrir II
increased almost tenfold, far outgrowing its facilitys capacity,
TharHes went all-out trying to remedy the situation. Not only did
they try to increase production all around, they also showered their
Battle Armor division on Eutin with Kroner.
When TharHes newest assault quad first set foot on a
battlefield, its qualities quickly became evident. Dubbed Cn
Annwn for its dog-like head section and all white appearance as
long as the huge mimetic armor plates remained inactive, it
possessed the Taranis level of protection, while offering firepower
only very few suits can hope to match.
Apart from the latter, little is left of what once may have
been the original Fenrir. The legs jointing was dramatically altered
as the Fenrirs straight doglegs proved somewhat uncomfortable in
prolonged engagements. The new layout and semi-automated
myomer fibers provide the pilot with the sensation of doing little
more than pushups to get the Cn Annwn moving forward or
backwards. It remains to be seen, whether similar can be achieved
on quads with higher ground speed.
Speaking of speed, the suits name is in fact somewhat
misleading, as 11 kph hardly give the impression of a Lyran Wild
Hunt that the Cn Annwn Battle Armor might be part of, similar to
its mythological prefiguration.

DEPLOYMENT & VARIANTS

Up to now, Cn Annwn have been spotted only in the ranks of


units currently employed in the Donegal Province, although it will
only be a matter of time until it spreads to other zones of conflict,
especially since the LCAF still require powerful yet also somewhat
disposable defensive units more than anything.
As for possible variants, the picture we currently have is
somewhat unclear. It seems like there are actually no real
production variants in the traditional sense, but rather just a single
model that features a modular setup (without being truly
configurable like a turret), which allows for the installation of
certain compatible weapon packs manufactured independently
from the actual suit. While in theory there could be dozens of
weapons configurations, rumors suggest that the Cn Annwns
integral systems are only calibrated and programmed to
accommodate a set number of combinations, which coincides with
actual battlefield reports. Supposedly, this is another measure

besides the use of modular clamps on the suits back helping


technicians to install different weapon packs with greater ease.
Based on the reports we acquired recently, almost 60% of the
Cn Annwn suits that actually saw combat were equipped with two
medium lasers and a medium recoilless rifle, easily surpassing the
Kopis firepower, while bearing a striking resemblance to our own
Taranis. Obviously, this has to be considered the Cn Annwns
standard variant as it is able to handle most unit types found on the
battlefield with aplomb. A second variant, primarily used to counter
other Battle Armors as well as infantry, installs dual King David light
Gauss rifles as well as dual heavy recoilless rifles, obviously taking a
stab at emulating the capabilities of the Ironhold, which it is even
capable of killing with a single salvo in some cases. Both variants
however pale in comparison to the most terrifying variant of the lot,
which sports a Light TAG and a staggering amount of three BA LB-X
autocannons, most likely procured from Clan Wolf-in-Exile, making
even assault Mechs wish they were clad in Ferro-Lamellor Armor.

BATTLE HISTORY

In late 3145, Clan Wolf commenced a raid on Turinge to keep


their garrison units sharp and combat-ready. Brown Keshik lead the
assault with elements of the 41st Wolf Guard Battle Cluster
supporting the effort. The battle against the 4th Donegal Guards
went surprisingly well, with the Wolf MechWarriors dominating their
opponents, pushing them back into the city of Huddinge.
With the Wolves licking their teeth in expectation of easy prey,
they charged ahead, aiming to finish off the Lyran Mech force. They
still did not realize that the Donegal Guards had intentionally
offered only token resistance to lure the Clanners into the city, which
had been evacuated hours before. The Wolves did also not know
that the 4th had received two whole companys worth of Cn
Annwn Battle Armor suits several weeks ago, and were looking for an
opportunity to put them through their paces.
The Wolves had entered the city through the south just as the
Lyrans had expected. Once inside, it seemed to matter little where
the Clanners turned, as the 4th had already sprung the trap on them
with Cn Annwn crawling all over the place, while their BattleMechs
closed the citys exits. Assisted by Fenrir IIs and Rottweilers, the Cn
Annwn tore the panicking Wolves asunder with their lasers and LB-X
autocannons. Even though largely successful, the fighting showed
that the Cn Annwn would sometimes suffer badly due to its
combination of execrable mobility and fixed weaponry, making it
rather easy to outmaneuver the suit if left out in the open. In the end
it mattered little, as the Wolves were clobbered to a bloody pulp.
On another occasion, the presence of a few Cn Annwn on
Porrima prevented the local militias command post from being
overrun by two Points of Afreets, which had penetrated the camps
perimeter defense. The Falcons were torn to shreds within seconds.

Type: Cn Annwn
Manufacturer: TharHes Industries
Primary Factory: Eutin (since 3145)
Equipment Rating: E/X-X-F
Tech Base: Inner Sphere
Chassis Type: Quad
Weight Class: Assault
Maximum Weight: 2,000 kg
Battle Value:
109 (Standard)
74 (Shredder)
75 (LB-X)
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
Notes: May only move at 1 Ground MP while carrying any detachable weapon
packs, and returns to 2 MP when all detachable weapon packs are dropped.
Also features the following Design Quirks: Distracting, Modular Weapons.
Equipment
Slots
Mass
Chassis:
550 kg
Motive System:
Ground MP:
1 (2)
0 kg
Jump MP:
0
0 kg
Manipulators:
Right Arm:
NA
0 kg
Left Arm:
NA
0 kg
Armor:
Mimetic
7
500 kg
Armor Value:
10 + 1 (Trooper)
Slots
Weapons and Equipment
Location (Capacity) Mass
Standard
Detachable Weapon Pack
2 Medium Laser (30 x2)
Body
2
750 kg
Detachable Weapon Pack
Medium Recoilless Rifle (20)
Body
1
190 kg
Shredder
Detachable Weapon Pack
2 Heavy Recoilless Rifle (20 x2)
Detachable Weapon Pack
2 King David Lt. Gauss Rifle (20 x2)

Body

490 kg

Body

420 kg

LB-X Advanced
Detachable Weapon Pack
3 BA LB-X AC (10 x3) (C)
Detachable Weapon Pack
Light TAG (60)

Body

900 kg

Body

30 kg

OVERVIEW & CAPABILITIES


With the Fenrir Longshot entering general
production decades ago, a Shortshot variant was only
logical although it took much longer than expected by
our military analysts, most likely a result of TharHes
Industries simply prioritizing other projects like the Fenrir
II over the older chassis. While both converted Fenrir
variants are still not true mass-production models, their
output is now much higher than when the Longshot
was originally conceived as a result of TharHes Industries
progress in churning out Clan-spec Battle Armor missile
launchers.
The loss of the originals turret mount could be
considered a huge loss in mission flexibility, however as
with the Longshot, TharHes engineers intentionally
used a modular weapons layout to mitigate this effect,
enabling technicians to convert a Longshot to a
Shortshot and vice versa in a just a few hours without
greater issues. The work done on the modular weapon
systems of the Longshot and Shortshot greatly
benefited the development of the more advanced Cn
Annwn in later years.
As it stands, production of the original Fenrir has
ceased completely and the surviving units have mostly
been refitted to Longshot or Shortshot specifications
by now.
Despite the age of the original Fenrir and all the
ridicule it has received over the decades, its two
upgrades made sure it survived into the 32nd century,
being now a more dangerous opponent on the modern
battlefield than ever before.

DEPLOYMENT
Ever since the Fenrir Shortshot was introduced, it
was only shipped to units which already had a contingent
of Longshots at their disposal, with the Shortshots then
serving as spotters for the C network. While they rained
down their SRMs on the enemy, the Longshots would
use the accurate targeting data to add their own LRMs to
achieve unthinkable carnage. Generally, where the Fenrir
IIs missile configurations are used for their endurance,
the Longshot and Shortshot are all about hitting as
precisely and hard as possible in only a short window of
opportunity, which is directly correlated to the suits still
rather modest level of armor protection.
On most missions, at least one of the One Shotmissile launchers is loaded with Infernos, mostly to fend
of enemy Battle Armor.

Type: Fenrir Shortshot


Manufacturer: TharHes Industries
Primary Factory: Tharkad (since 3141)
Equipment Rating: F/X-X-E
Tech Base: Mixed Inner Sphere
Chassis Type: Quad
Weight Class: Assault
Maximum Weight: 2,000 kg
Battle Value:
99
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
Notes: Features the following Design Quirks: Modular Weapons,
Non-Standard Parts.
Equipment
Chassis:
Motive System:
Ground MP:
Jump MP:
Manipulators:
Right Arm:
Left Arm:
Armor:
Armor Value:
Weapons and Equipment
2 SRM 4s (2 Shots each) (C)
2 SRM 2s (OS) (C)
BA C System

Slots
4
0

Mass
550 kg
0 kg
0 kg

NA
NA
Standard
7 + 1 (Trooper)

0 kg
0 kg
350 kg

Slots
Location (Capacity) Mass
Body
6
440 kg
Body
4
80 kg
Body
1
250 kg

OVERVIEW & CAPABILITIES

While the Kell Hounds/Wolves-in-Exile-built


Cuchulainn has proved itself in countless battles since its
introduction, several LCAF officers have filed complaints
or rather modification requests, which have not remained
unheard among Lyran generals.
While offering tremendous firepower against
Mechs and more than respectable levels of protection, it
lacked any weaponry to effectively wade through regular
infantry and worst of all, its limited ground speed turned
out to hinder its tactical usefulness more than expected.
Consequently it was heavily reliant on specifically
designed transport vehicles and OmniMechs for its
deployment, since it was simply too slow to keep up with
Lyran Mech formations on its own like the Rottweiler or
Fenrir. While the Clanners possessed sufficient levels of
OmniMechs to deploy the Cuchulainn to the frontlines of
battle, the Commonwealth did not. Even with the
introduction of the Gauntlet, OmniMechs or
OmniVehicles were still exceptions in the ranks of the
LCAF rather than rule, regular Battlemechs or tanks
however were not.
Arc-Royal MechWorks decided to listen to the
LCAFs complaints, most prominently voiced by
Kommandant-General Marianna Cruz, and vowed to
rework the Battle Armor immediately. The Clan in turn
had no interest in modifying the original specifications,
but due to a slight push in the right direction by LCAF
High Command, Merchant Factor Olaf was quickly
persuaded to assign a couple of Clan scientists to the
project to speed up R&D.
By sacrificing some armor, leaving the suit with
enough plating to still withstand a direct PPC hit, the
project team was able to incorporate Magnetic Clamps
and even a Firedrake Needler, solving both issues
lamented about by the LCAF.
First trials proved successful, allowing the company
to start serial production in early on in 3145, immediately
beginning to replace the original suits.

DEPLOYMENT & VARIANTS

Units in favor with High Command, like the Royal


Guards brigades, were the first to receive the upgraded
Cuchulainns, passing the old suits on to the Lyran Guards
brigades. Given the dire situation of the Commonwealth,
the suit is no longer offered to mercenary commands
other than the Kell Hounds, since the LCAF
Quartermaster Corps is buying up virtually every single

upgraded Cuchulainn produced by ARMW not claimed by the Kell Type: Cuchulainn (Upgrade)
Hounds.
Manufacturer: Arc-Royal MechWorks
Besides the original and the upgraded version, no further Cuchulainn
Primary Factory: Arc-Royal (since 3144)
variants are currently in development or even in production.

BATTLE HISTORY

The upgraded Cuchulainn was greeted with enthusiasm by the


LCAF, with the 4th Royal Guards being among the first to receive the new
suit. In late 3145 a battle erupted over Borghese, with the 4th trying to
liberate the planet from Jade Falcon occupation.
The Cuchulainns new capabilities really shined when a platoon
accompanied by regular infantry was sent in to clear a light forest
situated in a chokepoint between two mountain ridges on the island of
Compatri, which was suspected to contain hidden Jade Falcon units. And
indeed the suspicion was justified, when the PBIs triggered the trap and a
full star of Ironhold assault suits emerged, shredding human bodies to
tiny bits with their AP Gauss Rifles within mere seconds. The Cuchulainns
however were still safe outside the Falcons reach.
Having just gained report of a Falcon medium star nearing the
chokepoint from the other side, commanding officer Aurelia Warburg had
to act quickly. If the Falcon Mechs were allowed to reinforce the
Ironholds, they could not only threaten her main hosts flank and backstab
the Lyrans, but would also make it all the more difficult to take that
chokepoint, if she decided to take action against it at a later point. So she
was either to put the whole forest to the torch denying the Falcon Mechs
access just like it would be denied to her own forces, sacrificing the
troops already in the forest in the process, not even knowing whether the
Ironholds would be killed as well, due to their fire-resistant armor, or she
needed to send in reinforcements quickly. Eventually, she settled for the
latter.
A light lance rushed into the forest, picking up the Cuchulainns on
their way. Two squads were dropped just outside of the Ironholds
maximum weapons range in front of them, while the two Jaguars and
Stilettos simply bolted through the enemys lines and AP Gauss fire with
impunity. Having dropped off the remaining two Cuchulainn squads in
the back of the Ironholds, they charged towards the nearing Falcon
Mechs, leaving the Ironholds to the Cuchulainns.
Thanks to their now much superior tactical positioning, their stealth
armor and far-reaching Pulse weapons, the Cuchulainns turned the forest
into a death trap for the ones initially having such malicious intend,
obliterating the Falcon Battle Armor way before the combat situation
between the Lyran lance and the Falcon Mechs was resolved.
Later in the campaign, when a platoon of upgraded Cuchulainns was
faced with overwhelming odds in the city of Houston, seeing wave after
wave of Clan infantry sent against their line, it was only due to the
addition of the detachable Firedrake Needler in the right chest that their
position wasnt overrun early on, but that they managed to hold out,
virtually piling up a wall of dead bodies in front of them.

Equipment Rating: F/X-X-F

Tech Base: Mixed Clan


Chassis Type: Humanoid
Weight Class: Heavy
Maximum Weight: 1,500 kg
Battle Value:
114
Swarm/Leg Attack/Mechanized/AP: No/No/Yes/No
Notes: May only move at 1 Ground MP while carrying any
detachable weapon packs, and returns to 2 MP when all
detachable weapon packs are dropped.
Equipment
Chassis:
Motive System:
Ground MP:
Jump MP:
Manipulators:
Right Arm:
Left Arm:
Armor:
Armor Value:

Slots

Mass
400 kg

1 (2)
0

80 kg
0 kg

Basic Manipulator
Basic Manipulator
Improved Stealth
10 + 1 (Trooper)

0 kg
0 kg
420 kg

Slots
Weapons and Equipment
Location (Capacity) Mass
Detachable Weapon Pack
ER Medium Pulse Laser (11)
LA
1
600 kg
Detachable Weapon Pack
Firedrake Support Needler (30)(IS) Body
1
40 kg
Magnetic Clamps (IS)
Body
2
30 kg

OVERVIEW & CAPABILITIES

Albeit only introduced in 3083, the Gray Death Heavy suit


quickly fell out of favor with DIs board of directors as neither
the LCAF nor the open market took a liking to the largest
offspring of the famous Gray Death Battle Armor family. It was
simply too bland and anemic to truly deserve its place in the
field, as sales numbers never really took off and profit margins
stagnated. Even though short-lived, it was clear that the
Kroners spent on R&D should not have been in vain completely
and any successor would borrow heavily from the GD Heavy.
Being well aware of the peculiar love affair between the
LCAF and quad Battle Armor designs, DIs directors knew that
any successor would also need to arouse attention from
foreign clients as well as mercenaries in employ by the Lyran
Commonwealth or other friendly realms. Surprisingly, it was
one of the GD Heavys original engineers who pointed out the
possibility of adapting the chassis and armor to abide the
requirements of microgravity, vacuum and the cold hallways of
space ships, turning the suit into something that could easily
outclass any other suit in that particular field of deployment.
With the LCAF deploying several Isegrim Assault
DropShips as well as the all-powerful LCS Yggdrasil, all of which
had contingents of space marines clad in Battle Armor suits
aboard, Defiance was guaranteed a considerable level of
interest from the Lyran Procurement Office, which was
eventually even heightened by the commission of the first
Rheingold Pocket WarShips. At the same time, all potential
equally specialized competitors were either limited to Clan
buyers, or no match for a heavy suit in general.
In light of growing tensions in the wake of the HPG
blackout, DIs directors eventually gave their permission to
begin R&D as quickly as possible.
While the resulting suit does not incorporate any HarJelbased sealing technologies, the Gray Death Heavys chassis has
still received an extensive refurbishment to better fit its new
preferred zero-g environment, such as a new magnetic feet
design, which consists of many moveable parts to allow the
foot to conform and adhere no matter the hulls shape. While
the armor has remained the same as far as type and mass are
concerned, its visuals have changed dramatically, mostly
considered to be little more than a marketing ploy, which is
equally true to the suits name.
As far as equipment goes, DI engineers were considerate
enough to install as much equipment as possible that would
help the Gray Death Space and its wearer to overcome the
dangers of space as well as provide him with a fearsome
arsenal of weapons to neutralize any possible threat onboard

a spaceship. While the autocannon built to Clan-specifications


seems far from an ideal fit for combat occurring on a ships hull, let
alone while drifting through open space due to the heavy recoil
and atrocious range, it will easily tear through unarmored and
armored targets alike, once the GD Space has entered a spaceship
or space station. Its sophisticated melee weaponry, consisting of a
massive vibro-claw with jackhammer chisel fingertips in the left
and an equally dangerous retractable vibro-blade in the right, will
make privateering and ship defense even easier, as they will not
only tear through battle and body armor, but even thin doors and
walls on space vessels. Especially the design of the retractable
blade is a stroke of genius, at least according to DIs marketing
slogans. It allowed the engineers to retain a basic manipulator,
which in turn grants the capability to use bulkhead handles or
keypads (especially useful in case somebody has triggered a selfdestruct mechanism with countdown). Also the installed heat
sensor can be considered an ingenious addition. The wearer can
access thermal vision on the helmets HUD to find those in hiding
or trying to ambush him or her. This adds an advantage which can
not be overstated. If the blade is retracted, even the heaviest of
bulkheads can be opened by force, utilizing the in-built cutting
torch burning hotter than 1200 degree Celsius.
Despite its raw power and all other obvious advantages, there has
also been a significant drawback, which cannot be concealed by
even the smartest of marketing campaigns: the suits sheer size.
While the GD Space has little to no issues walking the hallways and
rooms of most vessels, there are always those few areas it can
simply not gain entrance to, simply because it wont fit, even
though the jets on the back of the suit fold in a bit on the wearers
command to reduce the overall bulk.

DEPLOYMENT & VARIANTS

During the course of only a few years, the Gray Death Space
suit has basically become standard-issue for the Lyran Space
Marine Corps, who use it to great effect aboard the LCAFs space
stations, spaceships or the ones they try to capture. To counter the
size-issue, Gray Death Space companies are often augmented by
Marines in standard Combat Environment Suits.
Other than the Lyrans, the AFFS, who deploy the suit as a
complement to its smaller Marine Infiltrator Mk. II, have found a
great liking to the newest member of the prolific Gray Death line.
But even many mercenary units have bought the dedicated space
suit. We ourselves should also investigate the future possibility of
acquiring the suit in reasonable numbers to bolster our fleet.
The only known variant equips a salvage arm, fuel tank, search
lights and modest cargo space to help with repair and salvage
operations in zero-G environment, while still being able to attack
and defend spaceships.

BATTLE HISTORY

When Clan Jade Falcon invaded Westerstede in early 3143, they


encountered heavy aerospace resistance from the Lyrans. While the
Clanners attempted planetfall, a fierce battle was fought to take out
the planets Bastion stations. Even though the LCAFs fighter and
Wrger contingents fought admirably, the Falcons still successfully
boarded one of the Bastions as five of their battle taxis had breached
the screen.
Meeting no resistance on the hull, the large boarding party
entered unharmed through two unprotected air locks. The Clanners,
all wearing Elemental Space suits, were confident to easily take
control of the station. The Inner Sphere Standard, which the Lyrans
had usually deployed as the chosen Battle Armor type for their space
marines in the past decades would of course put up a good fight,
but would eventually be swept aside in the face of the superior Clan
warriors and suits in the given environment. Obviously, the Clanners
had never watched any of the brand-new Gray Death Space suits
marketing holovids, as they were completely taken by surprise when
the first Lyran marine came lunging through a side corridor in its
hulking Battle Armor.
The heat sensor in his suit had allowed him to flank the first
Elemental Point without them even realizing it, granting him a
small window of opportunity to strike at them with impunity. He
buried his massive vibro-blade right in the Point leaders visor,
before bringing his Bearhunter Cannon to bear on the Elemental
closest to him and the deceased Point leader. Even though only
two-thirds of the Bearhunters shells hit the warrior, with the rest
being buried deeply into the wall behind him, he was immediately
torn to pieces nonetheless. While the remaining Clanners weapons
finally began to roar, they were still unable to penetrate the GD
Spaces armor plates and deliver a mortal blow to the marine
inside. When in return the third Elemental succumbed to the
Bearhunter in a single stroke, the Points fate was finally sealed
when a second Lyran space marine wearing a GD Space emerged
from the corridor behind them.
In the end, every single Jade Falcon Point successfully delivered
to the station was completely annihilated thanks to the Lyran space
marines and their much superior Gray Death Space suits, while the
Lyran defenders suffered only minor casualties.
Eventually, all was for naught however, when then Archon
Vedet Brewer ordered the actually successful LCAF to abandon
Westerstede anyhow for the sake of bolstering Tharkads defenses.

Type: Gray Death Space


Manufacturer: Defiance Industries
Primary Factory: Furillo (since 3141)
Equipment Rating: E/X-X-E
Tech Base: Mixed Inner Sphere
Chassis Type: Humanoid
Weight Class: Heavy
Maximum Weight: 1,500 kg
Battle Value:
35 (Standard)
35 (Salvage)
Swarm/Leg Attack/Mechanized/AP: No/No/Yes/No
Notes: If using a Battle Armor squads searchlights in CBT games, note
that the searchlight has a range of 9 hexes, and a facing for the squad
must be designated during the weapon attack phase.
Features the following Design Quirks: Distracting.
Equipment
Slots
Mass
Chassis:
300 kg
Motive System:
Ground MP:
1
0 kg
Jump MP:
2
250 kg
Manipulators:
Right Arm:
Battle Vibro-Claw (Heavy)
60 kg
Left Arm:
Battle Vibro-Claw (Heavy)
60 kg
Armor:
Standard
500 kg
Armor Value:
10 + 1 (Trooper)
Slots
Weapons and Equipment
Location
(Capacity) Mass
Cutting Torch
RA
1
20 kg
Heat Sensor
RA
1
5 kg
Bearhunter Superheavy AC (20) (C)
Body
2
150 kg
Space Operations Adaptation
Body
1
100 kg
Magnetic Clamps
Body
2
30 kg
Extended Life Support
Body
1
25 kg

Salvage Manipulator Arm (Right) and Heavy Battle Claw (Left) on the Salvage Gray Death Space.
Fuel Tank, 15 kg Mission Equipment (all Left Arm), Searchlight (Right Arm) on the Salvage Gray Death Space.

OVERVIEW & CAPABILITIES


In the past few years, no less than four new
Rottweiler production models have been introduced,
supplanting the previous ones, with a mechanical jump
booster serving as the bedrock, making them second
only to the Clan-built Buraq in terms of maximum ground
speed.
Each new Rottweiler variant is a highly specialized
machine, with the first serving as spotter, scout and EW
unit. The use of improved sensors produced to Clan
specifications allowed to include the necessary
equipment to cover almost all potential areas of a
traditional scout, except for NARC (which is rarely ever
used by the LCAF these days anyways) and C spotting.
The second variant that came to fruition was a
Rottweiler built around two mine dispensers as previously
seen on the Fa Shih and Void Battle Amor, while it was
also able to fend off smaller infantry formations. As mines
are traditionally deployed from mid-air, the mechanical
jump booster helps to circumvent the limitations of a
quad chassis, as they are not able to mount regular jump
jets.

Type: Rottweiler (Scout)


Manufacturer: TharHes Industries
Primary Factory: Eutin (since 3141)
Equipment Rating: E/X-X-E

Type: Rottweiler (Minelayer)


Manufacturer: TharHes Industries
Primary Factory: Eutin (since 3142)
Equipment Rating: E/X-X-E

Tech Base: Mixed Inner Sphere


Chassis Type: Quad
Weight Class: Medium
Maximum Weight: 1,000 kg
Battle Value:
30
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
Notes: None.

Tech Base: Inner Sphere


Chassis Type: Quad
Weight Class: Medium
Maximum Weight: 1,000 kg
Battle Value:
53
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
Notes: Features the following Design Quirks: Fast Reload (Mines)

Equipment
Chassis:
Motive System:
Ground MP:
Jump MP:
Manipulators:
Right Arm:
Left Arm:
Armor:
Armor Value:

Equipment
Chassis:
Motive System:
Ground MP:
Jump MP:
Manipulators:
Right Arm:
Left Arm:
Armor:
Armor Value:

Slots
6
1

Mass
175 kg
120 kg
0 kg

NA
0 kg
NA
0 kg
Basic Stealth 3
385 kg
7 + 1 (Trooper)
Slots
Weapons and Equipment Location (Capacity) Mass
Light TAG (60)
Body
1
35 kg
Improved Sensors (C)
Body
1
45 kg
Remote Sensor Dispenser
Body
1
40 kg
ECM Suite
Body
1
100 kg
----------100 kg
Mechanical Jump Booster

Slots
6
1

Mass
175 kg
120 kg
0 kg

NA
NA
Standard
7 + 1 (Trooper)
Slots
Weapons and Equipment Location (Capacity)
2 Light Machine Gun (50)
Body
2
2 Mine Dispensers
Body
4
----------Mechanical Jump Booster

0 kg
0 kg
350 kg
Mass
150 kg
100 kg
100 kg

OVERVIEW & CAPABILITIES

The remaining two new production models are


updates of existing variants. The Firedrake 2 model shares
its armor type with the new Minelayer model, as the
Firedrake 2s chief designer had argued that traditional
stealth armor made little sense on a Battle armor
specifically designed to run directly into the fray and fight
regular infantry troops who did not make use of
advanced sensor equipment. The saved mass allowed for
the installation of the new signature mechanical jump
booster.
Upgrade 2 loses the predecessors range and
accuracy, when fighting other Battle Armors but in turn
gains the capability to also effectively counter enemy
infantry as well, making the Firedrake 2 actually
somewhat redundant. At the same time, the saved mass
from the lighter weapon system does not only allow the
mechanical jump booster to be installed, but also makes
way for the return of the original Rottweilers improved
sensors and mission equipment. All in all, there has been
a surprisingly heated discussion in the LCAF over Upgrade
2 in recent months, as to whether it really is an
improvement over the much older Upgrade 1.

Type: Rottweiler (Firedrake 2)


Manufacturer: TharHes Industries
Primary Factory: Eutin (since 3142)
Equipment Rating: E/X-X-E

Type: Rottweiler (Upgrade 2)


Manufacturer: TharHes Industries
Primary Factory: Eutin (since 3145)
Equipment Rating: E/X-X-E

Tech Base: Inner Sphere


Chassis Type: Quad
Weight Class: Medium
Maximum Weight: 1,000 kg
Battle Value:
36
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
Notes: None.

Tech Base: Mixed Inner Sphere


Chassis Type: Quad
Weight Class: Medium
Maximum Weight: 1,000 kg
Battle Value:
33
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
Notes: None.

Equipment
Chassis:
Motive System:
Ground MP:
Jump MP:
Manipulators:
Right Arm:
Left Arm:
Armor:
Armor Value:

Slots

Mass
175 kg

6
1

120 kg
0 kg

NA
NA
Standard
8 + 1 (Trooper)

0 kg
0 kg
400 kg

Slots
Weapons and Equipment
Location (Capacity) Mass
4 Firedrake Support Needler (30 x4) Body
1
35 kg
----------100 kg
Mechanical Jump Booster

Equipment
Chassis:
Motive System:
Ground MP:
Jump MP:
Manipulators:
Right Arm:
Left Arm:
Armor:
Armor Value:

Slots
6
1
NA
NA
Basic Stealth
7 + 1 (Trooper)

Mass
175 kg
120 kg
0 kg

0 kg
0 kg
385 kg

Slots
Weapons and Equipment
Location (Capacity) Mass
Bearhunter Superheavy AC (20)(C) Body
2
150 kg
Improved Sensors
Body
1
65 kg
Mission Equipment
Body
1
5 kg
Mechanical Jump Booster
----------100 kg

OVERVIEW & CAPABILITIES

Among the successor states, the Lyran


Commonwealth has always been blessed with a large
number of Star League-built Bastion System-Defense
Stations, orbiting many of its planets. Consequently, the
LCAF never really saw the need to develop and build new
stations like the Federated Suns or Draconis Combine
have in the past.
The ravages of the Jihad and the advent of the
Pocket WarShip Dropship type however, saw the overall
number of Lyran Bastions dwindle, which was even
worsened by the all-out Clan invasion of the 3130s/40s.
Especially Clan Jade Falcon showed little restrain
deploying their fleet of six warships against the
Commonwealth, even using heavy orbital artillery to
obliterate whole regiments at times. The Commonwealth
had nothing to counter that threat except their sole
remaining warship, the stalwart LCS Yggdrasil. The Isegrim
Assault DropShips had proven incapable of seriously
threaten all but the lightest of Falcon warships. The
ancient Bastions had been a complete failure and only
their capability to house up to 48 small crafts and
aerospace fighters added a considerable advantage in
case another Lyran system was threatened by an
advancing Clan fleet led by a warship.
As a consequence, High Command discussed
possibilities of how to counter the warship menace.
Production of new warships remained out of the
question, due to the failure of reviving the
Commonwealths warship industry lost in the scorching
of Alarion by the Word of Blake (mostly due to Adam
Steiners reluctance to pour sufficient Kroner into
subsidizing the effort and the Lyran belief into Stones
vision of disarmament) and the unwillingness to properly
upgrade the naval shipyards over Gibbs to do more than
mere maintenance work on ships the size of a Mjolnir
battle cruiser.
High Command conceived a plan that would
comprise three points: First of all, R&D of the first true
Lyran Pocket WarShip would now be heavily subsidized
in the hope that it could be introduced much earlier than
previously anticipated. Also all aerospace fighters
produced in the Commonwealth would be procured for
the LCAF from now on, bringing export sales to a halt. In
contrast, import was set to rise to new heights, with the
Picaroon being the frontrunner. Lastly, The remaining
Bastions would be upgraded to new specifications,

making them much more threatening to actual WarShips. Said


upgrade came to fruition in early 3145 and exchanges its armament for
sub-capital weapons and Laser AMS as point defense. Each arc posses
the power to reach out as far as most of even the heaviest of capital
guns, although naval Gauss, PPCs and the heaviest lasers will still
outrange a Lyran Bastion, which could prove problematic if a warships
commanding officer decides to utilize his vessels superior range. It
then falls to the complementing fighters and small crafts to lure them
into the effective range of the SDS.
To survive even full broadsides from heavier warships for at least
a while, the Bastions armor has been increased tenfold, which was less
a matter of upgrading the armor, but simply putting many more tons
on top of the old.
Another major improvement is more subtle, but equally
valuable. Because the internal pressurized repair bays have been
modified to accommodate heavier and larger DropShips than before,
even the brand-new Rheingold-class can be repaired by the Bastions
crew. In theory, Bastions could even build new DropShips or Pocket
WarShips from scratch if supplied with a steady stream of necessary
materials, thanks to the addition of a sizeable force of WorkMechs.
Similarly subtle but still a considerable improvement is the possibility
of offering bay personnel to take up steerage passenger quarters,
making long stays aboard much more comfortable than before.
All of these upgrades were made possible by effectively halving
the previously excessive cargo capacity.

DEPLOYMENT

Almost a year later since R&D was finished, only a handful


Bastions have actually been upgraded to the new specifications,
because funds are already being dirverted towards other projects since
the Commonwealth no longer enjoys the comfort of large financial
reserves. Constant raiding by the Clans have made the effort all the
more problematic. Only Tharkad, Gibbs, Donegal as well as Hesperus
and Furillo are now protected by one or more refurbished Bastions. It
remains to be seen whether the project is scrapped altogether in the
future, or will at least continue at a slow pace.

BASTION SYSTEM-DEFENSE STATION


(3145 SUB-CAPITAL)

Type: Space Station


Use: System-Defense Station
Tech: Inner Sphere
Introduced: 3145
Mass: 150,000 tons
Battle Value: 55,665
Dimensions
Length: 345 meters
Width: 345 meters

Fuel: 2,000 tons


Tons/Burn-day: 19.75
Heat Sinks: 1,500 (3000)
Structural Integrity: 1
Armor
Fore: 200
Fore-Sides: 200
Aft-Sides: 200
Aft: 200

Cargo
Bay 1: Small Craft Cubicles (12)
Bay 2: Cargo (66,485.5 tons)
WorkMechs (24)
Bay 3: Fighter Cubicles (36)
Bay 4: Pressurized Repair Facility
(35,000 ton capacity)
Bay 5: Pressurized Repair Facility
(35,000 ton capacity)

2 Doors
1 Door
4 Doors
1 Door
1 Door

DropShip Capacity: 1
Grav Decks: 1 (250 meters diameter)
Escape Pods: 95
Life Boats: 35
Crew: 100 officers, 300 enlisted/non-rated, 186 gunners,
132 steerage passengers, 64 Battle Armor Marines,
132 bay personnel
Notes: Equipped with 1999.5 tons of standard armor, and
expanded Fire Control systems (2,706 tons).
Weapons: (in each of six arcs) Capital Attack Volumes (Standard)
Arc (Heat) Type
Short Medium Long Extreme Class
Each (492 Heat)
10 Piranha (300 missiles) 30 (300) 30 (300) 30 (300)
Capital Missile
Capital AC
10 Light Sub-Capital
20 (200) 20 (200) 20 (200)
Cannons (400 rounds)
10 Sub-Capital Laser/1
10 (100) 10 (100) 10 (100)
Capital Laser
6 Laser Anti-Missile System

Point Defense

OVERVIEW & CAPABILITIES

Originally, the Rheingold project, named after one of


Richard Wagners famous ancient German operas, was
conceived in 3074 with the advent of the first Pocket
WarShips and sub-capital weapon systems, although
surprisingly, it was not made a priority for the Alliance. When
Clan Wolf-in-Exile offered to sell their own take on the new
concept, the Isegrim, to the Lyrans only a few years later, all
work on the Rheingold practically came to a standstill.
With the success of foreign designs such as the Taihou or
Vengeance-DC Pocket WarShips, while the Isegrim fell
somewhat short of expectations, the Lyran admiralty ordered
the project to be resumed on the quiet, albeit at low priority
since the archon was concerned that relations with the Exiles
might suffer, in case they found out.
When the Clans came, none of that seemed to matter
anymore as the Lyran fleet had been swept aside, failing
horribly at the task to repel the Clans warships. The Isegrims
and fighter formations simply were no match for them,
especially since fighters could only be deployed defensively, as
the Commonwealth lacked any serious carrier capacities.
Now blessed with money aplenty due to the militarys
intervention, Tharkad Aerospace Group had little trouble
finishing R&D of the Rheingold within less than two years, given
all the far advanced plans made over the past decades, making
it not only extremely well thought out compared to other
vessels, but also one of the heaviest Pocket WarShips in
existence, second only to our own Tiamat- and Castrum-class.
The similarities between the Rheingold and the Taihou as
well as Vengeance-DC, which obviously both served as
inspiration, are however much more striking. Even so, TAG
managed to easily outclass both vessels at their own game.
Where the Taihou carries four heavy sub-capital cannons and a
single screen launcher, the Rheingold carries ten and two
respectively, allowing for an inconceivably devastating punch.
While the concentrated firepower of all SCCs put in a single
weapon bay obviously has huge benefits, there is also an
enormous drawback: Although the bays sliding doors are
heavily armored, a few lucky shots of enemy fire are potentially
still enough to take out the whole mainstay of the Rheingolds
otherwise tremendous firepower.
While the thrust profile is identical to the Taihou, the
decision for the massive 13,611 ton engine was fully
intentional, as the Wrger and many Lyran fighters such as the
Eisensturm, Rapier or Morgenstern share the exact same
maximum acceleration. Since the Rheingold can carry a whole
fighter wing and three small crafts, it is evident that it is meant

to accompany its fighters rather than merely hang back and lend
support like a Vengeance. One might think that an incredibly stupid
idea, even for Lyran military doctrine, but in doing so, one clearly
underestimates the ingenuity of TAGs engineers. They designed
nothing short of the second most heavily armored Pocket WarShip
to ever sail the black sea, easily eclipsing all competitors other than
our Castrums. The effect of the incredibly thick heavy ferroaluminum plates adorning each facing seems to be somewhat
mitigated by a complete neglect of anti-missile systems in favor of
extremely heavy Gauss rifle batteries. According to the Rheingolds
doctrine however, two Wrgers, one on each side, constantly shield
it in battle. Combined with the two screen launchers, capital
missiles will find it surprisingly difficult to hit the vessel.
Speaking of capital missiles, the designers intentionally chose
to install a single Killer Whale launcher in the bow, which is most
likely to deploy Santa Ana nuclear warheads rather than regular
Killer Whales, considering that the gloves are basically off for good
ever since Malvina Hazen decided to commit countless atrocities
against the Lyran people without even second-guessing.
Other positive surprises include sufficient cargo space, mostly
fuel, for the Rheingolds fighter and small craft complement,
accommodated for directly in the respective bay, something the
crew of a Vengeance can only dream of. When looking at the ships
own fuel reserves and the steerage-class quarters, which are
intended to be occupied by bay personnel, it becomes evident that
the new Lyran Pocket WarShip is easily capable of long-term
deployment, a feat especially important when assigned to patrol
duties. Having that in mind, the installation of a sophisticated
Naval Comm-Scanner makes all the more sense as it greatly helps
detecting enemy forces looking to ambush the Rheingold.
As bay personnel enjoy almost the same comfort as regular
crewmen, the fighter and small craft cubicles come without the
usually in-built quarters and with extra cargo space instead, mostly
used for spare parts for the mother ship itself. Consequently, all of
the 149 tons of cargo in the third bay can be devoted to
transporting consumables, further emphasizing the Rheingolds
continued theme of endurance and durability.

DEPLOYMENT & VARIANTS

As there are only a handful Rheingolds thus far, all have


exclusively been assigned Eisensturms, with the wing divided in
three squadrons, usually one in F, one in G and one in H
configuration. The EST-OHs not only support the remaining
Eisensturms, but also escort the ship itself, just like the two Wrgers.
Besides the Wrgers, the third small craft cubicle is usually
occupied by a single Ares Mark X privateer, which allows the
platoon of Battle Armor marines to perform boarding actions.
The existing Rheingolds are currently all deployed along the

front with Clan Jade Falcon. Ideally, a Rheingold is accompanied by


a squadron of Isegrims, but since their number has taken a severe
beating in recent years, no Rheingold is complemented by more
than one or sometimes two thus far.
Recently, TAG introduced a variant intended for fire support
and orbital bombardment, while retaining the carrier capability.

BATTLE HISTORY

In December 3145, the Lyran admiralty decided to finally put


the Rheingold through its paces and see if it could really be the
decisive weapon against the WarShip threat everybody was hoping
it would be. Loki agents on Arcturus managed to inform the LCAF of
the imminent arrival of the Cameron-class Turkinas Pride, which was
set to orbit and safeguard the planet for several months while
undergoing necessary repairs. Two Carriers and no less than 40
fighters were deployed as additional protection.
The LCAF managed to scrape together a force consisting of two
Invader JumpShips, carrying no less than three Rheingolds and
Isegrims. The Clanners naivety played to the LCAFs advantage as
they had only relied on the sensor arrays close to the nadir and
zenith point, which helped them little as the Lyrans chose a different
path through one of the systems farthest pirate jump points.
Wasting little time, the Rheingolds used their NCSS to find the
battle cruiser to be in almost the same position as their computers
had predicted it to be in based on the data provided by Loki.
Knowing that Turkinas Pride would most likely have several
fighters as means of protection against high speed engagements,
Charles Rdiger, commander of the Lyran strike force, opted to split
his forces. The three Isegrims took off first, while the Rheingolds
lingered a little longer and eventually approached from a different
angle, taking the WarShips most likely maneuver in reaction to the
Isegrims high speed pass into account.
As predicted, the Jade Falcons had their full complement on
constant patrol, thus even the very short detection time of the
surprise attack made little difference. However, contrary to the
Clanners belief, the Isegrims and their complementing Wrgers did
in fact not target Turkinas Pride herself, but used their sub-capital
missiles and Clan weapons to lay devastation to its fighter escort.
Even though all three Isegrims were subsequently lost to the
firepower of the battle cruiser and its fighters, their sacrifice was not
in vain as only minutes later, the Rheingolds, their Eisensturm wings
and Wrger escorts came down upon the Clanners like avenging
angels. Amplified by their own acceleration, thirty heavy sub-capital
cannons and several dozens of heavy Gauss rifles hammering away
at the Cameron and its remaining fighter screen left nothing but
860,000 tons of debris. Although two Rheingolds were lost to said
debris and enemy fire, the Lyrans had finally managed to kill one of
the Jade Falcons fearsome WarShips after long years of war.
.

RHEINGOLD-CLASS POCKET WARSHIP/CARRIER


Type: Military Spheroid
Weapons:
Capital Attack Volumes (Standard)
Use: Pocket WarShip/Carrier
Arc (Heat) Type
Short Medium Long Extreme Class
Tech: Inner Sphere (Advanced)
Nose (450 Heat)

Capital AC
Manufacturer: Tharkad Aerospace Group (3144)
10 Heavy Sub-Capital Cannons 70 (700) 70 (700)

Mass: 34,900 tons


(200 rounds)
Battle Value: 62,985
1 Killer Whale (10 missiles)
4 (40)
4 (40)
4 (40)
4 (40) Capital Missile

Screen
1 Screen Launcher (10 rounds)

Dimensions:
FR/FL (24 Heat)
Length: 110 meters
4 Improved Heavy Gauss Rifle 9 (88)
9 (88)
9 (88)

Autocannon
Width: 110 meters
(128 rounds)
Height: 168 meters
4 Improved Heavy Gauss Rifle 9 (88)
9 (88)
9 (88)

Autocannon
(128 rounds)
Fuel: 500 tons (10,000 points)
4 Improved Heavy Gauss Rifle 9 (88)
9 (88)
9 (88)

Autocannon
Tons/Burn-day: 1.84
(128 rounds)
Safe Thrust: 6
Maximum Thrust: 9
Heat Sinks: 304 (608)
Structural Integrity: 75
Armor
Nose: 1,468
Sides: 1,050
Aft: 750
Cargo
Bay 1: Fighter Cubicles (18)
Cargo (900 tons)
Bay 2: Small Craft Cubicles (3)
Cargo (150 tons)
Bay 3: Cargo (172 tons)

6 Doors
1 Door
1 Door

Life Boats: 0
Escape Pods: 10
Crew: 8 officers, 3 enlisted/non-rated, 23 gunners, 6 NCSS Crew,
51 steerage passengers, 16 Battle Armor Marines, 51 bay personnel
Notes: Equipped with 270 tons of Heavy Ferro-Aluminum armor, and Small
Naval-Comm Scanner Suite (100 tons).
All bay personnel quarters assigned as Steerage-class (5 tons per bay personnel).
Features the following Design Quirk: Atmospheric Flight Instability.

Weapons:
Capital Attack Volumes (Standard)
Arc (Heat) Type
Short Medium Long Extreme Class
AR/AL (16 Heat)
4 Improved Heavy Gauss Rifle 9 (88)
9 (88)
9 (88)
Autocannon
(128 rounds)
4 Gauss Rifles (128 rounds)
6 (60)
6 (60)
6 (60)
Autocannon
4 Light Gauss Rifles (128 rounds) 3 (32)
3 (32)
3 (32) 3 (32) Autocannon
Aft (48 Heat)
4 Gauss Rifles (128 rounds)
6 (60)
6 (60)
6 (60)
Autocannon
4 Light Gauss Rifles (128 rounds) 3 (32)
3 (32)
3 (32) 3 (32) Autocannon
3 Large VSP Laser
3 (33)
3 (27)

Pulse Laser

Screen
1 Screen Launcher (10 rounds)

RHEINGOLD FIRE SUPPORT-CLASS POCKET WARSHIP/CARRIER


Type: Military Spheroid
Weapons:
Capital Attack Volumes (Standard)
Use: Pocket WarShip/Carrier
Arc (Heat) Type
Short Medium Long Extreme Class
Tech: Inner Sphere
Nose (450 Heat)

Capital AC
Manufacturer: Tharkad Aerospace Group (3146)
30 Light Sub-Capital Cannons 60 (600) 60 (600) 60 (600)
Mass: 34,900 tons
(1,200 rounds)
Battle Value: 56,884
1 Killer Whale (10 missiles)
4 (40)
4 (40)
4 (40)
4 (40) Capital Missile

Screen
1 Screen Launcher (10 rounds)

Dimensions:
FR/FL (12 Heat)
Length: 110 meters
4 Light Gauss Rifles (128 rounds) 3 (32)
3 (32)
3 (32) 3 (32) Autocannon
Width: 110 meters
4 Light Gauss Rifles (128 rounds) 3 (32)
3 (32)
3 (32) 3 (32) Autocannon
Height: 168 meters
4 Light Gauss Rifles (128 rounds) 3 (32)
3 (32)
3 (32) 3 (32) Autocannon
Fuel: 500 tons (10,000 points)
Tons/Burn-day: 1.84
Safe Thrust: 6
Maximum Thrust: 9
Heat Sinks: 304 (608)
Structural Integrity: 75
Armor
Nose: 1,468
Sides: 1,050
Aft: 750
Cargo
Bay 1: Fighter Cubicles (18)
Cargo (900 tons)
Bay 2: Small Craft Cubicles (3)
Cargo (150 tons)
Bay 3: Cargo (197 tons)

6 Doors
1 Door
1 Door

Life Boats: 0
Escape Pods: 13
Crew: 11 officers, 1 enlisted/non-rated, 43 gunners, 51 steerage passengers,
16 Battle Armor Marines, 51 bay personnel
Notes: Equipped with 270 tons of Heavy Ferro-Aluminum armor, and expanded
Fire Control systems (1,238 tons).
All bay personnel quarters assigned as Steerage-class (5 tons per bay personnel).
Features the following Design Quirk: Atmospheric Flight Instability.

Weapons:
Capital Attack Volumes (Standard)
Arc (Heat) Type
Short Medium Long Extreme Class
AR/AL (48 Heat)
4 Gauss Rifles (128 rounds)
6 (60)
6 (60)
6 (60)
Autocannon
4 Light Gauss Rifles (128 rounds) 3 (32)
3 (32)
3 (32) 3 (32) Autocannon
4 Large VSP Laser
4 (44)
4 (36)

Pulse Laser
Aft (57 Heat)
3 Gauss Rifles (96 rounds)
5 (45)
5 (45)
5 (45)
Autocannon
4 Light Gauss Rifles (128 rounds) 3 (32)
3 (32)
3 (32) 3 (32) Autocannon
4 Large VSP Laser
4 (44)
4 (36)

Pulse Laser

Screen
1 Screen Launcher (10 rounds)

OVERVIEW & CAPABILITIES


With the introduction of the Gray Death Space
Battle Armor, privateering enemy Pocket WarShips,
DropShips, space stations or even WarShips became a
viable option for the LCAF in black water warfare. With
only a few old NL-42 Battle Taxis and captured Caerlons
remaining, they lacked however proper means of
transportation if such endeavor was to be taken seriously.
With this epiphany, both popular designs were
thoroughly analyzed by the LCAF and measured against
the conclusion of more than three dozen reports on
boarding operations performed during the Jihad and the
new Clan invasion.
According to that analysis, both small crafts were
severely lacking in several key areas. While the Caerlon
offered considerable firepower, it was deemed way too
slow and lightly armored. In contrast, the NL-42s
maximum thrust was considered acceptable, while it had
insufficient armor and mounted only token weaponry.
Both designs failed in terms of Battle Armor transport
capacity, as neither could carry a full Lyran platoon of
Gray Death Space marines.
As a consequence, the LCAF requested a new
vessel that possessed speed as well as armor and
sufficient carrying capacity, while completely neglecting
any weapon system. That deficiency would be countered
by an obligatory fighter escort during boarding
operations, which in turn would benefit from the Beagle
Active Probe and the Guardian ECM Suite the new Ares
was carrying.
Lockheed/CBM of Furillo, already licensed
manufacturer of the Ares Mark IX Attack Craft, offered to
acquire the necessary legal rights to develop a new
variant based on the Mark IX that would satisfy the LCAFs
needs. Universal Air, the original developer of Mark IX
made sure that they would be able to manufacture any
new variant Lockheed/CBM would come up with in
return for granting their request.
The resulting modifications to the Mark IX were
simple enough. Lockheed/CBM removed all weapons,
replaced the already massed standard armor with even
more heavy ferro-aluminum armor and reworked the
internal bay to accommodate no less than four squads of
Gray Death Space marines (or even assault suits), while
one door on each side of the vessel would make sure the
marines could get out quick and easy. Another, more
subtle modification was the installation of two
electromagnetic grapples, well-known from the NL-42

Battle Taxi, which would make boarding actions much easier in case the
target vessel was still spending thrust to rid itself of the impending
doom.
What Lockheed/CBM did not need to revise was the Mark IXs
spacious fuel tank and powerful 91 ton engine, which made it even
faster than a NL-42 and thus able to successfully chase most Pocket
WarShips in existence, with the Isegrim-class being an unlikely target
anyways.

ARES ATTACK CRAFT (MARK X)

Type: Military Aerodyne


Use: Assault Craft
Tech: Inner Sphere
Introduced: 3144
Mass: 200 tons
Battle Value: 1,938

DEPLOYMENT

The Mark X is mostly seen as complement on Rheingolds, Isegrims Dimensions


Length: 21 meters
or Bastion System-Defense Stations, but also in the Federated Suns Navy
as Universal Air has recently begun limited production of the new and
Width: 20 meters
highly specialized vessel.

Fuel: 10 tons (800 points)


Save Thrust: 7
Maximum Thrust: 11
Heat Sinks: 4
Structural Integrity: 11
Armor
Nose: 213
Sides: 180
Aft: 165
Cargo
Bay 1: Battle Armor Bay (4 Squads [32 tons]) 2 Doors
Cargo (1 ton)
Crew: 1 officer, 2 enlisted/non-rated
Notes: Equipped with 35 tons of heavy ferro-aluminum armor.
All crew quarters assigned as Steerage-class (5 tons per
crewman).
Features the following Design Quirk: Atmospheric Flight Instability.
Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV
Beagle Active Probe
Nose
1.5

Guardian ECM Suite
Aft
1.5

Mass: 100 tons


Chassis: Lockheed/CBM 340
Power Plant: Lockheed 300 XL Fusion
Armor: Donegal Omni-Sheath Heavy Ferro-Aluminum
Armament:
69 tons of pod space available
Manufacturer: Lockheed/CBM
Primary Factory: Tharkad (since 3144)
Communications System: Lockheed/CBM
COMSET 300
Targeting & Tracking System: Lockheed/CBM
TarSet 75

OVERVIEW & CAPABILITIES

In the wake of the Jihad, the Commonwealth did not


only find itself deprived of the Eisensturm plant on Donegal,
it also seceded Skye to our fledgling Republic, while even
Tharkads aerospace industry had suffered heavy damage.
At the same time, the Aerospace Fighter contingents of the
Lyran fleet had not aged well, except for the prestigious
Eisensturm. Additionally, combat losses had taken their toll,
ravaging what few fighters remain.
Fully aware of the dangers that would come with a
high dependency on imports, Archon Adam Steiner took it
upon himself to help rebuild the suffering Lyran aerospace
fighter industry by issuing an extensive financial aid
package that would not only be used to merely restore
Lockheed/CBMs factories on Tharkad to former glory, but
even expand them. However, the Archon knew that money
alone would not be sufficient, if it was not spent wisely.
Consequently, he asked Maximilian Rhys, a retired LCAF
admiral, whom the Archon had nothing but respect for, to
lead an independent task force of military analysts, to
develop a reform program that would allow the LCAF
aerospace division to remain competitive in the coming
decades.
After reading countless reports, Rhys was sure that the
era of the classical Aerospace Fighter would come to an
end for the Commonwealth. Looking at the remarkable
success story that was the Eisensturm, he opted to
streamline production on Tharkad and shut down the lines
of venerable fighters such as the Hellcat or Lightning in
favor of new OmniFighters. Not only would these
OmniFighters offer limitless flexibility in their mission
profile, they would also drastically reduce the logistical
support that was required to sustain a strong fleet.

While the story is not new to us, as it resulted in the introduction


of the new fighter fleet mainstay, the Morgenstern, as well as the
extremely nimble and capable Sternensturm, it seems like there
is another chapter to be told after all.
Our analysts had always assumed that where the
Sternensturm marked the low end of the Lyran OmniFighter
family, the Eisensturm, first of its kind and inspiration to so many
foreign ASF designs, such as the Shikra, Koroshiya, or even our
very own Simurgh, would remain at the top of the chain.
Considering how competitive it still remained despite its age,
many thought this to be a given. However, the intelligence our
brave field agents outside of the Fortress have gathered over
the past two years revealed a new and highly specialized
OmniFighter, the Sturmwind.
While we first thought it to be a state-of-the-art successor
to the Eisensturm, further analyses have shown that both have
always been meant to not only coexist, but complement each
other. Where the older OmniFighter still offers its pilot an almost
perfect balance of firepower, armor and speed, the Sturmwind is
essentially a weapon platform, which posesses an unmatched
level of pod space that even puts a Shiva or Kirghiz to shame.
Unlike previous Aerospace Fighters, the overwhelming
majority of weapons is usually mounted in the nose section
instead of being evenly spread out over nose and wings. To
counter the resulting imbalance, Lockheed/CBMs engineers
installed two massive canard wings up front and twin-wing
mounted rudders at the back, which provide Sturmwind pilots
with acceptable stability in atmospheric flight. Due to its unique
look, the new machine was dubbed Hammerhead by most
Lyran pilots, while others prefer Sledgehammer.
Not surprisingly, vital parts like the communications
system and targeting and tracking system as well as armor type
are the same as found on the Sternensturm and Morgenstern to
comply with the new LCAF aerospace paradigm of minimized
logistics.
As for the numerous standard configurations, it appears as
if they were each developed to fulfill a very specific purpose,
such as DropShip hunting, strafing or precision ground strikes.
The prime and F configurations catch the eye not only
because they mount a mind-boggling number of three heavy
Gauss rifles, but the very fact that the engineers responsible
chose the older regular Heavy Gauss Rifle over its successor. Our
agents managed to shed some light on the matter by acquiring
the relevant Lockheed/CBM research papers.
According to these papers, an extensive study was
conducted in secret with the purpose of re-evaluating the value
of the outdated weapon system. While the study confirmed the

well-known drawbacks regarding ground combat, it also confirmed what


Lyran pilots had uttered quietly for decades. In space, the distances were
so great that the inaccurate nature of the weapon as a result of close
proximity encounters on the ground had a negligible impact.
Furthermore, the drop in damage over longer distances was barely
relevant, since in space, long-range engagements often only last a brief
moment during which most shots are simply too inaccurate, due to
powerful ECM fields on both sides and high speeds. Therefore, I will also
issue a paper to our fleet, advising them to re-evaluate the use of
Improved Heavy Gauss Rifles on our Simurghs and Schracks.
Clearly, the Sturmwind is generally meant for short term sorties, given
the rather modest amounts of armor, fuel (without drop-tanks) and
ammunition most of its configurations share. The E and F configurations
however, provide a stark contrast. Not only have their internal fuel
reserves been doubled, but also their carried ammunition supply is
somewhat more forgiving towards pilots that are less considered in
regard to the shots they take. The electronic warfare package and huge
array of anti-missile systems that can be found on E make Sturmwinds in
that configuration excel as escort for other Fighters, DropShips or even
WarShips.

DEPLOYMENT

The arrival of the Sturmwind marked a turning point for the LCAF
along the Clan front. While Eisensturm, Rapier, Morgenstern, Sternensturm
and Wildkatze have done their best to keep the technologically advanced
Clan fighters at bay to at least deny them air and space superiority as
often as possible, the Lyrans had lacked a game changer, a blunt
instrument that could wreck almost any Clan fighter in just a single attack
pass. The LCAFs aerospace doctrine was adapted quickly to utilize the
newcomer to the utmost. If possible, the agile Sternensturm would cover
a Sturmwind as its wingmate since it would pose a formidable challenge
even to the faster Clan interceptors in a dogfight.
Type: STW-O Sturmwind
Technology Base: Inner Sphere
Tonnage: 100
Equipment
Engine:
Safe Thrust:
Maximum Thrust:
Structural Integrity:
Heat Sinks:
Fuel:
Cockpit:
Armor Factor (Heavy Ferro):
Nose
Wings
Aft

300 XL
5
8
10
10 [20]
320
287
Armor
Value
94
71/71
51

Mass
9.5

0
4
3
14.5

Weapons and Ammo Location Tonnage Heat SRV / MRV / LRV / ERV
Primary Configuration
3 Heavy Gauss Rifles
Nose
54
2
25
20
10

Ammo (Heavy Gauss) 32


8
Plasma Rifle
Nose
6
10
10
10

Ammo (Plasma) 10

1
Battle Value: 3.098
Cost: 21.144.000
Configuration A
4 Plasma Rifles
Nose
Plasma Rifle
RW
Plasma Rifle
LW
Ammo (Plasma) 90

Targeting Computer

15 Double Heat Sinks


Battle Value: 3.363
Configuration B
2 LRM 15 + Artemis IV Nose
2 SRM 4 + Artemis IV
Nose
Ammo (SRM) 25

2 LRM 15 + Artemis IV
RW
2 LRM 15 + Artemis IV
LW
Ammo (LRM) 72

5 Double Heat Sinks


Battle Value: 2.535
Configuration C
4 Large VSP Lasers
Nose
3 Medium Lasers
RW
3 Medium Lasers
LW
2 Medium Lasers
Aft
Targeting Computer

14 Double Heat Sinks


Battle Value: 2.200
Configuration D
4 Heavy PPCs
Nose
ER Medium Laser
RW
ER Medium Laser
LW
2 ER Medium Lasers
Aft
Beagle Active Probe
Aft
Guardian ECM Suite
Aft
22 Double Heat Sinks
Battle Value: 2.920

24
6
6
9
9

10
10
10

10
10
10

10
10
10

Cost: 21.256.500
16
4
1
6
6
9

10
6

24
12

24

24

10
10

24
24

24
24

24
24

Cost: 22.351.500
36
6
6
2
11

10
3
3
3

11
5
5
5

Cost: 21.939.000
40
1
1
2
1.5
1.5

15
3
3
5

15
5
5
5

15
5
5
5

Cost: 20.960.250

Notes: Features the following Design Quirks: Improved Life Support.

Weapons and Ammo Location Tonnage Heat SRV / MRV / LRV / ERV
Configuration E
2 Gauss Rifles
Nose
30
1 15
15
15
Ammo (Gauss) 32

4
Heavy PPC
Nose
10
15 15
15

ER Medium Laser
Nose
1
5
5
5

4 Anti-Missile Systems RW
2
1
4 Anti-Missile Systems LW
2
1
Ammo (AMS) 96

8
2 ER Medium Lasers
Aft
2
5
5
5

Beagle Active Probe
Aft
1.5
Guardian ECM Suite
Aft
1.5
Fuel

4
3 Double Heat Sinks
Battle Value: 3.063
Cost: 21.996.750

Weapons and Ammo Location Tonnage Heat SRV / MRV / LRV / ERV
Configuration F
3 Heavy Gauss Rifles
Nose
54
2
25
20 10
Ammo (Heavy Gauss) 40
10
ER Medium Laser
Nose
1
5
5
5

Fuel

4
Battle Value: 2.978
Cost: 20.826.750

Over the last couple of decades, several custom Omni configurations have proven themselves effective in front of the enemy and have thus been officially adopted by the LCAF
and/or Clan Wolf-in-Exile and/or the Kell Hounds.
Type: HA1-O Hauptmann (Alternate Configuration F Mixed Advanced)
Type: GTL-1O Gauntlet (Alternate Configuration D - Advanced)
C Company Command
Scout/Spotter/Support
Tonnage: 95
Battle Value: 2.013
Cost: 21.466.088 C-Bills
Tonnage: 55
Battle Value: 3.017
Cost: 22.373.281 C-Bills
Walking MP:
3 (2)
Walking MP:
5
Running MP:
5 (3)
Running MP:
8 (13)
Jumping MP:
0
Jumping MP:
0
Heat Sinks: (11 fixed in engine)
11 [22]
Heat Sinks: (10 fixed in engine)
10 [20]
Weapons and Ammo
Large Shield
2 C Master Computer
CASE (Fixed)
Angel ECM Suite
ER Medium Laser (C)
Laser AMS (C)
Ammo (ELRM) 16
CASE II
Extended LRM 20

Location
RA
RT
RT
CT
LT
LT
LT
LT
LA

Critical
7
10
1
2
1
1
4
1
8

Tonnage
6
10
0.5
2
1
1
4
1
18

Weapons and Ammo Location


TSEMP
RA
TAG
RT
Bloodhound Active Probe RT
MASC (Fixed)
RT
Supercharger
CT
TAG
LT
Angel ECM Suite
LT
Remote Sensor Dispenser LT
TSEMP
LA
C Slave
LL

Critical
5
1
3
3
1
1
2
1
5
1

Tonnage
6
1
2
3
1
1
2
0.5
6
1

Type: GTL-1O Gauntlet (Alternate Configuration E) [by Gray Jaguar]


Knife Fighter
Tonnage: 55
Battle Value: 1.804
Cost: 17.612.844 C-Bills
Walking MP:
5
Running MP:
8 (13)
Jumping MP:
0
Heat Sinks: (10 fixed in engine)
13 [26]

Type: GTL-1O Gauntlet (Alternate Configuration F Mixed Advanced)


Missile Support
Tonnage: 55
Battle Value: 2.056
Cost: 13.596.406 C-Bills
Walking MP:
5
Running MP:
8 (10)
Jumping MP:
0
Heat Sinks: (10 fixed in engine)
10 [20]

Weapons and Ammo


Location
2 Medium X-Pulse Lasers
RA
MASC (Fixed)
RT
Supercharger
CT
Streak SRM-6
LT
Ammo (Streak) 15
LT
CASE II
LT
2 Medium X-Pulse Lasers
LA
Targeting Computer
RL

Weapons and Ammo


LRM 15 (C)
Artemis V FCS (C)
Ammo (LRM) 8
LRM 15 (C)
Artemis V FCS (C)
MASC (Fixed)
Ammo (LRM) 24
CASE II
LRM 15 (C)
Artemis V FCS (C)
Ammo (LRM) 8

Critical
2
3
1
2
1
1
2
2

Tonnage
4
3
1.5
4.5
1
1
4
2

Location
RA
RA
RA
RT
RT
RT
LT
LT
RA
RA
LA

Critical
2
2
1
2
2
3
3
1
2
2
1

Tonnage
3.5
1.5
1
3.5
1.5
3
3
1
3.5
1.5
1

Type: Type: GTL-1O Gauntlet (Alternate Configuration G Advanced)


Vehicle/Battle Armor/Infantry Hunter
Tonnage: 55
Battle Value: 1.892
Cost: 11.919.113 C-Bills
Walking MP:
4
Running MP:
6 (8)
Jumping MP:
0
Heat Sinks: (10 fixed in engine)
10 [20]

Type: Linebacker (Alternate Configuration F Mixed Advanced)


Support/Skirmisher
Tonnage: 65
Battle Value: 2.878
Cost: 23.848.688 C-Bills
Walking MP:
6
Running MP:
9
Jumping MP:
0
Heat Sinks: (14 fixed in engine)
14 [28]

Weapons and Ammo


Plasma Rifle
Ammo (Plasma) 10
Modular Armor
MASC (Fixed)
Modular Armor
Plasma Rifle
Ammo (Plasma) 10
Modular Armor
Ammo (Plasma) 10
Modular Armor
Ammo (Plasma) 10
Modular Armor

Weapons and Ammo


Location
2 Improved Heavy Medium Lasers RA
TSEMP (IS)
RT
ECM Suite
RT
Light TAG
CT
TSEMP (IS)
LT
2 Improved Heavy Medium Lasers LA

Location
RT
RT
RT
RT
CT
LT
LT
LT
RL
RL
LL
LL

Critical
2
1
1
3
1
2
1
1
1
1
1
1

Tonnage
6
1
1
3
1
6
1
1
1
1
1
1

Critical
4
5
3
1
5
4

Type: Linebacker (Alternate Configuration I)


Vehicle/Battle Armor/Infantry Hunter
Tonnage: 65
Battle Value: 2.038
Cost: 27.965.438 C-Bills
Walking MP:
6
Running MP:
9 (12)
Jumping MP:
0
Heat Sinks: (14 fixed in engine)
14 [28]

Type: Arctic Wolf II (Alternate Configuration D Mixed Advanced)


Scout/Spotter/Harasser
Tonnage: 40
Battle Value: 1.712
Cost: 11.885.767 C-Bills
Walking MP:
7
Running MP:
11
Jumping MP:
7
Heat Sinks: (10 fixed in engine)
11 [22]

Weapons and Ammo


Plasma Cannon
Ammo (Plasma) 10
3 Small Pulse Lasers
Supercharger
3 Small Pulse Lasers
Ammo (Plasma) 10
Plasma Cannon
Ammo (Plasma) 10

Weapons and Ammo


Small Shield (IS)
Angel ECM Suite
Bloodhound Active Probe (IS)
2 ER Medium Pulse Lasers
TAG
ER Medium Pulse Laser

Location
RA
RA
RT
CT
LT
LT
LA
LA

Critical
1
1
3
1
3
1
1
1

Tonnage
3
1
3
4.5
3
1
3
1

Location
RA
RT
RT
LT
LT
LA

Critical
3
2
3
4
1
2

Tonnage
2
6
2
.5
6
2

Tonnage
2
2
2
4
1
2

Type: AF1 Arctic Fox (Alternate Configuration G Mixed Advanced)


Support/Skirmisher
Tonnage: 30
Battle Value: 1.770
Cost: 6.042.563 C-Bills
Walking MP:
6
Running MP:
9
Jumping MP:
0
Heat Sinks: (7 fixed in engine)
12 [24]

Type: AF1 Arctic Fox (Alternate Configuration H)


Skirmisher
Tonnage: 30
Battle Value: 1.176
Cost: 8.458,125 C-Bills
Walking MP:
6
Running MP:
9 (12)
Jumping MP:
0
Heat Sinks: (7 fixed in engine)
10 [20]

Weapons and Ammo


ER PPC (C)
TSEMP

Weapons and Ammo


Snub-Nose PPC
Guardian ECM Suite
Supercharger
Snub-Nose PPC

Location
RA
LA

Critical
2
5

Tonnage
6
6

Location
RA
RT
RT
LA

Critical
2
1
3
2

Tonnage
6
1.5
.5
6

Type: Manteuffel (Alternate Configuration F - Advanced)


Support/Skirmisher
Tonnage: 70
Battle Value: 1.748
Cost: 17.862.396 C-Bills
Cruise MP:
5
Maximum MP:
8
Heat Sinks:
10

Type: Manteuffel (Alternate Configuration G)


Vehicle/Battle Armor/Infantry Hunter
Tonnage: 70
Battle Value: 1.325
Cost: 16.299.896 C-Bills
Cruise MP:
5
Maximum MP:
8
Heat Sinks:
10

Weapons and Ammo


TSEMP
MML 9
MML 9
Ammo (MML) 52/44
Guardian ECM Suite
CASE (fixed)

Weapons and Ammo


Plasma Rifle
Ammo (Plasma) 20
Light AC/5
Ammo (LAC) 40
4 Light Machine Gun
Light Machine Gun Array
Ammo (LMG) 300
SRM 6
Ammo (SRM) 30
CASE (fixed)

Location
Turret
Turret
Front
Body
Body
Body

Tonnage
6
6
6
4
1.5
.5

Location
Turret
Body
Turret
Body
Turret
Turret
Body
Front
Body
Body

Tonnage
6
2
5
2
2
0.5
1
3
2
.5

Type: Manteuffel (Alternate Configuration H Mixed)


Fire Support/Anti-Air
Tonnage: 70
Battle Value: 1.999
Cost: 18.946.146 C-Bills
Cruise MP:
5
Maximum MP:
8
Heat Sinks:
10

Type: Gulltoppr (Alternate Configuration C)


Artillery/Anti-Air
Tonnage: 190 Battle Value: 2.664
Cost: 78.031.145 C-Bills
Cruise MP:
2
Maximum MP:
3
Heat Sinks:
10

Weapons and Ammo


HAG 30 (C)
Ammo (HAG) 16
2 ER Medium Lasers (C)
Anti-Missile System
Ammo (AMS) 12
Angel ECM Suite
C Slave
CASE (fixed)

Weapons and Ammo


Long Tom Artillery
Ammo (Long Tom) 20
4 LB 2-X AC
Ammo (LBX) 90
Guardian ECM Suite

Location
Turret
Body
Turret
Front
Body
Body
Body
Body

Tonnage
13
4
2
.5
1
2
1
.5

Location
Turret 1
Body
Turret 2
Body
Body

Tonnage
30
4
24
2
1.5

Type: Gulltoppr (Alternate Configuration D Mixed)


Artillery
Tonnage: 190
Battle Value: 3.118
Cost: 80.885.833 C-Bills
Cruise MP:
2
Maximum MP:
3
Heat Sinks:
10

Type: Gulltoppr (Alternate Configuration E Mixed)


Fire Support
Tonnage: 190 Battle Value: 3.349
Cost: 79.145.833 C-Bills
Cruise MP:
2
Maximum MP:
3
Heat Sinks:
15

Weapons and Ammo


2 Arrow IV System (C)
Ammo (Arrow IV) 30
Light TAG (C)
2 Arrow IV System (C)
Ammo (Arrow IV) 30
ECM Suite (C)

Weapons and Ammo


Silver Bullet Gauss Rifle
Ammo (SB Gauss) 24
ER PPC (C)
Anti-Missile System
Ammo (AMS) 12
2 Gauss Rifle (C)
Ammo (Gauss) 48
ECM Suite (C)
5 Heatsinks

Location
Turret 1
Body
Turret 1
Turret 2
Body
Body

Tonnage
24
6
.5
24
6
1

Location
Turret 1
Body
Turret 1
Turret 1
Body
Turret 2
Body
Body
Body

Tonnage
15
3
6
.5
1
24
6
1
5

Type: Gulltoppr (Alternate Configuration F)


Missile Support
Tonnage: 190
Battle Value: 2.718
Cost: 79.290.833 C-Bills
Cruise MP:
2
Maximum MP:
3
Heat Sinks:
10

Type: Heimdall (Alternate Configuration E)


Fire Support
Tonnage: 95
Battle Value: 2.233
Cost: 23.211.094 C-Bills
Cruise MP:
3
Maximum MP:
5
Heat Sinks:
15

Weapons and Ammo


2 ELRM 15
2 ELRM 15
Ammo (ELRM) 72
Guardian ECM Suite

Weapons and Ammo


ER PPC
Streak LRM 15
Ammo (Streak) 16
2 LB 10-X AC (fixed)
Ammo (LBX) 30
ECM Suite
5 Heatsinks

Location
Turret 1
Turret 2
Body
Body

Tonnage
24
24
12
1.5

Type: Heimdall (Alternate Configuration F Mixed Advanced)


Tonnage: 95

Heat Sinks:

Battle Value: 2.344


Cruise MP:
3
Maximum MP:
5
10

Weapons and Ammo


TSEMP (IS)
Large Chemical Laser
Ammo (LCL) 20
2 LB 10-X AC (fixed)
Ammo (LBX) 30
LRM 20
Ammo (LRM) 18

Location
Turret
Turret
Body
Front
Body
Front
Body

Cost: 23.735.156 C-Bills

Tonnage
6
5
2
20
3
3
3

Location
Turret
Turret
Body
Front
Body
Body
Body

Tonnage
6
7
2
20
3
1
5

Type: Heimdall (Alternate Configuration H Mixed)


Fire Support/Anti-Air
Tonnage: 95
Battle Value: 2.258
Cost: 24.405.469 C-Bills
Cruise MP:
3
Maximum MP:
5
Heat Sinks:
10
Weapons and Ammo
HAG 30
Ammo (HAG) 16
ER Medium Pulse Laser
2 LB 10-X AC (fixed)
Ammo (LBX) 30
Angel ECM Suite

Location
Turret
Body
Turret
Front
Body
Body

Tonnage
13
4
2
20
3
2

Type: EST-O Eisensturm (Alternate Configuration E)


Missile Spam/EW
Tonnage: 95
Battle Value: 2.206
Cost: 23.053.543 C-Bills
Weapons and Ammo
Location Tonnage Heat SRV / MRV / LRV / ERV
3 MRM 30 + Apollo FCS
Nose
26
10 18 18

Ammo (MRM) 48

6
Beagle Active Probe
Nose
1.5
Guardian ECM Suite
Aft
1.5
4 Double Heat Sinks

Type: EST-O Eisensturm (Alternate Configuration F)


Dogfighter/Strafing
Tonnage: 95
Battle Value: 1.853
Cost: 23.883.231 C-Bills
Weapons and Ammo Location Tonnage Heat SRV / MRV / LRV / ERV
4 Large VSP Lasers
Nose
36
10 11
7

ER Medium Laser
Aft
1
5
5
5

9 Double Heat Sinks

Type: EST-O Eisensturm (Alternate Configuration G)


DS hunter
Tonnage: 95
Battle Value: 2.835
Cost: 22.824.918 C-Bills
Weapons and Ammo
Location Tonnage Heat SRV / MRV / LRV / ERV
2 Heavy Gauss Rifles
Nose
36
2 25 20
10
Ammo (Gauss) 28

7
3 ER Medium Lasers
Nose
3
5 5
5

Type: EST-O Eisensturm (Alternate Configuration H)


Escort
Tonnage: 95
Battle Value: 2.562
Cost: 23.708.074 C-Bills
Weapons and Ammo Location Tonnage Heat SRV / MRV / LRV / ERV
2 Heavy PPCs
Nose
20
15 15 15

Large Pulse Laser
Nose
7
10 9
9

3 Anti-Missile Systems
RW
3
1
3 Anti-Missile Systems
LW
3
1
Ammo (AMS) 60

5
Beagle Active Probe
Nose
1.5
Guardian ECM Suite
Aft
1.5
9 Double Heat Sinks

Type: MR-1S Morgenstern (Alternate Configuration F)


DS hunter/EW
Tonnage: 70
Battle Value: 2.137
Cost: 6.063.469 C-Bills
Weapons and Ammo
Location Tonnage Heat SRV / MRV / LRV / ERV
Gauss Rifle
Nose
15
1
15 15 15
15
Ammo (Gauss) 16

2
Heavy PPC + Capacitor
Nose
11
15/20 15/20 15/20
Beagle Active Probe
Nose
1.5
Guardian ECM Suite
Nose
1.5

Type: MR-1S Morgenstern (Alternate Configuration G)


Dogfighter
Tonnage: 70
Battle Value: 1.748
Cost: 5.898.094 C-Bills
Weapons and Ammo Location Tonnage Heat SRV/MRV/LRV/ERV
4 Streak SRM 6
Nose
18
4
12
Ammo (Streak) 45

3
ER Large Laser
RW
5
12
8 8 8
ER Large Laser
LW
5
12
8 8 8

Type: STM-O Sternensturm (Alternate Configuration C)


Dogfighter/Strafing
Tonnage: 40
Battle Value: 1.964
Cost: 7.435.550 C-Bills
Weapons and Ammo
Location Tonnage Heat SRV / MRV / LRV / ERV

Type: STM-O Sternensturm (Alternate Configuration D)


Heavy ASF/DS hunter
Tonnage: 40
Battle Value: 1.437
Cost: 7.300.550 C-Bills
Weapons and Ammo Location Tonnage Heat SRV/MRV/LRV/ERV

4 Medium Lasers
2 Medium Laser
2 Medium Laser
Targeting Computer

Heavy PPC

Nose
RW
LW

4
2
2
2

3
3
3

5
5
5

Nose

10

15

15

15

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