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The Yggdrasil saw first action during the fierce battle for Hesperus II
in 3144. When the Lyran forces made planetfall, two brandnew Yggdrasils
Mass
5
26.5
Endo Steel
400 XL
5
7 (9)
0
16 [32]
248
Internal
Structure
3
31
21
17
21
Critical
3/3
3
1
1
1
3
1
3
1
2
2
2/2
6
4
3
31
Armor
Value
9
41
10
32
10
17
35
Tonnage
0
3
0.5
1
1
1
1
3
1
2
2
7
Notes:
Features the following Design Quirks: Battlefists, Distracting, Improved Communications,
Non-Standard Parts, Difficult to Maintain, Difficult Ejection.
Mass
5
26.5
Endo Steel
400 XL (C)
5
7 (9)
0
16 [32]
256
Internal
Structure
3
31
21
17
21
Critical
1
1
3/3
3
1
1
2
3
1
3
1
2
2/2
6
2
3
32
Armor
Value
9
43
10
32
10
20
35
Tonnage
1
1
0
3
0.5
1
2
1
1
3
1
2
7
Notes:
Features the following Design Quirks: Battlefists, Distracting, Improved Communications,
Non-Standard Parts, Difficult to Maintain, Difficult Ejection.
300
3
5
0
10 [20]
280
Internal
Structure
3
31
21
17
21
Location
RA
RA
RA
RA/RT
H
H
LA/LT
LA
LA
LA
RL
LL
Critical
2
4
1
3/12
1
1
3/12
2
4
1
2
2
0
1.5
2
17.5
Armor
Value
9
47
10
32
10
30
35
Tonnage
2
4
1
15
1
1
15
2
4
1
2
2
Notes:
Features the following Design Quirks: Extended Torso Twist, Fast Reload,
Minimal Arms, Bad Reputation.
Arms (Medium Lasers only) are flippable
300
3
5
0
10 [20]
280
Internal
Structure
3
31
21
17
21
Location
RA
RA/RT
H
H
LA/LT
LA
RL
LL
Critical
2
8/12
1
1
8/12
2
2
2
0
1.5
2
17.5
Armor
Value
9
47
10
32
10
30
35
Tonnage
2
20
1
1
20
2
2
2
Notes:
Features the following Design Quirks: Extended Torso Twist, Fast Reload,
Minimal Arms, Bad Reputation.
Arms (Medium Lasers only) are flippable
Equipment
Internal Structure:
Endo Steel
Engine:
300
Type:
Light Fusion
Walking MP:
3
Running MP:
5
Jumping MP:
0
Heat Sinks:
14 [28]
Gyro:
Cockpit:
Armor Factor:
307
Internal
Structure
Head
3
Center Torso
31
Center Torso (rear)
R/L Torso
21
R/L Torso (rear)
R/L Arm
17
R/L Leg
21
Weapons and Ammo
Location
Gauss Rifle
RA
Ammo (Gauss) 16
RA
ER PPC
RT
C Slave
H
Angel ECM Suite
CT
ER PPC
LT
Silver Bullet Gauss Rifle
LA
Ammo (SB Gauss) 16
LA
Mass
5
14.5
4
3
3
19.5
DEPLOYMENT
Mass
7.5
14.5
0
3
3
19.5
Armor
Value
9
47
15
32
10
34
42
Critical
6
6
3
1
1
2
6
3
1
5
Tonnage
12
12
3
1
1
1.5
12
3
1
6
Tiburon Sea Foxes are dedicated to strengthen the ties to NorseStorm. Up to this point it is unknown to us, how the other Khanates
reacted to Tiburons bold move as generally the HarJel Repair
systems had remained exclusive to Clan buyers up until now.
Especially the Jade Falcons, sworn enemy of the LCAF, will most
likely frown upon Tiburon Khanates decision and will look to
retaliate one way or another as they are one of just three Clan
factions that had succeeded in brokering a deal with the Sea Foxes
for these sophisticated repair systems.
Just like the new Devastators and Thunder Hawk, the new
Xanthos also utilizes a modern Endo-Composite chassis to save
weight. However, Norse-Storms engineers were now aware of the
blunder they had committed when they overhauled the other two
Mechs, making them extra-careful to get it right this time. Early field
reports suggest that they have indeed succeeded in their task,
although the XNT-8O still has other issues, giving Lyran technicians
headaches and sleepless nights, mostly because of the HarJell II
systems complex nature.
As it stands, the Xanthos sales numbers in Lyran space have
picked up pace again, although some pilots and even a few generals
have slurred the XNT-8O for being horribly under-gunned. Indeed a
paradigm shift seems to be evident with the latest Norse-Storm
products, as they all seem to have dropped any previous backup
weaponry in favor of a few big guns and advanced equipment.
10 [20]
323
Internal
Structure
3
31
0
4.5
3
20.5
Armor
Value
Head
9
Center Torso
47
Center Torso (rear)
15
R/L Torso
21
32
DEPLOYMENT
R/L Torso (rear)
10
Despite the somewhat precious equipment featured on the
R/L Front Legs
21
42
XNT-8O, the new Xanthos has seen equal distribution among the
R/L
Rear
Legs
21
42
various Lyran units, mostly employed in low numbers as urban
Weapons and Ammo Location
Critical
Tonnage
warfare specialists.
2 Large VSP Laser*
RT
8
18
BATTLE HISTORY & NOTABLE PILOT HarJel II (C)
RT
1
2
When Clan Wolf invaded Tharkad in 3143, only a handful of
BattleMech Turret (Quad)
RT
1
2
XNT-8O had been produced, let alone shipped. The 2nd Royal
Improved Jump Jet
RFL
2
4
Guards however were among the very first units to receive the new
ECM
Suite
(C)
CT
1
1
Mech. Together with their two respective companies, the four XNTCT
1
2
8Os were soon dispatched to protect the famous Nagelring military HarJel II (C)
CT
2
4
academy from the invaders. Forming a wall of steel, the Lyrans Improved Jump Jet
were surprised to encounter a tight formation of ten Tomahawk IIs Improved Jump Jet
LFL
2
4
closing in on their position. The following battle was among the C Slave
LT
1
1
most brutal and vicious of the whole invasion, marking a shocking HarJel II (C)
LT
1
2
defeat for the Royal Guards. Both companies were utterly savaged, Improved Jump Jet
RRL
2
4
with only a handful of Mechs and pilots surviving the onslaught,
Improved Jump Jet
LRL
2
4
among them three of the four XNT-8Os, whose HarJel systems and
Armored
Hips
RFL/LFL/RRL/LRL
0
2
superior movement profile had saved them from destruction. The
Lyrans only managed to destroy one Tomahawk II in return, although Notes: *These weapons are mounted in a Quad BattleMech turret;
its end came in the most spectacular fashion possible, when the XNT- Design Quirks: Improved Cooling Jacket (VSPLs), Difficult to
Maintain, Non-Standard Parts.
8O piloted by Karen Gruber jumped off a 5 stories high academy
of Donegal provide much needed long-range firepower, while heat weakened Mechs. It also reverts back to the originals chassis and engine.
concerns are no longer an issue, using bracket-fire. The installation of
The FNR-8Ps major difference to its Blakist predecessor lies in its
a LB 20-X AC in place of one of the UAC/20s provides serious firepower different electronics, to abide the new doctrine of standard C and ECCM.
against vehicles of any kind and the ability to finish off already
Also the weaponry as well as its layout and ammunition supply have
changed a bit, although as a result, the FNR-8P will certainly be next in line
Type: FNR-7U Fafnir
to receive criticism for not being Fafnirish enough.
Mass
5
19
2
3
3
19
Armor
Value
9
46
15
32
10
34
41
Critical
1
4
1
10
1
2
11
1
3
1
moment he had laid eyes on their specifications, was the last thing,
the LCAF needed right now. However, he had always been less than
impressed with the KGC-009s small cockpit, anemic weaponry and
lack of CASE II, which he deemed unacceptable for a high-profile war
machine of the 32nd century. StarCorps went back to the drawing
board, replaced the King Crabs Vlar 300 standard engine with a
Defiance light model and the reinforced gyro with a compact one,
just as von Hohenfels had demanded to free up much needed
tonnage for bigger weapons, a regular cockpit and CASE II. To
enhance the KGC-009s already impressive flexibility on the
battlefield as to what kind of opponents it was able to engage,
StarCorps folded to von Hohenfels demands another time, as they
replaced the Light ACs with LB 10-X ACs, while the Plasma Rifles
were retained. Consequently, the new King Crab is capable of
neutralizing even larger vehicle contingents completely on its own,
while also its threat towards other BattleMechs has increased
substantially, although long-range combat still remains somewhat of
an issue.
While the KGC-009b is clearly superior and arguably even a
little more durable, despite its more spacious engine, von Hohenfels
didnt succeed in rectifying all of the shortcomings of the KGC-009,
which he himself had pointed out to the rest of High Command. It is
unclear to us, whether he had possibly overestimated his own
influence on the matter and actually bent to StarCorps will during
the development process of the KGC-009b, without even realizing it.
In fact, with the KGC-009 and the more expensive KGC-009b both in
production, StarCorps will undoubtedly make much more profit than
they could have hoped for.
Equipment
Internal Structure:
Endo Steel
Engine:
300
Type:
Light Fusion
Walking MP:
3
Running MP:
5
Jumping MP:
0
Mass
5
14.5
Heat Sinks:
Gyro (Compact):
Cockpit:
Armor Factor:
3
4.5
3
19.5
Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arms
R/L Rear Legs
Weapons and Ammo
Plasma Rifle
LB 10-X AC
Ammo (Plasma) 20
Ammo (LBX) 40
Ammo (LRM) 12
CASE II
LRM 10
Guardian ECM
Plasma Rifle
LB 10-X AC
Ammo (Plasma) 20
13 [26]
307
Internal
Structure
3
31
21
17
21
Location
RA
RA
RA
RT
RT
RT
CT
CT
LA
LA
LA
Armor
Value
9
47
15
32
10
34
42
Critical
2
6
2
4
1
1
2
2
2
6
2
Tonnage
6
11
2
4
1
1
5
1.5
6
11
2
Equipment
Internal Structure:
Endo Steel
Engine:
300
Type:
Fusion
Walking MP:
3
Running MP:
5
Jumping MP:
3
Heat Sinks:
11 [22]
Gyro (Compact):
Cockpit:
Armor Factor:
280
Internal
Structure
Head
3
Center Torso
31
Center Torso (rear)
R/L Torso
21
R/L Torso (rear)
R/L Arm
17
R/L Leg
21
Weapons and Ammo
Location
LB 5-X AC
RA
Small X-Pulse Laser
RA
Long Tom Artillery Cannon RT/CT
Ammo (Cannon) 15
LT
Ammo (LBX) 40
LT
CASE II
LT
LB 5-X AC
LA
Small X-Pulse Laser
LA
Jump Jet
CT
Jump Jet
RL
Jump Jet
LL
Notes: Arms are flippable.
Mass
5
19
1
4.5
3
17.5
Armor
Value
9
50
11
30
10
30
35
Critical
5
1
15
3
2
1
5
1
1
1
1
Tonnage
8
1
20
3
2
1
8
1
2
2
2
Mass: 90 tons
Chassis: BPX-2 Endo-Composite
Power Plant: PlasmaStar 270 Fusion
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Jump Jets/Capacity: None
Armor: StarGuard Reflec
Armament:
1 Poland Main Model A Gauss Rifle
1 Poland Main Model X Silver Bullet Gauss Rifle
1 Defiance Novashot Model 2 Plasma Rifle
2 Defiance X3S Small X-Pulse Lasers
Manufacturer: Coventry Metal Works
Primary Factory: Coventry (since 3143)
Communications System: Cyclops 16
Targeting & Tracking System: Cyclops 9
highly prioritized with the Coventry CPM at the helm, since they are not
only Coventrys own regional militia, but also openly declared against
Vedet Brewer during his brief regency as Archon.
Mass: 80 tons
Chassis: Chariot III Ultralight Composite
Power Plant: Defiance 400 XXL
Cruising Speed: 54 kph
Maximum Speed: 86 kph, 140 with MASC and
Supercharger
Jump Jets/Capacity: None
Armor: Durallex Shockwave Reactive with CASE II
Armament:
1 Series II Gauss Rifle
1 Series 7K ER Large Laser
2 Type XVI LRM-15 Launchers
Manufacturer: Defiance Manufacturing Annex
Primary Factory: Kwangjong-ni (since 3144)
Communications System: TharHes Calliope
ZE-5A2
Targeting & Tracking System: TharHes Ares-X9-B
Mass
4
17.5
1
4
3
14.5
Armor
Value
9
37
12
26
8
23
30
Critical
4
1
4
1
2
1
4
6
Tonnage
7
2
4
1
2
4
4
12
Mass
11
3
1
12
2
1
10
4
1
11
3
1
12
2
1
12
2
1
12
2
1
12
2
1
12
2
1
Mass: 55 tons
Chassis: Foundation EC55 Endo-Composite
Power Plant: Defiance 275 Light Fusion
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Jump Jets: Rawlings 45i Improved Jump Jets
with Partial Wing
Jump Capacity: 300 meters
Armor: Maximillian 100
Armament:
8 Defiance B3M Medium Laser
Manufacturer: Defiance Industries
Primary Factory: Furillo (since 3144)
Communications System: Neil 6000-g
Targeting & Tracking System: RCA Instatrac Mark XXII
with Targeting Computer
When the Terror first set foot on the many battlefields throughout
the Commonwealth in January 3145, LCAF and Clan MechWarriors alike
were shocked to see just how effective it was, fully living up to its name.
It could jump further, was more durable and had more firepower at its
disposal than its predecessor. Even the B3Ms tied to a Targeting
Computer proved more accurate than the Pulse Lasers of the UZL-8S
over distances of at least 150 meters, allowing pilots to fight from
farther behind. In battle the Mech was almost impossible to hit before
closing and even then usually the Terrors pilots were the ones who
dictated the engagement, often positioning themselves in the rear of
their enemies, leaving them unable to return fire. The daring Lyran pilots
in return wreaked havoc among the exposed enemies with full Alpha
Strikes from their two laser batteries in the flippable arms, before
jumping away again.
By the end of the year former UZL-8S Veteran August Carius had
emerged as a legend among the Terror pilots. Utilizing his TRR-11S
Terror to the fullest of its capabilities with unmatched skill and ferocity, it
seemed like he could dance around the Clan Jade Falcons warriors with
impunity, finishing off a staggering amount of 32 Mechs and combat
vehicles in his Terror, mostly from the rear, before jumping away again.
An ace like few before him, the Lyran media soon idolized Carius,
furthering his belief in his own invincibility and the impeccability of his
aggressive hit-and-jump attacks. After his 20th kill, his commanding
officer granted him the right to paint his Terror in individual colors
instead of those of his fellow 11th Donegal Guards. He opted for pitch
black, leading his comrades to nickname him Black Baron in reference
to Manfred Red Baron von Richthofen, a German fighter plane ace in
the ancient Great War on Terra, while the Falcons, who stood in awe of
Carius skill, soon called him Black Death instead.
On a fateful day in early 3146, one of Carius assigned technicians
overlooked grave damage to his Mechs left foot actuator, causing it to
fall over during one of his typical backstabbing maneuvers, allowing the
Clanners to unload on the Terrors exposed back, blasting the Black
Baron to shreds, Mech and pilot alike, ending Carius streak in almost
ironic fashion.
Mass
4.5
12
Endo-Composite
275 Light
Walking MP:
5
Running MP:
8
Jumping MP:
8*
11 [22]*
Heat Sinks:
Gyro (XL):
Cockpit:
Armor Factor (Standard):
Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arm
R/L Leg
Weapons and Ammo
4 Medium Laser
Targeting Computer
4 Medium Laser
Partial Wing
Improved Jump Jets
Improved Jump Jets
Improved Jump Jets
Improved Jump Jets
176
Internal
Structure
3
18
13
9
13
Location
RA
RA
LA
RT/LT
RT
LT
RL
LL
Critical
4
2
4
4/4
6
6
2
2
1
1.5
3
11
Armor
Value
9
28
7
21
5
17
23
Tonnage
4
2
4
4
3
3
1
1
Notes:
Features the following Design Quirks: Reinforced Legs, Minimal Arms.
Arms are flippable.
*Partial Wing adds +2 Jump MP and -3 Heat per turn in Standard Atmosphere
(see pp. 293 and 295, TO, for additional rules).
Mass
4.5
8
Endo-Composite
275 XL (C)
Walking MP:
5
Running MP:
8
Jumping MP:
8*
11 [22]*
Heat Sinks:
Gyro (XL):
Cockpit:
Armor Factor (Standard):
Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arm
R/L Leg
Weapons and Ammo
4 Medium Laser
Targeting Computer
TAG
4 Medium Laser
Angel ECM Suite
C Slave
Partial Wing
Improved Jump Jets
Improved Jump Jets
Improved Jump Jets
Improved Jump Jets
176
Internal
Structure
3
18
13
9
13
Location
RA
RA
H
LA
LA
LA
RT/LT
RT
LT
RL
LL
Critical
4
2
1
4
2
1
4/4
6
6
2
2
1
1.5
3
11
Armor
Value
9
28
7
21
5
17
23
Tonnage
4
2
1
4
2
1
4
3
3
1
1
Notes:
Features the following Design Quirks: Reinforced Legs, Minimal Arms.
Arms are flippable.
*Partial Wing adds +2 Jump MP and -3 Heat per turn in Standard Atmosphere
(see pp. 293 and 295, TO, for additional rules).
Mass
5.5
8
275 XL (C)
5
8
8*
11 [22]*
1
1.5
3
10
160
Internal
Structure
3
18
Armor
Value
9
30
6
20
6
15/6
21
13
9
13
Critical
6
2
Tonnage
9
2
4/4
6
6
2
2
4
3
3
1
1
Notes:
Features the following Design Quirks: Reinforced Legs, Difficult to Maintain,
Minimal Arms.
Arms are flippable.
*Partial Wing adds +2 Jump MP and -3 Heat per turn in Standard Atmosphere
(see pp. 293 and 295, TO, for additional rules).
Mass: 45 tons
Chassis: Fortune IX Endo Steel
Power Plant: Light Force 315 XL Fusion
Cruising Speed: 75 kph
Maximum Speed: 118 kph, 194 kph
Jump Jets/Capacity: None
Armor: StarSlab/4 Heavy Ferro-Fibrous
Armament:
2 Delta Series Large Pulse Laser
Manufacturer: Assault Tech Industries
Primary Factory: Donegal (since 3145)
Communications System: Assault Call Alpha
Targeting & Tracking System: Assault SureStrike 2
with Targeting Computer
had proved it was up to the task and more than capable to not
only design, but also produce high quality gear.
Once the contract was signed and Choes final
requirement list submitted, it is said that several eyebrows were
raised when ATIs engineers got a first glance at his list.
Already after only a few weeks of R&D, they contacted
their Clan owner on Arc-Royal for help, who were quick to
respond after they had seen Choes ideas. They sent Merchant
Factor Olaf to Donegal accompanied by some of the Clans
brightest scientists, to not only help, but oversee the project,
now dubbed as Managarm after the legendary wolf in Germanic
mythology, which was said to one day swallow Terras moon.
Fully backed by the Exiles, R&D went surprisingly fast, with
the first prototype being produced in late 3142. However, the
prototype was stricken with several deficiencies, which marked
a first serious setback in the designing process. This was when
the team decided to overhaul the current concept by using a
smaller 315 XL Fusion engine instead of the originally planned
360 XXL reactor, while utilizing not only a MASC but also a
supercharger to still have the Mech become the speed demon
that Choe envisioned. They also requested DI to provide HFF
armor and XL gyros to facilitate the installation of a targeting
computer, which combined with the successor to the Jaguars
Assault SureStrike Targeting & Tracking System (TTS) and newly
developed stabilizers - mounting the weapons on top of the
side torsos to achieve faster and more precise adjustments of
the firing angles-, allowed for hyper-accurate Pulse Laser fire.
In contrast to DIs and the LCAFs original plan, the allied
Clanners decided to take several batches for themselves to
strengthen their strained touman, once serial production of the
Managarm was set up and running. Too great was the potential
combat performance the Mech offered - even fitting the
Wolves preferred style of warfare perfectly-, than to allow ATI to
produce exclusively for the Commonwealth.
Visually, the Managarm aims to become a totem Mech for
the Exiles, just like the Wulfen and Warwolf for the crusaders.
combat VTOLs and ASFs, since neither the Exiles nor the Commonwealth
produced a fast moving Anti-Air unit. The result of ATIs efforts was the
Managarm 2, which was introduced in November 3145, sporting two LB 5-X
ACs and a new TharHes Ares TTS based on the DI Schmitts Mars 9.4,
improving the tracking of flying objects substantially. ATI also increased
protection by adding half a ton of armor and including an ECM as well as a
Laser AMS to mitigate the loss of speed.
Type: Managarm
Technology Base: Mixed Clan
Tonnage: 45
Battle Value: 2.602
Equipment
Internal Structure:
Engine:
Endo Steel
315 XL
Walking MP:
7
Running MP:
11 (18)
Jumping MP:
0
11 [22]
Heat Sinks:
Gyro (XL, IS):
Cockpit:
Armor Factor (Heavy Ferro, IS):
Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arm
R/L Leg
Weapons and Ammo
Large Pulse Laser
Supercharger
MASC
Large Pulse Laser
Targeting Computer
138
Internal
Structure
3
14
11
7
11
Location
RT
RT
RT
LT
LT
Critical
2
1
2
2
3
1
2
3
7
Armor
Value
9
20
7
15
7
8
21
Tonnage
6
1.5
2
6
3
Notes:
Features the following Design Quirks: Accurate Weapons (Large Pulse Lasers),
Exposed Actuators, Weak Legs.
Type: Managarm 2
Technology Base: Mixed Clan
Tonnage: 45
Battle Value: 1.286
Equipment
Internal Structure:
Engine:
Endo Steel
315 XL
Walking MP:
7
Running MP:
11
Jumping MP:
0
10 [20]
Heat Sinks:
Gyro (XL, IS):
Cockpit:
Armor Factor (Heavy Ferro, IS):
Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arm
R/L Leg
Weapons and Ammo
LB 5-X AC
Ammo (LB-X) 40
ECM Suite
Laser AMS
LB 5-X AC
Ammo (LB-X) 20
148
Internal
Structure
3
14
11
7
11
Location
RT
RT
RT
H
LT
LT
0
2
3
7.5
Armor
Value
9
20
7
15
7
12
22
Critical
2
2
1
1
2
1
Notes:
Features the following Design Quirks: Anti-Air Targeting,
Exposed Actuators, Weak Legs.
Tonnage
5
2
1
1
5
1
Mass: 35 tons
Chassis: Norse XT-Light Type AE Endo Steel
Power Plant: Defiance 280 Light Fusion
Cruising Speed: 86 kph
Maximum Speed: 129 kph, 172 kph
with Supercharger
Jump Jets/Capacity: None
Armor: Starshield Ultra-Tech Stealth
Armament:
1 Series 7K ER Large Laser
1 Defiance X3S Small X-Pulse Laser
Manufacturer: Norse-Storm BattleMechs Inc.
Primary Factory: Loxley (since 3144)
Communications System: AR-12 Sheathed
Directional Beacon with Guardian ECM Suite
Targeting & Tracking System: DLK Type Phased
Array Sensor System
infantry units.
So while the SPR-6S does not reinvent the wheel, it does indeed
represent a much needed upgrade over its progenitors to prevail on
the modern battlefield. Sales to the LCAF however have been rather
moderate, mostly due to a few but popular critics sullying the SPR-6S
reputation in Lyran space for its small cockpit, XL gyro and only token
secondary armament. As a consequence, almost 65% of the output
thus far had to be exported to the Federated Suns, where the war-torn
AFFS welcomed the new addition with open arms.
Mass
2
12
1
1.5
2
7.5
Armor
Value
9
20
2
15
1
12
16
Critical
1
1
2
1
1
Tonnage
4
1
1.5
1.5
1
Mass: 25 tons
Chassis: Telestar Model 8LQE Endo Steel
Power Plant: Defiance 325 XXL Fusion
Cruising Speed: 140 kph
Maximum Speed: 216 kph, 356 kph with MASC and
Supercharger
Jump Jets/Capacity: None
Armor: Durallex Super Light Ferro-Fibrous
Armament:
6 tons of pod space available
Manufacturer: Mountain Wolf Battlemechs
Primary Factory: Vendrell (since 3144)
Communications System: Angst Clear Channel 6C
Targeting & Tracking System: RCA Instatrac Mk XIV
friends on Hollabrun, remembered how distraught the now farfamed Defiance engineer was in early 3120 over the rejection of
his ideas for a lightning fast BattleMech.
She contacted Falkenberg to inquire whether he was
willing to leave DI and join Mountain Wolf Battlemechs to work
on said light Mech. He declined her offer with thanks, since he
was still occupied with work on the Yggdrasil. However, he was
willing to hand over everything on the Mech he had dubbed
Pest so many years ago, although strictly speaking, such action
was not exactly legal and it remains to be seen how Defiance
will react once the Mechs origins are made known to them.
The final result of Mountain Wolf Battlemechs efforts was
the PT2-O Pest, a nimble OmniMech, which not only managed to
emulate the Dashers abilities, but surpass them with ease.
Weighing in at 25 tons, it uses an XXL engine and a combination
of MASC and supercharger to become the fastest Mech ever
produced, even faster than our own Celerity drones. Its
monumental maximum speed of 356 kph in short bursts, paired
with a Blue Shot Weapons of Loxley-licensed Chameleon Light
Polarization Shield make the Pest live up to its name, since it can
move around the battlefield at will and almost with impunity.
However, if used in a configuration explicitly designed to work
as a strategic scout and C spotter, its pilots have to close with
the enemy, disabling its CLPS once they are in optimal range to
spot for their network. Consequently, they have to rely on the
Pests enormous speed and their surroundings to avoid deadly
enemy fire, although the frontal torso and leg armor is capable
of withstanding a direct PPC hit respectively. Even a Gauss hit is
insufficient to destroy the Pests side torsos and thus the whole
Mech. The rear torso however is merely covered by a thin metal
plate. Falkenberg did Sanchez another favor when he brokered
a deal for her company to license a modified version of the
Yggdrasils Angst Clear Channel 6B, which provides the Pest with
the same capabilities as soon as it mounts an Angel ECM and C
equipment, but otherwise works like an Angst Clear Channel 6.
Besides being primarily a strategic as well as tactical scout
and spotter the Pest also excels as long-range harasser and
Battle Armor transporter, while some configurations provide
additional options.
The plant on Vendrell is now fully geared towards
production of the Pest OmniMech as both lines of the Night
Hawk have been retooled.
DEPLOYMENT
Despite its obvious qualities, the Pest was greeted with little
enthusiasm by the LCAFs Mech jockeys and was looked down
upon. The only thing they saw was a fragile flyweight of a Mech
with not even half the mass and space available to fit a Gauss
Walking MP:
Running MP:
Jumping MP:
Heat Sinks:
Gyro (XL):
Cockpit (Small):
Armor Factor (Light Ferro):
Head
Center Torso
Center Torso (rear)
R/L Torso
R/L Torso (rear)
R/L Arm
R/L Leg
Mass
1.5
8
Endo Steel
325 XXL
13
20 (33)
0
10 [20]
59
Internal
Structure
3
8
6
4
6
0
2
2
3.5
Armor
Value
8
10
1
10
0
0
10
Notes: *Chameleon Light Polarization System occupies 1 critical Slot each in the
LA, RA, LL, RL, LT, RT and CT locations.
Features the following Design Quirks: Improved Communications (only Alternate C), Narrow Profile,
Bad Reputation, Difficult to Maintain, No Arms, Non-Standard Parts, Weak Legs.
Fixed Equipment
Chameleon LPS
Supercharger
MASC
Location
*
LT
LT
Critical
6
1
1
Tonnage
0
1
1
Critical
Tonnage
Alternate Configuration A
ER Large Laser + Laser Insulator
Remote Sensor Dispenser
Battle Value: 1.187
RT
LT
2
1
Cost: 26.939.580
5.5
.5
5
Cost: 27.825.520
3
1
1
2
Cost: 28.997.400
2
1
1
2
5
1
Cost: 29.231.770
5
1
3
1
2
Cost: 28.216.150
2
1
2
2
2
2
Cost: 26.950.520
2
2
2
1
1
1
Cost: 27.091.150
2
1
2
Tonnage
4
2
DEPLOYMENT
Since the first batch of Draupnir Js was shipped to the units in
the fields, a new doctrine has been established, which decrees
every heavy frontline Mech force entering hostile urban
environment, to bring at least two Draupnir Js and a few squads of
Rottweilers (Scout) with them, if such units are available to them,
indicating that the Rommel Howitzer has fallen a bit out of favor.
BATTLE HISTORY
reasons why the LCAF could advance through cities much easier
than ever before. Where especially holed up Ironhold (Fire) or Black
Wolf Battle Armor troops had been able to slow down or even
sometimes halt Lyran Mech forces in their advance, allowing the
Clanners to bring in reinforcements, they now faced a grave danger
in the Draupnir J.
In 3145, when elements of the 17th Arcturan Guards RCT and
5th Lyran Guards conducted a joint raid against Guatavita, one of
the fiercest battles between them and the 1st Falcon Velites erupted
over the city of Nuevo Alicante. The Lyran strike forces employed
two new Draupnir Js and several Rottweiler Scout Battle Armors.
While the Rottweilers sprinted ahead and dispensed their remote
sensors, the Draupnirs did the same, while they crawled forward,
using their advanced Bloodhound Probes to monitor the lot. Just
before the Rottweilers and Mech force had made first contact with
the Velites, who had dug in and lay in waiting instead of charging
ahead, the Draupnirs took up positions on top of two large
buildings, which could barely shoulder the additional weight on
their structure. They then began to shower the fringes of the Velites
defensive positions with air-bursting shells, based on the targeting
data supplied by the Rottweiler squads. The Falcon Battle Armor and
vehicles, which mistook the Rottweilers as one of the regular combat
variants, acting as bait to lure them out in the open, were outright
obliterated or immobilized by the Draupnirs opening salvos. Only
the Battle Armor troops hiding in buildings seemed safe. But only
seconds later, the whole structures collapsed on top of them due to
the heavy mortar fire, allowing the LCAFs BattleMechs to swoop in
and push ahead. When Galaxy Commander Jane Thastus realized
her mistake, seeing her auxiliary forces slaughtered without any
proper response, she quickly ordered a fast strike force, one she had
originally intended to activate much later into the battle, to attack
the rear of the Lyran main host. When the remote sensors detected
the unexpected movement behind them, the two tank crews
warned their comrades, before they turned their vehicles around,
activated their stealth armor and fired their shells into the quickly
advancing force, mostly consisting of light and medium Mechs.
When the return fire got dangerously close, the Lyrans opted to
abandon post and make a run for a hastily formed defensive line
close by, improvised by a Hauptmann and Atlas.
Before they could successfully reposition themselves, a
Gyrfalcon slowed their movement down to a crawl, tearing most of
the tanks tracks apart with its LB-X Autocannons. Before the
Clanners could swarm the supposedly helpless Draupnirs, the 100
ton behemoths simply leaped away, while the Hauptmann and Atlas
covered their escape with heavy fire.
Although the battle for Nuevo Alicante was a huge success and
a great boost to moral, the Lyrans had to leave matters unresolved
and retreated eventually in late 3145, as Coventry was threatened.
Mass
10
28.5
300
Fusion
3
5
3
10
Front
R/L Side
Rear
Weapons and Ammo
4 Mech Mortar/8s (C)
Ammo (Mortar) 56
Bloodhound Active Probe
Guardian ECM Suite
Jump Jets
CASE
Remote Sensor Dispenser
192
Armor
Value
61
45/45
41
Location
Front
Body
Body
Body
Body
Body
Rear
0
5
0
0
0
12
Tonnage
20
14
2
1.5
6
.5
.5
Notes: Features the following Design Quirks: Difficult to Maintain, Hard to Pilot, Non-Standard Parts.
Mass
10
14.5
287
Armor
Value
71
61/61
43
51
Location
Turret
Front
Body
Body
Body
Body
0
5
0
0
1
14.5
Tonnage
6
40
6
1
1.5
.5
Mass
10
14.5
297
Armor
Value
71
61/61
53
51
Location
Turret
Body
Body
0
5
0
0
3.5
15
Tonnage
39
12
.5
Demolisher IIs are not only more prestigious and expensive, but also Type: Demolisher II Heavy Tank (Cell LAC)
serve different roles and often serve as a pivot of larger Vedette Technology Base: Inner Sphere
formations.
Movement Type: Tracked
Equipment
Internal Structure:
Engine:
300
Type:
Fuel Cell
Cruise MP:
3
Flank MP:
5
Heat Sinks:
1
Control Equipment:
Lift Equipment:
Power Amplifier:
OVERVIEW & CAPABILITIES
Turret:
With the two new XL fusion engine production models
being strictly limited to frontline units, Defiance also developed Armor Factor (Heavy Ferro):
two new variants built around a relatively inexpensive fuel cell,
meant to complement other budget vehicles like the Kelswa or
Vedette, especially in regional and planetary militias. Both
variants share almost the same parameters, as they not only use
the same engine, but also very similar armor and weapons
arrangement. While the Cell Thunderbolt model resembles the
original Thunderbolt production model very closely, albeit at
only a fraction of the cost, the Cell LAC variant is completely new,
primarily intended as a bodyguard unit for long-range fire
support units as well as a means to defend locations of strategic
importance, especially in cities. Although ammunition supply
seems ample on first glance, the six SarLon MiniCannons will eat
through it rather quickly if special munitions are used instead of
the regular. However, even moderate use of such ammunition
increases the Demolisher IIs mission profile dramatically.
Due to the same base chassis and similar turrets shared by
all four variants, DIs engineers failed to achieve a perfect balance
between the available engine power, suspension and the
respective massive weapons load, resulting in rather poor
acceleration, a problem unknown to previous models.
Front
R/L Side
Turret
Rear
Weapons and Ammo
2 Thunderbolt 20
Ammo (Thunderbolt) 24
Streak SRM 6
Ammo (Streak) 15
CASE
Mass
10
23
287
Armor
Value
71
61/61
53
41
Location
Turret
Body
Turret
Body
Body
0
5
0
0
3.5
14.5
Tonnage
30
8
4.5
1
.5
Tonnage: 100
Battle Value: 1.444
Equipment
Internal Structure:
Engine:
300
Type:
Fuel Cell
Cruise MP:
3
Flank MP:
5
Heat Sinks:
1
Control Equipment:
Lift Equipment:
Power Amplifier:
Turret:
Armor Factor (Heavy Ferro):
Front
R/L Side
Turret
Rear
Weapons and Ammo
6 Light AC/5
Ammo (Light AC) 140
MML 7
Ammo (MML) 34/28
CASE
297
Armor
Value
71
61/61
53
51
Location
Turret
Body
Front
Body
Body
0
5
0
0
3
15
Tonnage
30
7
4.5
2
.5
a Gauss Rifle.
So while the vehicular jump jets appear to be the obvious
choice, Defiance Industries added another gimmick, underlining
the Grteltier Js status as the companies, if not even the LCAFs
premier main battle tank: the TharHes Mars 10.5 TTS, officially
developed by TharHes Industries. This sophisticated piece of
technologies enables Lyran tank drivers to adjust the effectiveness
of their weapons fire based on range, which can truly be a boon if
handled correctly. However, according to our information, the
Mars 10.5 is in fact far from being a genuinely new product.
Actually, it was secretly reverse-engineered from the Series VI TTS,
found on captured Clan Jade Falcons Gurzil tanks. Usually, this
would of course not be a problem, as the Clan and the
Commonwealth have now been each others archnemesis for
almost a century. But in this case, the Series VI TTS was indeed not
developed by the Falcons, but the Sea Foxes, who have limited
sales of the TTS to Clan-buyers only thus far. Given the good
relations between the Commonwealth and Clan Sea Fox, especially
Tiburon Khanate, this could bring dramatic change between the
two, if the origins of Mars 10.5 ever came to light, especially since
TharHes is already looking to cash in on their newest piece of
technology by offering it to fellow Lyran vehicle manufacturers.
Putting all these upgrades together in a shell that is almost
as thick as the original Grteltiers, the result is unquestionably one
of the most brutal tanks ever conceived.
Mass
10
14.5
376
Armor
Value
105
75/75
70
51
Location
Turret
Body
Turret
Turret
Body
Turret
Body
Body
Body
Body
Body
5
5
0
0
3
19
Tonnage
12
3
6
9
3
1
.5
1
1.5
6
.5
Mass: 80 tons
Movement Type: Wheeled
Power Plant: Vlar 300 XL Fusion
Cruising Speed: 43 kph
Maximum Speed: 64 kph
Jump Jets: Luxor 7/V Jump Jets
Jump Capacity: 120 meters
Armor: StarSlab/4 Heavy Ferro-Fibrous
with CASE
Armament:
2 Defiance Disintegrator LB 20-X Autocannon
1 Defiance X3S Small X-Pulse Laser
/
2 Blankenburg Large Variable-Speed Pulse Lasers
2 Sperry Browning Light Machine Guns
Manufacturer: Defiance Industries
Primary Factory: Hesperus II (since 3143)
Communications System: Johnston Q-Band (with
Guardian ECM Suite)
Targeting & Tracking System: Scantrex DualTrac
(with Targeting Computer)
Equipment
Internal Structure:
Engine:
300
Type:
XL Fusion
Cruise MP:
4
Flank MP:
6
Jump MP:
4
Heat Sinks:
10
Control Equipment:
Lift Equipment:
Power Amplifier:
Turret:
OVERVIEW & CAPABILITIES
When the new Fortune J entered the scene, DIs Armor Factor (Heavy Ferro):
marketing branch quickly dubbed it The King of Urban
Combat and one might be inclined to agree.
The Lyran arms behemoth originally used the proven
Fortune as a test bed for Luxors new vehicular jump jets,
but quickly decided to refurbish the whole production line
and reintroduce it as Fortune J.
With the Fortune already being a formidable choice
for urban environment, the Fortune J virtually relishes in the
role as dedicated city fighter. Already being at an
advantage due to its wheels, DI used an expensive Vlar 300
XL engine to boost its speed and allow for an even greater
jump range of 120 meters, leaping from street to street or
building to building almost at will.
To accommodate the jump jets, the armor was
upgraded to heavy ferro-fibrous and two tons of
ammunition were removed, although the added X-Pulse
Laser should make infantry think twice whether they really
want to engage the Fortune J. Even though completely
unintentional, the Fortune J in its LBX variant makes for an
excellent Draupnir J bodyguard unit.
The second production model is especially useful if
Front
R/L Side
Turret
Rear
Weapons and Ammo
2 LB 20-X AC
Ammo (LBX) 30
Small X-Pulse Laser
Jump Jets
CASE
Mass
8
14.5
218
Armor
Value
53
43/43
46
33
Location
Turret
Body
Turret
Body
Body
0
4
0
0
3
11
Tonnage
28
6
1
4
.5
Equipment
Internal Structure:
Engine:
300
Type:
XL Fusion
Cruise MP:
4
Flank MP:
6
Jump MP:
4
Heat Sinks:
20
Control Equipment:
Lift Equipment:
Power Amplifier:
Turret:
Armor Factor (Heavy Ferro):
Front
R/L Side
Turret
Rear
Weapons and Ammo
2 Large VSP Laser
2 Light Machine Gun
Ammo (LMG) 100
Targeting Computer
Guardian ECM
Jump Jets
CASE
218
Armor
Value
53
43/43
46
33
Location
Turret
Turret
Body
Body
Body
Body
Body
10
4
0
0
2.5
11
Tonnage
18
1
.5
5
1.5
4
.5
Mass: 80 tons
Movement Type: WiGE
Power Plant: Hermes 260 XL Fusion
Cruising Speed: 54 kph
Maximum Speed: 86 kph
Armor: Starshield Ultra-Tech Heavy Stealth
with CASE
Armament:
1 Defiance Annihilator Improved Heavy Gauss Rifle
2 Type XVI LRM-15 Launchers
/
1 Defiance Annihilator Improved Heavy Gauss Rifle
Manufacturer: Nashan Diversified, Arcturan Arms
Primary Factory: Furillo (since 3142),
Buena (since 3144)
Communications System: Nashan Optichat 2
with Guardian ECM Suite
Targeting & Tracking System: T-800 Series 5
manufacturers, ever since they were first featured on the Viking IIC
Just as previously the original Fensalir, also its successor is
and the Zugvogel, which would have been impossible, if Arc-Royal license-built on Buena by Arcturan Arms to satisfy the LCAFs
MechWorks hadnt steadily increased production numbers over the demand for the capable machine.
past few decades.
Equipment
Internal Structure:
Engine:
260
Type:
XL Fusion
Cruise MP:
5
Flank MP:
8
Heat Sinks:
10
Control Equipment:
Lift Equipment:
Power Amplifier:
OVERVIEW & CAPABILITIES
Although the Fensalir proved to be a valuable (not only Turret:
regarding its price tag) addition to the LCAF, the ravages of time Armor Factor (Stealth):
Front
R/L Side
Rear
Weapons and Ammo
Improved Heavy Gauss Rifle
Ammo (iHGR) 12
2 LRM 15 (C)
Ammo (LRM) 32
Guardian ECM Suite
CASE
Mass
8
10.5
216
Armor
Value
70
53/53
40
Location
Front
Body
Front
Body
Body
Body
0
4
8
0
0
13.5
Tonnage
20
3
7
4
1.5
.5
Mass
8
10.5
200
Armor
Value
63
53/53
31
Location
Front
Body
Body
Body
Body
0
4
8
0
0
12.5
Tonnage
20
3
1.5
12
.5
Mass: 50 tons
Movement Type: Hover
Power Plant: Vlar 165 Fusion
Cruising Speed: 86 kph
Maximum Speed: 129 kph
Armor: Durallex Guardian Heavy Ferro-Fibrous
Armament:
1 Defiance Annihilator Improved Heavy Gauss Rifle
Manufacturer: Quikscell Company
Primary Factory: Richvale (since 3145)
Communications System: TharHes KR-A P/Comm
Targeting & Tracking System: TharHes Mars 10.5
Mass
5
10
Location
Front
Body
Tonnage
20
3
Notes: Features the following Design Quirks: Variable Range Targeting, Poor Performance.
89
Armor
Value
31
21/21
16
0
2.5
5
0
0
4.5
Mass
5
10
Location
Front
Body
Tonnage
20
3
Notes: Features the following Design Quirks: Variable Range Targeting, Poor Performance.
89
Armor
Value
31
21/21
16
0
2.5
5
0
0
4.5
open.
Mass: 25 tons
Movement Type: VTOL
Power Plant: Edasich 85 Light Fusion
Cruising Speed: 97 kph
Maximum Speed: 151 kph
Armor: Durallex Guardian Heavy Ferro-Fibrous
Armament:
1 Defiance Shocker Tight-Stream Electromagnetic
Pulse Cannon
3 Sperry Browning Light Machine Guns
Manufacturer: Defiance Industries
Primary Factory: Furillo (since 3141)
Communications System: Xilex-2342
Targeting & Tracking System: N&D Pinpoint
with TAG
DEPLOYMENT
Mass
2.5
3
0
1.5
2.5
0
1
5.5
Tonnage
6
1
1.5
0.5
BATTLE HISTORY
Type: Cn Annwn
Manufacturer: TharHes Industries
Primary Factory: Eutin (since 3145)
Equipment Rating: E/X-X-F
Tech Base: Inner Sphere
Chassis Type: Quad
Weight Class: Assault
Maximum Weight: 2,000 kg
Battle Value:
109 (Standard)
74 (Shredder)
75 (LB-X)
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
Notes: May only move at 1 Ground MP while carrying any detachable weapon
packs, and returns to 2 MP when all detachable weapon packs are dropped.
Also features the following Design Quirks: Distracting, Modular Weapons.
Equipment
Slots
Mass
Chassis:
550 kg
Motive System:
Ground MP:
1 (2)
0 kg
Jump MP:
0
0 kg
Manipulators:
Right Arm:
NA
0 kg
Left Arm:
NA
0 kg
Armor:
Mimetic
7
500 kg
Armor Value:
10 + 1 (Trooper)
Slots
Weapons and Equipment
Location (Capacity) Mass
Standard
Detachable Weapon Pack
2 Medium Laser (30 x2)
Body
2
750 kg
Detachable Weapon Pack
Medium Recoilless Rifle (20)
Body
1
190 kg
Shredder
Detachable Weapon Pack
2 Heavy Recoilless Rifle (20 x2)
Detachable Weapon Pack
2 King David Lt. Gauss Rifle (20 x2)
Body
490 kg
Body
420 kg
LB-X Advanced
Detachable Weapon Pack
3 BA LB-X AC (10 x3) (C)
Detachable Weapon Pack
Light TAG (60)
Body
900 kg
Body
30 kg
DEPLOYMENT
Ever since the Fenrir Shortshot was introduced, it
was only shipped to units which already had a contingent
of Longshots at their disposal, with the Shortshots then
serving as spotters for the C network. While they rained
down their SRMs on the enemy, the Longshots would
use the accurate targeting data to add their own LRMs to
achieve unthinkable carnage. Generally, where the Fenrir
IIs missile configurations are used for their endurance,
the Longshot and Shortshot are all about hitting as
precisely and hard as possible in only a short window of
opportunity, which is directly correlated to the suits still
rather modest level of armor protection.
On most missions, at least one of the One Shotmissile launchers is loaded with Infernos, mostly to fend
of enemy Battle Armor.
Slots
4
0
Mass
550 kg
0 kg
0 kg
NA
NA
Standard
7 + 1 (Trooper)
0 kg
0 kg
350 kg
Slots
Location (Capacity) Mass
Body
6
440 kg
Body
4
80 kg
Body
1
250 kg
upgraded Cuchulainn produced by ARMW not claimed by the Kell Type: Cuchulainn (Upgrade)
Hounds.
Manufacturer: Arc-Royal MechWorks
Besides the original and the upgraded version, no further Cuchulainn
Primary Factory: Arc-Royal (since 3144)
variants are currently in development or even in production.
BATTLE HISTORY
Slots
Mass
400 kg
1 (2)
0
80 kg
0 kg
Basic Manipulator
Basic Manipulator
Improved Stealth
10 + 1 (Trooper)
0 kg
0 kg
420 kg
Slots
Weapons and Equipment
Location (Capacity) Mass
Detachable Weapon Pack
ER Medium Pulse Laser (11)
LA
1
600 kg
Detachable Weapon Pack
Firedrake Support Needler (30)(IS) Body
1
40 kg
Magnetic Clamps (IS)
Body
2
30 kg
During the course of only a few years, the Gray Death Space
suit has basically become standard-issue for the Lyran Space
Marine Corps, who use it to great effect aboard the LCAFs space
stations, spaceships or the ones they try to capture. To counter the
size-issue, Gray Death Space companies are often augmented by
Marines in standard Combat Environment Suits.
Other than the Lyrans, the AFFS, who deploy the suit as a
complement to its smaller Marine Infiltrator Mk. II, have found a
great liking to the newest member of the prolific Gray Death line.
But even many mercenary units have bought the dedicated space
suit. We ourselves should also investigate the future possibility of
acquiring the suit in reasonable numbers to bolster our fleet.
The only known variant equips a salvage arm, fuel tank, search
lights and modest cargo space to help with repair and salvage
operations in zero-G environment, while still being able to attack
and defend spaceships.
BATTLE HISTORY
Salvage Manipulator Arm (Right) and Heavy Battle Claw (Left) on the Salvage Gray Death Space.
Fuel Tank, 15 kg Mission Equipment (all Left Arm), Searchlight (Right Arm) on the Salvage Gray Death Space.
Equipment
Chassis:
Motive System:
Ground MP:
Jump MP:
Manipulators:
Right Arm:
Left Arm:
Armor:
Armor Value:
Equipment
Chassis:
Motive System:
Ground MP:
Jump MP:
Manipulators:
Right Arm:
Left Arm:
Armor:
Armor Value:
Slots
6
1
Mass
175 kg
120 kg
0 kg
NA
0 kg
NA
0 kg
Basic Stealth 3
385 kg
7 + 1 (Trooper)
Slots
Weapons and Equipment Location (Capacity) Mass
Light TAG (60)
Body
1
35 kg
Improved Sensors (C)
Body
1
45 kg
Remote Sensor Dispenser
Body
1
40 kg
ECM Suite
Body
1
100 kg
----------100 kg
Mechanical Jump Booster
Slots
6
1
Mass
175 kg
120 kg
0 kg
NA
NA
Standard
7 + 1 (Trooper)
Slots
Weapons and Equipment Location (Capacity)
2 Light Machine Gun (50)
Body
2
2 Mine Dispensers
Body
4
----------Mechanical Jump Booster
0 kg
0 kg
350 kg
Mass
150 kg
100 kg
100 kg
Equipment
Chassis:
Motive System:
Ground MP:
Jump MP:
Manipulators:
Right Arm:
Left Arm:
Armor:
Armor Value:
Slots
Mass
175 kg
6
1
120 kg
0 kg
NA
NA
Standard
8 + 1 (Trooper)
0 kg
0 kg
400 kg
Slots
Weapons and Equipment
Location (Capacity) Mass
4 Firedrake Support Needler (30 x4) Body
1
35 kg
----------100 kg
Mechanical Jump Booster
Equipment
Chassis:
Motive System:
Ground MP:
Jump MP:
Manipulators:
Right Arm:
Left Arm:
Armor:
Armor Value:
Slots
6
1
NA
NA
Basic Stealth
7 + 1 (Trooper)
Mass
175 kg
120 kg
0 kg
0 kg
0 kg
385 kg
Slots
Weapons and Equipment
Location (Capacity) Mass
Bearhunter Superheavy AC (20)(C) Body
2
150 kg
Improved Sensors
Body
1
65 kg
Mission Equipment
Body
1
5 kg
Mechanical Jump Booster
----------100 kg
DEPLOYMENT
Cargo
Bay 1: Small Craft Cubicles (12)
Bay 2: Cargo (66,485.5 tons)
WorkMechs (24)
Bay 3: Fighter Cubicles (36)
Bay 4: Pressurized Repair Facility
(35,000 ton capacity)
Bay 5: Pressurized Repair Facility
(35,000 ton capacity)
2 Doors
1 Door
4 Doors
1 Door
1 Door
DropShip Capacity: 1
Grav Decks: 1 (250 meters diameter)
Escape Pods: 95
Life Boats: 35
Crew: 100 officers, 300 enlisted/non-rated, 186 gunners,
132 steerage passengers, 64 Battle Armor Marines,
132 bay personnel
Notes: Equipped with 1999.5 tons of standard armor, and
expanded Fire Control systems (2,706 tons).
Weapons: (in each of six arcs) Capital Attack Volumes (Standard)
Arc (Heat) Type
Short Medium Long Extreme Class
Each (492 Heat)
10 Piranha (300 missiles) 30 (300) 30 (300) 30 (300)
Capital Missile
Capital AC
10 Light Sub-Capital
20 (200) 20 (200) 20 (200)
Cannons (400 rounds)
10 Sub-Capital Laser/1
10 (100) 10 (100) 10 (100)
Capital Laser
6 Laser Anti-Missile System
Point Defense
to accompany its fighters rather than merely hang back and lend
support like a Vengeance. One might think that an incredibly stupid
idea, even for Lyran military doctrine, but in doing so, one clearly
underestimates the ingenuity of TAGs engineers. They designed
nothing short of the second most heavily armored Pocket WarShip
to ever sail the black sea, easily eclipsing all competitors other than
our Castrums. The effect of the incredibly thick heavy ferroaluminum plates adorning each facing seems to be somewhat
mitigated by a complete neglect of anti-missile systems in favor of
extremely heavy Gauss rifle batteries. According to the Rheingolds
doctrine however, two Wrgers, one on each side, constantly shield
it in battle. Combined with the two screen launchers, capital
missiles will find it surprisingly difficult to hit the vessel.
Speaking of capital missiles, the designers intentionally chose
to install a single Killer Whale launcher in the bow, which is most
likely to deploy Santa Ana nuclear warheads rather than regular
Killer Whales, considering that the gloves are basically off for good
ever since Malvina Hazen decided to commit countless atrocities
against the Lyran people without even second-guessing.
Other positive surprises include sufficient cargo space, mostly
fuel, for the Rheingolds fighter and small craft complement,
accommodated for directly in the respective bay, something the
crew of a Vengeance can only dream of. When looking at the ships
own fuel reserves and the steerage-class quarters, which are
intended to be occupied by bay personnel, it becomes evident that
the new Lyran Pocket WarShip is easily capable of long-term
deployment, a feat especially important when assigned to patrol
duties. Having that in mind, the installation of a sophisticated
Naval Comm-Scanner makes all the more sense as it greatly helps
detecting enemy forces looking to ambush the Rheingold.
As bay personnel enjoy almost the same comfort as regular
crewmen, the fighter and small craft cubicles come without the
usually in-built quarters and with extra cargo space instead, mostly
used for spare parts for the mother ship itself. Consequently, all of
the 149 tons of cargo in the third bay can be devoted to
transporting consumables, further emphasizing the Rheingolds
continued theme of endurance and durability.
BATTLE HISTORY
Capital AC
Manufacturer: Tharkad Aerospace Group (3144)
10 Heavy Sub-Capital Cannons 70 (700) 70 (700)
Screen
1 Screen Launcher (10 rounds)
Dimensions:
FR/FL (24 Heat)
Length: 110 meters
4 Improved Heavy Gauss Rifle 9 (88)
9 (88)
9 (88)
Autocannon
Width: 110 meters
(128 rounds)
Height: 168 meters
4 Improved Heavy Gauss Rifle 9 (88)
9 (88)
9 (88)
Autocannon
(128 rounds)
Fuel: 500 tons (10,000 points)
4 Improved Heavy Gauss Rifle 9 (88)
9 (88)
9 (88)
Autocannon
Tons/Burn-day: 1.84
(128 rounds)
Safe Thrust: 6
Maximum Thrust: 9
Heat Sinks: 304 (608)
Structural Integrity: 75
Armor
Nose: 1,468
Sides: 1,050
Aft: 750
Cargo
Bay 1: Fighter Cubicles (18)
Cargo (900 tons)
Bay 2: Small Craft Cubicles (3)
Cargo (150 tons)
Bay 3: Cargo (172 tons)
6 Doors
1 Door
1 Door
Life Boats: 0
Escape Pods: 10
Crew: 8 officers, 3 enlisted/non-rated, 23 gunners, 6 NCSS Crew,
51 steerage passengers, 16 Battle Armor Marines, 51 bay personnel
Notes: Equipped with 270 tons of Heavy Ferro-Aluminum armor, and Small
Naval-Comm Scanner Suite (100 tons).
All bay personnel quarters assigned as Steerage-class (5 tons per bay personnel).
Features the following Design Quirk: Atmospheric Flight Instability.
Weapons:
Capital Attack Volumes (Standard)
Arc (Heat) Type
Short Medium Long Extreme Class
AR/AL (16 Heat)
4 Improved Heavy Gauss Rifle 9 (88)
9 (88)
9 (88)
Autocannon
(128 rounds)
4 Gauss Rifles (128 rounds)
6 (60)
6 (60)
6 (60)
Autocannon
4 Light Gauss Rifles (128 rounds) 3 (32)
3 (32)
3 (32) 3 (32) Autocannon
Aft (48 Heat)
4 Gauss Rifles (128 rounds)
6 (60)
6 (60)
6 (60)
Autocannon
4 Light Gauss Rifles (128 rounds) 3 (32)
3 (32)
3 (32) 3 (32) Autocannon
3 Large VSP Laser
3 (33)
3 (27)
Pulse Laser
Screen
1 Screen Launcher (10 rounds)
Capital AC
Manufacturer: Tharkad Aerospace Group (3146)
30 Light Sub-Capital Cannons 60 (600) 60 (600) 60 (600)
Mass: 34,900 tons
(1,200 rounds)
Battle Value: 56,884
1 Killer Whale (10 missiles)
4 (40)
4 (40)
4 (40)
4 (40) Capital Missile
Screen
1 Screen Launcher (10 rounds)
Dimensions:
FR/FL (12 Heat)
Length: 110 meters
4 Light Gauss Rifles (128 rounds) 3 (32)
3 (32)
3 (32) 3 (32) Autocannon
Width: 110 meters
4 Light Gauss Rifles (128 rounds) 3 (32)
3 (32)
3 (32) 3 (32) Autocannon
Height: 168 meters
4 Light Gauss Rifles (128 rounds) 3 (32)
3 (32)
3 (32) 3 (32) Autocannon
Fuel: 500 tons (10,000 points)
Tons/Burn-day: 1.84
Safe Thrust: 6
Maximum Thrust: 9
Heat Sinks: 304 (608)
Structural Integrity: 75
Armor
Nose: 1,468
Sides: 1,050
Aft: 750
Cargo
Bay 1: Fighter Cubicles (18)
Cargo (900 tons)
Bay 2: Small Craft Cubicles (3)
Cargo (150 tons)
Bay 3: Cargo (197 tons)
6 Doors
1 Door
1 Door
Life Boats: 0
Escape Pods: 13
Crew: 11 officers, 1 enlisted/non-rated, 43 gunners, 51 steerage passengers,
16 Battle Armor Marines, 51 bay personnel
Notes: Equipped with 270 tons of Heavy Ferro-Aluminum armor, and expanded
Fire Control systems (1,238 tons).
All bay personnel quarters assigned as Steerage-class (5 tons per bay personnel).
Features the following Design Quirk: Atmospheric Flight Instability.
Weapons:
Capital Attack Volumes (Standard)
Arc (Heat) Type
Short Medium Long Extreme Class
AR/AL (48 Heat)
4 Gauss Rifles (128 rounds)
6 (60)
6 (60)
6 (60)
Autocannon
4 Light Gauss Rifles (128 rounds) 3 (32)
3 (32)
3 (32) 3 (32) Autocannon
4 Large VSP Laser
4 (44)
4 (36)
Pulse Laser
Aft (57 Heat)
3 Gauss Rifles (96 rounds)
5 (45)
5 (45)
5 (45)
Autocannon
4 Light Gauss Rifles (128 rounds) 3 (32)
3 (32)
3 (32) 3 (32) Autocannon
4 Large VSP Laser
4 (44)
4 (36)
Pulse Laser
Screen
1 Screen Launcher (10 rounds)
Battle Taxi, which would make boarding actions much easier in case the
target vessel was still spending thrust to rid itself of the impending
doom.
What Lockheed/CBM did not need to revise was the Mark IXs
spacious fuel tank and powerful 91 ton engine, which made it even
faster than a NL-42 and thus able to successfully chase most Pocket
WarShips in existence, with the Isegrim-class being an unlikely target
anyways.
DEPLOYMENT
DEPLOYMENT
The arrival of the Sturmwind marked a turning point for the LCAF
along the Clan front. While Eisensturm, Rapier, Morgenstern, Sternensturm
and Wildkatze have done their best to keep the technologically advanced
Clan fighters at bay to at least deny them air and space superiority as
often as possible, the Lyrans had lacked a game changer, a blunt
instrument that could wreck almost any Clan fighter in just a single attack
pass. The LCAFs aerospace doctrine was adapted quickly to utilize the
newcomer to the utmost. If possible, the agile Sternensturm would cover
a Sturmwind as its wingmate since it would pose a formidable challenge
even to the faster Clan interceptors in a dogfight.
Type: STW-O Sturmwind
Technology Base: Inner Sphere
Tonnage: 100
Equipment
Engine:
Safe Thrust:
Maximum Thrust:
Structural Integrity:
Heat Sinks:
Fuel:
Cockpit:
Armor Factor (Heavy Ferro):
Nose
Wings
Aft
300 XL
5
8
10
10 [20]
320
287
Armor
Value
94
71/71
51
Mass
9.5
0
4
3
14.5
Weapons and Ammo Location Tonnage Heat SRV / MRV / LRV / ERV
Primary Configuration
3 Heavy Gauss Rifles
Nose
54
2
25
20
10
Ammo (Plasma) 10
1
Battle Value: 3.098
Cost: 21.144.000
Configuration A
4 Plasma Rifles
Nose
Plasma Rifle
RW
Plasma Rifle
LW
Ammo (Plasma) 90
Targeting Computer
2 LRM 15 + Artemis IV
RW
2 LRM 15 + Artemis IV
LW
Ammo (LRM) 72
24
6
6
9
9
10
10
10
10
10
10
10
10
10
Cost: 21.256.500
16
4
1
6
6
9
10
6
24
12
24
24
10
10
24
24
24
24
24
24
Cost: 22.351.500
36
6
6
2
11
10
3
3
3
11
5
5
5
Cost: 21.939.000
40
1
1
2
1.5
1.5
15
3
3
5
15
5
5
5
15
5
5
5
Cost: 20.960.250
Weapons and Ammo Location Tonnage Heat SRV / MRV / LRV / ERV
Configuration E
2 Gauss Rifles
Nose
30
1 15
15
15
Ammo (Gauss) 32
4
Heavy PPC
Nose
10
15 15
15
ER Medium Laser
Nose
1
5
5
5
4 Anti-Missile Systems RW
2
1
4 Anti-Missile Systems LW
2
1
Ammo (AMS) 96
8
2 ER Medium Lasers
Aft
2
5
5
5
Beagle Active Probe
Aft
1.5
Guardian ECM Suite
Aft
1.5
Fuel
4
3 Double Heat Sinks
Battle Value: 3.063
Cost: 21.996.750
Weapons and Ammo Location Tonnage Heat SRV / MRV / LRV / ERV
Configuration F
3 Heavy Gauss Rifles
Nose
54
2
25
20 10
Ammo (Heavy Gauss) 40
10
ER Medium Laser
Nose
1
5
5
5
Fuel
4
Battle Value: 2.978
Cost: 20.826.750
Over the last couple of decades, several custom Omni configurations have proven themselves effective in front of the enemy and have thus been officially adopted by the LCAF
and/or Clan Wolf-in-Exile and/or the Kell Hounds.
Type: HA1-O Hauptmann (Alternate Configuration F Mixed Advanced)
Type: GTL-1O Gauntlet (Alternate Configuration D - Advanced)
C Company Command
Scout/Spotter/Support
Tonnage: 95
Battle Value: 2.013
Cost: 21.466.088 C-Bills
Tonnage: 55
Battle Value: 3.017
Cost: 22.373.281 C-Bills
Walking MP:
3 (2)
Walking MP:
5
Running MP:
5 (3)
Running MP:
8 (13)
Jumping MP:
0
Jumping MP:
0
Heat Sinks: (11 fixed in engine)
11 [22]
Heat Sinks: (10 fixed in engine)
10 [20]
Weapons and Ammo
Large Shield
2 C Master Computer
CASE (Fixed)
Angel ECM Suite
ER Medium Laser (C)
Laser AMS (C)
Ammo (ELRM) 16
CASE II
Extended LRM 20
Location
RA
RT
RT
CT
LT
LT
LT
LT
LA
Critical
7
10
1
2
1
1
4
1
8
Tonnage
6
10
0.5
2
1
1
4
1
18
Critical
5
1
3
3
1
1
2
1
5
1
Tonnage
6
1
2
3
1
1
2
0.5
6
1
Critical
2
3
1
2
1
1
2
2
Tonnage
4
3
1.5
4.5
1
1
4
2
Location
RA
RA
RA
RT
RT
RT
LT
LT
RA
RA
LA
Critical
2
2
1
2
2
3
3
1
2
2
1
Tonnage
3.5
1.5
1
3.5
1.5
3
3
1
3.5
1.5
1
Location
RT
RT
RT
RT
CT
LT
LT
LT
RL
RL
LL
LL
Critical
2
1
1
3
1
2
1
1
1
1
1
1
Tonnage
6
1
1
3
1
6
1
1
1
1
1
1
Critical
4
5
3
1
5
4
Location
RA
RA
RT
CT
LT
LT
LA
LA
Critical
1
1
3
1
3
1
1
1
Tonnage
3
1
3
4.5
3
1
3
1
Location
RA
RT
RT
LT
LT
LA
Critical
3
2
3
4
1
2
Tonnage
2
6
2
.5
6
2
Tonnage
2
2
2
4
1
2
Location
RA
LA
Critical
2
5
Tonnage
6
6
Location
RA
RT
RT
LA
Critical
2
1
3
2
Tonnage
6
1.5
.5
6
Location
Turret
Turret
Front
Body
Body
Body
Tonnage
6
6
6
4
1.5
.5
Location
Turret
Body
Turret
Body
Turret
Turret
Body
Front
Body
Body
Tonnage
6
2
5
2
2
0.5
1
3
2
.5
Location
Turret
Body
Turret
Front
Body
Body
Body
Body
Tonnage
13
4
2
.5
1
2
1
.5
Location
Turret 1
Body
Turret 2
Body
Body
Tonnage
30
4
24
2
1.5
Location
Turret 1
Body
Turret 1
Turret 2
Body
Body
Tonnage
24
6
.5
24
6
1
Location
Turret 1
Body
Turret 1
Turret 1
Body
Turret 2
Body
Body
Body
Tonnage
15
3
6
.5
1
24
6
1
5
Location
Turret 1
Turret 2
Body
Body
Tonnage
24
24
12
1.5
Heat Sinks:
Location
Turret
Turret
Body
Front
Body
Front
Body
Tonnage
6
5
2
20
3
3
3
Location
Turret
Turret
Body
Front
Body
Body
Body
Tonnage
6
7
2
20
3
1
5
Location
Turret
Body
Turret
Front
Body
Body
Tonnage
13
4
2
20
3
2
6
Beagle Active Probe
Nose
1.5
Guardian ECM Suite
Aft
1.5
4 Double Heat Sinks
7
3 ER Medium Lasers
Nose
3
5 5
5
5
Beagle Active Probe
Nose
1.5
Guardian ECM Suite
Aft
1.5
9 Double Heat Sinks
2
Heavy PPC + Capacitor
Nose
11
15/20 15/20 15/20
Beagle Active Probe
Nose
1.5
Guardian ECM Suite
Nose
1.5
3
ER Large Laser
RW
5
12
8 8 8
ER Large Laser
LW
5
12
8 8 8
4 Medium Lasers
2 Medium Laser
2 Medium Laser
Targeting Computer
Heavy PPC
Nose
RW
LW
4
2
2
2
3
3
3
5
5
5
Nose
10
15
15
15