Professional Documents
Culture Documents
BY MATT fORBECK
CREDITS
Computer Coloring: Chuck Croft, Chris Impink, Zeke Sparkes, Matthew Tice
Special Thanks to: Amber Bucheit, Rachel Butterworth, Ken Carpenter, Frank
Chafe, Martin Forbeck, Marcello Figueroa, Leticia Hayler, Michelle, Caden, and
Shane Lacy Hensley, Christy and Jolm Hopler, Ann Kolinsky, Ray Lau, Jim
Pinto, Dave Seay, Matt Tice, Jennifer Wick, Maureen Yates, John Zinser, and
Jo1m and Mary Zinser.
Playtesting and Advice: Shane Lacy Hensley, Aaron McConnell, Hal Mangold,
Ashe Marler, Zeke Sparkes, and John Zinser
Dedicated to: Ann, the light of my life .
Blacksburg, VA 24062-0908
www.peginc.com
deadlands@aol.com
Stop by www.peginc.com
for regular, free updates!
Printed in the USA.
TABLE Of CONTENTS
United States
of Anarchy ............. .. . 73
America the Battered ... 74
Atlanta ... .... ...... .. .. .......... 75
Boston .... ........................ 76
Crescent City ........ ... ... .. 76
Dallas ............... .............. 77
Detroit .......... .... .. .... ........ 79
Denver .............. .. .... ....... 79
Los Angeles ........... .. ...... 80
Miami .......... ..... .. ........... 82
New York City .... ........ .. 83
Philadelphia .... ........ ..... .85
San Diego ................ .. .... 86
CHAPTER ONE:
ARCHETYPES ........
m ...................
u .....
129
145
CHAPTER TWO:
United States
of Anarchy ...... ........ 151
THE AUTHOR'S
What's the
INDEX........................................ 159
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The truth can't be silenced!
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PATRIOT'S JOURNAL:
AN INTRODUCTION
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PATRIOT'S JOURNAL:
TH fiNAL DAYS
Hamel
TH BGINNING
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My AWAKENING
AfATEfUL ENCOUNTER
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1m: AfURMATH
The explosion shattered every
window on the street and left a crater
in the asphalt like a meteor had landed
there. Bricks fell from the facades of the
buildings. The streetlights popped like
overfilled balloons.
In short, it was a disaster.
I came to in the front of a darkened
drug store across the street from the
crater. I was lying in a heap of broken
bottles of lotions, potions, and pills.
The sirens and the flashing lights woke
me up.
By all rights, I should have been
dead, dead, dead. I was covered with
bruises and cuts from the glass 1'd
landed on, but I was breathing just fine.
I struggled to my knees and peered out
the broken window.
The street was filled with Chicago
police in their old black- and-white
squad cars. They'd cordoned off both
ends of the block and were poking
around, interviewing people, and
trying to piece together what had
happened.
Jack the V and his widowed mother
were off to one side, tears spilling
down their bloodied cheeks, the red
and blue lights strobing across their
faces. A detective was asking them
questions, but it didn't look like he was
getting much out of them. They were in
shock, emotionally and physically.
There were beat cops poking their
noses into different places on the street,
making sure everyone was all right. For
a moment I wondered why they hadn't
come into the shop to check up on me.
After all, the place was a complete
wreck.
Then J realized that every place on
the street was a wreck. They just hadn't
gotten to picking through the closed
storefronts yet.
DRAFTED
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BACK TO SCHOOL
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IHTfR DUAHfY
Anyhow, the academy's where I met
Delaney Cadre, the woman who would
one day be my wife. And yes, she was
in Chicago the day the Devastator
destroyed it.
Remember- before when I said I
cried for the Yankee on that day? Well, I
mourned the loss of a lot of friends on
that day, but none more than Delaney.
She was my life.
Delaney was a senior a t the
Academy while I was there. We were
sparring partners for a brief while, and
we even had a date or two, but we
knew it couldn't last. Soon enough, the
coaches told the Army I was ready, and
off I went.
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DILTA SQUADRON
WAR IS HUL
The fact is that Delta Squadron, like
most military institutions, is in the
business of war.
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DALLAS
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My DICISION
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REGRETS
My NEW EMPLOYER
Unlike Delta Squadron, Delta Prime
came directly under the jurisdiction of
the Department of Justice. Back in
those days, it was headed up by
Attorney General Bobby Kennedy,
none other than Big Jack's very own
little brother.
That particular move pissed off J.
Edgar Hoover, then the head of the FBI,
like you wouldn't believe. His G- men.
were now second-class citizens when It
came to federal law enforcement, and
he didn't like it one bit. Rumor has it he
spent the next several years building
up his own secret FBI delta tea.m set to
take his side in any open conflICt.
In fact, rumors persist to this day
that Hoover was behind RFK's
assassination in '68. Sure, a delta by the
name of Sirhan Sirhan did the actual
deed, but he was blasted apart by delta
Secret Service agents before Bobby's
body even hit the ground. We may
never know who was really behind the
attack. Either way, you can be sure that
Hoover shed no tears the day Bobby
Kennedy was put in his grave.
Hoover or no, as soon as my term
with Delta Squadron was up in '66, I
was asked to join Delta Prime. I'd had
enough of military life, I told myself.
Putting down insurrectionists in
foreign lands had always left a bad
taste in my mouth. With the draft,
though, I hadn't really had much of a
choice. It was Delta Squadron or
Leavenworth.
I chose freedom over jail.
I was only 18. How could I have
known there was any other choice?
Since then, I've learned a lot about
life. It's not so much about taking the
choices that are presented to you as it is
in coming up with your own course of
action.
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DELANEY AGAIN
I met Delaney again in Delta Prime,
and we got assigned to the same unit.
Within a few weeks we were dating. A
few months later, we were engaged. We
were married within the year.
Those were years of bliss. I was
young and in love, married to a
wonderful woman. I had put the
doubts of my job behind me, and I was
doing the right thing to bring peace
and prosperity to my country. I was
willing to die for my country. More to
the point, I was ready to kill for it.
DOING MY JOB
Despite how strange that kind of life
might seem to you, it wasn't all tearing
innocent children away from their
parents. Delaney and I actually worked
in the Special Forces division of Delta
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SIDHIHD
The healer told me that because of
my wounds I wouldn't be going
anywhere for a couple days. Delaney
assured me that she could handle
herself just fine, and I believed her.
From what it sounded like, most of
Delta Prime and even a number of do
gooder Defiants had taken up the
Devastator's challenge. For Delaney,
this was her chance to finally work
alongside the legends she'd always
heard about.
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KISS IT GOOD-BYE
I never should have let her go. I was
still in the hospital when the reports
about the Chicago disaster started
streaming in. At first, no one could tell
what happened. All communications in
and out of the city were just cut off.
Nobody knew the city was gone. That
was simply inconceivable.
Pictures of the damage pretty much
fit that description too. They were just
impossible to believe. The destruction
could be summed up in one word:
total.
I've seen pictures of ground zero at
Hiroshima and Nagasaki. Chicago was
much, much worse. Literally millions
of innocents died in mere moments,
most of who never even knew they
were in danger.
We lost the Yankee. We lost Superior.
We lost most of Delta Prime and Delta
Squadron, including just about every
good-hearted alpha on the planet.
And I lost Delaney.
I still remember her last words to
me: "See you on the other side."
If I get the death sentence I'm
expecting, I'll finally get the chance.
My LlH, My WORK
Those were strange days, but I threw
myself into them-hard. I suppose I
was trying to get over my grief, but this
was a cause I could get behind.
America was no longer the unassailable
fortress it had once been. Before the
Bicentennial Battle, no one would have
dared attack America for fear of Delta
Squadron wiping them off the map . All
you had to do was look a t Korea or
Vietnam to see what our deltas could
do.
Now, with the alphas-the cream of
our delta crop-gone, we'd been cut
down to size, and everyone wanted a
shot at us.
Kennedy was the worst. He
absolutely refused to believe that the
country he was in charge of was
suddenly knocked from the top of the
world. He seconded a lot of us from
Delta Prime into the CIA. If we weren't
the undisputed top country in the delta
race anymore, we had the best
espionage organiza tion by far.
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ACAREER CHANGE
MOVING ON
I didn't tell anybody about it. That
would have been suicide. Worse yet, if
I'd told one of my friends he'd have
only had two choices: turn me in right
away or become an accomplice to my
crime.
No, I didn't tell anyone. I just walked
off the job.
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OPEN SEASON
I actually gave Don Gabriel a chance
to leave me alone, but the old man
didn't see the wisdom in my offer. To
his mind, letting me openly defy his
orders meant that anyone else in his
employ might think she could get away
wi th telling him off.
He couldn't allow that kind of
insubordination, so he put my name at
the top of his hit list. Before long, I had
lots of dark-haired guys in nice, Italian
suits knocking down the door of my
pad.
Of course, I was expecting them.
When it was all over, I sent flowers to
their widows.
LEAVING TH fAMILY
This went on for a couple of days
before I finally managed to sneak my
way into Don Gabriel's fortress-like
house one dark night. The place was
crawling with guards and all sorts of
electronic security, but I'd seen a lot
worse in my spookshow days.
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MYTH MANAGEMENT
The other common misconception
people seem to have about the Defiance
is that it's one, large, well-oiled
terrorism machine. That's what the
papers tell you, after all, so it must be
true, right?
If there's one thing I've learned over
the years it's that you can't trust
anything anyone ever tells you. It
doesn't matter if it comes from the lips
of Dan Rather or straight from the
mouth of el presidente himself. People
only tell you what they want you to
hear. That's true of the President, your
preacher, your family, and yourself.
That's doubly true for me, so be
careful when you're reading this. For
one, are you sure this piece was
actually written by Patriot? Who told
you that? And who told them?
And how do you know that what
I'm writing hasn't been edited? A smart
censor would actually leave in text like
what I'm writing now-or maybe add
in some herself-just to make the
whole piece seem that much more
authentic.
It's a twisted world out there,
troopers, and there are days when you
shouldn't even trust yourself. For me,
those are the best ones, because at least
I know I'm ready for whatever cards
the world has to deal me.
My SIDE
When it came to choosing sides, I
stuck with myself. If you're a new
Defiant, I suggest you do the same.
Sure, there are factions within the
Defiance that you could do a lot worse
than fall in with, but once you do, you
become a target for every other faction.
It's best to step back from the whole
politically twisted thing and take your
time before you declare any alliances.
Of course, I didn't take that advice to
heart myself. What was it Sister Cabrini
used to tell me? "Do as I say, not as I
do!" I can see her point now. Looking
at myself, I'm a pretty lousy example of
how to do things right.
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THE TRUTH
Truth's all about the truth. She wants
to drag it screaming and crawling out
of the backrooms and boardrooms and
into the harsh light of day. She figures
that if all the regs really knew what
was going on in this country-if they
could really see how much we're all
alike-we wouldn' t be in the state
we're in.
"Knowledge is power," she's always
telling me. "Right now, the people have
given Kennedy and Delta Prime all of
the power. The government's got a
stranglehold on information in this
country. When that's broken, the
people will be able to free their minds .
Like the song says, if they can do that,
the rest will follow."
I like Truth a lot, but I don't know if I
always agree with her. In my
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RIDIMPTIOH
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DOWN UNDER
A lot of deltas dream about making
it to the land down under, but it's not
all it's cracked up to be. All kinds of
deltas-good and bad-run rampant
around the place, which makes it a
dangerous place to live, delta or not.
The people who are afraid of deltas
aren't all wrong, you know. There's a
lot to be afraid of.
Sure, you can leave your country
behind for a life in another land where
you've got rights. Given the current
state of affairs in the USA, there's no
shame in giving up and heading out.
All I'm saying is if you're looking for
paradise, there's no place that qualifies
on this ravaged planet.
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WE THE PEOPLE
In the end, it all gets right back to
that preamble to the Constitution: "We
the people."
We the people give the government
its power. That's one thing that's never
changed in America, even in the last 40
years.
Think about it. When Kennedy
pushed the Delta Registration Act
through Congress, was there a hue and
cry from the people? No, we let it zoom
right on through. Hell, we couldn't get
that bill passed fast enough.
And when the President declared
martial law 36 years ago, did the
American public complain? You might
thjnk we would have, but no.
Why?
We were scared.
We were scared, so we surrendered
control of our own destiny and put it in
the hands of a power-mad man with
aspirations of ruling over us like
royalty.
Back in the early '60s, the media
used to call Kennedy's White House
"Camelot." At the time, I'm sure they
never realized how prophetic they
were being.
PROfiLES IN COURAGE
Kennedy himself wrote a book once:
Profiles in Courage. It was about
standing up for yourself and your
country and what you believed in.
You should go back and read that. It
rings more true today than ever before.
You don't see a lot of courage in
America these days. No, you see
people cowering in fear of atomic
annihilation and delta-caused mayhem.
The American public is frightened
out of its collective mind. It's easy to
see why. Never in the history of
humanity has the future of the world
ever been so uncertain. Never has so
much hung in the balance.
This isn't a time to be scared though.
When the days are darkest, that's when
you need to look deep inside yourself
for the light.
In this new world, it's the time to be
brave.
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My TRIAL
I've never really been much on
second chances myself. If you do things
right the first time, you don't need
them.
That's not to say that I always did
everything right. But I always did my
best.
I don't regret saving that girl from
the DP recruitment team. Sure, I knew
they'd be hot on her heels, and I knew
there was a good chance they' d be
ready for me. I did it anyway.
Why?
Because she needed a hand.
I mean, isn't that why you help
people?
THf (HARGfS
Still, that's not wha t I was on trial
for. Actually, helping the girl" flee
justice" was one of the charges, but
there was a laundry list of others, most
of them a lot more serious.
The worst charges were things like
"espionage," "dereliction of duty," and
so on. Technically, I was AWOL from
Delta Prime too, since I never had my
resignation approved.
Anyone of those charges would
have been enough to give me a lifetime
pass to the New Alcatraz cafeteria . That
wasn't enough for Walter Mulroney,
the federal prosecutor on my case. No,
he wanted me to go down for a capital
offense: murder.
Now, I've killed a lot of people in my
time, almost all in the service of my
country. I almost couldn't believe
which one Mulroney decided to charge
me with: the death of Paolo Gabriel.
To me, it's the final insult to my
country that the federal prosecutor
couldn't come up with a real crime to
hang me for.
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MY LAWYER
Darrow's really one of a kind. He
actually took my case on free of charge
because, in his words, "It was the right
thing to do."
You can't buy help like that.
Believe me, I tried. No other lawyer
in the entire city would touch my case
with a habeus corpus. They all knew it
was a losing proposition from the start,
and none of them wanted to be
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THf COURT
Connor's record isn't exactly as
spotless as his grandfather's, but it's
not from a lack of skill. Under
Kennedy's version of martial law, the
burden of proof in a violent crime is
not "beyond a reasonable doubt." It's
more like, "If you might be guilty, the
country's probably better off with you
in jail."
I mean, why take chances, right? It's
better to have an innocent person rot in
jail than risk the lives of the rest of us.
After all, if the prosecutor believes
enough in the case to bring charges,
you're probably in a position to have
committed the crime. Even if you're
"innocent" this time around, who's to
say you haven't committed the crime in
the past? Or worse yet, might do so in
the future?
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THf IVlDfNCf
The trial itself was fairly short, but
the case the prosecution presented was
pretty darn good. Vito was a sharp
man, and he'd planned this crime as a
frame job from the start. Even in the
pre-martial law days, I'd have been
facing an uphill battle.
As it was, I was doomed.
I mean, I was in the room when
Paolo Gabriel died, and I'd busted a lot
of his guard's heads to get there. Better
yet, since Paolo had put out a call for
my death, I had a strong motive for
wanting him dead.
And, of course, Paolo had been
killed by a delta blast to the head. The
crime fit me to a T, and they wrapped
me up and found me guilty in it.
The best part was that Vito was an
unregistered delta. Sure, everyone in
the family knew he had some kind of
mojo working for him, but he kept his
cards pretty close to his chest, and none
of his close associates were going to
turn him in. Those that had thought
about it had ended up like his Uncle
Paolo: unable to give it another thought
for the lack of brains still in their skull.
Still, either the bosses at Delta Prime
didn't know anything about it-which
I found hard to believe-or better yet,
they did, and they didn't want to do
anything about it. I'd bet my last dollar
that Vito's immunity package included
a wink and a nod from Delta Prime.
Vito's eyewih1ess testimony was the
final nail in my coffin. The bastard
THf DfHNSf
Conner did his best, but it was
hopeless from the start. Still, we had to
try.
He called in Hector Comacho (my
old CO in Delta Prime), Captain Suze
Connick (my CO in Delta Squadron),
and even Sister Cabrini. Each one of
them testified to the strength of my
character and convictions.
Sister Cabrini's words were
particularly moving, as she told the
world about the orphaned child she'd
helped raise. "I've always been proud
of him," she said. "No matter what
anyone says about him, I know him,
and he's a good man."
The jury wasn't swayed.
Conner even put me on the stand.
Conventional wisdom said doing
something like that was suicide, but
when you're already pretty much dead,
what have you got to lose?
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My nSTlMONY
Darrow: For the record, please state
your name.
Patriot: My name is JOM Cruise.
People call me Patriot.
Darrow: Tell me, Mr. Cruise
Patriot. Where were you on the night in
question, the night of the murder of
Paolo Gabriel?
Patriot: I was in his home.
Darrow: And what were you doing
there?
Patriot: I was working for him at the
time, and I'd decided to quit. He didn't
much care or that, so he'd put out a
contract on my life.
Darrow: He wanted you dead?
Patriot: Yes.
Darrow: It seems like you'd hardly
be welcome in his home then. What
were you doing there?
Hamel
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THE VERDICT
T~e jury deliberated for three days. I
was Impressed that it took that long
even encouraged. For a few happy
moments there, I even found myself
hoping for an acquittal-or at the very
least a hung jury.
In the end though, it just meant more
time for me to rot in jail.
The verdict came back just like I
expected it to.
Guilty as charged.
THE SENTEN(E
During the sentencing hearing,
Darrow hauled in just about everyone
who might have a single good thing to
say about me. I was amazed and truly
touched b y the number of people who
stepped forward to reveal how-at one
time or another in the past-I'd
actually done something that had
changed their lives for the better. Some
of them I'd even saved from certain
death.
I didn't even recognize most of them,
but they were grateful just the same.
Mulroney ignored the character issue
and stuck to the" facts " of the case
s~ch as they were. He showed hu~e
pIctures of Paolo Gabriel's bloody
corpse. He brought in Paolo's widow
and bereaved children. He even got
Vito up on the stand to curse my name.
In the end, it took the jury another
three days to come up with the final
decision of my life.
I'm sure you read about it in the
papers or saw it on TV. There's no
secret about what the result was.
Death. What else is there for a man
in my position?
Now I've just got to wait for my turn
to walk the last mile.
Delaney, baby, I'm on my way.
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POINTS Of VIEW
Some people would call me a traitor
to my country. I was an exemplary
soldier for a good, long time, and then
something suddenly went wrong.
From that point of view, I should
now make a deathbed conversion back
to Kennedy's doctrine. I should
apologize for leaving the fold of Delta
Prime and working against my
government. I should truly regret what
I've done.
Well, that's not going to happen.
Others-Defiants, probably-might
say that I was more like Saul on the
road to Damascus. For a long time, I
worked on the side of evil, until
suddenly I was struck down and saw
the light.
After tha t, I worked to make things
right, to atone for my past misdeeds.
Unfortunately, I'm being cut down now
before I can complete my work.
You know, that's a point of view I
could really get behind. But it's not
entirely accura te either.
I'm tired. My work here is done. I've
struggled long and hard for the
Defiance over these last 10 years.
Sometimes I think I've made a dent in
the injustice we all face every day.
Other times, well, I'm not so sure.
Either way, my work is over. There's
not going to be any cavalry coming
over the hill this time. There won't be
any daring jailbreak. The warden's not
going to come down here this evening
and find an empty cell.
And that's okay. I had a good life. I
muddled through it as best I could, and
all I can say is I hope I left things better
than I found them-or at least better
than they would have been if I'd not
been around. But just because I'm
about to shuffle off this mortal coil
doesn't mean my work's over.
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OUR WORK
Whoever might read this-whether
you're a Defiant or a Primer or even
just an average Jane or Joe--I've got a
challenge for you.
Look around you and think about
what this country's become. Watch
how people can be ripped from their
beds in the middle of the night. How
they can be tossed into jail without any
recourse. How we all live in terror.
There are good reasons to be afraid.
This is a dangerous word we live in,
after all. But the fact is that the worst
crimes are the ones we've committed to
ourselves.
We let the government take over our
lives. We were scared, and we gave
over our power to a small group of
people who wield it like a club.
We were afraid that things were
getting out of control, so we
surrendered control to a "higher
power," our federal government. Now
things truly are out of our control.
Let me say this again: We did this to
ourselves, and we did it willingly.
But it's not too late.
We can change things, turn it all
around, restore a government of the
people, by the people, and for the
people.
We just have to want it bad enough.
If you do, if you want liberty so bad
you can taste it, then step up and take
charge of your streets. Take charge of
your community. Take charge of your
life.
That's the secret that our President
doesn't want you to know. He's only in
power because we let him be.
And we can change that.
All you need to do is want it bad
enough to step forward and grab back
the control you surrendered.
It's yours for the taking.
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THE AfTERMATH
Then, of course, there were the riots.
Actually, it's almost difficult to call
them riots. The word "riot" implies a
general breakdown of the social
structure, one in which most if not all
of the people in an area suddenly
decide to leave the law behind.
In this case, the only people rioting
were the less-responsible Defiants.
Many Defiants took to the street in the
aftermath of Patriot's execution,
determined to exact some kind of
retribution from the government and
the people who had put the best
known Defiant to death.
It was days before the police finally
had everything well in hand. In Los
Angeles, the riots raged much longer,
with Delta Prime actually ordering the
incineration of an entire city block.
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THE fUNERAL
As a veteran of Delta Squadron and
Delta Prime, Patriot was theoretically
entitled to a military funeral with full
honors. Instead, he was stripped of
even those last of his rights and buried
in a nondescript grave in a small
ceremony.
The location of Cruise's tombstone
was supposed to be a tightly held
secret, but eventually word of its
location leaked out. Over the past
week, the place has become a kind of
impromptu shrine. Dozens of people
have left flags of all sizes on and
around his gravesite.
Other people leave more traditional
things, like flowers. And many of the
Defiants who have managed to sneak
past the low-grade security to pay their
respects have even left their masks.
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It was a quiet, Catholic ceremony,
even though Cruise hadn't been a
practicing Catholic for years. It was
presided over by Father Patrick
Cooney, an old friend of Cruise's from
his childhood at St. Savio's Orphanage
in the lost city of Chicago.
A few of Patriot's friends from his
days with Delta Prime actually got up
to say a few words about him. The
most touching came from a hard
edged Hector Comacho, who called
Cruise, "The toughest son of a bitch, I
ever had the pleasure of working
with-and against."
In generat Defiants stayed away
from the ceremony, as the cemetery
was crawling with all sorts of police
and Delta Primers. Later that night,
though, a small group of Cruise's most
loyal friends got together for a
midnight meeting over the grave of the
man they-and the rest of the
country-had just lost.
We all wept bitter tears.
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CRESCENT CITY
Features
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THI LAYOUT
Crescent City is flat-out huge. It
extends all the way around Chicago
Bay, which is basically a monstrous,
circular hole with a diameter of about
50 miles . This stretches from what was
once the northern suburbs of Chicago,
right to the edges of Gary, Indiana
(which was spared from the
destruction).
The city streets are actually laid out
in ever-expanding crescents that follow
the edge of Chicago Bay. The first street
is called Bayshore Drive, and it runs
along a huge cement levy that prevents
erosion from hauling Crescent City into
the bay. The streets that run concentric
to Bayshore Drive are called First
Crescent, Second Crescent, Third
Crescent, and so on. These run all the
way out to Ninth Crescent before they
give way to the older grid-style roads
tha t used to pass through the Chicago
suburbs.
Cross-streets run through the
crescent streets, cormecting them like
spokes in a wagon wheel. The first of
these is Center Street. This runs directly
east-west from the bay, and the corner
of Center and Bayshore is the ritziest
address in town. The cross-streets
rurming clockwise from here are called
North 1s l Street, North 2 nd , and so on.
(Here's a quick tip for you out-of
towners: Crescent names are spelled
out, while street names are ordinal
numbers.)
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THE LAND
Originally Crescent City only
covered the land inside the crescents
themselves. This extends out about two
miles from Chicago Bay, roughly the
amount of land that was devastated
when Lake Michigan rolled into the
hole where the city of Chicago had
been. Over the years, though, some of
the older suburbs have been annexed,
and the city has grown beyond its
original, not-so-humble space.
The land is hard and rocky, perfect
for building skyscrapers on, just like
the ones Chicago had been so famous
for. People nostalgic for the old city
claim that the Crescent City skyline
doesn't hold a candle to that of the city
it replaced. If you ask someone a bit
more unbiased though, you almost
always hear that Crescent City has one
of the most amazing skylines on earth.
This is only marred by the dozens of
cranes that always seem to be either
building a new place or rebuilding one
that's been knocked down.
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TH (ITY TODAY
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THE GOVERNMENT
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THf MAYOR
You may have heard about how,
back in the old days, Mayor Daley used
to run Chicago like one vast, incredibly
corrupt but equally efficient political
machine.
Daley had nothing on Jefferson. "Old
Jeff," as the papers sometimes call him,
has the city in an iron grip. With the
full backing of President Kennedy and
Ben Archer, there's little that can stand
in the mayor's way. He appoints
people he trusts into positions of power
throughout the city, which-of
course-they abuse.
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COUNCILORS AT LARGf
The two best-known councilors are
"Big" Bill Macy and M arita Suarez. As
ward bosses go, Macy's one of the
biggest, and I'm not just talking about
the fact he wears the longest belts I've
ever seen. There's been talk tha t Macy
might actually make a play for the
mayor's position at some point. People
have even seen Macy dining at the
governor's mansion in Springfield, but
nothing's come of it yet.
Still, you can be sure there'll be no
good from that unholy coalition.
Suarez, on the other hand, is a
woman of the people. It amazes me
sometimes that she's still in office, but
as I mentioned before, the mayor
refuses to summarily remove people
from office.
Suarez kind of inherited her position
from her husband. He was killed by a
stray shot in a delta battle in Superior
Park during the Taste of Crescent City
festival a few summers back.
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THf POI.ICf
The police in rescent City are pretty
much like you'd expect them to be-if
you know real cops and not what you
see ev ry Tuesday night on CCPD Blue.
Some of them are good-hearted men
and women who are there to do their
job: to serve and protect the people of
Crescent City.
Others are jackbooted goons ready to
beat the city into submission. These
people take what they want and smack
down anyone brave enough to protest.
There are far too many of these kinds of
officers on the force today, but I
suppose that has to do with the police
commissioner: Stuart Fleming.
Fleming's from the old school of
police work. By that, I mean the really
old school of the '20s and '30s, when a
person's rights didn't mean a thing if
they got in the way of a cop on the job.
That kind of thing thinned out a bit in
the '50s, but with martial law declared
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THE PEOPLE
As I mentioned before, there are 50
different wards in Crescent City. Many
of these wards are drawn along the
lines of the neighborhoods that were
planned out in Crescent City, but some
actually cross the standard lines like a
drunken snake.
When the city was founded just over
20 years ago, Ben Archer had a strong
vision for what he wanted "his" city to
look like. From all accounts, present
day Crescent City doesn't look much
like the original plan.
Sure, you can lay down all sorts of
zoning laws and the like, but the fact is
that people tend to like to live near
their families and other people they
know.
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THE NfiGHBORHOODS
The area in the dead center of town,
right near the intersection of Center
Street and Bayshore Drive, is by far the
nicest in the entire region. Here, people
live like royalty in luxury high-rise
condos and world-class apartments.
The shops and restaurants here are on a
par with the finest places in the world,
and the rents are on that same level.
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PUBLIC TRANSPORTAI'ION
One thing Archer got right when he
set to making the world's most modern
metropolis was the public
transportation. American cities,
particularly those in the wide-open
Midwest, traditionally have lousy
means of public transport. Not so in
Moontown. (The moon's a crescent,
see? Bah! I never liked it much either,
but for some reason it stuck.)
Crescent City is serviced by an
extensive subway system that's still
called the UEI" -short for eleva ted
train-in remembrance of the old
Chicago train system. This is so despite
the fact that most of the trains' tracks
run underground. There are some
lengths of the system that do rise to the
third or fourth story of nearby
buildings, though, and these are what
remind people of the old system.
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MAJOR BUILDINGS
CITY HALL
This large place is built like a huge,
glassy cube, giving rise to even more
cube references about the people who
work there. More than once, the
mayor's been accused of not being able
to "think outside of the box."
Despite its basic, utilitarian style, it's
got some art deco trimmings, like the
large, red, neon sign that reads
"Crescent City Hall" in Cotton Club
style letters. The cube stands alone in
the center of a large city block in the
heart of Downtown, surrounded by
trees and an open park.
The edges of the block are lined by
huge cement planters full of shrubs and
flowers. There's enough room to walk
between these, but not enough for a car
full of explosives to get through, which
I'm pretty sure is the point.
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MEMORIAL flUO
This is the football arena for the
Crescent City football team, the
Crushers. It looks like the old Soldier
Field, where the Bears used to play, and
It's open to the air and has real, natural
grass.
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POLICE DEPARTMENT
This building was actually modeled
after the police department in Beverly
Hills, only it's a lot bigger, taller, and
more menacing. Nothing in California
can hold a candle to downtown
Crescent City, it seems-at least
architecturally speaking.
Like just about every major building
in town, the place is liberally lit with
spotlights at night. This not only
dramatically casts the place against the
dark of night, it also makes it easier to
spot potential intruders.
Few people are crazy enough to try
to actually try to break into the CCPD's
headquarters, but it's been known to
happen. The building's also the site of
the city jail after all.
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PRIMf HfADQUARTfRS
This is the main field office of Delta
Prime in the entire Midwest. In fact, it's
the largest DP facility outside of the
main office in Alexandria.
With the Delta Academy and New
Alcatraz in town-not to mention a
vibrant Defiant community, thank you
very much-Crescent City's a hotbed
of delta activity. The Primers recognize
this, and so they coordinate most of
their domestic activities out of this
centrally located office.
Delta Prime's chief officer in the area
is a woman known as Charlene
"Charlie" Parker. She's one tough, old
bird, and she commands the respect of
the people under her with her hard
nosed attitude and her iron will.
Back in the early days of Delta
Squadron, Parker was known as the
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SUPERIOR PARK
This massive strip of greenery sits in
the center of the city's museum district,
just to the north of Center Street. It
takes up several blocks along Bayshore
Drive, and it stands directly across
from the Bayshore Marina, the place at
which Crescent City's rich and famous
dock their yachts.
On a hot summer day in Crescent
City, the place is absolutely packed.
This is where the city holds its Taste of
Crescent City food and music
celebration over the Fourth of July
weekend every year. It's also the home
of the Crescent Amphitheater (see page
67 for all the details), the center of the
yearly Crescent City Blues Festival.
The park's even got a replica of the
original Buckingham Foun tain in the
center of it, recreated in loving detail.
It's a favorite meeting place in the park,
because everyone knows where it is .
SUPERIOR SQUARE
This is the Times Square of Crescent
City, and it's right at the heart of it all:
Center Street and Bayshore Drive. It's
an open area of about two city blocks
(one north and one south of Center
Street), and it's surrounded by huge
buildings, lOO-foot-tall TV screens, and
massive billboards, neon lights, and
stock and news tickers.
Just off of Superior Square is the
Theater District, home to a half-dozen
of the best theaters in the country. With
the downfall of Manhattan, most
production companies have packed up
their bags and moved out here. Sure,
Crescent City may not be the safest city
in the world, but it' s a far cry from the
dangers that run rampant through the
heart of the Big Apple.
Superior Square is one of the most
commonly named places when people
are asked where they want to be on the
last evening of 1999. Whether you
consider that New Year 's Eve or the
next to be the last one of the
millennium, you can be sure it's going
to be one hell of a party.
Personally, I'm staying home that
night. I don't really believe in all this
Y2K crap, but there's more than one
nutjob delta out there, and that's a
perfect night for one of those
apocalypse-cult types to make sure the
world-ending prophecies he's bought
into actually come to pass.
Right in the heart of Superior Square
stands a massive statue of Superior
himself. It's guarded day and night, but
that doesn't stop people from messing
with it. Some Defiant actually made off
with the thing's head last year, and the
Primers still haven't been able to track
it down. In the meantime, the mayor
commissioned another head, but
honestly, it's not quite the same.
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LlVIMG 1M AMERICA
.:~Crew" IEventsl,c
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TIMELINESS
The other big problem with a guide
like this is that it can only ever be a
snapshot of a raging river. The world
changes on a daily basis, sometimes in
amazing ways, and it's impossible for a
small publication like the Delta Times to
keep up with it all.
For that reason, I tend to concentrate
more on easily made generalizations
than more newsy bits of information.
Those newsy bits often aren't relevant
for more than a week, and sometimes
they're even out of date by the time I
get the material posted on the web.
Nobody's more frustrated about it than
1, but that's the nature of the beast.
Now that we've gotten all the
disclaimers out of the way, let's get on
with the guide itself. It's the best, most
accurate, and most important we could
make it, and I hope you get some real
use out of it.
Either way, good luck!
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ATLANTA
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BOSTON
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CRESCENT CITY
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DALLAS
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DETROIT
DENVER
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LOS AHGELfS
The City of Lost Angels, as some
people call this place, is full of all sorts
of trouble. It's always been that way
out here in the land of the surf and sun,
but ever since the DRA, it's only gotten
worse.
First, the place has got nearly as
many gang problems as Detroit. There
are currently two that are battling it out
in a turf war that extends from South
Central into Bell. The smart money
seems to be on Los Reyes (tha t's
Spanish for "the Kings"), but the
Everybody Killers (also known as the
EKs) are sure making them work for it.
Both gangs supplement their
standard firepower with delta force,
but the more they do, the more they
call down the wrath of Delta Prime
upon them.
The other major group of deltas in
the area comes directly from
Hollj'\vood. There are a number of
different delta talent agencies out in La
La Land-including a branch of
Triumph, Inc.-but the best-known is
the Talent Agency.
This simply-named group is run by
the notorious Brian Selvin, self
proclaimed agent to the stars. Selvin's
fame trades upon the names of his
clients, including Schwarzenegger,
Stallone, Willis, Chan, and so on. He
specializes in deltas who can actually
act-or so he claims.
There's a lot of work in the movie
industry for deltas who can work as
stunt doubles. It really increases the
realism of the films when you can
actually show the bullets bouncing off
the hero's chest.
The trick, of course, is finding one of
these stunt deltas that can act his way
out of a paper bag. If you've seen them
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PHILADELPHIA
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SAN DIEGO
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SAN fRANCISCO
If you left your heart in San
Francisco, you can kiss that baby good
bye. The whole place went up in a blast
of radioactive fire only about an hour
after Atlanta led the way straight into
hell.
San Francisco was one hell of a city.
Only a ways off from Berkeley, it was
one of the few major cities that actually
considered itself delta friendly in those
days. Since then, the idea of a city even
being tolerant of deltas has long ago
fallen out of fashion.
There are some in the Defiance who
say Kennedy might have given Misha a
hand in choosing his targets for the
attack. After all, if he was looking to
take out a city that had been a thorn in
Kennedy's side for long enough, he
couldn't have done much better.
Of course, that's all a lot of nonsense,
right?
Let's hope so.
One of the worst parts about the
destruction of San Francisco is that the
Russkies used neutron bombs. These
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THE SCARRING
DC may not have any more scars on
its facade than a place like Manhattan
or even Crescent City, but they're a lot
more noticeable. DC's a city of
monuments, and a lot of these have
been damaged, knocked down, or even
entirely destroyed over the years. The
Washington Monument alone has been
closed down for repairs over 20 times
in the past 30 years.
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DIVIDfD Wf fALL
All that said, there's really no
massive movement to change things.
People seem to just be too scared to
stick their heads up to really take a look
at what's going on long enough for
them to want to make a difference.
Those that do often find themselves
shot down-literally--either by those
who wish to see them fail or simply at
random.
The average American, it seems, just
wants to be able to live a peaceful life,
hoping that the people she loves are
going to be safe and sound from one
day to the next. Unfortunately, that
means he's not paying any attention to
the fact that the infrastructure for his
American dream is crumbling out from
underneath him.
Hopefully, we'll figure it out in time.
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AfRICA
Africa's the continent that most
Americans seem to forget about when
they're talking about life abroad. I
think it's less a case of racism and more
the fact that most countries on the
continent don't pose any kind of direct
threat to American interests. The one
notable exception to that is Moamar
Qadafi (or however it's spelled this
week), the ruler of Libya.
LIBYA
For some reason, Qadafi's got it in
his head to give the US a hard time, up
to and including terrorist attacks on
our citizens and military outposts
abroad. Every so many months, he
sends a fanatic follower of his out into
the world, and inevitably we either
hear about the lunatic getting caught or
we see his handiwork on the 11 o' clock
news.
The CIA, along with several
seconded team members from Delta
Prime, has la unched over a dozen
missions against Qadafi, and to date
none of them have met with any
success. In fact, every time we make a
move against the madman, he attacks
us in kind. I understand that a Libyan
terrorist was actually found in the
White House a few years back. I don't
think there was enough left of him to
scrape into a body bag, much less stand
trial for his crimes.
SOUTH AfRICA
South Africa is one of the most
notable countries on the continent
because of the incredible civil war
that's been going on there for the past
several years. The country used to
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AUSTRALIA
THf fXODUS
That alone would make the Land
Down Under a haven for deltas on the
run, but Australia's actually kind
enough to invite them to immigrate
down too. Just about any delta that
applies for Australian citizenship
automatically gets it. All she has to do
is actually be in Australia to fill out the
papers.
Of course, that's not as easy as it
sounds. Officials from every other
country in the world fret over the
possibility that their top deltas might
actually defect to Australia. Just about
every flight that's headed to the
Australian continent is checked for
deltas, up to and including sweeps by
delta hounds, looking to expose the
efforts of their own kind.
Still, deltas make it into Australia
nearly every day. In general, rogue
deltas-Defiants or otherwise-love
the land. They can openly use their
powers and be themselves without fear
of reprisal, right?
Well, that's partially true. The
government's policy is not to treat
deltas any differently than anyone else.
However, the citizens aren't always so
kind and forgiving as their elected
officials.
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~:=. -.'
Oz.
The real problem with the A ussie
policy is that anyone can identify you
as a delta . If that person then decides
she wants to do you bodily harm,
there's really no place for you to go.
Most deltas of means live in places
with security that would give Fort
Knox a run for its money. Others do
their best to keep their addresses secret,
if not their faces . In those cases, the
delta's life is an open secret, and those
who know how to pry can get into it
with little trouble.
If you do decide to try to make it to
Australia, remember this: You can' t run
away from yourself.
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HONG KONG
The most active hotbed of delta
activity is in Hong Kong. This British
province was supposed to be turned
back over to the Red Chinese when the
lease on the island was up in '97, but
the Brits backed out of the deal.
Possession, as they say, is nine tenths of
the law, but the Chinese weren't about
to give up that easily.
Hong Kong is the last bastion of true
capitalism on the planet. All that stuff
that's against the law with American
stock and commodity exchanges
trading insider information and the
like-it's all legal in Hong Kong. Hell,
it's actually encouraged.
This is a land that's always been on
the edge, caught firmly between two
differen t cultures warring
metaphorically for the hearts, minds,
and souls of the people. These days, the
war's become a bit more real.
In late '98, the Chinese government
actually led an invasion force into
Hong Kong, determined to take the
place back by force . The British
government sent thousands of troops
to rebuff the attack, and the Hong Kong
residents-fearful of losing their
liberated way of life if the place was to
fall under communist control-lent
their support to the people who'd
colonized their land over a century
before.
The conflict is still raging on to this
day. The Chinese absolutely refuse to
give up a place they feel is rightfully
theirs, and the British are holding on
equally tenaciously. The fighting is.
house-to-house and vicious, both SIdes
being careful not to bring the city down
around each other's ears.
After all, that wouldn't leave the
winner much of a prize to gloat over,
now would it?
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IUROPE
fRANCf
The French have the most laissez
faire attitude about deltas in all of
Europe. They pretty much treat them
all the same: They don't like any of
them, and they wish they'd go away.
It's not that the French people
actively persecute deltas. They leave
that to their government. They just
seem to resent them on a personal
level. They seem to find people flying
around in the air or bouncing off the
sides of buildings gauche.
Paris, of course, is where most of the
deltas in France end up eventually. The
City of Lights seems to draw them in
like moths to a flame.
And that's where most of the delta
battles happen too. Most of you have
seen the pictures of the Eiffel Tower
with the top ripped off of it. The French
people decided to leave the n:onument
the way it is to serve as a remmder of
how much the world we live in has
changed.
GfRMANY
Germany was pretty much shattered
at the end of World War II. The entire
country ended up under Allied control
after the war, much to the Soviets'
dismay. At the time, they didn't have
any alphas around to argue with
Superior, so they end ed up letting the
argument go . In later years, they'd
come to regret having given up any
claim on the industrial giant, but there
really wasn't a whole lot they could do
about it.
Most German deltas these days
immediately register w ith the
government upon their awakening.
They do this without questioning the
idea that they do this for the greater
good and that the government really
does know how to best make use of
their amazing abilities.
Kennedy must cry himself to sleep
wishing he could get the same kind of
reply out of the American people, but
we're just not built that way, I guess.
GRfAT BRITAIN
The United Kingdom is the opposite
of the US in at least one vital regard .
There, all guns are illegal, except in the
hands of law-enforcement officials.
According to JFK, this would then
leave the populace unable to defend
itself against the incredible abilities of
even a single delta criminal.
That hasn' t turned out to be the case.
In fact, whenever there's a problem in
which deltas are involved, the British
people mostly do just what they're
supposed to : duck, run, and call the
police. The bobbies' rapid response
teams are then on the scene within
scant minutes, ready to take out any
deltas they might find.
It doesn't always work.
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IRELAND
Ireland is in many ways like Britain
with the exception of the heavily armed
factions running about the place. These
people don't really have anything to do
with deltas, as such. Instead, they're
soldiers on different sides of the
Troubles, the conflict between Irish
republicans on one side (often led by
the Irish Republican Army) and Irish
loyalists on the other (of which the
Orange Order is the most notorious).
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ITALY
THE COVENANT
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SPAIN
Spain has been rocked by a civil war
that's been going on for decades. The
Basque separatists in the northern part
of the country have always been a
thorn in the side of both the fascist
dictator Franco and his successor,
Miguel Alvarez Cabanas.
This problem has grown even larger
ever since the Basques managed to ally
themselves with the local version of the
Defiance, promising the rogue deltas
that an independent Basque state
would accord every delta the full rights
given to any citizen. Believe it if you
like.
Alvarez's own deltas spend most of
their time trying to figure out how to
eliminate the Basques and their delta
allies, but to date, they've had little
luck. The total destruction of Seville in
'85 put the world on notice that the
Basques are not to be trifled with.
SCANDINAVIA
Both Non-vay and Sweden are
virtual havens for deltas throughout
Europe. These socialist countries have
always been extremely forward
thinking in their treatment of deltas,
and it shows.
All awakened deltas are immediately
assigned to training camps to help
them learn to use their powers to their
best effect. After the completion of this
six-month course, the deltas then work
with a placement organization to match
them up with a position that both
needs them desperately and which
they would find challenging and fun.
Still, with the Soviet bloc-in the
form of Finland-knocking on
Sweden's door, these two countries are
always in a constant state of
preparation for war.
MIDDLf-IAST
Since the beginning of recorded
history, the Middle-East has always
been a part of the world plagued by
troubles. The end of the 20 th century is
no exception. If anything, in fact, the
problems have gotten worse.
IRAN
Back in the late '70s, the Ayatollah
Khomeni declared that delta powers
were an aberration in the eyes of Allah.
All those people who had these powers
were to be banished from the Islamic
church and from the land of Iran.
Most awakened Iranians do one of
two things. They either leave the
country or take their own life in
despair. There are a few who actually
stick around to live in secret among
those who might otherwise harm them,
but they are occasionally found out.
For these brave souls, the penalty is
death, and the sentence is carried out
both publicly and quickly.
IRAQ
Iraq is run by a madman of its own,
the notorious Saddam Hussein, a
power-hungry bastard who occu~ied
the neighboring country of KuwaIt
back in the early '90s. There was a
strong movement within the American
govenunent to go over there and kick
the Iraqis out of Kuwait, but with all
the problems at home, Kennedy
couldn't actually spare the troops.
Hussein has used his power over
two oil-producing countries to force the
cost of raw oil upward over the years.
In my opinion, it's only a matter of
time before someone gets tired of
paying too much for gas and se~ds
some troops in to liberate KuwaIt.
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ISRAH
Unlike most countries in the Middle
East, Israel actually embraces its deltas
as gifts from Yahweh, sent to lead them
pe~ple into the next millennium. They
belIeve these gifts must be used in the
service of God-and the Israelis in
particular.
This way of thinking is so
indoctrinated into Jews that it's rare for
an awakened Jew to not immediately
contact Mossad to sign up for training.
In fact, practicing Jews from all around
the world often leave their country to
emigrate to Israel as soon as they
discover they've got delta powers.
Because of these policies, the Israelis
have one of the most powerful and
effective government-run teams of
deltas in the world. Only the Delta
Primers and the KGB even come close.
Hamel
INDIA
The Indian subcontinent is another
place which always seems to be filled
with conflict. It seems like the Indians
have been fighting with their Pakistani
neighbors since long before anyone can
remember.
Both the Indians and the Pakistanis
revere their deltas, with some Hindu
schismatics actually seeing their local
deltas as different living embodiments
of certain aspects of the ancient Hindu
gods. The official line is that this kind
of thinking is blasphemous, but it's
nevertheless taken hold in the minds of
many people, even if they're afraid to
openly admit it.
The casualties in this war that's
flared on and off across the Indian
subcontinent have been astronomical.
Of course, the most tragic incident was
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JAPAN
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MEXICO
(OSTA RICA
Costa Rica's almost like a slice of
heaven on earth, especially if you're a
delta. First of all, it's a tropical paradise
with miles of pristine beaches and
unspoiled jungles and oceans. But
that's not all.
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THf RfST
Most of the rest of Central and South
America is just the kind of unstable
banana republics you've heard about in
the news. Anticommunist fascists-or
just about anyone supportive of the
Kennedy regime-are supported by the
CIA. Drug lords war with each other
over both customers and prime
croplands.
In these lands, deltas are a prized
commodity. If your powers are
revealed, you can expect a visit from
the government or the local drug
lords-or all of the above. If you refuse
to enter the service of your visitors
which can pay pretty damn well, by the
way-well, let's just say that a lot of
good deltas have disappeared in the
jungle and never been heard from
again.
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(HAPTER ON:
NEW POWER
PACKAGES
You've patiently waded through all
that background information, and hey,
you've been pretty darn good about it.
Now here's the meat of the book:
brand-new power packages for you to
make all-new heroes out of.
There's a whole lot of stuff here for
you to sink your teeth into, 10 new
packages in all. That's as many as you
got in the Brave New World Rulebook,
automatically at least doubling your
starting choices.
And don't fret if you don't see your
ideal type of hero here. As always,
there are more to come.
That's not all. We're also drawing
back the curtain-at least partially-on
a powerful faction in Brave New World
known as the Covenant. These men
and women battle against evil on
behalf of none other than the Supreme
Pontiff himself, the Pope of the Holy
Roman Catholic Church. Of course,
they've got to be ordained members of
the Catholic clergy to be eligible to take
the Covenant package, but if that's
their vocation, so be it.
15 PIlLlCC
CROSS paul
THf (OVfHAHT
The Covenant has its roots in the
very beginning of the Catholic Church,
right back to when the early Christians
were busy turning the other cheek to
their Roman persecutors. Back then,
Peter I, the very first Pope, began what
eventually evolved into the Covenant.
Peter realized that the Catholic
Church was one of the first lines of
defense against creatures of evil. As
such, it was the church's sacred duty to
prepare a force of holy warriors to
defend the hapless bulk of humanity
against the encroachment of the
darkness. Peter believed then- as the
Covenant instructors still teach to this
day-that the only true defense against
the darkness is light, and nothing
shone more brightly than the light of
God .
According to church histories,
Peter's teachings were borne ou t more
than once over the centuries. Covenant
forces battled against things that could
only be called demons many times over
the centuries, and they always came
out victorious.
Of course, that's only as far as we
know, and we're relying on the
Catholic Church to be entirely up front
with us. You can be sure that an
organization of that size has got some
secrets it's not willing to share, even
with its own members.
Only the Pope know aU. Members
of the Covenant report directly to him,
and he releases information to them
only on a need-to-know basis.
For centuries, the Covenant was the
Catholic Church's secret weapon. No
mention of it was made in the public
records, and all those who happened to
discover its existence were
neutralized- sometimes violently so.
is POLIce
CROSSPOLII
jSPIII.ICC
CROSS paul
THf SCHISM
As a active force in the battle for the
restoration of human rights to both
deltas and the general population
everywhere, the Schism is the de facto
religion of Defiants everywhere. To call
the organization a religion is something
of a misnomer. It's actually more like a
ecumenical league of ministers all
working toward a common political
goal.
Needless to say, the Schism has been
outlawed in many countries, including
the United States. Strangely, the Italian
government has not cracked down on
the Schismatics, this despite the fact
that Vatican City is only a stone's throw
away from the central seat of the Italian
government.
The leaders of the Schism vary from
country to country. In America, there's
a triumvirate of powerful people who
lead the cause. These are Cardinal
Joseph O'Conner, Sister Mary Victoria,
and the Reverend Martin Luther King,
Jr.
0' Conner and Victoria hail from the
Catholic Church, while King's religious
roots are based in the Southern Baptist
Church. All three have survived several
assassination attempts over the years.
In fact, both O'Conner and Victoria
only stepped up in the last decade after
their predecessors were either killed or
tossed in jail.
King has always surrounded himself
with a close-knit group of trusted
deltas who have been able to keep him
from harm. Without their aid, the man
would certainly have been killed
several times over.
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CATHOLICS IN AMfRICA
Catholicism is a central religion in
the w orld, and especially in Kennedy's
America. As the first Catholic
President, Kennedy has developed
close ties to the Vatican over the years
and to the Covenant in particular. He's
even known to have private audiences
with the Pope on a regular basis.
That's not to say that the Pope
approves of what Kennedy'S done to
what was once the most powerful
democracy on the face of the earth. The
Pontiff is actually a big believer in the
form of government the United States
popularized over 220 years ago, and
he's not terribly happy with how JFK
has turned his once-proud country into
a nation terrified of its own shadow.
Still, Kennedy ostensibly gives
ranking Covenant officials free reign
within the borders of the United States.
Of course, even though they may have
a special status, Delta Prime insists on
sending along guides with Covenant
operatives wherever they go.
These Primers are supposedly
around to help the Covenant people
out and to act as ambassadors of good
will on behalf of the American
government. In fact, they're actually
there to make sure the Covenanters
stay in line and doesn't step on the
wrong toes.
While not all members of the
Covenant are deltas-not by hal
those who happen to be are all
registered with the government of
which they happen to be citizens. The
word"delta" appears in bright red
letters on their 10 cards, so when in the
US, they must work closely with Delta
Prime or face imprisonment. This
punishment hasn't been invoked often,
but the threat of it hangs over the head
of every Covenant delta in America.
CROSS PIII.II
AMfRICAN SCHISMAriCS
;5 pOLIce
CROSS poLtI
OTHER RELIGIONS
The fact that the Covenant plays an
important part in this book and in
Brave N ew World is not meant as a
ringing endorsement of Catholicism or
any other faith. In fact, in Brave New
World, several other faiths have similar
organizations dedicated to ideals
nearly identical to those espoused by
the men and women who answer
directly to Pope Jolm-Paul II. We hope
to cover more of those as the Brave N ew
World saga develops.
In the meantime, you can assume
that every major religion has its own
kind of version of the Covenant. The
Jewish Kabbalah, which has strong ties
to the Israeli intelligence organization
known as the Mossad is one such
organization.
I roes that come from those various
organizations have powers that are
mostly similar to those of the people of
the Covenant, although you should feel
free to tinker with them a bit and tailor
them as close as possible to each
religion's own system of b liefs.
;S POLIce
CROSS POLII
COVENANT
As a member of the Covenant, the
hero must be an ordained member of
the Roman Ca tholic Church. This
includes priests (fathers), nuns (sisters),
and deacons (brothers). The available
powers are the same for each kind of
religious figure, although their
religious powers and duties can differ
quite a bit.
Not every member of the Covenant
is a delta, but throughout the following
pages, we assume that any heroes are.
Of course, a player can always take on
the role of a Covenant reg if she likes. If
so, just ignore the bits that refer to delta
powers.
SCHISMATIC HEROES
Some heroes are bound to want to
join the Schism, and that's just fine.
New Covenant heroes are pretty much
the same as those who belong to the
original Covenant. They just answer to
a different leader. These rules assume
the hero is a Catholic Schismatic, but
that's not necessarily so. The Schism
takes in people of all faiths.
For the most part, the powers of
heroes of other faiths are going to work
identically to those of the Catholic
Schismatics. It's up to the Guide to
tinker with any variations that might
seem appropriate.
;5
UNIFORMS
Covenant heroes often wear the
official uniforms of their office. They
have several different kinds of
uniforms they wear on different
occasions. For daily use, they normally
CROSS POLII
WfAPONS
Covenant agents use weapon s
similar to those of any other hero,
although they tend to favor guns of
Italian make, like Berettas. They also
make frequent use of a kind of weapon
not seen in the hands of many other
heroes: the Covenant crossbow.
This crossbow is exclusively
manufactured for the Vatican by the
Beretta Corporation, although a civilian
model is also available for the general
public-without the crucifixes and
other emblems that adorn the
Covenant variety.
The Covenant crossbow can fire
bolts of all kinds. Most modern
crossbow users employ metallic bolts,
but the Covenant swears by traditional
wooden ammunition for its usefulness
against all kinds of tal-gets, particularly
certain supernatural elements of evil.
(OVfNANT HfROfS
For some reason, anyone who's an
ordained member of the Ca tholic clergy
ends up with a distinct set of powers if
they awak n as a delta after being
ordained . W hen we talk about
Covenan t heroes, these are the k inds of
deltas w 're talking ab out.
However, it's possible for a hero to
have awakened as a delta before being
ordained. In that case, the he ro might
h ave any kin d of power package at all.
That's the reason why, although most
Covenant deltas a re of a certain type,
just about any kind of delta can be
found working for the Covenant.
Here are the actual details on the
stand ard Covenant delta p ower
package itself.
REQUIREMENTS
very member of the Covenant must
have the foll ow ing skills at the listed
minimum levels: academia: occult 2,
Covenant martial arts 2, faith 3, language:
Latin 2, and profession: clergy 3. Of
course, they can have higher skills if
they like.
COVENANTCROSSBOW
Weapon Type
Action
Covenant X-bow Auto
Ammo
Bolt
Shots
20
;S PlllCe L
Q uickness
1
Rate of
Fire
1
Range
Increm ent
5
CROSS POLII
Damage
Sd6+S
Cost
$500
POWERS
Covenant: The hero has acces t all
Covenant powers.
TRICKS
Blessed: Wit] two extra successes on
a faith roll, the hero picks up ano ther
delta pOint. Thi trick cannot be used
again until all of the h ero's d lta pOints
have been spen t. On e that happens,
the hero can use th trick to pick up
another free delta point. Unused d lta
points are lost at the end of th -es .ion.
Divine Inspiration: Wi th three extra
succe ses on a faith roll, the h ro gets
some kind of di rection from G d that's
(OVfHAHT POWfRS
Covenant heroes have access to a
broad range of powers, each of which is
triggered by a faith roll. For every point
of faith the hero has, she has permanent
access to one particular Covenant
power.
The only way for a Covenant hero to
pick up more powers is to improve her
faith score. When she raised her faith by
1 point, she gets to choose another
Covenant power to have access to.
Although Covenant powers have
their basis in the awakening of a delta,
the Covenant believes that the powers
are actually given to them directly by
God. This is the explanation they have
for why ordained clergy always end up
with Covenant powers as opposed to
any other kind of power package they
might pick up .
Every Covenant power comes
complete with a full description, as
well as a Target Number required to
trigger it off. Some of the Target
Numbers vary according to what the
Covenant hero is trying to do, while
others are actually opposed rolls, but
most are just flat numbers.
A Covenant hero can only use one
power at a time. If he switches from
one to another, the original power he
was using instantly fades away as soon
as he begins to activate the new power.
In any case, each power only lasts for a
maximum of three hours .
AURA Of RIGHTEOUSNESS
Target Number: 5
For every success the hero gets on
his faith roll, he can add +1 to any
persuasion rolls of any kind made for
the remainder of the encounter.
To get this power rolling, the hero
must first make some kind of little
sermon or vocally offer up a prayer for
those he's about to talk to. The people
to be persuaded don't have to hear the
Covenant hero talk for the power to
have an effect upon them, as long as
the hero makes the required faith roll.
This power's actually about the hero
taking a moment to get in touch with
God and sense the power of God
within himself. Armed with that feeling
of potency, the hero is so much more
confident that other people can actually
sense a divine power within him.
The more cynical members of the
Covenant suspect that there may be
more than a few less-than-scrupulous
televangelists using this power.
DIVINE MERCY
Target Number: 5
This works similar to the healer's
power found in Brave New World.
However, the hero only adds +1 to her
medicine roll for every success she gets
on her faith roll. A Covenant hero with
this power can also learn the healer
tricks healing disease and healing poison.
CROSS PIJI.II
GOD'S WILL
Target Number: 5
When this power is in effect, any
creatures of supernatural evil cannot
come within 1 inch of the hero for
every success he gets on the roll. It's up
to the Guide to decide which creatures
might be affected by this power, but a
regular delta with an evil streak just
doesn't qualify.
MANNA
Target Number: 5
To use this power, the hero must
have some kind of food and water (or
some other kind of drink) handy. It
doesn't have to be good food or fresh
water, but it has to be edible and
drinkable.
For every success the hero gets on
her faith roll, she manages to somehow
produce enough extra food and drink
to give one person a good, healthy
meal. This meal is solid and filling
enough to sustain a person for an entire
"SPlJce
MIGHT OF GOD
Target Number: 5
This power fills the hero with holy
strength-although sometimes too
much of it. For every success the hero
gets on his faith roll, he can add + 1 to
his Strength, potentially making him
even more powerful than a goliath.
If the hero gets five or more
successes, he also adds +1 to his Size
and becomes obvious -3 (which is the
concealable variety) and must take -2
from his initiative rolls . A hero that
experiences a growth in Size is in for
some hurting once the power fades .
When this happens, the hero takes a
wound in every hit location all at once,
just like massive damage.
CROSS POLII
SHIELD OFGOD
Target Number: 5
When walkin g through the valley of
darknes", hav ing this p ow er can really
help you to fear no evil.
This power grants the hero a level of
1/- armor for every success she gets
on her faith roll. For example, if the
hero gets six successes, she then has
armor 6/-.
WRATH OF GOD
Targe t Number: 5
The hero is able to call down the
wrath of Cod in the form of fiery
vengeance. This holy strike comes in
the form of a column of fire that
appears from nowhere to engulf the
target.
For every success the hero gets on
his faith roll, the attack does 1d6+ 1
points of massive damage.
The faith roll also acts as an attack
roll. Figure the attack as if it were a
standard ranged attack with a Range
Increment of 10. The Rate of Fire is I,
and the Quickness is 1. If the faith roll is
is POLIce
CROSS pOLir
DfFfHDfR
The hero has the ability to project a
force field from her hands. This acts
like armor against anything attacking it
from the outside, although attacks from
the inside of the shield go right through
it like it wasn't even there.
Most defenders work in conjunction
with a partner. The defender throws up
the shield, protecting them both, while
the partner attacks from behind the
safety of the shield.
POWERS
Energy Shield: The hero can project
an energy shield in fron t of her with
one hand. This shield is armor 20 / - ,
and it's big enough to protect the hero
and up to two other people behind her
against aU attacks from the front.
GfHIUS
This hero's the sharpest tool in the
shed. H e's able to pick apart problem s
worse than the fabled Gordian knot
with his ra zor-sharp intellect.
The genius isn't much help in the
middle of a combat situation, but he's
fantastic when it comes to devising
solutions to problems. In fact, few reg
tacticians stand a chance against a
genius, whether facing off across a
chessboard or an actual field of battle.
In short, the genius is brilliant.
POWERS
Brainy: Add +5 to all Smarts rolls.
TRICKS
TRICKS
Shield Attack: With an extra success
on a barehanded close combat attack,
the hero can use the shield as a
weapon. The attack does Strength+5
points of damage. If the hero doesn't
get the extra success, the attack does its
normal damage.
Turnabout: If the hero gets an extra
success on a dodge roll while using her
:is PIlICC
CROSS POLII
is POLlCt:
CROSS POul
HOT SHOT
SCREAMER
POWERS
Spitfire: The hero can spit fire from
her mouth. This is a ranged attack that
works as described on the Spitfire Table
below. The damage done is massive
damage.
Fireproof: The hero is entirely
immune to damage from fire, heat, or
smoke.
TRICKS
Burn, Baby, Burn: With an extra
success on a spitfire attack, the target
ignites, assuming that's possible. If the
target is somehow fireproof but the
attempt to ignite it is made, the extra
success is wasted. Once aflame, the
target continues to take Sd6 points of
massive damage each turn until the
flames are put out.
Flaming Hot: The hero can pump up
the flame in his belly to make it red hot,
increasing the amount of damage it
does by +2 for each action spent on the
buildup, up to +10. For the flaming hot
POWERS
Sonic Blast: The hero can belt out a
sonic scream capable of making a
person's brains want to start crawling
out of his ears. This is a ranged attack,
using the shooting skill. See the Sonic
Blast Table on page 126 for details.
The damage done is applied directly
to the head. No other part of the body
can be affected . Don't forget that all
head shots do two extra dice of
damage, so the attack's damage is
effectively 7d6+S.
Most armor in useless against the
sonic blast unless it entirely encases the
target's body. Good earplugs work as
armor 10/- against sonic attacks, but
when they're in place, the target
literally cannot hear anything else at
all.
Soundproof: The hero is entirely
immune to damage from sonic attacks
of any kind.
SPIlfIR
Weapon Type
Spitfire
Action
Ammo
Shots
is PI.ICC
Quickness
1
Rate of
Fire
1
Range
Increment
5
CROSS POL II
Damage
5d6
Cost
TRICKS
SHRIHKER
POWERS
Shrinking: In one action, the hero
can shrink herself and her clothes (but
nothing else) down to one inch in
height or return to her regular stature.
For each point of reduc tion in Size, the
hero adds +1 to stealth. Other effects are
up to the hero' s imagination and the
Guide's approval.
Armor: As the hero gets smaller, his
flesh and bones get d enser. For each
point of reduction in Size, the hero gets
armor +2/-.
SNEAK
POWERS
Blend In: Add +5 to stealth rolls
Nightvision: The hero sees normally
in the dark.
QUIRKS
Light Sensi tive: If exposed to light
when using dark vision, the hero must
make a Difficult (10) Strength roll or be
stunned until he la ter m akes the roll.
TIlJCKS
In Plain Sight: As long as the hero
gets an extra ~ uccess on a stealth roll
and stands still in any kind of
SONIC BLAST
Weapon Type
Sonic Blast
Action
Ammo
Shots
;S POlice
Quickness
1
Rate of
Fire
1
Range
Increment
5
paul
Damage
5d6+5
Cost
TELEKINETIC
This hero can actually move things
with only the power of his mind. The
power itself is invisible, but the effects
of it are not.
The best part about this power is that
the hero only has to look a t something
to be able to move it with his mind.
This makes it difficult to lin k delta
powers directly to the telekinetic.
is POLIce
POWERS
Telekinesis: The hero can m en tally
manipulate objects. To attack, h must
use telekinetic rnartial arts, a skill based
on Sma rt . W hen th e her d es damage
with this kind of attack, he rolls his
Smarts ins tead of his Strength . This skill
comes in three s tyles: baremind ed,
blad ,an d clu b. The he ro can m ove
things in his line of i ht up to Size 3 at
up to twi e his Pace.
TRICKS
Fast Mind: With an extra success on
a telekinetic martial arts roll, the hero can
make a second attack with the same
weapon. He can continue to do this
again and again-as long as he keeps
getting extra successes-but the Target
Number goes up by +5 each time.
Mental Shield: With an extra success
on a dodge roll, the hero can use his
telekinesis to block incoming attacks.
This gives the hero armor 10/- for the
rest of the round .
CROSS POUI
TLPORTR
POWERS
Teleportation: With a successful
Easy (5) navigation roll, the hero can
teleport from one location to another.
For every success the hero gets on the
roll, he can teleport 10 inches. He can
even teleport into places that he can't
see, although doing so involves some
risk and requires an extra success.
Either way, a hero can't ever teleport
into a place he's never seen before.
If the hero blows the roll, he
teleports his body into a space that's
occupied by something else. When this
happens, the hero is pushed to the
nearest available open space and may
be injured. Treat this as a 5d6+10 attack
that no armor can do anything against.
The hero can also teleport away from
an attack with a successful dodge roll.
TRICKS
Teleport Friend: For each extra
success on a navigation roll for a
teleport, the hero can teleport one more
person he 's touching with him. For
each passenger, the hero must make
another navigation roll to see if the
passenger takes any damage.
Teleport Foe: The hero can teleport
away a foe he's touching. In combat,
this requires a hit in close combat. If
successful, the hero can automatically
teleport the target wherever he wants
within his range-even into something
solid, instantly doing the regular
amount of damage.
'5
TOUGH
POWERS
Armor: 20/
Fast Healer: The hero gets to make a
healing roll every eight hours instead
of once per day.
TRICKS
Catch Attack: With an extra success
on a dodge roll, the hero actually
reaches out and catches whatever it
was that was trying to hit him, whether
it's a bullet or a sword. Either way, the
attack does no damage to him at all.
If the hero catches a close combat
weapon, he can instantly try an
opposed Strength roll to disarm his foe.
If the hero catches a bullet or other
weapon fired at him. He can hurl it
back if he likes, although throwing a
bullet at someone isn't likely to do
much to her. Either way, the hero gets
+5 to persuasion: intimidate rolls for the
rest of the encounter.
No Fear: On an extra success on a
barehanded close combat attack, the
hero does Strength+5 points of damage.
This is because he can use his body as a
deadly weapon with no fear of it
becoming damaged in the attack.
CROSS POUI
ARCHETYP{S
(OVIMANT
PROfiLE
PERSONALITY
Smarts: 3d6
Academia: occult 2, area knowledge:
Crescent City 2, language: English 2,
language:
Latin 2,
medicine 2,
profession:
clergy 3
Speed:2d6
Dodging 1,
driving:
personal
vehicle 1,
shooting 3,
stealth 1
Spirit: 5d6
Bravery 2, Covenant
martial arts:
barehanded 4, faith 5,
scrutinize 2, search 2
Strength: 2d6
Climbing 2, running 2,
swimming 1, throwing 2
Size: 5
Pace: 7
Delta Points: 3
Quirks: Brave +1, delta O, duty
-5: Covenant, ordained + 1,
pacifist -3, patron +5, public
identity O, registered O, self
righteous -2, wise +3
Powers:
Covenant: The hero has access
to the following Covenant
powers: divine mercy,
God 's will, might of
God, shield of God,
wrath of God .
Tricks: Blessed, bull's eye, divine
inspiration
Gear: A Covenant crossbow with two spare
clips and 40 total wooden bolts, a
crucifix, Covenant body armor (Kevlar:
10 / -), a Winchester Defender with 20
shells, and $25.
ARCHHVPS
IHHNDER
PROFILf
Smarts: 2d6
Area knowledge: Crescent City 2,
disguise 2, language: English 2,
medicine I, navigation I, profession:
law2
Speed:4d6
Acrobatics 2, dodging
2, driving: personal
vehicle I,
lockpicking:
mechanical
I, martial
arts: barehanded
3, shooting 2,
stealth 1
Spirit: 3d6
Bravery I,
perception 3, persuasion:
I, scrutinize 2, search I,
shadowing 2
Strength: 3d6
Climbing 2, sport: aerobics 2,
running 2, swimming 2, throwing
2
Size: 5
Pace: 9
Delta Points: 3
Quirks: Ambidextrous +5, beautiful + I,
curious -3, delta O, heroic -5, secret
identity O, self-confident +2,
squeamish -2, tough +2,
unregistered O
Powers:
Energy Shield: The hero can
project an energy shield in
front of her with one hand. This
shield is armor 20/ -, and it's big
enough to protect the hero and up to
two other people behind her against
all attacks from the front.
Tricks: First move, shield attack, turnabout
Gear: A Colt Python with a spare cylinder
and 40 rounds of ammo, a Ford Taurus
SHO (financed), and $400.
PERSONALITY
You know, I never asked to be a delta.
Heck, before I awakened to my powers, I
pretty much thought the same thing about
deltas as everyone else I knew. They were
just a bunch of terrorists too proud to
lay down their arms for the good of
the entire country. If they'd just
surrender, everything would be
fine.
How little I knew!
These days, I see things a
whole lot different. I've watched
the Primers break into houses in the
middle of the night, hunting for
people fitting my description.
My parents and friends have
had to suffer for just knowing
me.
I've dedicated
myself to helping
the Defiance
bring Kennedy
down. I may not
be able to blast a
Primer out of the
air, but I can help
protect our own,
and that's exactly
what I'm going to
do!
Quote: Get behind me!
ARCHETYPES
GENIUS
PROFILf
PfRSOHAI.ITY
Smarts: 5d6
Academia: occult 1, academia : history 1,
area knowledge: Crescent City 3,
bureaucratics 1, computing 2,
criminology 1, language: English 2,
medicine 1, naviga tion 1,
profession: business 1, science:
biology 1, science: chemistry 1,
science: physics 1, tactics 1
Speed:2d6
Dodging 1, driving:
personal vehicle 1,
shooting 2, stealth 2
Spirit: 3d6
Bravery 2, perception 3,
scrutinize 4, search 2
Strength: 2d6
Climbing 1, fighting:
barehanded 3,
swimming 1,
throwing 2
Size: 5
Pace: 7
Delta Points: 3
Quirks: Alert +3, clumsy
-3, delta O, famous
+2: in his real identity,
glass jaw -3,
photographic memory
+5, secret identity O,
skeptical -1, snobby
1, stubborn -2,
unregistered O
Powers:
Brainy: Add +5 to all Smarts rolls.
Tricks: Fast learner, I've got a plan, stroke
of brilliance
Gear: A Colt 2000 with three clips of ammo,
a taser, a Cadillac Allante (financed), and
$100.
ARCHETYPES
HOT SHOT
PROfiLE
Smarts: 3d6
Area knowledge: Crescent City 2,
computing 3, gambling 2, language:
English 2, language:
Spanish 2, security 2
Speed:4d6
Dodging 4,
driving:
personal
barehanded 3, shooting 3,
stealth 2
Spirit: 3d6
Perception 2, persuasion:
bluff 2, scrutinize 2,
search 1, shadowing 2
Strength: 2d6
Climbing 2, running 2,
swimming 1, throwing 2
Size: 5
Pace: 9
Delta Points: 4
Quirks: Alert +3, delta O,
impulsive -3, lucky +3,
-1
Powers:
Spitfire: The hero can spit
damage done is
massive damage.
entirely immune
to damage from
fire, heat, or
smoke.
PERSONAUTY
Hey, baby! Where you going? You don't
have to be afraid of me. I'm one of the good
guys, the Defiants.
Aw, now, don't
act like tha t!
Don't believe
what you see on
TV. You think those
talking pigs don't just
tell you what Kennedy
wants you to hear? Buy
yourself a vowel, baby,
'cause you need a clue!
Personally, I dig being a
delta. There's nothing like
being able to fry the ass of
someone who's truly
deserving of it. Before I got
my powers, people used to
pick on me all the time.
Who's laughing now?
Quote: jEstoy muy caliente,
baby!
ARCHETYPES
SCRUMIR
PROFILf
PUSONALITY
Smarts: 2d6
Area knowledge: Crescent City 2,
computing I, disguise 2, etiquette I,
language: English 2,
navigation 2
Speed: 4d6
Dodging 3, driving:
personal vehicle 2,
martial arts: barehanded
I, shooting 4, stealth 2
Spirit: 4d6
Arts: music composition 1,
bravery 1, perception 2,
performing: singing 3,
persuasion: charm 2,
scrutinize 2, search
1, shadowing 2
Strength: 2d6
Climbing 2,
running 2,
swimming 1,
throwing 2
Size: 5
Pace: 9
Delta Points: 3
Quirks: Beautiful +1, delta O,
destined for greatness +5, famous
+2: in regular identity, frail -3,
gullible -2, secret identity O,
sharp ears + I, unregistered O,
voice + 1: soft, wanted -5: for
the death of a Primer
Powers:
Sonic Blast.
Soundproof: The hero
is immune to damage
from sonic attacks.
Tricks: First move, bull's
eye, rattle brain
Gear: A Colt Agent with a spare cylinder
and 40 rounds of ammo, a Kevlar vest, a
Ford Mustang (financed), and $200.
ARCHETYPS
SHRIMKER
PROfilE
PERSONALITY
Smarts: 2d6
Area knowledge: Crescent City 2,
professional: psychology 2, language:
English 2, security 2, tactics 2
Speed: 4d6
Acrobatics 1, dodging 5, driving:
personal vehicle 1, shooting 1, stealth
Spirit: 2d6
Bravery 1, perception 2, persuasion:
charm 1, scrutinize 1, search 1,
shadowing 1
Strength: 4d6
Climbing 2, fighting:
barehanded 5, running
2, swimming 2,
throwing 2
Size: 6
Pace: 9
Delta Points: 3
Quirks: Brave + 1,
brawny +3, code
of honor -3, delta
O, greedy -2,
heroic -5, iron
jaw +3, secret
identity O,
sense of
direction +1,
tough +2,
unregistered O
Powers:
Shrinking: In one action, the hero can
shrink down to one inch in height or
return to her regular stature. For each
point of reduction in Size, the hero
adds + 1 to stealth.
Armor: For each point of reduction in
Size, the hero gets armor +2/-.
Tricks: Bull's eye, disappear, first move
Gear: A Derringer with six rounds of
ammo, a bulletproof vest, a taser and
$350.
ARCHHYPS
SHIAK
PROFILf
PfRSONALITY
Smarts: 2d6
Area knowledge: Crescent City 2,
computing 1, disguise 3, language:
English 2, security 2
Speed: 5d6
Dodging 3, driving: personal
Spirit: 3d6
Perception 4, scrutinize 2,
search 1, shadowing 4
Strength: 2d6
Climbing 2, running 2,
swimming 1,
throwing 2
Size: 5
Pace: 10
Delta Points: 3
Quirks: Cautious -3,
delta O, destined for
sensitive O, light
identity O, self-
normally in the
dark.
Hello.
I'm sorry. I didn't mean to startle you. I
know it can be a little unsettling when you
suddenly realize someone else is in the
room with you, especially if you
thought you were alone.
That's what I do. I hide. I
disappear. I blend in.
As a Defiant, you can probably
guess how handy this ability is
in my line of work. When
you've got the whole of
Delta Prime hunting for
you, it's important to
just be able to slip into
the woodwork.
Of course, if Delta
Prime can't ever find me, what
makes you think you could do
any better? There's nothing to
stop me from watching you
any time I like. And I will be
watching you.
And if you do something
wrong, I'll stop watching and
start doing.
Quote: Big Brother, I'm watching
you.
ARCHETYPES
TEIIKiMETI(
PROflU
PRSONALITY
Smarts: 5d6
Area knowledge: Crescent City 2,
computing 2, criminology 2, disguise
3, language: English 2, telekinetic
martial arts: bareminded 5,
telekinetic martial arts: club 3
Speed: 3d6
Acrobatics 1, dodging 2, driving:
personal vehicle 1, shooting 2,
stealth 3
Spirit: 2d6
Leadership 1,
perception 2,
persuasion:
taunt 1, scrutinize
I, search 1,
shadowing 2
Strength: 2d6
Climbing 2, running
2, swimming 2,
throwing 1
Size: 5
Pace: 8
Delta Points: 3
Quirks: Addiction -1 : caffeine,
alert +3, arrogant -3, delta
O, honest -3, loyal -3,
photographic memory +5,
secret identity O, tough
+2, unregistered O
Powers:
Telekinesis: The hero
can move, hit, or
bend things with
his mind .
Tricks: Fast learner, first
move, mental shield
Gear: A Colt Python
with a spare
cylinder and 40
rounds of ammo,
a Kevlar vest, and $200.
ARCHETVPS
TmpORTER
PROfiLE
Smarts: 4d6
Area knowledge: Crescent City 3,
language: English 2, navigation 5,
profession: architecture 3,
security 2, tactics 1
Speed: 3d6
Dodging 3, driving: personal
vehicle 1, shooting 3, stealth 2
Spirit: 2d6
Perception 2, persuasion: bluff 1,
scrutinize 2, search 1,
shadowing 2
Strength: 3d6
Climbing 1, fighting:
barehanded 3,
fighting: blade 1,
running 2,
swimming 1, throwing
Size: 5
Pace: 8
Delta Points: 3
Quirks: Alert +3, brave
+1, code of honor - 3, curious
-3, delta O, gear + 1: night
vision goggles, impulsive -3,
secret identity O, self-confident
+2, softhearted -I, unregistered
O, wise +3
Powers:
Teleportation: With a successful
Easy (5) navigation roll, the
hero can teleport from one
location to another. For
every success the hero gets
on the roll, he can
teleport 10 inches away.
Tricks: Bull' s eye, teleport
friend , teleport foe
Gear: A Colt 2000 with four
clips, all filled with ammo, a hunting
knife, lots of maps of Crescent City, a
pair of handcuffs, and $350.
PERSONALITY
Where'd I come from? Why right over
there, pal. How'd I get past the security?
Well, that's part of the trick. I never really
went past them so much as I bypassed
them.
I teleported over here you see.
Slipped right between two points in
space without crossing the ones in
between.
There's no door that can stop
me. No cuffs that can hold me.
There's nothing that can get in
my way.
Give me that Delta Prime
badge. I can add it to my
collection. Ciao!
Quote: Hi! Bye!
ARCHETYPES
OU6H
PROFILI
PIRSOHALITY
Smarts: 2d6
Area knowledge: Crescent City 2,
demolition 2, gambling 2, language:
English 2, security 2
Speed: 3d6
Dodging 4, driving: personal vehicle
I, shooting 3, stealth 2
Spirit: 3d6
Perception 2,
persuasion: ,,~,.
bluff 2,
persuasion:
intimidation
2,
persuasion:
taunt I,
scrutinize I, search I,
shadowing 2
Strength: 4d6
Climbing I, fighting:
barehanded 4, fighting:
club 3, running 2,
swimming I,
throwing 2
Size: 5
Pace: 9
Delta Points: 4
Quirks: Death wish -5, delta
O, destined for greatness
confident +2,
unregistered O,
wanted -5
Powers:
Armor: 20/
Fast Healer: The hero gets to make a
healing roll every eight hours instead
of once per day.
Tricks: Catch attack, first move, no fear
Gear: A Colt 2000 with a spare cylinder and
40 rounds oJ ammo, a leather jacket, a
baseball bat, and $300.
PArRIOT ON TRIAL
(HAPIlR TWO:
THl TRUIH OF
IHl MAIIlR
GUiDIS ONLY
PATRIOT'S JOURNAL
'S POLiCe
CROSS POUI
DALLAS
PArRloT'S TRIAL
As Patriot says, his time in court was
merely a show trial meant to show the
American public all the horrors the
criminal known as Patriot had
committed. This would have backfired
on the government, had the entire
proceedings not been heavily censored
and edited before being broadcast to
the world.
In case you're wondering, Connor
Darrow's not a delta. He's just a
conscientious lawyer willing to stand
up for what he believes in. There aren't
many good lawyers out there that are
openly sympathetic to deltas.
Keep this in mind if your heroes ever
end up in court. If they need a lawyer,
Darrow's the man for the job-for all
the good it's going to do them, of
course. No one's that good.
)5 pOLIce
DEATH Of AHERO
Is Pa triot dead? Well, he was shot
down in front of dozens of reliable
witnesses, including the governor of
Illinois and the mayor of Crescent City.
If you can't believe them, who can you
believe?
Ah, let's rephrase that.
As far as anyone knows, Patriot's
extremely dead. Of course, the funeral
was a closed-casket ceremony.
Also, a week later, the dirt over
Patriot's grave was found dug up and
replaced again. Some people claim
that's because the man's back from the
dead, but in reality, it happened when
some Delta Primers exhumed the coffin
late one night. But if they found
anything unusual there, they're not
telling.
THE AfTERMATH
Instead of killing off a threat to its
power, the Kennedy government
created a new one. Patriot's life has not
been forgotten, and his death has been
burned into the minds of people
everywhere, regs and deltas alike.
Deltas everywhere are now wearing
black armbands featuring the icon of
Patriot's mask. The same icon is
popping up in spraypainted versions
on buildings, subways, and overpasses
all across the country.
When Primers speak of Pa triot, they
recall their greatest foe with awe. And
they wait for others to take his place.
When deltas speak of Patriot, they
do so reverently, as of a great leader
who has sadly passed away-and as a
great example of how a Defiant should
live and-if she has to--die.
The government was hoping to
make an example out of Patriot. What
they made was a martyr.
CROSS PUUI
CRESCENT CITY
So you want to know what really
happened to Chicago? Sorry, we're not
quite ready to talk about that yet. In the
meantime, though, we've got some
other juicy bits for you to chew on.
TRIUMPH, INC
Although he doesn't advertise it, Ben
Archer is actually a registered delta .
He's made himself a deal with the
President, though, to keep himself
permanently out of the draft. Even
though he's getting on in years now,
the Primers wouldn't care. They abuse
deltas of any age.
But the word's corne down from the
highest level. When it comes to Archer,
hands off.
What are Archer's powers? The
funny thing is that no one outside of
President Kennedy and a few select
associates actually knows. It's one of
the tightest-kept secrets in America .
:;s paLlc~
CROSS PULII
(ODf BLUf
THf GOVfRNMIHT
Crescent City is as C n'up t as
Chicago ever was, and tha t's saying a
lot. Mayor Jefferson p retty much le ts
Don Vito Gabriel have free r ign in the
city, as long as he manages to maintain
some kind of control over the les er
gangs.
Vito rules over the criminal elemen ts
of Crescent City with an iron hand . All
gangs pay tribute to him in one form or
another. Those that don't are quickly
exterminated by Vito's personalleam
of delta enforcers. Even Delta Prime
would hesitate to go up against this
powerful bunch of deltas, but since the
Primers' superiors order them not to,
there's not much of a threat of that.
;S PlllCe
THf WASTELANDS
While a lot of peop le were
incinerated in the bom bings in A tlanta
and San Francisco, even more
contracted radi tion sickness and died.
Of course, some of those p eop le
actually became deltas instead.
Word is that A tlanta's where all the
vamp ires came from . The th ory is
they're a bunch of deltas who became
ligh t sensitized by the blast and
somehow all turned into the same kind
of d elta in the same kind of way
Catholic clergy always become
Covenants. Since there have been
similar clans of vampires found in San
Francisco too, there may very well be
some truth to this-or it might be
something even more sinister.
CROSSpuUI
(VIL UNUMITED
This criminal organization has its
fingers in just about every kind of
crime you can imagine. EU avoids the
searchlights, preferring to be the power
behind the throne, so to speak.
EU spends a lot on "active R&D."
Roughly translated: They steal secrets.
The CPR lab at MIT is rife with EU
spies, and more can be found
throughout Triumph, Inc.'s corporate
structure.
Better yet, the EU's actually
supporting the Texan rebels that are
hoping to launch an armed rebellion
against the US to establish an
independent Texan nation. The EU
board of directors doesn't really care
who wins in the conflict. Th y only
know that wars sell devices of
destruction.
With all tha t's going on all over the
world these d ays, Evil U n lim it ~ d is
making a mint. They pas the
graveyard as they la ugh all the way to
the bank, and they never mi a beat.
HOLLYWOOD
As alway, L -La Land is fu ll of all
sorts of machinations which y u
w l-i ldn' t believe if you saw them in a
m vie.
The fact L that Marty Stever" not a
delta, but Brian Selvin is. He" go t
limited mind control powers that h Ip
to convince studio execs that his clients
are d cent Cl ctors. (UnfortwM t ly, his
clients can't seem to convince even
their fa ns of the same thing.) It's no
c incidence tha t Stever is rumored to
have the powers that Selvin actually
has. Selvin arranged for tever ' fall
from gra e. Stever 's due fo r parole
soon tho ugh, and thert the sparks are
re lly going to fly.
jS POLIce
RAVAGED PLANET
!.IBYA
Qadafi has been a thorn in
Kermedy's side for decades, and he's
survived several attempts at retaliation.
In the course of one of these, the Libyan
ruler nearly died and-you guessed
it-became a delta.
Since then, Qadafi has assembled a
vast organization of delta terrorists.
These are some of the people who give
the rest of the Defiance a bad name.
CHINA
To the American public, it seems like
there are barely any Chinese deltas.
The fa ct is the cOl-m tr y's rife with them,
and they're consi dered the people's
greatest asse t. A uch, th e government
i de term ined to keep tbeir ex ist nce of
each delta a secret l-mtil it's necessary to
revea l her powers. Un til then, tJle n tire
country is complicit in keeping q uiet
about the delt 's abilities.
A f w rebels have tried t br ak the
sil nee, bu t even they don' t have
enough informati n to be dangerous.
Only the men in Beijing hav any real
idea how many delta are in their
country, and tiley're not telling.
THE COVENANT
No o ne knows wh y Ca tholic clergy
who become d elta all end up w ith th
sam e se t of p owers . Well, w e d ,but
e're n o t q uite ready to tip o ur hand
ye t.
The Covenan t has spent a lot of
years building a p u blic face that w ould
b acceptable to th leaders of just
about evelY m ajor n a tion , but th re's
CROSS POLII
;5 POlice
CROSS POUI
CROSSPOLII
---
THE
AUTHOR'S
AfTERWORD
Hi. This is where I finally drop the
corporate "we" and talk to you directly.
WHAT'S IN AHAM?
Let's get this one out of the way right
away. Brave New World is not named
after the Aldous Huxley novel. The
name is taken from the same place
Huxley found the name for his book:
William Shakespeare's The Tempest.
The play centers around Miranda
the beautiful daughter of the wizard
Prospero-who's been isolated on an
island with her father for most of her
young life. She's not seen anyone
outside of her father and a slave named
Caliban ever since she can remember,
and when she finally has her first
encounter with someone from the
outside world, she exclaims, "0, brave
new world, that has such people in't."
Seeing as how this game's all about
people with wondrous powers capable
of turning the world on its collective
ear, it was just too appropriate to pass
up.
i5 PBl.ICC
CROSS paUl
My THOUGHTS
THE TfRROR
When you're watching the news,
you see a world filled wi th all sorts of
horrible things. Sure, there are the
natural disasters-the fires, the floods,
the earthquakes-but there's nothing
that can be done about those.
The things that really shake me are
the ways we hurt each other, and not
just in the personal ways. It's the
slaughters.
I'm talking about Oklahoma City, the
World Trade Center, Atlanta's Olympic
Park, and-of course-Columbine.
Then there's Bosnia-Herzegovina,
Haiti, Somalia, Kosovo, or even Pol
Pot's Cambodia or Hitler's Germany.
Visit the Holocaust Museum in DC if
you get a chance. The horrors are
unimaginable.
THE RESPONSE
Brave New World concentrates on
domestic terror and how we react to it.
Who do we blame? And what measures
are we prepared to take to make sure it
never happens again?
There was once a time when we
didn't have any metal detectors in
airports much less schools. (Of course,
if you go far enough back, we didn't
have airports either, so that's progress
for you.) Not so long ago disgruntled
students or employees rarely brought
;5 POLICE
THE GAME
Also, this is a game about people
with powers, not powers with people.
It's dark and gritty, with a healthy dash
of the fantastic.
You might notice that Brave New
World owes a lot to superheroes and
comic books. I love comics, and I think
it's a great medium for storytelling.
Better yet, the superhero trappings help
divorce the setting that much farther
from reality, making the serious issues
of the setting easier to swallow and
even enjoy. After all, this is a game, and
the whole point is to have fun.
I'll leave you with this. In Brave New
World, you playa person with the
power to make a difference in the
world. In reality, we've all got that
power-right up until we hand it over
to someone else. Use your power
wisely, and never give it up.
CROSS PUUI
SOUR(IS OF INSPIRATION
When concocting something like a
roleplaying game, you draw on a lot of
different influences. There are certainly
more than I can remember, but these
are the ones that spring to mind. I
heartily recommend each of them.
If you've got any sources that
remind you of Brave New World, send
them on in. 1'd love to check them out
myself.
Some of the influences are more
obvious than others, and a few are even
a bit obscure. Believe me, all of them
played some sort of role in the
forma tion of the game.
1984 by George Orwell. (The classic
d ystopian novel.)
60 Minutes. CBS.
Astra City by Kurt Busiek, Brent
Anderson, and Alex Ross. Homage
Comics.
The Bill of Rights.
Brave New World by Aldous Huxley.
(For pointing me to the right title, if
nothing else.)
;SPOI.IC
CROSS POL l{
)S POLlC~
MANY THANKS
CROSS POUI
INDEX
Academy 67
Africa 93
Atlanta
75, 151, 156
Aura of
righteousness
120
Australia 94
Denver 79
Detroit 79
Disappear 126
San D iego 86
San Francisco
Scandinavia 101
Schism 113
Shatter 126
Soundproof 125
South Africa 93
_oviet
Spain 101
Spitfire 125
Stroke of
brilliance 123
Su perior Park 70
Superior Square 70
B
Bicentennial
Battle 20, 104
Blend In 126
Blessed 119
Boston 76
Brainy 123
125
(
Ca nada 96
Central America
104
Chernobyl 24
C s ta Rica 104
Covenant
Covenant
crossbow 118
Covenant
Covenant
powers 120
Crescent
Amphitheak'r 67
Crescent City
Hall 67
Department 68
Europe 98
Evil Unlimited 1 2
f
Fast healer 128
Fireproof 125
Flaming ho t 125
France <:i8
G
Genius 123, 131
German y 98
Great Britain 98
H
Ho llywood 152
H ong Kong 97
Lo:; Angeles 80
Manna 121
Memorial Field 68
Mexico 104
Miami 82
Middle-East 101
Mins 24
N
New York 83
N ightvision 126
No fear 128
P
Phil delphia 85
Power
packages 109
Prime
Headquarters 69
R
Radar 127
India 102
Iran 101
Iraq 101
Irela nd 99
Israel 102
Italy 100
U
United
W
Washington, DC 88
Wastelands 151
Japan 103
35 PIJUCE
Telekinesis 127
Triumph Tower 71
Turnabout 123
CROSS POLII
Come on, we weren' t going to get you all worked up about Brave New World
and then just leave you hanging. If you liked this book, there's a lot more where
that came from!
AROLEPLAYING GAME
POWER SHIELD
DUIANTS: