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ADEPTUS ARBITES y ORDO HERETICUS

por George Spiggott

Introduccin
This article provides rules for using Adeptus Arbites units and models that were featured in the
Citadel Journal Adeptus Arbites article as well as for models from the Enforcers gang for
Necromunda. Adeptus Arbites form additional units and 'counts as' models available to forces
chosen from Codex Witch Hunters.
When the Ordo Hereticus goes to war it is not always able to call upon the recourses of its
Chambers Militant; The Adeptus Sororitas. In these situations it will often request the aid of
the Adeptus Arbites; the judge, jury and executioners of the Imperial state.
Below are some of the units available to precinct commanders. Any Codex Witch Hunters army
that does not include any 'Adeptus Sororitas' Characters, Squads or Vehicles may include any
of the following units at the costs listed.

Elites, Fast Attack & Heavy Support


ARBITE COMBAT & EXECUTION TEAM
Puntos WS
Arbitrator
Proctor

BS

Ld

Sv

11

+11

Squad: The unit consists of between five and ten Arbitrators.


Weapons: Each Arbitrator is armed with a Boltgun and Bolt Pistol or an Arbites Combat
Shotgun. All Arbitrators have Frag and Krak Grenades.
Options: Up to four models can be armed with one of the following: Flamer +6 Puntos,
Grenade Launcher +12 Puntos, Plasmagun +12 Puntos, Meltagun +12 Puntos or Heavy
Stubber for +12 Puntos. The entire unit may be given Melta Bombs at +2 Puntos per model.
Character: One Arbitrator may be upgraded to a Proctor for +11 Puntos, and may choose
additional Weapons and up to 100 Puntos of additional Wargear from the Witch Hunters
Armoury.
Transport: The Arbitrators may be mounted in a Rhino at an additional cost of +50 Puntos or
Chimera at +70 Puntos from the Transport section, or a Repressor at +70 Puntos from
Forgeworlds' Imperial
Puntos WS
Arbitrator
Proctor

BS

Ld

Sv

25

3(4)

4+

+15

3(4)

4+

Squad: The unit consists of between three and ten Arbitrators.


Weapons: Each bike is fitted with twin-linked Bolters. Each Arbitrator is armed with either an
Arbites Combat Shotgun or a Bolt Pistol. All Arbitrators have Frag and Krak Grenades.
Options: Up to two models can be armed with one of the following: Flamer +6 Puntos,
Grenade Launcher +12 Puntos, Plasmagun +12 Puntos or Meltagun +12 Puntos. The entire
unit may be given Melta Bombs at +3 Puntos per model.
Character: One Arbitrator may be upgraded to a Proctor for +15 Puntos, and may choose
additional Weapons and up to 100 Puntos of additional Wargear from the Witch Hunters
Armoury.
Scout: Arbite Rapid Pursuit Teams have the 'Scout' Universal Special Rule. See page #75 of
the Warhammer 40,000 Rulebook.

'Counts As' Arbites & Arbites Armoury


Some Arbite models may be represented on the battlefield by units already available in Codex
Witch Hunters. The chart below lists these Arbite units and their Codex Witch Hunters
counterparts. Other members of the Adeptus Arbites such as medics and assistants may be
represented by other Inquisitorial Henchmen in the Judge or Marshal's retinue.
Modelo de Arbite

Modelo del Ordo Hereticus

Arbitrator con Power Maul y Escudo de Supresin

Cruzado (Henchman)

Arbite Cyber Hound

Familiar (Henchman)

Arbite Juez Marshal

Inquisidor del Ordo Hereticus (Elites)

The following weapons may only be taken by Arbite characters, 'counts as' Arbite characters
and members of their retinues with access to the Witch Hunters Armoury.
Armamento

Puntos

Arbites Combat Shotgun [Armas a dos manos]

2 Puntos

Power Maul (Power Weapon) [Armas a una sla mano]

10 Puntos

Power Fist [Armas a una sla mano]

25 Puntos

Escudo de Supresin (Rosarius y Arma de Combate Cuerpo a Cuerpo)

25 Puntos

[Armas a una sla mano]


All Adeptus Arbites in a force (including Troops choices using the entry on page #34 of the
Witch Hunters Codex) who are equipped with a Shotgun or Arbites Combat Shotgun use the
profile and rules below for their Shotgun or Arbites Combat Shotgun. All Arbite Combat
Shotguns come with a Targeter.

Armamento

Alcance

Str

AP

Notas

Arbites Combat Shotgun

12"

Asalto2, Targeter

Municin Executioner: Adeptus Arbites have exclusive access to the special target seeking
Executioner rounds. This is represented in game by the increased Strength and Targeter for
Arbite Combat Shotguns and Shotguns.

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