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Introduccin
This article provides rules for using Adeptus Arbites units and models that were featured in the
Citadel Journal Adeptus Arbites article as well as for models from the Enforcers gang for
Necromunda. Adeptus Arbites form additional units and 'counts as' models available to forces
chosen from Codex Witch Hunters.
When the Ordo Hereticus goes to war it is not always able to call upon the recourses of its
Chambers Militant; The Adeptus Sororitas. In these situations it will often request the aid of
the Adeptus Arbites; the judge, jury and executioners of the Imperial state.
Below are some of the units available to precinct commanders. Any Codex Witch Hunters army
that does not include any 'Adeptus Sororitas' Characters, Squads or Vehicles may include any
of the following units at the costs listed.
BS
Ld
Sv
11
+11
BS
Ld
Sv
25
3(4)
4+
+15
3(4)
4+
Cruzado (Henchman)
Familiar (Henchman)
The following weapons may only be taken by Arbite characters, 'counts as' Arbite characters
and members of their retinues with access to the Witch Hunters Armoury.
Armamento
Puntos
2 Puntos
10 Puntos
25 Puntos
25 Puntos
Armamento
Alcance
Str
AP
Notas
12"
Asalto2, Targeter
Municin Executioner: Adeptus Arbites have exclusive access to the special target seeking
Executioner rounds. This is represented in game by the increased Strength and Targeter for
Arbite Combat Shotguns and Shotguns.