Professional Documents
Culture Documents
Hitlerjugend)
Fearless
German
Veteran
Late-War
Infantry Company
Platoon
Qty
Unit
Points
Headquarters
SS-Panzergrenadierkompanie HQ - p.161
2
2
1
2
2
240
1
4
1
4
Cmd MG team
MG team
Cmd Panzerfaust SMG team
MG team
155
2
1
3
1
1
1
3
Tiger I E
Oberscharfhrer Ernst Barkmann in Panther A
Panzer IV H
Cmd SMG team
Observer Rifle team
Kubelwagen
15cm NW41
Company Points:
480
275
325
105
Combat Platoons
SS-Panzergrenadier Platoon - p.161
SS-Panzergrenadier Platoon - p.161
Divisional Support
Schwere SS-Panzer Platoon - p.141
Oberscharfhrer Ernst Barkmann - p.149
SS-Panzer Platoon - p.151
Rocket Launcher Battery - p.200
Confident Veteran Allied Platoon
165
1745
www.EasyArmy.com
Arsenal
Tank Teams
Name
Weapon
Mobility
Range
Front
ROF
Side
Anti-tank
Top
Equipment and Notes
Firepower
Panther A
7.5cm KwK42 gun
Panzer IV H
Standard Tank
32"/80cm
Standard Tank
10
2
6
5
14
3
1
3+
1
32"/80cm
Slow Tank
2
9
11
8
3+
2
40"/100cm
13
3+
Tanks
Co-ax MG, Hull MG, Wide tracks.
Co-ax MG, Hull MG, Protected ammo,
Schrzen.
Co-ax MG, Hull MG, Protected ammo,
Wide tracks.
Slow traverse.
Gun Teams
Weapon
15cm NW41 rocket launcher
Mobility
Range
ROF
Anti-tank
Light
64"/160cm
Firepower Notes
4+
Infantry Teams
Team
Range
ROF
Anti-tank
MG team
Panzerfaust
16"/40cm
4"/10cm
3
1
2
12
Firepower Notes
6+
5+
Panzerschreck team
Rifle team
SMG team
Sniper team
8"/20cm
16"/40cm
4"/10cm
16"/40cm
2
1
3
1
11
2
1
0
5+
6+
6+
4+
Vehicle
Mobility
Front
Side
Top
Jeep
Jeep
Transport Teams
Equipment and Notes
Trucks
Kfz 15 field car
Motorcycle & Sidecar or Kubelwagen
Vehicle Machine-guns
Weapon
Vehicle MG
Range
ROF
Anti-tank
Firepower
16"/40cm
Special Rules
Oberscharfhrer Ernst Barkmann - p.149
Ace: Barkmann always re-rolls failed To Hit rolls with his Panther's 7.5cm KwK42 gun.
Stalker: If Barkmann is shot at he is counted as Gone to Ground if he is Concealed and did not move in his own turn, even if he
did shoot in his turn.
At the same time as Independent teams are deployed, place a Workshop in your deployment area. The Workshop must be in
German hands for Barkmann's Panther tank to be repaired. If the enemy take the Workship (in the same manner they would take
an Objective), they capture it and the Workshop is removed from the game.
If Barkmann is Destroyed while mounted in a Panther tank, place his Panther tank adjacent to the Workshop (see above) instead
of remaining where it was destroyed.
His platoon may appoint a new Platoon Command team using the Mission tactics special rule as usual when they lose their
Platoon Command team and continue to operate without him.
In each Starting Step when you would roll for Reserves to arrive, if there are no enemy teams within 4"/10cm of Barkmann's
Panther tank or the Workshop, roll a die.
On a roll of 5+, his vehicle is repaired and is ready for battle. It is no longer Destroyed. Remove the Workshop when Barkman
is repaired. Barkman and his repaired Panther A tank is now an Independent team.
Otherwise, the repairs are still progressing.
If the Workshop has been removed or captured, Barkmann is removed from the table when he is Destroyed.
As a Warrior, Barkmann will normally attempt to take over another tank if he is Destroyed. You may choose not to do this and
have him Destroyed in his own tank to take advantage of the above rule if you prefer.
Rocket Launcher Battery - p.200
You must purchase all of the guns from one Launcher Section before adding any extra teams from the second Launcher Section.
Schwere SS-Panzer Platoon - p.141
Remember to roll for your Tiger Ace skills (see page 213) before each game.
SS-Panzergrenadierkompanie HQ - p.161
Instant Readiness
Any platoon entirely made up of Infantry teams with or without Transport teams, from 2. 'Das Reich' SS-Panzerdivision that
becomes Pinned Down during the Assault Step, can take a Motivation Test.
If the test is passed, remove the Pinned Down Marker
Otherwise, the platoon remains Pinned Down.
If the platoon is Pinned Down by Defensive Fire, the still fall back and the assault is over.
One-way Trip To Heaven
When any infantry platoon from 12. 'Hitlerjugend' SS-Panzerdivision fails its Motivation Test to Counterattack during an
assault, it has the option to either Break Off as normal or continue the assault.
If the platoon elects to continue the assault, they fight as if they had passed the Motivation Test. However, if they fail any
further Motivation Tests to Counterattack in this assault, then the platoon is immediately Destroyed as if they had failed a
Platoon Morale Check.