Professional Documents
Culture Documents
Katherine Marazi
Aristotle University of Thessaloniki
Superhero or vigilante?
A matter of perspective
and brand management
Abstract
Keywords
Vigilantism is a recurring theme in superhero narratives where, objectively speaking, all superheroes are vigilantes. Nevertheless, the fictional nature of superheroes
allows one to contemplate the ideological grey area and connotations of vigilante.
This article will focus on three specific human superheroes who display a strong
brand identity in order to examine the theme of vigilantism in connection with
brand identity and brand management so as to display the oscillating power struggle between individual and the collective, between the private corporate sector and
government power. Drawing on the position of power from which one speaks or
is prompted to speak, as advocated by Michel Foucault, as well as the practices of
brand management and postmodern marketing as advocated by Adam Arvidsson,
this article views vigilantism as occupying an ideological grey area due to the brand
presence of the superheroes, thus displaying a convoluted relationship between a
brand governing authority and a government authority. The question at hand is
whether the character wants to be perceived as a vigilante due to a context he has
set, or is deemed as such, because a different authority cannot infiltrate said context
so as to control and conform him to the opposite effect.
superhero
vigilante
brand identity
management
postmodern marketing
power play
culture jamming
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2. According to Smith
[t]he secret identity
also embodies the
American immigrant
experience as
assimilation, in
which the alien
Other must put on a
mainstream costume in
order to pass within
society, a masquerade
that is always in
jeopardy of being
exposed (2009: 12627).
values of the society that produces him and by extension appears to always
know what the right thing is, Reynolds informs that:
Superheroes are by and large not upholders of the letter of the law;
they are not law enforcement agents employed by the state. The set of
values they traditionally defend is summed up by the Superman tag of
Truth, Justice and the America Way. Sometimes the last term has been
interpreted in a narrowly nationalistic way but far more often has
stood for the ideals enshrined in the US Constitution.
(1992: 74)
Hence, super/heroes in the real world would constitute vigilantes resonating Robert Rays (1985) dichotomy of the official hero [who] works entirely
within the system and the outlaw hero who may overtly work for the institution, but [who has] lost faith in the institutional order, working outside the
system according to [his/her] own individual set of rules (1985 cited in Smith
2009: 134). As a result, by viewing super/heroes as metaphors, or symbols,
one can examine, re-evaluate and question the system, the status quo, as well
as notions such as justice and the meaning of vigilantism. For superheroes,
this is achievable through the exhibition of particular attributes, and for the
case studies in question the rules are governed by brand identity logic.
The two main attributes which render super/heroes as vigilantes by simultaneously provoking audience engagement, possible identification with but
also detachment from said characters are their dual/secret identity and their
superpowers. A masked, or hidden identity, is essentially employed by those
who aim to engage in illegal activities. Superheroes, on the other hand, create
a secret identity for purposes of anonymity. As a result, the only way to distinguish hero from villain, or criminal, is to examine the motives. According to
Fingeroth (2006: 48), anonymity can also serve those who engage in acts of
political, or social, courage who would otherwise be severely punished. In the
case of Spiderman, anonymity is employed so as to protect family and loved
ones. In addition, a mask can invoke terror, or mystery, thus complicating
the motives behind ones actions, or attempting to conceal said motives as
in the case of philanthropists (Fingeroth 2006: 48). Batman and Arrow fall into
this category. Wayne and Queen want to be seen as someone or something
completely different from their alter egos. In The Dark Knight (2008) during
a conversation with D. A. Harvey Dent, Wayne actually questions the right
and credibility of the Batman, thus planting in the minds of those around him
his distinct position towards the character. Finally, anonymity grants courage that allows one to act, or speak, without fear of repercussions (Fingeroth
2006: 48). The secret identity in combination with anonymity provokes audience identification because it signals the struggle faced in maintaining equilibrium between whom one truly is and who one is expected, or even wishes
to be in various contexts. Ultimately, it becomes a matter of what identity is
projected, in what context and for which reasons, hence the idea of wearing
a mask and becoming someone else is alluring and cause for identification,
thus ensuring a positive disposition towards superheroes. This automatically leads to the notion of dual identity which as Gary Engle (1992 cited in
Fingeroth 2006: 5354) explains is apparent in American society due to the
immigrant experience2 which can be applied to superheroes as well, the most
obvious being Superman/Clark Kent. What the dual identity entails is the act
of assimilation in the respective society in order to become part of that society,
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thus acting as another aspect that allows the audience to identify with superheroes. Again, for cases such as Superman this indicates the need to infiltrate
and be accepted by society, whereas Wayne, Queen and Stark are already part
of that society. Bruce Wayne and Oliver Queen both exhibit dual, albeit secret,
identities which allow them to, on the one hand, as Wayne and Queen, belong
to and act within the system, but on the other hand, grant them a foothold to
the system which they oppose both at a corporate and government level
when taking on their secret personae. By keeping Batman and Arrow a secret,
they offer no access point via which the system can conform or control them,
which ultimately leads to them being considered vigilantes by the fictional
government and public. Iron Mans case appears to be unique because not
only does Tony Stark reveal his identity in the first Iron Man (Favreau, 2008)
film, he also divulges his intention in Iron Man 2 (2010), which is to privatize
world peace. On the one hand, by revealing his identity Tony Stark grants the
government his point of access which the US government seeks to attain and
control, but at the same time raises the question of whether governmental
authorities should, or even can, make him conform to their agenda which is
to hand over the Iron Man technology, or if that technology ought to remain
in the hands of the particular individual. The aspect of governmental control
features more prominently for these particular characters when one takes into
consideration the second aspect that deems these characters superheroes, or
possibly vigilantes, namely, their superpowers.
Powers, whether physical or intellectual, accumulated via magic or science,
as in the case of Thor and Superman which are simply part of the characters
nature, are the attributes that enable one to become a superhero. They also call
into question the actions and motives of the individual who has such power
at his or her disposal and more importantly the right to take advantage of that
power by taking matters into his or her own hands. Bruce Wayne, Tony Stark
and Oliver Queen, however, actually display no powers in the fantastic sense
other than the human capabilities, which they have pushed to extreme limits
thanks to their corporate and monetary support, which also grants them a
highly prominent brand presence. Hence, the main reason superheroes may
be deemed as vigilantes by governmental and law authorities is because they
display certain powers that said authority may not, or cannot, conform and
control, thus allowing such characters to pose as a threat to the status quo.
This is even more prominent when superheroes display no actual super
powers. Superhero powers, in contrast to the dual or secret identity, according
to Robert M. Peaslee (2007: 38), are the attributes which do not allow one to
identify with but actually distance audiences from these otherworldly characters and act as the springboard from which one begins to question between
the self and the whole, between desire and responsibility, between chaos
and order. For the case studies in question, the fact that their powers are a
result of monetary and corporate holdings may even be viewed as provocative. Nevertheless, superhero characters become attractive because they are
both Superman and Everyman, alter ego and superego (Peaslee 2007: 37).
Wayne, Queen and Starks superiority, however, is not entirely unattainable
which makes them more susceptible to the vigilante theme. The powers that
Batman, Arrow and Iron Man display are anchored in their corporate presence,
which is why they would qualify more as actual vigilantes in our world. This,
as Peaslee (2007: 37) argues, has much to tell the viewer about the value and
legitimacy of the institutions in which such power is situated. Peaslee (1971
cited in 2007: 38), views superheroes in juxtaposition with E. P. Thompsons
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vigilantism but also delve into the context that seeks to impose this notion
and the meanings it assigns.
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government in order to evidence the workings of power play. The core of the
brands in question is the moniker of the family names, Wayne, Queen and
Stark. These brands preside in a fictional US society and are subject to the
laws and regulations of the overarching fictional US government. Essentially,
the power play becomes one of government against private corporate power.
The figure of person with regard to the extended identity is the superhero
character in question while the actual corporations constitute the organization
aspect of the brand complete with a board of directors. What this entails is the
questionable and oscillating position of power of Wayne, Queen and Stark
within the organization. This relation appears more complex when considering the alter egos of these characters are extended identities of Wayne,
Queen and Stark but also products of the corporations. Tony Stark and Stark
Industries are subject to the fictional US government, while his alter ego,
Iron Man, is subject to Stark and Stark Industries. Hence, in order for the US
government to control and use Iron Man for its national defense agenda, it
initially needs to assimilate and control Tony Stark, who as the film displays,
goes against the government in favour of his industrious brand logic regarding the Iron Man suit. Tony Stark is Iron Man, Iron Man is Tony Stark and
as such Tony Stark refuses to abide by what the US government is asking of
him. On the other hand, both Bruce Wayne and Oliver Queen make use of
the utilities and materials available via their organizations, Wayne Enterprises
and Queen Consolidated, in order to manifest their superhero personae
that can be seen both as extended identities of these characters but also as
products of the corporations. In Batman Begins (Nolan, 2005), Wayne refers
to the head of the Applied Science Division, Lucius Fox, in order to procure
the necessary materials, equipment and apparel in order to become Batman.
What is most intriguing is how both Wayne and Alfred decide upon ordering
certain products, via Wayne Enterprises, in bulk so as not to arouse suspicions
within Wayne Enterprises, which would ultimately lead to legal repercussions.
Wayne, essentially, extends an invitation to an employee of Wayne Enterprises
to enter the Batman brand, thus drawing an interconnecting bridge between
the two which he can use to his advantage. Queens case is quite similar in the
first season of the television series Arrow (20122013) where he takes advantage and recruits both his bodyguard and an IT employee while using his
financial wealth to establish both his secret headquarter of operations within
an abandoned property of Queen Consolidated as well as any technological means, weapons and apparel necessary. Unlike Tony Stark, both Wayne
and Queen keep their alter egos secret from both their brand organizations as
well as from the public, ultimately displaying that their actions as Batman and
Arrow do objectively entail vigilantism. Stark, on the other hand, upon seeing
the underhanded dealings his CEO Obadiah Stane had engaged in which
ultimately endangered him, decides to unveil his secret identity and link it
to the new logic of Stark Industries, which now goes against the production
and distribution of weaponry. In a sense, Stark both capitalizes and legally
corporatizes both himself and Iron Man as a force capable of protecting the
American Nation by privatizing world peace, against both means of war but
also against foes that would use such means against America. Thus, when
commissioned to grant the US government access to the Iron Man technology for defense purposes he refuses due to his disbelief in the authenticity of
their goals and so as to maintain the core essence of what Iron Man, and by
extension, Stark Industries represent. Starks position appears justified, from
a corporate perspective, when Col. James Rhodes confiscates one of the Iron
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Man suits, and by extension forces CEO P. Potts to engage in legal battles
against the US government due to the illegal seizure of trademark property.
What is interesting in Iron Mans case is that when the US government fails to
assimilate Tony Stark and as a result proceeds to procure the Iron Man technology via other means, another organization, S.H.I.E.L.D, whose mentality appears to be a combination of the US governments defense tactics and
Tony Starks corporate vigilante logic manages to recruit Stark, thus becoming the mediator between both governmental and industry organizations. Of
course this example is just an indication of just how complex and convoluted
the coexistence, overlapping, and definition of borders and power between
organizations can be. Another power player, which can affect how the superhero is perceived, is that of brand management and marketing.
Media Franchise Culture treats its Intellectual Properties and media franchises as brands for marketing purposes. Marketing, however, according to
Richard Maxwell (in Miller et al. 2001: 152), does not aim at protecting its
consumers. Instead, it seeks to provide consumer audiences with intertextual
commodities4 that offer a branded environment and initially provide a context
for consumer action within which a particular consumer good or media product can acquire additional dimensions of use-value and by extension become
a channel for the construction of branded ambience that can capture the
attention of consumers (Arvidsson 2006: 7677). What needs to be taken into
consideration, therefore, is the context the brand belongs to as well as the
context the brand in question actually sets. For Batman, Iron Man and Arrow,
the brand sets a superhero context that becomes a matter of vigilantism only
from external factors that have not been granted access to the brand, or if they
have are now in a position of accumulated knowledge to question the superhero characters motives and actions. In addition, Arvidsson (2006: 13) argues
that Media Culture is commercial culture: its contents are commodified, its
communications proceed in order to make money. This means that life within
the media is also life within Capital. The case studies in question appear to
display this mentality that appears to govern both the superhero characters
and the negotiation of meaning of the notion of vigilantism, especially when
viewed in its postmodern mindset. Postmodern advertising, according to
Arvidsson (2006: 63, 68), sought to take advantage of intertextual commodities and their associations whilst developing brands that could anticipate
things such as emotion, community or reassurance, while postmodern brand
management sought to provide brands as goods, or tools, whereby consumers
could create their own meanings as opposed to modern brand management
that sought to impose ways of thinking and behaving in relation to the brand.
As such, one can contemplate the numerous and various superhero manifestations and, in comparison, draw various meanings regarding symbolism,
themes and ideology. Brand management, however, also uses Brand Identity
as a tool not only to guide in the treatment it will undergo as Extended
Identities but also to create brand associations or as Aacker (1996: 25) puts it
what the organization wants the brand to stand for in the customers mind.
How consumers think and feel about a brand is where the value of a
brand truly resides. Since superheroes reside in Pop Culture, brand marketing
aims to cater to the wide mass audience to which they can promote said I.P.s
and branded content. This is achieved via range brands, co-branding and subbrands which offer a variety of different products, catering to different tastes
and preferences but ultimately uniting the consumer audience underneath a
specific umbrella brand, or brand system. What is of significance, however,
4.
When a particular
media product (or
content) can be
promoted across
different media
channels and
sold in different
formats, what is
marketed is not
so much films or
books, as content
brands that can
travel between
and provide a
context for the
consumption of a
number of goods
or media products.
Thus brands like
The Lion King,
Harry Potter, the
X-Files and Britney
Spears come as
music, film, books,
games, McDonalds
hamburgers,
cosmetics, clothing
and websites to
mention just a
few possibilities.
Computer games
are popular form of
such extensions.
(Arvidsson 2006: 75)
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Katherine Marazi
5.
76
Branded goods
are experiential
commodities. At
least according
to the marketing
literature, it is how
they make you
Sense, Feel, Think,
Act and Relate
(Schmitt, 1999), that
make up the core
of their use-value.
However, contrary
to, say, a feature
film, and like,
say, a computer
game, brands
do not so much
provide readymade
experiences, or, for
that matter, more
enduring forms of
immaterial usevalues, like identity
and community.
Brands thus rely on
the productivity of
consumers not only
for the realization,
but for the actual
co-production of
the values that
they promise. Like
contemporary
consumption
more generally,
brands depend
on consumers
rendering these
objects part of
themselves and
of their life-world,
on consumers
letting themselves
become part of the
experience of being
with products.
(Arvidsson 2006: 35)
is the function of the brand within both Capital and Pop Culture. Celia Lury
advocates that the brand pre-structures the action where brand owners own
a particular predetermined frame of action that they see as guaranteeing them
use-value and profit-value (2004 cited in Arvidsson 2006: 8, original emphasis). As such, consumer audiences are granted access to the context of the
brand by purchasing products and services, thus enjoying the use-value while
the industry enjoys the profit-value. Similarly, in the fictional realm, secondary
characters gain access to the superhero brands context of action through the
revelation of the superheros dual/secret identity and the superhero benefits
from any help or assistance these characters have to offer. The premiere of the
Arrow 3 (20142015) sees Captain Lance making a public announcement that
condemns the anti-vigilante group and accepts the Arrow as an ally towards
the police force (Morgan 2014). What is ironic is that Lance was initially the
number one enemy of the Arrow in the police force, but the eventual cooperation of both allowed Lance to enter the Arrows and Queens context
which altered his conception of the character. Rob Shield further supports that
brands are virtual goods in the sense that they do not display the tangibility of the actual but [they] clearly exist nonetheless (2003 cited in Arvidsson
2006: 8). As a result, according to Arvidsson
brands do not so much stand for products, as much as they provide a
part of the context in which products are used, which is the core component of the use-value5 that brands provide consumers with [and by
extension the relative organization or industry with].
(2006: 8)
The use-value differs depending on whether one engages with the brand
context or not and as a result refocuses how one comes to view particular
issues. In the case of Batman, Lucius Fox is granted brand access to both
the Wayne and Batman brand, thus comprehending the logic behind the
superheros motives, which he comes to question nonetheless, when Batman
resorts to cell-phone sonic surveillance in order to locate the Joker. In the
case of Oliver Queen, both John Diggle and Felicity Smoak are granted access
to both brands, thus willing to help in the Arrows crime-fighting ventures
until they clearly appear to be prompted by personal and vengeful reasons.
Similarly to the case of the Arrow and Captain Lance, the cooperation of
Batman with Harvey Dent prompts Dent to change his initial views of the
hero as vigilante. Finally, Tony Starks personal problems that lead to an
instability of his brand not only prompt Col. Rhodes, on behalf of the US
government, to take matters into his own hands but also indicate the existence of brand liabilities that can affect the way the superhero, his motives and
actions are viewed. Brands have the ability to act as a medium of communication, ultimately setting a context of both dialogue and action between
production and consumption. Hence, the superheroes in question, if viewed
as brands, can also be considered a medium via which one can negotiate the
notion of vigilantism. However, even if Intellectual Properties can be viewed
as belonging to the intertextual commodities(see endnote 4) that offer a
branded environment and provide a particular context for consumer agency
within which a particular consumer good or media product can acquire additional dimensions of use-value, they also, by extension, become a channel
for the construction of branded ambience that can capture the attention of
consumers (Arvidsson 2006: 7677). Thus, when it comes to the branded
environment, audiences are somewhat guided in how they view, perceive and
possibly discuss the brand.
For any organization, a brand is a commodity of value, and in spite of the
marketing tactics employed to maintain and attract new consumers, a governing logic via which the organization in question establishes and maintains its
authority is undisputable. Arvidsson (2006: 67, original emphasis) informs
that Brand management is about putting public communication to work
under managed forms, by providing a context where it can evolve in a particular direction essentially add[ing] to or reproduce[ing] the particular qualities
that the brand embodies. In fact, this logic reflects the tactic employed by
the superhero characters when they reveal their identities to other characters. Nowadays it is not a matter of imposing ways of using goods or how
consumers think and behave but of actually offering brands as tools so that
consumers can create their own meanings and by extension functional and
emotional values (Arvidsson 2006: 68). As the LucasFilm Studio decision6 to
renegotiate the franchise canon displays, the industry is always behind and
in connection with consumers in some cases in dialogue, in others guiding
even possibly dictating the nature, stature or treatment of a branded I.P.7
Arvidsson (2006: 74, original emphasis) insightfully explains that an important task for brand management is to ensure that the ongoing production of a
common social world on the part of consumers proceeds in ways that reproduce a distinctive brand image, and that strengthens the brand equity the
productive potential that the brand has in the minds of consumers which is
understood as the most important factor behind brand value. Thus, in order
to achieve this, brand management employs what Michel Foucault alluded to
as government; in the sphere of brands and marketing what this entails is that
brand management is achieved through the provision of particular ambiences
that frame and partially anticipate the agency of consumers (1991 cited in
Arvidsson 2006: 74). Or, as Lury has advocated, the brand becomes a
platform for action that is inserted into the social and works to program
the freedom of consumers to evolve in particular directions. While it is
not impossible for consumers to break with the expectations inscribed
in these ambiences the task of brand management is to create a number
of resistances that make it difficult or unlikely for consumers to experience their freedom, or indeed their goals, in ways different from those
prescribed by the particular ambience.
(2004 cited in Arvidsson 2006: 74)
The marketing tactics employed in The Dark Knight in connection to the
Batman Joker relationship actually set the ambience for the Batman brand
to be viewed as a vigilante nonetheless, but in the Spanish connotation of
the word.
6. Lucasfilm President
Kathleen Kennedy
(2014) informs in The
Legendary Star Wars
Expanded Universe
Turns a New Page
posted on the official
Star Wars website
(25 April 2014) that
We have an
unprecedented
slate of new
Star Wars
entertainment
on the horizon.
Were set to bring
Star Wars back
to the big screen,
and continue the
adventure through
games, books,
comics, and new
formats that are
just emerging.
This future of
interconnected
storytelling will
allow fans to
explore this galaxy
in deeper ways
than ever before.
(www.starwars.com)
7. Mike White (2014) in
his online article Star
Wars new media set
as official canon only
informs:
New things are
afoot in the galaxy
far far away. The
studio behind the
insanely popular
Star Wars franchise
has announced
the new direction
they plan to take.
Up until now there
has been a large
amount of media
released with a
Star Wars name
branded on it, but
those were works
that took place
in the Expanded
Universe, meaning
that they did not
follow the main
Star Wars story. The
decision was made
by Lucas Film and
the man himself,
George Lucas.
They stated that
all Star Wars new
media, including
the games that are
planned for future
release, will be set
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Katherine Marazi
as official canon
only. Meaning that
it will not make
any references
to any events or
characters that
made appearances
in the Expanded
Universe
mentioned above.
Although the
Expanded Universe
of the franchise
has only served
to boost the
insurmountably
large fan base,
George Lucas
wanted it to be
known that that
Star Wars will
not be restricted
or limited by the
concept of the
Expanded Universe.
As of now the only
canon media in the
Star Wars franchise
are the first six
films and the
animated series,
Star Wars: The
Clone Wars which
started airing in
March 2008.
(www.guardianlv.
com)
8.
78
of and situation of cultural labour and the effects of brand culture engagement. In a way, the repartee and the ambiguous relationship between Batman
and the Joker in The Dark Knight reflects this stance and cautions against blind
loyalty towards a brand. Unlike Tim Burtons Batman and Joker who both
display dual identities and have an origin story, Nolans Joker has only one
identity8 while being completely evasive about his origin. Instead, he appears
as a possible mirror reflection of the Batman. Brooker (2012: 176) sees the
relationship between the Batman and the Joker as not one of binary oppositions but as a spectrum where they do not occupy opposing sides but different points on the rainbow range of light thrown by a prism, which also comes
to reflect the point of view from which one is considering a character as a
hero or vigilante. The campy aesthetic of both the 1960s television series and
Joel Schumachers Batman films are an example of how Batman, similarly to
the Joker and most of his adversaries, is, and has always been, [] a figure
of carnival (Brooker 2012: 175). Another example in the actual film is when
Commissioner Gordon informs Batman of a new adversary who has a similar taste for theatrics. Moreover, the copycat Batmen at the beginning of the
film not only point towards the cheap knock-offs of brands but also allow
Batman to establish his brand authenticity and theatricality by stating that he
does not wear hockey pants, but a full-fledged genuine costume. As a result,
the dynamic between control and chaos that plays out in the Joker/Batman
relationship is not simply about order versus carnival, or repression versus
libido; it also describes Batmans shifting position on a spectrum from cop to
criminal, insider to outlaw (Brooker 2012: 186). As such, the Joker who is the
epitome of carnival comes to culturally jam the dominating brand message
of the Batman. The very logic of Bahktins carnival connects to the theme of
corporate culture jamming that was implemented in the marketing poster
campaign of The Dark Knight. The notion of carnival indicates a temporary
suspension; a temporary liberation from the prevailing truth and from the
established order (Brooker 2012: 139). Similarly, according to Charles Reed
(2010: 3), culture jamming is traditionally considered to be an action that
aims at disrupting dominant messages, through the manipulation of images,
by introducing noise into the signal that might otherwise obliterate alternatives to it. Culture jamming is considered to be anti-corporate rhetoric, hence
as Reed (2010) evidences, the mere fact that this tactic was employed both
in the paratextual marketing and promotional features of Nolans The Dark
Knight but also through the character of the Joker within the fictional narrative
indicates that a different brand ambience was established through which to
consider the Batman brand.
Both Batman and the Joker display a brand presence in the film, but it
appears that the culture jamming context set by the Joker brand overshadows the Batman brand and calls into question the nature of Batman as hero
or vigilante. The relation amongst brands appears convoluted. One the one
hand, there is the legal hero D. A. Harvey Dent to whom the Bruce Wayne
brands offers support in his election campaign. On the other hand, Batman is
presented as the outlaw hero who occasionally cooperates with Dent. Finally,
there is the terrorizing figure of the Joker who has [n]o matches on prints,
DNA, dental, clothing is custom, no labels. Nothing in his pockets but knives
and lint. No name, no other alias (Nolan, 2008). He does, nonetheless, have
his own costume, his own calling card and sets his own unique brand ambience of culture jamming. Drawing from Debord (1956, 2005), Eco (1986) and
Dery (1993), Reed (2010: 16) informs that the foundation of culture jamming
is that most mass media messages are controlled in such a way as to marginalize all other forms of communication which are outside of that control.
In Batmans case that message is his ultimate goal to fight crime in the city
of Gotham. That control appears to be governed by the corporate sector,
which due to being the economically and socially powerful, controls both the
communication and the channels of transference. As a result, Batmans control
is anchored in his corporate self as Bruce Wayne. In accordance with Debord
(2005), Reed (2005 cited in 2010: 16) informs that control appears in the spectacle where the tangible world is replaced by a selection of images which exist
above it and the spectacle is viewed, according to Boje (2001), as a theatric
performance that legitimizes, rationalizes, and camouflages violent production and consumption(2001 cited in Reed, 2010: 16). Evidently, this points to
what Brooker (2012) advocated in regards Batmans theatricality, but it also
points to Batmans ability to stand above the city of Gotham, its criminals but
also its laws. Production and consumption inevitably points towards Marxs
concept of political economy where peoples social existence determines
their consciousness and in this relationship the ownership of capital determines who has power in society (1978 cited in Reed 2010: 16). As a result,
Batmans power exists in his alter egos corporate relations and holdings without which he would not have the means to become Batman. However, the
existing brand culture of commodities and services is an indication of this
control thus pointing to Debords expansion on Marxs view of capital control
being the control of things which only appear to have value rather than existing for a specific purpose or fulfilling an actual need (2005 and 1978 cited in
Reed 2010: 16, original emphasis). Batmans value is exactly what the Joker
comes to jam and question.
What is negotiated in the relationship of the Batman and the Joker is essentially the spectacle ambience, which as Marcus explains is symptomatic of a
world in which all communication flows in one direction, from the powerful
to the powerless aiming to persuade the masses while the carnivalesque is
employed so as to call for a release from corporate power (1989 cited in Reed
2010: 17). Throughout the film, one can witness both the Wayne brand and
the Batman brand cooperating with the governing authority represented by
the district attorney Harvey Dent and Commissioner Gordon. Batman by the
end of the film is posited in the minds of consumer audiences as a watchful
protector or even a panoptic guardian. On the surface it may appear as a classical tale of hero versus villain, but the main underlying theme that pulsates,
similarly to the Jokers instrumental theme, is who is the Batman and why
does he not reveal himself. For the public within the fictional universe, this
question echoes every time the Joker terrorizes the citizens of Gotham City
in the hope of proving the Batmans inability to uphold justice, control, order
and maintain his brand logic. The Joker literally calls into question whether
Batman is a hero or a vigilante. As Reed (2010: 66) states, the Joker challenges
the watcher or guardian nature of Batman but also questions who will guard
the guards themselves. Hence, by jamming the Batman brands ambience
and making noise regarding the nature and legitimacy of the authority behind
the Batman brand, the Joker concludes that the public will see Batman as the
Joker, namely, a freak. By refusing to take off his mask in compliance with
the publics demands, Batman admits to being outside the established order,
ultimately being deemed a vigilante by the fictional public. For consumer
audiences, on the other hand, who are aware that Batman takes the blame
for Harvey Dent/Two-Faces indiscretions, the Batman truly becomes the
79
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80
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81
Katherine Marazi
Suggested citation
Marazi, K. (2015), Superhero or vigilante? A matter of perspective and brand
management, European Journal of American Culture 34: 1, pp. 6782,
doi:10.1386/ejac.34.1.67_1
Contributor details
Katherine Marazi is a Ph.D. candidate in the Department of Translation and
Intercultural Studies at the Aristotle University of Thessaloniki. She also
holds a degree in English Language and Literature and an M.A. in American
Literature and Culture. Her research interests focus on Adaptation theory,
Brand Identity theory, Media Franchises and Pop Culture. She has delivered conference presentations on Batman, adapting Marvel Superheroes
for a Cinematic Universe, trans-media storytelling and Buffy the Vampire
Slayer. She has conducted a creative writing workshop in the context of the
Transparent Windows book club (School of English, Aristotle University)
catering to character building, superheroes and MMORPGs. She has written book reviews focusing on comic books and superheroes. In 2013 she
received a Scholarship for Academic Excellence by the Aristotle University of
Thessaloniki. Since 2013 she has been acting as a teaching assistant in the
School of English at Aristotle University with a focus on introductory fictional
courses and literary research courses.
Contact: Faculty of Philosophy, School of English, Aristotle University, 54124,
Thessaloniki, Greece.
E-mail: cathy_marazi@yahoo.gr; amarazi@enl.auth.gr
Katherine Marazi has asserted her right under the Copyright, Designs and
Patents Act, 1988, to be identified as the author of this work in the format that
was submitted to Intellect Ltd.
82
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