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ROBINSON CRUSOE FAQ v1.

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INVENTIONS / ITEMS...................................................................................................................1
CARDS AND THEIR EFFECTS.....................................................................................................4
TOKENS...........................................................................................................................................9
ACTIONS IN GENERAL..............................................................................................................10
THREAT ACTIONS.......................................................................................................................11
HUNTING......................................................................................................................................11
BUILDING.....................................................................................................................................12
GATHERING RESOURCES.........................................................................................................12
EXPLORATION.............................................................................................................................13
RESOLVING TOTEMS.................................................................................................................13
WEATHER & NIGHT PHASE......................................................................................................14
FRIDAY..........................................................................................................................................15
SHELTER / ROOF / PALISADE / WEAPON...............................................................................15
MORALE.......................................................................................................................................16
SOLO VARIANT...........................................................................................................................17
CHARACTER SKILLS.................................................................................................................17
SCENARIO 1.................................................................................................................................18
SCENARIO 2.................................................................................................................................19
RULEBOOK / CARD MISPRINTS..............................................................................................20

INVENTIONS / ITEMS
Is the Cure item a one time use (so you turn it back to invention side after use) or do you
have an infinite amount of cure after you have built it?
It's not one use only. Once you have built the Cure, you keep it for the rest of the game.
If I have the 'Pot' item, can I discard 2 food to heal 2 wounds or can I use it only once per
turn?
You can use it only once per turn.
Is it possible to build an Item (e.g. Knife) multiple times on future turns, thus adding 1
weapon level each time the Knife is built? Or can each Item only be built once?
Each item can only be built once (unless you lose the Item due to some Events or the Scenario
says that you can build a particular Item multiple times, like the Cross item in Scenario 2 - make
sure to check the scenarios for details).
The Pot item says that "during the night you can exchange 1 food for 1 health". Can this
only be applied once? Or does it mean "only once each round", like the basket?
You can heal 1 wound per round.

The Fireplace item has the ability to heal 2 wounds for a food token during the night phase.
Can this ability be used only once per round?
Yes, only once per round.
When I build the Dam item, I will get 2 food as soon as I finish it, right? And then no more?
Yes, you only get 2 food once (but only at the end of the Action phase in which it was built!).
Inventions. Say I built the Fireplace item. Can I use its ability once, or may I use it for the
rest of the game?
Once you have the Fireplace, you can use its ability once each round.
When you build the inventions depicted on the scenario cards, they obviously stay there
(depicted on the card). So can you build them multiple times?
You can build them only once (except for the Cursed Island scenario-specific inventions, where
the rules explicitly indicate that you can build them more than once). When you build the item,
place a marker on it to indicate that it has been built.
How do items (built from inventions) influence the Weapon/Palisade levels exactly?
For instance, if one builds the Knife item, does this increase the weapon level in addition as
indicated on the boards weapon track level during the whole game or does it increase the
level just once when built? And does this increase have to be reflected by moving the black
marker or not?
Items influence the Weapon/Palisade level once, when they are built:
If you build a Knife, you move the black marker on the Weapon level track to the next level.
If you build a Brick, you move the black marker on the Palisade level track to the next level.
If you build a Wall, you move the black marker...
It's that simple.
Can the construction of character-specific inventions (like the Spear item or the Snare itme)
also be supported by another players pawn?
Yes, but it is the character owning this invention who is taking the action (e.g. in case of
resolving a forced ?-token Adventure card).
In a game I had an Event card that told me to discard 3 Invention cards. As I am not
holding any invention cards in my hand, I cannot discard them. Does that mean I have to
turn some item cards back to their invention sides? Or do I have to choose 3 cards I haven't
build an item from and remove them from the board so that I can't build items from them?
The second: Remove 3 Inventions from the board. They are called Inventions when they have not
been turned over to the Item side yet.
Can the Bed item (the Rest action changes from +1 wound to +2 wound and +1
determination) be combined with the Hammock (Rest is as normal with +1 determination)?
Yes.
Inventions - Am I right in saying that you still need to dedicate one (and roll the dice) or two
pawns to build the items for which the only requirement is a type of terrain that you have
already explored?

Yes, you follow the exact same rules as any other BUILDING action. So yes, you are right. The
requirements just restrict you and have no actual effect on how you resolve a BUILDING action.
When you build an Item, does it go onto the future resources area? At the end of step 4
those items then go face up on the main board? Even those that are specific to one of the
characters?
Yes. At the beginning of the game, you only have only "Inventions", i.e. the knowledge to build
certain things (but you still need the material to do so, hence you need access to certain tools and
terrain/material). The character-specific items can only be built by the specific character. The
general items can be built by anyone. But once an item is built, it can be used by anyone in the
camp.
Shortcut in the Production phase it provides you with 1 resource that is available on the
tile with the Shortcut. Could you still harvest the same resource from the tile with the
shortcut in the Action phase?
Yes, you can.
So I can use Items, Special abilities, at ANY time - except when it is explicitly stated that it
can only be used then and there?
Character special abilities and Starting Items yes, at any time as long as you have them (so not
during the actual Action phase in which items are built).
There is a Starting Item (Hammer & Nails) that gives the players 1 brown pawn (twice just
like for all the other starting items). Does this mean that if I have it at the beginning of the
game I can just take 2 brown tokens immediately for the remainder of the game? Or are
these 2 tokens used only 2 times over the course of the game?
Starting Items are only for two individual uses in a game. Hammer and Nailsgive you a brown
pawn twice a game, but each time such pawn is one use only.
Can both pawns from Hammer & Nails be used for the same Building action? Like for
example, if there is a -1 pawn token in the construction area and I need three of them to
build something safely.
Yes. Only limitation for those additional pawns is that they can't do an Action without a player
pawn.
If you build a scenario-specific Invention, do you then mark it with a black or white cube to
remind yourself that you already built it, or can you build it over and over again?
Yes, you mark it with a black marker (except for Scenario 2, where you can build these items
several times).
When Items have been built, after they are returned from the Future Resources Space, they
are turned "face down". Some of the items card have a single image on them, others have
an image, then a line, followed by a small image. Compare for example the Snare item
(which has a single image), with the Fireplace item (which has two images). Do these images
reflect a different manner in which these cards can be used?
If it has a picture and a symbol like:

(a.) Fire: this means that you have Fire which is required to build other Items (and you can find
the same symbol in the requirement field of other cards),
(b.) Cure some Adventure cards refer to it, so the symbol reminds you that you have the Cure.
(c.) Shortcut it doesn't have an additional symbol but it has a description that tells you about its
permanent advantage.
Other cards that have an immediate effect (giving you advantage after building it) have no
symbols on the back, like the Snare.
Is the Snare built once, then used to add the +1 Food token, then reset to be built again?
Can Moat be built many times to increase the Palisade level by 2 each time? Can the Items
on a Scenario (for example Castaways) be built once per scenario, or multiple times?
No. You can't reset Items and build them again. Only the scenario-specific items from Scenario 2
can be built multiple times, as clearly indicated on the Scenario card.
The Map item and the Shortcut item both have two images on their reverse. Does this mean
that once built, they are ALWAYS available, so a SHORTCUT is always available once it
has been built, and the extra explorer token is ALWAYS available once the map has been
built.
Yes.
The Invention card "Fire" indicates it will give +1 to palisade. What if the "Fire" is
invented but no shelter has been built yet is it possible to improve palisade? Would I still
receive that bonus after building the shelter in the future?
No and no. You get the bonus immediately after you build the Fire and only if you have Shelter.

CARDS AND THEIR EFFECTS


Does every "book"-card trigger the effect which is noted on the Scenario card or only when
there is a second book icon where most of the cards have a text?
Every book icon triggers the effect depicted on the Scenario card - that is the reason why the
Scenario usually becomes more dificult if you use more book-cards than ?-cards. (Scenario 1
becomes easier this way, of course). Cards which have a book icon instead of text are simply
twice as nasty as you have to carry out the book effect twice.
It says when I draw an event card marked with the adventure icon, take the appropriate
token and put it in the corresponding action on the main board.? How does this work?
Take the big ? token with the same color as on the card and put it on top of the corresponding
Adventure card deck (e.g. green ? on the Exploration deck). Next time (starting with the next
round) you want to take this Action you have to draw a matching Adventure card regardless of
the number of pawns you used. If you had only one pawn there and rolled a ? you still draw only
one card and discard the token.
The ? token guarantees that the next action of that particular type will result in an adventure (or a
Wound for Friday), regardless of whether you roll the dice or not, or whether the dice show a ?
result or not. Until you take that next action of that type, the ? token simply stays there (and if
you are asked to place it again, while it is there already, nothing happens).

When resolving events, the rules say (page 5):"If there is an adventure icon, take the
appropriate token and put in the corresponding Action field on the main board" What does
"corresponding" mean? I drew a card where a grey adventure token should be placed on
the board. The card said, I should move my camp to an adjacent tile. What is the
corresponding action field in this case? The gathering action - because of the color of the
adventure marker?
Yes, grey is the color of the Gathering action. The next time you want to Gather resources you
need to draw a card (as if you rolled a question mark), regardless of whether you roll the dice or
not and what you roll. (If you roll the dice and get a question mark you still only draw one card).
Adventure tokens (the big round ones with the ?). Once they are placed due to an Event
card, they mean that every action related (build, gather resources or explore) will demand
the resolution of an Adventure card, regardless of the die roll. Such Adventure is even
resolved if the die would come up "?", too. But how long do they remain in play? How do I
use them correctly?
Such tokens remain in play until the first time you take that action. Then it forces you to resolve
the Adventure. After resolving the adventure card you discard that ? token.
During my play of Scenario 1 yesterday, my group drew a couple of cards that told us to
discard Invention cards. We interpreted the discarding as only applicable to the not-yetinvented Inventions on the board. We managed to avoid discarding the Fire Invention
which was needed to win the scenario. Instead we discarded other not-yet-invented
Inventions. However, with a little bit of bad luck we might have been forced to discard the
Fire Invention, thereby probably failing the scenario. Did we play these cards according to
the rules?
Inventions are the Items that you haven't built yet. When you have to discard one, you can choose
which Invention to discard.
I have to cover the wood source 'nearest to the camp'. Can this also mean the wood source
on the same tile as the camp?
Yes. Nearest to the camp is the actual tile with the camp on it. If there is no wood source on the
camp tile, it has to be an adjacent tile. If not adjacent, next to adjacent, etc...
What happens if there's no 'wood source' to be covered?
If there's no wood source, then each player gets 1 wound.
What is the use of this Threat effect: resolve again? Because since the wood source was still
exhausted, we did not know what to do when the effect had to trigger. The only effect we
could think of is if there had been no wood source, then all players would have lost another
health point.
Yes. You have to resolve the Event once again cover another nearest wood source and if there's
no wood source, then each player gets 1 wound.
After the Threat effect has resolved the wood source stays exhausted for the rest of the
game?
Yes, for the rest of the game.

I draw an Adventure card which states that there is a beast with strength 4 coming into the
camp and that it attacks. Does this beast attack every player or only my character?
If you're talking about the card 'Predator in the Camp' the attack happens right away and the card
is pretty clear: the predator attacks you.
If you mean a card like 'Howling in the Bushes' the attack happens later in the game, since that
card is first shuffled into the Event deck. On page 17 of the rules it says that if a Beast attack is
drawn from the Event deck, it's only the First Player who battles it and who can thus get
wounded. If the beast attacks the camp, it's the First Player that gets wounded. Theres no choice
in the matter.
As an effect of a card my character ate a wild berry and received a "special wound token"
on his stomach.
a) Do I also receive a wound on the wound track of the characters chart or is it only the
special wound token that has to be placed on the stomach?
b) How do I get rid of of this special wound?
c) What is the effect of such a wound? I cant find anything in the rulebook.
a) You don't get a wound, just the token.
b) You can't get rid of it yourself right now.
c) You just shuffle the card into the Event deck. When the card is revealed from the Event deck
the lower part will tell you what happens to the character with the wound marker.
With only this text: "Place 'black markers' on 2 'reduce morale arrows' on the character
cards" I would say it just says that I can choose 2 reduce morale arrows that I can ignore
for the rest of the game. But what does the second half of the text mean?
"Cover 2 morale reducing arrows (between health symbols) on Character cards with black
markers to indicate that they're not resolved.", so you don't complain you can ignore those
morale decrease effects.
The card says: take an Exploration action on this card to draw 2 mystery cards - only
resolve 2 treasure. The use of the words "on this card" confuses me. I'm not certain if this
means I can explore the island as one would normally do by turning around an island tile
on the board, and use the card to draw an additional 2 treasures. Or that it only allows me
to look for treasures?
You explore this particular card, not any island tile. So you spend one Exploration action not to
reveal a new island tile, but to search for some treasures and if this is successful, you draw 2
treasures.
Are mystery cards (treasures) assigned to a special player or do they belong to the whole
group and everyone can use them?
They belong to the whole group. Any player can use them, but not all players at the same time.
You can give items/treasures from one player to another.
Just to be sure, 'Remains of a Settlement' says: '... draw 3 mystery cards (only resolve 1 [trap]
and 2 [treasure] ...'
Do I understand this correctly that instead of drawing 3 cards (which is written on the

card), I can draw as many cards until I have resolved 1 [trap] and 2 [treasures]?
Yes.
When a card tells me to draw 3 mystery cards and resolve one monster and 2 treasures
(example in the rulebook, p. 16) can I decide to draw no cards at all or do I have to resolve
at least one card?
You have to resolve at least one card of each specified type.
From the rules I understand that I start drawing until I find a [trap] or a [treasure]. After
resolving that card I can decide to continue or not. Is this correct? And I can make this
decision after every card I find that is a [trap] or a [treasure] (in this example)? So if the
first card to be resolved is a [trap] it would be wise to continue to get the 2 remaining
[treasure]s. Right?
Yes, exactly.
I draw an event and get a green adventure icon, so I place the green adventure token on the
Exploration deck, and I know next time I explore I will draw an adventure card and then
discard the token. What if I choose not to explore and then on a subsequent Event phase I
draw another event card with a green adventure icon? I cannot place another green
adventure token on the Exploration adventure deck (because there is already one there). So
instead I do nothing. Is this correct?
Yes.
The "Unfortunate adventure" mystery (trap) card gives me a book icon. What does it do?
The meaning of the book icon depends on the scenario - in the first one (Castaways) it does
nothing.
Some cards say "Keep me", basically. Do these cards "belong" to all players? Meaning: can
they be used by everyone? For example a Rusty saber, or other weapons, and such... Or are
they only for use for the character who found them?
They belong to the whole group. Any player can use them, but not all players at the same time.
You can give items/treasures from one player to another.
Are the Additional pawns obtained from Hammer & Nails as a Starting Item permanent
once one gets them or is each one one use only?
You can use the Hammer twice, but each time you get a one-use only additional pawn and you
discard the pawn after use.
End of Source card - and similar effects that say "cover the source with a black marker on
the tile you are gathering from". If the tile has two resources you were gathering, do you
cover one or both?
When you are Gathering resources you always go for one type of resource, so you cover only one
resource. Your pawn is on a source trying to gather that resource. That is the source that you
should cover. It actually makes thematic sense. :)
On the Event card "The island rebels against you" there is a book icon in the middle of its
upper part. However, right below this icon there is another book icon used alone as Event

effect. Is such doubled book icon just a misprint or is it correct and it means that the book
effect from this scenario is to be applied twice this round?
It is correct you apply the effect twice, so in the first scenario, nothing happens.
The Event / Threat Action "Cloud Burst / Move" (Move part) says: "Discard this card and
get +1 Roof and Palisade (only if you lost it)" How should I understand the only if you lost
it part? What if we cannot recall for sure, if we lost one or the other?
This is only for this Event. If because of this particular Event (Cloud Burst) you lost a level of
roof or palisade, you can as a Threat Action repair this roof or palisade, so for example if you lost
a level of roof, you can get +1 roof level.
With regard to the Event cards "Council" and "Fight": Who receives the additional
determination token?
The player who has his pawn on that card. It's always the player taking the Action who receives
the positive or negative effect, unless the card explicitly states that each player gets something.
Event card - "Insects". When it is revealed players lose 1 wood (if possible). What about the
threat effect?
It's the same players lose 1 wood if possible.
If players can choose to lose either 1/2 the value, rounded down, of their roof or palisade, is
it possible to choose to take the hit on the palisade if palisade level is 1 and roof level is 2?
Choosing palisades in this case does not result in a loss of a level, while choosing the roof to
take the hit would cost 1 roof level.
Yes, if you have a choice, you can choose.
If you are forced to move your shelter to an adjacent tile, do you also have to decrease the
Roof and Palisade level by half?
Yes.
Can tiles that become unexplored be explored again? Is "unexplored" always a result of a
tile becoming "inaccessible" or can it simply become unexplored without being
inaccessible? In that case, how do I mark the difference? And what is the actual logic?
The tile can be inaccessible and if so, there's no way to explore such a tile again. The terrain can
be unexplored. Usually when terrain becomes unexplored it is clearly stated how - if possible - it
can become explored again. Reasons for terrain becoming unexplored and ways to make them
explored again are:
Scenario-specific:
- Scenario 2 contains Fog that spreads. As long as a tile is covered by Fog the terrain is
considered unexplored but not inaccessible - if you build a Scenario specific item you can remove
the Fog.
- Scenario 4 contains a vulcano which will erupt and destroy the island. Island tiles which are lost
once are lost forever (and of course they are inaccessible, too).
Event cards:
Several Event Cards make an Island tile be considered unexplored. Usually the Threat Action

allows you to remove this condition. Most often the logical reason is that it becomes inaccessible
due to natural phenomenons, such as an earthquake.

TOKENS
When do you have to resolve the effect of Discovery tokens? Can I store them for later use?
You can keep them in the Available Resources area until you use them. If they contain only food,
however, the token will be removed during the Night phase, when the food rots.
For one of the discovery tokens you get a one-time only additional building pawn. Are the
additional pawns from items also one-time only?
All discovery tokens can be used one-time only and have to be discarded after use, so you get a
building pawn for just one use. But if you get an additional pawn from Items that you build (i.e.
Map) then you keep such a pawn on the card and you can use it each round.
What about the discovery token which gives you a fur and a food if you have 1 weapon?
Does this rot at night?
No, it isn't food until you choose it to be food. So as long as you don't exchange it for fur and
food, you don't discard the token in the Night phase.
I'm wondering what I can do when I draw one of the discovery tokens with a chest icon on
it?
You draw Mystery cards until you draw one with the chest symbol (treasure). You get the
advantage printed on the card. Shuffle all cards with trap/beast you draw back into the mystery
pile.
If I get a discovery token with a pawn icon on it, can I use the pawn only once or will it be
there till the end of the game?
You exchange the token for a pawn which is one use only, but you can choose when to use it.
The extra pawn, e.g. a brown pawn from a discovery tile. Do I get this pawn to use once,
then discard it, or is it available for the rest of the game?
If you get something from a discovery token it's one use only, you can use it for just one Action.
If you have to put a -1 pawn marker in e.g. the Building action area, does its effect come
into play immediateley or starting from the next round?
Starting the next round.
What are the adventure tokens for?
When there is an Adventure symbol on an event card, you place the token on the Action field on
the board to indicate that the adventure will take place regardless of whether a die was rolled or
not during the next Action of that type.
How do you use the number tokens?

[These number tokens are only used in scenarios where the totem icon actually does something.
Therefore you do not use them in Scenario 1, Castaways.]
If you draw an Island tile with a totem icon you mark it with the number token with the lowest
unused number, so you know which totem result is activated:
- The first time you explore a tile with a Mystery icon, you put the token no. 1 on it. - The second
time you explore a tile with a Mystery icon, you put the token no. 2 on it, etc.
There can only be one token of each type located in one space or field. How many types are
there? Is the '+1 food' the same type as '+1 wood' or does it just mean that you can't have 2
'+1 food' tokens on a tile? Can I have a '+1 food' token and '+1 wood' token on the tile with
my camp/shelter?
Yes. Those tokens are of different types. Each token that has a different picture is a different type.

ACTIONS IN GENERAL
Is it legal that multiple players take the 'Arranging the camp', 'Rest', 'Build roof' etc. action
in the same turn?
Yes, the only exception is the Threat Action (each one can only be taken once) and Hunting
action which have the number of available Actions restricted to the number of cards in the
Hunting deck.
If I put one of my pawns on any Action, will the second pawn placed there automatically
support me? Or could we, for example, place 3 single pawns on the Weapons track, to build
3 Weapons (and roll the dice three times)?
It's your choice if you want to treat each pawn separately.
You are not allowed to place a figure on an action space where you don't fulfill the
requirements. But you are allowed to use determination tokens immediately after you get
them. What if the carpenter is one wood short of building something - is he allowed to take
the building action if ...
a) ... he has enough determination tokens to activate his ability?
b) ... he does not have enough determination tokens, but his other figure is on the Threat
Action where it will get the missing determination token(s)?
Case a) is allowed. You need all the required resources (or determination in this situation) before
you want to take the Action. (For this reason case b) is not allowed.)
I want to build something that requires some resources (i.e. I want to build a Roof level so I
put the 2 wood from the available resources together with my pawn on the roof picture) and
I fail. Are the resources wasted when I roll the fail symbol (the one with the 2 determination
tokens) or are they put back into the available resource field?
They are not wasted. They stay in (/go back to) the Available Resources space. You discard the
resources only if you succeed.

THREAT ACTIONS
What do the map symbol and the number "~4~" on the left of the Threat area tell me?
That is the symbol for phase 4 (actions). You have a 1 above the Event card space, a 2 above the
Morale track, a 3 in the Resources box, a 4 to the left of all the Action spaces, a 5 above the
Weather space and a 6 above the Night phase box.
How many Threat Action cards are in the queue? Is it only two and the third one is the one
that has to be resolved (because it's off the board)?
When you draw an event card you put it on the right space. If there already is a card there, you
move that card over to the left space. If there already is a card in the left space, you resolve the
Threat-effect for that card. So you have at most 2 cards in the queue.
Can I place my pawns on both Threat Action cards? Is it possible to place pawns on the left
card on the board?
You can place your pawn on either card. You can resolve each action only once, but if you want
you can resolve both Threat Actions in the same turn.
Suppose there is an event card in the left space on the threat action field, but none in the
right space. What happens if another event card is drawn in phase 1? Does the card on the
left space still slide off the board triggering its effect? Or does it stay on the board since
there is still enough room on the board for the new card?
The rules say: "If there is already Event card(s) located in the threat Action field, it/they should
be slid one space to the left_ so the new card can be placed on the rightmost space. You only
slide when there is no space for the new card. If the right space is free, you place a card there, but
you dont need to slide anything.

HUNTING
Can a player take the Hunting action multiple times in one round? I know that 2 pawns are
required for one hunt, so can I have for instance 6 pawns for 3 hunts?
It depends on the number of beast cards in the Hunting deck. You can do more than one hunt per
round, but per card you can initiate but one hunt. So the maximum number of hunts in a round is
limited to the number of beast cards.
You can't be unsuccessful when hunting, right? Even if the animal has 5 strength more than
you, you will still kill it (taking 5 wounds), right?
Yes.
When resolving the hunting action the rulebook says under point 2 on page 10 to decrease
weapon level. Does that refer to point 1 so that you just use this decrease as a modifier for
the check if you lose health or is it a permanent decrease after every hunting action (e.g. the
weapon 'breaks' during hunting)?

The beast card shows in the first column the weapon level needed to get no wound. The second
column shows how much the weapon level will be destroyed by the fight. So if you resolve a
hunting action, you will permanently lose one or more weapon levels as indicated on the cards.
With all the temporary weapon bonuses, what do you do when you kill an animal that takes
away weapon levels?
The animal lowers the actual weapon level on the board, and if it can no longer go down, then
you lose health. The bonus is temporary and it's only a bonus, not the actual weapon level.

BUILDING
There's a 'minus one pawn' effect token on the Building Action field. One player chooses a
Build action, and has to place both his pawns on his project (e.g. to build a level of roof or
palisade or to make an item). Another player also wants to take a Building action. Does the
second action also require a minimum of two pawns?
The '-1 pawn' token will be removed from the board right after resolving the first building action
and will not be considered for any other building actions.
In the resolution of the first Building Action a card has been drawn which places a '-1 pawn
token' on the Building Action field. There's a pawn from another player who wants to take
a Building action. It's only one pawn, but now there's the '-1 pawn token', so is 1 pawn not
enough? Is this second Building Action now cancelled?
No. You have to check for and consider such tokens before assigning your pawns for certain
actions and not before resolving the actions. If you place a '-1 pawn token' as an effect of an
Adventure Card, it is active starting next round.

GATHERING RESOURCES
When you use Gathering Resources on an island tile that has both Wood and Food sources,
do you get both?
No, you get either Wood or Food. When you plan your Actions you choose which resource you
want to gather (and you put your pawn(s) on the chosen source).
When you place a +1 Food token on an island tile that has no Food source (or the Food
source is exhausted), does it gain a Food source that way? i.e. while the token is there, will
you get one Food during Production / Gathering Resources?
Yes.
Can you gather only one resource per island tile? In the rules it is mentioned that you get
one resource per source when gathering and not per island tile!
You don't assign a pawn to an Island tile but to a specific source, so during the Gathering action
you go for a particular resource, choosing either wood or food. However, you can get 2 resources
of the same type if your source has a +1 marker.

Will a "+1 wood/food" token on a hex that doesn't have that specific resource at all (or it is
already exhausted) give anything to the players during Production/Gathering?
Yes, 1 food/wood, depending on the kind of token.

EXPLORATION
Beast symbols on the Island tiles matter only once when exploring the island tile, right? So I
add a beast to the hunting deck only once?
Yes, only once.
When you discover an island tile with a beast icon printed on it, can I look at the beast card
before it is shuffled into the hunting deck?
No, you may not. You don't look at the card.

RESOLVING TOTEMS
What about the totem icon on the Island tiles? The scenario tells you what happens then.
The first time I get a totem-symbol do I look on the scenario card under the totem with the
green 1, the second time under the totem with the 2 OR do I have to decide by chance which
effect will happen?
You follow the 1, 2, 3, etc. in order. When you explore the first tile with totem, you may put a
green '1' token on that tile, then when another totem is explored you can place a '2' token on it,
etc. This way you will easily be able to see which mystery effects have already been revealed.
When I find a Totem icon while exploring a tile, I need to refer to the scenario card.
However, most of them have different effects with different numbers. I also have tokens
with these numbers. However, I couldn't find anywhere in the rules how I am supposed to
use them.
The first time you explore an island tile with a Totem icon, you placethe token no. 1 on that tile.
The second time you explore a tile with a Totem icon, you placethe token no. 2 on that tile, etc.
There are some green number-tokens in the game. When do I need them?
See above.
Totem icons on the tiles are resolved on the scenario card, i.e. for the first tile you explore
with totem icon you resolve Totem effect number 1 on the Scenario card and so on.
However, since there are more tiles with totems than number of totem effects on some
Scenario cards, do you stop resolving them when all actions have been taken - or do you
draw a mystery card instead? Or do you always draw a mystery card in addition to
resolving the scenario action - or do you only draw a mystery card when ordered to by an
adventure card?

rd th
In the Cursed Island scenario you can see that 3 , 4 ... (where '' stands for any next one) has
the same effect. In other Scenarios you just resolve only those that are described and the next
th
th
ones (5 and 6 ) have no effect.
You do not draw Mystery cards unless explicitly instructed to do so.

WEATHER & NIGHT PHASE


Wounds due to weather. Usually for every resource you cannot pay you have to take 1
wound. So if you have 5 Rainy clouds (impossible, but it's just an example), only a roof of 1,
and 2 wood and no food - does that mean that everyone would take 6 wounds? Or how
many do they take?
Yes, you will take 6 wounds each (you lack 4 levels of roof, so you have to discard 4 food and 4
wood, but you discard only 2 wood, so you still can't discard 6 resources thus each Character gets
6 wounds). (Furthermore, in the very next phase the characters need to eat, and since paying food
for the roof isnt optional, there is a good chance theres no food left for the characters to eat,
meaning they take another 2 wounds for not having eaten.)
When the red die says "fight a beast of value 3" I guess I only compare my weapons level
with 3 and either win (with no other gain) or lose (and all players will get wounds). Right?
Yes.
Can you deliberately take Wounds instead of discarding Wood/Food for Weather effects?
For example, when you have just one Food left and have to discard it, because of the Rainy
weather, and then you would have nothing to eat during the night, can you deliberately take
the (single) Wound for the unfulfilled demand to keep the Food for the night in order to
prevent taking two Wounds then?
No. You have to discard the resource if you have it.
During the night phase can I first apply any special "powers" or Items effects and then pay
food, etc? I didn't see any limitation on the order of sub-actions for the Night Phase.
Yes, you can.
I know food goes bad overnight, but following the rulebook sequentially we got the
impression that food went bad first, after which you got the chance to heal by consuming
additional food (e.g. Pot, Fireplace). Is this true?
You can use food for healing at any moment during the Night phase.
As a facing the weather penalty, I have to discard a food and wood. I have only 1 food. I
take a wound, but do I keep the food, or lose it?
You have to discard 1 food and 1 wood. Lets say you have only 1 food. You discard 1 food and
each character gets 1 wound because of unfulfilled demand (wood).

Lets say we have gotten ourselves into a situation in which we have no food and no wood
when the Weather phase comes around. Since no player can discard 1 wood and 1 food,
does each player take 1 wound or 2 wounds?
Two wounds. One for each resource you cannot discard.

FRIDAY
What happens if Friday goes hunting and dies in the fight?
Normally, Friday can't hunt. Friday is just a single pawn and you need 2 pawns for Hunting.
However, if you use Friday with another's player pawn then the player is always resolving the
action and he or she has to face all the consequences, and not Friday.
If Friday does an action by himself and has to roll dice and then he dies, but he did roll a
success, does he still create the Item/explore the island tile/gather the resource/etc.?
The outcome rolled on each die is independent from the others, so if Friday is wounded and dies
but succeeded, it means that he succeeded (made the Item/explored the island tile/gathered the
resource) regardless of his death.
Can you heal Friday?
Yes.
What happens if Friday gets a special wound token due to an Adventure that you have to
resolve because of the ?-marker, for example, while taking the Gathering resources Action?
Friday doesn't resolve Adventures, so he can't receive a special wound. If you take an Action with
Friday and there is such a ?-marker, you discard the marker and give Friday a wound.

SHELTER / ROOF / PALISADE / WEAPON


Some Island tiles contain Shelters which are different from a player Building Shelter. But
what are the exact differences? If you move your camp to a tile without Shelter, you will
have to build it again or spend the night outside. But if you move your camp to a tile with a
shelter icon, you won't spend the night outside, is that right?
If your camp is on a tile with Shelter, you are protected from getting wounds for sleeping outside.
When you want to move, the rules say this: if the token is shelter-side up, you can move camp
keeping it shelter-side up but you lose half of palisade and roof levels (rounded down, so 1 stays
1, 2 becomes 1, 3 becomes 2 etc).
If the token is camp-side up (when players have not built a shelter yet), you can move camp with
no consequence, except when somehow players built no shelter themselves but did have roof
and/or palisade. Then they would lose all palisade and roof levels. This situation can only arise if
the original camp was on a tile with 'natural shelter', otherwise there could have been no palisade
& roof.

So to explain this thematically: you actually move camp! If you had built shelter, you bring it
with you to the new tile. Roof and palisade can only be partially brought though, and in case
there was no built/man made shelter but only roof & palisade, you can't bring anything: the
shelter they were attached to was natural (like a cave or hollow tree) and they are of no use in the
new situation.
What is the maximum Weapon level: 6 or can it be higher?
The Weapon level can be higher than 6. In most games you will not need the Weapon level to be
higher than 6, but it is possible. We wrote '...' on the Weapon level track to indicate this.
I see that the Weapon level track is marked 1,2,3,4,5,"6...". This "..." makes me think that
you can have an unlimited Weapon level. I also found a rule on page 11: "Roof, Palisade
and Weapon levels are not limited" My question is, why don't the Roof and Palisade levels
use the "..." notation to show they are unlimited?
You don't need more roof or palisade than 4, so shouldn't bother with it, while you will need a lot
of weapon power in the Cannibal Island scenario.

MORALE
Can I decide not to gain 1 life point when I'm the first player and I gain the determination
tokens and a life point?
If you are the first player and morale is at the maximum, you get 2 determination OR you heal 1.
You must choose.
When you get wounded and the next symbol is the morale decrease arrow - do you put the
wound marker on the morale arrow, or do you skip over it to the next heart/wound symbol,
suffering both effects.
You skip over the arrow.
What happens when your morale is at -3 and it must drop? What happens if the morale
drop causes another morale drop which causes another morale drop?
If you have to increase/decrease Morale and it's already on the highest/lowest level, nothing
happens.
I know that when you loose health and pass over an arrow, the group then loses morale. But
do you gain morale when you heal pushing you back over the arrow when you heal?
You don't gain Morale when you heal.
If I heal and pass a decrease in morale arrow and then take another wound, do I lose
another morale or do I only lose the morale the first time I passed the decrease arrow.
Yes, each time you pass it, you decrease morale.

SOLO VARIANT
Is it correct to have both Friday and the Dog pawns?
Yes, this is the solo setup.
Argument/Agreement Event card - how does this affect my next turn in a solo game?
According to the rules Friday isn't considered to be a player, so can I still team up with him
to complete an action?
Once the card is on one of the Threat Action fields, how do I get rid of it in a solo game? I
can't meet the Threat Action requirements as I need pawns from 2 different players and,
once again, poor Friday isn't a player.
In the solo variant you should interpret it this way: you can't make any Actions with Friday
supporting you and to get rid of the card you should use your pawn and the Friday pawn.

CHARACTER SKILLS
Grandmas recipe: Discard 2 Determination tokens to spend 1 food and heal 2 wounds (of any
player including himself, he can even heal 1 wound of two different players).
In the night phase do you have to spend an additional food token after regular dinner time
to get the healing effect or is it sufficient to remove just the necessary food token per
character and use this character skill to get the healing effect without spending food?
The same goes for items like the Pot or Fireplace. Does it have to be an extra food token for
this action or is it okay to activate the item effects during dinner time.
You have to discard the food. This is not the food you eat, this has to be additional food.
Hooch: Discard 3 Determination tokens to ignore 1 Rainy Cloud or to change 1 Winter Cloud
into 1 Rainy Cloud during the Weather phase.
Can you also change a 2 Winter Clouds dice result into a 2 Rain Clouds dice result?
No, only 1 cloud. so if there are 2 winter clouds, he can make it 1 winter and 1 rainy cloud.
Some special skills let a character choose a card from x cards he draws, or a tile from x tiles.
Does he make this choice alone, and in secret? Or can he place them openly, and invite
discussion?
Likewise, do the "Choose one" cards depend of this one player's choice, or can all chime in?
He can always discuss his choice. There are no restrictions so he neednt do it in secret.
The character special effects can be applied at any point in time, right? (for example we
begin resolving the Actions, somebody needs to Explore, before exploring the Explorer pays
2 Determination tokens to look at 3 island tiles and rearrange them so that the Exploration
action that will happen immediately afterwards will get the "right" island tile).
Yes.
In order to use the "Reroll" Determination Skills (and in case of the Carpenter the
"Economical construction") does a pawn of the respective Character have to take the

respective action? Or is it enough if he supports the action, or can these skills also influence
actions taken by other characters?
Characters that have a particular reroll skill can only use it for Actions that they take. Other skills
that can be used only by the Character with that skill is: Carpenter's Economical Construction and
Handy Man, and Soldier's Frenzy.
Due to his skill, the Carpenter can use an extra pawn for Building actions. Can he use it for
separate actions or only for supporting?
Additional pawns from any source can't do Actions on their own. You can only use them for
supporting.
Carpenter's skill Craftsmanship: Discard 2 Determination tokens to reroll any brown
Action die. Does this only count if the Carpenter took a build/brown action himself or can I
apply this if any other player has to reroll a brown die? In other words: is it possible to
modify actions other players took using my character skills?
Many of the special abilities can affect the whole group. The cook can change the weather, can
make a soup, or can heal everybody, but only the Character that has a particular reroll skill can
use it for his own Action. Other skills that can be used only by the Character with that skill are:
Carpenter's Economical Construction and Handy Man, as well as Soldier's Frenzy.
I (Carpenter) have no determination tokens and want to build two different things with one
pawn each.
First action: roll dice, no success (+2 determination).
Second action: roll dice, no success (+2 determination) - can I use the determination rolled
with first action to reroll the success-die of the second item?
Yes, you can. What you can't do is to reroll the dice using the determination tokens you just got
for that roll. This implies you can use them for the next roll.

SCENARIO 1
How much wood do you need for the scenario goal from scenario 1? All 15 cubes or one is
enough, more cubes for more points at scenario end?
You need all 15 cubes to win.
How do I fill the pile? The first row to fill is the 1 wood row or the 5 wood row? Is it
possible to add wood cubes in whatever order you like as long as you fill only one column
each turn?
You need to do it in order, from the left column to the right. The first round you do this you must
add 1 wood (max), the 2nd round you do this you must add 2 wood (max), etc.
Can you simply build the pile and win before even drawing an event card?
No. You add Wood cubes after the Production phase, and before the Action phase. You therefore
need to survive the Event phase to win.

Do you get the Wood from the scenario card Items/tokens (Mast or Oil) only in the next
round after the production phase or as soon as you build/find them?
As soon as you have them. Remember, this is Wood that can be only used to build the pile.
In our last game we put one wood token on the pile and completed the first column and in
the same round built the Mast and completed the second column. Is this allowed per the
scenario rules?
No. Only one column per round. If you add 1 Wood (first column), you can't add any more Wood
tokens on the Pile in the same round. So if you built the Mast in the same turn, the Wood from the
Mast is wasted.
In the first scenario, I guess I cannot just use the wood again that I've already put in the
pile to pay something later on, if I don't have enough wood.
No, you can't. Once placed on the pile, it can't be moved.
Is it a free Action or a Building Action to add wood to the pile?
It's free, as you do it before the Action phase.
In the first scenario do we draw Mystery cards when exploring tiles?
No. The Totem symbol on the scenario overview tells you what to do. So: Nothing in the first
scenario.

SCENARIO 2
In Scenario 2 Cursed Island, the fourth discovery token description says at the end
"Multiple use". Does this mean that I do not need to discard this specific Discovery Token
from the Available Resources Space, and I can use it as many times I want?
Yes, but only once per Phase.
If you have to place a Fog marker, but can't, does this mean you take damage?
Book Icon - you have to pplace 2 Fog markers, each one on a different unexplored space or a tile
- it's up to you where you put it. If you can't place any more Fog markers, each player gets one
Wound.
When you build the Cross, is this always built in the same location as the camp? Is it
possible to build it on an adjacent island tile?
Building the Cross works like gathering resources (or building a Shelter) - you can build a Cross
on a tile with your camp or on an adjacent tile.
Is it possible to build multiple Crosses in the same turn?
Yes.
For Scenario 2 I always wonder what happens to a Cross I built on a tile that becomes
unexplored.

The tile doesn't become unexplored only the terrain is considered unexplored so the Cross is still
there. You can even build a Cross on a tile with Fog (terrain on such a tile is treated as
unexplored) - it just needs one additional pawn.

RULEBOOK / CARD MISPRINTS


The picture with the setup: shouldn't the camp-token show the other side?
Yes. It should show Camp side up.
Is Friday able to use 1 determination token for a re-roll or does he have to invest 2 tokens
for 1 re-roll (as is listed on the card).
Friday - 2 determination tokens for 1 re-roll. The text on the card is right.
There is a card 'Cataclysm' which says something like: "Put the Items in the Current
Resources Space". I guess it refers to the "Future Resources Space", right?
Yes. It should be "Future Resources Space".
What about the Pit? Does it give 1 or 2 food? In the german/english rules it says 1 on the
german card it says 2.
2 food.
The following wording is a little odd: "This round, neither Action can be taken with
[pawns] of two different players. Discard this card". I assume the first bit meant to say "no
Action can be taken ..." (as there's more than 2 possible Actions). However, the "Discard
this card" text has me more confused. The card has threat action / effect areas which
wouldn't happen if the card was discarded straight away, so is this a misprint?
Yes, it's a misprint. The card should be treated like a normal event card.
The ideas how to make the game more difficult include the point that you could play
without the dog in a 2-player game. However, there's nothing about using the dog in a 2player game. Isn't the dog only used for solo-play or when you want to decrease the
difficulty?
In standard play the dog (along with Friday) is used only in a 1-player game. Friday is used in a
2-player game. So to make the game harder: play without the dog in a 1-player game, or without
Friday (but with the dog instead) in a 2-player game.

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