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Terrain Cards

Players use this deck of 19 cards


to change one space into another
type of space.

me
of Fla

The three Alternative Ending


Cards included in this expansion
replace the base games victory
conditions, offering players new
ways to win the game.

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Derv
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Fla

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Fate:

Gold

Life: 4

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Craft

Fate: 4

Gold

:4

Life: 4

Craft: 4

This Rulesheet

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You begin

Craft: 2

The four character cards each


detail a different character and
his special abilities.

Below is a list of all the components you will find in your


copy of The Firelands expansion:

:2

Components

oode
Jin Bl

Strength

Character
Cards

Strength
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The Firelands expansion for Talisman: The Magical Quest


Game features new characters to quest with, Adventure cards
to explore, and Spells to command. This rulesheet explains
how to use the new components provided by The Firelands
to enhance your Talisman experience.

A Hero

nd token
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Gold

Danger, battle, glory, and wealth! Welcome to the magical


realm of Talisman.

Crown

Objects

Life:

Welcome

Fate: 4

Alternative
Ending Cards

Align
Start:ment: Good
Ruins
Ali
gn

Followers

Follo

wers

ment:

Evil

Character Figures

81 Adventure Cards

Each character card corresponds to a plastic figure that


represents that character on the game board.

19 Spell Cards
19 Terrain Cards
3 Alternative Ending Cards
4 Character Cards
4 Plastic Character Figures
34 Fireland Tokens

Fireland Tokens

Component Overview

These tokens represent areas of Ifrit


influence that are dangerous to even
the most stoic adventurer.

Below is a brief description of every game component.

Adventure
Cards

The Firelands Symbol

This deck of 81 cards contains the


many creatures, events, and items
that characters can discover on
their quest.

Cards in this expansion are marked with an Ifrit flame symbol


so you can distinguish them from the cards in the base game.

Spell Cards

This deck of 19 cards provides a


variety of new Spells that may be
cast during the game.

Expansion Rules

Each space can have only one fireland token on it at any time.
If a space already has one fireland token on it, players cannot
place fireland tokens on that space.

When playing with The Firelands expansion, players


are required to use the new Adventure Cards, Spell Cards,
fireland tokens, and Terrain Cards. The Adventure Cards and
Spell Cards work like those in the base game and should be
shuffled into their respective decks. The new character cards,
character figures, and Alternative Ending Cards can be played
either with this expansion or independently. This rulesheet
explains how to use the new components to enhance your
Talisman experience.

Players cannot place fireland tokens in the Inner Region.

Terrain Cards

Under the influence of the Ifrit,


the land irrevocably shifts and
changes. Certain game effects
instruct players to place a Terrain
Card on a space on the game
board. While a Terrain Card is on
a space, the text and name of that
space is ignored and the text and
Terrain Card
name of the Terrain Card is used
instead. If an effect refers to a space that is no longer on the
board because that space contains a Terrain Card, that effect is
ignored. For example, if the Temple space contains a Ruins
Terrain Card and a 6 is rolled at the Tavern, the effect of
moving to the Temple is ignored. Terrain Cards can only be
removed by effects that specifically remove Terrain Cards.

Strength/Craft
Ifrit Invader

Many of the Enemies in The Firelands possess a Strength/


Craft value. If a character encounters these Enemies, he can
choose to fight all these Enemies in either battle or in psychic
combat. Characters may exchange trophies with a Strength/
Craft value for either Strength counters or Craft counters.
Enemy - Elemental

Strength/Craft: 3

Burn

When you encounter the


Ifrit Invader, place 1 fireland
token on your space and
burn the top 3 cards of the
Adventure deck. He will
remain here until killed. 1

Strength/Craft
Value

Players cannot place Terrain Cards on spaces in the Inner


Region. If an effect instructs a player to place a Terrain Card
where he cannot, he ignores that effect.

Burn is a new effect that represents the complete incineration


of part of the Talisman world. If a player is instructed to burn
a card, he removes it from the game and places it in the game
box. That card is a burnt card; game effects do not interact
with burnt cards unless specifically stated.

If an effect causes a player to place a Terrain Card on a space and


there are no cards of the required type left in the Terrain deck, he
must choose a Terrain Card on the board of that type and move
it to that space. If a player places a Terrain Card on a space
that already contains a Terrain Card, he removes the original
Terrain Card from that space and returns it to the Terrain deck.

Fireproof

Some cards are immune to the ravages of flame and cannot


become burnt cards. These cards possess the fireproof symbol.
Cards with the fireproof symbol are not affected by burn effects.

If a player places a new character on the game board, he


ignores any Terrain Cards when placing that character.

If an effect causes a player to burn a card, he cannot choose a


card that has the fireproof symbol. If all cards have a fireproof
symbol, then nothing happens.

If the Sentinel space contains a Terrain Card, characters may


cross freely from the Outer Region to the Middle Region; they
do not have to defeat the Sentinel. Likewise, if the Portal of
Power space contains a Terrain Card, characters may cross
freely from the Middle Region to the Inner Region; they do
not have to pick or force the lock, nor are they stopped by the
Warlock if they have an uncompleted warlock quest.

Fireproof
Symbol

Terrain Cards and Movement

Fireproof Symbol
in Text

Terrain Cards and Other Expansions

When using an expansion board, if a Terrain Card is on a


space that allows movement between boards, characters can
still move to and from the expansion board following the
normal movement rules of that expansion.

If an effect causes a player to burn a number of cards from a


deck, he reveals that many cards from the top of the deck, sets
aside all cards with the fireproof symbol, and burns all the
remaining cards. Then, he shuffles all the cards he set aside
and places them back on top of the deck.

When using The Firelands with The City expansion, Terrain


Cards cannot be placed on the Jail or Town Square spaces
of The City expansion board.

Fireland Tokens

Fireland tokens represent the destructive


influence of the Ifrit, who bring flame and death
wherever they march. If a character ends his
turn in a space with a fireland token, he must
lose 1 life.
Fireland Token

If a Terrain Card is placed on the last space of an expansion


board, such as the Treasure Chamber from The Dungeon
expansion, a character must end his movement when entering
that space, then encounter the Terrain Card instead of that space.

Noble Ifrit Cards

Then, shuffle the remaining Alternative Ending Cards at the start


of the game, draw one card at random, and place it facedown
on the Crown of Command at the centre of the game board.

Some Enemy Adventure Cards included in The


Firelands expansion have ongoing effects
that are in play until the Enemy is defeated.
These Noble Ifrit cards are identified by their
distinctive colour.

Encountering Alternative Endings

Some Objects feature the Trinket keyword printed above the


cards special ability. Trinkets are treated like normal Objects,
except they doSuleimans
not count toward
Seal a characters carrying limit.

Alternative Ending Cards replace the base games victory


conditions, offering players new ways to win the game. When
using the Alternative Ending Cards, characters on the Crown
of Command must encounter the Alternative Ending Card
and follow the rules printed on the card; they cannot cast the
Command Spell or encounter other characters on the Crown
of Command unless the Alternative Ending Card specifically
states otherwise.

Trinkets may be ditched, discarded, stolen, or sold like


normal Objects.

All other rules regarding the Inner Region still apply when
playing with Alternative Ending Cards:

Trinkets

Noble Ifrit

Magic Object

Trinket
Automatically defeat a
Spirit or Elemental in your
space. Then place this card
on the Temple space. If you
cannot, discard it instead.
You cannot take this
card from the Temple
unless you pay 1 Fate.

None of the creatures in the Inner Region (nor any of the


Alternative Ending Cards) can be affected by any Spell.
They also cannot be evaded.

Trinket
Keyword

Characters on the Crown of Command cannot move and


must remain on that space unless the Alternative Ending
Card specifically states otherwise.

Alternative Ending Cards

The inclusion of Alternative Ending Cards is optional, and


5
players should agree whether or not to use them before
starting the game. The Alternative Ending Cards included in
The Firelands expansion are usable with Alternative Ending
Cards from other expansions.

After any character reaches the Crown of Command, any


character who is killed automatically loses the game.
Alternative Ending Cards often affect only
characters on the Crown of Command.
However, instructions that have a star icon
at the start of their text affect all characters,
no matter what Region they are in, including
characters on the Crown of Command.

Setup

Setup for Alternative Ending Cards is determined by which of


the two game variants players decide to use. Players can start
the game with the card either revealed or hidden.
Revealed Variant
The revealed variant has a greater impact on characters during
the course of the game and offers players more strategy.
If players use the revealed variant, remove all
Alternative Ending Cards that have a hidden
icon (shown at right) in their upper-left corner
and return them to the game box.
Then, shuffle the remaining Alternative
Hidden Icon
Ending Cards, draw one Alternative Ending
Card from the top of the deck, and place it faceup on the
Crown of Command at the centre of the game board.
Hidden Variant
The hidden variant adds mystery to the Talisman experience
by preventing players from knowing the dangers that await
them at the Crown of Command.
If players use the hidden variant, remove all
Alternative Ending Cards that have a revealed
icon (shown at right) in their upper-left corner
and return them to the game box.

Revealed Icon

Star Icon

Credits

Games Workshop
Licensing Manager: Graeme Nicoll

Expansion Design and Development: Samuel W. Bailey

Head of Licensing: Jon Gillard

Talisman Revised 4th Edition Design: Bob Harris and


John Goodenough

Games Workshops Business and Legal Advisor: Andy Jones

Producer: Christopher Hosch

Head of Intellectual Property: Alan Merrett

Editing: Brendan Weiskotten and David Hansen

Games Workshop Limited 2013. Talisman Games Workshop Limited


1983, 1985, 1994, 2007, 2014. Games Workshop, Talisman, The Firelands, the
foregoing marks respective logos and all associated marks, logos, characters,
products and illustrations from the Talisman game are either or TM, and/or
Games Workshop Limited 1983-2014, variably registered in the UK and other
countries around the world. This edition published under license to Fantasy Flight
Publishing, Inc. Fantasy Flight Supply is a trademark of Fantasy Flight Publishing,
Inc. Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy
Flight Publishing, Inc. All rights reserved to their respective owners. Fantasy Flight
Games is located at 1995 West County Road B2, Roseville, Minnesota, 55113, USA,
and can be reached by telephone at 651-639-1905. Retain this information for your
records. Actual components may vary from those shown. Made in China. THIS
PRODUCT IS NOT A TOY. NOT INTENDED FOR USE OF PERSONS 13 YEARS
OF AGE OR YOUNGER.

Graphic Design: Evan Simonet


Cover Art: Ralph Horsley
Interior Art: Aaron Acevedo, Aaron Anderson, Andrius
Anezin, John Ariosa, Erfian Asafat, Bruno Balixa, Dimitri
Bielak, Nora Brisotti, Mark Bulahao, Felicia Cano, JB Casacop,
Trudi Castle, Jacqui Davis, Sara K. Diesel, Jon Hrubesch,
Nicholas Kay, Kristin Kest, Dan Masso, Joyce Maureira, John
Moriarty, Juan Martinez Pinilla, Jorge Carrero Roig, J. Edwin
Stevens, and Frank Walls

For additional material, support, and


information, please visit us on the web:
www.FantasyFlightGames.com

Managing Art Director: Andrew Navaro


Art Direction: John Taillon
Playtesters: Julija Alegra, Jonathan Bove, Marcin
Nemomon Chrostowski, Nathan Hajek, Nick Lavely, Andrea
Lawrence, Matt Lawrence, Jon New, Bryan ODaly, Katrina
Ostrander, Mateusz Pindara, Diana Martnez, Rienk Postma,
Derrick Prichard, Abe Abey Baby Sanderson, Ian Schiffman,
Aaron Sheppard, Nikki Valens, Miranda Tanushi, Zach
Tewalthomas, Paolo Tosolini, and Ewelina Zajkowska
FFG Licensing & Development Coordinator: Deb Freytag
Production Manager: Eric Knight
Production Coordinator: Megan Duehn
Executive Game Designer: Corey Konieczka
Executive Producer: Michael Hurley
Publisher: Christian T. Petersen
The designer would like to thank Nick Sirocco for first
introducing him to Talisman way back in the day.

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