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Introduction:
Orks in Battlefleet Gothic are notoriously a
poor fleet. With the revisions for all other fleets
going in the flawed ships listing Orks came out to
be a unique experience.
One thing that was set forth in the revision
article was that the simplest methods would be put
in place to repair fleets lists; which means that fleets
would maintain their basic ship stats, and weapon
loadouts. The Orks have had a decade of
playtesting as what they are, and any radical change
would be problematic.
Ork players do not have a unified idea of how
to change the list, however accepting this fact
certain measurements were put in place to assess
how the fleet should be revised.
The theory was that through information
harvesting and mathematical calculations that the
Ork fleet could be properly fixed, even with large
changes in stats.
Methods:
Research was performed in advance to any
modifications. First every escort was
mathematically calculated against the opinioned
strong est ork escort, the brute, as well as the sword
frigate, which was determined to be the basis for
changes in all other human escorts.
Polls were drawn to determine what the best
solution was, and the potential modifications were
placed online viewable by ork players for playtest
and commentary.
Ships were compared to the Smotherma n
formula (Smotherman), which accounts for all
current ship designs basic cost for weaponry. This
formula was modified to account for a more real
aspect of weaponry value.
The fleet was then playtested in very controlled
settings. The ship designs were accounted for
according to fluff.
Research:
The ork fleet consists of 13 official vessels,
each of these was compared to the Smotherman
formula, which was modified to account for real
value of heavy guns.
Ship
Gorbags Revenge
Slamblasta
Deathdeala
Kroolboy
Hammer
Kill-Krooza
Terror Ship
Onslaught
Ravager
Savage
Brute Ramship
Cost
310
295
275
270
245
145
185
40
40
40
25
Calc
306.5
269
289
250
262
134
176
29.5
42.5
31
28
Diff
-3.5
-26
14
-20
17
-12
-9
-10.5
2.5
-9
3
%
-1.1%
-8.8%
5%
-7.4%
6.9%
-8.2%
-4.8%
-26.2%
6.2%
-22.5%
12%
Note, this doesnt account for the brutes ram ability, turns or multiple
arc capable guns. Percentages on escorts are hard to fix, as rounding to
5 comes into play.
Table 2
Ship
Percentage
(percent with at least 2)
7%
5%
31%
0%
35%
64% (23%)
92%(78%)
7%
62%
34%
54%
Gorbags Revenge
Slamblasta
Deathdeala
Kroolboy
Hammer
Kill-Krooza
Terror Ship
Onslaught
Ravager
Savage
Brute Ramship
Table 3:
40%
Percentage Costed
30%
20%
Escorts
12%
6.20%
10%
Cruisers
Battleships/Battlecruisers
0%
-10% 0%
20%
-20%
-30%
-40%
-26.20%
40%
60%
80%
100%
-22.50%
Percentage Taken
55.8%
55.8%
33%
62.5%
82.3%
62.5%
109..3%
171%
187.5%/0%
75.8%
103%
70.8%
28.4
41
27.3
79%
88.4%
79%
76%
122%
133.5%/0%
77.5%
105%
72%
29.1
42
28.1
Ship Profiles/Analysis
In this section I present the modified ship profiles that would fix each individual vessel. The solutions were
voted in, primarily increasing firepower, and giving the vessels more options.
Analysis:
The Kroolboy was proven overcosted by 20 points in table 1. With the Deathdeala undercosted by 14
points and so closely costed to it, it was a no-brainer. The ships were compared to the Slamblasta, and noted
that the Deathdeala sacrificed 4 wbs for soopa engines whereas the Kroolboy sacrificed 8. This was likely due to
GWs idea that heavy guns=bombardment cannons. So Kroolboy had to sacrifice something extra for a 5 point
reduction.
Changes:
The Kroolboys side guns were upped to Deathdeala standards. As well a 10 point drop was justified, as
most people purchase BBs/BCs for a lance or bombardment cannon. This is the reason why this wasnt chosen,
as it is essentially a giant Kill-Kroozer. What it has on a hammer is 2 hits, a turret, and 2 guns on each side and
soopa engines. What the hammer has is a better prow weapon/torps. This is about correct, as the new
smotherman puts the vessel at 256 points, within 4 of this cost.
Outlook:
Hopefully with the reduced cost the vessel will see more playtime; although there still is the idea of buying a
battleship in orks and not getting something special.
Analysis: The Slamblasta was the most overcosted of all ork battleships by 26 points. Outgunned by the
Deathdeala, and without soopa engines for 20 points more it couldnt compete. Although overcosted, some
players still use the vessel, presumably for the desperate need of orks to have lances. This vessel is supposed to be
the premier gunship for orks.
Changes: At 22 points smotherman buys two lances at 45cm. Rather than just make the lances strength 4, a
random die roll was put in place, to represent the fluff of Orks not really understanding the weapon or how to
properly power it. The ship remains 4 points overcosted, but this is adequate to represent the higher value of
lances in an ork fleet.
The Deathdeala:
Comments: The Deathdeala was not chosen for any changes, because the vessel is fine at its undercosted
value, and there was no intention of changing it. The Hammer remains undercosted, and this ship is worth
about 30 points more than the vessel. So It would be either change the hammer to cost 260, and follow suite
with the Deathdeala to 290, which would probably be a fine thing to do. It was not chosen in this case.
Analysis: In table eleven we noted a large discrepancy of terror ships to Gorbags Revenge. Not much to go by,
but the ship was still fairly rarely taken. Other battleship class vessels have more torpedoes than 6, usually 8 or 9.
Changes: The ship was given an additional 2 torpedoes to separate it from cruiser class vessels, bringing its
average up to 7.5 torps per shot, similar to battleship class vessels. This was justifiable by smotherman, leaving it
undercosted by 3 points.
Outlook: In the long run this will probably do nothing. However it may be a slight enough bonus to put the
number of people who take the vessel up to 10%.
Analysis: The hammer class was a very well represented boat, and seems fine for the points that you pay for it.
It is listed as undercosted by 17 points by smotherman, but this is not a huge concern as it is linked to the
Deathdeala, and we didnt want to increase that either. However this ship is fairly confused in its role, much
more so than other BBs, so well leave it at this.
Changes: There were no changes to the profile, however two upgrades were added; an option to take soopa
engines and an option to take launch bays.
The soopa engines are shown on two of the battleship sized vessels, and were likely an attempt to help the
ork fleet out with speed, giving some reason to do so and without revisiting previous vessels. It was odd that
these werent available on smaller ships. So they were added, and it was noted that they costed firepower rather
than points to buy (presumably because they take up hard points). The soopa engines have received some slight
concern of being an obvious buy, but 6 p/s heavy gun fire is a lot to lose for a few extra cms when you AAF. Kind
of a risky bet.
The launch bays were added to help limit the need for players to max out terror ships. Additionally the orks
have very fews ship classes than other BBB fleets. With only 13 ship options this is a little more than half the
number of imperial options (23). There was a large outcry within the ork community to give vessels more
options to make them unique.
Outlook: The outlook for the hammer is probably that they will be taken more often, even though they are the
most taken BB/BC in the ork list. This is not a problem as unlike the other vessels, they are not character ships.
Hopefully the new launch bay option will make people not so likely to run the 6TS list, and will reduce the need
for TS significantly. Making the ork list less one-sided.