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ANIMATION AND FILM INSTITUTE

1.1 INTRODUCTION
Animation is the process of creating motion and shape change illusion by means of the
rapid display of a sequence of static images that minimally differ from each other.
The illusion as in motion pictures in generalis thought to rely on the phi
phenomenon. Animators are artists who specialize in the creation of animation.

Animations can be recorded on either analogue media, such as a flip book, motion picture
film, video tape, or on digital media, including formats such as animated GIF, Flash
animation or digital video. To display it, a digitalcamera, computer, or projector are used.

There are specialised institutes to train about animation,where animation in various fields is
being taught one among them is Architectural Animation which is a short architectural
movie created on a computer.A computer-generated building is created along with
landscaping and sometimes moving people and vehicles.

Animation is a very creative media to express,hence it is being used in almost every


field.Hence due to the increasing scope and demands for future animation institutes need to
be designed keeping in mind the various aspects ,functionalities and programmes.

1.2 AIM..

The Center would consist of several categories consisting of the main studio space, education,
administration, production, and entertainment, recreational and utility space.
The goal of the project is to introduce multiple activities and functions into the center providing
a unique sensory experience bring people of creative profession together .
Ideally, through the intersection of education, participation, and performance people will be
interacting at the community scale as well as the human scale.

1.3 OBJECTIVE

computer graphics probably is one of the fastest moving and demanding in the field of
information technology today. The development of new ideas and products has enabled the
graphics and multimedia designer to create the graphics with fantastic results and quality.

Careers in multimedia are different and numerous as the medium itself. The sheer variety and
range of developments in the field of multimedia is amazing and overwhelming for the
multimedia designers and creators.

In earlier times, multimedia and the art of animation was restricted to more simple forms. Today,
animation includes everything from cartoons, to special effects in movies and even effects in
advertisements, television or hoardings. It is an extremely vast field with various applications.
This field of 3D animation is developing at an alarming rate.

According to a survey, gaming and animation are no longer sunrise industries. Instead, they
have started taking wing in different directions. It says, While the Indian animation and gaming
industry is still in the nascent stage, the sector is expected to show significant growth in the
near future as global outsourcing within the market takes.
This calls a need for institute of animation for further development in this field.

1.4 SCOPE OF THE PROJECT ..

Understanding the back ground of Art of Animation and the research activities related to it.
Analyzing and zoning of activities with respect to their relationships.
Getting to knoe the potential and constraints of the project.
It is designed environment which creates a common interactive platform between the visitors
and the employees.

The Project is intended to provide a workspace that is lively and active which adds on to the
productivity.
To provide facilities, keeping in mind the rapid industrial (animation industry) development.

1.5 CASE STUDY: Kantana Institute Of Animation and film making

Architects: Bangkok Project Company Limited


Location: Nakhon Pathom Province, Thailand
Client: Kantana Edutainment (International) Co., Ltd.
Project Team: Boonserm Premthada, Ittidej Lirapirom, Piyasak Mookmaenmuan
Budget: 1,000,000 USD
Area: 2,000 sqm
Year of Completion: 2011

1.5.1ABOUT THE INSTITUTE:


Kantana Institute is a Film and Animation school of undergraduates. The Institute is dedicated to
the master of drama in Thailand Pradit Kaljareuk. It is located in Kantana Movie Town in
Kakhonprathom province. It is a one story building which combines perfectly with the beautiful
natural environment that surrounds it.

1.5.2PROGRAMMES AND FEATURES:


The building has an Inserted for with a linear corridor with the north-south axis and the eastwest axis. The corridor divides into four blocks with different functions. The Inserted forest to be

used as meditation space, so as to remind them to concentrate what they are doing, whether it
is making, or moving from place to place.
There are five different areas within the establishment: An administration office, a lecture room,
a workshop, a library and a canteen. These areas are all linked by an Inserted forest in the
shape of a log pathway. The pathway is made out of grey stone and to walls are made from
bricks. The 8 meters high wall is a background of the sun, a tree, and a man when they are
connected by each others shadows.
The administration office is a multi-function space containing a chairpersons office, program
office and a general office. They are connected to the courtyard. The sunlight makes this a very
pleasant area.
The lecture room is a quiet area surrounded with a brick wall and an Inhabit wall. This the
ideal space to relax and unwind in between or after lectures. It is a free standing wall without
borderline.

The workshop is a good example of the interior character darkness . It creates the feeling of a
dream at night time. It helps the students to feel peaceful and to focus while producing their
animation projects.The library is a place where the natural sunlight from above, the sound of
nature and the darkness the surround the courtyard, come together in unison This room
consists of a wall lined.
With book, a meeting room, a Librarian counter, and multimedia area t in the center of the
room. The canteen is an open air building. It is at the end of the pathway.
To make this a multifunction area for different activities, this space is non room. In regards to
materials used : This building is designed on the return to basics construction. It is based on
natural craftsmanship.

1.5.3 MATERIAL AND CONSTRUCTION DETAILS:


Massive eight-metre-high handmade brick walls with undulating geometric profiles
characterise this undergraduate college. They are supported by a steel inner structure, the
cavity between inner and outer skin affording protection against heat transfer.

A brick is an everyday material for common cultural heritage of Thai society. The simplified from
of the brick is transformed into a universal geometric space. It goes beyond both light and wind
which is simple aesthetics sense. It is an easy to understand building where the brick wall does
not give the sense of solidity but is gives the surface homogeneous of sunlight.

1.6 JUSTIFICATION FOR TAKING UP ANIMATION INSTITUTE PROJECT:


The project presented here is a Animation Institute,which is to be designed due to
increasing instrests of people in this fields.Although there are a few animation institutes
in Bombay but at a smaller scale.A larger project will prove to be a better learning place
for people who want to persue their career in animation and film making.

1.7 LIST OF CONTENTS/PROGRAMMES.


Handling different kind of activities and functions which makes a vital part of the Project
that includes:
Entertainment Space
Shopping
Institute and Office Space
Multimedia centre
Studio building
Auditorium
Open amphitheatre

Earth mound
Art gallery

1.8 BIBLIOGRAPHY
Websiteshttp://www.florence-expo.com
www.animationsinstitut.de
www.lboro.ac.uk
www.library.caltech.edu

CASE STUDIES:
"Kantana Institute / Bangkok Project Company"
www.Archdaily.com
http://www.designboom.com
http://www.e-architect.co.uk

BooksAnimating Culture:by Eric Smoodin


Animation of the Inorganic art and architecture- Spyros Papapetro

AQUA MARINE PARK


2.1 INTRODUCTION
The Aqua marine park is a park consisting of an area of sea (or lake) sometimes protected
for recreational use, but more often set aside to preserve a specific habitat and ensure the
ecosystem is sustained for the organisms that exist there.
Although for many uses it is sufficient to designate the boundaries of the marine park and to
inform commercial fishing boats and other maritime enterprises, some parks have gone to
additional effort to make their wonders accessible to visitors. These can range from glassbottomed boats and small submarines, to windowed undersea tubes.
The development will provide a space for the local community to come together and connect
on multiple levels, there can be a changing spectrum of activities, from the most
casual and personal moments to group events,family moments and formal group
celebrations.

2.2 AIM OF THE PROJECT..


To design an aquapolis for all category of people of all age group and gender by
maintaining the natural environment of the aquatic plants and animals.
To attract foreign tourists mainly and also promote weekend family tourism from the
metropolitan citys.
To spread awareness and studies related to oceanography.

2.3 OBJECTIVES..
Such a proposal of this project in India would not only aim at the conservation of
marine life but also works towards the development and at the same time reap
benefits from foreign exchange by attracting foreign tourists.
India has a vast potential for fishing resources comprising of a long coastline and 30%
of the people living on the shore, mans dependence on the sea and the life it nurtures
cannot be ignored. It is his own turn to contribute to the symbiotic relationship.
Educating people in this respect and stressing the urgency of conservation would not
be better achieved than through entertainment.
Thus proposals like this go a long way in educating people through entertainment to
make them realize their responsibilities towards other life forms.

2.4 SCOPE OF THE PROJECT..


India has very few aquatic centers and as such there is a need to boost the same.
India has a wide region covered underwater and has coastal areas app. 1/3 of it.
Hence it has a relation with water and marine life since the beginning so it is
necessary to create awareness among the people and provide a superficial platform
to interact with the aquatic life.
The scope would be to create awareness about marine and aquatic life.
It should also help to generate interest and knowledge among students as well as
researchers about the aquatic world. It should act as a tourist, recreational and
educational center concerning marine life.

2.5 CASE STUDY:


2.5.1 GALACTICA ENTERTAINMENT COMPLEX KOGALYM, RUSSIA
2014
Featuring a combination of entertainment, recreational and retail facilities, this development will
provide an innovative and inspiring destination for the people of Kogalym and the surrounding
areas of the Khanty-Mansi Autonomous Okrug.
Careful consideration has been given to the placement of individual attractions within the
development with special emphasis on educational and learning opportunities in order for the
complex to become a truly community oriented destination.

The development will provide a space for the local community to come together and connect

on multiple levels. We imagine a broad, changing spectrum of activities, from the most
casual and personal moments to group events, family moments and formal group celebrations.
The development aims to bring new experiences and services to the people of Kogalym,
resulting in long-term improved quality of life. This will be the measure of its success.
The complex is set to open by Summer 2016
Area: 30,000m2
Program: 36 months
Key attractions: 14
Services provided:

Key Attractions include Aquarium, Aqua


Park, Ice Rink, Community Hall, Bowling Alley,
Cinemas, Play Centre, Restaurants, Gym,
Climbing Area, Retail, Supermarket
and Gardens.

2. 5.2 VGP MARINE KINGDOM CHENNAI, INDIA 2013


VGP Marine Kingdom will be Indias first major public aquarium. Set in the VGP World Theme
Park in the resort area of Chennai, the aquarium will serve the dual purpose of entertainment
and education.

The complex will include a diving school,restaurant, educational opportunities and exhibition areas.

The aquarium will boast its own cafs and restaurants for those wishing to relax while more
adventurous visitors can experience the thrill of swimming with Thornback rays and sharks.

Area: 7,500m2
Program: 24 Months
Exhibits: 40
Acrylic tunnel length: 80m

2.6 LIST OF CONTENTS/PROGRAMMES..


Rides Park
Aqua polls
Aquarium
Aqua education centre
Research centre
Animal lab
Wave machine room
aquatic vegetation
Animal pools
Sharks and their maintenance
Dolphin pools
Staying area

2.7 REFERENCES.
Websites:
http://archive.org
www.srei.com
www.leisure-business.com/aqua-park-design
www.archnet.org

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