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King George Commands

and We Obey
Basing
ArmyCommanders80mmdiabasewithavignetteonit,min3figures.
DivisionalCommanders80mmdiabasewithavignetteonit,max2figures.
BrigadeCommanders4060mmdiabasewithasinglefigure.
Infantry50x50mmbasewith6figuresifformedand23figuresifskirmishing.3basestoa
regimentorcompanyofskirmishers.
Cavalry50x50mmbasewith23figures.3basestoaregiment.
Artillery60x80mmbasewithHorse2figures,Foot3figuresandHeavy4figures.2basestoa
battery.
DiceD10
0=10alwaysahitregardlessofanymodifiers
1=alwaysafailureregardlessofmodifiers
Inanytests,asuccessisachievedifrollplus/minusmodifiersis5(unlessa1or10isrolled).Aroll
of10with6modifiersisstillasuccessduetothe10andarollof1with+4isstillafailureduetothe
1.
QualityRatings
Leaders
ThesecanhaveaqualityratingofPoor,GoodorExceptional.Thesearereflectiveofthecommand
radius(CR)theyhave.Thebettertheleaderthebettercontroltheyhaveovertheirunits.Generals
musthavelineofsitetotheothercommanderstoactivatethem.Thereforeonmosttablesifan
exceptionalgeneralisonahillinthemiddleofthetableedgetherewillbeverylittletheywouldnot
beabletoactivate.
Rating
CommandRadius
Poor
12
Good
24
Exceptional
48
LeaderscanonlyactivateunitsundertheircommandevenifotherunitsarewithintheirCR.
Units
EveryunitisratedfortheirFire,MeleeandMorale.Theseratingsareaddedtoanyappropriaterolls.
QualityModifiers

Rating
A
B
C
D
E

Modifier
+2
+1
0
1
2

UnitActivation
Thebasisoftheactivationisadeckofcards.Dependingonthelevelofplaythiscouldbeforeach
unitorbrigadeetc.Thelargethegamesthehigherupthecommandchainthecardsrepresent.
EachunitInfantry,cavalry,artilleryandskirmisher
EachCommander(Brigade/Division/Corps/Army)
Reloadthiscardallowsthosewhohavefiredtoregainthefirstshotmodifierwithouthavingto
standstilltoregainit.
Fortune/CalamityRollD1015rerollonFortunetableand610rerollonCalamitychart.Actions
areappliedtothenextunitactivated.
EndofturnReturnalldrawncardstothedeckshuffleandstartnextturn.
Orders
Moveunitsmaymoveamaxofdistancesbelowincludinganywheelsetc.Measurements
arefromcentreofaunit.

British/PortugueseandSpanisharmiesFormationchangesMarchColumnLine
Skirmish.
AllotherarmiesFormationchangesMarchColumnAttackcolumnLineSkirmish.

Qualityrating
A
B,CorD
E

NormalMorale
1/4turnperformationchange
turnperformationchange
Fullmoveperchange

ShakenMorale
Mustcheckmoraletochangeformation
Mustcheckmoraletochangeformation
Mustcheckmoraletochangeformation

E.g.ABritishqualityCnormalmoraleunitwishestogofromMarchcolumntoLine=1/2move.
ABritishqualityAnormalunitwishestogofromMarchcolumntoLine=1/4move.
AFrenchlightinfantryunitqualityAnormalwishestogofromMarchcolumntoSkirmish=3/4
move.

Ifanyunitwasshakenthentheywouldneedtocheckmoraletoactioneachformationchange.
Onlyunitscapableofskirmishareallowedtomoveintothatformation.
Formations

MarchColumnFormationusedtogetaunitwhereitneedstobeinthequickesttimebut
notonetoEVERgetcaughtin.FrontbasefacingrouteofMarchotherbasesfacing90dec
away.FormedinfantryandCavalryonly.

DirectionofMarch

AttackColumnUsedbytheFrenchinfantryandtheiralliestogetintomelee.Basesare
alignedonebehindtheother,facingacommondirection.FormedInfantryonly

DirectionofAttack

LineStandardformationforBritishandallies.Betterforshooting.Basessidebysidefacing
commondirection.Formedinfantryandcavalryonly.

Direction

SkirmishLightinfantryunitsandskirmishcompanies.Therearetwoformationsthat
representskirmishers.Whereitisidentifiedthatregimentsmaydetachtheirlightcompanytoactas
skirmishersinfronttoscreen,thesereducetheparentbodystrengthbyonestanduntiltheyrejoin
andarerepresentedby3skirmishstandsidebyside.

Direction

Whereawholeinfantryregimentformsaregimentalskirmishscreenthenallstrengthpointscount
andtheyarerepresentedbyagapbetweenbasesof2

Direction

Squareusedtodefendagainstcavalry.Mayfireuptoallstrengthpointsinanydirect,but
nomorethan1pointandeachtarget.NoMove.FormedInfantryonly.

HoldThisorderisgiventotroopswishingtoholdtheirgroundforactivationlaterinthe
currentturn(mustbeactivatedbeforeendofturncard,oractionlost).Itmayalsobeused
ifnotincontactwithenemyandnotunderrangedattacktoremoveafiredmarker,
thereforeregaining1stshotbonus.

Rallymaybeusedtoattempttorallyashakenorroutingunit.Noothermovementis
allowedeveniffail.Ifpassunitisrallied.Shakenbecomesnormalandroutedbecomes
shakenbutmyformuponthespotinanyformationanddirection.

Move
Type/Formation
InfantrySkirmish
InfantryLine
InfantryAttackColumn
InfantryMarchColumn*
CavalryLine
CavalryMarchColumn
LimberedFootGuns
LimberedHorseGuns
Unlimbered(PivotOnly)
Commanders
*offroad/onroad

Move
8
4
6
8/12*
8
12/18*
4/6*
4/8*
1
12

Rough
6
2
3
NA
4
NA
NA
NA
NA
8

Charge
8
4
6
NA
12
NA
NA
NA
NA
NA

ManoeuvreMaychangefacingorformation.Iflessthan45thenmaymoveifinopen
terrain
Melee
Toinitiateamelee,aunitbeissuedwithChargeorders.Ifunabletocontactthetargetofthe
chargeitmakesafullmoveinthedirectionandstops.Anyunitthatchargesandfailsto
contacttargetautomaticallybecomesshaken.

Nochargesifshaken
Formedfootmayonlychargefootthatisshaken,skirmish,marchcolumnor
defendingobstacle.MayonlychargenonshakenfootifinAttackcolumn.
Skirmishfootmayonlychargeotherskirmishfoot
Horsemaychargesteadyfootinsquareorhorsebutmustpassmoraletodoso.
Horsemaychargeshaken,footinline,openorderorcolumnwithouttest.
Horsemaynotchargeadefendedobstacle.

Thetargetofachargemayattempttorespondinanyofthefollowingways:

STANDANDFIRE

Footregiments,artilleryandcarbinearmedhorsemaychoosetostandandfire.
Workouttherangeatwhichtheyshoot.Roll1D6Horse,2D6Footand3D6artillery
andapplyFiremodifier.Ifresultishigherthanthedistancethechargesarestarting
from,thetargethastoolittletimetofire.Ifthefireresultsinanyhits,thechargeris
totakeamoralecheck.Iffailedthenchargeishaltedatthefirerangebutisnot
shaken.

FORMSQUARE

Footregiments(Formed)mayattempttoformsquare.Chargersmustbemorethan
halfchargemoveawayotherwisetooclosetoattempt.Moralecheckismadeto
formsquare.Ifpass,mayformiffailbecomesshakenandstaysincurrentformation.
Ifalreadyshakenthenunitrouts.

EVADE

Steadyhorse,Skirmishersandartillerycrewmayattempttoevade.Targetrolls3D6
ifhorseand2D6iffootandmovesthatdistancedirectlytowardsownbaselineand
isautomaticallyshaken.Ifalreadyshakenthenunitrouts.Ifchargerstillhasenough
movementtocatchevadersthenunitiscaught,destroyedandremovedfromplay.A
successfullyevadingunitcontinuestomove3D6or2D6towardsitsownedgeuntil
ralliedorremovedattableedge.

COUNTERCHARGE

SteadyhorsemayelecttoCounterCharge.Unitmusttestmorale.Ifsuccessfulthe
chargerismoved2D6towardsthetargetandtheremainingdistanceishalved
betweenbothunits.Ifthechargersrollmorethandistancebetweenunitsthenthe
chargedunitiscaughtatthehaltorifthetargetfailsmoralecheck.

STAND
Unitdecidestostandandreceivethecharge.

Firing
Weaponrangesininches
Weapon
Carbine*
Musket
Rifledmusket
Artillery
Howitzer
Rockets

Standardrange Longrange
2
4
4
8
8
16
36(6Canister)
72
16
32
172
*NapOnly

Procedure
Unitsatttackwithan
numberofdiiceperunit. Rolldiceadd
d/subtractm
modifiers.Forreachresult5
targetunitmustcheeckmorale.FForeachfail,targetunitrreceivesacaasualty(Seeb
belowformaxno.of
casualtieesbeforeunitisremoved
d).
Unit

removal

No.ofDice
e

Maxno
o.ofcasualtiies
beforebeingremovved
Infaantry*
3
3
Cavvalry
3
3
ArtiilleryLight
2
2
ArtiilleryMedium
m
3
2
ArtiilleryHeavy//Howitzer
4
2
Rocckets
NA
2
*dettachedskirm
mishcompan
nycanonlyffire1dieand
dreceive1ccasualtybefo
ore

describetheseashighlyinaccurateb
butfrightenin
ng.Firingplaayerstatesho
ow
RocketsAccountsd
manyD6
6(1to12)th
heywillrollffordistance( Nomeasuringallowed).Thisgivesapotentialraangeof
172.

D412depend
dinguponraatingofcrew
wfordirection
nandD6
Roll2DiiceforeachD6selectedinstage1,D
fordistaancealongdiirection.Ateeachrollrepo
ositiontemp
plateandrollagain.Conttinuetillrockket
lands.
Crewsfirerrating Dire
ectionalDicee
A
D4
B
D6
C
D8
D
D10
E
D12
damageAllunitsunderrtheflightofarocketmustimmediaatelytestmo
oralewitha1
Rocketd
modifierr.Ifrocketen
ndsitstravelwithin2ofaunit,itmusttestmorraleimmediaatelywitha2
modifierr.
ThismayyseemaverryslowproceessbutIassu
ureyouitdo
oesaddabitofdramawh
henfiringrocckets.

Firingth
hroughunitssUnitsblocklineofsite ifformed.Shotcanbefiredthrough
hskirmishun
nitsbutif
canisterthenhitdiceearesplitbeetweenboth
hunits.
OverheaadfiringArrtilleryonah
hillmayfireoverowntro
oopsonlyifd
distancefrom
mguntoowntroops
islessth
hanowntroo
ops(Notgun
n)toenemy.

FireTable
Modifier
Situation
+/
Firequalityrating
+1
1stshot
+1
Restedweapon
+2
Canister
+2
Enfilade
1
UnitisShaken
1
Percasualtyinfiringunit
1
Longrange
1
Smoothboreweapons
1
TargetisskirmishersorArtillery
1
Target,softcover*
2
Target,hardcover*
2
Howitzerindirectattack
2
Firingmounted
+1
Mediumgunfiringatcover
+2
Heavygunfiringatcover
*Howitzersexplodeoverheadsotroopsbehindcoverdonotgetthebenefitunlessin
BUA.
Melee

Procedure

Unitsattackwithanumberofdiceperunit.Rolldice,add/subtractmodifiers.Foreachresult5
targetreceivesahit.Foreachhit,unitmustcheckmorale.Foreachfailure,targetunitreceivesa
casualty(Seebelowformaxno.ofcasualtiesbeforeunitremoved).Ifcasualtyreceivedthenanother
moralecheckwillberequired

Unit
No.ofDice
Infantry*
3
Cavalry
3
ArtilleryLight
2
ArtilleryMedium
2
ArtilleryHeavy/Howitzer
2

*detachedskirmishcompanycanonlyfire1dieandreceive1casualty
beforeremoval.Thisshouldberecordedagainsttheparentunit.
Modifier
+/
1
+1
+2
+2
+2
+1
+1
1

MeleeTable
Situation
Meleequalityrating
UnitisShaken
Defenderinsoftcover
Defenderinhardcover
Attackingformedunitinflankorrear
AttackerIsformed,defenderisskirmisherorcrew
Defenderinroughground
CavVsInf,notinsquare
AttackerinMarchcolumn

+2
+1
1
1

Attackerinattackcolumn
Lancerswhochargedfirstonly
Lancers2ndround+
Attackinganarmouredopponent

Morale

Unitscanbeforcedtotakeamoralecheckformanyreasons.

Note:Hitsarehitsandnotcasualtiesunlesstheyhavenotbeensaved.
Wishingtochargeenemy
Receivedhitsfromfireormelee
Receivedawound/wounds
Lostmelee(morecasualtiesthanopponent)
Receiveacharge
Activatingaunitwithholdorders
Cavalrynotwishingtofollowupinmelee
QualityEtroopswishingtochangeformation
RallyMorale
Process

Roll1D10andaddmodifiers.

NoteRollof1isalwaysafailand10isalwaysapassregardlessofmodifiers.
Modifier
+/
1
1
1
2
2
2
2
+1
+2

Moraletable
Situation
Meleequalityrating
UnitisShaken
PerCasualtyinunit
Underflightpathofrocket
Unitisoutofcommand(>8ofcommander/4offriendincommand)
LostMelee
Enemyunitwith6offlank/rearwithnofriends(NotBUA)
Within2ofimpactofRocket
Unitinsoftcover
Unitinhardcover

Results
Receivedhitsinmelee/receivedhitsfromfire
Score
5
<5

Result
Passhitisnotconvertedtoawound
Failhitisconvertedtoawound

Receivedanywounds/Lostmelee/ReceiveachargeorunderRocketFire
Score

Result

5
<5

Passmoralestaysatcurrentstate
FailMoralestategoesonelevelworse

ActivateOnHoldunit/QualityEtroopsformationchange
Score
5
<5

Result
PassUnitcanbeactioned
FailUnitfailstogetactioned(Nofurthermovement)

Cavalrynotwishingtofollowupaftervictoryinmelee

Score
5
<5

Result
PassUnitmaystand
Failunitmustfollowunit

RallyMorale
NormalShakenRouted

Score
5
<5

Result
Passmoraleimprovesonestate
Failmoralestaysatcurrentstate

Fate
Commander
Score
11Cloudliftsandcommanderseesthelight
12Rousingspeech.
13Greatcommunication
14Horsestumbles
15Wounded

Action
maymoveuponeratingfortherestofthebattle
Allunitsincommandgain1levelmoraleuntilturn
over
Mayissueordertounitoutsideofnormal
commandradius
Commanderstumbles,loseturnwhilerecovers
appearance
Commanderwounded
1Noeffect
23LightWoundMissturn
45SeriouswoundMiss2turns

16Closething.CinCfeelsthewindofanear
bullet.

6KilledRollD3=noofturnsmissedbefore
replacementarrives.Promotedfromontablediv
orbrigadecommanders.
Leavesthefieldofbattle.
Allunitswithin12musttestmorale

Divisional/Brigade Commander
Score
21IdoknowwhatIamdoing
22Tome,Tome
23TallyHo
24Ithinkwecandobetter
25Wounded

26Notsurewecanwin?

Action
moveuponeratingfortherestofthebattle
Allshakenorroutingunitswith12autorally
regardlessofenemy
Loseshorse.Missturn.
Ignoreallfutureactivationsfromtheincompetent
CinCorDivcommander(Whicheverisfirstdrawn)
Commanderwounded
1Noeffect
23LightWoundMissturn
45SeriouswoundMiss2turns
6KilledRollD3=noofturnsmissedbefore
replacementarrives.Promotedfromontablediv
orbrigadecommanders.
Commanderleavesthetabletakingallunitsthat
failamoraletestwithhim.Remainingunits
transfertonexthigherlevelofcommand.
Foot

Score
31ForKingGeorge/Napoleon

32Countryregiment
33Boyshaveeatentheirmeat
34Poorpowder
35Canwewin?
36Servedtoolongandmissthegirlfriends

Action
Randomunitincommandgetserious.Increase
anyoneattributebyonelevelforremainderof
game.
Thepoachersintheunitenableshootingratingto
increaseby1
Theunithasahighernumberoffarmworkersin
theunitenablemeleeratingtoincreaseby1
Poorqualitypowdercausesfireratingtodrop1
level
Unsureanymoremoraleratingdropsonelevel
Unitquitsthefieldandheadsforgirlfriends;some
evendecidetogohometowifeafterwards.
Horse

Score
41Whataregimentalleader
42TallyHo
43Thebirds
44Letthemhavetheirheads
45Newswords
46Dontwelooksmart.

Action
Greatleader,unitmaybeactivatedtwice.
Finebredanimals.Increasemoveby2forgame
Flockofbirdsflyupandspookthehorses.Miss
turn.
Unitimmediatelychargesnearestenemy.
Issuednewswordsbeforebattle.Increasemelee
levelbyone
Confidencegrowsintheunit.Increasemorale

ratingby1forrestofgame.
Artillery
Score
51Mastergunnerjoinstheteam
52Surplusammo
53Friendlyfire
54Poorpowder
55Defendtheguns
56Whatsafewlbsbetweenfriends!

Action
Randomunitincommandgetserious.Increase
fireratingbyonelevelforremainderofgame.
Mayfiretwicebutmustbeatthesametarget.
Oneturnonly.
Mistakenidentity.Fireonnearestfriendlyunitin
range.
Poorqualitypowdercausesfireratingtodrop1
level
Noonetakesourguns.Increasemoraleratingby
1level.
Wrongammodelivered.Missturnwhilecorrected
Battlefield

Score
61TheraininSpain
62Walkingonwater

63Mudeverywhere
64Localsjoinin
65Masterspy
66Putthatfireout

Action
Heavyshower.1offallshootingratingsuntilend
ofturn.
Commanderfindsafordwith6contactwith
river.Nodeductiontocrossriver/stream.Keepif
notnearriveryet.Onceusedallunitsmayuse
Ford
Allmovementforrestofturnreducedby2
BrigadeofSpanishjoin13French46British.Base
line.Brigadierand13infunits.E/D/DSB
D6highestgettolookatnext6cardsandarrange
ordertosuit
BUAcatchesfire.Allunitsmustleave.Firelasts1
6turns.Defencevalueremovedafterwards.

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