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THEJOURNAL
OFTHELEARNING
SCIENCES,
5(2), 129-166
Associates,Inc.
Copyright
? 1996,LawrenceErlbaum
students'designingactivitieswere interpreted
from the perspectiveof situated
tools,
designingwasrelatedtotheartifacts,
cognition.Theresultsshowthatchildren's
andcurrenttrendsin thesetting.However,these
materials,teacher-set
constraints,
elementscannotbe takenas havingsomeabsoluteontologybutareinterpretively
flexible.In the courseof the engineering
unit,the fourth-andfifth-gradestudents
learnedto exploitthis interpretive
flexibilityto frameand solve problems.The
functions:Theywereresourcesthat
emergingartifactshadat leasttwo important
structured
the designprocessby bothopeningup possibilitiesandprovidingcondiscursiveandpracticalactions.Thefindings
straints,andtheyservedto coordinate
haveimportant
foraffordances
andconstraints
of learning
environments
implications
in whichdesigningis botha goalanda vehicleof instruction
andfortheevaluation
of students'activitiesin suchsettings.
Interestsand goals are centralto people's meaningfuleveryday activities;understandinghow people pursuegoals is criticalto understandingcognition (Schank,
1993/1994). Design is a form of problemsolving in which interestsand goals bear
on processesandoutcomesin essentialways;by theirvery nature,design processes
are aboutthe new, uncertain,andill-defined(Bucciarelli,1994). Becausedesign is
Requests for reprintsshould be sent to Wolff-Michael Roth, Faculty of Education,Simon Fraser
University, Burnaby,BritishColumbia,Canada V5A 1S6. E-mail:michael_roth@sfu.ca
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130
ROTH
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CHILDREN'S
DESIGNING 131
THEEMPIRICAL
STUDY
This is one of a series of studies designed to understandelementary students'
knowing and learningin science classroomenvironments(McGinn, Roth, Boutonn6, & Woszczyna, 1995; Roth, 1995c, in press). All studies in this series are
based on the following threeattributes.First,childrendesign artifactsas a means
to learnscience. Premisedon the workof Schankandhis colleaguesandtheirnotion
of coincidentallearning(Schanket al., 1993/1994), I assumedthat childrenwho
designed towers, strongarms,bridges,or domes would learn(a) aboutproperties
of materialsand forces operatingin structuresand (b) how to modify material
properties,structuralstrength,and stability.By designing complex machines for
specific purposes,such as lifting or moving heavy loads, I predictedthat students
would learnaboutsimple machinessuch as pulleys, levers, or inclinedplanes and
aboutassociatedconcepts,such as mechanicaladvantage,force, energy, and work
(McGinn et al., 1995). Second, these studiesare designed as "authentic"learning
environmentsto the extentthatproblemsareeitherill-definedor definedso loosely
that the studentscan define theirown goals and problemframesand experiencea
sufficient level of uncertaintyand ambiguityin finding and achieving solutions.
Third,these learningenvironmentsallow studentsto (a) experiencethemselvesas
part of a community in which specific practices and resources are shared and
scientific andtechnologicalknowledgearesocially constructedand(b) drawon the
expertiseof moreknowledgeableothers,whethertheyarepeers,teachers,oroutside
experts.Threeethnographicstudieshavebeencompleted.Thedatausedto illustrate
children's designing in this study came from a Grade4 to 5 classroom in which
childrenengaged in the design of structures.The extent to which this classroom
was a community of practice has already been described and theorized (Roth,
1995c, in press). The following paragraphsprovide descriptionsof curriculum,
participants,data,and methodsof analysisemployed in this study.
Curriculum
The curriculumEFCS was developed to generateopportunitiesfor elementaryschool children'sconstructionof engineeringknowledgeandpositive first experiences with engineering.As a practicalapplicationof science, EFCS is a vehicle for
introducingscience concepts,providingill-definedproblem-solvingcontexts, and
fostering positive attitudesin childrentowardscience and technology. Activities
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132
ROTH
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CHILDREN'SDESIGNING
133
TeachersandStudents
This investigationwas conductedin a mixed-gradeFrenchImmersionclassroom
with 23 fourthgraders(10 boys, 13 girls) and5 fifth graders(3 boys, 2 girls). Most
of these studentscame frommiddle-classbackgrounds,althoughthe full socioeconomicrangefromworkingclass to middleclass was represented.The unitwas team
taught by one of the two regularclassroom teachers (Tammy) and a part-time
graduatestudent (Gitte) who was also the developer of the EFCS curriculum.
Tammytaughtthe class for 2 days per week; anotherteacherwas in chargefor the
remainderof the week. She had 12 years of experienceteachingat the elementary
level, 6 years of which were parttime. Her previousexperienceincludeda unit on
bridgebuilding,whichshe taughtonce before,andtwo 3-hrunit-relatedworkshops:
one on buildingbridgesandthe otherone on the EFCScurriculum.Gittehadtaught
at the same grade level for 3 years and had worked for 4 years as a curriculum
developerandworkshoppresenter.TammyandGitteplannedthe activitiestogether
to adjustthem to the specific needs of the participatingstudents.
Data Collection
Because of its focus on reasoningin complex ill-definedsituations,this investigation was modeledon studiesof cognitionin everydayactivityandof workpractices
in scientific laboratories(e.g., Hutchins,1991;Lave, 1988;Suchman,1987). Direct
observationsand videotapesof design-relatedactivity,field notes, interviewswith
students and regular and visiting teachers, and students' engineering logbooks
constitutedthe primarydata sources.Data analyses adheredto recommendations
by theoristsin the domainsof interpretiveresearch(Erickson,1986), discourseand
conversationalanalysis(Edwards& Potter,1992), andinteractionanalysis(Jordan
& Henderson,1995). Any assertionconstructedwas testedin the entiredatacorpus
or used to directfurtherdatacollection to seek both confirmingand disconfirming
evidence.
Two video cameras were used to establish a continuous record of student
activitiesduringthe EFCS unit.At appropriatemoments,I interviewedstudentsin
the context of their ongoing work. Video-based data were complemented by
ethnographicdescriptionsof eventsthatcould not be capturedby the cameras.Data
sources included the children's engineeringlogbooks where they kept plans for
constructions,reflectionson theirlearningexperiences,a glossary,andphotographs
of their work. Videotapedmeetings with Tammy, Gitte, and other teacherswho
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134
ROTH
Data Analysis
My interpretativework began with the assumption that reasoning as socially
structuredand embodied activity can be observed (Suchman& Trigg, 1993). I
treatedthe transcriptsof students'conversationsas naturalprotocolsof theirefforts
to makesense of events, structuretheirphysicalandsocial environments,or interact
with teachers.Togetherwith the collected artifacts,protocolsprovidedoccasions
for construingthe design work done by individuals,groups, and the classroom
community.Sense, objectivity,fact, andsocial orderin humanactionwere treated
as irremediablylocal and contingentlyproducedphenomena.
All videotapeswere transcribedas soon as possible afterthey were recorded.In
daily meetingswith my researchteam,I generatedassertionsthatweresubsequently
tested in the body of the data sources or used to directthe data collection efforts
during futurefield days. Data sources were searchedfor evidence supportingor
rejectingthese assertionsand followed up with on-site interviews.On the basis of
any new information,I discarded,modified,or retainedworkingassertions.
EMPIRICAL
DESIGNING
EVIDENCEFORCHILDREN'S
This study sought answers to three questions:(a) What elements of the learning
environmentcontributeto the design process and product?(b) What is the ontological statusof the identifiedelements?and(c) Whatis the role of design artifacts
in collective designing? Each of the subsequentsubsectionsis framedby one of
these researchquestionsand a brief answer;each frameis followed by supporting
empirical evidence. An overview of learningoutcomes is provided in the subsequentsection.
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CHILDREN'SDESIGNING
135
ActorsandHeterogeneousProducts
Multiple
"Whatelementsof the learningenvironmentcontributeto the design process
and product?"Cognitionin designingis situated:It is best understoodas the
confluence of many differentelements (actors)and thereforeis a heterogeneous process. Designing is not a cognitive activity that can be reducedto
individualmentalprocesses. Decisions takenby principalactors,or owners
of projects,cannot be understoodapartfrom the tools, materials,artifacts,
teacherinterdictionsandconstraints,or the emergentpropertiesof collective,
discursiveand tool-related,activity and design artifacts.
Although the childrenclaimed sole authorshipfor the creationof certainartifacts,
therewere otheraspectsof the learningenvironmentthatcontributedin fundamental ways to the artand artifactsof theirdesigning (see Figure 1). Designing in this
classroomdid not occurin a vacuumbutin a studio-likeatmospherethatrepresented
a learningcultureandthe associatednetworkof relationshipsamongpsychological,
sociological, andmaterialactorsin specific settings.(In symmetricanthropologies,
actor standsfor any aspectof the settingthatcould be importantin the learningof
the system to preventprematureclosure in my orderingactivities on questionsof
causes and effects, human and nonhumanfactors involved in the constructed
phenomena, or individual and social aspects of knowing; Latour, 1987.) The
contributionsof variousactorsto an emergingartifactare graphicallyrepresented
in Figure 1; these contributionsfind their materialexpression in the completed
artifacts.
A varietyof actorscontributedto an artifact'sdevelopmentat variousstages to
give it its final shape. Figure 1 shows how tools, materials,communitystandards,
teacher-setconstraints,currentstate-of-the-designartifacts,individualpreferences,
andpastdiscursiveachievementscontributedto the emergenceof a specific design
artifact,AST's' tower.The heterogeneityof the tower's originsmakesthe description assemblage (Turnbull, 1995) quite appropriate.In spite of the observed
heterogeneousorigins of each artifact,one studentgroupwas always identifiedas
its author.This attributionwas assertedby childrenthroughaccompanyingdescriptions assigningideas andworkto themselvesandby the teacherswhenthey praised
the designers.Thereexisted very few instancesin which a child or groupcredited
others. In this example, AST's tower emerged as a product of the interaction
betweenthese elements,withthethreestudents-the designers-as principleactors
(see Figure 1). However, not all tools, artifacts,materials,individuals,and rules
thatexist in theclassroomwereof equalimportancein accountingfor theemergence
Ilnitialsare used to referto a groupas a whole. The following abbreviationsare used: AST (Andy,
Simon, and Tim), CA (Chrisand Arlene),JJ(Jeff andJohn),KK (Kitty and Kathy),and PR (Peterand
Ron).
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__)
DAY 1
Interdiction,constraint
Negotiation
strong' [9:52]
tapean pinjoint:
'Wearenot
allowedto use
[tape]''Butit
makes[thejoint]
DAY 2
S:'Makecubes'.
T:'Makecubesand
thenwe attachthem
all together'[9:441
Negotiation
T: Wearemaking
thebottompart.
[Yours]is forthe
bottompart.
[9:50]
Presentstate
S: It'sreallyunshapely,
butit'scoming
T: Itreallyhasthe
shape,'causeit'sgonna
shape... [10:12]
Teacher
Tammy:Whichshapedoes
it taketo makesomething
stable?
T:A triangle[10:191
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Presen
T: Take
off, and
bottomr
stable..
reassem
Individual
T:'I ammakinga
-cone top'[9:16]
Negotiation
- S: Makea pyramid
A: 'Don'tmakea triangle',
'thebottomneedsto be
square'[9:19]
- Teacher
Tammy:'Canyouadd
sometrianglesthere?'
[9:351
Other student,material
Tom:'Ican'tgluethat,it's
waytoo hard.Use tape'
pinjointI
[9:43]
Tool
Teacher
Tammy:'Canyouenlargeit in this
direction?'[9:35]
[vertical]
'welded'joint
weldedjoint:Timmeltedand
fusedstrawwithhis gluegun.
A: 'Whenwe attachedit with
tape,it wouldcomeapart'
T:'SimonputthesethingsandI
got anideathatit wouldn't
wigglethatwell.'(Repair,Day3)
FIGURE 1 The developmentof a design artifact,Andy, Simon, and Tim's tower, beginning with some i
emergedfrom the interactionof individualswith theirpeers, materials,setting, teachers,tools, communitys
"-4
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138
ROTH
HowIntragroup
ShapeDesigningand
Negotiations
Designs
Design artifactsemerged as materialwitnesses of the collaborativeplanning,
constructing,and negotiatingof teammembers.Duringthese negotiations,design
changes and "master"plans emerged, but they were not the sum total or least
common denominatorof the key actors' initial input. Rather,the negotiations
constituteda changing context such that individualproposalswere transformed.
New plans emerged with or without bearing any likeness to the originating
individualideas.
Example 1. Tim had first suggested and then constructeda "cone top" for
AST's tower which had a triangularbase. Simon andAndy objected,claimingthat
the triangularbase could not be fittedto the squareof the cubic shapes which they
had produced(see Figure 1, bottomleft). AfterTim's solutionto the lack of fit was
rejectedon bothtechnicalandaestheticgrounds,for it consistedof joists acrossthe
top floor (see Figure 1, top right),he changedthe triangularbase into a squarebase.
The resultingtop of their tower emerged from their interactionratherthan being
the idea of any single individual.NeitherTim's pointyandtriangularcone top, nor
Andy and Simon's "cubetop" became the common plan. They designed a much
wider pyramidaltop thatfit to the top level of the existing tower artifact.
Example 2. Chris (C) and Arlene (A) discussedover theirartifact,a bridge
deck with two piers.
A: Why don't we attachit to cardboard?
C: You want to? And put waterunderit?
A: Yeah, and we could attachit so it will stay up, straight.[1210V3p.1]2
2Sourcecodes areused throughout.A sourcecode, suchas [1210V3p.1], indexesthe excerptin terms
of the date (December 10th), type and numberof recording(V3 = Videotape3 of thatday), and page
of the correspondingtranscript(p. 1).
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CHILDREN'S
DESIGNING 139
in the Community
HowInteractions
ShapeDesigning
andDesigns
This classroomshowedsimilaritieswith design studiosin whichknowledgeand
informationcirculatefreely amongmembers(Roth, 1995c, in press).The natureof
the classroomas design studiofacilitatedinteractionswith otherdesign groupsand
the emergence of community standardsand trends. Such standardsand trends
contributedto individualdesigns andcould be recognizedin resemblancesamong
artifactsbelonging to different groups and the associated explanations,such as
"everyoneelse is doing a Canadianflag."Furthermore,studentsdirectlyinteracted
with studentsfrom othergroups.Throughthese interactions,outsidersto a design
projectbecame themselvesactorswho shapedan emergingartifact.
Example 1. KK's tower showed a numberof influences and inspirations
some, but not all of which werecreditedto peers.Forexample,theirinitialsolution
consistedof a compactcentraltowerfrombundledstraws;in this, it resembledJJ's
tower. After a catastrophiccollapse, KK relocatedtheir constructionsite next to
AST where they completedthe design with an additionthat bore greatsimilarity
with AST's tower. To make bracesfor the lower section, they doubledthe length
of straws, a techniquewhich Kathycreditedto Clare. Finally, they adornedtheir
structurewith a Canadianflag because"a lot of people have them"[1105V4p.2].
Example 2. Other design artifactssimilarly embodied contributionsfrom
passing groups and students.In AST's tower, a pinned-sleevejoint for producing
double length strawswas used for the base module (see Figure 1, bottomcenter).
Tim developed this joint after Tom refused to hot glue the straws and suggested
using cellophanetape.When the tape failed to producea solid joint, Tim addeda
pin resultingin a pinned-sleevejoint. Tim also constructeda Canadianflag to adorn
the tower long after other flags had appearedin the classroom community (see
Figure 1, bottomright).
HowToolsShapeDesigningandDesigns
The availabilityof certaintools changed the design process and affected the
artifactsproduced.As an increasingnumberof studentsbroughttheir glue guns,
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140
ROTH
Example 2. Because Peter and Ron used a glue gun to join their wooden
materials,they could design the archof theirbridgeon the basis of rectangularand
trapezoidalbuilding elements. Glue and skewers provided enough strengthand
stability to make triangularbracesredundant.In this way, Peter and Ron did not
use the bracing technique ("triangles")that teachers hoped all children would
eventuallymasterand employ on a regularbasis.
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DESIGNING 141
CHILDREN'S
Example. AST began theirtower (see Figure 1) fromcubic modules but did
not know whether the smaller or larger cube should form the base (see their
negotiation in this situationlater). They framedtheir alternativedesigns as "the
earthquakebuildingdowntown"(alsoWest CoastEnergy)or as the LondonTower,
which are narroweron the bottomor the top, respectively.After the decision was
made to go with the LondonTowerplan,AST continuedwith this shape,although
they encounteredstabilityandstrengthproblemsso thatthey reframedtheirproject
as Tower of Pisa. Later,while they discussed how to attachTim's cone shape to
the existing artifact,Tim suggestedseveralintermediatecubic modulesto produce
the shape of the EmpireState Building. Finally, the group agreedthat Tim could
attachhis cone top if he made a squarebase for it so thatthey could make a shape
like the Eiffel Tower. At each of the decision points, future design states were
discussed in terms of the presentartifactand individualpriorknowledge, shared
priorknowledge, or both. Had the studentsdecided to use the West Coast Energy
design with a base narrowerthan the top, subsequentframing of their design
problemsas Tower of Pisa, EmpireState Building, and Eiffel Tower would have
been less likely.
Summary
After an artifactwas completed,specific individualsor groups received credit
for its design andconstruction.On the otherhand,the presentedempiricalevidence
shows that design processes are situatedand their productscannot be reducedto
individual, or sum of individual, knowledge and skills. Rather,many different
elements (e.g., intragroupnegotiations,interactionsin the community,tools, and
the state of the artifact)came to bear on designing and emergingdesign artifacts.
The importantpoint is that designing is not a homogeneousprocess by means of
which designs are thought of and then implementedin materialform as design
artifacts.Rather,designingis a heterogeneous,distributed,andsituatedprocessthat
arises from the interactionof differentelements.The resultingartifactshave to be
understoodas heterogeneousassemblagesthat emerged from situatedactivity of
designersratherthan as homogeneousfixationsof children'sideas and skills.
InterpretiveFlexibility
"What is the ontological status of the identified elements?"The relative
importanceof tools, materials,communitystandards,teacher-setconstraints,
currentstate-of-the-designartifact,individualpreferences,and past discursive achievementsis indeterminatebecausethey do not exist in any absolute
sense. Their meanings are interpretivelyflexible and the degree of their
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142
ROTH
of Plans,Artifacts,
andProblems
Interpretive
Flexibility
In this classroom,it made sense to understandthe artifactsas outcomes of first
draftsratherthanas the fabricationand implementationof complete and standard
architecturalplans. From the children's perspective, they treadednovel design
territoryandengagedin design innovation.Children'sfinal artifactswere products
of a designingprocess,andtheir"experiments"were morelike engineers'sketches
ratherthantheirfinal plans, models, or actualstructures.Such activitiesare of that
kind which,accordingto Anderson(1990), have not yet yieldedto modelingefforts
in termsof "rational"processes.The failureof such modelingrises in partbecause
problem is frequentlyused as an ontological category, such as in word problem
(Roth & Bowen, 1993/1994, 1995). In this context, the interpretiveflexibility of
materials,artifacts,tools, or rules and constraintsled to the simultaneouscharacterizationof situationsas problematicandunproblematic.Thatis, one studentmay
have seen a problemto be solved before the overall design work could resume,
whereas a partnermay not have seen a problem at all. Being able to interpret
situationsin a flexible manner,to reframea situationsuchthatit was unproblematic
or affordedan action which would remove a problematicsituation,was one of the
majoraspects of learning.
Example 1. Initially,children'sideas andplans were unspecifiedso thatthe
tower"(AST), "two towers
meaning of an expression,such as "earthquake-proof
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CHILDREN'SDESIGNING
143
cube))
5 T: Yeah, but we are supposedto be buildingthe bottom
just for the change of the ground.(1) So we are going
to change (1) and we are testing it on either side (4)
[1104Vlp.2]
Simon
Tim
Tim
Simon
Tim thoughtthat he had built the (smaller)base, which would make his tower
look like the earthquake-proof
West Coast EnergyBuilding downtown (line 1), a
landmarkwhich the class had repeatedlydiscussed (see the uppersketch). Simon,
on the otherhand,felt thatthe largercube shouldmakethe foundationto assurethe
tower's stability.He lateradmittedto one of the teachersthat their differencesin
interpretationhad confused him ("I thoughtI was going to do the floor, and Tyler
3Thefollowing transcriptionconventionsare used:
((pointing))
(10)
(??)
Ion the ground]
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144
ROTH
said, 'do the top'; and now I am confused"[1104Vlp.6]). Tim resolved the issue
by suggestingthatthey could test bothdesigns, thus leaving open whatthe tower's
final shapeshouldbe andwho hadbuiltthe "bottompart"(line 5). Eachof the three
towerwithhis own idea. Immediatelybefore
boys had startedthe earthquake-proof
the conversation,all of these ideas were compatiblewith their activities of constructingcubes of differentsizes. Duringthe episode, it becameclearthatTim and
Simon interpretedtheircurrentartifactin differentways; thus, whetherthe design
was the same dependedon the pointof view. Children'sdiscussionover and about
the artifactallowed the differences to come out and to be discussed. The group
acceptedTim's suggestion in line 5 and deferredto a futuremomentthe decision
thatwould removethe interpretiveflexibility of the artifact.In this way, the design
of their tower was repeatedlyreinterpretedas expressedby theirlabels, including
West Coast Energy Building (Vancouver),Eiffel Tower, LondonTower, Empire
State Building, CN Tower (Toronto),and the LeaningTower of Pisa.
Example 2. In a similar way, the interpretiveflexibility of KK's plans (a
tower thatsupportsa ball) allowed themto make significantdesign changes.After
their first tower collapsed, they reinterpretedthe artifactat hand to be the center
piece of their new tower. With the redesignedtower in the form of an oil rig, they
achieved their goal. The old tower was then reinterpretedas a centrallylocated
elevatorthatcarriedmuch of the load placed on top of the tower.
of Constraints
andInterdictions
Interpretive
Flexibility
Both teacherscontributedto the students' designs to a nonnegligible degree.
These contributionswere primarilyof threetypes:(a) Teacherssuggestedpossible
shapes and forms for the students' artifacts;(b) they provided hints as to how
existing artifactscould be strengthenedand stabilized;and (c) they set certain
constraintswhich allowed or forbidcertainmaterials.Some of the suggestions or
constraintswere constantacrossgroups,such as when teacherswantedchildrento
be familiarwith specific engineeringtechniques(triangularbraces, testing structuresby bringingthemto "catastrophicfailure"),whereasotherswere moredesign
specific andchangedfromgroupto group.The childrenusuallyrecapitulatedthese
."Whether
constraintsby taggingeach others'ideas:"Wearenotallowedto
andhow these constraintslimitedthe students'designs was a matterof interpreting
a teacher's utteranceand the situation at hand. Thus, teacher interdictionsand
constraintscould not be takenin any unequivocalway because theirmeaninghad
to be establishedin each specific situation.Constraints,such as "designa bridge
by using only a set of materialsprovided,"meant different things in different
contexts. There were situations in which students acted in a way that may be
interpretedas "accordingto the law." In other cases, the same group of students
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CHILDREN'S
DESIGNING 145
submittedto an interdictionin one situation,but bypassedthe same interdictiona
little while later.Finally, studentsrenegotiatedthe conditionsof a project,essentially changingit in the process.Theseobservationsareconsistentwithotherreports
that show rule following as a creative achievementratherthan a self-evident act
(Suchman, 1987). It is also possible to arguethatrules as such do not exist. What
a text (pronouncedby a teacher, written on a piece of paper)means has to be
constructedin each situationso that it makes little sense to speak of a constraint,
interdiction,or rule as existing a priori.
Example 1. It was quite difficult to predict how students would interpret
teacher constraintsbecause this differed not only across groups but also within
groups.For example, each groupwas allowed only a limited amountof materials
for their bridge designs. When Tim and Stan, who workedtogetheron a bridge
from cardboardand glue, wantedmore material,they negotiatedwith one of the
adults.They convincingly arguedthatthe skewersprovidedadditionalstrengthto
theirproject.Only momentslater,theyrequestedmorecardboard,butGitterefused.
Immediately afterwards,Tim and Stan cut up the cardboardpad that they had
previously used to protecttheir table top; the pad became a source for additional
materialsin spite of the interdiction.They reinterpreted"cardboardpad"to mean
"cardboardas a source of needed material."The students'actions appearedto be
possible (therewere no repercussions),for the teachershadnotexplicitlyforbidden
more materials.
Example 2. AST did not even ask a teacher to get additionalmaterials.
Although they hesitated at first to add anotherfastening material(tape), Tim's
argumentthat tape would strengthentheir structurelegitimizedtheir "forbidden"
action(see Figure 1, top center).In spite of the teachers'constraintsto use only one
of theteachers'otherconstraint,"make
type of fasteningmaterial,the interpretation
it strong,"was moreimportant;it was also the groundsfor convincingthe teachers
that changingthe rules of the assignmentwas necessaryand thus legitimate.In a
similarway, JJexploited the interpretiveflexibility of the constraintthatno tower
could be tapedto a support.They stabilizedtheirtowerwith stays (fromstring)that
they tapedto a support.Duringa whole-classdiscussion,Jeff arguedsuccessfully
thatthe stays andthe centralstructureweredifferent;althoughthe stays weretaped,
the tower itself was not taped.
Summary
Interpretiveflexibility influencedprocesses and productsof children'sdesigning. Contraryto traditionalassumptionsaboutdiscourse,objects, and events, the
dataillustratethatthese hadan ambiguousontologyandwere inherentlysubjectto
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146
ROTH
Devices
Structuring
DesignArtifacts:
"What is the role of design artifacts in collective designing?" Artifacts
resulting from the children's designing not only bear the marks of their
situated,or heterogeneousorigins but also have importantfunctions in the
design process itself. They reflexively constitutetheir own context. Design
artifactsbecome tools for the design process,thatis, tools to thinkwith.They
constitute part of a designing discourse, and become tools for mediating
design talk.
Earlierstudiesrevealedthe importanceof physicalobjectsfor high-schoolphysics
students' planning of experiments(Roth, 1994, 1995b). By means of material
objects, high-school physics studentsstructuredphenomenathat allowed them to
framemeaningfuland importantresearchquestions.Furthermore,the objectsthey
used constrainedthe interpretiveflexibility of talk in such a way that they could
make sense of each other's ideas. Design artifactsin this study had the same
functions. They not only were productsof children's design activities but also
allowed childrento structurean initially ill-defineddesign problem;they allowed
children to negotiate the interpretiveflexibility of tools, materials, teacher-set
constraints,or the present state of the artifact.In this way, design artifactsare
reflexive becausetheyarebothgoals of children'sactivitiesandthey structurethese
activities.Two aspectsof designartifactscontributeto learningin a significantway:
(a) Duringthe design of artifacts,thinkingand actingare inextricablyintertwined;
and (b) design artifactsconstrainthe interpretiveflexibilityof students'design talk.
of Thinkingand Acting
Designing:Inextricability
This and otherformalstudies of children'sdesigning (e.g., Harel, 1991; Kafai,
1994) attestto the powerof design activitiesto engendervariousformsof learning.
One may ask, whatis it aboutdesigningartifactsthatleadsto demonstrablelearning
outcomes?Is it thatdesign artifactsthemselvescontributeto children'scognition
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CHILDREN'SDESIGNING
147
and interactionwith others duringthe design process? I contend that the design
artifactallows the reintegrationof thinkingand acting that traditionalschooling
(based on traditionalpsychological theory) separatedinto abstractand concrete
modes, and after denigratingthe concrete, supportedthem to different degrees
(Roth, 1995b;Wilensky, 1991).This studyshows thatdesign artifactsareimportant
aspects of learning because they allow thinking throughmanipulating;they are
objectsstudentuse to integrateactingandthinking.(InDoubleHelix,Watson, 1968,
providedan interestingaccountof how importantinsightsaboutthe DNA structure
arose from the manipulationof physicalrepresentationof the four bases involved:
Materialobjectswere thingsto thinkwiththatintegratedthe concreteandabstract.)
Children'smanipulationsof materials,tools, andartifactswerepartof an integrated
designingactivity.Thinkingandmanipulatingtools, materials,andthe artifactwere
intricatelyintertwined.Thus,designingcould not be understoodas fixationof ideas
from the head.Rather,it was an integralactivitythathadmental,material,practical,
and social aspectsthatmake"thinkering"a quite suggestivemetaphor.Thinkering
decentersthe traditionalnotion of cognition to include,as the following examples
show, the manipulationof nonmentalentities.
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HowArtifactsConstrainInterpretiveFlexibility
Emergingdesign artifactshad importantsocial functionsalso attributedto adult
designing:They make designingas collective activitypossible (Henderson,1991;
Suchman& Trigg, 1993). Design artifactsactedas conscriptiondevicesin thesense
that they (a) permittedstudentsto engage one anotherby makingdirectreference
to the artifact(pointing,gesturing),(b) focusedparticipants'attentionandcommunication, and (c) served to representthe knowledge negotiatedand constructedin
the pursuit of some goal. In this way, design artifactsprovided a setting and a
backdrop to students' design talk. The presence of the artifacts reduced the
interpretiveflexibility of students'utterancesabout their design ideas. This conscriptivequality of the artifactsencouragedand facilitatedextended studentcon-
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CHILDREN'SDESIGNING
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(4)
(3)
(3'
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placement of the two pieces of spaghetti and outlining where the two "giant
triangles"could be seen were importantandintegralaspectsof the communication.
This integrationof discourseandgesturewas madepossible by the design artifacts
thatprovideda backdropagainstwhich both were renderedmeaningful.
Example 2. In the earlier cited episode during which AST discussed the
shape of their tower, the students were able to make sense of their respective
utterancesby referringto andmanipulatingtheartifact.By standingtheartifact(see
Figure 1, top left) on the smaller side and pointing to the respective cubes, Tim
elaboratedthe meaningof "bottompart,""toppart,"the shape of the earthquakeproof tower he wantedto buildsimilarto the "earthquakebuildingdowntown."In
turn,Simon elaboratedhis utterancesby gesturingandmanipulatingthe artifact.In
this way, his comment, "so it can stay on the ground,"referredto stabilityof the
building,and his cube became the bottom.
Summary
There are two importantfunctionsof artifactsto the process of designing: (a)
Design artifactsaffordthe integrationof thinking(abstract)and acting (concrete),
the processof designing;and(b) emergentdesign artifactssupportcommunicative
processes by reducinginterpretiveflexibility. Thatis, the design of artifactsis not
merely a context in which childrenlearn to design and learn about the materials
they use, butthese artifactsreflexivelyinfluencethe way childrenlearnandinteract.
Childrendo not just design, but the design artifactsstructuredesigning;children
do not just talk abouttheirdesigns, but the design artifactsshape the interactions
from which they emerge.
LEARNING
OUTCOMES
The purposeof this study was to understandthe processesof children'sdesigning.
Many stakeholdersin the educationalarena,however, are interestedin outcomes
and are likely to ask questions, such as, "Whatdid your students learn through
engineeringdesign?"At this point, the answershave to be tentative,for the study
of situatedcognition in schools is starting.Some of the domain's currentassumptions make it difficult to compareperformanceacross contexts and time. Human
(practicaland intellectual)activities arealways situated,tool mediated,and object
oriented;tools andobjects arestructuringresourcesfor knowingand learningsuch
thata changein tools andobjectsconstitutesa changein the taskenvironmentrather
thansimply a changein humancapacities(Callon, 1994;Lave, 1988;Sayeki,Ueno,
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CHILDREN'S
DESIGNING 151
& Nagasaka, 1991). A problem for assessing children's learning resides in the
question,"Whatconstitutesdesign-relatedknowledge?"Pea (1993) suggestedthat
in thediscourseof
expertiseis defineddynamically
throughcontinuing
participation
notprimarily
of
a community,
the
set
skills
through
problem-solving andconceptual
inyouractionsanduses
structures.
Achievingexpertiseis becomingindistinguishable
of representations
inthelanguagegamesatplayfromothermembers
of acommunity
of practice.(p. 271)
Surely then, expertise has many dimensions across which the performanceof
individuals varies. For example, some children in this study competentlytalked
about braces as an importantfeaturein the stabilizationof structuresor included
them in design drawings.At the same time, becausethey did not includebracesto
stabilize theirdesign artifacts,they did not demonstratethe same level of competence in the constructions.Differentformsof knowledgeassessmentmay therefore
yield differentlevels of competence.We observedsimilar variationsin a class of
sixth- and seventh-gradechildrenengaged in the design of machines(McGinnet
al., 1995). Some childrencorrectlyanalyzeddiagramsof pulleys and predictedthe
tensions in variouspartsof the apparatus.At the same time, they could not set up
appropriatepulley systems when providedwith materials.
To assess learning,I tookteachers'top-levelgoals as a startingpoint.Therewere
three such top-level goals teachershad for children:
Goal A: To explore and experiencesome critical,but not necessarilyprespecified, issues involved in designing structuressuch as learning to
strengthenindividualmaterials,buildandreinforcejoints,or stabilize
structures.
Goal B: To learnto managethe complexityof open-endedand ill-structured
design situations.
Goal C: To learnto collectively design, make sense, negotiate,and plan and
execute groupprojectswhere"collective"implies thatchildrenlearn
to talk aboutthe objectsof theiractivityandthe processesby means
of which to attainthem.
On the basis of these considerations,I identified six dimensions of children's
learningin the engineeringdesign contextthatarealso characteristicfor competent
design engineers (Bucciarelli, 1994): (a) coping with complex design tasks (Goal
B); (b) exploiting interpretiveflexibility for creatinginnovativedesigns (Goal B);
(c) knowing importantaspects aboutdesign and constructingstructures(Goal A);
(d) negotiatingdifferencesbetween individualplans and understandings,courses
of actions, and the organizationof collective work (Goal C); (e) using a varietyof
tools and materialsand using their propertiesin new and innovativeways (Goals
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ROTH
CopingWithComplexity
During this engineeringunit, studentslearnedto cope with the complexities of
open-endeddesign tasks.On the engineeringpretest,whichasked studentsto make
a strongbridgefromjust one sheetof paper,theyquicklyabandonedthe task.Some
studentstried to supportthe load withoutmanipulatingthe sheet of paper,others
folded it once or twice, and very few attemptedto searchfor strongersolutions.
Two monthslater,the childrentook the design problem(a bridgespanningat least
30 cm and supportingas much weight as possible) as an extendedchallenge that
they pursuedwith greatpersistenceover a 3-week period.They consideredseveral
design alternatives,actively searchedfor solutionswhich would enhancestrength
and stability, and exploited collaborationto achieve bettersolutions. Before the
unit, studentsappearedto be at a loss, they walkedaroundtheclassroom,seemingly
not knowing what to do next. Two monthsinto the unit, theirbehaviorduringthe
bridge-buildingprojectwas characterizedby a great deal of self-confidence that
permittedthem to deal with the challengesof ill-defineddesign tasks.
ExploitingInterpretiveFlexibility
Studentslearnedto exploit the interpretiveflexibility of tools, artifacts,materials,
talk,andso on. Ratherthanacceptinglimitedmeaningsthatmay be associatedwith
a specific tool or material,childrengeneratednew meaningswhich allowed them
to put these thingsto new use. A case in pointarethe glue guns. Ordinarily,in what
may be interpretedas the canonicaluse, glue guns areemployedto heatandliquefy
solid glue sticks by means of electricalenergyfromAC outlets.In this classroom,
glue guns were creatively reinterpretedand successfully used, but frequentlyin
ways for which they were not designed. Childrenproducednew and very stable
joints fromdrinkingstrawsby burningholes in strawsinto whichthey placedother
straws that they carefully attachedwith glue. Ratherthan using the glue gun to
exude hot glue, they interpretedit as a tool for burningholes into straws. They
createdanothertype of joint by bringingtogetherthe heatedareasof two strawsto
form a solid bond. Finally, afterserendipitouslydiscoveringthatglue guns could
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CHILDREN'SDESIGNING
153
Designing
Studentsincreasedtheirunderstandingof design andthey intentionallyappliedthis
understandingin theirsubsequentwork.This was particularlyevident for "design
knowledge related to the naturalworld," one of Faulkner's(1994, p. 447) five
categoriesof design knowledge.Towardthe end of the unit,mostchildrenstrengthened their materialsby, for example, laminatingsheets of cardboard,bundling
straws,spaghetti,and skewers,or producingtight newspaperrolls. At an intermediate level of complexity, they used braces, cantilevers, stays, and arches for
stabilizingand strengtheningtheirstructures,all of which areexamples of knowledge relatedto design practicein Faulkner'sscheme. There is also evidence that
childrenlearnedwhen they could frameproblemssuch thatpreviouslysuccessful
solutions could be reapplied.In such situations,they intentionallyapplieddesign
strategiesthatevolved from solutionsto earlierproblems.
Differences
Negotiating
Therewere manyopportunitiesfor participatingin collective activity.Throughthis
participation,children learned skills that allowed them to negotiate alternative
understandings,plans, and actions.This ability is well-illustratedin the following
example from a worst-case scenario:the collective work of two students with
previousproblemsrelatingto others.A video analysisof StanandTim's collective
bridgeprojectshowed thatin the courseof its 9-hr duration,the two negotiatedall
their plans and actions. There was not one situationin which either studentwas
unwilling to negotiate.NeitherTim nor Stanprovedto be intransigentor followed
the other withoutreflection.When therewere two options to be considered,both
demonstratedflexibilityby allowingfor a comparisonbetweenthe alternativeideas
or solutions and helped each otherpreparethe second solution. They then based
theirdecision on the relativemeritsof the two solutions.
UsingToolsandMaterials
Students developed competent practices related to tools and materials. Thick
descriptions of these practices and the development of a design culture, where
studentslearnedfrom each other many tool-relatedengineeringdesign practices,
are providedelsewhere (Roth, 1995c, in press). I showed that childrendeveloped
great skill in strengtheninga varietyof materials,stabilizingstructures,handling
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154
ROTH
TalkingandWriting
Engineering
Design
Centralto successfulengineeringdesign and science is the abilityto communicate
in talkingand writing(Bucciarelli,1994; Latour,1990). The growing competence
with communicatingdesign is thereforean importantif not the main aspect of
learningfrom design activities.The children'spresentationof theirwork, conversations during construction,and their glossaries preparedat the end of the unit
providedevidence of the engineeringdiscourseconstructedin this class (Roth, in
press). This discoursewas rich and appropriatefor designing,negotiating,critiquing, andframingproblemsandsolutionsin ill-defineddesignsituations.It is evident
fromthedatathatthechildrenhadpopulatedthisdiscoursewiththeirown intentions
and purposes.
Children'sexpertisein talkingengineeringdesign is exemplifiedin the following episode. Jeff hadpresentedhis bridgeanddescribedthathe includedparticular
bracesto distributethe forces actingin the structure:"Itbringsthe weight down on
the end. And it would be easierfor a force to go acrosshere,the weight goes here,
and the tensionbringsit down"[1216V1p.3].He accompaniedthis explanationby
gesturesthat correctlyindicatedthe directionof the forces acting in his structure.
The fact that he and his partnerJohn had tested their bridge both in its normal
position and upside down gave rise to several exchanges. In one, their classmate
Ron (R) explicitly questionedJeff (J) aboutthe symmetryof the construction.
1 R: If you took the legs off, if you cut them off aroundthe bottom of the
bridge, do you think it would hold the same as upside down. Is it built
the same?
2 J: Well actually,if you cut the legs off, you might try it puttingit down
like this, withoutthe legs, to see how strongit would be, you might try
that,but we don't thinkit would hold any more.
3 R: Is the bottomand the top built the same?
4 J: Yes, originallythis was it, and then we built this underthe bottom, to
make it stronger.
In situationssuch as this, studentsdemonstratedtheirdesign expertise.Much like
Jeff here, they were able to explain and defend design choices, and, like Ron,
questionthose of othergroupsin the community.Jeff explainedthe distributionof
forces along various braces.When Ron asked aboutthe symmetryof the bridge,
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CHILDREN'SDESIGNING
155
DISCUSSION
This study was designed to answer three questions: (a) What elements of the
learningenvironmentcontributeto the design processandproduct?(b) Whatis the
ontological status of the identified elements? and (c) What is the role of design
artifactsin collective designing?In answeringthese questions,I followed recommendationsof interactionanalysis to trackartifacts,their appearanceand disappearance from the horizon of human actors, and the function of artifacts in
structuringinteractions(Jordan& Henderson,1995). My answersemphasize the
heterogeneous(situated)natureof cognition:
* Designingis not simplya psychological,social-psychological,or sociological
phenomenonas radicalconstructivisttheorists, social constructivisttheorists, or
both want to have it, but has importantmaterialaspects.These materialaspectsdo
not only lie in the artifactualnatureof students'productsin engineeringdesign, but
much of their individualand collaborativethinkingand sense making are constitutedby manipulatingmaterials,tools, and artifacts.
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01
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CHILDREN'SDESIGNING
157
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158
ROTH
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DESIGNING 159
CHILDREN'S
DesigningandStudents'Goals
Thereis a tensionbetweenthe notionof design as open-endedactivityandthe fact
thatthe goals in the activities-building towers,bridges,andmegastructures-were
set by teachers.At a second level, the goals of individualstudentswere subjectto
group processes in which one collective goal was negotiated. In schools, the
specification of top-level goals by the teacher has the purpose of specifying
pedagogical goals to be achieved through the design activity. To work at all,
however,top-level goals needto be accessibleto learners.Forstudentsin this study,
the goals included the provision of opportunitiesfor exploring and experiencing
critical engineeringdesigning issues, managingcomplex open-endeddesign situations, and learningto collectively design, make sense, negotiate, and plan and
execute group projects.The learningoutcomes documentedthat the curriculum
achievedthese goals. The learningenvironmentsharesa characteristicfeaturewith
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160
ROTH
Schanket al.'s (1993/1994) goal-basedscenariosand Harel's(1991) software-design environment:After some top-level goal has been establishedby the teacher,
studentsdefine theirown goals and subgoalsand subsequentlycompletethe tasks
on their own behalf. Gitte and Tammy specified the constructionof creatures,
towers, bridges,and megastructures.The specificationsfor each of these projects
was then determinedby the students:Groups chose to make earthquake-proof
towers, wind mills, cranes,towers connectedby gondolas, or strongarms(towers
sticking out from wall).
Importantaspectsnotdiscussedby Schanket al. (1993/1994) arethepossibilities
emerging from collective designing where group goals arise from negotiations
between individualmembers.That is, for example, children interestedin trucks
were not in the positionto convertthe curriculuminto a "truckcurriculum"buthad
to negotiate their goals with teachers and peers. However, students learned to
flexibly interpretthe overallgoal so thatthey foundways to includetheirpersonal
(various
goals in the collective goals. Theyincludedtrucks,other"micromachines"
toy machines),and dolls as decorativepieces to towersandbridges.5Furthermore,
pursuingone's goals constrainedby those of otherscontributesto learning.Kafai
and Harel(1991) indicatedthatcollective designing enrichesthe learningexperience by providingopportunitiesto externalizeandreflecton ideas and by building
argumentswhichareessentiallydifferentthanthoseproducedby individuals.Thus,
although individuals submit to collective decision making, they gain from the
opportunitiesspecific to collective activities. In particular,childrenin this study
learned to talk and write engineering design, fundamentalto engaging in the
communicativeaspectsthatconstitutedesigning.
CognitionIntothe Environment:
Unloading
Think
to
With
Objects
This study showed thatin children'sdesigning,cognitionarose from the interplay
of material with social and individual worlds. The design and constructionof
objects in the world allows individualsto engage in a relationshipwith them and
the knowledge requiredin theirconstruction(Wilensky, 1991). The construction
of objectsrequiredchildrento makeexplicitdecisionsaboutvariousaspectsof their
knowing.Designingtowersandbridgesaffordedchildrenopportunitiesto get close
to theirown ideas.Ratherthansimplytalkingaboutbraces,childrenexploredways
of using them, exploredtheir strengthsand weaknesses,and even developed new
ways of buildingthat made bracesdispensable.Throughthese explorations,children constructedunderstandingsof design elements, such as braces, stays, dead5Ina more recentstudy, more evidence was foundto confirmthis claim (McGinnet al., 1995). For
example,one studentdesigneda machinein whichhis favoritePowerRangerswereused as second-class
levers. Again, his personalgoals found legitimateexpressionwithinthe teachers'top-level goals.
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CHILDREN'S
DESIGNING
161
OntologicalAmbiguity
The work by Wilensky (1991) and Turkle and Papert (1992) loosely specifies
learning as the process of entering and establishinga relationshipwith objects,
whetherthey are physical or other ("mental").Gooding (1990, 1992) provideda
moredetaileddescriptionof how suchrelationshipsareestablished.His accountof
the design process illustratesthe pervasivenessof ontological ambiguityand the
agency throughwhich this ambiguityis madeto disappear.Ontologicalambiguity
is not a nuisancebut "allows free movementbetween actualand possible worlds,
enablingnew phenomenalpossibilitiesto be constructed.... The ambiguousstatus
of manipulatedobjects is essential to the creativedevelopmentof thoughtexperiments as well as real ones"(Gooding, 1992, p. 72). AST's earthquake-proof
tower
underwenta series of conceptualizations,such as Tower of London,Eiffel Tower,
Empire State Building, West Coast Energy Building, CN Tower, and Leaning
Tower of Pisa. The boys constructedtheirtower's phenomenalpossibilitiesbefore
an open horizonof possibilities.In the end andthroughthe boys' agency and skill,
one of these possibilitieswas realizedas a materialtower.
Ontological ambiguityis not a nuisancebut has importantcreative potential.
Turkleand Papert(1992) used the notion of bricoleurto describeindividualswho
create artifactsand theoriesin this movementbetween the actualand possible by
arrangingand rearrangingmaterials,associating ideas, and interactingwith the
social and physical environment.From the work of bricoleursemerge artifacts
whose propertiesare not preplanned.Designing as understoodin this articleis an
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ROTH
evolutionaryprocessandcontrastsprofessional"normaldesign"(Faulkner,1994),
which is constitutedby the routineimplementationof prespecifiedplans.Through
their evolutionary emergence, children's design artifacts that "integrateover"
(Knorr-Cetina,1995) theirown history.Previouslytentativedesign moves become
"facts"and in this factualnatureshapefuturedesign moves. Thus, the emergence
of artifactsis associatedwith the reductionof interpretiveflexibility that characterizes tentativeplans such as AST's earthquake-proof
tower. The additionof new
elements to the artifact is constrainedby the present state of the artifact.This
concretion of ideas into artifactsalso reaches into the futureby constrainingthe
horizonof possibilities.In this way, decisions emergeratherthanhave to be taken.
In the end, among the virtuallyunlimited numberof possible earthquake-proof
towers, only a few arerealizedin the artifactspresentedby the children.
IMPLICATIONS
This study has importantimplicationsfor classroomteachingbecause it questions
some centralassumptionsof traditionaleducation.Among these assumptionsare
the following three myths: (a) Students'activities and artifactsare the result and
sum total of individualcognition thatcan be entirelyattributedto specific human
actors(studentsareevaluatedon individualworkorcontributionsto ajoint project);
(b) artifacts,tools, teacher-setconstraints,trends,or rules unequivocallyembody
specific meanings;and (c) the manipulationandproductionof artifactsareends in
themselves in order to motivate studentsand get their hands on science. These
myths, de facto, allow educatorsto uncouple learning outcomes from learning
processes. Although I acknowledgethat learningoutcomes, such as those documented in this study, are importantaspects of schooling, the main purposeof this
article was to show that learningprocesses (and thereforetheir products)are in
fundamentalways situatedin social and materialsettings.The implicationsof this
study for each of the threeassumptionsare outlinedin the following paragraphs.
First,this study has shown thatstudents'activitiesincludemultipleactorswho
interactin nonadditivefashion.The conversations,ideas,or artifactsresultingfrom
this activityaresituatedandemergent,thusheterogeneousassemblages.Individual
aspectscannotbe isolatedandattributedto individualstudents,which is a common
teacherpracticefor markinggroupactivity.It follows thatthe activitiesdescribed
do not easily lend themselves to the traditionalevaluation practices that prize
individualprowessover functioningas partof a collective.Thatis, towersorbridges
have limited value as indicatorsfor assessing designing.As in this study,multiple
process indicatorsneed to be included to show how children design, negotiate,
communicate,anduse tools andmaterials.Video assessment,suchas thatproposed
by Collins, Hawkins,and Frederiksen(1993/1994), is an importantalternativefor
evaluatingstudentperformancein such contexts.
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CHILDREN'S
DESIGNING 163
FutureResearch
Futureresearchis needed to addressopen questions not answeredby this study.
Among the questions in which I am interestedare (a) How are heterogeneous
artifacts constructed as the result of individual authorship?(b) What are the
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164
ROTH
affordances and constraintsof other tools, materials, and design tasks in the
constructionof authenticlearningenvironments?and (c) How do students'activities change when they are allowed to engage in engineeringdesign activities for
time periodsmeasuredin years?
Anotherareameritingattentionis thatof evaluation.Whatkind of performance
indicatorscanbe usedto assess processessuchas collective sense making,planning,
negotiatingof ideas? Are thereprocess indicatorsthatcan feasibly be used in the
constrainedcontexts of teachers'daily work?Furtherresearchmay be concerned
with finding performanceindicatorsfor children'sdesign talk. Which aspects of
students'design communicationcan be formalizedso thatit lends itself to quantification?
ACKNOWLEDGMENTS
This work was made possible in part by Grant410-93-1127 from the Social
Sciences andHumanitiesResearchCouncilof CanadaandJointInitiativesStrategic
Grant812-93-0006 fromthe Social Sciences andHumanitiesResearchCouncilof
Canadaand NorthernTelecom. I thank Sylvie Boutonn6,Fiona Crofton, Allan
MacKinnon,ChristinaSchnetzler,BridgetWalshe, and all the childrenfor their
help duringthe data collection. I am gratefulto ReindersDuit, David Hammer,
Michelle K. McGinn, KarenLarsonTonso, Bernice Wong, and the anonymous
reviewersof earlierversionsof this articlefor theirinsightfulcriticismandeditorial
help.
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