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CHAPTER I
THE PROBLEM AND ITS SETTING
A. INTRODUCTION

Many businessman/businesswoman have been working with their personal computer,


laptop or even netbooks. Some students, government officials, or employee and more, all people
use some of those gadgets, some of us need some computer parts and accessories because it
completes the function of the statement above.
This feasibility study will help us to get ease for this problem we dont need to go too far,
like in Lucena City, Manila or other City were some computer store placed, we dont need to
spend a lot of money for fare and get tired or fatigues in delivering some heavy parts of the
computer to our home/office (shop).
Computer shops need also a maintenance to gain there business pride and get known by
some costumers it repairs also to the good connection of internet by the used of inexpensive
accessories. It connects to the general function to any units of the computer hardware and
software. This store will help customers to be updated to all new products of computers.
This feasibility study will be settled to the town of Atimonan, Quezon. The researcher
will also study what will be the possible advantages and disadvantages of this kind of business.
Computer functions and cultures are related to this study, to gain more knowledge on how the
computer age started and why it is more useful today. This presentation of data is updated from
2012 to 2015.
Computer parts and accessories help the function of computer more productivity, if it is
always updated most of computers will became in the high quality. The goal of the study is to
find more information and to build a relation between business and computer, which will help us
to establish another kind of business.

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B. SWOT ANALYSIS
STRENGTHS
There will be no Competitors Here in Atimonan, It is too easy to establish because of strong
internet connection.
It has less number of personnel needed.
WEAKNESSES
The store should always be updated with the new products that the store/station needs to
provide.
The warranty of the sales is always in the product.
The software needs is always updated.
THREATS
there will be no possible threats if there is a problem in internet connection and transportation
of delivering the prepaid goods
The defective goods that the factory release to the establishment.
OPPORTUNITY
Computer parts and accessories store will surely attract a great number of customers who
own personal computer, computer shop, and a businessman who wanted to set-up a computer
or internet shop.
The people from nearby town who are entrepreneur of computer shops are more interested to
this establishment.
C. STATEMENT OF THE PROBLEM
GENERAL STATEMENT
Feasibility Study of Setting-Up a Computer Store In The Town Of Atimonan, Quezon,
Philippines 4331.
SUB PROBLEMS
The researcher aims to determine the following aspects of the computers, parts and
accessories store/station:
1.
2.
3.
4.

The potential and the size of the possible target market.


The location of the study where it will be accessible.
The marketing strategy and the program for the business.
The technical and operational requisites needed.

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5.
6.
7.
8.
9.

The government regulation pertaining to this kind of business.


The structure and manpower of the business.
The capital requirement for the business venture.
The financial feasibility of the proposed business venture.
The contribution of the Computer parts and accessories store/station to the community.

D. SIGNIFICANCE AND IMPORTANCE OF THE STUDY


For the researcher, he may gain more knowledge on how to establish this kind of business
For the entrepreneurs, this study will serve as a guideline on how to establish a similar business
For the readers, the researcher hoped that this study will improve their skill & thoughts about
Computers, Parts and Accessories (Store/Station)
For the future researchers, the researcher hoped that the information gained from this study will
give them an additional knowledge if they want to undertake and work in a similar field

E. SCOPE AND LIMITATION OF THE STUDY


The computer store that the researcher would like to propose in intended to the Personal
Computer users (laptop, desktop, Etc.), Computers shops (proprietorship/ owners), and other
business that needs the access of the computers. This study will serve as a guideline on how to
establish a similar business, in Atimonan, Quezon. The growth of the technology in this modern
or computer age will continue this study by reviving it for additional data.

F. CONCEPTUAL FRAME WORK


This figure 1 of conceptual framework shows the outline possible courses of action and presents a
preferred approach to a proposed business venture.

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G. DEFINITION OF TERMS
BATTERIES
A hardware device that supplies power to a device or appliance and enables that device or appliance to
work without a power cord.

BLANK MEDIA & MASS STORAGE


This refers to CD and DVD disc. CD, a compact disc is a flat round storage medium that is read by a laser
in a CD-ROM drive. The standard CD is capable of holding 72 minutes of music or 650 MB of data. 80
minute CDs are also commonly used to store data and are capable of containing 700 MB of data.

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CARD READER
A card reader is a data input device that reads data from a card-shaped storage medium. The first
were punched card readers, which read the paper or cardboardpunched cards that were used during the
first several decades of the computer industry to store information and programs for computer systems.
Modern card readers are electronic devices that can read plastic cards embedded with either
a barcode, magnetic strip, computer chip or another storage medium.

CD/DVD ROM DRIVES


CD-ROM drives are CD-Players inside computers that has the capability of playing audio CDs and
computer data CDs. DVD-RW Drive is a technology that enables a user to read and write to a DVD+RW
or DVD+R disc several times.

COMPUTER CABLES AND CONNECTORS


Alternatively referred to as a cord, connector or plug, a cable is one or more wires covered in a plastic
covering that connects acomputer to a power source or other device. The picture is an example of what
the power cord may look like for your computer or monitor. The power cord is just one example of
millions of other cables found in and around computers.

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COMPUTER CASES/CHASSIS
This is the housing that helps protect and organize all the components that make up your computer.

DESKTOP COMPUTER
A desktop computer is a personal computer in a form intended for regular use at a single location
desk/table due to its size and power requirements, as opposed to a laptop whose rechargeable battery and
compact dimensions allow it to be regularly carried and used in different locations. The most common
configuration is a computer monitor, keyboard and mouse, and a case that houses the main components of
the PC, namely the power supply,motherboard, hard drive, optical drive, and previously the floppy drive.

DIGITAL VERSATILE DISC OR DIGITAL VIDEO DISC, DVD OR DVD-ROM is a type of disc
drive that allows for large amounts of data on one disc, the same size of a standard Compact Disc.

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ELECTRONIC GAMES
Alternatively referred to as a video game, a game is software code that has been designed to entertain or
educate an individual. Today, computer gaming is a big business, and there are millions of different
computer games that are enjoyed by people of all ages. The picture shows a screenshot of a computer
game known as Warcraft II byBlizzard.

HARD DRIVE
Computer's main storage media device, also called a hard disk drive or abbreviated as HD or HDD.

HEAD SET
A hardware device connected to a computer's sound card that outputs sounds generated by the card. (It is
use always near the ears).

JOYSTICK

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An input device that allows the user to control a character or machine in a computer program. They look
similar to the control device you would find on an arcade game. For example, a joystick allows an
individual to move anobject in a game; such as navigating a plane in a flight simulator. The picture shows
the Logitech Freedom 2.4, an example of a Joystick.

LAPTOP
A laptop or a notebook is a portable personal computer with a clamshell form factor, suitable for mobile
use. There was a difference between laptops and notebooks in the past, but nowadays it has gradually died
away. Laptops are commonly used in a variety of settings, including at work, in education, and for
personal multimedia.

MEMORY/RAM
is a term commonly used to describe the memory within a computer.

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MEMORY STICK
Also known as a USB flash drive, is a portable memory disk, a small device (about the size of your index
finger) that connects to a computer's USB port and often is capable of storing 512MB, 1GB, or more.

MICE AND KEYBOARDS


Keyboard is one of the main input devices used on a computer, a PC's keyboard looks very similar to the
keyboards of electric typewriters, with some additional keys. Mouse is an input device that allows an
individual to control a mouse pointer in a graphical user interface (GUI). Utilizing a mouse a user has the
ability to perform various functions such as opening a program or file and does not require the user to
memorize commands, like those used in a text-based environment such as MS-DOS.

MODEMS
a hardware device that enables a computer to transmit and receive information over telephone lines.

MONITOR & DISPLAY


is a video display screen and the hard shell that holds it. Is use to view or watch over someone or
something.

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MOTHERBOARD
is a printed circuit that is the foundation of a computer and allows the CPU, RAM, and all other computer
hardware components to function with each other.

NETWORK CARD
Network Interface Card, a NIC, also referred to as a "network adapter", is a printed circuit board
containing the necessary hardware used to connect a computer to a network or other computer.

POWER BANK
Supply Voltage. Your electronic device will need a certain voltage applied to it before it will charge the
battery. If you charge it via USB, the voltage will be 5 volt and if your power bank has a USB port,
you're good to go

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POWER SUPPLY
The PS is an internal hardware component used to supply the components within the computer with
power. Besides properly supplying power to the computer and all its internal components, the power
supply also converts the AC electrical current found in most standard wall sockets throughout the United
States into a lower DC voltage that the computer components use.

PRINTERS
An external hardware device responsible for taking computer data and generating a hard copy of that data.
Printers are one of the most used peripherals on computers and are commonly used to print text, images,
and/or photos.

PROCESSOR/CPU
was first developed by Intel in 1974. Unit. The computer CPU is responsible for handling all instructions
and calculation it receives from other hardware components in the computer and software programs
running on the computer.

SCANNERS
Hardware input device that allows a user to take an image and/or text and convert it into a digital file,
allowing the computer to read and/or display the scanned object. A scanner is commonly connected to a
computer USB, Firewire, Parallel or SCSI port.

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SOUND CARDS
Also known as a sound board or an audio card, a sound card is an expansion card or integrated circuit that
provides a computer with the ability to produce sound that can be heard by the user.

SPEAKERS
A hardware device connected to a computer's sound card that outputs sounds generated by the card.

TV TUNERS
A TV tuner card is a computer component that allows television signals to be received by a computer.
Most TV tuners also function as video capture cards, allowing them to record television programs onto a
hard disk.

UPS(UNINTERRUPTIBLE POWER SUPPLY)


Uninterruptible Power Supply, UPS is a hardware device that provides a backup power source in case of a

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power outage (blackout), brownout, or a surge in power. A UPS provides enough power for the computer
or computers to shut down properly or to remain up during a temporary power outage.

VIDEO/GRAPHIC CARDS
Also known as a graphics card, video card, video board, or a video controller, a video adapter is an
internal circuit board that allows a display device, such as a monitor, to display images from the
computer.

VIDEO PROJECTORS
A hardware device that enables an image, such as a computer screen, to be projected onto a flat surface.
These devices are commonly used in meetings and presentations as they allow for a large image to be
shown so everyone in a room can see.

WEBCAMS
A camera connected to a computer or server that allows anyone connected to the Internet to view still
pictures or motion video of a user.

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CHAPTER II
REVIEW OF RELATED LITERATURE AND STUDY
A. COMPUTER IN THE PHILIPPINES1
A.1 COMPUTER
A computer is a device that accepts information in the form of digitalized data and
manipulates it for some result based on a program or sequence of instructions on how the data is
to be processed. Complex computers also include the means for storing data including the
program, which is also a form of data for some necessary duration. A program may be invariable
and built into the computer (and called logic circuitry as it is on microprocessors) or different
programs may be provided to the computer (loaded into its storage and then started by an
administrator or user). Today's computers have both kinds of programming. Most histories of the
modern computer begin with the Analytical Engine envisioned by Charles Babbage following the
mathematical ideas of George Boole, the mathematician who first stated the principles of logic
inherent in today's digital computer. Babbage's assistant and collaborator, Ada Lovelace, is said to
have introduced the ideas of program loops and subroutines and is sometimes considered the first
programmer. Apart from mechanical calculators, the first really useable computers began with the
vacuum tube, accelerated with the invention of the transistor, which then became embedded in
large numbers in integrated circuits, ultimately making possible the relatively low-cost personal
computer.
Modern computers inherently follow the ideas of the stored program laid out by John von
Neumann in 1945. Essentially, the program is read by the computer one instruction at a time, an
operation is performed, and the computer then reads in the next instruction, and so on. Recently,
computers and programs have been devised that allow multiple programs (and computers) to
work on the same problem at the same time in parallel. With the advent of the Internet and higher
bandwidth data transmission, programs and data that are part of the same overall project can be
distributed over a network and embody the Sun Microsystems slogan: "The network is the
computer."

1 http://en.wikipilipinas.org/index.php?title=Computer_in_the_Philippines&action=title

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A.2 HISTORY OF THE COMPUTER IN THE PHILIPPINES2

Computers were introduced in the Philippines in the late 60's by Inc., this computer was
big and a whole room was needed to accommodate this computer, more commonly known as
mainframes, their basic function was more on data storage, and not just anyone can operate the
computer, it needed a highly trained technician to use it and translate its data, the language used
by these computers were Binary language a series of 0's and 1's,it was not a user friendly machine
and it was very expensive, in the Philippines only multi-national companies had one, in the mid
70's a highly evolved computer came in to the scne, Apple with its Apple1 had a great impact on
the Philippine market, this new computers were compact and space needed was very small, these
computers were called mini's or personal computers popularly called PC's, this started an era of
computerization in the Philippines, because of its affordability and the introduction of a new
Operating System developed by Mr. Bill Gates, whos company was soon to be known as
{Microsoft),made the use of computers very easy and almost all the companies as well as
individuals made full use of them in their homes and in their business, the Windows 3-11 was
born a new operating system that was very easy to use, during the 80's and 90's control for the
computer market in the Philippines was intense, Apple came out with their Apple 11,Apple
11+,Apple 11 C's and the Apple mac's, In which IBM retaliated with their 256,286,386,486 and
eventually with their Pentium class units P-1,P-2,P-3,which made IBM predominant in the field
of computers in the Philippines, Before the turn of the century computers was a necessity rather
than an luxury in the Philippines more and more schools are incorporating computer as part of
their curriculum, the Filipinos has evolved to a new breed of men women and even children who
2http://en.wikipilipinas.org/index.php?title=Computer_in_the_Philippines&action=history

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are dependent on computers for their researches and school activities, companies in the
Philippines are now relaying on these computers in their day today activities from payroll to
communication via E-mail to their clients, and Filipinos are more and more aware of the
importance of these gadgets in business and the countrys economy, In the early part of the 21rst
century more and more different types of computer are being introduced to the Philippines, there
are now laptops mini desktop's and more, proving the Philippines and its people the Filipinos are
now part of the hi-tech community.
A.3 COMPUTER COMPANIES AND DISTRIBUTORS IN THE PHILIPPINES3

Hitachi Global Storage Philippines Corporation

IBM Philippines, Inc.

Wistron Infocom (Philippines) Corporation

Acer Philippines, Inc.

Fujitsu Philippines

B. COMPUTER ETYMOLOGY AND HISTORY AS A WHOLE4


The first use of the word computer was recorded in 1613 in a book called The yong mans
gleanings by English writer Richard Braithwait I haue read the truest computer of Times, and
the best Arithmetician that euer breathed, and he reduceth thy dayes into a short number. It
referred to a person who carried out calculations, or computations, and the word continued with
the same meaning until the middle of the 20th century. From the end of the 19th century the word
began to take on its more familiar meaning, a machine that carries out computations.
B.1 HISTORY5
3http://en.wikipilipinas.org/index.php?title=Computer_in_the_Philippines&action=distributors.
4 Fuegi, J. and Francis, J. "Lovelace & Babbage and the creation of the 1843 'notes'". IEEE Annals of the
History of Computing 25 No. 4 (OctoberDecember 2003): Digital Object Identifier
5 Randell, Brian (1982). "From Analytical Engine to Electronic Digital Computer: The Contributions of Ludgate,
Torres, and Bush". Retrieved 29 October 2013.

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Main article: History of computing hardware
Rudimentary calculating devices first appeared in antiquity and mechanical calculating aids were
invented in the 17th century. The first recorded use of the word "computer" is also from the 17th
century, applied to human computers, people who performed calculations, often as employment.
The first computer devices were conceived of in the 19th century, and only emerged in their
modern form in the 1940s.
B.2 First general-purpose computing device6

A portion of Babbage's Difference engine.

Charles Babbage, an English mechanical engineer and polymath, originated the concept of a programmable
computer. Considered the "father of the computer",[4] he conceptualized and invented the first mechanical
computer in the early 19th century. After working on his revolutionary difference engine, designed to aid in
navigational calculations, in 1833 he realized that a much more general design, anAnalytical Engine, was
possible. The input of programs and data was to be provided to the machine via punched cards, a method
being used at the time to direct mechanical looms such as the Jacquard loom. For output, the machine
would have a printer, a curve plotter and a bell. The machine would also be able to punch numbers onto
cards to be read in later. The Engine incorporated an arithmetic logic unit,control flow in the form
of conditional branching and loops, and integrated memory, making it the first design for a general-purpose
computer that could be described in modern terms as Turing-complete. The machine was about a century
ahead of its time. All the parts for his machine had to be made by hand - this was a major problem for a
device with thousands of parts. Eventually, the project was dissolved with the decision of the British
Government to cease funding. Babbage's failure to complete the analytical engine can be chiefly attributed

6 a Kempf, Karl (1961). Historical Monograph: Electronic Computers Within the Ordnance Corps. Aberdeen
Proving Ground (United States Army).

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to difficulties not only of politics and financing, but also to his desire to develop an increasingly
sophisticated computer and to move ahead faster than anyone else could follow. Nevertheless his son,
Henry Babbage, completed a simplified version of the analytical engine's computing unit (the mill) in 1888.
He gave a successful demonstration of its use in computing tables in 1906.

B.3 EARLY ANALOG COMPUTERS7

Sir William Thomson's third tide-predicting machine design, 187981

During the first half of the 20th century, many scientific computing needs were met by
increasingly sophisticated analog computers, which used a direct mechanical or electrical model
of the problem as a basis for computation. However, these were not programmable and generally
lacked the versatility and accuracy of modern digital computers.
The first modern analog computer was a tide-predicting machine, invented by Sir William
Thomson in 1872. The differential analyser, a mechanical analog computer designed to solve
differential equations by integration using wheel-and-disc mechanisms, was conceptualized in
1876 by James Thomson, the brother of the more famous Lord Kelvin.
The art of mechanical analog computing reached its zenith with the differential analyzer, built by
H. L. Hazen and Vannevar Bush at MITstarting in 1927. This built on the mechanical integrators
of James Thomson and the torque amplifiers invented by H. W. Nieman. A dozen of these devices
were built before their obsolescence became obvious.

B4. THE MODERN COMPUTER AGE BEGINS8

7 Felt, Dorr E. (1916). Mechanical arithmetic, or The history of the counting machine. Chicago: Washington
Institute.

8 Felt, Dorr E. (1916). Mechanical arithmetic, or The history of the counting machine. Chicago: Washington
Institute.

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The principle of the modern computer was first described by computer scientist Alan
Turing, who set out the idea in his seminal 1936 paper,[9]On Computable Numbers. Turing
reformulated Kurt Gdel's 1931 results on the limits of proof and computation, replacing Gdel's
universal arithmetic-based formal language with the formal and simple hypothetical devices that
became known as Turing machines. He proved that some such machine would be capable of
performing any conceivable mathematical computation if it were representable as an algorithm.
He went on to prove that there was no solution to the Entscheidungsproblem by first showing that
the halting problem for Turing machines is undecidable: in general, it is not possible to decide
algorithmically whether a given Turing machine will ever halt.
He also introduced the notion of a 'Universal Machine' (now known as a Universal Turing
machine), with the idea that such a machine could perform the tasks of any other machine, or in
other words, it is provably capable of computing anything that is computable by executing a
program stored on tape, allowing the machine to be programmable. Von Neumann acknowledged
that the central concept of the modern computer was due to this paper.[10] Turing machines are to
this day a central object of study in theory of computation. Except for the limitations imposed by
their finite memory stores, modern computers are said to be Turing-complete, which is to say,
they have algorithm execution capability equivalent to a universal Turing machine.
C. HARDWARE9
Main articles: Computer hardware and Personal computer hardware
The term hardware covers all of those parts of a computer that are tangible objects. Circuits, displays,
power supplies, cables, keyboards, printers and mice are all hardware.
C.1 History of computing hardware
Main article: History of computing hardware

Calculators

Pascal's calculator, Arithmometer, Difference


engine, Quevedo's analytical machines

Programmable devices

Jacquard loom, Analytical engine, IBM


ASCC/Harvard Mark I, Harvard Mark II, IBM
SSEC,Z1, Z2, Z3

First generation
(mechanical/electromechanical)

Second generation (vacuum


tubes)

Calculators

9 www.wikipedia.com/hardware

AtanasoffBerry Computer, IBM 604, UNIVAC


60, UNIVAC 120

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Third generation (discrete


transistors and SSI, MSI,
LSIintegrated circuits)

Fourth generation (VLSI


integrated circuits)

Theoretical/experimental

Programmable devices

Colossus, ENIAC, Manchester Small-Scale


Experimental Machine, EDSAC, Manchester
Mark 1, Ferranti Pegasus, Ferranti
Mercury, CSIRAC, EDVAC, UNIVAC I, IBM
701, IBM 702,IBM 650, Z22

Mainframes

IBM 7090, IBM 7080, IBM System/360, BUNCH

Minicomputer

PDP-8, PDP-11, IBM System/32, IBM System/36

Minicomputer

VAX, IBM System i

4-bit microcomputer

Intel 4004, Intel 4040

8-bit microcomputer

Intel 8008, Intel 8080, Motorola 6800, Motorola


6809, MOS Technology 6502, Zilog Z80

16-bit microcomputer

Intel 8088, Zilog Z8000, WDC 65816/65802

32-bit microcomputer

Intel 80386, Pentium, Motorola 68000, ARM

64-bit microcomputer[65]

Alpha, MIPS, PA-RISC, PowerPC, SPARC, x8664, ARMv8-A

Embedded computer

Intel 8048, Intel 8051

Personal computer

Desktop computer, Home computer, Laptop


computer, Personal digital
assistant (PDA),Portable computer, Tablet
PC, Wearable computer

Quantum
computer, Chemical
computer, DNA
computing, Optical
computer, Spintronics

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based computer
C.1 Other hardware topics

Peripheral
device (input/output)

Input

Mouse, keyboard, joystick, image


scanner, webcam, graphics tablet, microphone

Output

Monitor, printer, loudspeaker

Both

Floppy disk drive, hard disk drive, optical


disc drive, teleprinter

Short range

RS-232, SCSI, PCI, USB

Long range (computer


networking)

Ethernet, ATM, FDDI

Computer busses

D.

SOFTWARE
Main article: Computer software
Software refers to parts of the computer which do not have a material form, such as programs, data,
protocols, etc. When software is stored in hardware that cannot easily be modified (such as BIOS ROM in
an IBM PC compatible), it is sometimes called firmware.

Operating
system

Unix and BSD

UNIX System V, IBM AIX, HP-UX, Solaris (SunOS), IRIX, List of BSD
operating systems

GNU/Linux

List of Linux distributions, Comparison of Linux distributions

Microsoft Windows

Windows 95, Windows 98, Windows NT, Windows 2000, Windows


Me, Windows XP, Windows Vista, Windows 7, Windows 8

DOS

86-DOS (QDOS), IBM PC DOS, MS-DOS, DR-DOS, FreeDOS

Mac OS

Mac OS classic, Mac OS X

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Embedded and realtime

List of embedded operating systems

Experimental

Amoeba, Oberon/Bluebottle, Plan 9 from Bell Labs

Multimedia

DirectX, OpenGL, OpenAL

Programming library

C standard library, Standard Template Library

Protocol

TCP/IP, Kermit, FTP, HTTP, SMTP

File format

HTML, XML, JPEG, MPEG, PNG

Graphical user
interface(WIMP)

Microsoft Windows, GNOME, KDE, QNX Photon, CDE, GEM, Aqua

Text-based user
interface

Command-line interface, Text user interface

Office suite

Word processing, Desktop publishing, Presentation program, Database


management system, Scheduling & Time
management,Spreadsheet, Accounting software

Internet Access

Browser, E-mail client, Web server, Mail transfer agent, Instant messaging

Design and
manufacturing

Computer-aided design, Computer-aided manufacturing, Plant management,


Robotic manufacturing, Supply chain management

Graphics

Raster graphics editor, Vector graphics editor, 3D modeler, Animation


editor, 3D computer graphics, Video editing, Image processing

Library

Data

User
interface

Application

Audio

Digital audio editor, Audio playback, Mixing, Audio synthesis, Computer


music

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Compiler, Assembler, Interpreter, Debugger, Text editor, Integrated


Software engineering development environment, Software performance analysis, Revision
control, Software configuration management

E.

Educational

Edutainment, Educational game, Serious game, Flight simulator

Games

Strategy, Arcade, Puzzle, Simulation, First-person


shooter, Platform, Massively multiplayer, Interactive fiction

Misc

Artificial intelligence, Antivirus software, Malware


scanner, Installer/Package management systems, File manager

LANGUAGES
There are thousands of different programming languagessome intended to be general purpose, others
useful only for highly specialized applications.
Programming languages

Lists of
programming
languages

Timeline of programming languages, List of programming languages by


category, Generational list of programming languages, List of programming languages, NonEnglish-based programming languages

Commonly
used assembly
languages

ARM, MIPS, x86

Commonly
used high-level
programming
languages

Ada, BASIC, C, C++, C#, COBOL, Fortran, Java, Lisp, Pascal, Object Pascal

Commonly
used scripting
languages

Bourne script, JavaScript, Python, Ruby, PHP, Perl

F. PROFESSIONS AND ORGANIZATIONS

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As the use of computers has spread throughout society, there are an increasing number of careers involving
computers.
F.1 Computer-related professions

Hardwarerelated

Electrical engineering, Electronic engineering, Computer engineering, Telecommunications


engineering, Optical engineering, Nanoengineering

Softwarerelated

Computer science, Computer engineering, Desktop publishing, Humancomputer interaction,


Information technology, Information systems, Computational science,Software engineering, Video
game industry, Web design

The need for computers to work well together and to be able to exchange information has spawned the need for
many standards organizations, clubs and societies of both a formal and informal nature.
F.2 Organizations

Standards groups

ANSI, IEC, IEEE, IETF, ISO, W3C

Professional societies

ACM, AIS, IET, IFIP, BCS

Free/open source software groups Free Software Foundation, Mozilla Foundation, Apache Software Foundation

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