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RULES:

1.

The starter Pokmon can be determined by some different methods:


The last digit of a randomized number between 0 and 9999.

o
o
o

o
Rolling a D6.
o 1 and 2: The player must choose the Grass type starter Pokmon.
o 3 and 4: The player must choose the Fire type starter Pokmon.
o 5 and 6: The player must choose the Water type starter Pokmon.

Rolling a D20.
o 1-6: The player must choose the Grass type starter Pokmon.
o 7-12: The player must choose the Grass type starter Pokmon.
o 13-18: The player must choose the Grass type starter Pokmon.
o 19 and 20: The player must do a reroll.
After Pok Balls become available, the first wild Pokmon in a new area must be caught.

If said wild Pokmon faints or flees, you may not capture any other wild Pokmon in
the same area.
o If the wild Pokmon happens to be a roaming Pokmon, you have to attack
it. Its escape or its defeat doesnt qualify as the ones of regular wild
Pokmon.

If the player has an egg, he/she must hatch it in an area where he/she hasnt made
an attempt to capture a wild Pokmon.

Pokmon that have an overworld sprite before the battle cannot be captured.
Legendary Pokmon cannot be captured unless it hinders the players progress.
Event Pokmon mustnt be captured or used.
o If the non-optional legendary Pokmon is captured whilst the player has a
full party, it must be put into the PC. If else, the player cannot use it. If its
the last party member standing, the challenge is over.
Every Pokmon must receive a nickname.
When a Pokmon faints, it is considered dead. As such, it must either be released or kept in
the PC for achievement purposes, never to be put into the players party again during the
Nuzlocke run.

If every Pokmon in the players party has fainted, the challenge is over.
Two captured Pokmon mustnt belong to the same evolution line. If a wild Pokmon in a
new area belongs to the same line as a previously captured Pokmon, you may ignore
clause 1.a. until you find a Pokmon with a new evolution line.
The use of Pokmon Daycares is forbidden.
Items during battles and healing moves, excluding Pain Split, are forbidden.
No trades with NPCs and with another player are allowed.

2.

3.
4.

5.

6.
7.
8.

0: Reset the random number generator.


1-3: The player must choose the Grass type starter Pokmon.
4-6: The player must choose the Fire type starter Pokmon.
7-9: The player must choose the Water type starter Pokmon.

9.

Banned items / in-game functions:

EXP Share (EXP. ALL in Gen. I ; held item in Gen. II Gen V ; key item in Gen. VI,
must be turned off)

Lucky Egg (from Gen. III onwards)

Master Ball

Pokmon-Amie and Super Training (Gen. VI)


10. The entire run is valued by certain things that are happening in the game. The final score is
called Carat Weight. Its purpose is to show how well the player has done throughout the
Caratlocke.
11. The player must pick up to 6 Pokmon for the Pokmon League. Those Pokmon have to be
the ones that stood the longest throughout the game to this point.
12. The player must fulfill certain conditions predetermined by the game to beat the
Caratlocke:

Blue, Red, Green, Yellow, FireRed, LeafGreen: The player must defeat Mewtwo.

Gold, Silver, Crystal, HeartGold, SoulSilver: The player must beat PKMN Trainer Red.

Ruby, Sapphire, Omega Ruby, Alpha Sapphire: The player must beat Champion
Steven.
o Emerald: The player must beat PKMN Trainer Steven.

Diamond, Pearl, Platinum: The player must beat Champion Cynthia.

Black, White: The player must beat Team Plasma Ghetsis in his final battle.
o Black 2, White 2: The player must beat Champion Iris.

X, Y: The player must beat Champion Diantha.

OPTIONAL RULES:
1.
2.

3.
4.

Once the overall Carat Weight reaches a value below 0, the challenge ends.
Additional banned items:

Every other Pok Ball except for the regular one

Max Potion

Full Restore

Full Heal

Lava Cookie

Old Gateau

Casteliacone

Luminose Galette

Shalour Sable
The number of items the player can buy in stores/shops is limited to 5 and vending
machines are banned.
When visiting a gym, the player can only take 3 Pokmon with himself/herself.

SCORE TABLES:
Carat Weight + Factors
Picking one optional rule
Picking two optional rules
Picking three optional rules
Picking every optional rule
Captured a wild Pokmon
Defeated a Gym Leader / an Elite Four
member or the Champ with having lost at
least one Pokmon
Defeated a Gym Leader / an Elite Four
member or the Champ without having lost
any Pokmon
Beat the Caratlocke challenge with having
lost at least one Pokmon
Beat the Caratlocke challenge without
having lost any Pokmon

Carat Weight - Factors


Losing a Pokmon
Losing the starter Pokmon

Value
+0.5
+1
+2
+3
+1
+1
+2
+2.5, round up all
+5, round up all

Value
-2
-5

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