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2. Let's take a look at the USSF aircraft carrier. Do you notice anything funny
around it? It's a box of sorts, right?
That's a spawn protection. It prevents raider teams's missiles from flying into
the carrier by automatically resetting
the vehicle the player's in upon hitting the barrier. Now, look at the raider HQ
. Do you see the same thing around
it? Nope. Raider spawn gets no anti-vehicle rocket protection. Now, it seems lik
e a minor thing, right? But then you
realise that the raider spawn is out in the open, people in their menus, complet
ely without cover, and without
any forcefield on. They're perfectly killable. All it takes is for an USSF perso
nnel to buy a helicopter, fly
to the other side of the map very high up in the air to make itself a virtually
impossible-to-hit target, carefully
aim the cannons to hit in the spot where raiders spawn. Congratulations, you're
now getting about 30 kills a minute
with next to no effort but pressing the fire button over and over, out of reach
4. Body fucking armor. 3x your health. Holy shit. That makes you an INCREDIBLY h
ard target to kill (unless
with a sniper rifle). It wouldn't even be as bad if that didn't also mean that i
t effectively triples a
vehicle's armor. Vehicles share health with the player. CAS jet is one hittable
without player armor. With
player armor, the starting RPG takes 3 hits to destroy it. 3 consecutive, shortinterval hits on a very
slim and extremely fast moving target that probably is focusing the RPG down bec
ause it's the only thing
that can even hope to destroy it. Yep. It's bullshit. It's literally pay to win.
Only reason it doesn't completely
run the game is because some people don't even know about it - it's placed in a
bit obscure menu.
5. Gold is earned way too fast, at least it feels like it. People who are decent
with vehicles and hoarded a bit
of gold can basically keep on using them indefinetly.
6. Money from kills seems to break very often, you don't get it most of the time
. I don't know why, it's pretty
damn horrible, makes unlocking higher tiers of guns feel like a long, painful ch
ore.
Special mention goes to the M200 - it's a sniper rifle that one hits you regard
less of headshot or not. In a game
where aiming in 3rd person is arleady easy and the only mediocre challenge is ai
ming for the head, the rifle that
completely removes the need for the latter is completely bonkers in terms of gam
e balance. It's literally not
fun fighting this thing.
2. Marksman rifles
Also known as ''useless rifles'', the marksman rifles are rifles that draw 10099% accuary from using aiming down-sights
in 1st person. Thoose rifles are pretty much completely overshadowed by sniper r
ifles. Why? Because MR's are limited
to 1st person that's a lot harder to use than 3rd person that the SR's can opera
te in. If you don't use down-sights, the
MR's become pretty much hilariously inaccuarate, to the point that at medium-tolongish ranges you're better off using a
freaking shotgun (that's just about as useless anyways). But then comes the othe
r end of the spectrum. If you somehow make
MR's work, they're the single most horrendously overpowered gun in the game. Ima
gine automatic sniper rifles. They're not
held back by the limit of the sniper rifle which is the long firing delay and sm
all ammo count - the G6 has 20 bullets, can
fire them as fast as you can press the left mouse button and kills an opponent i
n about 5-6 shots to the chest (if he
hasn't got any body armor), and bestows 100% accuary at absolutely any range, wh
ere even snipers can periodically deviate
from their aim, and also reload lightning fast. The only thing that holds them b
ack is the inconvenience and difficulty
of use of 1st person and the many, many drawbacks it comes with.
3. Assault rifles
Assault rifles in the FoB are a jack of all trades. Or at least they're suppose
d to be if not the fact that in 3rd person
the higher ''tier'' rifles become pretty much insanely overpowered. They have go
od-to-amazing accuary (especially if you use
1st person's down sights that realistically you shouldn't be using it in the fir
st place thanks to 3rd person), consistent
high damage, high ammo count and reload very fast, and also have an insane fire
rate (not on the level of SMG's, but close).
They pretty much are the best gun type to use - they're the most reliable and co
nsistent in their ridiculousness.
5. Submachine guns/SMG's
Submachine guns are ridiculous. They're basically directly better versions of a
ssault rifles: they have an absolutely
INSANE accuary (3rd person spray accuary is almost on par with an assault rifle
1st person aimed down sights. With a grip!),
coupled with high damage per bullet, thus dropping you so fast you literally don
't have time to react. No, you really don't.
You die too fast. Your body literally can't send nerve impulses fast enough to a
vert your death. Once someone starts shooting
at you with an SMG, aims decently well and you didn't see it coming, you're DEAD
. You're FINISHED. There's virtually nothing
you can do. The SMG's reload rapid fast, too. Additionally, they, for some reaso
n, get an absolutely insane down-sights boost.
If you aim the P90 down-sights and you have the grip equipped, you can out-snipe
sniper rifles. That's so bullshit on so many
different levels.
6. Auxillary (Shotguns, rocket launchers and pistols)
6.1 Shotguns
Shotguns are pretty damn useless. Every pellet deals damage equal to one hit f
rom the basic, starter pistol secondary, and
it doesn't differ tier-to-tier. The top tier shotgun is barely even capable of k
eeping up with the other weapons in the game.
The only differences inbetween different shotgun tiers are rate of fire and the
pellet spread ratio. Shotguns also differ
in reload times based on the amount of pellets, one shell reloads quickly, all s
hells reload pretty much as slow as the starting
RPG. They're outclassed by pretty much every automatic weapon in the game, espec
ially LMG's that can outspray you to death.
6.2 Rocket launchers
Okay, this is a difficult one. Rocket launchers are pretty much the only balanc
ed cast of weapons in the entire game. Well, except
for the second rocket launcher that's completely fucking useless and reloads one
forever. The problem with rocket launchers is that
they're extremely dependent on who you're shooting at: they're good against peop
le driving vehicles without the body armor gamepass,
but are pretty much useless against anyone doing the same WITH the body armor ga
mepass. Also, rocket launchers are used by people
as some sort of concussion grenades (?!). They fire the rocket at someone, the e
xplosion makes them lag for some ridiculous reason,
then they switch to their primary (often LMG or SMG) and spray the person to dea
th as he's fighting the lag.
6.3 Pistols
First two pistols are pretty balanced. They can fire fast, have decent accuary,
not too much bullet damage, they're well-balanced.