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by Ray Cordova, iltharanos@yahoo.

com
last updated on July 13, 2015 at 15:07:52 PM

Disir

Ability Score Increase. Your Constitution score


increases by 2.

The disir are a race of subterranean creatures known for


Age. Disir mature through both a male and female
their disgusting appearance and hateful disposition.
phase throughout their lives. They hatch from eggs as
larva-like young, develop into males, and within ten
Disgusting and Polluted
years are grown adults. Half of these adult males will
Disir have rubbery flesh that is pasty green-white, and
then transition into females, either entering into a
uneven areas of their bodies sprout a darker colored
breeding cycle or becoming queens. Queens typically
chitinous shell. Their pores ooze a green jellylike
live for up to 60 years, males and brood females for 30
substance polluted with black specks of dirt. Disir stand
years.
hunched over, arms habitually raised before them like
Alignment. Most true disir are lawful evil, while tyin
that of a praying mantis, displaying wicked claws. Their
are neutral.
head are similarly insectlike, though fleshy with wet
Size. True disir are 6-7 feet tall and weigh around 200
jowls around its cheeks and neck. Their lower jaws jut
pounds.
Tyin reach nearly 9 feet in height and weight
out from their skull with tusks and a long, rasp-like
over 600 pounds. Your size is Medium (True) or Large
tongue.
(Tyin).

Alien and Hateful


Disir are known only for their utter disregard for nondisir. Swarming from the depths of their underground
homes, they are relentless in attacking and eliminating
those other races they find in their territory. Even
worse, the few survivors have confirmed that the disir eat
the dead, both their own and that of their enemies.

Dark and Terrible Vistas


Disir dwell deep beneath Krynn, far deeper than the
dwarves have ever delved, that is until recently. Only in
the last century were dwarves, greedy to discover more
lucrative veins of precious minerals, responsible for
breaking into the first disir warrens. The dwarves fled at
the horror of their opponents, but the disir have pursued
them and now threaten the surface world.

In Search of Prey

Bite. Melee Weapon Attack: reach 5 ft., one target. Hit:


1d4 + Strength modifier piercing damage. The target
must make a Constitution save (DC 8 + your Constitution
modifier + your proficiency bonus), taking 2d6 poison
damage on a failed save, or half as much damage on a
successful one.
Claw. Melee Weapon Attack: reach 5 ft., one target.
Hit: 1d6 + Strength modifier slashing damage.
Fire Resistance. You have resistance to fire damage.
Natural Armor. You have natural armor (AC 11).
Slimy Coating. You have proficiency on Dexterity
checks to wriggle free of bonds.
Sunlight Sensitivity. You have disadvantage on attack
rolls and on Wisdom (Perception) checks that rely on
sight when you, the target of your attack, or whatever
you are trying to perceive is in direct sunlight.

Disir adventure for one reason: to expand the reach of the


Darkvision. You have superior vision in dark and dim
disir race.
conditions. You can see in dim light within 60 feet of you
as if it were bright light, and in darkness as if it were dim
Disir Names
light. You cant discern color in darkness, only shades of
gray.
Disir names are all but unpronounceable to non-disir.
Even when translated, the names amount to simple
Languages. You can speak, read, and write Common
designations of role and function, rather than true
and Deep Speech.
monikers.
Subraces. Two main subraces of disir dwell beneath
Male and Female Names: Drone, Scout, Soldier,
the surface of Krynn: True and Tyin. Choose one of these
Warrior, Queen
subraces.

Disir Traits:
Your underground heritage grants you the following
qualities.

88

by Ray Cordova, iltharanos@yahoo.com


last updated on July 13, 2015 at 15:07:52 PM

True
Your people make up the bulk of your race, the
unmutated members of the species.
Ability Score Increase. Your Strength score increases
by 1.
Abhorrent Nature. You have disadvantage on all
Charisma-related checks.
Speed. Your base walking speed is 30 feet. Your
burrow speed is 10 feet.

Tyin
You are the result of a disir queen mutating a disir larva.
Ability Score Increase. Your Strength score increases
by 2.
Abhorrent and Simplistic. You have disadvantage on
all Charisma-related and Intelligence-related checks.

Tyin by ?

No Natural Armor.
or You do not have the natural armor
trait.
Surface Adaptation. You do not have the sunlight
sensitivity trait.
Acid Spit.
t You spit acid on one target within 10 feet.
The target must make a Dexterity save (DC 8 + your
Constitution modifier + your proficiency bonus),
), ttak
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Cave by Psdeluxe

89

by Ray Cordova, iltharanos@yahoo.com


last updated on July 13, 2015 at 15:07:52 PM
Disir Queen
Beginning at 5th level, an adult female true disir may
undergo the process to become a disir queen, if she has
gained control of her tribe. The entire process takes a
month, after which she gains the following traits.
Ability Score Increase. Your Intelligence score
increases by 2.
Ability Score Decrease. Your Strength and Dexterity
scores decrease by 2.
Student of Anatomy. You have proficiency in the
Medicine skill.
Of One Mind. You have advantage on saving throws
against being charmed, and magic cant put you to sleep.
Poison Immunity. You have immunity to poison.
Influence Mutation. A disir queen can alter, distort, or
accentuate the traits of a larval disir, so it becomes a
mutant as an adult. This ability requires the disir queen to
make a successful Wisdom (Medicine) check. Only one
effect may be applied to each larval disir.
DC

Effect

15

Tyin

20

+2 to one ability score OR +1 to any two


ability scores

25

One monster feature (see DMG 280281)

Size. Your size is Large.


Speed. Your base walking speed is 20 feet.

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