Professional Documents
Culture Documents
S m a rt C i t i e s as D i g i ta l ly
A u g m e n t e d S pac e s
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Cities that are labeled as smart are hybrid spaces that consist of materials
and digital information. They are inhabited and occupied by contemporary tech-savvy subjects; they rely heavily on the technological constructs
of monitoring, actuation, computing, geo-localization and networking;
and they are closely connected to the temporalization of space and
democratization of knowledge about spatial dynamics.
The premise of Smart Cities as an intellectual project is that the new
technological thinking about spatial design goes beyond human-machine
interaction into the slightly expanded realm of sentient, responsive, and
interactive inhabitable spaces and shared urban places. A smart city is populated with technologically enhanced artifacts that provide an interface
between the two parallel systems that constitute the contemporary subjects reality: the physical world of material constructs and the virtual
world of digital information. In designing for digitally enhanced smart
cities, the central focus has shifted from the spatial allocation of substance,
to the temporal allocation of non-substance or information. This allows
for a cross-format mediation that can go both ways: if the space or artifact
is designed to provide a platform for translating a series of 0s and 1s to
durational phenomena perceived by a sensory faculty, what is at hand is a
machine that orchestrates an affective, corporeal experience based on digitized information. If the space or artifact is designed to provide a platform
for translating patterns of the presence and absence of material entities to
a series of 0s and 1s, any sensory, affective experience can be translated to
a digital file that can be stored, retrieved, and shared via a network.
Another fruitful branch of digital augmentation to explore is its
applicability to hi-tech art installations, where spatial mise-en-scnes are
provided for the collective amazement of the audience and the d
emonstration
of technological feats. Digitally augmented art exhibitions may be organized
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Makr Shakr, a project developed by MIT SENSEable City Lab and Carlo Ratti Associati in
collaboration with Bacardi and Coca Cola, is an example of a digitally enhanced installation
that is demonstrative of technological feats and mediates social encounters among those
who choose to participate in the piece. It is a new robotic bartending system that allows
users to create, in real-time, personalized cocktail recipes through a smart phone applica
tion and transform them into crowd-sourced drink combinations.
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Makr Shakr is a social experiment that looks at how people might embrace
the new possibilities offered by digital manufacturing. The cocktail creation is
assembled by three robotic arms, whose movements, visualized on a large
display positioned behind the bar, mimic the actions of a bartender.
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Wikicity Rome and Live Singapore!, both developed by MIT SENSEable City
Lab, are examples of the real-time visualization of data mined from communi
cation networks, that is cross-referenced with the geographical terrain to allow
for revealing urban dynamics in real time to observers. The Wikicity Rome proj
ect uses data from cellphones and other wireless technology to illustrate the
citys pulse in real time during Romes White Night in 2007 (above).
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The Formula One City data visualization is a part of Live Singapore! visualization series
by MIT SENSEable City Lab. The color and size of the glow are proportional to the amount
of text messaging during the Formula One race.
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Solange Carvalho is an architect and urbanist. She graduated from the Faculty of Architecture and Urbanism at the
Federal University of Rio de
Janeiro, and completed a specialization course in the Management of Programs in Irregular Settlements at the Institute
of Housing and Urban Studies
(IHS), Rotterdam. She holds a
Master in Architecture at the
Post-Graduate Program of
Editor in Chief: Robert Schfer (responsible for editorial contents), Tel. ext -150
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authors
solange@fau.ufrj.br
duarte@campoaud.com.br
Kim Dirckinck-Holmfeld is
an architect and manager of
the publishing house Bogvrket. From 1983 to 2007 he was
CEO for the Danish Architectural Press, Executive Editor at
Arkitekten, Denmarks most
important journal for architecture, and Arkitektur DK.
kim@dirckinck-holmfeld.dk
nvandooren@xs4all.nl
mgrove@sasaki.com
herbert.dreiseitl@dreiseitl.com
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sam.keshavarz@white.se
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dpieprz@sasaki.com
mikael.stenqvist@white.se
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cr@stoss.net
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GreenWorks: 78 left
MIT SENSEable City Lab: 80,
84, 85
Pietro Leoni: 81
Max Tomasinelli: 82
Lucas Werthein: 83
Anneliese Latz: 86
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bottom centre (2), 106 (images
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9th China International Garden Expo: 93 bottom
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Mattia Boero: 103 bottom left
Jane Sebire: 105 bottom left,
106 image 9
Michael Latz: 105 bottom
right, 106 (images 3, 4, 10, 11,
14), 107, 109
Peter Schfer: 106 image 1
Harf Zimmermann: 106 image
2
Duisburg Marketing GmbH:
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German/English:
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David Skogley: 86
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