You are on page 1of 2

Aliasing is a signal processing term.

Aliasing occurs when a system is measured at an


insufficient sampling rate. It is perhaps best explained through example.
Imagine a disk (or paper plate) with a dot near the edge. If the disk began rotating at one
revolution per minute, you could observe the angular velocity by looking at it. Now close your
eyes. If you open your eyes every 15 seconds and observe the dot, you can still measure direction
of rotation and speed. Every 30 seconds and it becomes difficult to determine the rotation of the
plate (this is the NYQUIST FREQUENCY). Look every 75 seconds and the plate appears to be
rotating opposite to its true rotation. This is aliasing. The same thing happens when a digital
measurement device does not sample a signal often enough.
The most common example comes from old westerns. If you watch a movie with a stage coach,
the wagon wheels appear to move backwards once a certain speed is reached. The wagon wheel
is the same as a paper plate from example one with several dots around the perimeter (wheel
spokes) instead of one.
Answered by: Kevin Frye, M.S., Geophysics grad student, MIT, Cambridge

Aliasing occurs when you sample a signal (anything which repeats a cycle over time) too slowly
(at a frequency comparable to or smaller than the signal being measured), and obtain an incorrect
frequency and/or amplitude as a result.
As an example, let's say I have a ball that has three positions: 0 (middle), +1 (up), and -1 (down).
Let's say that ball starts at 0 at time=0, goes to +1, then to 0, then to -1, then back to 0, and each
of these 4 movements takes 1 second. Since it takes 4 seconds to complete this cycle, the
frequency of this motion would be (1 cycle)/(4 seconds) = .25 Hz.
Now let's say you want to measure this frequency, but you only look at the ball once every 5
seconds. At t=0, you see it at 0, at t=5 you see it at 1, at t=10 you see it at 0, at t=15 you see it at
-1, and finally at t=20 you see it at zero after what appears to be a complete cycle. You will then
say that the frequency appears to be (1 cycle)/(20 seconds) = .05 Hz. But this is wrong!!! Why?
Because you weren't looking often enough, and you missed a bunch of the movement, resulting
in you 'measuring' a totally different frequency. That's aliasing.
But aliasing can get much more devious than this. What happens if you decided to look every 2
seconds (or 4 or 6 for that matter)? Right! Every time you looked the ball would be at 0, and
you'd miss the motion entirely!
Or how about if you look every two seconds, but you start looking half a second after t=0? The
first time you look, the ball is halfway up to +1 (say +0.5). The next time you look (at t=2.5), the

ball is halfway to the bottom (at -0.5). The third time you look, the ball is back at +0.5, so it
looks like you've been through a complete cycle, and you actually measure the frequency
correctly in this case (1 cycle / 4 seconds), but it looks like the ball is only going between +0.5
and -0.5. In this case aliasing has caused you to incorrectly measure the amplitude of the motion.
So now that we've seen how much aliasing can mess with our ability to measure things, how do
you get around it? Well, when you want to measure a system / signal that is oscillating, the rule
of thumb is as follows. First, you figure out what kinds of frequencies you expect to see in your
system. If we were going to be measuring the position of a ball that I was physically moving up
and down, we definitely wouldn't be worried about it going up and down ten billion times per
second (actually we could probably rule out anything larger than like 10 times per second). Then
you take the highest frequency you think you could see and make sure you are measuring the
system at least 10 times that frequency. (In the example above, say we guessed the fastest I could
have moved the ball was 20 cycles per second. We would then measure at least 200 times per
second, and we obviously wouldn't have missed anything.)
Answered by: Gregory Ogin, Physics Undergraduate Student, UST, St. Paul, MN

Aliasing is a term generally used in the field of digital signal processing. When an analog signal
is digitized, any component of the signal that is above one-half the sampling or digitizing
frequency will be 'aliased.' This frequency limit is known as the Nyquist frequency.
When a digitized signal is analyzed, often by Fourier analysis, the power contained in the
frequencies above the Nyquist frequency are added to lower frequency components. In fact, they
are indistinguishable from those lower frequency components; hence the term 'aliasing.'
The aliased signal will appear at a predictable frequency in the Fourier spectrum. For example,
given a sampling frequency of 200Hz (Nyquist frequency = 100Hz), a digitized 101Hz signal
will appear at 99Hz, while a 200Hz signal will appear at 0Hz or DC. A 201Hz signal will look
like a 1Hz signal, and so on.
Analog signals are usually low-pass filtered to remove most or all of the components above the
Nyquist frequency in order to avoid aliasing.

You might also like